Mount & Blade: Warband — Viking Conquest 2.063

Viking Conquest 2.063

Added 2
  • Defecting lords yield intel on their old faction when accepted by the player
  • Add a tracker for the last faction to properly distinguish that from the original faction
Changed 8
  • Make adventurers default faction for lords of defeated factions released from prison to avoid backdoor to zombie kingdoms
  • Include non-companion lords in appropriate adventurer behavior
  • Use a defection process to place adventurer lords of defeated factions in new factions
  • Distinguish unconfirmed defectors to player and limit their spawn in the player's court
  • For initiating defections, use the same function that counts disgruntled lords
  • Make liege relation more of a consideration for defection
  • Redo caravan design to raise the cap to a level appropriate for when only two factions left
  • Balance relation impacts of enfoefment
Fixed 10
  • Restore some story NPC heights
  • Another attempt to init tourney practice right
  • Keep those killed in the holmgang dead
  • Have script_change_troop_faction handle non-kingdom faction properly
  • Defecting lords do not defect immediately when rejected by player at the player's court
  • Prohibit defections to factions from which lord will immediately defect

Viking Conquest 2.063 is live! Server admins and modders can access the latest files on our website (https://www.taleworlds.com/en/Games/VikingConquest).

PATCH NOTES (2.063)

  • Restore some story NPC heights

  • Another attempt to init tourney practice right

  • Keep those killed in the holmgang dead

  • Make adventurers default faction for lords of defeated factions released from prison to avoid backdoor to zombie kingdoms

  • Include non-companion lords in appropriate adventurer behavior

  • Have script_change_troop_faction handle non-kingdom faction properly

  • Use a defection process to place adventurer lords of defeated factions in new factions

  • Distinguish unconfirmed defectors to player and limit their spawn in the player's court

  • Defecting lords yield intel on their old faction when accepted by the player

  • Defecting lords do not defect immediately when rejected by player at the player's court

  • Add a tracker for the last faction to properly distinguish that from the original faction

  • For initiating defections, use the same function that counts disgruntled lords

  • Make liege relation more of a consideration for defection

  • Prohibit defections to factions from which lord will immediately defect

  • Lords that have nowhere to defect are removed from the game

  • Use script_indict_lord_for_treason for quest incriminate loyal commander

  • Redo caravan design to raise the cap to a level appropriate for when only two factions left

  • Prevent escaped defeated faction lords from forming parties until recruited into a new kingdom

  • Balance relation impacts of enfoefment

  • Corrections in Spanish and German localization files

View original

Upgraded? How did it go?

Discussion