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Mortal Kombat 11

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Mortal Kombat is back and better than ever in the next evolution of the iconic franchise.

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Changelog

Steam Deck Verified

This update was to get this title Steam Deck verified.

[12/11/20] PC Patch Notes

Hello all, Here are the patch notes for the patch on 12/11!

General Gameplay Adjustments

Move list corrections Improvements to AI logic Adjusted cloth animations on several characters Fixed minor visual & audio issues with several Brutalities

Character Specific Adjustments

Cetrion - Fixed Hell's Wrath having an incorrect property that was causing it to be destroyed by Kollector's Vial of Sorrow

Jax - Cancel (Duck and Weave) now displays Punish instead of Kounter when hit during recovery & is no longer throw immune during some of its recovery frames

Johnny Cage - Hit impact effects during the animation of Fixed Pissed Off are no longer all yellow tinted if first his was an armor break

Joker - Getting Lit & Getting Lit Amplify can no longer sometimes cause invisible characters to become visible while in the ground fire

Kitana - Jump Attacks from (Air) Retreating Fan Flutter & Advancing Fan Flutter will now autoface the opponent Kitana - (Air) Advancing Fan Flutter now displays Punish instead of Kounter when hit during recovery & is no longer throw immune during some of its recovery frames Kitana - (Air) Piercing Dagger now displays Punish instead of Kounter when hit during recovery & is no longer throw immune during some of its recovery frames Kitana - (Air) Fan Toss now displays Punish instead of Kounter when hit during recovery & is no longer throw immune during some of its recovery frames

Kung Lao - Fixed an issue causing Rising Rim (Down + Back Punch) while not having Hat available to be immune to high attacks during some of its recovery frames Kung Lao - Cancel (Spiritual Guidance) is no longer throw immune during some of its recovery frames Kung Lao - Fixed some visual issues with Beaten and Broken (Fatal Blow) when done on the right side of some Arenas in certain circumstances

Mileena - Jump Attacks now have the same cancel properties & frame advantage on Block & Flawless Block as other characters Mileena - The opponent is no longer throw immune during the hit reaction to Sai Slide Amplify Krushing Blow

Rain - Hydro Boost no longer has slightly different properties when facing left or right Rain - Jump Attacks & Special Moves when executed during Hydro Boost & Hydro Boost Amplify now do slightly less damage and have a larger 6 frame window to Flawless Block Rain - Argus Plunge Amplify Krushing Blow will no longer sometimes cause the opponent to get up facing the wrong way when in the corner Rain - Katar will no longer sometimes cause a high pitched sound effect when connecting with metal parts on an opponent when attacks hits or are blocked

Rambo - Jump Attacks now have the same cancel properties & frame advantage on Block & Flawless Block as other characters Rambo - Getup/Flawless Block Attack (Up + Back Punch) is now correctly immune to throws & air attacks during its startup frames Rambo - Low Blow (Away + Front Kick) is now correctly a high parry instead of low parry

RoboCop - Fixed an issue with Flamethrower allowing opponent to be thrown during its hit reaction

Scorpion - Fixed an issue with Demon Breath allowing opponent to be thrown during its hit reaction

Sindel - Cancel (Regal Presence) is no longer throw immune during some of its recovery frames

Shang Tsung - Soul Swap can now kill an opponent if they are affected by Vile Inscriptions or Malignant Sorcery

Sheeva - Adjusted the projectiles of Flame Barrage (Dragon Stance) to now startup 3 frames apart and it can once again be projectile parried

Skarlet - Retch-Rebution now displays Punish instead of Kounter when hit during its recovery frames

Sub-Zero - Jump Attacks & (Air) Polar Axe when executed during Rising Ice Amplify now do slightly less damage

[11/17/2020] PC Patch Notes

Hello all, Here are the patch notes for today's patch!

General Gameplay Adjustments Move list corrections Improvements to AI logic Added several new Brutalities for players to discover Added an option to toggle the ability to use Kustom Variations in Tournament Mode Options Slightly adjusted the head victim region location for all characters Most Basic & Kombo Attacks now allow for button input buffer during their last 4 frames of recovery Hop attacks are now also immune to Down + Front Punch Basic Attacks until their recovery frames Getup recovery is now 4 frames faster Delayed Getup now uses a unique animation, displays in-game message, and only has one timing of 20 frames (previously Short was 15 and Long was 30 frames) Fatal Blows now have a larger 6 frame window to Flawless Block, have slightly less pushback on block, and no longer pushback from blocking cornered opponents Fixed a rare issue with throw escapes that could cause weapons held in hands to use an incorrect animation Toward & Back Throws now lose trades to most other attacks and they do 10 less damage on their initial hit When a Basic Throw startup is interrupted it will now cause the hit reaction to occur at the current location of the character, instead of the starting location of the throw Fixed a rare issue that could cause Krushing Blow DOTs to linger after resurrections if the additional damage from the Krushing Blow cinematic caused the death Fixed an issue that could cause incorrect victim regions to be used for a few frames if the player performed a forward dash then held down without any further inputs Most Kombo Attacks can no longer hit opponents from behind unless the opponent is in a combo Fixed a rare issue that could cause a physical attack to be ignored by the opponent if a projectile collided with a background at that very specific timing Slightly adjusted victim regions on several regular reactions Added 4k cinematics - optional free DLC available in the Steam DLC section Added higher fidelity shadows through the Shadow Settings in the Options menu (Low, Medium, High, Ultra, Soft) – recommended for higher end machines Shortened boot time - the game will now skip most splash screens on boot after the initial launch.

Kombat League / Online Minor online stability improvements Fixed several rare online desync causes Added an Online Tutorial when you first go to the Online Menu that explains some parts of Kombat League & Matchmaking Players can now use Kustom Variations in Kompetitive Modes

Krypt Added new Nether Forge Recipes for players to discover Added New Krypt Events

Towers of Time Added New Player Module Rewards Added a new Summonable Tower Added new Augments for all characters Added a new Konsumable called Elixir Fixed various gameplay & visual issues with several Augments Replaced some opponents in the Gauntlet with new characters

Character Specific Adjustments

Baraka - Low Stab (Down + Front Punch) is now -6 on block (down from -4), has 2 more recovery frames on miss, and 4 more frames of hit advantage on a grounded opponent Baraka - Straight Shank (Down + Towards + Front Punch) is now -6 on block (down from -3) and has 3 more recovery frames on miss Baraka - Opponent's hop attacks are now immune to Straight Shank until its recovery frames Baraka - Low Poke (Down + Front Kick) is now -5 on block (down from -4) and has 3 more recovery frames on miss Baraka - Low Shank (Down + Towards + Front Kick) is now -6 on block (down from -4), has 2 more recovery frames on miss, and 2 more frames of hit advantage on a grounded opponent

Cassie Cage - Straight Punch (Down + Front Punch) is now -6 on block (down from -4), has 2 more recovery frames on miss, and 3 more frames of hit advantage on a grounded opponent Cassie Cage - Side Kick (Down + Front Kick) now has a different hit reaction, has 2 more recovery frames on miss, and 4 more frames of hit advantage on a grounded opponent Cassie Cage - Opponent's hop attacks are now immune to Ball Buster until its recovery frames Cassie Cage - BLB-118 Bitchin' Bubble now has a 300 frame duration (down from 400) and will now disappear when Cassie is hit, has an attack parried, or performs Back Throw

Cetrion - Low Wind (Down + Front Punch) now has 3 more recovery frames on miss and 4 more frames of hit advantage on a grounded opponent Cetrion - Krystal Kick (Down + Front Kick) now has a different hit reaction, has 4 more recovery frames on hit, 2 more recovery frames on miss, and 4 more frames of hit advantage on a grounded opponent Cetrion - Krystal Heel (Down + Back Kick) is now -6 on block (down from -5), has 1 more recovery frame on miss, and 2 less frames of hit advantage on a grounded opponent Cetrion - Fixed a rare issue with Conflux of Elements which could cause other elements besides Hallowing Winds to alter the opponent's air movement

D'Vorah - Low Sting (Down + Front Punch) now has 3 more recovery frames on hit and 3 more frames of hit advantage on a grounded opponent D'Vorah - Slight Sting (Down + Back Kick) now has 4 more frame of hit advantage on a grounded opponent D'Vorah - Adjusted the hit regions of Tsetse (Towards + Back Punch, Back Punch, Down + Front Punch + Front Kick) and it can now be directed close or far D'Vorah - slightly reduced the hit regions of Bug Bash (Towards + Front Punch) D'Vorah - slightly increased the range of Bot Fly (Towards + Front Punch, Front kick) when opponent is in a combo

Erron Black - Ducking victim regions slightly increased Erron Black - Low Boot (Down + Front Kick) is now -5 on block (down from -3) and 2 more recovery frames on miss Erron Black - Ankle Biter (Down + Towards + Front Kick) now has 8 startup frames (down from 9), has 1 less recovery frame on miss, 2 more frames of hit advantage on a grounded opponent, and has an increased hit region when opponent is in a combo Erron Black - Sandy Sole (Down + Back Kick) is now -7 on block (down from -3) Erron Black - Slightly increased the hit regions of Ghost Koins (Fatal Blow) when opponent is in a combo Erron Black - Down Peacemaker now has 20 startup frames (up from 15), is a low block, -14 on block (down from -8), -19 on flawless block (down from -8), and 1 less recovery frame on miss Erron Black - Removed some instances where Zaterrean Spit could damage opponents when they are invulnerable to attacks Erron Black - Fixed an issue that could cause juggle hits after Rising Stock (Locked And Loaded) Krushing Blow juggle during Finish Him to not allow a fatality to be performed

Frost - Frigid Palm (Down + Front Punch) is now -5 on block (down from -4) Frost - Chest Cold (Down + Front Kick) is now -6 on block (down from -3), has 1 less recovery frame on hit, and 4 more frames of hit advantage on a grounded opponent Frost - Slightly adjusted the victim regions on the hit reaction to Freezer Burn (Away + Front Punch, Back Punch) Frost - Removed some instances where Core Trap could damage opponents when they are invulnerable to attacks

Geras - Knee Bash (Down + Front Punch) is now -6 on block (down from -5), has 3 more recovery frames on miss, and 2 more frames of hit advantage on a grounded opponent Geras - Gauntlet Slam (Down + Front Kick) now has 5 more frames of hit advantage on a grounded opponent Geras - Pounding Sand (Down + Back Kick) now has 3 more frames of hit advantage on a grounded opponent

Jacqui Briggs - Straight Jab (Down + Front Punch) is now -6 on block (down from -3), has 3 more recovery frames on miss, and 3 more frames of hit advantage on a grounded opponent Jacqui Briggs - Side Strike (Down + Front Kick) now has a different hit reaction, has 5 more recovery frames on miss, and 3 more frames of hit advantage on a grounded opponent Jacqui Briggs - Slightly adjusted the hit regions of Leaping Bow (Away + Front Punch) and it now has 1 less active frame, 1 more recovery frame on miss, and no longer pushbacks from blocking cornered opponents Jacqui Briggs - Bionic Dash is now -12 on block (down from -7) Jacqui Briggs - Jump Attacks & Special Moves when executed during Bionic Bounce do slightly less damage and have a larger 6 frame window to Flawless Block Jacqui Briggs - Prototype Rocket is now -16 on block (down from -14), has 12 more recovery frames on hit and has 2 more recovery frames on miss Jacqui Briggs - Removed some instances where the dot damage of Grenade Launcher could damage opponents when they are invulnerable to attacks

Jade - Straight Palm (Down + Front Punch) is now -6 on block (down from -4), has 2 more recovery frames on hit, has 2 more recovery frames on miss, and 4 more frames of hit advantage on a grounded opponent Jade - Side Heel (Down + Front Kick) now has a different hit reaction, and is now -5 on block (down from -4), has 1 more recovery frame on hit, and 4 more frames of hit advantage on a grounded opponent Jade - Pierced (Down + Back Kick) is now -7 on block (down from -6), has 2 more recovery frames on hit& on miss, and 2 more frames of hit advantage on a grounded opponent Jade - Getup/Flawless Block Attack (Up + Front Kick) is now -8 on block (down from -6), and -13 on flawless block (up from -16), and 3 less recovery frames on hit & on miss Jade - adjusted the repel region on Pole Vault during its startup frames Jade - Fixed an issue that could cause visual effect lingering on Delia's Dance Gear Ability Jade - Slightly reduced the combo damage scaling after Toward Throw Krushing Blow

Jax - Knee Jab (Down + Front Punch) ) is now -5 on block (down from -4), has 1 more recovery frame on miss, and 1 more frame of hit advantage on a grounded opponent Jax - Slightly adjusted the hit regions of Quick Drill (Down + Front Punch, Back Punch) and it now has 4 active frames (up from 2), 2 less recovery frames on miss, and its cancel frame is 2 frames earlier Jax - Side Strike (Down + Front Kick) now has a different hit reaction, and is now -6 on block (up from -7), has 4 more recovery frames on hit, 2 more recovery frames on miss, and 5 more frames of hit advantage on a grounded opponent Jax - Step Back (Down + Back Kick) has 4 less recovery frames on hit and 5 more frames of hit advantage on a grounded opponent

Johnny Cage - Low Jab (Down + Front Punch) is now -5 on block (down from -3), has 5 more recovery frames on hit & on miss, and 1 more frame of hit advantage on a grounded opponent Johnny Cage - Low Boot (Down + Front Kick) is now -5 on block (down from -4), has 2 more recovery frames on hit, has 4 more recovery frames on miss, and 4 more frames of hit advantage on a grounded opponent Johnny Cage - The Gist Of My Fist (Towards + Back Punch, Front Punch, Back Punch) is now considered grounded 7 frames earlier, matching when he visually lands on the ground Johnny Cage - Cage Match (Front Kick, Back Kick, Up + Front Kick) is now considered grounded 5 frames earlier, matching when he visually lands on the ground Johnny Cage - Making Headlines (Away + Front Kick, Back Kick, Up + Front Kick + Back Kick) is now considered grounded 5 frames earlier, matching when he visually lands on the ground Johnny Cage - Tear Jerker (Towards + Back Kick, Front Kick) is now considered grounded 2 frames earlier, matching when he visually lands on the ground Johnny Cage - Slightly adjusted the hit regions of Hop Kick (Hop + Front Kick/Back Kick) and it now has 5 active frames (up from 3) and 2 less recovery frames on miss Johnny Cage - Nut Punch amplify will now auto face the opponent Johnny Cage - Pissed Off now breaks armor Johnny Cage - Opponent's hop attacks are now immune to Nut Punch until its recovery frames Johnny Cage - Fixed a rare visual issue with Sunglasses when Throwing Shades is flawless blocked Johnny Cage - Adjusted camera & controller shakes on Toward & Back Throws

Kabal - Knee Buckle (Down + Front Punch) is now -5 on block (down from -4), has 3 more recovery frames on hit & on miss, and 3 more frames of hit advantage on a grounded opponent Kabal - Side Kick (Down + Front Kick) now has a different hit reaction, and is now -5 on block (up from -4), has 4 more recovery frames on hit & on miss, and 4 more frames of hit advantage on a grounded opponent Kabal - Flash Parry now does 90 damage (was 0), is now +25 on hit (up from +9), and now enables autoblock which no longer allows for followup hits to combo Kabal - Fixed a rare issue that could cause an improper animation to be used briefly on Kabal's Hook Swords when using Flash Parry

Kano - Knee Cutter (Down + Front Punch) is now -6 on block (down from -5), has 1 more recovery frame on hit & on miss and 5 more frames of hit advantage on a grounded opponent Kano - Low Hinge (Down + Front Kick) now has a different hit reaction and 6 more frames of hit advantage on a grounded opponent Kano - Devo Strike (Down + Back Kick) now has 6 more frames of hit advantage on a grounded opponent Kano - Wheel Kick (Towards + Back Kick) will no longer sometimes switch sides with the opponent when done in certain circumstances Kano - Removed some instances where Molotov Cocktail could damage opponents when they are invulnerable to attacks Kano - Removed some instances where Bio-Magnetic Trap could damage opponents when they are invulnerable to attacks

Kitana - Heal Poke (Down + Front Kick) now has a different hit reaction, and now has 1 more recovery frame on hit, 4 more recovery frames on miss, and 5 more frames of hit advantage on a grounded opponent Kitana – Fan Stab (Down + Back Kick) is now -9 on block (down from -8), has 1 more recovery frame on hit & on miss, and 7 more frames of hit advantage on a grounded opponent Kitana - Neck Slice (Back Punch) now has 11 startup frames (down from 13) Kitana - Royal Protection now increases damage on Quick Execution and Toward & Back Throws Kitana - Edenian Razors now has 3 less recovery frames and only attacks with one Fan instead of three Kitana - Edenian Razors can now be Amplified to attack with 2 additional Fans Kitana - Edenian Twist Krushing Blow no longer is possible if Kitana is above 300 health while Fatal Blow is still on cooldown Kitana - Upward Fan Toss now has 5 more recovery frames Kitana - Upward Fan Toss Amply now has 1 more recovery frame and now enables autoblock which no longer allows for followup hits to combo Kitana - Cancel (Half-Blood Stance) is no longer throw immune during some of its frames Kitana - Far Dark Plunge (Edenian Fade) is now +12 on hit (up from -10) when connecting on the first active frame

Kollector - Bloody Nails (Down + Front Punch) is now -6 on block (down from -5), has 1 more recovery frame on hit & on miss, and 5 more frames of hit advantage on a grounded opponent Kollector - Leg Check (Down + Front Kick) now has a different hit reaction, and now has 1 less recovery frame on miss, and 6 more frames of hit advantage on a grounded opponent Kollector - Low Mace (Down + Back Kick) is now -5 on block (down from -4) and has 3 more frames of hit advantage on a grounded opponent Kollector - Removed some instances where Vial of Sorrow could damage opponents when they are invulnerable to attacks

Kotal Kahn - Low Swipe (Down + Front Punch) now has 3 more recovery frames on hit, 4 more recovery frames on miss, and 4 more frames of hit advantage on a grounded opponent Kotal Kahn - Side Strike (Down + Front Kick) now has a different hit reaction, and now has 3 more recovery frames on miss, and 3 more frames of hit advantage on a grounded opponent Kotal Kahn - Warrior Spin (Down + Back Kick) is now -9 on block (down from -8), has 1 more recovery frame on hit & on miss, and 4 more frames of hit advantage on a grounded opponent Kotal Kahn - Slightly adjusted the victim regions on the hit reaction to Blade Push (Towards + Back Punch) Kotal Kahn - Slightly adjusted the victim regions on the hit reaction to Tlaneltocaz (Towards + Back Punch, Back Kick) and it is now -5 on block (up from -7), has 2 less recovery frames on hit & on miss, 2 more frames of hit advantage on a grounded opponent, and its cancel frame is 2 frames earlier Kotal Kahn - Slightly adjusted the victim regions on the hit reaction to Macuahuitl Swipe (Away + Back Punch) Kotal Kahn - Slightly adjusted the hit regions of Tonaltzintli (Away + Back Punch, Back Punch) and it now has 20 startup frames (down from 22), 4 active frames (up from 2), and is now -19 on block (down from -16) Kotal Kahn - Mehtizquia (Away + Back Punch, Back Punch, Front Kick) is now considered grounded 19 frames earlier, matching when he visually lands on the ground Kotal Kahn - Slightly increased the range of the first hit of Yeyecame Disk Amplify Kotal Kahn - Adjusted the repel region of Tecuani Maul and the first hit now has 32 more frames of hit advantage

Kung Lao - Low Palm (Down + Front Punch) is now -5 on block (down from -4), has 1 more recovery frame on hit, has 4 more recovery frames on miss, and 5 more frames of hit advantage on a grounded opponent Kung Lao - Side Kick (Down + Front Kick) now has a different hit reaction, and now has 2 more recovery frames on miss, and 4 more frames of hit advantage on a grounded opponent Kung Lao - Back Kick (Down + Back Kick) is now -7 on block (up from -9), has 2 less recovery frames on hit & on miss, and 6 more frames of hit advantage on a grounded opponent Kung Lao - Slightly increased the hit region of Hat Toss when opponent is in a combo Kung Lao - Possessed Hat now releases only one hat, 18 more frames of hit advantage on a grounded opponent, can now be amplified, and has a slightly increased hit region when opponent is in a combo Kung Lao - Shaolin Slam (Teleport) on hit now causes both characters to be considered airborne until visually landing Kung Lao - Guided Hat now has 8 more frames of hit advantage on a grounded opponent and a slightly increased hit region when opponent is in a combo Kung Lao - "Buzz Saw" now loses trades

Liu Kang - Low Backhand (Down + Front Punch) is now -5 on block (down from -4) and has 2 more frames of hit advantage on a grounded opponent Liu Kang - Crouching Kick (Down + Front Kick) now has a different hit reaction, is -7 on block (down from -5), and has 2 more frames of hit advantage on a grounded opponent Liu Kang - Dragon's Tail (Down + Back Kick) is now -7 on block (down from -4) and has 1 more frame of hit advantage on a grounded opponent Liu Kang - Slightly increased the hit regions of This Will Hurt (Away + Front Kick, Back Kick) Liu Kang - Slightly increased the hit regions of Shaolin Strike

Noob - Knee Hook (Down + Front Punch) is now -6 on block (down from -4), has 4 more recovery frames on hit, has 3 more recovery frames on miss, and 2 more frames of hit advantage on a grounded opponent Noob - Boot Slide (Down + Front Kick) now has 3 more recovery frames on hit & on miss, and 3 more frames of hit advantage on a grounded opponent Noob - Sickle Strike (Down + Back Kick) now has 3 more frames of hit advantage on a grounded opponent Noob - Slightly adjusted the hit regions of As One (Away + Front Punch, Front Punch + Front Kick) Noob - Fixed a rare issue with As One (Away + Front Punch, Front Punch + Front Kick) & For The Brotherhood (Away + Front Punch, Front Punch + Front Kick, Back Punch) that could cause weapons held in hands to use an incorrect animation

Raiden - Side Strike (Down + Front Punch) is -6 on block (down from -3), has 3 more recovery frames on hit & on miss, and 3 more frames of hit advantage on a grounded opponent Raiden - Low Boot (Down + Front Kick) now has a different hit reaction, is -5 on block (down from -3), has 2 more recovery frames on hit, 5 more recovery frames on miss, and 4 more frames of hit advantage on a grounded opponent Raiden - Sweeping Storm (Down + Back Kick) now has 13 startup frames (down from 14), 2 less recovery frames on hit & on miss, and 3 more frames of hit advantage on a grounded opponent Raiden - Distant Thunder (Away + Front Punch, Back Kick) has 15 more frames of blockstun with increased pushback

[10/21/2020] PC Patch Notes

Hello all, Here are the patch notes for yesterday's PC patch.

General Gameplay Adjustments · King of the Hill mode now correctly creates and populates lobbies · All progression in the Krypt is reflected in the Kombat Kard Offline History's stats. · Kitana's Fan Toss' projectile drops on the floor after hitting opponent. · Added Kombat League 15 previews · Minor input adjustments and fixes for Keyboard and Mouse. · Localization update

[9/29/20] PC Patch Notes

Hello all, Here are the PC Patch notes for today's patch!

Character Skin Pack Update All Hallow’s Eve Skin Pack release, including Halloween inspired skins – “Beast Within” Johnny Cage, “Blizzard King” Sub-Zero and “Bad Medicine” D’Vorah. Available for Mortal Kombat 11 Aftermath owners.

General Gameplay Adjustments Fixed an issue with Co-Op Towers where only 2 players could join the lobby Fixed an issue with the Mouse cursor still being present in Photo Mode after toggling off UI Fixed an issue with 21:9 aspect ratio during match searches Reworked scrollbar functionality - Clicking the down arrow on scrollbars snaps the slider and selection to the bottom of the list. Selecting a preset with mouse now equips instead of opening it. Fixed an issue where rapidly selecting and deselecting character in King of The Hill mode causes several malfunctions of the mouse Fixed an issue with placeholder letters appearing when attempting to create lobbies using the virtual keyboard

[9/15/20] PC Patch Notes

Hello all, Here are the notes for today's PC Patch.

General Gameplay Adjustments

Post-Match Menu can now be properly navigated with a mouse even if Screen Adjust is not set to 100. Fixed an issue where Mouse cursor would appear locked if Player 1 opened the Options Menu before Player 2 finalized their selection.

Fixed an issue where the Reward Menu would appear to be cut off in Screen Adjust was set to a low value.

Fixed an issue where the user could not ‘Equip Skin’ with a Mouse click.

The user is no longer able to manipulate the options with the mouse when the other player pauses the title

Xbox One controller tips now appear in loading screens when using the Xbox One controller. Fixed an issue with the FPS meter overlapping the ping meter in Room Lobby. ‘View Profile’ option has been brought back.

Known Issues We are aware of an issue with King of the Hill Mode and Group Battle modes - users will have trouble creating fully populated lobbies. We have deployed some adjustments however we are still working on a resolution for this issue and we will deploy an update as soon as it is resolved.

[8/25/2020] PC Patch Notes

Hello all, Here are the patch notes for today's patch.

General Gameplay Adjustments

· Move list corrections

Character Specific Adjustments

· Cetrion - Fixed a rare issue that could cause the first hit of Deadly Winds to not be able to trade under certain circumstances

· Cetrion - Bouncing Boulder no longer has its hit regions removed when it is reflected

· D’Vorah - Infested Krushing Blow now triggers when hitting Jacqui while she is airborne with Bionic Bounce, (Air) Shrapnel Blast, (Air) Prototype Rocket, and (Air) Grenade Launcher

· Kitana - Slightly adjusted the hit & repel regions of Square Wave and (Air) Square Wave

· Kotal Kahn - Mehtizquia Cut Amplify Krushing Blow now triggers when hitting Jacqui while she is airborne with Bionic Bounce, (Air) Shrapnel Blast, (Air) Prototype Rocket, and (Air) Grenade Launcher

· Sonya - Mortar Strike (K.A.T. Turret) will no longer sometimes fire in the wrong direction under certain circumstances

· Sonya - Fixed a visual issue with K.A.T. Turret - K.A.T. Tantrum damage effects not looking correct on some characters

· Shang Tsung - Fixed an issue that was preventing The Essence Thief Brutality from triggering correctly

[6/16/20] PC Patch Notes

Hello all, Here are the patch notes for today's PC patch!

Below are the release notes for the 06/16 Mortal Kombat 11 PC update:

General Gameplay Adjustments

Move list corrections Fixed a rare Audio related game freezing issue Fixed some issues with certain attacks using the incorrect Augment Elemental Type Adjusted some overlapping text Menus regarding Augments Removed placeholders from the Online Menu Implemented some input fixes for Keyboard and Mouse Added Ultrawide support for new animations (fatalities, friendships) Fixed some Menu related UI issues with Ultrawide. Added the special discounted Time Krystal offer.

Towers of Time

Fixed some rare issues with the Downburst Augment Missing Towers of Time for some players should be now be working correctly Optimized performance in Towers of Time

Stage Specific Adjustments

Kronika's Keep - Adjusted how some special moves interact with an opponent hit by the Time Orb Background Interaction Kronika's Keep - Fixed a graphical issue when performing specific attacks. Arena Select – fixed the placement of the fighters in Arena Select when viewing it in Ultrawide

** Character Specific Adjustments**

Erron Black - The first 3 hits of Ghost Koins (Fatal Blow) no longer allow for Breakaway

Kabal - Fixed an issue with Buzzsaws playing an incorrect animation when hitting an opponent

Kitana - Fixed a rare issue that could result in the Armor from Augment Kahnt Touch This to remain active after certain circumstances

Kotal Kahn - Adjusted Totem buffs values when there are 2 or more stacks of Totems on screen Kotal Kahn - The first hit of Pinned Down (Fatal Blow) no longer allows for Breakaway

Kung Lao - The first hit of Beaten And Broken (Fatal Blow) no longer allows for Breakaway

Noob - Shadow Klones will no longer sometimes continue to animate when hit by some projectile parries Noob - Shadow Slide can now only be parried by low projectile parries

Fujin - Adjusted wind effects on opponent's cloth physics when Bending Wind (Away + Back Punch) is performed Fujin - The final hit of Warped Needle Amplify now correctly works after it has been previously Flawless Blocked Fujin - Fujin no longer sometimes has incorrect Gear Abilities in some Story Mode fights Fujin - The first hit of Winds Of Change (Fatal Blow) no longer allows for Breakaway Fujin - You can no longer do an extended combo against your opponent after Finish Him with Warped Needle until the Fatality window timeout has occurred

[5/26/20] May PC Patch Notes

Hello all, Here are today's PC patch notes.

General Gameplay Adjustments

Move list corrections Improvements to AI logic Added several new Brutalities for players to discover Practice and Replay options setting BUTTON LOG now has an option for FULL which will display Right Stick inputs Breakaway Tutorial now includes a lesson for Armor Break attacks Right Stick inputs are no longer scanned when performing most Kombo Attacks and special move 2in1 cancels Fixed issue which could cause certain character's props to appear in the victory cutscene after Kronika is defeated Fixed issue with victim damage sounds sometimes persisting after a Quitality Added new options in Practice Mode > AI Options > Breakaway which allows timing to be adjusted (OFF, FAST, DELAY, LATE); FAST is the same as the Previous setting ON Fixed issue that could cause Practice Mode Kustom Getup/Reversal Playback to not come out on the first possible frame Fixed Practice Mode issue which could cause AI Options > Block Attack > (delay) to not work correctly on some attacks Practice Mode’s Kustom Getup/Reversal Playback now display inputs in the button log Practice Mode’s Kustom Getup/Reversal Playback now works properly with Fatal Blows Practice Mode’s Kustom Getup/Reversal order in menu changed to be after character specific attacks Fixed issue where some (Down + Back Punch) Krushing Blows against airborne opponents could cause background clipping when in the corner of some Arenas Fixed a rare issue with some throw cameras improperly tracking characters while certain modifiers are active The popup message "Block Attack Punish" is now properly displayed if a Block Attack is used to punish a cross-up jump attack Some damage over time debuffs can no longer linger on resurrecting characters under specific circumstances All Down + Front Punch attacks can be both high and low parried When Breakaway is performed, damage scaling is reset to a fixed value instead of a multiplier on the current combo damage scaling

Kombat League / Online

Minor online stability improvements Fixed several rare online desync causes Added menu option to request a non-ranked set with opponent at the end of a Ranked set

Krypt

Added new Nether Forge Recipes for players to discover Added New Krypt Events

Towers of Time

Added New Player Module Rewards Added New Boss Towers, Sidekick Towers, and Tag Towers Added elemental move tags to all characters’ movelists Augment functionality has been reworked; after logging into the game for the first time your existing augments will be converted to new ones & unsocketed; this can take some time to complete Added Jinsei Essence Augments, which can only be socketed into a Gear’s 3rd Augment slot and have powerful gameplay abilities Augments no longer require a specific Gear Slot but still require a matching Augment Socket Type There are now non-character specific Augments which can be used on any character Fixed several modifiers persisting on screen after the fight has ended Tag Towers no longer award a Flawless Victory when only the currently tagged in character is at full health Increased the amount of Konsumables rewarded for completing a tower Increased augment rewards to all tower platforms Increased rewards for brutal difficulty Tower Loot tables can now include drop gear & items from AI Battle

Stage Specific Adjustments

After using a Background Interaction to jump over your opponent, they will no longer sometimes take a long time to turnaround if they remain idle Amplified Background Interactions no longer have throw immunity Cyber Lin Kuei Assembly - Fixed a visual issue with Sawblade Interaction when it is interrupted at a specific timing Cyber Lin Kuei Assembly - Fixed an issue with Ice Bomb Interaction sometimes not visually freezing certain cloth on characters Lost Hive of the Kytinn - Fixed a visual issue with Ovipositor Stab Interaction sometimes being misaligned when performed by a character facing left Shang Tsung's Island Ruins - Fixed a visual issue with Mallet Interaction when it is interrupted at a specific timing

Character Specific Adjustments

Baraka - Lunging Blades (Away + Back Punch) had its repel region adjusted and now does 90 damage (up from 70) Baraka - Straight Shank (Down+Forward + Front Punch) can now be both high and low parried Baraka - Blade Charge now breaks armor and has an alternate Krushing Blow condition: Breaks Armor Baraka - Fixed issue with Leg Kabob with the impaled Arm Blade being improperly placed in certain circumstances Baraka - Fixed a rare issue that could cause Staked to lose trades against certain attacks

Cassie - Victim region while ducking slightly increased Cassie - Getup/Flawless Block Attack (Up + Back Punch) now has 9 startup frames (down from 13), recovers 4 frames faster on hit, and has an adjusted hit reaction Cassie - Adjusted the hit region of Flippin' Out which now has 13 less recovery frames, and 10 more frames of blockstun with reduced block pushback Cassie - Ball Buster can now be both high and low parried Cassie - BLB-118 Escape and BLB-118 Advance no longer cost meter Cassie - Flying Glow Kick now does 80 damage (was 60) and can now be cancelled into Fatal Blow on hit Cassie - Flying Glow Kick now breaks armor and has an alternate Krushing Blow condition: Breaks Armor Cassie - Adjusted the peak height & travel arc of (Air) Pissed AF (Jump + Fatal Blow) to hit more consistently and its startup & active frames now match the ground version Cassie - Fixed rare issue that could cause Glow Burst (Back + Front Kick), Bloody Knuckles (Down + Back Punch), & Flying Glow Kick to lose trades against certain attacks Cassie - Fixed visual issues with pistol holster animations when using Dual Wielding Amplify and Dual Wielding Krushing Blow Cassie - Fixed issue which could cause drone to play an incorrect animation if a brutality is performed

Cetrion - Heavens Wind (Front Punch) now has 4 more recovery frames on block Cetrion - Adjusted opponent’s victim region during the hit reaction to Turning Wave (Towards + Back Punch) Cetrion - Deadly Winds now performs an additional hit which can break armor before the tornado projectile Cetrion - Shattering Boulder now does 90 damage (up from 70) Cetrion - Fixed an issue with Hallowing Winds that could result in Boulder Bash causing an incorrect hit reaction Cetrion - Deadly Winds will no longer sometimes have lingering visual effects when a brutality is performed on Cetrion Cetrion - Elemental Ring will no longer sometimes have lingering visual effects during fatalities

D’Vorah - Recluse (Towards + Back Punch, Back Punch, Up + Front Punch + Front Kick) now does 90 damage (up from 80) D’Vorah - Tsetse (Towards + Back Punch, Back Punch, Down + Front Punch + Front Kick) now does 70 damage (up from 60) D’Vorah - Bugging Out (Towards + Back Punch, Back Punch, Back Kick) now does 70 damage (up from 50) D’Vorah - Head victim region adjusted while performing Infested D’Vorah - Swarm and Swarm Amplify now breaks armor and recovers 5 frames faster when armor is broken D’Vorah - Reduced the combo damage scaling on Widow's Kiss Amplify D’Vorah - Bug Butt (Motherbug Front Kick / Back Kick) now does the correct chip damage on block D’Vorah - Fixed visual issue with Widow's Kiss webbing persisting on victim if interrupted at specific timing D’Vorah - Fixed minor visual issues with Ovipositors becoming misaligned at the beginning of her fatalities

Erron Black - High Noon (Front Punch, Front Punch) cancel frame now occurs 1 frame earlier and has 4 more recovery frames on hit, 2 less recovery frames on block, and 1 more recovery frame on miss Erron Black - Violent Ends (Front Punch, Front Punch, Back Kick) now has 2 less recovery frames Erron Black - Adjusted opponent’s victim region during the hit reaction to Spinning Revolver (Away + Front Punch) Erron Black - Hideout (Away + Front Punch, Back Punch, Back Punch), Smells Like Gunpowder (Away + Back Punch, Front Punch), To The Gallows (Away + Back Punch, Front Punch, Back Punch, Front Punch), and Pushing Daisies (Front Kick, Back Punch) now do correct damage on block Erron Black - Acid Pour starts up in 13 frames (down from 17), has 1 less active frame, recovers 6 frames faster on block, and 2 frames faster on miss Erron Black - Acid Pour now breaks armor and has an alternate Krushing Blow Condition: Breaks Armor Erron Black - Netherbeast Trap Amplify now has 10 less recovery frames Erron Black - TNT Toss now starts up 3 frames faster and has 4 less recovery frames Erron Black - TNT Toss Amplify now starts up 5 frames faster and has 9 less recovery frames Erron Black - Adjusted the hit region of TNT Toss Amplify gunshot which now has 21 more frames of hitstun on a grounded opponent, and 12 more frames of knockdown advantage against an airborne opponent Erron Black - Ghost Koins (Fatal Blow) damage on each hit has been adjusted and now only has combo damage scaling on the final hit resulting in 340 total damage (up from 332) Erron Black - Reload (Locked and Loaded) now follows the same input pattern as the other Locked and Loaded attacks where holding Up exits Locked and Loaded Erron Black - Fixed a rare issue which would not allow certain juggles to combo into Acid Pour Krushing Blow Erron Black - Netherbeast Trap will no longer sometimes become visually misaligned to victim when it hits near the corner Erron Black - Fixed an issue with Rattle Snake Slide playing an improper animation when it hits Kronika

Frost - Icy Maul (Away + Back Punch) now does 50 damage (up from 30) Frost - Out Cold (Away + Back Punch, Back Punch, Front Punch, Back Punch) now does 67.5 damage (up from 58.5) Frost - Chest Cold (Down + Front Kick) can now be both high and low parried Frost - Cyber-Head now breaks armor and causes a different hit reaction when it breaks armor Frost - Auger Lunge Krushing Blow now leaves opponent closer to Frost Frost - Fixed a rare issue that could cause Winter Winds (Away + Back Punch, Back Punch) to lose trades against certain attacks Frost - Fixed issue with certain Background Interactions having incorrect hit animations against Frost while her head is detached Frost - Fixed issue with Core Overload self-hit reaction not occurring when close to opponent

Geras - Gauntlet Slam (Down + Front Kick) can now be both high and low parried Geras - Sand Trap and Quick Sand now break armor, have an increased hit region when opponent is in a combo, and have an alternate Krushing Blow Condition: Breaks Armor Geras - Punish Krushing Blows now trigger when done against Reverse Time recovery Geras - Fixed an issue causing some attacks that hit an opponent affected by Temporal Advantage to not play a sound effect or hitspark Geras - Fixed an issue with Quick Sand causing an incorrect animation if used to kill final opponent of an endurance fight

Jacqui Briggs - Trained To Kill (Away + Back Punch, Back Punch) now does correct damage on block Jacqui Briggs - Adjusted opponent’s victim region during the hit reaction to Step Kick (Towards + Front Kick) Jacqui Briggs - (Air) Dive Bomb now breaks armor and when armor is broken it recovers faster and has a different hit reaction Jacqui Briggs - Hyper Knee now breaks armor and has an alternate Krushing Blow Condition: Breaks Armor Jacqui Briggs - Landing recovery frames can no longer sometimes be circumvented during a crossup jump attack 2in1 cancelled into (Air) Shrapnel Blast, (Air) Grenade Launcher, or (Air) Prototype Rocket Jacqui Briggs - Fixed various visual issues with Jacqui's Hellspawn cape during brutalities

Jade - Pole Strike (Away + Front Punch) now causes 5 more frames of blockstun with increased pushback on block Jade - The last hit of Wiggle Stick (Away + Back Punch) now causes 5 more frames of blockstun with increased pushback on block and has 5 more recovery frames on block Jade - Bending Time (Front Kick , Back Punch, Back Punch, Down + Front Punch) now does 70 damage (up from 50) Jade - Adjusted opponent’s victim region during the hit reaction to Straight Kick (Front Kick) Jade - Slightly adjusted the gravity on the hit reaction to IP Girl (Towards + Back Punch, Front Punch) Jade - Baited (Front Punch, Back Punch, Back Kick) Krushing Blow now has 7 less recovery frames Jade - Blazing Nitro Kick now breaks armor and has an alternate Krushing Blow Condition: Breaks Armor Jade - Fixed an issue the hit region of Side Kick (Away + Front Kick) being incorrect when done as a cancel from Pole Bash (Jump + Back Punch) Jade - Fixed a rare issue that could cause Blazing Nitro Kick & Blazing Nitro Kick Amplify to lose trades against certain attacks Jade - Fixed a rare issue which could cause projectiles reflected with Divine Forces to become stuck floating in the air with specific timing

Jax - Quick Drill (Down, + Front Punch, Down + Back Punch) can now be both high and low parried Jax - Boot Kamp (Away + Front Kick, Back Punch) now does 50 damage (up from 30) Jax - Sleep, Bitch (Away + Front Kick, Back Punch, Front Punch + Front Kick) now does 90 damage (down from 100) Jax - Reduced the combo damage scaling on Ripped Amplify Jax - Briggs Barricade now has 19 active frames (down from 24) and 5 less recovery frames Jax - Briggs Barricade Amplify now has 6 less recovery frames Jax - Head victim region adjusted while performing Burning Hammer Jax - Lethal Clap now has 2 more active frames and has 2 less recovery frames on miss Jax - Lethal Clap now breaks armor and recovers faster if armor is broken Jax - Fixed rare issue that could cause Lethal Clap to lose trades against certain attacks Jax - Fixed issue that could cause his Thumper to play an improper animation when he is defeated

Johnny Cage - Fix It In Post (Front Punch, Back Punch, Back Kick) now has 5 less blockstun frames Johnny Cage - Cage Match (Front Kick, Back Kick, Up + Front Kick) now has 5 less blockstun frames Johnny Cage - Straight Forceball Amplify now has 5 less blockstun frames Johnny Cage - Flippy Kick now breaks armor Johnny Cage - Nut Punch can now be both high and low parried Johnny Cage - Fixed a rare issue that could cause Shadow Kick to lose trades against certain attacks Johnny Cage - Fixed issue with Stunt Double instantly disappearing off screen after completing its attack in certain circumstances

Kabal - Head victim region adjusted while performing Hook Grab Kabal - Hook Slam now does 100 damage (was 109.5) and no longer causes extra combo damage scaling before final hit Kabal - Hook Slam now breaks armor and has an alternate Krushing Blow Condition: Breaks Armor which causes a different hit reaction when triggered Kabal - Hook Slam Amplify now does 100 damage (was 102) and no longer causes extra combo damage scaling before the final hit Kabal - Slightly increased the combo damage scaling on Hook Slam & Hook Slam Amplify Krushing Blows Kabal - Nomad Spin now only causes damage scaling on the final hit and each attack now has 10 more blockstun frames Kabal - Nomad Spin Amplify now only causes damage scaling on the final hit and each attack now has 5 more blockstun frames Kabal - Extended Hook now does 90 damage (was 116.5) and no longer causes damage scaling on the first hit Kabal - Fixed a rare issue that could cause Nomad Dash, Gas Blast, Gas Blast Amplify, Nomad Spin, & Nomad Spin Amplify to lose trades against certain attacks

Kano - Adjusted opponent’s victim region during the hit reaction to Blade Evade (Away + Front Punch) Kano - Blade Evade (Away + Front Punch) cancel frame now occurs 5 frames earlier and has 5 less recovery frames on miss Kano - Blade Evade (Away + Front Punch) now breaks armor and the air hit reaction has been changed Kano - Fixed a rare issue that could cause Black Dragon Ball to lose trades against certain attacks

Kitana - The last hit of Leave Now (Towards + Back Punch, Back Punch, Back Punch) now has 5 more blockstun frames with increased block pushback Kitana - Punishment (Front Kick, Back Punch, Front Punch, Back Punch) now has 5 more frames of blockstun Kitana - Square Wave and (Air) Square Wave now break armor and have an alternate Krushing Blow Condition: Breaks Armor Kitana - Fixed a visual issue with blood sometimes coming out of incorrect leg on opponent during Back Throw Kitana - Fixed a rare issue that could cause Dive Kick (Half-Blood Stance) to lose trades against certain attacks

Kollector - Relic Lure now has 16 starts up frames (down from 27), 10 more active frames, 4 more recovery frames on block, and 11 more recovery frames on miss Kollector - Adjusted the hit region of Relic Lure and it now breaks armor and has a different hit reaction with reduced combo damage scaling Kollector - Relic Lure Amplify now has a different hit reaction with reduced combo damage scaling and can only be performed once per combo Kollector - Relic Lure Amplify now has 3 less active frames, 4 less recovery frames on hit, 8 more recovery frames on block, and 11 less recovery frames on miss Kollector - Fixed a rare issue that could cause Bag Bomb to not cause a ground explosion when colliding with Vial of Sorrow DoT if Kollector is hit at specific timing Kollector - Fixed a rare issue that could cause Demonic Mace to lose trades against certain attacks Kollector - Fixed a rare issue that could cause Kollector's lantern to be stuck in his hand during Victory cinematics

Kotal Kahn - Mehtizquia Cut now breaks armor and has 16 startup frames (down 20) Kotal Kahn - Mehtizquia Cut Amplify now has an alternate Krushing Blow condition: Mehtizquia Cut Breaks Armor Kotal Kahn - Fixed an issue preventing the first hit of Yeyecame Disk Amplify to be parried Kotal Kahn - Tecuani Maul Amplify recovers 1 frame faster on block Kotal Kahn - (Air) Tecuani Pounce Amplify recovers 5 frames faster on block Kotal Kahn - Totem buffs when stacked now correctly respect the number of totems used Kotal Kahn - Pinned Down (Fatal Blow) now only has damage scaling on the final hit resulting in 330 total damage (up from 329) Kotal Kahn - Fixed a rare issue causing Tonatiuh Beam’s hit region to linger after Krushing Blows and Fatal Blows in certain circumstances Kotal Kahn - Fixed a rare issue that could cause (Air) Tecuani Pounce to lose trades against certain attacks Kotal Kahn - Fixed a rare issue that could cause Kotal Kahn’s sword to play an improper animation when he is defeated

Kung Lao - Adjusted opponent’s victim region during the hit reaction to the 3rd & 5th hits of Double Yang (Back Punch, Front Punch, Back Punch, Front Punch, Back Punch) Kung Lao - Disrespect (Towards + Back Punch, Front Punch) now has 5 more blockstun frames with increased block pushback Kung Lao - Adjusted the hit region of Spin Kick (Back Kick) and it now has 14 startup frames (down from 15), 3 active frames (up from 1), 2 less recovery frames on miss, and its cancel frame now occurs 4 frames earlier Kung Lao - Shaolin Slam (Teleport) now has 16 less recovery frames on hit Kung Lao - (Air) Shaolin Drop now breaks armor and (Air) Shaolin Drop Amplify has an alternate Krushing Blow condition: (Air) Shaolin Drop Breaks Armor Kung Lao - Flip Kick (Getup / Flawless Block Up + Front Kick) now does 90 damage (down from 135) and does the correct damage on block Kung Lao - All attacks of Soul Burst (Spiritual Guidance) now hits mid Kung Lao - Fixed a bug allowing Soul Burst (Spiritual Guidance) to be able to be cancelled into other specials Kung Lao - The second projectile of Possessed Hat will no longer sometimes come out if Kung Lao is interrupted after first projectile comes out Kung Lao - Possessed Hat will no longer sometimes not combo when hitting from specific ranges Kung Lao - Beaten And Broken (Fatal Blow) now only has damage scaling on the final hit Kung Lao - Hat Toss, Possessed Hat, and Guided Hat are no longer immune to reflect moves if they hit on the first frame Kung Lao - Fixed some rare visual issues with the spirit of the Great Kung Lao becoming visible at u

[4/21/20] PC Patch Notes

Hello all, Here are the patch notes for today's patch!

General Gameplay Adjustments

· Fixed a widely encountered crash when playing the Towers of Time. · Discord crossplay has been removed from the game. All Discord users have been encouraged to move to the Steam version. Discord users should contact WB Customer Service for a Steam Key to continue to participate. · Localization updates.

[4/2/20] PC Patch Notes

Hello all, Here are the patch notes for today's patch!

General Gameplay Adjustments

· Reactivated the missing preview images for Kombat League Season 9 · Fixed a rare occurrence of a desynchronization when facing Spawn in consecutive matches · Resolved a crash when using D’vorahs ‘Devoured’ brutality. · The title will no longer minimize when changing Video Resolution on DX11 and DX12 · Fixed inconsistent FPS drops in story mode cinematics for DX12.

We are aware that the DX12 Full Screen option leads to minimization when the Geforce Experience-Ansel/AMD Radeon overlay is brought up and we are working on a fix. In the meantime, the workaround is to use the Borderless option instead of Full Screen.

[3/23/20] PC Patch Notes

Hello all, Here are the patch notes for today's patch.

  • We have addressed the graphical glitches and as promised we have re-enabled the 60 FPS options for Krypt, Menu and Cinematics – thank you for your patience.

  • Fixed an issue where some languages were missing subtitles for Spawns cinematics.

  • Fixed an issue that was causing a crash when exiting the Towers of Time.

  • Fixed an issue where tagged moves were invisible during the gameplay in practice mode.

  • Discord – fixed an issue with Sindel and Jokers Intro/Victory cinematics not displaying in game.

[3/17/20] PC Patch Notes

Hello all, Here are the patch notes for today's patch!

General Gameplay Adjustments Move list corrections Improvements to AI logic Fixed issues with some augments not granting correct bonuses Increased the button input buffer when exiting a block hit reaction from 2 to 5 frames Practice Mode > AI Options > Kustom > Block Attack options now have more defined options Fast, Delay, Late which will perform the Block Attack on the first frame, randomly delayed or on the last frame Practice Mode > AI Options > Record now has a new Recording Slot to be used for Kustom Getup / Reversal Practice Mode > AI Options > Kustom > Reversal Attack now has an option for Kustom Reversal & Kustom Reversal with Navigation which uses the Recording Slot Kustom Getup / Reversal starting with the button press or the directional input when with Navigation Practice Mode > AI Options > Kustom > Getup Attack now has an option for Kustom Reversal & Kustom Reversal with Navigation which uses the Recording Slot Kustom Getup / Reversal starting with the button press or the directional input when with Navigation Added several new Brutalities for players to discover All Getup/Flawless Block Up+Front Kick attacks will no longer hit opponents from behind except for Kung Lao, Sonya, and Geras Fixed an issue with several Krushing Blow Requirements sometimes not working correctly while the opponent is still in a hit reaction animation Added new Nether Forge Recipes for players to discover Fixed an issue when cancelling an accepted invite would prevent further invites form the same lobby. Fixed an issue with cinematics not being displayed in 21:9 in Theatre Mode.

Known issues: We have temporarily disabled the 60 FPS MODE option, because we have seen graphical glitches with some characters, and we need a little more time to clean up the cinematics at 60 FPS. Due to this, the Krypt, Menu and Cinematics will remain at 30 FPS regardless of their setting chosen in the Options menu. This issue is now considered to be high priority to be fixed as soon as possible in a future update, which we hope to have out to you in the coming days. Thank you for understanding and we apologize for the temporary inconvenience that it may cause to some of you. Certain languages subtitles are not present with Spawn’s intros.

We are actively working on delivering a fix for these issues as soon as possible.

Character Specific Adjustments Cassie - Fixed a visual issue with holsters that could sometimes occur when performing Dual Wielding Amplified

Geras - Reduced the travel distance of Dash Forward and Dash Backward Geras - Increased the recovery on miss of Sand Trap and Quick Sand by 4 frames

Jacqui Briggs - Directing Bionic Bounce Towards or Away costs one bar of defensive meter Jacqui Briggs - The landing recovery frames of (Air) Shrapnel Blast, (Air) Grenade Launcher, and (Air) Prototype Rocket can no longer be circumvented when being 2in1 cancelled from a Jump Attack with specific timing

Jade - Wiggle Stick (Away + Back Punch) can now still be 2in1 cancelled if the first or second attack hits the opponent but the last attack misses Jade - Blazing Nitro Kick Krushing Blow requirement no longer resets when it is missed

Jax - Gur-Knee (Towards+Back Kick) no longer has different hit advantage when hitting standing and ducking opponents Jax - Ripped Amplified now recovers 4 frames faster on hit & 6 frames faster on miss and is now -8 on block (down from -4)

Johnny Cage - Rising Star can no longer be Amplified when it is Flawless Blocked Johnny Cage - Rising Star Amplified now costs one bar of both offensive and defensive meter when Rising Star is blocked or misses

Kotal Kahn - Heavy Blade (Back Kick) now starts up 1 frame faster, can now be 2in1 cancelled, and has a different hit reaction Kotal Kahn - Yeyecame Disk now causes 5 more frames of blockstun and has more pushback when normal blocked Kotal Kahn - Fixed a visual issue with Totem visual effects persisting during some fatalities

Kitana - Fixed an issue with Dark Deception (Away + Front Punch, Back Kick, Back Punch) Krushing Blow not triggering if the third attack is a Kounter Kitana - Edenian Strike now has 1 more frame of hitpause Kitana - Fan Toss Amplify can now be delayed by up to 7 more frames Kitana - Reduced the combo damage scaling of Fan Lift & Fan-Nado and its reaction no longer allows the opponent to Breakaway Kitana - Royal Protection buff no longer gets removed after using certain attacks Kitana - Royal Protection buff now grants a stacking damage buff (up to 50%) for each successful projectile parry that lasts 10 seconds and the timer is reset with each successful parry Kitana - Edenian Twist Krushing Blow requirement "Triggers if FATAL BLOW is on cooldown" no longer will be possible after DEADLY GAME (Fatal Blow) has successfully hit Kitana - Edenian Twist Krushing Blow now has an alternate requirement of “Triggers if it KOUNTERS or PUNISHES a LOW or DUCKING attack”

Kung Lao - The reaction to Vortex no longer allows the opponent to Breakaway Kung Lao - Fixed a rare issue with Omega Hat not working correctly if side switch occurs after performing Orbiting Hat

Noob - Shadow Slide Amplified has a slightly increased hit region when opponent is in a combo Noob - Fixed issue with camera when (Air) Tele-Slam hits a cornered opponent

Shao Kahn - Wrath Hammer has replaced Reverse Wrath Hammer when Shao Kahn is summoned with the Helm of Kahn Konsumable Shao Kahn - Wrath Hammer Krushing Blow requirement is now "Triggers if Hammer Throw hits TWICE in a row"

Skarlet - Scythe Slam (Away+Back Punch) deals 20 more damage

Sonya - Energy Discharge (Up+Front Kick) Getup/Flawless Block now starts up in 11 frames (was 13) and no longer has 2 frames of vulnerability before its active frames

Sub-Zero – Correct audio now plays during Intros when using the Dimitri Vegas Skins against an opponent using Joker

Shang Tsung - Fixed a rare issue that could cause Lift Amplified to miss the opponent while in the Lift hit reaction

Terminator - Fixed an issue preventing several lines of in-game dialogue from being used when playing as Terminator

Sindel - Come Forward (Front Punch, Front Punch, Back Punch) no longer hits opponents from behind outside of combos

Joker - KAPOW Krushing Blow is now +5 on hit (up from -25) Joker - Toward Throw Krushing Blow requirement "Triggers if FATAL BLOW is on cooldown" will no longer occur after SMILE (Fatal Blow) has successfully hit

Patch Notes [2/6/20]

Hello all, Here are the patch notes for today's patch!

DX12 (beta) We just added the BETA version DX12 to the game. This provides an option for players to try out DX12. Because DX12 is a newer graphics system, it changes the performance characteristics for some older video cards. If you want to play on DX12, we recommend having a system with these minimum and recommended specs: ** MINIMUM SPEC** OS: 64-bit Windows 10 Processor: CPU Ryzen 3 1200, 3.10 GHz / Intel Core i7-3770, 3.40 GHz Memory: 16 GB RAM Graphics : Radeon RX 470, 4 GB / GeForce GTX 970, 4 GB ** RECOMMENDED SPEC** OS: 64-bit Windows 10 Processor: CPU Ryzen 5 1600, 3.20 GHz / Intel Core i7-6700, 3.40 GHz Memory: 16 GB RAM Graphics: Radeon RX 480, 8 GB / GeForce GTX 1070, 8 GB

General Fixes Adjusted the HDR option to correctly display when its active/available. Fixed a miscellaneous green line appearing in the splash screens on some resolutions. General localization fixes.

Known issues We’re aware of an issue with the MK11_DX12.exe launching the game in DX11 when accessed directly from the game folder. We’re aware that some Nvidia GPU’s are experiencing random crashes in MK11 recently. We have reached out and are working close with Nvidia’s support to address this issue in a near future driver update. We are aware of an issue in which keyboard directional keys may become unresponsive when navigating the Store menu We are aware of an issue in which blood visual effects may affect frame rate on DX12.

Patch Notes [1/28/20]

Hello all, Here are the patch notes for today's patch.

General Gameplay Adjustments • Move list corrections • Improvements to AI logic • Fixed issues with some augments not working correctly • Fixed issue with using random select in online matches causing improper display of abilities and variation name • Fixed several sources of online desyncs • Armor on Fatal Blow attacks now start up in 8 frames (up from 5) • Fatal Blow attacks for all characters except Cassie Cage can no longer hit opponent from behind • Ducking Front Punch, Ducking Front Kick, & Ducking Back Kick cannot be cancelled into a special move when Flawless Blocked • Jump Back Punch has 5 less frames of blockstun on block and Flawless Block • Jump Front Punch and Back Punch attacks can no longer be cancelled into air special moves when Flawless Blocked • Jump Front Punch and Back Punch cannot be cancelled into normal attacks or ground special moves upon landing when Flawless Blocked • Jump Kick attacks have slightly increased damage scaling to match Jump Punch attacks and 4 more frames of recovery when blocked • Jump Kick attacks can no longer be cancelled into air special moves when Flawless Blocked • Jump Kick attacks can no longer be cancelled into grounded special moves upon landing when blocked or Flawless Blocked • Characters that have Escape Failed Krushing Blows on both Toward and Back throws can now only use one throw Krushing Blow per match • Fixed an issue that could cause incorrect victim regions for several frames if the character went from ducking to standing and did no further inputs with precise timing • Fixed rare issue that could cause a character to get hit by a high projectile if they are duck blocking and release block with precise timing • Added several new Brutalities for players to discover

Kombat League / Online • Minor online stability improvements • Fixed several rare online desync causes

Krypt • Added new Nether Forge Recipes for players to discover ** Towers of Time** • Added support for new upcoming Holiday Towers

Stage Specific Adjustments • Shirai Ryu Fire Garden - Fixed issue that allowed stone toss interaction in the left corner to be used while facing the corner • Special Forces Desert Command - Fixed issue with cactus needles lingering at an incorrect location after uppercut brutality is performed • Kronika's Hour Glass - In Versus Mode, Tournament Mode & 1v1 Online Modes, this Arena will now select from a random list of Background Interactions to be used • Chaotian Age - In Versus Mode, Tournament Mode & 1v1 Online Modes, this Arena will now select from a random list of Background Interactions to be used • Prehistoric Age - In Versus Mode, Tournament Mode & 1v1 Online Modes, this Arena will now select from a random list of Background Interactions to be used • The Kronika's Hour Glass, Chaotian Age, and Prehistoric Age Arenas are no longer disabled by default in Tournament Mode

Character Specific Adjustments • Cetrion - Far H2 P0rt now costs 2 bars of Defensive Gauge (up from 1) • Cetrion - The visual effects of Hell's Wrath when Amplified now disappear properly when it is projectile destroyed

• D'Vorah - Fixed a rare camera issue during the Fatal Blow cinematic while on the right side on Kharon's Ship

• Erron Black - Adjusted the hit region of Quick Shot (Getup / Block Attack Up + Back Punch) • Erron Black - Bounty Bash (Back Punch) now recovers 3 frames faster on block • Erron Black - Deal In Lead (Back Punch, Front Punch) now has 5 more frames of blockstun and 5 more recovery frames slower on block

• Frost - Cryogenic Crown now does 3 damage (up from 1), has decreased combo damage scaling, and has 2 more active frames

• Geras - Titan Charge (Getup / Block Attack Up + Back Punch) now has 9 startup frames (up from 6) • Geras - Time Splash (Jump Down + Back Punch) now has 5 less frames of blockstun • Geras - The Deathless Giant (Towards + Back Punch, Front Punch) now has 4 more frames of hit advantage, 5 less frames of recovery on hit, and its cancel frame occurs 1 frame later • Geras - Matter Of Time (Towards + Back Punch, Front Punch, Back Punch) now has 25 startup frames (up from 20) and recovers 3 frames slower • Geras - Sand Trap and Quick Sand causes 5 less frames of blockstun when it is Flawless Blocked • Geras - Temporal Advantage hit region slightly adjusted when opponent is in a combo

• Jacqui Briggs - Fixed an issue with several Kombo Attacks that allowed them to be cancelled into Wall of Justice (Fatal Blow) during their first 3 startup frames

• Jade - Heaven's Heel (Getup / Block Attack Up + Back Punch) and it has 1 less recovery frame and had its hit region slightly adjusted

• Johnny Cage - High Forceball & Low Forceball now have 11 startup frames (up from 9) • Johnny Cage - Rise And Shine (Getup / Block Attack Up + Back Punch) now has 9 startup frames (up from 7)

• Kitana - Adjusted the hit region of Fanning Out (Getup / Block Attack Up + Back Punch) • Kitana - Purge The Weak (Away + Front Punch, Back Kick) now hits mid • Kitana - Fixed an issue with several Kombo Attacks that allowed them to be cancelled into Deadly Game (Fatal Blow) during their first 3 startup frames

• Kotal Kahn - Mehtizquia Cut now has 2 more active frames, 3 less recovery frames, and causes 5 more frames of blockstun with increased pushback when not Flawless Blocked • Kotal Kahn - Fixed rare issue that could cause Kotal Kahn to move quickly across the screen if he cancelled an attack into Coatl Parry with precise timing while in close proximity to an opponent performing a Breakaway

• Kung Lao - Possessed Hat now throws two projectiles at the opponent

• Noob - Adjusted the hit region of Wraith Boot (Getup / Block Attack Up + Front Kick)

• Skarlet - Adjusted the hit region of Bloody Boots (Getup / Block Attack Up + Back Punch) • Skarlet - Bloodport Far now costs 2 bars of Defensive Gauge (up from 1) • Skarlet - Fixed a rare camera issue when successfully parrying an attack with Dagger Dance • Skarlet - Fixed a rare issue that could cause Skarlet to be unable to duck Sindel's Back It Up (Away + Front Kick, Back Kick, Back Punch) high attack in certain circumstances

• Sub-Zero - Adjusted the hit region of Chilled Heel (Getup / Block Attack Up + Front Kick)

• Shang Tsung - Screaming Soul Amplify is now correctly affected by projectile destroying moves • Shang Tsung - Fixed issue with being unable to perform Spare Time or Lost Time while morphed into Geras after the first round

• Sindel - Fixed an issue with several Kombo Attacks that allowed them to be cancelled into Edenian Royal Decree (Fatal Blow) during their first 3 startup frames • Sindel - Low Star Screamer Amplify is now correctly affected by projectile destroying moves

• Terminator - Fixed an issue with several Kombo Attacks that allowed them to be cancelled into Chill Out (Fatal Blow) during their first 3 startup frames • Terminator - AI will now correctly use "Terminate" ability

[12/19/19] December PC Patch Notes

Hello all, Here are the patch notes for today's PC patch.

General Gameplay Adjustments

• Fixed the crash on launch on AMD RX 5700 GPU’s

• Fixed a desynchronization issue in Online Versus

• Fixed an issue causing several Krushing Blows to do slightly increased damage

• Added a Newsletter Subscription option which rewards players with a Raiden Announcer Voice for signing up

• Fixed minor issues with Mouse/Keyboard input.

• Fixed several issues with RGB supported devices.

• Localization updates and fixes.

Kombat League / Online

• Reduced the Kombat League Point Cap that a player can lose in a match to 50

Towers of Time

• Fixed a widely encountered crash in Towers of Time

• Fixed an issue with certain attacks killing the opponent at the same time a modifier activates during an Endurance Match causing a long delay before the next opponent appears

Character Specific Adjustments

• Baraka - Blood Lunge’s Krushing Blow works correctly again in all situations

[12/3/19] December PC Patch Notes

Hello all, Here are the patch notes for today's patch.

· Fixed a crash related to ‘Manifest Fury’ augment. · Fixed Private and Cross-play invitations on Discord. · Fixed the Discord overlay issue. · We are aware of new crash reports, we are working on resolving those issues as soon as possible.

[11/26/19] November Patch Notes

Hello all, Here are the PC Patch notes for today's patch!

Known Issue • The Manifest Fury augments series may cause a crash when used with Sindel’s attacks and we’re looking into a resolution for this issue.

General Gameplay Adjustments • Move list corrections & added more move property tags • Improvements to AI logic • Reworked the Store to display more items at once and added bundles as a possible item type • Added several new Brutalities for players to discover • Added new End of Round Taunts for players to unlock • Fixed issues where several modifier attacks could sometimes use the wrong facing direction while both characters are canned animation sequence • Fixed a rare issue with Frame Data Tutorial that could cause successful hits to not count toward the progress • Fixed an issue that could cause the round winner announcement to be delayed when not in the last round • Fixed an issue that could cause final hit with certain Background Interactions to prevent the Flawless Victory announcement from occurring • Fixed a rare practice mode issue that could cause the player to become unresponsive when repeatedly toggling the AI Playback Reset ON & OFF • Fixed a rare issue that could cause projectile Krushing Blows to become disabled in some situations when it has not been used yet • Fixed a rare issue that could cause a tie breaker to occur in trade situations on certain command grabs and synchronized attacks. These attacks will now properly trade • Resurrections will no longer allow the opponent to move while the resurrection is still in progress if it happens at the same time as a Fatal Blow connects • Fixed a rare audio issue that could cause some projectiles to not play audio when blocked or play a sound at the wrong location when hitting the opponent • Characters will no longer sometimes face the wrong direction when blocking certain attacks • The last hit red impact effects will no longer appear when the opponent is hit while in dizzy state after being defeated by a Fatal Blow • Updated Johnny Cage Announcer voice to reference some unused nicknames

Krypt • Added support for more special event chests • Skeleton Keys can now sometimes be traded to the Kollector for Tower Summoning Stones

Towers of Time • Added new secret events to Towers of Time • The Ko-Op Tower Platform will now have all multiplayer towers available at once (Group Battles, Tag Battles and Team Raid) • Added New Character Reward Bundles for first time completion of Ko-Op Towers • Added new Boss Fight Towers and Premier Tag Towers • Players can now play KO-Op tag battles solo and select two characters to tag in & out • Added a new first time Kompletion Reward for completing a Boss Tower on Brutal difficulty that can contain an Augment or a Brutality for the character they are playing as

Stage Specific Adjustments • Throw Background Interactions can no longer be projectile parried, destroyed or reflected. They can still be affected by projectile immunity

Character Specific Adjustments

Cassie Cage • Cassie Cage - (Air) Bullet Barrage Amplify will no longer sometimes auto face the opponent • Cassie Cage - Fixed a rare issue that could cause BLB-118 Drone to become unresponsive if interrupted during BLB-118 Energy Bounce or BLB-118 Escape • Cassie Cage - BLB-118 Escape and BLB-118 Advance are now properly disabled when afflicted by Terminator's Incapacitator • Cassie Cage - Control BLB-118 & Cancel BLB-118 are now properly disabled when afflicted by Terminator's Incapacitator • Cassie Cage - Shoulder Charge Amplify Krushing Blow will no longer sometimes clip through objects in the corner of some stages • Cassie Cage - Fixed an animation issue with Pistols when the match was ended with Flippin' Out ability

Cetrion • Cetrion - Conflux of Elements and Elemental Ring specials are now properly disabled when afflicted by Terminator's Incapacitator • Cetrion - Attacks that overlap with Cetrion while she is invisible during Unlimited Potential (Towards+Back Punch, Front Kick, Back Kick) will no longer have their active frames cancelled • Cetrion - Geyser Krushing Blow will no longer sometimes clip through objects in the corner of some stages

D'Vorah • D'Vorah - Fixed an animation issue when final hit of the match is performed with Infested

Erron Black • Erron Black - Adjusted Erron Black's proximity repel regions when performing Shoulder Shimmy (Towards+Back Punch) and Rising Outlaw (Down+Back Punch) • Erron Black - Fatal Blow can no longer hit opponents behind him unless they are in a combo • Erron Black - Fixed a rare audio issue with Forward Throw causing lingering sound effects when done during high latency online matches

Frost • Frost - Adjust the hit region on Avalanche (Away+Front Kick, Back Punch) • Frost - Fatal Blow can no longer hit opponents behind her unless they are in a combo • Frost - Fixed an issue with Ice Auger Krushing Blow reaction that was not allowing the opponent to Breakaway • Frost - Fixed a rare issue that could cause Ice Auger projectile to travel further then intended when it is interrupted • Frost - Fixed a visual issue that would cause Ice Auger and Ice Auger Amplified to not disappear when hitting an opponent at maximum range • Frost - Polar Pound’s (Away+Back Kick) visual effects will no longer sometimes linger when interrupted with specific timing • Frost - Fixed an issue causing Fatal Blow armor to linger when blocked for a few frames which could allow it to absorb a Flawless Block Attack. Fatal Blow armor is now correctly removed when blocked

Geras • Geras - Reverse Time can no longer be performed during an opponent's resurrection • Geras - Xuid & Guid (Towards+Front Punch, Front Punch + Front Kick, Back Kick) and Gauntlet Of The Ages Cancel are no longer disabled when afflicted by Terminator's Incapacitator

Jacqui Briggs • Jacqui Briggs - Lethal Clinch Double Spear Knee and Cybernetic Override Cancels are no longer disabled when afflicted by Terminator's Incapacitator

Jade • Jade - Divine Forced Amplified will no longer sometimes be missing visual effects when it hits the opponent • Jade - Fixed an improper animation sometimes being played on Staff if a modifier is used at the same time as an attack using the Staff

Jax • Jax - Quad Grab’s Power Bomb and Duck and Weave’s Cancel Duck & Weave are no longer disabled when afflicted by Terminator's Incapacitator

Kabal • Kabal - Fixed an issue causing Fatal Blow armor to sometimes linger when blocked for a few frames which could allow it to absorb a Flawless Block Attack. Fatal Blow armor is now correctly removed when blocked

Kano • Kano - Blown Away (Towards+Back Punch, Up, Down, Back Kick) is no longer disabled when afflicted by Terminator's Incapacitator

Kitana • Kitana - Fixed an audio issue with the Follow The Leader (Towards+Back Punch, Front Kick, Back Kick) Krushing Blow

Kollector • Kollector - Damned Bola Cancel is no longer disabled when afflicted by Terminator's Incapacitator • Kollector - Fixed a visual issue with War-Quoit Toss when colliding with certain objects • Kollector - Fixed an issue causing Fatal Blow armor to sometimes linger when blocked for a few frames which could allow it to absorb a Flawless Block Attack. Fatal Blow armor is now correctly removed when blocked • Kollector - Fixed a rare issue that could occur if the Kukri or Chakram during Take And Deny (Towards+Front Kick, Front Punch, Back Punch, Front Kick) made contact with the opponent on a frame where a rollback occurred during on online match

Kotal Kahn • Kotal Kahn - Yeyecame Disk Amplify Krushing Blow can now also be performed with Krushing Blow Held Check set to ON by holding the Amplify button • Kotal Kahn - Fixed an issue causing Fatal Blow armor to sometimes linger when blocked for a few frames which could allow it to absorb a Flawless Block Attack. Fatal Blow armor is now correctly removed when blocked

Kung Lao • Kung Lao - Hat Toss, Guided Hat, and Possessed Hat now starts up 1 frame faster and had its hit region adjusted on the first active frame • Kung Lao - (Air) Vortex can now be performed as a 2in1 cancelled from a Jump Attack • Kung Lao - Fixed an issue causing Fatal Blow armor to sometimes linger when blocked for a few frames which could allow it to absorb a Flawless Block Attack. Fatal Blow armor is now correctly removed when blocked

Liu Kang • Liu Kang - Adjusted Liu Kangs's proximity repel regions when ducking • Liu Kang - Adjusted the hit region on first hit of Nunchaku Stance’s Nunchaku Flurry • Liu Kang - Lotus Strikes (Towards+Back Kick) is now correctly being counted for the Krushing Blow condition on Nunchaku Stance’s Nunchaku Flurry • Liu Kang - Fixed an audio issue with Flying Dragon Kick Amplify while Dragon Fire is active

Noob • Noob - Fade To Black (Towards+Back Punch, Back Punch) had its hit region adjusted • Noob - Adjusted opponent's victim region when hit by Turning Chop (Towards+Back Punch) and Fade To Black (Towards+Back Punch, Back Punch) • Noob - For The Brotherhood (Back+Front Punch, Front Punch + Front Kick, Back Punch) is no longer disabled when afflicted by Terminator's Incapacitator

Raiden • Raiden - Lightning Strike now has 4 more frames of hit advantage, 5 more frames of blockstun, and recovers 2 frames faster • Raiden - Lightning Strike Amplify now has 4 more frames of hit advantage • Raiden - Fixed an issue causing Lightning Strike Amplify to not be possible if the Lightning Strike hit on the last active frame • Raiden - Lightning Strike Amplify can now be performed when Lightning Strike misses or is blocked but the follow up Lightning will only track the opponent when Lightning Strike hits • Raiden - Lightning Rod is now +8 on hit (up from -3) • Raiden - If the attack from Lightning Strike bounces off Lightning Rod and hits the opponent, Raiden is now +4 to +5 on hit (up from -4 to -13) depending on spacing & active frames

Scorpion • Scorpion - (Air) Hell Port Cancel is no longer possible when afflicted by Terminator's Incapacitator

Skarlet • Skarlet - Blood Ritual self-damage no longer factors in the opponent's buffs & debuffs. The damage to Skarlet & the opponent is now always based on Skarlet’s buffs & debuffs • Skarlet – Fixed an issue with Fatal Blow animation sometimes clipping in through objects in Sea of Blood stage

Sonya • Sonya - Fixed a visual issue with Low Kounter Krushing Blow animation when performed on female characters • Sonya - K.A.T. turret will no longer sometimes fire in the wrong direction after switching sides with the opponent • Sonya - Fixed issue that could cause K.A.T. to jump toward the background when performing K.A.T. Tantrum • Sonya - Fixed K.A.T. turret being able to stay out indefinitely while certain K.A.T. moves are repeatedly used

Sub-Zero • Sub-Zero - Fixed a rare visual issue with (Air) Ice Axe when performed repeatedly during gameplay

Shang Tsung • Shang Tsung - Screaming Soul Cancel is no longer possible when afflicted by Terminator's Incapacitator • Shang Tsung - Fixed an issue that sometimes prevented Fatalities from being possible if Shang Tsung was defeated while morphed • Shang Tsung - Shang Tsung will no longer sometimes perform two End of Round Taunts if the round is ended while he is morphed • Shang Tsung - After morphing into Terminator he can no longer sometimes keep Terminate’s armor active when morphing back into Shang Tsung with specific timing • Shang Tsung - Fixed a rare issue that could cause Shang Tsung to permanently suffer from Terminator’s Terminate debuff when morphed he if uses it at a certain timing • Shang Tsung - Fixed a visual issue with weapons playing an incorrect animation when Shang Tsung morphs back into his original form • Shang Tsung - Fixed an issue that could cause practice mode Easy Krushing Blows to not reset properly when morphed

Nightwolf • Nightwolf - Helmsplitter Krushing Blow will no longer clip through objects in the corner of some stages

Terminator • Terminator - Slightly increased combo damage scaling on Infiltrator Toss Amplify and Albi Back Breaker Amplify Krushing Blow • Terminator - Fixed an issue that could cause Incapacitator debuff to last for an incorrect duration if used immediately after a Krushing Blow or Fatal Blow • Terminator - Fixed an issue that could cause Terminate buff and visuals to linger after he becomes Endoskeleton • Terminator - Fixed an issue with Sawed Off damage sometimes being incorrect when reflected • Terminator - Terminate is now removed when an attack from Terminator is parried • Terminator - Slightly increased Terminator’s victim regions when Running Man is active • Terminator - When Terminator is hit while exiting from Running Man it is now considered a punish instead of a Kounter • Terminator - The wrong skeleton is no longer sometimes shown when hit by electrocution attacks • Terminator - Running Man Cancel is no longer possible when afflicted by Terminator's Incapacitator • Terminator - Fixed an issue causing Killing Machine projectile immunity to not work properly with some Background Interactions • Terminator - Fixed a visual issue with Terminator's grenades at match start when he is used as second player during a Tag Battle • Terminator - Incapacitator damage is now correctly considered a special move • Terminator - Infiltrator Toss Amplify can now only be performed a maximum of two times in a combo • Terminator - Fixed a rare camera issue when resetting practice mode shortly after hitting with Running Man Amplify

[11/14/19] November PC Patch Notes

Hello all, Please find the patch notes for the recently released patch below!

Kano’s “Ratbag” variation special move “Snake Bite” now scales correctly Fixed an issue that was causing a crash in Team Raid. Fixed multiple minor issues with Mouse/Keyboard input. Fixed several issues with RGB supported devices. Added RBG colour themes for Klassic Arcade Fighter Pack 2. Fixed several issues with Ultrawide screen resolutions. Localization updates and fixes. DX12 support is currently in development and will be released as soon as it’s ready! We are currently rolling out changes to the Steam version of Mortal Kombat 11 to lay the foundations that will allow this support in the near future. More details to come!

Mortal Kombat 11 Halloween

Mortal Kombat 11 is celebrating Halloween with a chilling seasonal event! With four new boss fights including flying witches and bats, rising gravestones, and sprinting black cats, you'll be able to earn new Brutalitities, Halloween-specific consumables, and other in-game rewards!

Additionally we've just released the new Masquerade Skin Pack for $5.99, featuring character skins for Jade ('Wicked Witch Jade'), Kabal ('Psycho Killer Kabal'), and Liu Kang ('Cavalera Liu Kang').

Team Raid multiplayer mode has also been released as a free update! Team Raid brings a new mode to Towers of Time where two or three players must work together as a team to complete group challenges and defeat one power boss, all at the same time, to earn in-game rewards.

[10/8/19] PC Patch Notes

Hello all, Here are the patch notes for today's patch on PC!

PC

**General Gameplay Adjustments[/b

· Move list corrections · Improvements to AI logic · Added a third Tournament Variation for all characters, which can be used in Kombat League, offline Tournament mode and any match with Kompetitive mode enabled · Added a visual indicator when you have new items available within the Kustomization menus. · Added new animations for several characters when losing a round · Added several new Brutalities for players to discover · Added new end of round taunts for players to unlock · Visual prompts will now update correctly when a player changes controller settings inside of Fatality Training · Removed the ability for some characters to prolong the Fatality input timer under rare circumstances · Control configuration will now work correctly for all players in a Group Battle or Tag Battle Tower · Fixed a bug that prevented a Flawless Block from being possible if you released the block button without blocking an attack input no other action before the Flawless Block attempt · The Flawless Block cooldown window after entering block can no longer be circumvented after you successfully blocked something & continued to hold the block button or quickly input another action before blocking · Fixed several visual issues with when various projectiles were being reflected · Fixed an issue that could cause a character to turn in the wrong direction briefly after getting up from certain knockdowns · The input for Breakaway now has a small buffer window before the first available frame · Hits that connect with an opponent's armor while they are performing a Breakaway will now show up on the combo counter · Fixed an issue that could cause hitting an opponent performing Breakaway with more than one attack to do some unscaled damage · Most regular jumping attacks now also cause their reactions to have an increased victim region · Accessibility Settings have been added to the First Time User Experience · Reworked the Store to display more items at once and added bundles as a possible item type · Fixed several issues with 21:9 screen resolution. · Adjusted particle buffers for performance gains. · Localization updates and fixes. · Fixed multiple minor issues with Mouse/Keyboard input · Subtitles are now correctly displayed in 1366 x 768 resolution

Kombat League / Online

· Minor online stability improvements · Fixed several rare online desync causes

Krypt

· Added new Timed Chests which can appear during special events · Added new Nether Forge Recipes for players to discover · The Recipe for Cleft of the One Being Gear now displays the correct item name · Added a completion indicator for each character’s Severed Head

Towers of Time

· Added a 9th Tower Platform and reorganized the layout of the Platforms · Added a new Team Raid gameplay mode, which can appear on a Premier Tower Platform · Added more detailed “where to get” information to many items that are rewarded in Towers of Time · Added additional possible rewards to Bonus Character Rewards for Tower completion · Added additional Tag & Ko-op Tower Platforms that may appear · Adjusted the first time kompletion rewards for Brutal Difficulty

Stage Specific Adjustments

· Tournament - The Tarkatan War Kamp Flaming Skull Background Interaction will no longer be visible before it is available to be used

Character Specific Adjustments

**Baraka[/

· Baraka - Added the Kompetitive Mode preset "Berserker" which has the following Abilities - Leg Kabob (1), Blade Charge (1), and Baraka-Serker (1) · Baraka - Adjusted the hit regions of all 4 hits of Baraka-Serker and changed the air reactions to more consistently hit in juggle situations · Baraka - Reduced the blockstun of the third hit of Baraka-Serker by 10 frames · Baraka - Baraka-Serker Amplified start up is 4 frames slower, has 1 more active frame, and has 10 more frames of blockstun with greatly increased pushback · Baraka - Baraka-Serker Amplified when flawless blocked now has 10 less blockstun frames with decreased pushback · Baraka - Leg Kabob has 1 more active frame, has 2 less recovery frames on miss, hit advantage is now +5 (down from +19)

Cassie Cage

· Cassie Cage - Added the Kompetitive Mode preset "Sups OD" which has the following Abilities - Flying Glow Kick (1), BLB-118 Advance (1), and BLB-118 Energy Bounce (1) · Cassie Cage - BLB-118 Escape now takes 50% Defensive Gauge to perform · Cassie Cage - Flying Glow Kick’s pushback on block decreased · Cassie Cage - Fixed Shoulder Charge Amplified having an incorrect animation when it misses or hits armor · Cassie Cage - Cassie is now considered airborne during all frames of BLB-118 Escape · Cassie Cage - Fixed drone using an incorrect animation when interrupted at certain timing during BLB-118 Energy Bounce · Cassie Cage - Fixed an issue causing Flying Glow Kick to not work correctly with practice mode Easy Krushing Blows while Krushing Blow Held Check is turned on · Cassie Cage - BLB-118 Energy Burst and BLB-118 Energy Burst Amplified no longer interacts with projectile parries or reflects · Cassie Cage - BLB-118 Energy Bounce no longer interacts with projectile destroy moves, projectile parries, or reflects

Cetrion

· Cetrion - Added the Kompetitive Mode preset "Born Again" which has the following Abilities - Conflux Of Elements (2) and Deadly Winds (1) · Cetrion - Conflux of Elements has a faster recharge rate for the Defensive Gauge after being performed · Cetrion - Conflux of Elements can now be performed as a cancel · Cetrion - Elemental Rings no longer give First Hit Props when not dealing damage · Cetrion - Fixed a rare audio issue with Shattering Boulder Krushing Blow · Cetrion - Fixed an issue with Elemental Ring visual effects lingering during cinematics in certain situations · Cetrion - Earthquake no longer interacts with projectile destroy moves, projectile parries, or reflects · Cetrion - Natural Barrier no longer interacts with projectile parries or reflects

D'Vorah

· D'Vorah - Added the Kompetitive Mode preset "Kreepy Krawler" which has the following Abilities - (Air) Fly By (1), Bombardier Beetle (1), and Flippin' Out (1) · D'Vorah - Motherbug can no longer move and attack during a resurrection from D’Vorah, Terminator, or Geras · D'Vorah - Adjusted the hit region of Swatted (Down + Back Punch) · D'Vorah - Changed the air hit reaction of Fireflies & Fireflies Amplified · D'Vorah - Flipping Out second hit has increased hit region and active frames when the first hit connects · D'Vorah - Flipping Out Krushing Blow has less recovery and had its hit reaction adjusted · D'Vorah - Bombardier Beetle has reduced combo damage scaling and has 8 more frames of hitstun · D'Vorah - Bombardier Beetle Amplified has 8 more frames of hitstun · D'Vorah - (Air) Fly By has different gravity when falling and now allows attacks to be performed while recovering from this move · D'Vorah - Fixed an issue with Deadly Swarm ability hit region lingering when it is performed at certain timing when the opponent teleports

Erron Black

· Erron Black - Added the Kompetitive Mode preset "Locked n' Loaded" which has the following Abilities - Netherbeast Trap (2) and Acid Pour (1) · Erron Black - Acid Pour hit animation changed, has 4 more hit advantage, and will perform a different animation if no bullets are loaded into rifle · Erron Black - Acid Pour now can cause a Krushing Blow without Amplified. Requires at least 1 bullet loaded into rifle to Krushing Blow · Erron Black - Acid Pour Amplified hit animation changed, does 2% more damage, has 3 less hit advantage · Erron Black - Acid Pour can now be performed in Locked and Loaded stance if Enhanced Locked and Loaded Ability is equipped · Erron Black - Zaterrean Spit (Close) input can now accept diagonals · Erron Black - Fixed a rare visual animation issue that could occur with Erron Black's pistols when duck blocking

Frost

· Frost - Added the Kompetitive Mode preset "Arctic Anarchy" which has the following Abilities - Ice Auger (1), Core Overload (1), and (Air) Icequake (1) · Frost - Ice Auger, Ice Auger Amplified, Burrowing Augur and Burrowing Augur Amplified no longer track the opponent · Frost - Ice Auger is now a high block, has increased hit advantage, has 5 less frames of blockstun with less pushback when Flawless Blocked, and has 8 less recovery frames · Frost - Ice Auger Krushing Blow has increased hitstun · Frost - Ice Auger Amplified starts up in 20 frames now (was 16) and has 5 more frames of blockstun with increased pushback · Frost - (Air) Icequake has 10 less frames of blockstun with less pushback when Flawless Blocked, has 4 more frames of recovery when blocked in the air, and has 27 more frames of recovery when it misses · Frost - Core Overload has 9 more frames of recovery · Frost - Core Overload Amplified has 7 less frames of recovery · Frost - Core Overload and Core Overload Amplified now correctly boosts the damage of Wakeup/Flawless Block Attack (Up + Front Kick) & Terminal Burrowing’s (Fatal Blow) initial hit and no longer incorrectly boosts the damage of Wakeup/Flawless Block Attack (Up + Back Punch) · Frost - Core Overload Amplified now causes a freezing reaction to the opponent when it hits · Frost - Core Overload buff is now removed when Frost is hit by an attack or connects with a throw · Frost - Terminal Burrowing (Fatal Blow) when blocked will now display Punish when she is hit during recovery frames · Frost - Fixed rare issue that could cause Frost to have various visual problems if she is interrupted at the end of her Backward Throw Krushing Blow · Frost - Burrowing Augur and Burrowing Augur Amplified now interacts with projectile destroy moves projectile parries & reflects when it reappears from the ground

Geras

· Geras - Added the Kompetitive Mode preset "Eternal" which has the following Abilities - Reverse Time (2) and Sand Simulacrum (1) · Geras - Gauntlet of the Ages’ charge now correctly gets consumed when hitting an armored opponent or an opponent frozen by Temporal Advantage with a Gauntlet attack, or gets a Gauntlet attack parried · Geras - Fixed a rare issue when Geras is interrupted during Temporal Advantage causing the opponent to have armor when getting up from being knocked down · Geras - Fixed an issue causing Xuid & Guid’s (Towards + Front Punch, Throw, Back Kick) Krushing Blow to not work correctly with practice mode Easy Krushing Blows while Krushing Blow Held Check is turned on · Geras - Fixed hitsparks not working correctly on counter hit for Shoulder Charge (Towards + Front Punch) and Charged Fist · Geras - Fixed an issue with Sand Pillar Amplified sound FX lingering after it has finished in certain circumstances

Jacqui Briggs

· Jacqui Briggs - Added the Kompetitive Mode preset "Upgraded" which has the following Abilities - (Air) Ground Pound (1), Enhanced Air Blast (1), and Bionic Bounce (1) · Jacqui Briggs - Adjusted the opponent’s victim region during the reaction to Going Ballistic (Towards + Front Kick, Front Punch) · Jacqui Briggs - (Air) Shrapnel Blast has 8 more frames of hit advantage and has increased damage scaling · Jacqui Briggs - Bionic Bounce when done during a combo increases damage scaling · Jacqui Briggs - Fixed an issue with Bionic Bounce appearing multiple times in the practice mode reversal AI options

Jade

· Jade - Added the Kompetitive Mode preset "Untamable" which has the following Abilities - Divine Forces (1), Vanishing Winds (1), and Deadly Assassin (1) · Jade - adjusted the hit reactions of all hits of Playtime Is Over (Front Kick, Back Punch, Back Punch) · Jade - Divine Forces Amplified damage increased by 20 · Jade - Divine Forces startup is now 10 frames (was 14) and has 10 less recovery frames · Jade - Divine Forces Amplified recovery on hit increased by 1 frame, recovers 8 frames faster on block, has 6 more recovery frames when Flawless Blocked · Jade - Vanishing Winds startup is now 23 frames (up from 20), is no longer considered a projectile, has 5 more block advantage frames, when Flawless Blocked has 10 less frames of blockstun with less pushback, and does 80 damage (was 60) · Jade - Vanishing Winds Amplified startup is now 22 frames (was 27), blockstun decreased by 5 frames, recovers 9 frames faster, does 10% damage (was 6%) · Jade - Fixed an issue which caused the wrong version of Double Down (Away + Back Kick) to occur during Finish Him if Deadly Assassin is equipped

Jax

· Jax - Added the Kompetitive Mode preset "Ringer" which has the following Abilities - Lethal Clap (1), Ground Shatter (1), and Enhanced Outrank (1) · Jax - Outranked (Back Punch, Back Punch) starts up in 13 frames (was 12) and had its hit region adjusted · Jax - Advanced Force (Back Punch, Back Punch, Front Punch, Front Punch) first hit has 1 more active frame, recovers 1 frame slower, hit region adjusted, can now be cancelled into special moves · Jax - Right To Bear Arms (Back Punch, Back Punch, Front Punch, Front Punch, Back Punch, Back Punch) first hit starts up in 21 frames (was 16), had its hit region adjusted, and can now be cancelled into special moves · Jax - Right To Bear Arms (Back Punch, Back Punch, Front Punch, Front Punch, Back Punch, Back Punch) second hit startup increased by 2 frames, had its hit region adjusted, has 5 less blockstun, 1 more hit recovery frame, and its recovery on block/miss increased by 6 frames · Jax - Added Armed And Dangerous (Back Punch, Back Punch, Front Punch, Front Punch, Back Punch, Back Punch, Front Punch) Armed And Dangerous for the Right To Bear Arms Ability · Jax - Lethal Clap starts up in 14 frames (was 15) and recovers 5 frames faster · Jax - Lethal Clap Amplified is now a mid and has a different hit reaction when Jax’s Heat is at a high amount · Jax - Honorable Discharge (Fatal Blow) is now a high block · Jax - Quad Grab Krushing Blow input window adjusted to be 2 frames stricter on each hit · Jax - Ground Pound and Ground Pound Amplified no longer interacts with projectile parries or reflects · Jax - Ground Shatter and Ground Shatter Amplified no longer interacts with projectile parries or reflects

Johnny Cage

· Johnny Cage - Added the Kompetitive Mode preset "Outtake" which has the following Abilities - Low Forceball (1), High Forceball (1), and Rising Star (1) · Johnny Cage - Ducking victim region increased · Johnny Cage - High Forceball and Low Forceball hit region adjusted, projectile arc adjusted, blockstun increased by 5 frames · Johnny Cage - High Forceball Amplified and Low Forceball Amplified hit region adjusted, projectile arc adjusted, blockstun increased by 5 frames, recovery reduced · Johnny Cage - Rising Star startup is now 9 frames (was 7), has 3 less active frames, hit reaction is changed, has 9 more frames of recovery on hit, 4 less frames of recovery on block, 9 less frames of recovery on miss · Johnny Cage - Rising Star Amplified startup is now 17 frames (was 19), has 1 less active frame, has an adjusted hit region, has increased pushback on block, and has 1 more frame of recovery · Johnny Cage - Fixed an issue with Mime Time and Say Cheese abilities auto-correcting when Amplified · Johnny Cage - Stunt Double and Stunt Double Amplified are no longer considered projectiles

Kabal

· Kabal - Added the Kompetitive Mode preset "Speed Demon" which has the following Abilities - Low Spinner (1), Hook Grab (1), and Gas Blast (1) · Kabal - Gas Blast had its blockstun increased by 5 frames with increased pushback, recovery on hit increased by 2 frames, and recovery on block increased by 3 frames · Kabal - Gast Blast Amplified had its blockstun increased by 15 frames with greatly increased pushback, recovery increased on hit by 6 frames, on block by 5 frames, and on miss by 3 frames

Kano

· Kano - Added the Kompetitive Mode preset "Ratbag" which has the following Abilities - Snake Bite (2) and Optic Blast (1) · Kano - Optic Blast now does 80 damage (up from 50) · Kano - Blade Evade (Away + Front Punch) startup is 10 (down from 13) · Kano - Lunging Brute (Towards + Front Punch) now hits mid · Kano - Spewin’ (Towards + Front Punch, Back Punch) now does 20 damage (up from 0) and has 2 less startup frames · Kano - Adjusted the hit region and changed the ground & air reaction to the first hit of Snake Bite

Kitana

· Kitana - Added the Kompetitive Mode preset "Fearless" which has the following Abilities - Fan-Nado (1), Low Fan Toss (1), and Edenian Twist (1) · Kitana - Blade Jab (Front Punch) has a slightly increased hit region · Kitana - The middle hit of Follow The Leader (Towards + Back Punch, Front Kick, Back Kick) can now be special cancelled, has more hit advantage, and 5 less frames of blockstun · Kitana - The last hit of Follow The Leader (Towards + Back Punch, Front Kick, Back Kick) starts up 2 frames faster and can now cause a Krushing Blow · Kitana - Spinning Heel (Back Kick) had its hit region adjusted, cancel occurs 2 frames earlier, and has 1 more frame of recovery · Kitana - (Air) Fan Flutter recovery adjusted · Kitana - (Air) Advancing Fan Flutter recovery adjusted · Kitana - Fan Toss attacks that hit airborne opponents have slightly increased hit advantage · Kitana - The 2nd fan collision of Fan Toss Amplified now hits mid · Kitana - (Air) Fan Toss had its hit region slightly adjusted · Kitana - (Air) Downward Fan Toss recovers 3 frames faster · Kitana - (Air) Fan Toss and (Air) Downward Fan Toss can now be Amplified · Kitana - (Air) Fan Toss and (Air) Downward Fan Toss on hit can now be cancelled into Edenian Twist & Square Wave as she lands · Kitana - Low Fan Toss now does a different reaction when hitting airborne opponents · Kitana - Low Fan Toss Amplified does 2% more damage, can now be directed close or far, starts up in 17 frames (was 20), has 1 more active frame, and has 15 more frames of blockstun with greatly increased pushback · Kitana - Edenian Twist had its hit region adjusted and does a different reaction on first hit against airborne opponents · Kitana - Edenian Razors will now change rotation based on the direction Kitana is facing which should result in more consistent behavior from both sides · Kitana - Wakeup Attack / Flawless Block Attack (Up + Front Kick) had its hit region slightly adjusted and travels less distance · Kitana - Fixed an issue with Edenian Razors appearing multiple times in the practice mode reversal AI options · Kitana - Fixed issues with Fan Lift and Fan-Nado visual effects not disappearing properly after it is destroyed, parried, or reflected

Kollector

· Kollector - Added the Kompetitive Mode preset "Squander" which has the following Abilities - War-Quoit Toss (2) and Relic Lure (1) · Kollector - Changed the Krushing Blow conditional trigger of War-Quoit Toss to if opponent is hit during a Back Dash or Getup Roll · Kollector - War-Quoit Toss startup is now 26 frames (was 17) and its recovery on block/miss is increased by 7 frames · Kollector - Demonic Mace and Up Demonic Mace no longer interact with projectile destroy moves · Kollector - Fixed an issue with Bag Bomb explosion not occurring after connecting with Vial Of Sorrow DOT if a projectile destroy move has been used · Kollector - Bag Bomb explosion from connecting with Vial Of Sorrow DOT no longer interacts with projectile destroy moves, projectile parries, or reflects · Kollector - Relic Lure and Relic Lure Amplified no longer interacts with projectile destroy moves, projectile parries, or reflects

Kotal Kahn

· Kotal Kahn - Added the Kompetitive Mode preset "Buluc" which has the following Abilities - Grand Discus (1), Amocualli Totem (1), and Teoyohtica Totem (1) · Kotal Kahn - Huehhueyi Amplified can now be directed forward · Kotal Kahn - Yeyecame Disk hit region increased, Krushing Blow range requirement lowered · Kotal Kahn - The first hi

[9/12/19] Patch Notes

Hello all, Please find the patch notes for today's patch below!

• Improved the shader compilation process – improving performance upon first time initialization. • Fixed several issues with 21:9 screen resolution • Fixed an issue with 21:9 screen resolution and Colour-blind mode. • Auto-configuration and Benchmark fights no longer increase the statistic of "Pints of Blood Spilled" • Fixed an issue with the game not loading when defocused during initialization. • Fixed and issue with the Tower Ending not pausing when the title was minimized. • Fixed a UI/input issue in Kombat League post-match menu. • Fixed an issue with directional bluttons getting reversed in the Button Log when recording AI. • Fixed placeholders in the Pause Menu move list for some when recording AI. • Fixed multiple minor issues with Mouse/Keyboard input • Localization updates and fixes.

[8/27/19] Update Notes

Hello all,

Please find the patch notes for today's patch. Thanks!

General Gameplay Adjustments

  • Kung Lao’s Swaggering Shaolin Hat is now the correct visual and unlocked for players

  • Fixed an issue where some Augments were not awarding their Experience bonuses when socketed into certain pieces of gear

  • Fixed an rare issue where after Chip Avoided or Last Breath has occurred Offensive/Defensive Meter could have an invalid regeneration rate

  • Fixed a rare issue where Meter regeneration rate could become invalid if the meter was not allowed to refill to maximum for a long period of time over multiple rounds

Krypt

  • Kollector’s Trading Table now has the correct inventory displayed

[8/13/19] August PC Patch Update

Hello all, Here are the patch notes for today's patch!

General Gameplay Adjustments

• Move list corrections • Improvements to AI logic • Added HDR TV Quality settings (Standard, High End, Professional) to Video Options • Added Variation info to the Pause Menu in Practice Mode • Added a 4 Star Ranking and replaced Damage Ratio with additional matchup information to the Kombat Breakdown after an Online Match or Kombat Kard Kareer Stats • Updated the visuals for the Real Time Frame Data Display in Practice Mode & Kombat Kard Match Replays • Added an additional Brutality victory pose for every character • Improved performance on many brutalities that were causing slowdown to occur • Fixes to visual issues with many brutalities • Added several new Brutalities for players to discover • Added “Dimitri Vegas as Sub-Zero” Skins and Mask to Sub-Zero Kustomizations available free to everyone • Front Punch + Front Kick button macro is now working correctly for all Krushing Blows in Practice Mode when the Easy Krushing Blows option is enabled • When a move that would have triggered a Krushing Blow trades with an invulnerable move on the same frame it will no longer result in neither move colliding • Fixed a rare visual issue with hitsparks during "Finish Him" dizzy state after winning the round with Fatal Blow • Mercy can now be performed using Front Kick + Back Kick button macro input if Button Shortcuts is enabled • Fixed a rare issue where a player could cause a high projectile to visually appear to pass through their character after a knockdown if they pressed and released the down direction at a precise timing and made no further inputs • Adjustment to victim regions after a character has missed a throw attempt • Adjustment to victim regions during many hit reactions • Adjustment to crouching victim regions for all characters except Baraka, Kabal, Kollector, Kotal Kahn, Liu Kang • Fixed an issues that could cause Up + Back Punch Wakeup Attacks & Flawless Block Attacks to sometimes not be invulnerable to a jumping attack that collides just before landing • Adjusted particle buffers to improve performance. • Improved support for ultrawide (21:9) ratio. • P2 can now also access the unlocked Finishers, Intros, Victories, Fatalities, Brutalities, and End of Round Taunts. • Fixed an where audio would continue to play even though settings were set to OFF • Fixed an issue with game being locked to 30 FPS after fast forwarding the AI Battles. • Fixed an issue with Character's skin in variation preview not displaying the one player has selected in Kustomize. • User Interface fixes and adjustments • Input fixes and adjustments.

Kombat League / Online

• Minor online stability improvements • Fixed several rare online desync causes • Improved server Match Results arbitration when disconnects have happened in Ranked and Kombat League matches • Kombat League Point Decay now takes 72+ hours to trigger (up from 48+ hours) • Added a pop up message after Point Decay happens to the Online menu • Quitting from the rematch screen in online matches now requires a confirmation • Shang Tsung’s health will no longer sometimes be adjusted when morphing back after a Soul Steal in a Survivor KOTH match

Krypt • Added more detailed “where to get” information to many items

• Fixed missing audio issues in Krypt • Fixed an issue with Kenshi's blindfold model appearing on the character before picking up the blindfold when playing in 60 FPS mode • Fixed an issue in Krypt with the Hammer swinging upon resuming the game.

Towers of Time

• Johnny Cage Announcer added as a reward for getting into the top 10% of any week of Race Against Time • Added a new reward type (Bonus Character Reward) for Tower completion that awards a random skin, piece of gear, or augment for the character you use to defeat it • The cooldown on some modifiers will now start when it goes away instead of when triggered • Fixed a crash issue when Starting a Match Replay from the Kombat Kard in Towers

Stage Specific Adjustments

• Shaolin Trap Dungeon - Statue Slam is now +9 on hit (down from +38)

Character Specific Adjustments

Baraka

• Baraka - Low Stab (Down + Front Punch) recovery increased by 1 frame • Baraka - Baraka-Serker’s Amplified Krushing Blow Held Check input is now the correct button

Cassie Cage

• Cassie Cage - Now has 950 health (down from 1000) • Cassie Cage - Air Fatal Blow can now be performed with Block + Front Kick + Back Kick button macro while Button Shortcuts Controller Option is enabled • Cassie Cage - Ball Buster has an increased victim region during its active frames • Cassie Cage - Up Glow Kick has 5 less frames of blockstun and can no longer be amplified after being Flawless Blocked • Cassie Cage - Up Glow Kick Amplified when Flawless Blocked has 10 less frames of block Advantage and less pushback • Cassie Cage - Flick Kick (Towards + Back Kick) recovery increased by 3 frames • Cassie Cage - Fixed visual effect issue when Amplified BLB-118 Energy Burst is interrupted • Cassie Cage - Fixed a rare visual effect issue when Dual Wielding is interrupted while it is charged with green energy at specific timing • Cassie Cage - Fixed a rare visual issue with BLB-118 Drone when starting a fatality

Cetrion

• Cetrion - Blaze (Back Punch, Front Punch) had its hit region adjusted • Cetrion - Rising Volcano (Away + Back Kick) recovery decreased by 3 frames • Cetrion - Added ability "Conflux of Elements". This ability will cause a random elemental circle to be summoned when it is activated • Cetrion - Earthquake 2nd attack can now be cancelled by holding up • Cetrion - Shattering Boulder now has a Krushing Blow • Cetrion - Geyser damage has been slightly lowered and now damage occurs timed correctly with the animation's impacts • Cetrion - Bouncing Boulder now recovers 5 frames faster, has 5 frames less blockstun when normally blocked, and 10 frames less blockstun when Flawless Blocked with significantly reduced pushback • Cetrion - Far H2 P0rt & (Air) Far H2 P0rt now has 48 recovery frames (up from 37)

D'Vorah

• D'Vorah - Forward Throw now has a Krushing Blow that triggers when the opponent is infected by Fireflies • D'Vorah - When an opponent throw escapes D'Vorah, any Fireflies attached to the opponent will return to D'Vorah • D'Vorah - Swarm blockstun increased by 10 frames and has significantly increased pushback • D'Vorah - Widow's Kiss can now be slightly delayed, had its amplify input window adjusted, damage increased by 50, and its startup is now 28 frames (was 34), • D'Vorah - Fixed issue with Infested Krushing Blow damage over time potentially lingering into next round if the first hit is the killing blow • D'Vorah - Infested Krushing blow now uses the correct combo damage scaling • D'Vorah - Adjusted hit region of Yellow Jacket (Front Punch, Back Punch) • D'Vorah - Black Widow (Front Punch, Back Punch, Front Punch) has 3 less hit, block, & miss recovery frames • D'Vorah - Bug Bash (Towards + Front Punch) now has 12 startup frames (down from 15) • D'Vorah - Assassin Bug (Back Punch, Front Punch) hitstun increased by 7 frames • D'Vorah - Killer Strike (Towards + Back Punch) startup is now 19 frames (was 20), hit advantage increased by 6 frames • D'Vorah - Siafu (Towards + Back Punch, Back Punch) startup is now 16 frames (was 15), cancel frame occurs 2 frames later, recovers 3 frames faster, and had its hit region adjusted • D'Vorah - Recluse (Towards + Back Punch, Back Punch, Up + Front Punch + Front Kick) startup is now 18 frames (was 21), recovery increased on block/miss by 2 frames, hit region adjusted • D'Vorah - Tsetse (Towards + Back Punch, Back Punch, Down + Front Punch + Front Kick) recovers 4 frames faster on block/miss, pushback increased, hit region adjusted • D'Vorah - Bugging Out (Towards + Back Punch, Back Punch, Back Kick) startup is now 24 frames (was 12), blockstun increased by 10 frames with increased pushback, range adjusted • D'Vorah - Recluse, Tsetse, and Bugging Out can be performed after Siafu misses • D'Vorah - Fixed a bug allowing Recluse and Tsetse to be able to be cancelled into special moves when blocked • D'Vorah - Larva Tarsus (Front Kick) damage increased to 70 (was 50), recovery decreased by 2 frames, blockstun increased by 5 frames with increased pushback, and had its hit region adjusted • D'Vorah - Killer Bee (Away + Front Kick, Back Kick) has 1 more active frame, recovers 1 slower on block, recovers 11 frames faster on hit • D'Vorah - Killer Bee can now be performed after Ovi Posi Poke (Away + Front Kick) misses • D'Vorah - Spinning Web (Away + Back Kick) recovery decreased by 3 frames, blockstun increased by 5 frames • D'Vorah - Low Tarsus Strike (Down + Front Kick) recovery decreased by 3 frames, hitstun increased by 9 frames and hit reaction changed • D'Vorah - Slight Sting (Down + Back Kick) recovery decreased by 2 frames • D'Vorah - Fixed issue with (Air) Time Ticking Bug lingering after cinematics

Erron Black

• Erron Black - Fatal Blow startup is now 18 frames (was 10) • Erron Black - Scud Shot recovery increased by 5 frames • Erron Black - Scud Shot Amplified blockstun decreased by 5 frames and projectile travel speed has been slightly reduced • Erron Black - Rattle Snake Slide Amplified now has 3 more frames of recovery • Erron Black - Slightly reduced hit region size of the acid pool created by Zatarrean Spit / Rattle Snake Slide Amplified • Erron Black - Boot Drop Amplified now cannot hit airborne opponents • Erron Black - Exiting Locked and Loaded stance directly after an attack now requires the player to hold up • Erron Black - "Rising Stock" attack while in Locked and Loaded stance is now a default move. Cancelling the recovery of "Rising Stock" by leaving Locked and Loaded stance still requires "Enhanced Locked and Loaded" ability. • Erron Black - Locked and Loaded Unload will no longer face the opponent after the first shot • Erron Black - Dusty Knuckles (Down + Front Punch) recovery on hit increased by 5 frames, recovery on block/miss increased by 1 frame, hitstun increased by 6 frames • Erron Black - Low Boot (Down + Front kick) recovery increased by 1 frame, hitstun increased by 4 frames

Frost

• Frost - Headbutt (Away + Front Punch) startup is now 11 frames (was 16), recovers 8 frames faster • Frost - Freezer Burn (Away + Front Punch, Back Punch) recovers 13 frames faster • Frost - Blizzard (Away + Front Punch, Back Punch, Front Punch) is now a high, has 5 less frames of blockstun, reduced pushback, and had its hit region adjusted • Frost - Frigid Palm (Down + Front Punch) startup is now 8 frames (was 9), recovery on hit increased by 1 frame, recovery on block/miss reduced by 2 frames, and hitstun increased by 5 frames • Frost - Chest Cold (Down + Front Kick) recovery on block reduced by 2 frames, recovery on miss increased by 1 frame, hitstun increased by 1 frame, and had its hit region adjusted • Frost - Microburst recovers 2 frames faster, and recovers significantly faster if the 2nd attack misses • Frost - Cryogenic Crown’s explosion had its hit region increased • Frost - Glacier Calving recovers 5 frames faster, and shield duration is 2 seconds (from 1.5 seconds) • Frost - Glacier Calving amplified recovers 1 frame faster and shield duration is 3 seconds (from 2 seconds) • Frost - Fixed issue that allowed Frosted Uppercut (Down + Back Punch) to be cancelled into Fatal Blow on the first active frame

Geras

• Geras - Xuid & Guid (Towards + Front Punch, Front Punch + Front Kick, Back Kick) Krushing Blow requirement has been changed to: "Triggers if the opponent is NEAR the wall when hit." • Geras - Quick Sand Krushing Blow requirement has been changed to: "Triggers if this ATTACK has missed TWICE in a row." • Geras - Quick Sand can no longer be performed while opponent is stunned by Temporal Advantage • Geras - Gauntlet of the Ages Krushing Blow now has 4 more frames of recovery • Geras - Without End (Front Punch, Front Punch, Front Punch) startup is now 21 frames (was 17) • Geras - Knee Bash (Down + Front Punch) recovers 3 frames slower on hit, 1 frame slower on block/miss, and has 1 more frame of hitstun • Geras - Fixed rare issue with Shoulder Charge (Towards + Front Punch) collision being offset after hitting a cross up body splash • Geras - Fixed a bug that when winning a round with the first hit of Quick Sand, there could be a few frames of projectile immunity in the next round • Geras - Fixed issue with Sand Trap which allowed players with Krushing Blow Held Check ON to store the Krushing Blow for future use if they hit an opponent blocking high • Geras - Added FX to one of his idle animations

Jacqui Briggs

• Jacqui Briggs - Now has 950 health points (down from 1000) • Jacqui Briggs - Grease Kick damage decreased by 10 • Jacqui Briggs - Grease Kick Amplified damage decreased by 10 • Jacqui Briggs - Lethal Clinch - Spear Elbow Drop does 10 less damage • Jacqui Briggs - Lethal Clinch - Double Spear Knee hit advantage is now 13 (down from was 50) • Jacqui Briggs - Mix Up (Away + Back Kick) second hit blockstun increased by 5 frames • Jacqui Briggs - Mix Up first hit can now be cancelled on miss if "Cybernetic Override" is equipped • Jacqui Briggs - All For One (Towards + Front Kick, Front Punch, Back Kick) now has airborne frames that match the animation • Jacqui Briggs - Bionic Dash has 1 more active frame and recovers 3 frames faster on miss • Jacqui Briggs - Up Prototype Rocket and Amplified Up Prototype Rocket had their hit regions adjusted • Jacqui Briggs - Up Grenade Launcher Amplified had its hit region adjusted, starts 1 frame faster, recovers 1 frame faster, has increased combo damage scaling and when hitting an opponent out of the air will cause a lower gravity reaction • Jacqui Briggs - Tech-Dome now lasts 7 seconds (down from 10), activates 1 frame faster and recovers 4 frames faster • Jacqui Briggs - Fixed bug that causes Tech-Dome to not provide the benefit to Jacqui for the full duration of the dome if she never leaves it • Jacqui Briggs - "Arm Break" and "Leg Break" damage is lowered to 100 (down from 140) • Jacqui Briggs - Fixed a bug allowing Snake Eater (Back Punch, Back Punch, Back Kick) to be cancelled out of at a late recovery frame

Jade

• Jade - While performing Pole Vault run, Jade can now perform a special version of Blazing Nitro Kick or activate Fatal Blow • Jade - Pole Vault damage slightly increased, recovers 1 frame faster and had its hit region adjusted • Jade - Pole Vault Amplified damage increased by 10, starts up 1 frame faster, recovers 1 frame faster, and has 1 more active frame • Jade - "Amplify Blazing Nitro Kick" ability has 5 more blockstun with more pushback • Jade - Edenian Spark is now correctly considered a low projectile • Jade - Fixed issue with "Divine Forces" ability causing it to briefly ignore physical attacks when Amplified • Jade - Fixed issue with Hop Attacks and Temptation not being counted in the Blazing Nitro Kick Krushing Blow requirement

Jax

• Jax - reduced the maximum time allowed between hits during Gotcha Grab

Johnny Cage

• Johnny Cage - Throwing Shade Krushing Blow now does 90 damage (from 170) and causes a true stun • Johnny Cage - Almost Famous (Front Kick, Back Kick) has 4 more frames of hit advantage

Kano

• Kano - Black Dragon Ball powered up by Vege-Mighty starts up in 10 frames (was 12), has 1 more active frame, has 20 more frames of blockstun and 1 more frame of recovery • Kano - Black Dragon Ball powered up by Vege-Mighty when directed upward does 20 more damage and the input has more leniency • Kano - Molotov Cocktail starts up 2 frames faster, and recovers 5 frames faster • Kano - Chemical Burn damage increased by 20, startup is now 12 frames (was 14), recovers 1 frame faster, hitstun increased by 13 frames, blockstun increased by 5 frames, and had its hit region adjusted • Kano - Chemical Burn Amplified damage increased by 20, startup reduced by 8 frames, recovery reduced by 7 frames, blockstun increased by 10 frames, pushback increased, and had its hit region adjusted • Kano - Chemical Burn Amplified can now be done as a close version, which will cause a Molotov Cocktail flame DOT • Kano - Low Hinge (Down + Front Kick) startup is now 9 frames (was 10) and recovers 2 frames faster on block • Kano - Fixed issue with Fatal Blow switching side when it hits airborne opponents at certain heights

Kitana

• Kitana - Edenian Razors now has 2 different ranges, is now a mid, has decreased pushback, has increased hitstun, had its hit region adjusted, and slightly adjusted startup, active and recovery frames depending on when the button is released • Kitana - Royal Protection startup is now 5 frames (was 10), has 5 more active frames, and recovery has been reduced by 3 frames • Kitana - Royal Protection buff duration is now 6 seconds (was 3 seconds), the damage buff on successful parry was reduced to 33% (was 50%) • Kitana - Half-Blood Stance Gutted Krushing Blow recovery has been reduced • Kitana - Half-Blood Stance Dive Kick now enters a ducking state on the 5th frame of the attack while lowering to the ground • Kitana - Square Wave and (Air) Square Wave now do 80 damage (was 60) • Kitana - Fixed issue with (Air) Square Wave that could allow for an OTG attack to occur

Kollector

• Kollector - Vial of Sorrow now does 15 damage per tick (was 20), duration is now 4 seconds (was 2 seconds), and had its hit region adjusted • Kollector - Bag Bomb explosion when connecting with Vial of Sorrow flames has increased combo damage scaling and had its hit region adjusted • Kollector - Demonic Mace startup is now 29 frames (was 34), now has 3 levels of charge that causes increased blockstun the longer it is held • Kollector - Up Demonic Mace now has 3 levels of charge that causes increased blockstun the longer it is held • Kollector - Damned Bola hit region reduced outside of a combo and while opponent is in a combo the hit region is increased • Kollector - Blood Money (Front Punch, Front Kick) has 1 more active frame, 1 less frame of recovery on miss, and had its hit region adjusted • Kollector - Mine Mine Mine (Back Punch, Front Punch + Front Kick) has more combo damage scaling and can now be cancelled into Fatal Blow • Kollector - Greed (Away + Back Punch, Front Kick, Front Kick) and had its hit region adjusted • Kollector - Take It All (Front Kick, Back Punch) Krushing Blow recovery adjusted • Kollector - Death Spin (Away + Front Kick) had its hit region adjusted • Kollector - Korrupted Kick (Towards + Front Kick) can now be cancelled on normal block/miss • Kollector - Paid In Full (Towards + Front Kick, Front Punch) startup is now 13 frames (was 12), recovers 3 frames slower on miss, hit reaction when connecting with an airborne opponent changed, 10 more frames of blockstun with increased pushback, and had its hit region adjusted • Kollector - With Interest (Towards + Front Kick, Front Punch, Back Punch) hit reaction when connecting with an airborne opponent changed, and has 10 more frames of blockstun with increased pushback • Kollector - Take and Deny (Towards + Front Kick, Front Punch, Back Punch, Front Kick) has 2 more active frames, 10 more frames of blockstun with increased pushback, recovers 2 frames slower on miss, and had its hit region adjusted • Kollector - Tax Burden (Back Kick) cancel frame is 1 frame later, recovery reduced by 6 frames on hit/block, blockstun decreased by 5 frames, and had its hit region adjusted • Kollector - No Collateral (Back Kick, Back Kick) startup is now 23 frames (was 26), hit reaction when connecting with an airbo

[7/22/19] July PC Patch Notes

Hello all, Here are the PC patch notes for today's patch!

• Fixed an issue with facial animations not running in Intros and Kustomize section when playing the game in 60 FPS mode. • Adjusted compression of Krypt files and particle packaging to improve performance. • Fixed in issue of the infinite sound effect loop when summoning a Character Tower • Fixed an issue with Audio being played in the background after minimizing. • Fixed an issue with non-English characters not being displayed in the Kombat Kard • Fixed an issue with inputs responsible for abilities being incorrectly displayed during the loading screens • Fixed an issue with Player 2's RGB keyboard showing the LED colour scheme for Player 1's character in Online matches. • Fixed an issue with RGB LED colour scheme not reflecting the usable keys in the shop. • Fixed an issue with displayed prompts in variations not being reflected for the other players input device. • Fixed an issue with usernames not being displayed in the Kombat Breakdown in Steam • Fixed an issue with Shang Tsung’s welcome messages not displaying in the Krypt • Fixed multiple minor issues with Mouse/Keyboard input • Localization updates and fixes.

[6/26/19] PC Patch Notes

Hello all, Here are the patch notes from today's PC patch! In addition, Shang Tsung and the Klassic Arcade Ninja Skins are now available for purchase!

• Fixed a crash when attempting to Record during a Fatal Blow.

• Fixed an issue with cinematic volume becoming lower after defocusing the game window.

• Fixed an issue where recorded inputs would display only as Keyboard inputs.

• Fixed an issue with the opponent's name not being displayed correctly during an online match.

• Fixed an issue with display select that occurred when changing the video mode from Full Screen to something else.

• Fixed an issue where the prompts were not working correctly for Kombat Breakdown and Season Details of the Kombat League.

• Fixed an issue where Rich Presence was not displaying the character’s name correctly when playing Towers of Time.

• Fixed multiple minor issues with Mouse/Keyboard input.

• Added RGB support for Shang Tsung.

• Localization updates and fixes.

We are continuing to address issues related to performance, and you should see another update from us in the coming weeks. Thanks for your patience!

[6/18/19] Shang Tsung and Kombat League Patch Notes

Hello all, We're thrilled that Shang Tsung and Kombat League are NOW AVAILABLE! And with this comes an update for PC. Find the patch notes below!

General Gameplay Adjustments

• Move list corrections • Improvements to AI logic • Fixed several rare online desync causes • Removed a rare crash that could occur after a Quitality • Fixed an issue that cause users to lose controller functionality when trying to record an AI command after pausing the game with very specific timing • Trying to Practice Reset while waiting in a KOTH lobby will no longer sometimes reset twice in a row • Added an Easy Krushing Blows option to Practice Mode’s Practice Options which will bypass most Krushing Blow’s conditional requirements • Added Random Hidden option to Practice Mode AI Options’ Playback Recording Slot selection • Added several new Brutalities for players to discover • Added Variation info to the pause menu and some multiplayer online loading screens • Added Kombat League online game mode. Season I (The Season of Blood) starts today, June 18th! • Ranked Sets (only available when a Kombat League season is not active) are now a first to 2 match set • Fixed an instance where the game would crash on start-up due to a conflict with the server, requiring players to delete their local MK11 data. • Fixed a bug in displaying the opponent’s FPS rating • Fixed several instances of SFX not playing correctly with Mouse/Keyboard • Fixed multiple minor issues with Mouse/Keyboard input

Krypt

• Fixed a rare bug that could cause players to be locked out of the armory after getting the Spear • Removed the ability to get out of bounds of the environment under certain circumstances • Removed a rare crash when exploring the Krypt after playing several hours of Towers of Time • All Skeleton Key Gates will now reward some currency when opened

Towers of Time

• Adjusted the difficulty of some starting towers on some tower platforms • Added new Boss Fights & rewards • Added new Tower Platform rewards

**Character Specific Adjustments **

Baraka

• High and Mid parries now work correctly against War Banner Charge • Sinister Slice (Jump+Back Punch) no longer has an inconsistent hit region when auto-facing the opponent

Cassie Cage

• When an opponent loses a round to BLB-118 Bitchin' Bubble, they will no longer continue to play out some animations • BLB-118 will no longer sometimes lose functionality when the opponent loses a round to Control BLB-118’s Wub Wub Wub or Fun Phaser attacks

Cetrion

• When an opponent loses a round to Ring Of Fire, they will no longer continue to play out some animations • High and Mid parries now work correctly against Unlimited Potential (Towards+Back Punch, Front Kick, Back Kick)

D'Vorah

• Adjusted Getup Roll Backwards animation to no longer recover slower than intended

Erron Black

• Added an ammo counter showing how many Locked And Loaded Rifle shots are currently available • When an opponent loses a round to Zaterrean Spit, they will no longer continue to play out some animations • Swinging Pistol (Jump+Front Punch) no longer has an inconsistent hit region when auto-facing the opponent • Fixed a rare issue that could cause his Hat to be misaligned after being knocked off when losing a match as a rollback occurred • Fixed an issue that could cause Dynamite to be misaligned when doing it again immediately after the previous one exploded • Corrected damage scaling going into the On The Shoot (Back Punch, Front Punch, Back Punch, Front Punch, Back Punch) Krushing Block cinematic which results in it doing 10 less damage

Frost

• Adjusted repel during Throw Escape to eliminate some clipping issues • When an opponent loses a round to Core Trap, they will no longer continue to play out some animations • Core Overload amp no longer still occurs after a Krushing Blow cinematic

Geras

• High and Mid parries now work correctly against Gauntlet Slam (Down+Front Kick)

Jacqui Briggs

• When an opponent loses a round to Grenade Launcher, they will no longer continue to play out some animations • Fixed a rare issue that could cause her Shield Generator to be misaligned after being knocked off when losing a match as a rollback occurred

Jade

• Fixed a rare issue that could cause her Staff to be misaligned after being knocked off when losing a match as a rollback occurred

Jax

• Adjusted repel during Throw Escape to eliminate some clipping issues • Fixed a rare issue that could cause his Thumper to be misaligned after being knocked off when losing a match as a rollback occurred

Johnny Cage

• Adjusted repel during Throw Escape to eliminate some clipping issues

Kabal

• When an opponent loses a round to Gas Blast Amplify, they will no longer continue to play out some animations • Fixed a rare issue that could cause his Hook Swords to be misaligned after being knocked off when losing a match as a rollback occurred

Kano

• When an opponent loses a round to Magnetic Trap or Molotov Cocktail they will no longer continue to play out some animations • High and Mid parries now work correctly against Under Kick (Towards+Front Kick) • Fixed a rare issue that could cause his Shanks to be misaligned after being knocked off when losing a match as a rollback occurred

Kitana

• High and Mid parries now work correctly against Noble Assault (Back Punch, Front Punch, Back Kick, Front Kick, Back Kick) • Fixed a rare issue that could cause her War Fans to be misaligned after being knocked off when losing a match as a rollback occurred

Kollector

• Adjusted repel during Throw Escape to eliminate some clipping issues • When an opponent loses a round to Vial Of Sorrow, they will no longer continue to play out some animations • Fixed a rare issue that could cause his Chained Ball or Satchel to be misaligned after being knocked off when losing a match as a rollback occurred

Kotal Kahn

• When an opponent loses a round to God Ray, they will no longer continue to play out some animations • High and Mid parries now work correctly against Xolotl (Towards+Front Kick, Back Kick) • Fixed a visual issue when Kotal was hit by Geras’s Temporal Advantage while transformed during Tecuani Maul & Tecuani Pounce attacks

Kung Lao

• The Great Kung Lao Spiritual Guidance attacks can no longer be parried • High and Mid parries now work correctly against Twin Kicks (Towards+Back Kick) • Fixed a bug where Z Hat would not reset some connect in a row Krushing Blow & Brutality conditions • Mind Of Its Own Brutality from Z Hat once again plays out the full animation

Liu Kang

• Adjusted repel during Throw Escape to eliminate some clipping issues • Fixed a rare issue that could cause his Nunchaku to be misaligned after being knocked off when losing a match as a rollback occurred • (Air) Fireball can now be correctly 2in1 cancelled into from a Jump Attack when playing with Alternate Controls enabled

Noob Saibot

• Adjusted repel during Throw Escape to eliminate some clipping issues • Fixed a rare issue that could cause his Sickle to be misaligned after being knocked off when losing a match as a rollback occurred

Raiden

• When an opponent loses a round to Rolling Thunder, they will no longer continue to play out some animations

Skarlet

• Adjusted repel during Throw Escape to eliminate some clipping issues • When an opponent loses a round to Red Mist or Blood Ritual, they will no longer continue to play out some animations

Sonya Blade

• (Air) Energy Rings can now be correctly 2in1 cancelled into from a Jump Attack when playing with Alternate Controls enabled

Shao Kahn

• High and Mid parries now work correctly against DIE (Front Punch, Back Punch, Throw) and Last Breath (Towards+Front Kick, Back Kick, Throw) • Hammer Poke (Jump Front Punch) & Final Strike (Jump Back Punch) now correctly gain additional damage when Dark Priest Buff is active

Kronika

• When an opponent loses a round to Orb of Confusion, they will no longer continue to play out some animations

May Patch Notes 5

Hello all, Here are the patch notes for today's patch!

General Gameplay Adjustments • Move list corrections • Improvements to AI logic • Fixed several rare online desync causes • Fixed several Brutalities having incorrect requirements or issues with the description • Kombat Kard Match Replays when being played in fast forward will no longer sometimes have visual issues • The game’s version number is now displayed in the Tournament Mode Fighter Select screen • Competitive Mode Variations are now always accessible in Practice Mode under Practice Options P1/P2 Variation as T-I & T-II. • The camera will no longer sometimes improperly follow the characters briefly when a Delayed Getup is used after certain attacks • Practice Mode will no longer become unresponsive when changing a character's variation while the AI Enemy Type was set to Record • All Krushing Blows in Kombo Attack Strings that use the Throw / Front Punch+Front Kick input will now correctly allow either input to be used while Krushing Blow Held Check is on • Fixed a rare issue when winning a round which could cause the character to visually turn around multiple times before playing their End of Round Taunt • Slight adjustment to hit pause visuals when a character blocks an attack • Adjusted throw vulnerable states to remove a 2 frame window when recovering from a block for regular throws and a 1 frame window for special move grabs • Control no longer returns to the player while AI Fighter is active if the winning opponent performs a Mercy • Fixed some high attacks and high throws not meeting the conditions for Uppercut Krushing Blows • You can no longer get the wrong Skin to appear on Fighter Select’s Variation select UI with specific timing • When playing on a guest account you can now enter Kustomize in the Main Menu (I think you could already do this on Switch) • Fixed some rare instances of audio quips playing at incorrect times • Fixed several moves having an incorrect punish window which resulted in a kounter instead of punish • Corrected some Flawless Block attacks having unintended frame data differences when used as a Getup Attack. The following were adjusted to make them function the same. Cassie (Up+Back Punch), Erron Black (Up+Front Kick), Kotal (Up+Back Punch & Up+Front Kick), Kung Lao (Up+Back Punch), Shao Kahn (Up+Back Punch) • Improved mouse support in Notifications, Kustomize, Store, and the Krypt • Fixed an issue with an endless prompt being displayed in Practice when switching AI Options

Krypt • Kronika chests will no longer rarely spawn in an inaccessible location • Fixed a visual issue with Descendant of Apep's belt • Fixed rare issue that could result in the Elder God Puzzle becoming stuck in an unsolvable state • Added a run button hint • Special chests that cost 80,000 and 250,000 coins on initial opening will no longer have that price when refreshed • The Descendant of Apep will no longer sometimes become stuck in the Torture Halls • Fixed a bug that could cause The Armory Door to sometimes be closed • Fixed some rare UI visual issues when a consumable timer runs out • Soul Shrine related to Shinnok’s Amulet had its price decreased, from 10,000 soul to 1,000 souls • Fixed navigation and elevator crashes • Fix the character slowdown issue

Tutorial • Fixed several incorrect Demos in tutorial lessons • Corrected various text issues in tutorial lessons • Added additional tips to the Basic Tutorial • Changed the character in the Kombo Limitations and Pressure Defense Lessons, making some tasks easier to perform • Adjusted some player starting positions in the Grounded Neutral lesson • Fixed an issue that could prevent progression in the Hit Confirming lesson if the player viewed the Demo at specific timing

Towers of Time • Players will no longer be removed from the Tower of Time portal if they expire while being played • Fixed some modifiers’ visual effects appearing during Krushing Blow or Fatal Blow cinematics • Fixed some modifiers having lingering effects in certain rare situations • Changed input to exit the game during a Group Battle • Fatal Blow UI will no longer sometimes not update correctly during Group Battles • Endurance Fights should now award Flawless Victory correctly • Enable fatal blows after player change in group battles

Stage Specific Adjustments • Cyber Lin Kuei Assembly - Fixed issue with Ice Bomb causing opponent to be grounded while visually in the air under certain circumstances

Character Specific Adjustments • Baraka - His Throw Krushing Blow requirements no longer sometimes reset after he escapes an opponent's throw • Baraka - Landing a Back Throw Krushing Blow will no longer allow a Forward Throw Krushing Blow to be done without a failed Throw Escape

• Cassie Cage - Fatal Blow is no longer throw immune during some of its startup frames while still on the ground • Cassie Cage - Flying Glow Kick now requires the correct button to be held when Krushing Blow held check is enabled

• Cetrion - Fixed Getup Attack/Flawless Block Attack Up+2 not being immune to air attacks/throws • Cetrion - Getup Attack/Flawless Block Attack (Up+Front Kick) now has the correct visual effect indicating it is invincible • Cetrion - Tendril Pull will no longer sometimes appear behind Cetrion in certain circumstances • Cetrion - Rock objects are now properly handled when Cetrion is interrupted out of her throws • Cetrion - Fixed unintended sound effects sometimes playing when Cetrion’s throws are escaped • Cetrion - Throws that are escaped no longer count towards the requirement of Splitting Apart Brutality

• D'Vorah - Mother Bug will no longer sometimes changes back to default colors after it has died • D'Vorah - Widow's Kiss when Amplified will no longer leave webbing on the opponent when it is interrupted with specific timing

• Erron Black - Corrected facial animation to opponent when they are hit by his Towards Throw • Erron Black - Adjusted the long wait time after his Fatal Blow hits before both players get control of their characters. Frame data is unchanged.

• Frost - Getup Attack/Flawless Block Attack (Up+Back Punch) is now correctly immune to jumping attacks & throws, deals 5 damage (from 9) and plays the correct visual effect • Frost - Getup Attack/Flawless Block Attack (Up+Front Kick) now plays the correct visual effect • Frost - Cryogenic Crown will no longer sometimes go in the wrong direction after performing a cross-up jump attack • Frost - Fatal Blow is no longer throw immune during some of its startup & active frames

• Geras - Gauntlet of the Ages will no longer retaining its charge level after hitting with Uppercut (Down+Back Punch) or Gauntlet of the Ages Krushing Blows • Geras - Fixed a bug that could cause Body Buster (Towards Back Punch) to sometimes alter the opponents facing • Geras - Fixed bug that allowed Geras to be able to block during some of the recovery frames of Reverse Time

• Jacqui Briggs - Winning a round with a direct impact hit with Grenade Launcher will no longer sometimes result in damage of time continuing into the next round • Jacqui Briggs - Tech-Dome will no longer have lingering visual effects when it is interrupted before it activates • Jacqui Briggs - Fixed some visual issues with Shield Battery Gear item when Jacqui loses a round in certain circumstances and after some Fatal Blows have connected

• Jade - Backward Throw can now award FIRST HIT PROPS!

• Jax - Heat Up mechanic will now work properly after a Mercy is performed • Jax - Heat Missile will no longer auto correct when second heat missile is fired

• Johnny Cage - Fatal Blow is no longer throw immune during some of its startup frames • Johnny Cage - Fatal Blow cinematic is no longer visually obstructed by certain foreground objects

• Kano - Getup Attack/Flawless Block Attack (Up+Back Punch) being able to cancel into Fatal Blow for a brief moment during startup • Kano - Fixed issue with damage over time lingering into next round if last hit is done with Chemical Burn

• Kollector - Fixed (Air) Bag Bomb sometimes missing visual effects when it makes contact with the ground

• Kotal Kahn - Fatal Blow cinematic is no longer visually obstructed by certain foreground objects • Kotal Kahn - Added controller vibration to damage inflicted by Tonatiuh Beam

• Kung Lao - Kung Lao is no longer able to exit the boundary of the arena while teleporting under certain circumstances

• Liu Kang - Dragon Parry is no longer throw immune during some of its recovery frames • Liu Kang - Energy Parry while Dragon Fire is active will no longer caused a parry to trigger erroneously in rare circumstances • Liu Kang - Energy Parry can no longer create multiple projectiles from one single successful parry while Dragon Fire is active • Liu Kang - Fixed an issue with Bicycle Kick visual effects sometimes being misaligned

• Noob - The Shadow Clone can no longer become attached to the opponent when Shadow Tackle is interrupted during certain circumstances • Noob - Fixed a visual issue with the Shadow Clone after the For The Brotherhood (Away+Front Punch, Throw, Back Punch) Krushing Blow cinematic

• Raiden - Lightning Bolt no longer auto corrects when amplified • Raiden - Lightning Storm will no longer sometimes cause issues with the game camera after a practice reset

• Scorpion - Spine Ripper Brutality no longer takes priority over a successful throw escape

• Skarlet - Blood Tentacle is no longer throw immune during some of its startup & active frames

• Sonya - K.A.T. Turret will no longer sometimes disappear when opponent is defeated by K.A.T. Tantrum

• Sub-Zero - Fixed a bug preventing an opponents from being able to Breakaway after being hit by Rising Ice • Sub-Zero - Fixed rare issue that could cause Sub-Zero to become invisible after Frozen Over End of Round Taunt • Sub-Zero - Fixed an issue with Slide Amplify visual effects sometimes being misaligned

• Shao Kahn - Fixed a bug preventing an opponents from being able to Breakaway after being hit by Shoulder Charger Amplify • Shao Kahn - Fixed issue causing D1 and F3 to be set as low parry vulnerable instead of high parry vulnerable • Shao Kahn - Fixed Fatal Blow cinematic being visually obstructed by certain foreground objects

May Patch Notes 4

Hello all, Here are the patch notes for today's patch!

• 60 FPS mode – In PC Features, we have introduced the option to turn on 60 FPS in Menus and during Cinematics (Intros/Victories, Krushing Blows, Fatal Blows, etc) and in Krypt separately. We have set this default to ON for Menus however you have to switch the option to ON for the Krypt, as is only recommended on high end configurations.

• Missing reflections – We have introduced the option to turn on/off reflections.

• Crash fixes for users who have crash on launch issues. We are working on other similar issues, so we will keep updating the game with fixes for users who report their crashes to us. - issues caused by outdated Radeon drivers should no longer occur - game crashing on launch/during gameplay cause by drivers for unusual controllers, should no longer occur - game not launching, issue cause by a fault library file, should no longer occur

• Players frequent disconnects –adjustment that should resolve the issue of frequent disconnects for some users

• Fix to Frost Whirring Drill graphical glitch when TAA is disabled

• Localization updates

• Minor fixes for mouse and controller inputs

• Various balance changes (correction - there were no balance changes in this update. Apologies!)

We are also taking measures that target potential cheaters and cheat engines. Also, as always, please make sure you download and install the latest graphics drivers.

[5/17/19] May Patch Notes 3

Hello all, Here are the patch notes for today's patch!

• Fixed a major source of desyncs that would occur in Group Battles • Fixed a crash in Group Battles that could occur sometimes when pausing and activating modifiers • Fixed an issue that would prevent calling another player for help in a Tag Battle/Group Battle while using the keyboard • NVIDIA Highlights and NVIDIA Ansel are now available to all players with compatible NVIDIA GPUs. NVIDIA Highlights automatically captures key moments, ensuring that your best gaming moments are automatically saved. NVIDIA Ansel is a powerful photo mode that lets you take professional-grade photographs of your games. • Fixed an issue that could cause players to die twice in a row when failing a puzzle in the Krypt • Players will now be prompted to perform a benchmark before starting an online match in Towers of Time • Previously purchased DLC will now be displayed as unavailable in the Store • Several issues with TAA were addressed in a previous patch • Mouse cursor is now displaying correctly while in a menu in the Krypt • Several UI fixes • Several minor mouse/keyboard input fixes

Additionally, on the topic of having the certain parts of the game run with a framerate cap of 30 FPS, we hear you. We’re currently working on providing the option to increase the caps in those areas to 60 FPS. We’ll have more details soon, stay tuned!