What’s New

No Rest for the Wicked — Early Access Patch Notes - Together Hotfix 5

Early Access Patch Notes - Together Hotfix 5

🛠️ Early Access Patch Notes - Together Hotfix 5

Hey folks,

Another day, another hotfix! This time we’ve got some more stabilizing changes, a few improvements to performance and a fix for those of you who are stuck after Darak phase 2. We’ve also added detection for if you are using HDD to warn that its not supported.

🛠️ Performance:

  • Added detection for HDD being used and warning that only SSD is supported

  • Still lets you play but warns you that you may experience unexpected issues due to HDD not being supported

  • Fixed certain leaks in pooling

  • Reduced the amount of lights and shadowcasting lights on Eleanor tier 2 and 3 to improve performance

🛠️ Loot:

  • Moved crafting bombs to Alchemy Table from Workbench

🛠️ Balance:

  • Nerfed Durability enchantments and facets due to them providing way too much and overscaled with other enchantments to make you be able to overheal or take very little damage

🛠️ VFX:

  • Reworked VFX on Shinies so that they are more clearly unique based on its rarity and have better reaction to the wind

🛠️ Localization:

  • Fixed and updated localization for certain unlocalized strings in many languages

🛠️ Bug Fixes:

  • Fixed Falstead Darak being missing in The Black Trench if you leave realm during or after 2nd phase and return back, and added fallback for those already affected

  • Fixed another case where enemies can t-pose on death, trees can disappear abruptly after its cut down, etc

  • Fixed crash when using Plague Column rune

  • Fixed a rare crash from an exception spam

  • Fixed multiple enchantments that would not increase their stats when exalting them

  • Fixed charged attack enchantments not working with Bow charged attacks

  • Fixed player getting stuck searching chest during state change when burning an effigy

  • Fixed areas not being infected over time if you have left the realm and return back later on

  • Fixed player taking damage during cinematics and safe zones with continuous damage echoes

  • Fixed attacking with a sword while lowering a shield causing the first part of animation to skip

  • Fixed trying to dodge while holding up a shield doing run attack instead

  • Fixed missing Decorations categories on Anvil and Sewing Table

  • Fixed player being able to roll different element echoes from random echoes

  • Fixed weekly challenge Hold Back the Tide not being able to be completed

  • Fixed enemy and boss colliders lingering for too long after death sometimes

  • Fixed cooking popup not displaying proper min/max keybinds for keyboard

  • Fixed player falling through geo when attempting to jump on the elevator near the temple in Marin Woods

  • Fixed player position being saved inside the Crucible when crashing in a multiplayer session, resulting in player spawning back inside the Crucible room they were in

  • Fixed bed statuses not being removed on death

  • Fixed the sliders mouse input overlapping with side buttons so slider sometimes jump to its max/min state

  • Fixed Burn screen inventory last row being cut-off

  • Fixed not being able to navigate plague menu if you have maxed out all options in directions around currently selected option

  • Fixed freeze visual effect sometimes leaking on pooled enemies

  • Fixed crewmates respawning in Prologue

  • Fixed missing quest marker for Iona’s Bloom during Potion Seller quest

  • Fixed players being able to open the Map screen when interacting with the Scribe Table

  • Fixed player not dying when jumping off rookery after Inquisition Arrival

  • Fixed snapping to a ladder when facing away from it before moving onto it

  • Fixed clipping plane and priority in Inquisition Arrival breaking shots

View original