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Old School RuneScape — More Sailing & Interface Changes | December 17th

More Sailing & Interface Changes | December 17th

Changelog - December 17th

[expand type=details expanded=false]

Sailing Improvements & Fixes

  • In the Gwenith Glide, if your boat is hit by Resonance Crystals while you’re off the Helm, you can now get back on it shortly after breaking the crystal, instead of being locked out.

  • Rune and Dragon Helms now have increased Resonance Crystal resistance, meaning fewer clicks for removing crystals at higher tiers.

  • In the Gwenith Glide, the speed boost now fully resets when a trial starts, so the speed boost from removing the crystals from the Crystal Helm can no longer be carried over to the next trial.

  • Fixed an issue in the Gwenith Glide where leaving the crystal’s teleport area just before the teleport occured could sometimes stop you from using your next teleport.

  • Your boat can no longer get stuck on the Scoreboard buoy during Barracuda Trial 1.

  • Barracuda Trials now finish when you sail away, meaning you can only start a trial when close by.

  • The Shellbane Gryphon now respawns every 12 seconds instead of every 18 seconds.

  • The Shellbane Gryphon Collection Log now lists the pet first, inline with other Collection Logs.

  • Added a new right-click option to the ledger tables as "Take-any-cargo", allowing you to quick-take a random cargo without bringing up the choice menu.

  • You’ll no longer run into issues taking a second Port task because it uses the same type of crate as your previous accepted task. Note that some crates or tasks may be cleared on login as part of the change.

  • Reduced the number of sharks around Mermaid locations, including in multi-combat zones like North of Crash Island. This should make Mermaid tasks clearer and less disruptive, giving you more breathing room to spot hints and respond.

  • If your helm's covered in crystals when you order your crew to operate it, the game will now recognise immediately that they can't do it, instead of waiting until the crew reaches the helm before giving the feedback.

  • On Mos Le'Harmless, Patchy's menu has had a quick spruce-up:

  • Fixed the problem where it had extra 'Buy' options that didn't work.

  • The menu can now be viewed by players who aren't already carrying a suitable pair of items, making it easier for new arrivals to learn about Patchy's options.

  • His bandana eyepatch combo items now have their colours written into the item names to help distinguish between them.

  • The Jar of Feathers can now be stored in the Achievement Gallery display of a player-owned house.

  • The Gull’s (aka Scrongly’s) idle animation has had a tidy-up, with the tail now looping seamlessly.

  • In the skill guide, checking materials for the Eternal Brazier now correctly mentions the 6 Runite bars required.

  • You can no longer receive double Wind or Gale Catcher charges at once when multiple players trim sails on the same tick.

  • Coral patches have had a buff this week:

  • Firstly, all three variants have a reduced chance of disease.

  • Secondly, the harvest yields have increased - for patches that grow after this update. Moving forward, the minimum yield for each variant should be 4 at all Farming levels, increasing as your level improves until you have a decent chance of receiving over 16 at level 99. The magic secateurs still improve your chances of a higher yield, as they did before.

  • Fixed an issue where boats could be summoned without a Teleport Focus if one had previously been built on the boat.

  • Fixed an issue where boats could get stuck in certain positions near the Brimhaven Port.

  • Rum-dashed Ralph now refers to the correct helm material in his tips.

  • Drinking Lunarshine no longer causes the player character's jaw to disappear.

  • The correct player's RSN is now shown on all messaging boxes of the Navigation Permissions, including the cargo hold access message.

  • Updated the model of dog castaways in the Castaway Sailing random event.

  • The camera starts now panning without delay when using the telescope at Piscarilius food hall.

  • The pirates of the wandering Pirate NPC boat have come to their senses! The boat no longer crashes into the rocks and gets stuck.

  • An Opinion Poll for Sailing will be live in-game later today! Have your say on important topics such as Ship Combat, Quality of Life Changes, 2026 Sailing content, UIM-specific concerns and more!

Interface Uplift Round 3

  • Added a toggle for Rune Pouch loadout name tags in the Settings menu which you can toggle off to fit more loadouts on screen at once, for a more condensed view.

  • Added a whole heap of Rune Pouch loadout names based on your feedback and suggestions. The full list is available further down.

  • Shades of Mort'ton Coffin Improvements:

  • You can now withdraw Shade remains into your inventory from the right-click menu, without needing to open the 'Configure' dialogue.

  • When withdrawing Shade remains from the coffin, it will now withdraw as many as possible into the inventory.

  • If you have multiple types of Shade remains in your coffin, the highest-tier remains will be withdrawn first, similar to how the Herb Sack functions.

  • The option to open and close the coffin is now available in the Configure menu as well.

  • Added a toggle to give the Teleport Destinations interface a more modern look so that mobile users have a little more space and fewer misclicks.

  • The Coal Bag, Gem Bag, Herb Sack, Plank Sack, Bottomless Compost Bucket and Essence Pouches now all share a consistent order for their right-click options, which is mirroring the existing order for the Coal Bag.

  • Adjusted world-map icons to make clear which Agility short-cuts are one-way only and which are two-way (meaning they can be used from either side). One-way shortcuts now use reversed colours, with a white arrow on a green base, and are labelled as “one-way” in the mouse-over text.

  • The Home Teleport icon and the 'Teleport' button in the Grouping interface will now appear grey if these particular teleports are on cooldown.

  • Added right-click/long-press options to sidestones, so that you can quickly navigate anywhere you'd like in the menus. E.g. right-clicking on the Character Summary stone to instantly navigate to the Quests, Achievement Diaries or Character Summary tab.

  • Bosses who have their kill times tracked have had a 'Personal Best' section added at the top of their respective Collection Log entry.

  • You can now right-click on Stony Basalt to teleport directly to the either the roof or entrance of Troll Stronghold, depending on your preference. Likewise, you can also toggle whether left-clicking Stony Basalt takes you to the Troll stonghold roof or entrance by default.

QoL Improvements

  • If you're carrying an active Escape Crystal, it will now auto-teleport you out during phase 3 of Tumeken's and Elidinis' Wardens if you appear AFK when the red skulls explode.
  • The STASH unit at the Lava Maze now allow you to deposit equipped items that are required for its clue step.
  • Updated the message shown when activated Viggora’s or Ursine chainmaces run out of charge, reminding you to uncharge them to continue using them.
  • You'll now get a warning that you won't get the Demon Tears back when dismantling the Avernic Treads.
  • When transferring from Seasonal to Permanent DMM, you'll now be able to unlock all music tracks that failed to be unlocked before because of auto-completed quests. These tracks are tied to quests like the Fremennik series, Recipe for Disaster, Lunar Diplomacy, Dragon Slayer I & II, Monkey Madness II, A Taste of Hope, and more.
  • Updated the gap-crossing animation on the Agility Pyramid to play the arm movements of the player character.
  • The message that appears when attempting to create a Dragon Platebody now correctly says "You need a dragon metal shard, a dragon metal lump and a dragon chainbody."

Other Changes

  • We had a word with King Roald on where the tax money's been going... As a result, the waters of the Varrock Fountain are fixed and all blue once again. Nice.
  • Fixed a Z-buffer issue that caused the player character’s feet to clip into the ground while holding the Christmas Dinner reward.
  • Resolved a graphical issue with the Jad jumper reward from this year's Christmas event.
  • Small Key (Ynsdail) is now correctly called Small Key (Ynysdail).

A hotfix that was rolled out early this week:

  • You can no longer rest at Forester's Campfires where PvP is enabled, to prevent some unintended abuse cases.

PvP Rota

Over the Christmas period, all worlds will be open, regardless of the region. The PvP rota will begin again next year on January 7th!

The PvP Arena will be using '1 Def Pure' loadouts in Ranked Duels and Tournaments this week, starting today. The following weeks will rotate automatically, with Max/Med' loadouts on December 17th, 'Zerker' loadouts on December 24th and '1 Def Pure' loadouts again on December 31st.


Sailing Improvements & Fixes

As your adventure on the vast oceans of Gielinor continues, so does improving Old School's new skill! We've been keeping a close eye on your feedback on Sailing, and we've got some fixes and changes to smooth out the experience for you.

Barracuda Trials Tweaks
  • In the Gwenith Glide, if your boat is hit by Resonance Crystals while you’re off the Helm, you can now get back on it shortly after breaking the crystal, instead of being locked out.
  • Rune and Dragon Helms now have increased Resonance Crystal resistance, meaning fewer clicks for removing crystals at higher tiers.
  • In the Gwenith Glide, the speed boost now fully resets when a trial starts, so the speed boost from removing the crystals from the Crystal Helm can no longer be carried over to the next trial.
  • Fixed an issue in the Gwenith Glide where leaving the crystal’s teleport area just before the teleport occured could sometimes stop you from using your next teleport.
  • Your boat can no longer get stuck on the Scoreboard buoy during Barracuda Trial 1.
  • Barracuda Trials now finish when you sail away, meaning you can only start a trial when close by.
Shellbane Gryphon Tweaks

If you can’t see the image above, click (https://cdn.runescape.com/assets/img/external/oldschool/2025/newsposts/2025-12-17/shellbanegryphon.png)!

  • The Shellbane Gryphon now respawns every 12 seconds instead of every 18 seconds.
  • The Shellbane Gryphon Collection Log now lists the pet first, inline with other Collection Logs.
Port Task Tweaks

If you can’t see the image above, click (https://cdn.runescape.com/assets/img/external/oldschool/2025/newsposts/2025-12-17/ledger.png)!

  • Added a new right-click option to the ledger tables as "Take-any-cargo", allowing you to quick-take a random cargo without bringing up the choice menu.
  • You’ll no longer run into issues taking a second Port task because it uses the same type of crate as your previous accepted task. Note that some crates or tasks may be cleared on login as part of the change.
Miscellaneous Tweaks
  • Reduced the number of sharks around Mermaid locations, including in multi-combat zones like North of Crash Island. This should make Mermaid tasks clearer and less disruptive, giving you more breathing room to spot hints and respond.

  • If your helm's covered in crystals when you order your crew to operate it, the game will now recognise immediately that they can't do it, instead of waiting until the crew reaches the helm before giving the feedback.

  • On Mos Le'Harmless, Patchy's menu has had a quick spruce-up:

  • Fixed the problem where it had extra 'Buy' options that didn't work.

  • The menu can now be viewed by players who aren't already carrying a suitable pair of items, making it easier for new arrivals to learn about Patchy's options.

  • His bandana eyepatch combo items now have their colours written into the item names to help distinguish between them.

  • The Jar of Feathers can now be stored in the Achievement Gallery display of a player-owned house.

  • The Gull’s (aka Scrongly’s) idle animation has had a tidy-up, with the tail now looping seamlessly.

  • In the skill guide, checking materials for the Eternal Brazier now correctly mentions the 6 Runite bars required.

  • You can no longer receive double Wind or Gale Catcher charges at once when multiple players trim sails on the same tick.

  • Coral patches have had a buff this week:

  • Firstly, all three variants have a reduced chance of disease.

  • Secondly, the harvest yields have increased - for patches that grow after this update. Moving forward, the minimum yield for each variant should be 4 at all Farming levels, increasing as your level improves until you have a decent chance of receiving over 16 at level 99. The magic secateurs still improve your chances of a higher yield, as they did before.

  • Fixed an issue where boats could be summoned without a Teleport Focus if one had previously been built on the boat.

  • Fixed an issue where boats could get stuck in certain positions near the Brimhaven Port.

  • Rum-dashed Ralph now refers to the correct helm material in his tips.

  • Drinking Lunarshine no longer causes the player character's jaw to disappear.

  • The correct player's RSN is now shown on all messaging boxes of the Navigation Permissions, including the cargo hold access message.

  • Updated the model of dog castaways in the Castaway Sailing random event.

  • The camera starts now panning without delay when using the telescope at Piscarilius food hall.

  • The pirates of the wandering Pirate NPC boat have come to their senses! The boat no longer crashes into the rocks and gets stuck.

Sailing Opinion Poll

Later today, at around 2:30pm, we'll be launching an Opinion Poll focused on Sailing, and we'd love to hear what you think.

The poll will cover a range of key topics, including Ship Combat, Quality of Life improvements, and our current plans for Sailing content arriving in 2026. Your feedback will help shape where Sailing goes next!

The poll will be available to all players with Level 2 Sailing or higher. Some questions will be tailored toward specific groups (such as Ultimate Ironmen or those with higher Sailing levels), allowing us to gather more precise insights from different corners of the community.

We've ran tons of surveys in the past, however, this in-game one is our next big step towards getting accurate insights from everyone, regardless of which social platform you're on. The data we get from you will be invaluable in helping us decide what to prioritise next. By running this in-game, we're getting broader, more accurate insights from our community on how you feel about Sailing. With better data, this can create real changes in the way we do things.

The results of this Poll are hidden, but we'll be back with our learnings as soon as we've processed everything. You won't be voting on what does or doesn't get added to the game, but that doesn't make it any less important. This is a new way for you to have your say. The feedback shared in this poll will have a direct impact on how we develop Sailing.... All we need now is you!

Make sure to cast your votes and share your thoughts! This poll will remain open until 5th January.


Non-Sailing Pet Drop Rates from the New Resources

Last week, you've made us know that you'd like to see the drop rates for non-Sailing pets from new Sailing resources. Without further ado, let's dive into the numbers!

[expand type=details expanded=false] Beaver (Woodcutting)

  • Jatoba 1 in 264,336
  • Camphor 1 in 145,013
  • Ironwood 1 in 72,321
  • Rosewood 1 in 72,321

Heron (Fishing)

  • Swordtip squid 1 in 257,770
  • Jumbo squid 1 in 257,770
  • Giant krill 1 in 257,770
  • Haddock 1 in 247,770
  • Yellowfin 1 in 237,770
  • Halibut 1 in 227,770
  • Bluefin 1 in 217,770
  • Marlin 1 in 207,770

Rock Golem (Mining)

  • Lead 1 in 741,600
  • Nickel 1 in 247,200

Tangleroot (Farming)

  • Coral (Elkhorn, pillar, umbral) 1 in 98,364
  • Flax 1 in 89,933
  • Hemp 1 in 56,208
  • Cotton 1 in 56,208

Rocky (Thieving)

  • Pickpocket pirates 1 in 257,211
  • Cannonball stall 1 in 36,490

Interface Uplift Round 3

From our Interface Uplift blog, we've already released two batches of updates, which you can find here and (https://secure.runescape.com/m=news/interface-uplift-round-2?oldschool=1). Today, we're continuing with some of the remaining changes, along with some feedback-driven tweaks to the Rune Pouch UI.

Rune Pouch UI Changes

To start with, we’ve added a toggle for loadout name tags in the Settings menu. If you prefer a more compact view, you can toggle this setting off to fit more loadouts on screen at once. This change means a more condensed view for those of you who don't need any of the named presets and would prefer to have more information displayed without needing to scroll.

Rune Pouch Loadout Interface side by side comparison, with the loadout name tags toggled on and off. If you can’t see the image above, click (https://cdn.runescape.com/assets/img/external/oldschool/2025/newsposts/2025-12-17/sidebyside.png)!

You can find this option under Interface settings. If you can’t see the image above, click (https://cdn.runescape.com/assets/img/external/oldschool/2025/newsposts/2025-12-17/rpsettings.png)!

For those of you who do enjoy having name tags visible, we had many requests for a wider variety of loadout names. While we aren’t able to support custom loadout names natively, we’ve kept a close eye on your most frequently requested suggestions. Based on that feedback, we’ve added the following options:

  • Barrage
  • Vengeance
  • Thralls
  • Death Charge
  • Alchemy
  • Ancients
  • Lunars
  • Arceuus
  • Wintertodt
  • Guardians of the Rift
  • Telegrab
  • Crumble Undead
  • Magic Dart
  • Saradomin Strike
  • Flames of Zamorak
  • Claws of Guthix
  • Melee Combat
  • Ranged Combat
  • Agility
  • Herblore
  • Thieving
  • Fletching
  • Slayer
  • Farming
  • Construction
  • Hunter
  • Prayer
  • Runecrafting
  • Crafting
  • Mining
  • Smithing
  • Fishing
  • Cooking
  • Firemaking
  • Woodcutting

_If you can’t see the image above, click [url=https://cdn.runescape.com/as

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