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No Rest for the Wicked

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From Moon Studios, the award-winning creators of Ori and the Blind Forest and Ori and the Will of the Wisps, comes No Rest for…

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Changelog

No Rest for the Wicked: 1.0 Launch Month Revealed ❤︎⁠

Added
  • Introduce 60+ hours of new content including new areas, bosses, enemies, and a horde mode
  • Add 15+ hand-crafted regions to explore with secrets and intricate pathways
  • Include final story arc with cinematic scenes and conclusion to the narrative
  • Implement endgame content and challenging activities for dedicated players
  • Add persistent multiplayer in free private realms where the world evolves offline
  • Introduce full crossplay and cross-save between PC and console at launch
  • Add exclusive Founders Pack rewards including Spirit Cavern hideout, Sayer's Vow sword, Founder's Tag, and access to test realms for Early Access purchasers before July 10th, 2026
Changed
  • Completely reimagine the class system with new progression mechanics allowing deep customization of warrior playstyles
  • Increase gameplay flexibility so two players using the same weapon play nothing alike

**Watch the Announcement trailer here: ****

The Journey Beyond Early Access**** **

Two years ago, we launched No Rest for the Wicked into Early Access with a simple goal:

Build the souls-like action RPG we always wanted to play, not a clone but something more raw, tactile and alive. Since then, over 1.8 million players helped us shape Wicked into something far bigger than we ever imagined.

And now, we are thrilled to announce that the wait for the full 1.0 release is nearly over!!!

**Official 1.0 Launch: October, 2026

**This October, No Rest for the Wicked leaves Early Access behind and launches in full on PC and PlayStation 5.

Launch Details by Platform

[table equalcells="1" colwidth=","]

Platform

Release Date

PC (Steam)

October 2026

PlayStation 5

October 2026

Xbox Series X|S

TBD

Nintendo Switch 2

TBD

** What to Expect in Version 1.0 **

The full 1.0 release is a massive expansion of the core experience, offering around a hundred hours of content for both solo players and multiplayer lovers. It introduces staggering 60+ hours of new content, a new horde mode, new powerful weapons, bosses and enemies, new areas and a completely reimagined class system.

  • Sprawling New Areas: Explore the full game's 15+ hand-crafted regions filled with secrets, terrifying bosses, and intricate pathways.

  • Increased gameplay flexibility and Deep Progression: An all-new class and progression system allows you to fine-tune your Cerim warrior to your exact playstyle - Two players using the exact same weapon will play nothing alike. This flexibility is a design philosophy we have fought hard for.

  • Persistent Multiplayer: Share your journey in free private realms where the world evolves even when you are offline.

  • Final Story Arc: Politics. Revenge. Passion. The ending you have been theorizing about since 2024, including tons of hand crafted cinematic scenes will be part of 1.0 and it is worth every hour you have put into the Sacra.

  • Endgame Content & Replayability: Test your skills in challenging new endgame activities designed for the most dedicated warriors.

  • Crossplay & Cross-save: Full Crossplay and Cross-Save between PC and Console at launch!

**All New Early Access Founders Pack

**The journey to 1.0 would not have been possible without the incredible support of our Early Access community.

As a thank you to everyone who joins us before July 10th, 2026, all purchases made during Early Access will be upgraded to the exclusive Founders Pack at no additional cost.

These rewards will become available when Version 1.0 launches:

  • **Spirit Cavern : **Moon Studios' legacy now lives inside No Rest for the Wicked. Founders will receive access to an exclusive hand-crafted hideout that bridges worlds and serves as a unique home within Isola Sacra.

  • **Sayer's Vow: **A one of a kind, mysterious sword that was once lost to time and can only be obtained by Founders.

  • **Founder's Tag: **Upgrade to a Founder's tag with a special frame and font, that boasts that you were part of Wicked's journey before 1.0.

  • Founders Test Realm: Founders will gain access to beta tests, giving them an opportunity to help shape future updates before they arrive for everyone else, including before and after launch.

** Purchase No Rest for the Wicked before July 10th, 2026, and your place in the founding era of Wicked will be remembered forever.

**** **PlayStation 5 users will receive the Early Access Founder's Pack rewards by pre-ordering the game any time between the start of pre-orders and launch day.

We can't wait to see you in Sacra! ♥️

Team Moon Studios

Early Access Patch Notes - Together Hotfix 9

Fixed
  • Restored characters and realms for players who experienced rollbacks, though duplicates will be present and require manual deletion
  • Fixed the data issue that caused characters to roll back to level 1, with a restore tool provided for manual recovery

🛠️ Early Access Patch Notes - Together Hotfix 9

Hey folks,

There were a few people affected by save rollbacks from prior changes. We’re including fixes that will address the two cases that were found to restore players’ saves that got rolled back.

  • The first case is for players that had varying levels of rollbacks to realms and characters (mostly for those who had missing realms that got fixed with the server maintenance). If you had this issue, you should now have your characters and realms back to where they were originally, however you will also have duplicate characters and realms from the restore.

  • If you had this issue please review the duplicate realms and characters and delete the ones you don’t want to keep

  • The second case is for players who had characters that rolled back to level 1. The data that caused this issue to occur has been fixed, but it does require a few manual steps to restore your character:

  • Download our Moon Restore Tool here: https://drive.google.com/file/d/1K8GtIaSjKb_gZPB5CZpdRNs3BNoXt_24/view?usp=drive_link

  • Launch the game.

  • Go to %USERPROFILE%\AppData\LocalLow\Moon Studios\NoRestForTheWicked\DataStore.

  • Before doing anything else, copy the DataStore folder to another location as a backup in case you need to revert changes.

  • Extract MoonRestoreTool.zip in any folder.

  • Double click MoonRestoreTool.exe.

  • You will see a list of all your current characters and also the ones you played in the previous build, along with their level. Characters that are detected as being rolled back will be shown with a red tag [ROLLED BACK].

  • Type 1 to toggle between displaying all characters or just the ones that have been rolled back.

  • Type 2 to restore all characters that got rolled back to their original state (whatever was there prior to the rollback). Alternatively, type 3 to restore just a single character. The list will update accordingly after any changes are made.

  • Optionally, type 3 to undo one of the previously restored characters (the ones shown with a green tag ), if something goes wrong.

  • DO NOT try to load into any realms after this step.

  • Relaunch the game and confirm the characters are restored, and you are free to start playing.

Early Access Patch Notes - Together Hotfix 8

🛠️ Early Access Patch Notes - Together Hotfix 8

Hey folks,

This update brings performance improvements, combat tuning, and a round of fixes shaped by player feedback. Before we head down the final stretch toward 1.0 launch, we wanted to get this into your hands.

Regarding the issue that hit certain users causing their realms to become hidden – we had already deployed a partial fix to prevent this issue from happening again but now, with the maintenance period before this hotfix, we’ve also fixed all accounts that had hidden realms as well (also yes the servers are back up!).

If you have any concerns/suggestions or are looking for players to play co-op with, please head over to No Rest for the Wicked official Discord or official Forums, we are all ears.

**🛠️ Performance: **

  • Added pool pruning to clear pools in Main Menu and improve performance on subsequent sessions

  • Fixed certain pooling leaks

🛠️ Quality of Life:

  • SFX adjustments for rune swapping

  • Rune swapping now supports unique weapons as well (you still cannot destroy runes/place new runes in unique weapons)

  • Improved Ilaria’s Stamina runes’ animations if they are used in Bows

  • Further improvements to the Realm Diary feature

  • Added SFX to the Callouts in the gesture menu

  • Improved parry & critical hit VFX

🛠️ Duels:

  • Players are now able to be backstabbed in duels

  • Poise-break lasts slightly longer in duels

  • Added a poise meter for each player during duels

🛠️ Balance:

Thorns has been rebalanced to allow for more interesting combat/builds. Prior to the rebalance, late game Thorns/Damage on Damage Taken/Damage on Block scaled to the point of allowing enemies to die without needing to actually fight them.

  • Thorns Reworked

  • Damage is now calculated based on the damage received, instead of the enemy level

  • Added slight diminishing returns curve on stacking thorns

  • Backstabs and ranged/spell attacks no longer trigger Thorns

  • Thistle Ring damage has been reduced to be more in line with the changes to Thorns

  • Snake Ring damage has been reduced to be more in line with the changes to Thorns

  • Failed Parry cooldown increased from 0.1s to 0.3s

  • Reduced the amount of Gloam enemies that spawn in Arena E1 in multiplayer

🛠️ Localization

  • Further Improvements to localization for various languages

  • Fixed invisible text in some languages

🛠️ Bug Fixes

  • Fixed being able to get infinite stats if the player had three separate enchantment power gems in the same item

  • Fixed getting stuck in the Whisper Upgrade menu

  • Fixed Finley’s spawn time being based on UTC, regardless of players’ actual local timezone

  • Fixed Bloodbound Torment having invisible plague effects that were still active after killing the boss

  • Fixed refineries’ slots showing your inventory items as placed inside

  • Fixed being able to respawn during multi-stage boss fights, which caused multiple issues, including not being able to re-join the fight

  • Fixed Render Scale slider when using FSR and DLSS

  • Fixed not being able to teleport to the Mountain Gate whisper after reaching it during Faith and Flame

  • Fixed Proud Lance not being correctly affected by diminishing returns & being able to take players past 100% damage reduction

  • Fixed Echo Knight instantly dying if he teleports through the Riven Twins’ arena wall during his second phase

  • Fixed players getting put in boss fights if their character was in the boss arena, then joined the realm after Of Rats and Raiders was set to spawn the boss

  • Fixed houses’ Comfort buff bringing players above their max health threshold when re-joining a realm, while they had Max Health decreased enchantments active

  • Fixed players being stuck if they talked to Speaker Termina

  • Fixed being able to access the eastern Sacrament expansion by falling from Nameless pass

  • Fixed being able to access an out-of-bounds area in Sacrament by climbing up the dummy by the entrance of Nameless Pass

  • Fixed not being able to “contribute all” to a Danos Project if the first resource was fully contributed

  • Fixed dead players’ character model re-appearing & A-posing if their resurrection was left at 98/99%

  • Fixed housing items incorrectly displaying a level range that it can be crafted between

  • Fixed Torn Retchers spitting enemies out with the wrong orientation

  • Fixed Torn Retchers not having the correct death effect when dying while frozen

  • Fixed a shiny being visible, but not being able to be looted on The Shallows tower bridge

  • Fixed the ship captain floating slightly in the air upon making a new realm

  • Fixed duels not ending when entering housing interiors mid-duel

  • Fixed rings showing up in the Infusion & Enchantment screens

  • Fixed Comfort System status being hidden in certain languages

  • Fixed Builder’s Workbench not showing as craftable on Basic Workbench

  • Fixed Darak being frozen for the full freeze duration during phase 1, even when he was killed

  • Fixed traps respawning in Crucible if players walked far enough away from them

  • Fixed being able to interact with Fillmore before all bandits are dead in Multiplayer

  • Fixed players starting to sidle when interacting with House Management at The Knot

  • Fixed the burn option at bonfires stating that you cannot start a pestilence outbreak if you had previously had the burn option highlighted in a zone where the pestilence outbreak was cleared

  • Fixed The Spread of the Plague tutorial not having an image within the tutorial panel

  • Fixed being able to hear the Brinerot Vault gate SFX while very far away

  • Fixed portrait positioning on wide screen with aspect ratio constrain turned on

  • Fixed the pestilence outbreak meter still showing when switching realms

  • Fixed the comfort system top-right HUD element not appearing in some languages

  • Fixed Orban Glades de-loading while in some parts of Mariner’s Keep

  • Fixed Lara & Reed’s house in Lowland Meadows showing “Missing Localization” as the zone name

  • Fixed all previous chat messages staying the same language upon switching languages

  • Fixed the Crucible reward room text for returning to the Atrium being offset

  • Fixed automatically standing up when knocked down while wielding certain weapon types, but then returning to the knocked down animation afterwards

  • Fixed Gordon not being present on top of the old bridge while The Shallows is plagued

  • Fixed the icons under crafting requirements clipping into each other

No Rest for the Wicked Together Patch Notes - Patch 1

🛠️ Early Access Patch Notes - Together Patch 1

Hey folks,

This update comes straight from community feedback:

PvP Duels, Text Chat, Callouts, Realm Diary, the Comfort System.

This one’s yours.

Before we head down the final stretch toward launch, we wanted to get this into your hands. Early Access only works if we listen - and we are.

Go duel your friends. Decorate your home. Show us what you’ve got!

No Rest for the Wicked is evolving into an even deeper, more skill-driven experience - and this is just the beginning.

And don’t forget: No Rest for the Wicked is 30% off on Steam. Bring your friends. Let’s go!!!

🛠️ Performance:

  • Performance pass on VFX graphs batching/instancing

  • Fixed pooling issues for Caretaker Wolf Summon and Winged Brood sludge pool

  • Expanded gib pieces pool count

  • Null utility runes in pool when going back to main menu

🛠️ Quality of Life:

  • Rune Menu Update

  • Rune Menu at Eleanor now allows you to swap the slots of runes!

  • Gestures Radial Wheel Update

  • Gestures can now be quickly selected by holding the binding, selecting a gesture and letting go – including in quick succession!

  • All new visuals for the Gesture Wheel and callouts

  • Added some additional contextual text for inviting others to realms on the invite screen

  • Updated the loading screen to include the realm name & the character name & level that is currently being used

  • Added UI aspect ratio options, allowing players to constrain the interface to different aspect ratios while playing on ultrawide displays

🐟 Multiplayer:

  • PvP Duels

  • Challenge your friends to a DUEL!

  • You can find this option by interacting with them, the same interaction used to find the trade menu.

  • Duels can be started anywhere in Isola Sacra. Find an interesting location and throw down the gauntlet, maybe include traps/hazards/enemies to add a challenge to your duels!

  • The loser is decided when their health reaches zero or one player leaves the bounds. Once the duel is over, your health is restored and no durability is lost.

  • Realm Diary

  • Your realm is now your story. Events from your adventures are marked 'major event' and 'minor event' and can be viewed in your Realm Screen.

  • Read through the Realm Diary to check up on what other players have been doing in the realm while you were away.

  • Text Chat

  • Send messages with fellow realm citizens via the new Text chat.

  • All messages sent will also appear as a chat bubble above your character to other nearby realm inhabitants.

  • All Realm Diary entries will also show up in the Text Chat, so that important events can be seen immediately without accessing the Realm Diary.

  • Callouts

  • Use Callouts via the Gesture menu to quickly make a request, or give information to fellow realm inhabitants.

  • Callouts will appear as a chat bubble above your character for other realm inhabitants, and also in the Text Chat.

🛠️ Systems:

  • Comfort System

  • Increase your Comfort level to gain various benefits when you sleep in your bed by placing housing items in your home.

  • Higher-quality housing items will give higher levels of comfort.

  • You get bonus comfort points by placing varied items in your home.

  • A higher comfort level will grant you increased and additional benefits when you sleep:

  • Bare (Required Comfort 0)

  • 30 mins

  • +20 Max Health

  • Basic (Required Comfort 25)

  • 40 mins

  • +30 Max Health, +5 Max Stamina

  • Comfortable (Required Comfort 50)

  • 50 mins

  • +40 Max Health, +5 Max Stamina, +20 Max Focus

  • Cozy (Required Comfort 100)

  • 60 mins

  • +50 Max Health, +10 Max Stamina, +25 Max Focus

  • Luxurious (Required Comfort 150)

  • 75 mins

  • +60 Max Health, +10 Max Stamina, +35 Max Focus

  • Opulent (Required Comfort 250)

  • 90 mins

  • +70 Max Health, +15 Max Stamina, +50 Max Focus

🛠️ Balance:

These changes focus on reducing extreme outliers, improving build diversity, and making combat interactions more consistent across the board.

  • Facets

  • Rebalanced various facets based on player feedback.

  • Enchantments

  • Rebalanced various enchantments to reduce extreme scaling and improve build diversity.

  • Rings

  • Adjusted ring enchantments to create clearer build identities and reduce extreme outliers.

  • Vials

  • Vials of Defense now grant +10 Poise at all tiers

  • Adjusted vial scaling to better align survivability and resource gain across tiers.

  • Bows Rework

  • Reworked bow behavior to create more intentional positioning and skill-based ranged combat.

  • Bows deal full damage within a certain range, but gradually lose effectiveness at longer distances

  • Introduced projectile gravity for bows

  • Arrows now curve downward toward the end of their range instead of traveling in a perfectly straight line

  • Updated damage reduction scaling to prevent extreme stacking while preserving strong defensive builds.

  • Updated shock behavior to prevent unintended multi-hit stacking in a single action.

  • Slightly increased endgame enemy HP to better support long-term build progression and combat pacing.

  • Adjusted Lifesteal scaling to better align with overall combat pacing

  • Slightly reduced the damage of the Multishot rune to bring it in line with other options

  • Increased Skyfall Shot rune Focus cost to 100 to better match its power

  • Increased Arrowstorm rune’s area and damage radius

  • Increased stamina cost for Siren’s Call and Pale Ash run attacks due to their invulnerability frames

🛠️ Bug Fixes

  • Fixed unlocks getting relocked (such as Utility runes and Plague Ichor unlocks) if certain item limits are reached

  • Fixed fog of war not resetting on small areas within zones which resulted in some enemies/resources never respawning

  • Fixed zones being unable to have Pestilence Outbreaks naturally over time

  • Fixed enemies disappearing on death

  • Fixed hard lock not enabling if moving the right analog stick

  • Fixed Echo Knight’s plagued projectiles sometimes being invisible

  • Fixed players being unable to progress to the crucible reward room if they died at the same time as Echo Knight

  • Fixed enemies very rarely dealing multiple damage instances instead of 1

  • Fixed elemental gems still granting enchantment power in items, even if you had other elemental gems in gear

  • Fixed thorns being able to give health back if you have Lifesteal

  • Fixed the Execute infected low health enemies on damage dealt enchantment not counting as a kill

  • Fixed Death’s Spite echo dealing 1 explosion damage

  • Fixed offhand items losing durability on death while wielding a bow

  • Fixed being able to get a Gather and Give challenge, which required an item that wasn’t available in the game

  • Fixed being unable to progress dialog when the input for it was rebound to other bindings

  • Fixed Skyfall Shot being unable to give health if you have Lifesteal

  • Fixed Plague Smite being unable to give health if you have Lifesteal

  • Fixed Nith Grovebinders’ 2nd & 4th attacks often not hitting certain enemy hitboxes

  • Fixed being unable to slot Ilaria’s stamina-based runes into Bows

  • Fixed Ground Slam rune’s hitbox being too big

  • Fixed Fetid Club’s charged attack hitbox being extremely large

  • Fixed bow model coming away from character during Firefall rune

  • Fixed Hunter’s Mark buff disappearing when player unequipped a quiver

  • Fixed barrier getting removed when changing the quick-use item

  • Fixed bosses being able to drop multiple of the same unique item

  • Fixed the lava geysers in Nameless Pass during Faith & Flame not dealing any initial damage and only applying fire buildup

  • Fixed the Primus Bainbridge cutscene post-deserters pulling other plays into it, even when they weren’t nearby

  • Fixed arrows that are embedded in players showing during cutscenes

  • Fixed discovery tutorials showing up as an additional side tutorial again

  • Fixed friendly map markers disappearing if a player leaves the session and re-joins

  • Fixed the Scribe Table’s use prompt not being localized

  • Fixed issues with Ultrawide aspect ratios not working correctly

  • Fixed rune input overlapping with run input & consuming stamina if held

  • Removed food recipe loading screen hint

  • Fixed grammar errors of multiple loading screen hints

  • Fixed Torn Grubhosts exploding multiple times when the received damage at the same time via Thorns or other enchantments

  • Fixed being able to hear other players change crucible chambers while outside of the crucible

  • Fixed multiple colliders & lighting in areas & cinematics

  • Fixed an issue with multiple areas where you could see out of world if you were at certain angles/distances due to recent updates to performance

  • Fixed being able to climb trees & get out of bounds in Marin Woods

  • Fixed being able to climb Balak Taw nest platforms and get out of world

  • Fixed being able to climb rocks above lumber mill and get out of bounds areas in Lowland Meadows

  • Fixed being able to get into the hunter’s camp elevator too early by jumping into it from the cliff above

  • Fixed a dog’s patrol path post Faith and Flame, to stop it walking into a barricade

  • Fixed being able to get completely stuck by jumping behind one of the wooden posts near the Mountain Gate in Nameless Pass

  • Fixed being able to get stuck behind a tree in Orban Glades

  • Fixed being able to get stuck in falling animation and then stuck outside The Knot house

  • Fixed being able to get stuck in falling animation behind Gordon’s Pantry

  • Fixed being able to get stuck in the rocks by jumping from The Rookery

No Rest for the Wicked Together - Patch 1

Patch 1 update for No Rest for the Wicked Together arrives March 18. This update comes straight from community feedback. You asked for these features, and we made sure to get them into Wicked <3

Duel Mode - for the first time in Wicked, you can challenge another player to a Duel.

Comfort System - cozy up your home for serious buffs.

Realm Diary - keep tabs on your realm with the new Realm Diary.

Text Chat - Finally... finally, chat or use quick callouts with your co-op crew in-game! Watch the official highlight trailer below ↓ And, you can now grab the game on Steam at 30% off - Cheers!

Early Access Patch Notes - Together Hotfix 7

🛠️ Early Access Patch Notes - Together Hotfix 7

Hey folks,

We pushed out a quick hotfix for the following issues!

  • Fixed certain new players having their Prologue complete status not saving

  • Fixed quest markers disappearing after watching cinematics through Compendium

  • Fixed players being unable to accept Bounties in certain languages like Traditional Chinese

Early Access Patch Notes - Together Hotfix 6

🛠️ Early Access Patch Notes - Together Hotfix 6

We know why you are here. It's for another hotfix and we got you.

We’ve heard from you about the endgame loop getting stalled after all areas are cleansed, so we’ve updated it so that cleansing areas will reduce the cooldown of other areas which allows you to keep the loop going by infecting and cleansing.

In addition, there are some improvements to prologue flow, performance and bug fixes.

Also if you haven’t already seen, we’ve made an announcement for the players experiencing the Error Code 0x11CD on launch here:

🛠️ Performance:

  • Fixed certain leaks in pooling

🛠️ Input:

  • Added "Lock cursor to window" setting, allowing to toggle the behavior between unlocked vs confined and locked by default

🛠️ Systems:

  • Plague System Updated

  • Cooldown of all areas that have been cleansed are now reduced by 20% for each area that is cleansed afterwards

  • This allows players to have a better endgame loop by investing time infecting by burning effigies and cleansing other areas

  • Prologue Updated

  • New players now have to play through the Prologue before continuing to the main game

  • Added a menu button to allow players to skip the Prologue once inside it

🛠️ Localization:

  • Fixed and updated localization for certain unlocalized strings in many languages

🛠️ Bug Fixes:

  • Fixed Echoes disappearing if you purchase a new Echo after stage 5

  • Fixed Coins UI is overlapping with Gloam and Traces in Crucible

  • Fixed clipping zone Nameless Pass

  • Fixed for portrait shadows hanging on the screen while no avatars there

  • Improved several shots for Sacrament Intro cinematic

  • Fixed loading into realm from desktop causing certain weapon animations not to play properly

Early Access Patch Notes - Together Hotfix 5

🛠️ Early Access Patch Notes - Together Hotfix 5

Hey folks,

Another day, another hotfix! This time we’ve got some more stabilizing changes, a few improvements to performance and a fix for those of you who are stuck after Darak phase 2. We’ve also added detection for if you are using HDD to warn that its not supported.

🛠️ Performance:

  • Added detection for HDD being used and warning that only SSD is supported

  • Still lets you play but warns you that you may experience unexpected issues due to HDD not being supported

  • Fixed certain leaks in pooling

  • Reduced the amount of lights and shadowcasting lights on Eleanor tier 2 and 3 to improve performance

🛠️ Loot:

  • Moved crafting bombs to Alchemy Table from Workbench

🛠️ Balance:

  • Nerfed Durability enchantments and facets due to them providing way too much and overscaled with other enchantments to make you be able to overheal or take very little damage

🛠️ VFX:

  • Reworked VFX on Shinies so that they are more clearly unique based on its rarity and have better reaction to the wind

🛠️ Localization:

  • Fixed and updated localization for certain unlocalized strings in many languages

🛠️ Bug Fixes:

  • Fixed Falstead Darak being missing in The Black Trench if you leave realm during or after 2nd phase and return back, and added fallback for those already affected

  • Fixed another case where enemies can t-pose on death, trees can disappear abruptly after its cut down, etc

  • Fixed crash when using Plague Column rune

  • Fixed a rare crash from an exception spam

  • Fixed multiple enchantments that would not increase their stats when exalting them

  • Fixed charged attack enchantments not working with Bow charged attacks

  • Fixed player getting stuck searching chest during state change when burning an effigy

  • Fixed areas not being infected over time if you have left the realm and return back later on

  • Fixed player taking damage during cinematics and safe zones with continuous damage echoes

  • Fixed attacking with a sword while lowering a shield causing the first part of animation to skip

  • Fixed trying to dodge while holding up a shield doing run attack instead

  • Fixed missing Decorations categories on Anvil and Sewing Table

  • Fixed player being able to roll different element echoes from random echoes

  • Fixed weekly challenge Hold Back the Tide not being able to be completed

  • Fixed enemy and boss colliders lingering for too long after death sometimes

  • Fixed cooking popup not displaying proper min/max keybinds for keyboard

  • Fixed player falling through geo when attempting to jump on the elevator near the temple in Marin Woods

  • Fixed player position being saved inside the Crucible when crashing in a multiplayer session, resulting in player spawning back inside the Crucible room they were in

  • Fixed bed statuses not being removed on death

  • Fixed the sliders mouse input overlapping with side buttons so slider sometimes jump to its max/min state

  • Fixed Burn screen inventory last row being cut-off

  • Fixed not being able to navigate plague menu if you have maxed out all options in directions around currently selected option

  • Fixed freeze visual effect sometimes leaking on pooled enemies

  • Fixed crewmates respawning in Prologue

  • Fixed missing quest marker for Iona’s Bloom during Potion Seller quest

  • Fixed players being able to open the Map screen when interacting with the Scribe Table

  • Fixed player not dying when jumping off rookery after Inquisition Arrival

  • Fixed snapping to a ladder when facing away from it before moving onto it

  • Fixed clipping plane and priority in Inquisition Arrival breaking shots

Early Access Patch Notes - Together Hotfix 4

🛠️ Early Access Patch Notes - Together Hotfix 4

Hey folks,

We have another round of fixes for Hotfix 4! The most important of which are fixes that unblock any realms that were affected by blockers before they were fixed in the prior hotfixes such as the one with the Bolein Knights and Lara. We’ve also made further improvements to KBM and binding, balance, and some other bug fixes!

🛠️ Loot:

  • Quivers are now set to Tier 2 and only drop after reaching Sacrament to even out progression on Bows

🛠️ Balance:

  • Thorns enchantment now works for damage applied while blocking

  • Nerfed poise damage from bombs thrown by elite enemies

🛠️ Input:

  • Added Mouse selection for quick items menu

  • Slightly increase bounds on inventory category buttons so they're easier to click

  • Allow utility rune keybinds to be left unbound

  • Add binding option for Advance Dialog and default to Spacebar

  • Changed min/max keybinds in amount selection windows on keyboard from X/C to S/W

  • Allow normal attacks if Offhand specials don’t exist

🛠️ Audio:

  • Adjusting spatial room mix and boundaries in Mountain Pass Waterfall Cavern to avoid overlaps and state issues

🛠️ Tutorialization:

  • Adding new tutorial for quest progression in multiplayer

🛠️ Bug Fixes:

  • Added fallback to unblock realms that are stuck in broken state in Faith and Flame if Bolein Knights are killed before the correct quest step

  • Added fallback to unblock realms that are stuck in broken state in the Weeping Sisters quest if Lara didn’t move in the Hunter’s camp

  • Fixed crash when failing to save device settings to PlayerPrefs

  • Fixed bounty/challenge rewards not persisting between sessions

  • Fixed area infection not occurring based on time

  • Fixed enemies sometimes respawning too quickly & not respecting fog of war rules

  • Fixed Darak going invisible

  • Fixed another case where certain entities are T-posing

  • Fixed crafting a lower tier item at a higher level doesn't give higher facet chance

  • Fixed reservoir plagued water will sometimes not damage the player

  • Fixed players that enter doors having their characters deload before clothing

  • Fixed Utility Runes being able to be used while in menus

  • Fixed utility runes not working on "Combined + Runes" scheme

  • Fixed Facet UI blocking clicks

  • Fixed individual Bile Wretch giving XP on death

  • Fixed being able to open the map screen in various menu screens such as vendors

  • Fixed items not displaying the item level range they can be when crafted

  • Fixed disabling Show Hints hiding important UI such as item pick up and resurrection prompts

  • Fixed Mottled Sapphire & Mottled Ruby not dropping

  • Fixed Deal x% Damage on Damage Taken still being available on Plagued armor

  • Fixed some items not being able to be Exalted and show a blank tooltip

  • Fixed scribe table not showing category texts in CJK & Russian

  • Fixed certain top down cinematics locking players who are too far away

  • Fixed bug where Odessa isn't despawned from the Sovann circle when watching the Irmgard intro cutscene.

  • Fixed Shield Emblem failing to provide barrier

Early Access Patch Notes - Together Hotfix 3

🛠️ Early Access Patch Notes - Together Hotfix 3

Hey folks,

As promised, we’ve done a big pass over Keyboard and Mouse Layouts and Rebinding! Layouts have been adjusted to be more comfortable for a variety of playstyles and we’ve fixed a list of issues that were making KBM harder to play on.

We do have plans to do more in the future such as freely binding more than one binding to the same key.

We’d love to hear your feedback on how KBM feels now and if it feels better to play!

🛠️ Vendors:

  • Added Sell menu to Seneschal in Crucible

🛠️ Input:

  • Updated keyboard and mouse layouts and renamed them. Also added better descriptions.

  • Combined Movement

  • The default scheme

  • Combines WASD for general movement and Mouse for finer movement on thin platforms

  • Recommended for most builds and builds with shields

  • Combined + Rune Selection

  • Allows you to preselect the rune you want to cast and more easily cast it with M2

  • Combines WASD for general movement and Mouse for finer movement on thin platforms

  • Recommended for builds with wands and staves

  • Mouse Movement

  • Move using only the Mouse

  • Recommended for builds with bows

  • Changed default KBM keybinds on Combined layouts

  • Run = SHIFT

  • Parry = MMB

  • Utility runes = ALT

  • Move to cursor = CTRL

  • Added keybinds for utility runes, default to 5-8

  • Added tutorial for Move to Cursor. Default on CTRL on Combined layouts and M2 on Mouse only layout.

  • Run is now default separate from Dodge, but can be rebound to the same binding

  • Hard Lock Improvements

  • Engaging hardlock no longer requires you to hold the binding

  • Can now switch targets again by pressing the binding and pointing the cursor near the enemy you want to target

  • Improved scroll wheel changes enemies

  • Fixed certain actions having an extra binding hardcoded such as Parry

  • Added setting "Run to cursor" - Enabled by default. When disabled, it prevents running and dodging to the cursor, requiring WASD movement.

  • Added ability to close Inventory and Journal screens by pressing the same button that opens them (I and J by default)

  • Toggle Runes binding is set to None by default and is now allowed to not be bound

🛠️ Audio:

  • Added SFX to Danos’ menu to the 5 second progress bar when completing a project

🛠️ Bug Fixes:

  • Fixed Deserters loading in too early in Faith and Flame quest and blocking players if you kill them early

  • Fixed keyboard and mouse rebindings not saving sometimes

  • Fixed 2nd exact cost material displaying Husk instead of Marrow

  • Fixed Facets not being visible on vendor screens

  • Fixed bug where altitude indicators on bounty targets were not showing

  • Fixed some hair stretching across the screen

Early Access Patch Notes - Together Hotfix 2

🛠️ Early Access Patch Notes - Together Hotfix 2

Hey folks,

We’ve got another batch of fixes headed your way with Hotfix 2! This includes a fix for the crash on boot certain players have experienced that we had given the temp fix for, a case where you can’t share a realm, and much more!

We’ve also heard a lot of feedback from players on keyboard and mouse and are currently working on fixes for the issues being experienced. Stay tuned for more on that!

🛠️ Balance:

  • Nerfed runes from Ilaria because their damage was significantly too high

  • Raised housing items limit from 64 to 256 to allow players to place more items

🛠️ Localization:

  • Fixed and updated localization for certain unlocalized strings in many languages

🛠️ Bug Fixes:

  • Fixed crash due to unsupported culture info (calendar set to non-Gregorian Calendars)

  • Fixed not being able to share a private realm while it is conflicted

  • Fixed player being unable to access Boon menu if they were selecting a boon when another player advances chambers

  • Fixed getting semi-stuck in inventory when using the last Sublime Ember

  • Fixed certain cases where npcs, enemies and bosses may appear t-posing

  • Fixed interactive house items not showing interaction hint

  • Fixed clock & region disappearing sometimes, e.g. coming back from compendium replay

  • Fixed player losing audio if desynced during a cinematic

  • Fixed loot spawning in spots where you can’t pick them up

  • Fixed case where causing rapid damage numbers could kick you back to main menu

  • Fixed Full Focus SFX repeating constantly while attacking with Drain Focus in Combat enchantment

  • Fixed shiny appears behind player when using alchemy tables in house

  • Fixed Toggle run making you always use run attacks, even when standing still

  • Fixed vendor icons getting swapped after tabbing in/out of map screen if map was on high zoom levels

  • Fixed certain clipping zones that cut in too much

  • Replaced mesh colliders for level 2 and 3 vendor buildings to improve performance

  • Improved clarity of the Sublime Ember description slightly

  • And other smaller changes

Early Access Patch Notes - Together Hotfix 1

🛠️ Early Access Patch Notes - Together Hotfix 1

Hey folks,

** **We’re rolling out some important fixes for issues that were identified for the launch of the Together Update:

  • Fixed Whisper Stone not working and kicking you out of realm on use

  • Fixed house guests being able to modify chest permissions

  • Fixed Marin Woods gate not opening right away if there are players nearby

  • Fixed “Continue From Whisper” not working in multiplayer

  • Fixed Player stuck in T-pose when resurrecting another player while on low health

We are aware there are certain players experiencing a crash at boot and are working on a fix for Hotfix 2. If you are experiencing this crash, you can fix this for now by going into your Windows Regional Format settings and set Calendar to “Gregorian Calendar”.

Additionally we’re happy to add the new Australia region to the servers list for folks in Oceania!

We hope you are having a blast stealing your friends' items playing with your friends in co-op!

No Rest for the Wicked Together is LIVE!

3… 2… 1… Together!

No Rest for the Wicked Together is LIVE.

Our co-op update is available right now with a Free Steam Weekend until Jan 26 and 40% off.

No passes. No paywalls. Just you, your Realm, and the consequences you create.

This update pushed us harder than anything we’ve shipped before. We tested, broke, rebuilt, and tested again to make sure co-op in Wicked feels earned, dangerous, and meaningful, not just “more damage with friends.”

For the first time ever, Moon Studios is shipping a full co-op experience. And we did it the Wicked way.

FREE private realms. A shared world that remembers. Solo and co-op fully balanced. No compromises.

Bring your friends. Or walk Isola Sacra alone.

Every quest, every boss, every mistake belongs to you.

Don’t let your friends miss this - Play for free now on Steam -

Updates on Co-op Open Beta

Hey folks,

We’ve pushed some additional fixes to the Experimental branch for the Co-op beta! This includes fixes to things like Whisper contributions not working, adjusting multiplayer balance and making parry is rebindable!

There are remaining issues that cause desyncs (attempting to reconnect screens) that we are looking into already and are working on so that they are fixed for Co-op launch.

That said, we do want to thank everyone for participating in the Experimental branch so far and for all the feedback you have given us to improve the launch! ❤️

One last thing – In the holiday spirit, we’ve snuck a little secret somewhere on Isola Sacra! First person to post a screenshot (needs to be a capture of your screen, not cropped) of it gets a NRFTW Steam Key for a friend to play Co-op with (or use themselves)! 😉

Experimental Server Maintenance and Hotfix

Hey folks,

Just as a heads up! We'll be doing some maintenance that will restart the servers around 4 AM CET / 3 AM GMT / 10 PM EST / 7 PM PST / 9 PM CST ! The servers will be back up within about 5-10 mins after this happens though.

At the same time we'll be pushing an patch to experimental with some fixes for bigger issues and attempted fixes for a save issue!

Co-op Open Beta Playtest - Join Now

Thanks to everyone who joined us for Wicked Inside Showcase, with all your positive feedback we’re excited about the Co-op launch on the 22nd of Jan. With No Rest for the Wicked – Together, we’re confident you’re in for something special, and we’re excited for you to finally get hands-on.

For all Wicked players who own the game on Steam, we’ve just opened an Experimental branch for the Co-op open beta. This is your chance to jump into the test branch and help shape the final experience. The Experimental branch uses separate saves from Live, so you’ll start fresh in the Beta. (Your Live characters and progress are not affected and will be waiting for you when you switch back.)

Follow the steps below to get started.

  • Right-click on “No Rest for the Wicked” in your Steam Library.

  • Go to “Properties”.

  • Navigate to the “Betas” tab.

  • Next to “Beta Participation”, select “experimental” from the dropdown menu.

The Open Beta should run from 18th December - 22nd December!

If you want to play with friends, add them on Steam and invite them to your Realm. If you’re looking for others to team up with, head over to the Official No Rest for the Wicked Discord and check out #lookingforplayers to meet fellow Wicked players. Please note: you must own the game to access this test branch.

Lastly, be kind, share your feedback, and remember this is a test environment.

All feedback should be posted in the designated Discord feedback channels or official No Rest for the Wicked Forums.

That’s it, LETS GO! We hope you enjoy the game.

Thanks for helping us make the game better.