[8/13/19] August PC Patch Update
Hello all, Here are the patch notes for today's patch!
General Gameplay Adjustments
• Move list corrections • Improvements to AI logic • Added HDR TV Quality settings (Standard, High End, Professional) to Video Options • Added Variation info to the Pause Menu in Practice Mode • Added a 4 Star Ranking and replaced Damage Ratio with additional matchup information to the Kombat Breakdown after an Online Match or Kombat Kard Kareer Stats • Updated the visuals for the Real Time Frame Data Display in Practice Mode & Kombat Kard Match Replays • Added an additional Brutality victory pose for every character • Improved performance on many brutalities that were causing slowdown to occur • Fixes to visual issues with many brutalities • Added several new Brutalities for players to discover • Added “Dimitri Vegas as Sub-Zero” Skins and Mask to Sub-Zero Kustomizations available free to everyone • Front Punch + Front Kick button macro is now working correctly for all Krushing Blows in Practice Mode when the Easy Krushing Blows option is enabled • When a move that would have triggered a Krushing Blow trades with an invulnerable move on the same frame it will no longer result in neither move colliding • Fixed a rare visual issue with hitsparks during "Finish Him" dizzy state after winning the round with Fatal Blow • Mercy can now be performed using Front Kick + Back Kick button macro input if Button Shortcuts is enabled • Fixed a rare issue where a player could cause a high projectile to visually appear to pass through their character after a knockdown if they pressed and released the down direction at a precise timing and made no further inputs • Adjustment to victim regions after a character has missed a throw attempt • Adjustment to victim regions during many hit reactions • Adjustment to crouching victim regions for all characters except Baraka, Kabal, Kollector, Kotal Kahn, Liu Kang • Fixed an issues that could cause Up + Back Punch Wakeup Attacks & Flawless Block Attacks to sometimes not be invulnerable to a jumping attack that collides just before landing • Adjusted particle buffers to improve performance. • Improved support for ultrawide (21:9) ratio. • P2 can now also access the unlocked Finishers, Intros, Victories, Fatalities, Brutalities, and End of Round Taunts. • Fixed an where audio would continue to play even though settings were set to OFF • Fixed an issue with game being locked to 30 FPS after fast forwarding the AI Battles. • Fixed an issue with Character's skin in variation preview not displaying the one player has selected in Kustomize. • User Interface fixes and adjustments • Input fixes and adjustments.
Kombat League / Online
• Minor online stability improvements • Fixed several rare online desync causes • Improved server Match Results arbitration when disconnects have happened in Ranked and Kombat League matches • Kombat League Point Decay now takes 72+ hours to trigger (up from 48+ hours) • Added a pop up message after Point Decay happens to the Online menu • Quitting from the rematch screen in online matches now requires a confirmation • Shang Tsung’s health will no longer sometimes be adjusted when morphing back after a Soul Steal in a Survivor KOTH match
Krypt • Added more detailed “where to get” information to many items
• Fixed missing audio issues in Krypt • Fixed an issue with Kenshi's blindfold model appearing on the character before picking up the blindfold when playing in 60 FPS mode • Fixed an issue in Krypt with the Hammer swinging upon resuming the game.
Towers of Time
• Johnny Cage Announcer added as a reward for getting into the top 10% of any week of Race Against Time • Added a new reward type (Bonus Character Reward) for Tower completion that awards a random skin, piece of gear, or augment for the character you use to defeat it • The cooldown on some modifiers will now start when it goes away instead of when triggered • Fixed a crash issue when Starting a Match Replay from the Kombat Kard in Towers
Stage Specific Adjustments
• Shaolin Trap Dungeon - Statue Slam is now +9 on hit (down from +38)
Character Specific Adjustments
Baraka
• Baraka - Low Stab (Down + Front Punch) recovery increased by 1 frame • Baraka - Baraka-Serker’s Amplified Krushing Blow Held Check input is now the correct button
Cassie Cage
• Cassie Cage - Now has 950 health (down from 1000) • Cassie Cage - Air Fatal Blow can now be performed with Block + Front Kick + Back Kick button macro while Button Shortcuts Controller Option is enabled • Cassie Cage - Ball Buster has an increased victim region during its active frames • Cassie Cage - Up Glow Kick has 5 less frames of blockstun and can no longer be amplified after being Flawless Blocked • Cassie Cage - Up Glow Kick Amplified when Flawless Blocked has 10 less frames of block Advantage and less pushback • Cassie Cage - Flick Kick (Towards + Back Kick) recovery increased by 3 frames • Cassie Cage - Fixed visual effect issue when Amplified BLB-118 Energy Burst is interrupted • Cassie Cage - Fixed a rare visual effect issue when Dual Wielding is interrupted while it is charged with green energy at specific timing • Cassie Cage - Fixed a rare visual issue with BLB-118 Drone when starting a fatality
Cetrion
• Cetrion - Blaze (Back Punch, Front Punch) had its hit region adjusted • Cetrion - Rising Volcano (Away + Back Kick) recovery decreased by 3 frames • Cetrion - Added ability "Conflux of Elements". This ability will cause a random elemental circle to be summoned when it is activated • Cetrion - Earthquake 2nd attack can now be cancelled by holding up • Cetrion - Shattering Boulder now has a Krushing Blow • Cetrion - Geyser damage has been slightly lowered and now damage occurs timed correctly with the animation's impacts • Cetrion - Bouncing Boulder now recovers 5 frames faster, has 5 frames less blockstun when normally blocked, and 10 frames less blockstun when Flawless Blocked with significantly reduced pushback • Cetrion - Far H2 P0rt & (Air) Far H2 P0rt now has 48 recovery frames (up from 37)
D'Vorah
• D'Vorah - Forward Throw now has a Krushing Blow that triggers when the opponent is infected by Fireflies • D'Vorah - When an opponent throw escapes D'Vorah, any Fireflies attached to the opponent will return to D'Vorah • D'Vorah - Swarm blockstun increased by 10 frames and has significantly increased pushback • D'Vorah - Widow's Kiss can now be slightly delayed, had its amplify input window adjusted, damage increased by 50, and its startup is now 28 frames (was 34), • D'Vorah - Fixed issue with Infested Krushing Blow damage over time potentially lingering into next round if the first hit is the killing blow • D'Vorah - Infested Krushing blow now uses the correct combo damage scaling • D'Vorah - Adjusted hit region of Yellow Jacket (Front Punch, Back Punch) • D'Vorah - Black Widow (Front Punch, Back Punch, Front Punch) has 3 less hit, block, & miss recovery frames • D'Vorah - Bug Bash (Towards + Front Punch) now has 12 startup frames (down from 15) • D'Vorah - Assassin Bug (Back Punch, Front Punch) hitstun increased by 7 frames • D'Vorah - Killer Strike (Towards + Back Punch) startup is now 19 frames (was 20), hit advantage increased by 6 frames • D'Vorah - Siafu (Towards + Back Punch, Back Punch) startup is now 16 frames (was 15), cancel frame occurs 2 frames later, recovers 3 frames faster, and had its hit region adjusted • D'Vorah - Recluse (Towards + Back Punch, Back Punch, Up + Front Punch + Front Kick) startup is now 18 frames (was 21), recovery increased on block/miss by 2 frames, hit region adjusted • D'Vorah - Tsetse (Towards + Back Punch, Back Punch, Down + Front Punch + Front Kick) recovers 4 frames faster on block/miss, pushback increased, hit region adjusted • D'Vorah - Bugging Out (Towards + Back Punch, Back Punch, Back Kick) startup is now 24 frames (was 12), blockstun increased by 10 frames with increased pushback, range adjusted • D'Vorah - Recluse, Tsetse, and Bugging Out can be performed after Siafu misses • D'Vorah - Fixed a bug allowing Recluse and Tsetse to be able to be cancelled into special moves when blocked • D'Vorah - Larva Tarsus (Front Kick) damage increased to 70 (was 50), recovery decreased by 2 frames, blockstun increased by 5 frames with increased pushback, and had its hit region adjusted • D'Vorah - Killer Bee (Away + Front Kick, Back Kick) has 1 more active frame, recovers 1 slower on block, recovers 11 frames faster on hit • D'Vorah - Killer Bee can now be performed after Ovi Posi Poke (Away + Front Kick) misses • D'Vorah - Spinning Web (Away + Back Kick) recovery decreased by 3 frames, blockstun increased by 5 frames • D'Vorah - Low Tarsus Strike (Down + Front Kick) recovery decreased by 3 frames, hitstun increased by 9 frames and hit reaction changed • D'Vorah - Slight Sting (Down + Back Kick) recovery decreased by 2 frames • D'Vorah - Fixed issue with (Air) Time Ticking Bug lingering after cinematics
Erron Black
• Erron Black - Fatal Blow startup is now 18 frames (was 10) • Erron Black - Scud Shot recovery increased by 5 frames • Erron Black - Scud Shot Amplified blockstun decreased by 5 frames and projectile travel speed has been slightly reduced • Erron Black - Rattle Snake Slide Amplified now has 3 more frames of recovery • Erron Black - Slightly reduced hit region size of the acid pool created by Zatarrean Spit / Rattle Snake Slide Amplified • Erron Black - Boot Drop Amplified now cannot hit airborne opponents • Erron Black - Exiting Locked and Loaded stance directly after an attack now requires the player to hold up • Erron Black - "Rising Stock" attack while in Locked and Loaded stance is now a default move. Cancelling the recovery of "Rising Stock" by leaving Locked and Loaded stance still requires "Enhanced Locked and Loaded" ability. • Erron Black - Locked and Loaded Unload will no longer face the opponent after the first shot • Erron Black - Dusty Knuckles (Down + Front Punch) recovery on hit increased by 5 frames, recovery on block/miss increased by 1 frame, hitstun increased by 6 frames • Erron Black - Low Boot (Down + Front kick) recovery increased by 1 frame, hitstun increased by 4 frames
Frost
• Frost - Headbutt (Away + Front Punch) startup is now 11 frames (was 16), recovers 8 frames faster • Frost - Freezer Burn (Away + Front Punch, Back Punch) recovers 13 frames faster • Frost - Blizzard (Away + Front Punch, Back Punch, Front Punch) is now a high, has 5 less frames of blockstun, reduced pushback, and had its hit region adjusted • Frost - Frigid Palm (Down + Front Punch) startup is now 8 frames (was 9), recovery on hit increased by 1 frame, recovery on block/miss reduced by 2 frames, and hitstun increased by 5 frames • Frost - Chest Cold (Down + Front Kick) recovery on block reduced by 2 frames, recovery on miss increased by 1 frame, hitstun increased by 1 frame, and had its hit region adjusted • Frost - Microburst recovers 2 frames faster, and recovers significantly faster if the 2nd attack misses • Frost - Cryogenic Crown’s explosion had its hit region increased • Frost - Glacier Calving recovers 5 frames faster, and shield duration is 2 seconds (from 1.5 seconds) • Frost - Glacier Calving amplified recovers 1 frame faster and shield duration is 3 seconds (from 2 seconds) • Frost - Fixed issue that allowed Frosted Uppercut (Down + Back Punch) to be cancelled into Fatal Blow on the first active frame
Geras
• Geras - Xuid & Guid (Towards + Front Punch, Front Punch + Front Kick, Back Kick) Krushing Blow requirement has been changed to: "Triggers if the opponent is NEAR the wall when hit." • Geras - Quick Sand Krushing Blow requirement has been changed to: "Triggers if this ATTACK has missed TWICE in a row." • Geras - Quick Sand can no longer be performed while opponent is stunned by Temporal Advantage • Geras - Gauntlet of the Ages Krushing Blow now has 4 more frames of recovery • Geras - Without End (Front Punch, Front Punch, Front Punch) startup is now 21 frames (was 17) • Geras - Knee Bash (Down + Front Punch) recovers 3 frames slower on hit, 1 frame slower on block/miss, and has 1 more frame of hitstun • Geras - Fixed rare issue with Shoulder Charge (Towards + Front Punch) collision being offset after hitting a cross up body splash • Geras - Fixed a bug that when winning a round with the first hit of Quick Sand, there could be a few frames of projectile immunity in the next round • Geras - Fixed issue with Sand Trap which allowed players with Krushing Blow Held Check ON to store the Krushing Blow for future use if they hit an opponent blocking high • Geras - Added FX to one of his idle animations
Jacqui Briggs
• Jacqui Briggs - Now has 950 health points (down from 1000) • Jacqui Briggs - Grease Kick damage decreased by 10 • Jacqui Briggs - Grease Kick Amplified damage decreased by 10 • Jacqui Briggs - Lethal Clinch - Spear Elbow Drop does 10 less damage • Jacqui Briggs - Lethal Clinch - Double Spear Knee hit advantage is now 13 (down from was 50) • Jacqui Briggs - Mix Up (Away + Back Kick) second hit blockstun increased by 5 frames • Jacqui Briggs - Mix Up first hit can now be cancelled on miss if "Cybernetic Override" is equipped • Jacqui Briggs - All For One (Towards + Front Kick, Front Punch, Back Kick) now has airborne frames that match the animation • Jacqui Briggs - Bionic Dash has 1 more active frame and recovers 3 frames faster on miss • Jacqui Briggs - Up Prototype Rocket and Amplified Up Prototype Rocket had their hit regions adjusted • Jacqui Briggs - Up Grenade Launcher Amplified had its hit region adjusted, starts 1 frame faster, recovers 1 frame faster, has increased combo damage scaling and when hitting an opponent out of the air will cause a lower gravity reaction • Jacqui Briggs - Tech-Dome now lasts 7 seconds (down from 10), activates 1 frame faster and recovers 4 frames faster • Jacqui Briggs - Fixed bug that causes Tech-Dome to not provide the benefit to Jacqui for the full duration of the dome if she never leaves it • Jacqui Briggs - "Arm Break" and "Leg Break" damage is lowered to 100 (down from 140) • Jacqui Briggs - Fixed a bug allowing Snake Eater (Back Punch, Back Punch, Back Kick) to be cancelled out of at a late recovery frame
Jade
• Jade - While performing Pole Vault run, Jade can now perform a special version of Blazing Nitro Kick or activate Fatal Blow • Jade - Pole Vault damage slightly increased, recovers 1 frame faster and had its hit region adjusted • Jade - Pole Vault Amplified damage increased by 10, starts up 1 frame faster, recovers 1 frame faster, and has 1 more active frame • Jade - "Amplify Blazing Nitro Kick" ability has 5 more blockstun with more pushback • Jade - Edenian Spark is now correctly considered a low projectile • Jade - Fixed issue with "Divine Forces" ability causing it to briefly ignore physical attacks when Amplified • Jade - Fixed issue with Hop Attacks and Temptation not being counted in the Blazing Nitro Kick Krushing Blow requirement
Jax
• Jax - reduced the maximum time allowed between hits during Gotcha Grab
Johnny Cage
• Johnny Cage - Throwing Shade Krushing Blow now does 90 damage (from 170) and causes a true stun • Johnny Cage - Almost Famous (Front Kick, Back Kick) has 4 more frames of hit advantage
Kano
• Kano - Black Dragon Ball powered up by Vege-Mighty starts up in 10 frames (was 12), has 1 more active frame, has 20 more frames of blockstun and 1 more frame of recovery • Kano - Black Dragon Ball powered up by Vege-Mighty when directed upward does 20 more damage and the input has more leniency • Kano - Molotov Cocktail starts up 2 frames faster, and recovers 5 frames faster • Kano - Chemical Burn damage increased by 20, startup is now 12 frames (was 14), recovers 1 frame faster, hitstun increased by 13 frames, blockstun increased by 5 frames, and had its hit region adjusted • Kano - Chemical Burn Amplified damage increased by 20, startup reduced by 8 frames, recovery reduced by 7 frames, blockstun increased by 10 frames, pushback increased, and had its hit region adjusted • Kano - Chemical Burn Amplified can now be done as a close version, which will cause a Molotov Cocktail flame DOT • Kano - Low Hinge (Down + Front Kick) startup is now 9 frames (was 10) and recovers 2 frames faster on block • Kano - Fixed issue with Fatal Blow switching side when it hits airborne opponents at certain heights
Kitana
• Kitana - Edenian Razors now has 2 different ranges, is now a mid, has decreased pushback, has increased hitstun, had its hit region adjusted, and slightly adjusted startup, active and recovery frames depending on when the button is released • Kitana - Royal Protection startup is now 5 frames (was 10), has 5 more active frames, and recovery has been reduced by 3 frames • Kitana - Royal Protection buff duration is now 6 seconds (was 3 seconds), the damage buff on successful parry was reduced to 33% (was 50%) • Kitana - Half-Blood Stance Gutted Krushing Blow recovery has been reduced • Kitana - Half-Blood Stance Dive Kick now enters a ducking state on the 5th frame of the attack while lowering to the ground • Kitana - Square Wave and (Air) Square Wave now do 80 damage (was 60) • Kitana - Fixed issue with (Air) Square Wave that could allow for an OTG attack to occur
Kollector
• Kollector - Vial of Sorrow now does 15 damage per tick (was 20), duration is now 4 seconds (was 2 seconds), and had its hit region adjusted • Kollector - Bag Bomb explosion when connecting with Vial of Sorrow flames has increased combo damage scaling and had its hit region adjusted • Kollector - Demonic Mace startup is now 29 frames (was 34), now has 3 levels of charge that causes increased blockstun the longer it is held • Kollector - Up Demonic Mace now has 3 levels of charge that causes increased blockstun the longer it is held • Kollector - Damned Bola hit region reduced outside of a combo and while opponent is in a combo the hit region is increased • Kollector - Blood Money (Front Punch, Front Kick) has 1 more active frame, 1 less frame of recovery on miss, and had its hit region adjusted • Kollector - Mine Mine Mine (Back Punch, Front Punch + Front Kick) has more combo damage scaling and can now be cancelled into Fatal Blow • Kollector - Greed (Away + Back Punch, Front Kick, Front Kick) and had its hit region adjusted • Kollector - Take It All (Front Kick, Back Punch) Krushing Blow recovery adjusted • Kollector - Death Spin (Away + Front Kick) had its hit region adjusted • Kollector - Korrupted Kick (Towards + Front Kick) can now be cancelled on normal block/miss • Kollector - Paid In Full (Towards + Front Kick, Front Punch) startup is now 13 frames (was 12), recovers 3 frames slower on miss, hit reaction when connecting with an airborne opponent changed, 10 more frames of blockstun with increased pushback, and had its hit region adjusted • Kollector - With Interest (Towards + Front Kick, Front Punch, Back Punch) hit reaction when connecting with an airborne opponent changed, and has 10 more frames of blockstun with increased pushback • Kollector - Take and Deny (Towards + Front Kick, Front Punch, Back Punch, Front Kick) has 2 more active frames, 10 more frames of blockstun with increased pushback, recovers 2 frames slower on miss, and had its hit region adjusted • Kollector - Tax Burden (Back Kick) cancel frame is 1 frame later, recovery reduced by 6 frames on hit/block, blockstun decreased by 5 frames, and had its hit region adjusted • Kollector - No Collateral (Back Kick, Back Kick) startup is now 23 frames (was 26), hit reaction when connecting with an airbo