Early Access Patch Notes - Together Hotfix 5
🛠️ Early Access Patch Notes - Together Hotfix 5
Hey folks,
Another day, another hotfix! This time we’ve got some more stabilizing changes, a few improvements to performance and a fix for those of you who are stuck after Darak phase 2. We’ve also added detection for if you are using HDD to warn that its not supported.
🛠️ Performance:
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Added detection for HDD being used and warning that only SSD is supported
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Still lets you play but warns you that you may experience unexpected issues due to HDD not being supported
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Fixed certain leaks in pooling
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Reduced the amount of lights and shadowcasting lights on Eleanor tier 2 and 3 to improve performance
🛠️ Loot:
- Moved crafting bombs to Alchemy Table from Workbench
🛠️ Balance:
- Nerfed Durability enchantments and facets due to them providing way too much and overscaled with other enchantments to make you be able to overheal or take very little damage
🛠️ VFX:
- Reworked VFX on Shinies so that they are more clearly unique based on its rarity and have better reaction to the wind
🛠️ Localization:
- Fixed and updated localization for certain unlocalized strings in many languages
🛠️ Bug Fixes:
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Fixed Falstead Darak being missing in The Black Trench if you leave realm during or after 2nd phase and return back, and added fallback for those already affected
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Fixed another case where enemies can t-pose on death, trees can disappear abruptly after its cut down, etc
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Fixed crash when using Plague Column rune
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Fixed a rare crash from an exception spam
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Fixed multiple enchantments that would not increase their stats when exalting them
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Fixed charged attack enchantments not working with Bow charged attacks
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Fixed player getting stuck searching chest during state change when burning an effigy
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Fixed areas not being infected over time if you have left the realm and return back later on
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Fixed player taking damage during cinematics and safe zones with continuous damage echoes
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Fixed attacking with a sword while lowering a shield causing the first part of animation to skip
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Fixed trying to dodge while holding up a shield doing run attack instead
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Fixed missing Decorations categories on Anvil and Sewing Table
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Fixed player being able to roll different element echoes from random echoes
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Fixed weekly challenge Hold Back the Tide not being able to be completed
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Fixed enemy and boss colliders lingering for too long after death sometimes
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Fixed cooking popup not displaying proper min/max keybinds for keyboard
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Fixed player falling through geo when attempting to jump on the elevator near the temple in Marin Woods
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Fixed player position being saved inside the Crucible when crashing in a multiplayer session, resulting in player spawning back inside the Crucible room they were in
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Fixed bed statuses not being removed on death
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Fixed the sliders mouse input overlapping with side buttons so slider sometimes jump to its max/min state
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Fixed Burn screen inventory last row being cut-off
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Fixed not being able to navigate plague menu if you have maxed out all options in directions around currently selected option
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Fixed freeze visual effect sometimes leaking on pooled enemies
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Fixed crewmates respawning in Prologue
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Fixed missing quest marker for Iona’s Bloom during Potion Seller quest
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Fixed players being able to open the Map screen when interacting with the Scribe Table
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Fixed player not dying when jumping off rookery after Inquisition Arrival
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Fixed snapping to a ladder when facing away from it before moving onto it
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Fixed clipping plane and priority in Inquisition Arrival breaking shots