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Changelog

Summer Sweep Up - Gear & PvM Changes | July 22nd

Added
  • Phren Bark, Crystal Ore and Linum Tirinum are now stackable
Changed
  • Gauntlet demi-bosses now have four fixed location spawns with randomized types instead of fully random spawns
  • Demi-boss attack range reduced from 16 to 10
  • Non-demi-boss enemies in Gauntlet now have standardised defensive stats
  • Weapon frames are now guaranteed from your first low tier NPC kill in Gauntlet
  • Crystal Shards are now automatically placed in inventory and drop quantities are more consistent
  • Tier 1 weapon creation in Gauntlet now requires no Crystal Shards, down from 20
  • Tier 2 weapon creation in Gauntlet now requires 50 Crystal Shards, down from 60
  • Tier 1 armour creation in Gauntlet now requires 50 Crystal Shards, up from 40
  • Tier 2 Body armour creation in Gauntlet now requires 100 Crystal Shards, up from 80
  • Tier 2 Leg and Helmet armour creation in Gauntlet now requires 50 Crystal Shards, down from 80
  • Tier 3 armour creation in Gauntlet now requires 100 Crystal Shards, up from 80
  • Gauntlet Speed-chaser now requires completion in under 4:45, down from 5:00
  • Gauntlet Speed-runner now requires completion in under 3:45, down from 4:00
  • Corrupted Gauntlet Speed-chaser now requires completion in under 7:05, down from 7:30
  • Corrupted Gauntlet Speed-runner now requires completion in under 6:05, down from 6:30
  • Phantom Muspah no longer swaps forms until you've dealt damage at least 4 times
  • Phantom Muspah Homing Spikes special attack duration reduced to 34 ticks, down from 50 ticks, and ends early if Muspah phases into blue shield form
  • Demonic Gorillas no longer swap prayers until you've dealt damage at least 4 times and dealt at least 70 damage with a style
  • Skotizo totems no longer respawn for another minute after being destroyed
  • Skotizo arena has been reduced in size
  • Ice Demon's demonbane vulnerability increased to 115%, up from 100%
  • Autocast settings are now preserved through death
  • Looting a gravestone now automatically sorts your inventory to match its prior layout
  • Sanguinesti Staff healing chance increased to 1 in 5, up from 1 in 6, with 8 additional damage per proc
  • Sanguinesti Staff base max hit increased by +1
  • Sanguinesti Staff charge cost reduced to 2 Blood runes per cast, down from 3
  • Soulreaper Axe gains +4 Strength bonus
  • Soulreaper Axe stacks now take 50 ticks to start decrementing, up from 20 ticks
  • Soulreaper Axe no longer drains HP
  • Soulreaper Axe special attack now gains 12% accuracy per stack, up from 6%
  • Soulreaper Axe special attack now gains 6% minimum hit per stack
  • Ghrazi Rapier Stab accuracy increased by +6 and Strength bonus increased by +4
  • Blade of Saeldor Slash accuracy increased by +6 and Strength bonus increased by +4
  • Pegasian Boots gain +1 Ranged Strength bonus
  • Master Wand gains +10% Magic Damage bonus
  • Ancient Sceptres have their Magic Damage bonus increased to +10%, up from +5%
  • Aquanite Hopper second hit accuracy penalty halved
  • Belle's Folly drop rate increased to 1 in 75, up from 1 in 256
  • Venator Bow made more consistent and finds new targets more reliably
  • Inquisitor's Great Helm gains +2 Crush accuracy and +2 Strength bonus, and provides +0.5% bonus to Crush damage and Crush accuracy
  • Inquisitor's Hauberk gains +4 Crush accuracy and provides +1% bonus to Crush damage and Crush accuracy, up from +0.5%
Fixed
  • Wardens in the Tombs of Amascut are no longer immune to life leeching effects of the Sanguinesti Staff or Amulet of Blood Fury

The Gear & PvM changes from the Summer Sweep Up have arrived! Plus, get ready to take on the Maggot King Combat Achievements…


Changelog - July 22nd

[expand type=details expanded=false]

Summer Sweep Up - Gear & PvM Changes

Gauntlet Prep Improvements

  • There's now a guaranteed random demi-boss spawn at the north/east/south/west-most rooms from the centre. Meaning four demi-bosses with fixed locations, but the specific demi-bosses that you encounter will still be random.

  • Demi-bosses have had their attack range reduced from 16 to 10.

  • Non-demi-boss enemies now have standardised defensive stats, meaning it's never better to kill a wolf over a scorpion, for example.

  • Weapon frames are guaranteed from your first 'low tier' NPC kill.

  • Phren Bark, Crystal Ore and Linum Tirinum are now stackable.

  • Crystal Shards are now automatically placed in your inventory. Additionally, the quantity dropped by enemies has a smaller range, so will feel much more consistent.

  • Crystal Shard costs for crafting various pieces of equipment have been adjusted:

  • Creating a Tier 1 weapon requires no Crystal Shards, down from 20. You'll still need a weapon frame.

  • Creating a Tier 2 weapon requires 50 Crystal Shards, down from 60.

  • Creating a piece of Tier 1 armour requires 50 Crystal Shards, up from 40.

  • Creating a piece of Tier 2 Body armour requires 100 Crystal Shards, up from 80. Creating a piece of Tier 2 Leg or Helmet armour requires 50 Crystal shards, down from 80.

  • Creating a piece of Tier 3 armour requires 100 Crystal Shards, up from 80. The reason for this increase is that we don't want Tier 3 to become a guarantee/must-have for every run and should still be trading comfort for time-loss, encouraging people to push themselves down to Tier 1 prep for the fastest clears.

  • Gauntlet Speed-chaser now requires a completion in under 4:45, down from 5:00.

  • Gauntlet Speed-runner now requires a completion in under 3:45, down from 4:00.

  • Corrupted Gauntlet Speed-chaser now requires a completion in under 7:05, down from 7:30.

  • Corrupted Gauntlet Speed-runner now requires a completion in under 6:05, down from 6:30.

Other PvM or PvM-adjacent Changes

  • Phantom Muspah tweaks:

  • Will no longer swap forms until you've dealt damage at least 4 times.

  • Homing Spikes special attack duration reduced to 34 ticks, down from 50 ticks. Additionally, the attack ends early if Muspah is phased into its 'blue shield' form.

  • Demonic Gorillas will no longer swap prayers until you've dealt damage at least 4 times, and dealt at least 70 damage with a style.

  • Skotizo tweaks:

  • Once a totem has been destroyed, it won't respawn for another minute.

  • The arena has been reduced in size, you'll have to get your steps in elsewhere.

  • Ice Demon's demonbane vulnerability has been increased to 115%, up from 100%.

  • Wardens in the Tombs of Amascut are no longer immune to the life leeching effects of the Sanguinesti Staff or Amulet of Blood Fury. You might notice some _weirdness _during P2 because damage calculations here are non-standard, but these should be working as intended.

  • Autocast settings are now preserved through death.

  • Looting a gravestone should now automatically sort your inventory to match its layout prior to your untimely death.

Gear Changes

  • Sanguinesti Staff Tweaks

  • Chance to heal increased to 1 in 5 (up from 1 in 6), deals 8 additional damage whenever the heal procs - this averages out to +1.6 damage per hit.

  • Base max hit increased by +1.

  • Charge cost reduced to 2 Blood runes per cast, down from 3. You should be refunded one Blood rune per charge upon logging in after the update. If your inventory is full then they'll go to your bank. If your bank is also full (or you're a UIM with a full inventory) then they'll drop on the ground.

  • Soulreaper Axe Changes

  • Gains +4 Strength bonus.

  • Stack limit remains at 5, with 6% damage bonus gained per stack.

  • Stacks take 50 ticks to start decrementing, up from 20 ticks.

  • Stacks no longer drain HP.

  • Special attack now gains 12% accuracy per stack, up from 6% (60% at max stacks)

  • Special attack now gains 6% minimum hit per stack (30% at max stacks)

  • Updated the special attack animation of Soulreaper Axe and Soulreaper Axe (o).

  • Ghrazi Rapier Stab accuracy increased by +6, Strength bonus increased by +4.

  • Blade of Saeldor Slash accuracy increased by +6, Strength bonus increased by +4.

  • Pegasian Boots gain +1 Ranged Strength bonus.

  • Master Wand gains +10% Magic Damage bonus.

  • Ancient Sceptres (all variants) have their Magic Damage bonus increased to +10%, up from +5%.

  • Aquanite Hopper to have its second hit accuracy penalty halved. There's not much room to buff this loads without it powercreeping on the Twisted Buckler, but a small buff should make it at least a little more worthwhile.

  • Belle's Folly drop rate increased to 1 in 75, up from 1 in 256.

  • Venator Bow to be made more consistent thanks to new engine capabilities. It's hard to quantify this, but in effect it should mean that the bow finds new targets more reliably.

  • Inquisitor changes (it wouldn't be a Summer Sweep-Up without Inquisitor changes)

  • Inquisitor's Great Helm gains +2 Crush accuracy and +2 Strength bonus, to match its Oathplate equivalent.

  • Additionally, provides a +0.5% bonus to Crush damage and Crush accuracy. This boost is no longer increased by a set effect or when using the Inquisitor's Mace specifically.

  • Inquisitor's Hauberk gains +4 Crush accuracy, to match its Oathplate equivalent.

  • Additionally, provides a +1% bonus to Crush damage and Crush accuracy, up from +0.5%. This boost is no longer increased by a set effect or when using the Inquisitor's Mace specifically.

  • Inquisitor's Plateskirt gains no Crush accuracy or Strength, since it already matches its Oathplate equivalent.

  • Additionally, provides a +1% bonus to Crush damage and Crush accuracy, up from +0.5%. This boost is no longer increased by a set effect or when using the Inquisitor's Mace specifically.

  • Inquisitor's Mace gains +7 Strength bonus and +7 Crush accuracy. This guarantees a max hit in all setups, and might add +2 max hits in some setups.

  • Additionally, any negative Stab/Slash bonuses have been removed from Inquisitor armour pieces.

  • Shaman Mask Magic bonus increased to +2 from -6.

  • Tonalztics of Ralos improvements:

  • Special attack buffed to reduce opponent's Defence by 12.5% of its Magic level per hit, up from 10%.

  • Special attack buffed to grant +50% increased accuracy.

  • Rosewood Blowpipe changes:

  • Can now fire darts up to rune.

  • Special attack no longer grants +10% increased damage and -20% decreased accuracy.

  • Burning Claws Special Attack Energy cost increased to 35% from 30%.

  • **PvP Only: **The Eclipse Atlatl now fires every 4 ticks while set to Rapid, unless the full Eclipse set is worn to reduce the attack rate back to 3 ticks.

  • **PvP Only: **The Soulflame Horn's Accuracy boost for Special Attacks has been reduced to +50%, down from +100%.

Maggot King Combat Achievements

Now that you've had the chance to get familiar with the Maggot King, it's time to take on some Combat Achievements! Check out its dedicated section to see the tasks.

The Blood Moon Rises Tweaks
  • Engorged bloodwood trees now occasionally require an extra interaction when collecting Bloodsap. This is only to help prevent fully hands-off gathering while still keeping the method low-intensity and Semi-AFK. Essentially, you'll sometimes see a Letvek crawling into your bucket which will require clicking on the bucket to release it. When this happens, it will be at the same time you’d already be checking the tree or collecting Bloodsap, so the activity should still feel pretty similar.
  • Fixed a bug where Maggot Kings' white tendrils signaling the transition could disappear if it took damage during its scream attack.
  • The Dragon Axe (or) is now correctly recognised as a dragon axe by Bloodwood trees.
  • We're also sharing the pet drop chances from Bloodwood tree woodcutting and Leechfin fishing that you asked about last week. Check out its dedicated section for more info.
Leagues VI Reward Tweaks
  • The 'Twisted Vision' and 'Oath Breaker' cosmetics now cost 200 Slayer points instead of 1000 Slayer points in the Slayer Rewards Shop. Players who have already unlocked these by paying the former price will be refunded the 800 points difference upon login.
  • You can now display Demonic Pacts Outfit on outfit stands in your Player-Owned House. Also, the Relic Unlock and Demonic Mark emotes are now present withing the Emotes interface.
  • When trying to delete rooms in the PoH which have cosmetic attachments to their furniture, you will now be warned and told to remove them before deleting the room.
  • You can now see the Leagues VI: Demonic Pacts HiScores displaying the Top 100 players via the League accomplishments scroll in your Player-Owned House.
  • Adjusted the Impish Whistle's size to look a bit smaller on the ground and updated its Inventory icon.
  • The Cosmetic Override Interface will now correctly display your enabled overrides, including showing the Default box as selected when no overrides are active.
Other Changes
  • Ironwood hull parts can now be made at level 75 Construction, rather than 77, to match the level for installing them in a boat.
  • Some spelling has been corrected on Zogre area scenery.
PvP Rota

The PvP rota has moved to Period B:

  • 560 - (UK) - PvP World
  • 319 - (US) - Bounty Hunter World
  • 579 - (US) - High-Risk PvP World
  • 561 - (UK) - Free-to-Play PvP World
  • 580 - (US) - LMS Competitive

World 390 (AUS) for LMS Competitive has been de-activated with this rota.

World 569 (AUS) for Bounty Hunter has been de-activated with this rota.

The PvP Arena is using 'Zerker' loadouts in Ranked Duels and Tournaments this week.


Summer Sweep Up - Gear & PvM Changes

The first batch of this year's Summer Sweep Up is here, focused on improvements to a wide range of gear, NPCs and PvM encounters. We know you'll be eager to jump in and start swinging so we'll keep things concise for our post today, but if you'd like a look over all things Sweep Up including detailed rationale and reasoning then make sure to check out the dedicated blog that we released in June.

If you're waiting on something that you don't see in today's Game Update, there will be a small gap between the first batch and the others, with the second batch focusing on Agility, and the third batch focusing on Hunter & the more scattershot/miscellaneous changes like Chivalry drain rate, bonfire UX, or Aerial Fishing improvements alongside the new items like Elemental amulets and the Necklace of fangs.

Let's dive straight into the detail!

Gauntlet Prep Improvements

While these were the changes you seemed most excited for, _nothing _can prepare you (sorry) for how good the Gauntlet and Corrupted Gauntlet are about to feel. We've got a suite of changes that smooth out the prep phase so that you can chill out and blast your way back towards insisting that those tornadoes were miles away.

  • There's now a guaranteed random demi-boss spawn at the north/east/south/west-most rooms from the centre. Meaning four demi-bosses with fixed locations, but the specific demi-bosses that you encounter will still be random.

  • Demi-bosses have had their attack range reduced from 16 to 10.

  • Non-demi-boss enemies now have standardised defensive stats, meaning it's never better to kill a wolf over a scorpion, for example.

  • Weapon frames are guaranteed from your first 'low tier' NPC kill.

  • Phren Bark, Crystal Ore and Linum Tirinum are now stackable.

  • Crystal Shards are now automatically placed in your inventory. Additionally, the quantity dropped by enemies has a smaller range, so will feel much more consistent.

  • Crystal Shard costs for crafting various pieces of equipment have been adjusted:

  • Creating a Tier 1 weapon requires no Crystal Shards, down from 20. You'll still need a weapon frame.

  • Creating a Tier 2 weapon requires 50 Crystal Shards, down from 60.

  • Creating a piece of Tier 1 armour requires 50 Crystal Shards, up from 40.

  • Creating a piece of Tier 2 Body armour requires 100 Crystal Shards, up from 80. Creating a piece of Tier 2 Leg or Helmet armour requires 50 Crystal shards, down from 80.

  • Creating a piece of Tier 3 armour requires 100 Crystal Shards, up from 80. The reason for this increase is that we don't want Tier 3 to become a guarantee/must-have for every run and should still be trading comfort for time-loss, encouraging people to push themselves down to Tier 1 prep for the fastest clears.

  • For some comparisons:

  • A full set of Tier 1 armour and two Tier 3 weapons requires 250 Crystal Shards, down from the 280 that it currently does.

  • A full set of Tier 2 armour and two Tier 3 weapons requires 450 Crystal Shards, down from the 460 that it currently does.

  • A full set of Tier 3 armour and two Tier 3 weapons requires 750 Crystal Shards, up from the 700 that it currently does. The additional demi-bosses dotted around and auto-pickups for Crystal Shards should make it much easier to rack these up though!

All of these add up to make prep far more consistent and reduce the mental load considerably, allowing for a much smoother stint in the infamous red prison. Having said that, we noticed in testing that these changes did reduce our completion times fairly consistently, so we've made some changes to the Gauntlet and Corrupted Gauntlet Combat Achievements to stop them from becoming freebies, particularly since they're generally considered some of the harder speed times to tick off:

  • Gauntlet Speed-chaser now requires a completion in under 4:45, down from 5:00.
  • Gauntlet Speed-runner now requires a completion in under 3:45, down from 4:00.
  • Corrupted Gauntlet Speed-chaser now requires a completion in under 7:05, down from 7:30.
  • Corrupted Gauntlet Speed-runner now requires a completion in under 6:05, down from 6:30.
Other PvM or PvM-adjacent Changes

Certainly there will be some of you reading who wouldn't return to the Gauntlet even if you were paid to be there, fortunately we've got some extra changes in the mix!

  • Phantom Muspah tweaks:

  • After swapping forms for the first time, will no longer swap forms until you've dealt damage at least 4 times and have dealt at least 100 damage to its ranged form or 80 damage to its melee form.

  • Homing Spikes special attack duration reduced to 34 ticks, down from 50 ticks. Additionally, the attack ends early if Muspah is phased into its 'blue shield' form.

  • Demonic Gorillas will no longer swap prayers until you've dealt damage at least 4 times, and dealt at least 70 damage with a style.

  • Skotizo tweaks:

  • Once a totem has been destroyed, it won't respawn for another minute.

  • The arena has been reduced in size, you'll have to get your steps in elsewhere.

  • Ice Demon's demonbane vulnerability has been increased to 115%, up from 100%.

  • Wardens in the Tombs of Amascut are no longer immune to the life leeching effects of the Sanguinesti Staff or Amulet of Blood Fury. You might notice some _weirdness _during P2 because damage calculations here are non-standard, but these should be working as intended.

  • Autocast settings are now preserved through death.

The small changes from the initial blog relating to Surge potions in the Chambers of Xeric and the Knight Waves progress reset will be coming in a future batch.

We've also got one more change that we didn't mention initially but we're _certain _you'll be pleased to see: looting a gravestone should now automatically sort your inventory to match its layout prior to your untimely death!

Gear Changes

Alongside adjustments to NPCs, there are sweeping changes to the stuff you use to hit them, let's take a look!

  • Sanguinesti Staff Tweaks

  • Chance to heal increased to 1 in 5 (up from 1 in 6), deals 8 additional damage whenever the heal procs - this averages out to +1.6 damage per hit.

  • Base max hit increased by +1.

  • Charge cost reduced to 2 Blood runes per cast, down from 3. You should be refunded one Blood rune per charge upon logging in after the update. If your inventory is full then they'll go to your bank. If your bank is also full (or you're a UIM with a full inventory) then they'll drop on the ground.

  • Soulreaper Axe Changes

  • Gains +4 Strength bonus.

  • Stack limit remains at 5, with 6% damage bonus gained per stack.

  • Stacks take 50 ticks to start decrementing, up from 20 ticks.

  • Stacks no longer drain HP.

  • Special attack now gains 12% accuracy per stack, up from 6% (60% at max stacks)

  • Special attack now gains 6% minimum hit per stack (30% at max stacks)

  • Updated the special attack animation of Soulreaper Axe and Soulreaper Axe (o).

  • Ghrazi Rapier Stab accuracy increased by +6, Strength bonus increased by +4.

  • Blade of Saeldor Slash accuracy increased by +6, Strength bonus increased by +4.

  • Pegasian Boots gain +1 Ranged Strength bonus.

  • Master Wand gains +10% Magic Damage bonus.

  • Ancient Sceptres (all variants) have their Magic Damage bonus increased to +10%, up from +5%.

  • Aquanite Hopper to have its second hit accuracy penalty halved. There's not much room to buff this loads without it powercreeping on the Twisted Buckler, but a small buff should make it at least a little more worthwhile.

  • Belle's Folly drop rate increased to 1 in 75, up from 1 in 256.

  • Venator Bow to be made more consistent thanks to new engine capabilities. It's hard to quantify this, but in effect it should mean that the bow finds new targets more reliably.

  • Inquisitor changes (it wouldn't be a Summer Sweep-Up without Inquisitor changes)

  • Inquisitor's Great Helm gains +2 Crush accuracy and +2 Strength bonus, to match its Oathplate equivalent.

  • Additionally, provides a +0.5% bonus to Crush damage and Crush accuracy. This boost is no longer increased by a set effect or when using the Inquisitor's Mace specifically.

  • Inquisitor's Hauberk gains +4 Crush accuracy, to match its Oathplate equivalent.

  • Additionally, provides a +1% bonus to Crush damage and Crush accuracy, up from +0.5%. This boost is no longer increased by a set effect or when using the Inquisi

The Blood Moon Rises & Bank Tags Tweaks | July 15th

Added
  • Added a Maggot King option to the Rune Pouch loadouts
  • Added a custom map to Sangvesti to help players navigate the area and track locked doors
  • Added a new low-intensity Bloodwood tree offering a more AFK Woodcutting experience with longer uninterrupted chopping sessions in exchange for reduced Woodcutting XP and Bloodwood sap
  • Added the Import/Export function for Bank Tags to copy tags across Official Client devices
Changed
  • Reduced Maggot King death fees for the next five deaths for all players
  • Inventory overflow drops at the Maggot King and Araxxor now remain on the ground for 3 hours before despawning
  • Raised the High Alchemy value of tarnished items so tarnished weapons alch for slightly less than Rune weapon equivalents and tarnished jewellery alchs for the same value as Diamond equivalents
  • Made polishing Tarnished items instantaneous but limited to 1 per game tick
  • Made Venator teeth tradeable
  • Improved Grapevine storage and harvesting so they now stack and can be harvested directly into your bank
  • Reduced Crystal shard consumption when using the Crystal axe at Bloodwood trees to 10 percent
  • Sap buckets placed by Bloodwood trees now remain between logins
  • Players who don't interact with the client for 5 minutes while using the Trawling Net facility will now automatically disengage from it
  • Baiting a shoal is now tracked on a per-player basis instead of for the entire boat
Fixed
  • Fixed an issue where Maggot King loot could occasionally appear far above its intended location when inventory was full
  • Fixed an issue where Brimstone Keys looted from the Maggot King could drop in inaccessible areas and now drop within the player arena
  • Fixed an issue where Ur-Maggots could occasionally survive Venator Bow bounce attacks
  • Fixed an issue where Superior Venators did not correctly drop a Venator Heart when defeated with the Sunspear's Special Attack
  • Fixed an issue where Blisterwood stakes were gaining far more accuracy than intended against Venators
  • Fixed an issue where inscriptions on correctly filled basins during the Castle Drakan chapel puzzle could display the wrong description
  • Fixed an issue where claiming a full bucket of Bloodwood sap with a full inventory could cause the bucket and its contents to be lost
  • Fixed an issue where the Horn of Plenty's double-loot effect did not work correctly when hunting Stymphikes
  • Fixed a bug showing duplicate items when searching for a Tag icon

The second batch of The Blood Moon Rises tweaks are here, along with the 'Export & Import' feature for Bank Tags...


Changelog - July 15th

[expand type=details expanded=false]

The Blood Moon Rises Tweaks

Maggot King Tweaks

  • The drop rates for the Maggot King and Venators are revealed. Check out its dedicated section in the blog for details.
  • Reduced Maggot King death fees for your next five deaths. This applies to all players, regardless of how many kills they've already completed.
  • Inventory overflow drops at the Maggot King and Araxxor will now remain on the ground for 3 hours before despawning.
  • Fixed an issue where Maggot King loot could occasionally appear far above its intended location when your inventory was full.
  • Fixed an issue where Brimstone Keys looted from the Maggot King could drop in inaccessible areas of the boss's lair. They now drop within the player arena, where they can be picked up normally.
  • Fixed an issue where Ur-Maggots could occasionally survive Venator Bow bounce attacks.
  • Added a Maggot King option to the Rune Pouch loadouts.
  • Raised the High Alchemy value of tarnished items from their previous 500 GP value. Tarnished weapons now alch for slightly less than their Rune weapon equivalents, while tarnished jewellery now alchs for the same value as their Diamond equivalents.
  • Made polishing Tarnished items instantaneous but limited to 1 per game tick.

Venator Tweaks

  • Superior Venators will now correctly drop a Venator Heart when defeated with the Sunspear's Special Attack.
  • Venator teeth are now tradeable.
  • Improved Grapevine storage and harvesting. Grapevines now stack - you can combine a substantial number of Grapevines on a single vine. You can also harvest them directly into your bank.
  • Fixed an issue where Blisterwood stakes were gaining far more accuracy than intended against Venators.

Quest Tweaks

  • Added a custom map to Sangvesti to help players navigate the area and track locked doors.
  • Fixed an issue where the inscriptions on correctly filled basins during the Castle Drakan chapel puzzle could display the wrong description.

Vampyrium & Skilling Tweaks

  • Added a new low-intensity Bloodwood tree, offering a more AFK Woodcutting experience with longer uninterrupted chopping sessions in exchange for reduced Woodcutting XP and Bloodwood sap.
  • Reduced Crystal shard consumption when using the Crystal axe at Bloodwood trees to 10%, significantly reducing operating costs.
  • Fixed an issue where claiming a full bucket of Bloodwood sap with a full inventory could cause the bucket and its contents to be lost.
  • Sap buckets placed by Bloodwood trees now remain between logins.
  • The Horn of Plenty's double-loot effect now works correctly when hunting Stymphikes.
  • Some grammar has been corrected in the text for making a Necklace of Rupture.

Weapon Tweaks

  • You can now use Seeking Headless Arrows on existing arrows to convert them directly into Seeker Arrows.
  • Reduced the Sunspear's protected value on death to 100,000 coins.
Bank Tags
  • We've added the Import/Export function, meaning you can copy your tags across other Official Client devices.
  • Fixed a bug showing duplicate items when searching for a Tag icon.
  • Fixed inaccuracies in some message boxes.
Sailing Changes

Earlier this year, we made a number of quality of life improvements to Deep Sea Trawling based on your feedback. Since then, players have discovered a new way to engage in Deep Sea Trawling by remaining on another player's boat, allowing them to stay largely AFK for up to 30 minutes at a time. As a result, the amount of Marlin entering the game has been significantly increased, causing a noticeable impact on the economy. To help address this, we're making a couple of changes to Deep Sea Trawling:

  • Players who don't interact with the client for 5 minutes while using the Trawling Net facility will now automatically disengage from it.
  • Baiting a shoal is now tracked on a per-player basis, instead of for the entire boat. Captains can still ask their NPC crew to bait shoals on their behalf.

We hope these changes strike a better balance between supporting emergent gameplay and help maintain a healthier in-game economy for Marlin moving forwards.

An additional Sailing change:

  • When a sea monster is killed while you're locked into the cannon, you will no longer automatically resume firing when it respawns, preventing cannonballs from being wasted.
Other Changes
  • In Bounty Hunter worlds, we've moved the dispenser fee to the entrance gate of the Wilderness Agility Course to ensure players trying to engage with the course are not constantly attacked by players with little to no risk.
  • Fixed a bug where the Auto-Charge from Bank feature allowed the Revenant weapons to be loaded with up to 17,000 ether when they were already in their charged state. The maximum capacity option should now respect the maximum charges you can add at 16,000.
PvP World Rota

The PvP rota has moved to Period A:

  • 539 - (US) - PvP World
  • 318 - (UK) - Bounty Hunter World
  • 548 - (Germany) - High-Risk PvP World
  • 577 - (US) - Free-to-Play PvP World
  • 559 - (UK) - LMS Competitive

World 390 (AUS) for LMS Competitive has been activated with this rota.

World 569 (AUS) for Bounty Hunter has been activated with this rota.

The PvP Arena is using 'Max/Med' loadouts in Ranked Duels and Tournaments this week.


The Blood Moon Rises Tweaks
Maggot King Tweaks

We've continued reviewing feedback and data around the Maggot King's drop table following last week's changes.

Our goal with the Maggot King is for its unique rewards to remain the main draw, rather than pushing too much of the boss's value into regular drops. This is closer to the approach taken with bosses like those from DT2, where regular loot provides value between uniques, but the chase items make up most of the longer-term profit.

Since last week's changes, we feel the regular loot is in a healthier place than it was at launch, but we know some drops still don't feel as good to receive as they should. While kistens and Ruptures are still settling in price, we want to take a cautious approach before making any major changes to the base loot table.

That said, we agree there are still some areas in need of a little polish. In this week's update, Venator teeth and fangs will become tradeable; We've raised the High alchemy value of tarnished items from their previous 500 GP value - tarnished weapons now alch for slightly less than their Rune weapon equivalents, while tarnished jewellery will now alch for the same value as their Diamond equivalents; and polishing Tarnished items will now be instant, limited to one item per game tick.

These changes should make some of the more common rewards feel smoother to transform into GP and provide more consistent value between unique drops, but we'll continue monitoring both player feedback and drop table data after these changes and make further adjustments if needed.

We've also made changes to the following:

  • Reduced Maggot King death fees for your next five deaths. This applies to all players, regardless of how many kills they've already completed.
  • Inventory overflow drops at the Maggot King and Araxxor will now remain on the ground for 3 hours before despawning.
  • Fixed an issue where Maggot King loot could occasionally appear far above its intended location when your inventory was full.
  • Fixed an issue where Brimstone Keys looted from the Maggot King could drop in inaccessible areas of the boss's lair. They now drop within the player arena, where they can be picked up normally.
  • Fixed an issue where Ur-Maggots could occasionally survive Venator Bow bounce attacks.
  • Added a Maggot King option to the Rune Pouch loadouts.
  • Raised the High Alchemy value of tarnished items from their previous 500 GP value. Tarnished weapons now alch for slightly less than their Rune weapon equivalents, while tarnished jewellery now alchs for the same value as their Diamond equivalents.
  • Made polishing Tarnished items instantaneous but limited to 1 per game tick.
Venator Tweaks
  • Superior Venators will now correctly drop a Venator Heart when defeated with the Sunspear's Special Attack.
  • Venator teeth are now tradeable.
  • Improved Grapevine storage and harvesting. Grapevines now stack - you can combine a substantial number of Grapevines on a single vine. You can also harvest them directly into your bank.
  • Fixed an issue where Blisterwood stakes were gaining far more accuracy than intended against Venators.
Quest Tweaks
  • Added a custom map to Sangvesti to help players navigate the area and track locked doors.
  • Fixed an issue where the inscriptions on correctly filled basins during the Castle Drakan chapel puzzle could display the wrong description.
Vampyrium & Skilling Tweaks
  • Added a new low-intensity Bloodwood tree, offering a more AFK Woodcutting experience with longer uninterrupted chopping sessions in exchange for reduced Woodcutting XP and Bloodwood sap.
  • Reduced Crystal shard consumption when using the Crystal axe at Bloodwood trees to 10%, significantly reducing operating costs.
  • Fixed an issue where claiming a full bucket of Bloodwood sap with a full inventory could cause the bucket and its contents to be lost.
  • Sap buckets placed by Bloodwood trees now remain between logins.
  • The Horn of Plenty's double-loot effect now works correctly when hunting Stymphikes.
  • Some grammar has been corrected in the text for making a Necklace of Rupture.
Weapon Tweaks
  • You can now use Seeking Headless Arrows on existing arrows to convert them directly into Seeker Arrows.
  • Reduced the Sunspear's protected value on death to 100,000 coins.

The Blood Moon Rises Drop Rates

Those drop rates you've been looking forward to post-release are here!

Maggot King Drop Rates
  Unique Items    Drop Rate        Crimson kisten    1/520        Elder Venator Fang    1/340        Elite Clue Scroll     1/40        Pet (no egg)    1/3500

  Maggot Eggs    Drop Rate    Pet Chance        Base    300/1500    1/3000        Sickly    150/1500    1/2500        Warm    33/1500    1/1250        Pulsating     6/1500    1/500        Wriggling     3/1500    1/10        Writhing     1/1500    1/2
Venator Drop Rates
  Item    Venator Rate    Superior Venator Rate        Blood Shard    1/860    1/5

Bank Tags Update

After a few weeks of settling in to the new Bank Tag feature for mobile and the Official Client, we've put together a small update to add an import/export feature, plus to squish a couple of pesky bugs.

Import/Export

Want to transition from phone to tablet to Official Client on PC and have your same tag set up? Of course you do, that makes total sense to us!

To help with this, we've implemented the import/export function to Bank Tags. This means you can generate a string of text that represents your tag, and simply paste that into the import function on any other device.

You can do all this with just a few steps:

  • Open the minimenu on your selected tag.
  • Select export
  • This will generate a string of numbers that represents your Tag items and layout.
  • Copy this string.
  • Use the Import option via the bank tag minimenu on any other device or desktop Official Client, and paste your string in.
  • This will generate the same tag.
  • Keep in mind that any changes you make to one version of the tag won't automatically transfer over to other devices even after doing import/export. You'll need to do the process again.

You can even share codes with others if you like! Why not prep your clan mate with a pre-made bank tag ready for your next raid?

We recommend exporting the layout code and saving it somewhere safe when you've got your tags set up that you're happy with, just in case!

Bug Fixes

We tidied up a couple of bugs:

  • You'll no longer see duplicate items when searching for a Tag icon.
  • Fixed inaccuracies in some message boxes.
Your Feedback

We've seen a lot of questions around Potion Storage since releasing Bank Tags. At the moment we are not planning to integrate potion storage into the bank tags system, allowing us to focus resources on implementing more wide-reaching changes and improvements.


Sailing Changes

Earlier this year, we made a number of quality of life improvements to Deep Sea Trawling based on your feedback. Since then, players have discovered a new way to engage in Deep Sea Trawling by remaining on another player's boat, allowing them to stay largely AFK for up to 30 minutes at a time.

While we love seeing you find new ways to enjoy Sailing together, the combination of these changes has significantly increased the amount of Marlin entering the game. This has had a noticeable impact on the economy, particularly on the price of Marlin, a hot topic of community conversation.

To help address this, we're making a couple of changes that preserve the multiplayer elements of Deep Sea Trawling, while also ensuring that players who actively participate in the activity receive greater rewards than those who remain mostly AFK.

AFK Timer

Players who don't interact with the client for 5 minutes while using the Trawling Net facility will now automatically disengage from it.

Baiting Shoals

Baiting a shoal is now tracked on a per-player basis, instead of for the entire boat. Captains can still ask their NPC crew to bait shoals on their behalf.

We hope these changes strike a better balance between supporting emergent gameplay and help maintain a healthier in-game economy for Marlin moving forwards. Let us know what you think!

Other Sailing Changes

When a sea monster is killed while you're locked into the cannon, you will no longer automatically resume firing when it respawns, preventing cannonballs from being wasted.


Other Changes
  • In Bounty Hunter worlds, we've moved the dispenser fee to the entrance gate of the Wilderness Agility Course to ensure players trying to engage with the course are not constantly attacked by players with little to no risk.
  • Fixed a bug where the Auto-Charge from Bank feature allowed the Revenant weapons to be loaded with up to 17,000 ether when they were already in their charged state. The maximum capacity option should now respect the maximum charges you can add at 16,000.

Player Support and Anti-Cheating Statistics

Welcome back to our monthly snapshot of Player Support and Anti-Cheating activity - your behind-the-scenes look at all the hard work going into keeping Gielinor fair and fun for everyone.

Each month, we share key stats from our Player Support and Anti-Cheating teams so you can see exactly what’s been happening behind the curtain. From how quickly we’re responding to your queries, to the number of bots and rule breakers taken down, here’s the latest data for June 2026:

  Metric    June 2026    Year to Date**        Average Response Time    21 hours    -        Support Queries Resolved    76,104    477K        Live Chat Queries Resolved    5,721    29,938        Report Action Messages    111K    980K        Macro Bans (OSRS)    Total - 270,701

F2P - 247,563 P2P* - 23,138 Total - 7.1M F2P - 6.8M P2P* - 366K Wealth Removed (OSRS) 3.37 Trillion 20.8 Trillion RWT Bans (OSRS) Total -16,789 F2P - 4,599 P2P* - 12,190 101,618 Chat Spam Mutes 4,535 22,705

*P2P refers to an account with access to members’ worlds and features, either through a Bond or direct payment.

**“Year to Date” refers to the period from January 1st, 2026 through to the end of the month covered by the stats - in this case, the end of April 2026.

You can check these out in the Player Support Statistics and Anti-Cheat Statistics pages. Our teams remain as dedicated as ever to tackling cheaters, scammers, and spammers to ensure a fair playing field for all. As a result of these ongoing efforts, we're seeing an overall decline in rule-breaking activity. We're also seeing that the average account age and average account level of bots are decreasing, indicating that longer-standing and higher-level bots are being detected and removed from the game. Thanks for all the reports and support you send our way - it really does make a difference!

Additionally, we’ve had a few reports of some players being phished out of their accounts. As always, bad actors are always cooking up new tricks. We've heard of a new few ones including fake P-Mod application forms asking for login details and illegitimate Jagex Launcher downloads hosted on other websites. This is a quick reminder to stay safe out there and think twice before entering sensitive details or downloading anything advertised as relative to RuneScape. There are no P-Mod Application forms, and anything you download for RuneScape must be a subdomain of Jagex.com or RuneScape.com to be considered safe. Always download anything directly through our website or Launcher – nowhere else.

Some rules we always recommend:

  • Don't click suspicious links or download unknown files.
  • Jagex will never ask for your password or verification codes via email or messages. Never give away credentials that could be used to access your account.
  • Use your browser's phishing filters.

You can find out more about phishing on our **[url=https://support.runescape.com/hc/en-gb/artic

The Blood Moon Rises Tweaks & Fixes | July 8th

Added
  • Added Elite Clue Scrolls to the Maggot King's drop table
Changed
  • Improved the visual distinction between the Maggot King's projectile attacks and floor hazards
  • Improved the Maggot King's regular drop table by replacing some lower-value rewards with more valuable alternatives
  • The Maggot King now places harvested loot directly into your inventory instead of dropping it on the ground
  • The Aranei Scout outside Castle Drakan can now use coins from Death's Coffer or your bank when retrieving gravestones
  • Updated the Crimson kisten's standard attack animation to keep the original animation for the Stab attack style while using heavier animation for other attack styles
  • Increased the Ranged Defence of Vyrewatch sentinels and Venators to better balance Blisterwood stakes against other Blisterwood weapons
  • The Sunspear now gains 25% increased accuracy and 50% increased damage against Vampyres
  • Stymphikes now drop 15 Feathers instead of 5
  • Venator drops now appear in the Slayer section of the Collection Log
  • Improved Venator drop tables by increasing the drop rates of Venator teeth and fangs while reducing the frequency of less valuable drops
  • Increased the chance of receiving a Blood sac from cutting Leechfin by around 20%
  • Leechfin now grant 33.2 Fishing XP per catch and cutting them into Blood sacs now grants 20 Cooking XP per cut
  • The alchemy value of Makeshift spears has been adjusted
Fixed
  • Fixed an issue where ammunition fired at the Maggot King could drop in an inaccessible area of the boss's lair
  • The Crimson kisten is now correctly classified as a spiked weapon and its special attack now correctly rolls against an npc's crush defence
  • Fixed an issue where Seeker Arrows provided their +20 Ranged Attack bonus regardless of the weapon equipped
  • Dire Bats can no longer be lured to the Bank in Sangvesti
  • The Angler's outfit now correctly increases Fishing XP when catching Leechfin
Removed
  • Removed the one-click Fletch option from Sap-treated Logs to remove the unintended impact on tick manipulation methods

This week's update brings the first round of post-launch tweaks and fixes for The Blood Moon Rises, alongside a handful of improvements to the Trouver System!

Changelog - July 8th

[expand type=details expanded=false]

The Blood Moon Rises Tweaks & Fixes

Maggot King Changes

  • Fixed an issue where ammunition fired at the Maggot King could drop in an inaccessible area of the boss's lair. It will now drop in the player arena.
  • Improved the visual distinction between the Maggot King's projectile attacks and floor hazards.
  • Added Elite Clue Scrolls to the Maggot King's drop table.
  • Improved the Maggot King's regular drop table by replacing some lower-value rewards with more valuable alternatives.
  • The Maggot King now places harvested loot directly into your inventory instead of dropping it on the ground.
  • The Aranei Scout outside Castle Drakan can now use coins from Death's Coffer or your bank when retrieving gravestones.

Weapon Changes

  • Following on from the feedback we mentioned last week, we've updated the Crimson kisten's standard attack animation. After seeing that some players enjoyed the original animation and felt it gave the weapon more character, we've kept it in for the Stab attack style. Other attack styles now use heavier animation, while the Special Attack retains its full ground-smash effect to remain visually distinct.

  • The Crimson kisten is now correctly classified as a spiked weapon, and its special attack now now correctly rolls against an npcs crush defence.

  • Increased the Ranged Defence of Vyrewatch sentinels and Venators to better balance Blisterwood stakes against other Blisterwood weapons.

  • These should now be positioned as still a strong and viable option, depending on your gear, but no longer significantly better than the melee alternatives.

  • The Sunspear now gains 25% increased accuracy (up from 0) and 50% increased damage (up from 25%) against Vampyres.

  • Fixed an issue where Seeker Arrows provided their +20 Ranged Attack bonus regardless of the weapon equipped; this bonus now only applies when using bows.

Vampyrium & Skilling Changes

  • Stymphikes now drop 15 Feathers instead of 5.

  • Dire Bats can no longer be lured to the Bank in Sangvesti.

  • Venator drops now appear in the Slayer section of the Collection Log.

  • Improved Venator drop tables, increasing the drop rates of Venator teeth and fangs while reducing the frequency of less valuable drops.

  • Increased the chance of receiving a Blood sac from cutting Leechfin by around 20%.

  • Leechfin now grant 33.2 Fishing XP per catch (up from 31.5), while cutting them into Blood sacs now grants 20 Cooking XP per cut (up from 2).

  • Our goal here is for highly active training methods to feel appropriately rewarding relative to other top-end skilling options. We felt Leechfin fell a little short of that, so we've given it a modest boost to better reflect the effort involved.

  • The Angler's outfit now correctly increases Fishing XP when catching Leechfin.

  • Removed the one-click Fletch option from Sap-treated Logs to remove the unintended impact on tick manipulation methods, as discussed in last week's Known Issues & Feedback blog.

  • The alchemy value of Makeshift spears has been adjusted.

  • The Tarnished bracelet is no longer labelled as a necklace.

Quest Fixes

  • Players who completed the quest with a full inventory can now claim a free Sunspear from Efaritay.
  • Reduced the number of misleading trees in the Softa Forest encounter to make the section quicker to navigate.
  • Fixed a bug where you could not take an axe from the log stumps if you had a Zombie Axe or Battleaxe on your character or in your inventory.
  • Lowered the defence slightly of Venators encountered in Castle Drakan during the quest.
  • Maxilla Beasts can no longer be defeated using recoil damage.
  • Locked doors on the Castle Drakan map now display tooltips indicating which key is required.
  • Fixed a rare issue where Drakan could become stuck after his interlude attacks.
  • Fixed visual issues affecting the bridge cutscene.
  • The unlock hint for Lord of the Larvae has been corrected.
Trouver System Tweaks
  • Fixed an issue where trouver-protected Ancient sceptres could be lost on PvP death.

  • We're aiming to restore any Ancient Sceptres with Trouver protection that were lost as a result of this bug back to affected players today.

  • Void Knight Gloves can now be applied a Trouver Parchment via Perdu.

  • They will continue to function the same as the other Trouvered items.

  • Storage containers like the Seed Box or Fish Barrel (and all their variants) won't be lost on death in the Wilderness.

  • Equipped items that become mangled and are kept on death will no longer remain worn. Instead, they will now go to your Inventory.

  • Items kept on death that become mangled will now be moved to your inventory instead of remaining equipped.

Other Changes
  • Spelling mistakes have been corrected in the Crafting skill guide, The Blood Moon Rises quest and Vampyrium-related content.
  • The special attack description tooltip for the Rosewood blowpipe has been corrected.
  • Fixed a bug where Cave Goblins could walk in the wrong direction in Dorgesh-Kaan.
  • Fixed a bug where Nylocas waves could disappear at higher levels.
  • Fixed a bug with aggro ranges in TzHaar Fight Pits.
PvP Rota

The PvP rota has moved to Period B:

  • 560 - (UK) - PvP World
  • 319 - (US) - Bounty Hunter World
  • 579 - (US) - High-Risk PvP World
  • 561 - (UK) - Free-to-Play PvP World
  • 580 - (US) - LMS Competitive

World 390 (AUS) for LMS Competitive has been de-activated with this rota.

World 569 (AUS) for Bounty Hunter has been de-activated with this rota.

The PvP Arena is using '1 Def Pure' loadouts in Ranked Duels and Tournaments this week.


Thank You

Before we jump into this week's fixes and tweaks, we just wanted to say a huge thank you to everyone who's played The Blood Moon Rises so far.

Over the past week, it's been incredible watching so many of you experience the finale to the Myreque storyline for the first time. From seeing your reactions to the cutscenes and story reveals, to watching streams full of players slowly piecing together puzzles, we've loved following your journey through Vampyrium.

One of the biggest highlights for the team has been watching players take on Lowerniel Drakan. Seeing so many of you refuse to give up, gradually master the mechanics, celebrate hard-earned victories, and then encourage others to stick with it has been so special.

In the words of Ivan Strom!

Spoiler! Click below to see

[expand type=details expanded=false]

If you can't see the image above, click (https://cdn.runescape.com/assets/img/external/oldschool/2026/Newsposts/2026-07-08/fight7.png)!

If you can't see the image above, click (https://cdn.runescape.com/assets/img/external/oldschool/2026/Newsposts/2026-07-08/fight8.png)!

We've been reading as much of it as we can, and this week's changes are just the first step. We'll keep listening, keep iterating, and keep working to make The Blood Moon Rises and the wider Vampyrium experience as good as we can.

Thank you for taking the time to be part of it.

Check out the Blood Moon Rises fly-through video (https://cdn.runescape.com/assets/img/external/oldschool/2026/Newsposts/2026-07-08/mk123.jpg)!


Blood Moon Rises Tweaks & Fixes
Maggot King Changes
  • Fixed an issue where ammunition fired at the Maggot King could drop in an inaccessible area of the boss's lair. It will now drop in the player arena.
  • Improved the visual distinction between the Maggot King's projectile attacks and floor hazards.
  • Added Elite Clue Scrolls to the Maggot King's drop table.
  • Improved the Maggot King's regular drop table by replacing some of the less desirable rewards with more valuable alternatives.
  • The Maggot King now places harvested loot directly into your inventory instead of dropping it on the ground.
  • The Aranei Scout outside Castle Drakan can now use coins from Death's Coffer or your bank when retrieving gravestones.
Weapon Changes

Crimson Kisten standard attack animation If you can't see the gif above, click (https://cdn.runescape.com/assets/img/external/oldschool/2026/Newsposts/2026-07-08/kistenhq.gif)!

  • Following on from the feedback we mentioned last week, we've updated the Crimson kisten's standard attack animation. After seeing that some players enjoyed the original animation and felt it gave the weapon more character, we've kept it in for the Stab attack style. Other attack styles now use a heavier animation, while the Special Attack retains its full ground-smash effect to remain visually distinct.
  • The Crimson kisten is now correctly classified as a spiked weapon, and its special attack now uses Crush.
  • The Sunspear now gains 25% increased accuracy (up from 0) and 50% increased damage (up from 25%) against Vampyres.
  • Increased the Ranged Defence of Vyrewatch sentinels and Venators to better balance Blisterwood stakes against other Blisterwood weapons.
  • Fixed an issue where Seeker Arrows provided their +20 Ranged Attack bonus regardless of the weapon equipped; this bonus now only applies when using bows.
Vampyrium & Skilling Changes
  • Stymphikes now drop 15 Feathers instead of 5.

  • Dire Bats can no longer be lured to the Bank in Sangvesti.

  • Venator drops now appear in the Slayer section of the Collection Log, rather than their own.

  • Improved Venator drop tables, increasing the drop rates of Venator teeth and fangs while reducing the frequency of less valuable drops.

  • Increased the chance of receiving a Blood sac from cutting Leechfin by around 20%.

  • Leechfin now grant 33.2 Fishing XP per catch (up from 31.5), while cutting them into Blood sacs now grants 20 Cooking XP per cut (up from 2).

  • Our goal here is for highly active training methods to feel appropriately rewarding relative to other top-end skilling options. We felt Leechfin fell a little short of that, so we've given it a modest boost to better reflect the effort involved.

  • The Angler's outfit now correctly increases Fishing XP when catching Leechfin.

  • Removed the one-click Fletch option from Sap-treated Logs to remove the unintended impact on tick manipulation methods, as discussed in last week's Known Issues & Feedback blog.

  • The alchemy value of Makeshift spears has been adjusted.

  • The Tarnished bracelet is no longer labelled as a necklace.

Quest Fixes

If you can't see the image above, click (https://cdn.runescape.com/assets/img/external/oldschool/2026/Newsposts/2026-07-08/2.jpg)!

  • Players who completed the quest with a full inventory can now claim a free Sunspear from Efaritay.
  • Reduced the number of misleading trees during the Softa Forest encounter to improve readability.
  • Fixed a bug where you could not take an axe from the log stumps if you had a Zombie Axe or Battleaxe on your character or in your inventory.
  • Lowered the defence slightly of Venators encountered in Castle Drakan during the quest.
  • Maxilla Beasts can no longer be defeated using recoil damage.
  • Locked doors on the Castle Drakan map now display tooltips indicating which key is required.
  • Fixed a rare issue where Drakan could become stuck after his interlude attacks.
  • Fixed visual issues affecting the bridge cutscene.
  • The unlock hint for Lord of the Larvae has been corrected.
Other Fixes & What's Next

We've managed to incorporate a lot of your feedback into this week's update, but there are still a handful of topics we're working through. Where fixes need a little more time, we'd rather make sure we're getting them right than push anything out half-baked.

If you'd like to follow along with our progress between game updates, you can always check our Known Issues & Feedback blog for the latest.

For now, here are some of the priorities we're still working through:

Seeker Arrow Conversion

Last week, we mentioned that we were looking at improving how existing arrows are converted into Seeker arrows. While we originally hoped to have this ready for this update, we've decided to spend a little more time on it. As we worked through the implementation, we found an approach that we think is much cleaner and more intuitive than simply increasing the current conversion rate. Rather than rushing that out, we'd prefer to get it right.

Our recommendation remains the same: if you're planning on making Seeker arrows, we'd suggest holding onto your buckets of Bloodwood sap for now so you can get the most out of them once the new system is ready. We'll share more details once we've finalised the implementation, and we're aiming to have one out and ready as soon as possible.

Maggot King Death Fees

We've seen feedback that the Maggot King's death fees can feel a little punishing while you're learning the encounter. To help with this, we're planning on introducing reduced item recovery fees at 25% of the usual cost while you're getting to grips with the fight. Rather than limiting this to brand-new players, everyone's next five Maggot King kills after this update will qualify for these reduced death fees, regardless of how many kills they've already completed.

Bloodwood Trees

If you can't see the image above, click (https://cdn.runescape.com/assets/img/external/oldschool/2026/Newsposts/2026-06-3X/tree.jpg)!

We've seen a lot of feedback around Bloodwood Trees, and it's clear we missed the mark here. Many of you expected them to offer a lower-intensity, more AFK Woodcutting method based on our earlier blogs. In their current state, they don't deliver on that expectation, and that's on us. Rather than rushing out a quick fix, we're taking a little more time to make sure the solution properly delivers on what we originally intended. Our current goal is to have these improvements ready for next week's update, if all goes to plan.

Just to reassure those of you who are enjoying the current method: we're not looking to replace or significantly change existing gameplay here. Instead, the plan is to introduce a more AFK alternative alongside the current method, giving players the choice between a higher-intensity approach and a more relaxed one.

Venators

Alongside today's improvements to the Venator drop table, we'll continue keeping a close eye on Blood shard acquisition before deciding whether any further adjustments are needed. One thing we've seen become clearer over the last few days is the role of Superior Venators. As more players have discovered, these have a 1 in 5 chance of dropping a Blood Shard, making them a significant part of the intended reward loop and overall acquisition rate for the activity. Now that more players are engaging with Superiors and the wider Venator gameplay loop, we'd like to let things settle a little before deciding whether any further changes to Blood Shard rates are necessary.


Trouver System Tweaks

We're picking up where we left off with the Trouver System Rework!

First of all, we'd like to note that the last blog post may have been a bit confusing. This is because we always aim to provide as much information as possible so you have the full picture. However, in this case, that level of detail made a straightforward system seem more complicated than it is.

Essentially, the TLDR for the adjusted Trouver parchment system is: If there's potential for an untradeable item that isn't easily re-obtainable to be lost on death, you will be notified when attempting to enter the Wilderness. Otherwise, it is safe to assume that you will keep that item protected on death.

That's all you really need to keep in mind! Everything else in the blog is simply additional detail for those who want a deeper understanding of how the system works. And you can see the list of high-tier items (https://secure.runescape.com/m=news/a=13/bank-tags-trouver-system-rework--more?oldschool=1#Trouver).

This also means the change that didn't make into that week's game update is now here: Attempting to enter the Wilderness with any untradeable item that requires a Trouver Parchment to be protected will now display a warning to make sure you're aware that you're risking an untradeable.

Update on the Ancient Sceptres with Trouver Protection

Previously, we've let you know that the team are working to fix the bug where Ancient Sceptres with Trouver Parchment protection were being lost to deaths in the Wilderness.

We've now resolved this issue. Ancient Sceptres protected by a Trouver Parchment will no longer be lost to PvP deaths. As a high-tier item with Trouver Parchment applied, it will be kept upon PvP death, and you'll be able to repair it with the required cost. We're aiming to restore any Ancient Sceptres with Trouver protection that were lost as a result of this bug back to affected players today. Apologies for the inconvenience and thank you for your patience while we worked to resolve this.

Unique Item Behaviour
  • Void Knight Gloves can now be applied a Trouver Parchment via Perdu.

  • They will continue to function the same as the other Trouvered items.

  • Storage containers like the Seed Box or Fish Barrel (and all their variants) won't be lost on death in the Wilderness.

We also have an additional Trouver system-related fix:

  • Equipped items that become mangled and are kept on death will no longer remain worn. Instead, they will now go to your Inventory.

Merch
Makeship

If you can't see the image above, click (https://cdn.runescape.com/assets/img/external/oldschool/2026/Newsposts/2026-07-08/jumbo.jpg)!

Some of Gielinor’s most iconic bosses have traded combat for cuddles! From the fiery depths with TzTok-Jad, to the tunnels be

Blood Moon Rises Out Now! | June 30th

Added
  • Launch The Blood Moon Rises Grandmaster quest, the final chapter of the Myreque saga
  • Add Vampyrium region accessible after completing The Blood Moon Rises quest
  • Add Stymphikes Hunter activity in Vampyrium
  • Add Bloodwood trees Woodcutting activity that provides Sap for crafting Seeker arrows
  • Add Leechfin Fishing activity in Vampyrium
  • Add Venators Slayer creature in Vampyrium
  • Add Maggot King solo boss encounter in Vampyrium
  • Add Elder venator fang reward from Maggot King used to create Necklace of Rupture ranged amulet
  • Add Crimson kisten reward from Maggot King as a BiS Crush Special Attack weapon
  • Activate World 390 (AUS) for LMS Competitive
  • Activate World 569 (AUS) for Bounty Hunter
Changed
  • Move PvP rota to Period A with updated world assignments
  • Set PvP Arena to use 'Zerker' loadouts in Ranked Duels and Tournaments

The Blood Moon rises today, bringing the long-awaited finale of the Myreque saga to Old School!


For the latest on all current known issues & fixes, head here.


A quick note for RuneLite users:

  • The Blood Moon Rises makes heavy use of visual layering and depth effects, particularly throughout Vampyrium.
  • For the best experience, we recommend using the standard GPU plugin. Players using the Legacy GPU plugin may encounter visual issues, so we’d recommend switching over before stepping beyond the veil!

Changelog - June 30th

The Blood Moon Rises

  • The Blood Moon Rises Grandmaster quest launches at 10:00 UTC today! Head over to the Icyene Graveyard and speak to Sarius Guile to begin.

  • Added a new region, Vampyrium, available after completion of The Blood Moon Rises quest, which includes:

  • A new Hunter activity - Stymphikes

  • A new Woodcutting activity - Bloodwood trees

  • These trees provide Sap, which can be used to create Seeker arrows - an ammunition upgrade that can be applied to existing arrows.

  • A new Fishing activity - Leechfin Fishing

  • A new Slayer creature - Venators

  • A new Solo boss encounter - the Maggot King

  • Brand new rewards are available from the Maggot King boss, including:

  • The Elder venator fang - used to make the new BiS ranged amulet - the Necklace of Rupture

  • The Crimson kisten - a BiS Crush Special Attack weapon

PvP Rota

The PvP rota has moved to Period A:

  • 539 - (US) - PvP World
  • 318 - (UK) - Bounty Hunter World
  • 548 - (Germany) - High-Risk PvP World
  • 577 - (US) - Free-to-Play PvP World
  • 559 - (UK) - LMS Competitive

World 390 (AUS) for LMS Competitive has been activated with this rota.

World 569 (AUS) for Bounty Hunter has been activated with this rota.

The PvP Arena is using 'Zerker' loadouts in Ranked Duels and Tournaments this week.


The Blood Moon Rises

For years, Morytania has endured in the shadow of Lord Lowerniel Drakan. The Myreque have fought, bled, and fallen in the darkness, holding back an evil unlike any other.

Thank you to incredible illustrator (https://x.com/enkoro_art) for this stunning artwork. Available to download for your desktop wallpaper _(https://osrs.game/Blood-Moon-Desktop?_gl=1*1h2pih*_gcl_au*MTMyMTczNjk3Ny4xNzgxMDAxNTcz)!

Want to catch up on where the story left off? We've partnered with creators (https://www.youtube.com/@poisonedpotion/videos), (https://x.com/enkoro_art) and (https://x.com/theskulled) to bring you this epic lore video!

Now, Drakan has returned to Vampyrium, the ancestral homeland of the vampyres. To step through is to leave the world you knew behind...

The Quest: Getting Started

The Blood Moon Rises is Old School’s newest Grandmaster quest and marks the final chapter of the Myreque saga. Before you get started, you'll need to ensure you've unlocked the following:

If you can't see the image above, click (https://cdn.runescape.com/assets/img/external/oldschool/2026/Newsposts/2026-05-29/654647gh1.png)!

To begin the quest, head over to the Icyene Graveyard (accessed via the boat in either south Burgh de Rott, (https://oldschool.runescape.wiki/w/Meiyerditch) or (https://oldschool.runescape.wiki/w/Slepe)) and speak to Sarius Guile.

If you can't see the image above, click (https://cdn.runescape.com/assets/img/external/oldschool/2026/Newsposts/2026-06-3X/map.jpg)!

If you can't see the image above, click (https://cdn.runescape.com/assets/img/external/oldschool/2026/Newsposts/2026-06-3X/startbmrs.jpg)!

Rally what remains of the resistance, follow Drakan into the darkness of Vampyrium, and decide the fate of Morytania once and for all!

If you can't see the image above, click (https://cdn.runescape.com/assets/img/external/oldschool/2026/Newsposts/2026-06-3X/startbmr.jpg)!


Before You Start

When it comes to questing in Old School, you've always been free to take them on however you prefer. If you'd rather hold down that space bar and get it done as fast as possible, fair enough. We'll judge you a little bit, but we won't stop you. That said, if you're the kind of person who really wants to immerse themselves in this epic conclusion to the Myreque story, we have a few recommended settings for you that we think will help you get the most enjoyment out of things:

  • Master Volume - 100%
  • Music Volume - 20% or more
  • Sound Effects Volume - 45% or more
  • Area Sounds Volume - 25% or more
  • Music Mode - Area
  • View Distance - 50 or more

A quick note for RuneLite users:

  • The Blood Moon Rises makes heavy use of visual layering and depth effects, particularly throughout Vampyrium.
  • For the best experience, we recommend using the standard GPU plugin. Players using the Legacy GPU plugin may encounter visual issues, so we’d recommend switching over before stepping beyond the veil!
Vampyrium: Before You Enter

At some point during your adventure, you'll find yourself travelling to the hostile land of Vampyrium.

The intended experience is to complete your Quest journey through Vampyrium without interruption, so there are a few things to keep in mind before you step beyond the veil:

  • If you die in Vampyrium, you’ll respawn there with all your items, but these deaths are not safe, so Hardcore status will be lost.
  • Everything you need to survive can be found within Vampyrium, including consumable supplies.
  • Bank withdrawals aren't available, but depositing is.
  • It’s still worth preparing before you leave, but grit, perseverance, and careful play will matter more than good gear.
  • You can teleport out of Vampyrium at any time, and if you leave, the story will continue right from where you left off.

Once you've completed the quest, You'll earn the following rewards:

[expand type=details expanded=false]

  • A new Spec Weapon
  • An Upgraded Flail (obtained during the quest)
  • Six XP tomes, each granting 30K XP to a skill of your choice, level 70 or above.
  • 4 Quest Points
  • You'll also be able to return to Vampyrium and engage in its unique skilling activities

And finally, a little reminder for all.

The Blood Moon Rises is expected to be challenging. We've really tried to do something different here, and while we're not expecting this to be a huge difficulty jump over existing Grandmaster quests, difficulty can often be subjective.

You will ultimately face formidable combat challenges where perseverance will be the key to victory. For many of you attempting this on release, it may well feel like a step up from Desert Treasure II, especially in your initial attempts while you learn the new mechanics.

We'd like to see how you fare in this epic conclusion before rushing to make changes, but rest assured, we'll be closely monitoring your feedback and will make changes where necessary.


A Personal Note From Mod Ed

“So much of the media we enjoy today has been created in the hopes that it will continue on forever. With us celebrating 25 years, the RuneScape franchise itself is quite possibly one of the finest examples of that. And yet, there's very much a downside to this. The work is never done, and it's so rare now to experience a true ending. This is why it's so important to us that The Blood Moon Rises be just that. While there will always be more stories to tell in the land of Morytania, today marks the definitive end of the Myreque storyline.

Old School is a game where you are always free to enjoy it as you desire. That will never change. If questing isn't for you and you simply wish to get this out of the way as fast as possible, that's something we'll always respect. That said, before you dive in, consider this: While it's true that there's nothing like going back and re-watching your favourite film or re-reading your favourite book, the truth is that it will never hit like it did the first time you experienced it. And so, when you come to play this quest, even if it's not your usual play style, consider slowing things down, turning up your music, and immersing yourself in a finale over 20 years in the making. If it turns out to not be for you, that's no problem, but if you don't give it a chance, you may well find yourself missing out, for you will only ever get one opportunity to experience this quest for the first time.

With all that said, however you choose to experience The Blood Moon Rises and the land of Vampyrium, it has been the highest honour for myself and the team to finally bring this story to a close. We hope you enjoy it.”


Vampyrium Skilling

Watch Mod Ed's Vampyrium adventure (https://www.youtube.com/watch?v=JUQf-GHCYLE)!

Vampyrium’s horrors do not fade when the story ends. This blood-soaked realm is home to strange flora, hostile fauna, and several new post-quest skilling activities for those brave enough to return after the quest concludes. We’ve covered Vampyrium’s skilling activities in more detail in our dedicated (https://secure.runescape.com/m=news/the-blood-moon-rises---overview-?oldschool=1) and Leechfin Fishing blogs, so head there for the full breakdown. For now, here’s a summary of what you can expect when you step beyond the veil...

If you can't see the image above, click (https://cdn.runescape.com/assets/img/external/oldschool/2026/Newsposts/2026-06-3X/sangatac.gif)!

Stymphike Hunter

Circling high above Vampyrium’s twisted canopy are the Stymphikes: vicious predatory birds that descend only when the conditions are right.

If you can't see the image above, click (https://cdn.runescape.com/assets/img/external/oldschool/2026/Newsposts/2026-06-3X/stymphikeidle.gif)!

This Hunter method plays out across two connected stages. First, you’ll need to gather bait in the form of Letvek, which can be found roaming Vampyrium and captured using box traps. This first stage requires 76 Hunter and is the more active part of the hunt, giving you a way to build up your bait supply before turning your eyes to the skies.

If you can't see the image above, click (https://cdn.runescape.com/assets/img/external/oldschool/2026/Newsposts/2026-05-29/letvik654.gif)!

Once you have Letvek in hand, you can begin hunting Stymphikes. This second stage requires 82 Hunter, along with a supply of Letvek and a nearby makeshift spear that's sharp enough to bring a Stymphike down. To begin, bait a Stymphike tree with a Letvek, then hide in a nearby bush and wait. While hidden, you’ll receive small amounts of Hunter XP as you keep watch from cover. After a short time, a Stymphike will descend to investigate the bait.

If you can't see the image above, click (https://cdn.runescape.com/assets/img/external/oldschool/2026/Newsposts/2026-06-3X/stymphikehide.gif)!

Once the Stymphike lands, you can spear it yourself for a larger chunk of Hunter XP, or, if you’d rather take a more relaxed approach, remain hidden and let your character make the attempt automatically after a short delay.

If you can't see the image above, click (https://cdn.runescape.com/assets/img/external/oldschool/2026/Newsposts/2026-06-3X/stymphike_land.gif)!

For main accounts, Letvek can also be purchased from the Grand Exchange, letting you skip straight to the Stymphike-luring stage if you’d rather focus on the steadier, lower-attention part of the activity.

Leechfin Fishing

Beneath Vampyrium’s crimson waters, the Leechfin gather, perfectly adapted to a bloody realm where even the rivers run red.

If you can't see the image above, click (https://cdn.runescape.com/assets/img/external/oldschool/2026/Newsposts/2026-06-3X/leechfin.gif)!

Leechfin Fishing requires 72 Fishing and offers a more active way to train the skill without relying on tick manipulation. From the outset, you can choose whether to focus on stronger Fishing XP, or trade some of that XP for a steadier supply of Blood vials. This activity uses a Big net and plays similarly to the Fishing activity found in the Perilous Moons. Once you begin, Leechfin will swim downstream in waves. You’ll need to align your net with the incoming fish, reacting to their movement as they pass through the river.

If you can't see the image above, click (https://cdn.runescape.com/assets/img/external/oldschool/2026/Newsposts/2026-06-3X/leechfincatch.gif)!

If you’re focused purely on Fishing XP, you can keep catching Leechfin and continue the activity for stronger rates. Leechfin themselves are untradeable, cannot be cooked, eaten, or stored in a Fish barrel, so you’ll want to manage your inventory as you fish. Alternatively, you can cut Leechfin with a knife to gather Blood sacs, earning a small amount of Cooking XP in the process. Blood sacks are untradeable but can be squeezed into empty vials to create Blood vials, and you’ll need 50 Blood sacs to fill one vial. The Leechfin will be coming in pretty thick and fast, so while 50 might sound like a lot, it shouldn't take too long to stack up!

If you can't see the image above, click (https://cdn.runescape.com/assets/img/external/oldschool/2026/Newsposts/2026-06-3X/Sacs.jpg)!

This gives the activity two clear paths:

  • Stay focused on catching fish and dropping for better Fishing XP
  • Spend time cutting Leechfin for Blood sacs and Vials of blood at the cost of lower XP.

If you step away for too long, the activity will end automatically, so keep your eyes on the river. Vampyrium’s waters are generous, but they’re not patient...

Bloodwood Woodcutting

Amid Vampyrium’s crimson forests stand the Bloodwood trees, their bark split with a potent red sap that seeps beneath the realm’s eternal night.

If you can't see the image above, click (https://cdn.runescape.com/assets/img/external/oldschool/2026/Newsposts/2026-06-3X/tree.jpg)!

Harvesting these trees requires 77** **Woodcutting and offers a new way to train the skill while gathering one of Vampyrium’s most valuable resources: Bloodwood sap.

This activity is intentionally designed around a spectrum of engagement, similar in spirit to systems such as Oathplate smelting. You can approach Bloodwood Trees in a relatively low-intensity, semi-AFK way, or opt into a more click-intensive style that rewards focus and effort.

Once gathered, this untradeable sap can be used to treat eligible Logs, arrows, or Arrow shafts before fletching them into Seeker arrows (more on that below) with a sharper, more reliable bite...

A Note On XP & PvM Interactions

XP Rates

If you followed our earlier blogs, you may notice that this version of Bloodwood Woodcutting offers significantly higher XP rates under certain conditions of high-intensity play than originally discussed. While the original proposal outlined rates of roughly** **80-90k XP/hr through more active play, the activity released today can compete with top-end methods under highly optimised play.

As development continued, the activity evolved across the entire engagement spectrum, with the biggest changes coming at the higher-intensity end. Through iteration and playtesting, the mechanics became deeper and more involved than our initial proposal. As that happened, we felt the XP rewards needed to evolve alongside the activity, rather than remain locked to rates first outlined in the overview blog.

At the same time, this also aligned with a wider shift in player feeling around XP rates and skilling metas in general, particularly regarding methods involving tick manipulation. We've heard plenty of feedback over the past year that activities requiring greater attention and execution should feel appropriately rewarding, and we wanted Bloodwood trees to reflect that philosophy.

As with all new content, we'll be watching how this plays out at launch and looking at both Bloodwood sap production and how this activity fits within the wider Woodcutting meta. If the balance isn't where folks would like it to be, we'll make the necessary adjustments together as we go.

PvM Interactions

Our earlier blogs also mentioned that certain PvM encounters in Vampyrium could support Bloodwood sap production. However, during development, we explored several implementations but ultimately ran into the same problem each time. Either the PvM rewards were so small that they didn't feel worthwhile, or they became valuable enough that they undermined Bloodwood Woodcutting as the primary way of obtaining sap, and we couldn't find a middle ground that achieved what we wanted. Instead, at launch, Bloodwood Trees will remain the primary source of Bloodwood Sap, making higher-intensity Bloodwood Woodcutting even more rewarding for players who choose to engage with it. We'll continue monitoring how Bloodwood sap enters the game after release, and if additional sources are needed in future, we'll discuss those with you before making changes.

Finally, we appreciate that both of these changes differ from what was originally outlined in our Overview blog. We should have communicated those changes more clearly before launch, rather than leaving players to discover them on release day, and that's on us. We'll do better to call out significant design changes like these in future, and we'll continue listening to your feedback as Blood Moon Rises settles in.

Venator Slayer

Among Vampyrium’s deadliest inhabitants are the Venators - vampyric pack beasts bred for blood sport an

Bank Tags, Trouver System Rework & More! | June 17th

Added
  • Bank Tags feature for mobile and the Official Client allowing creation of up to 20 tags with custom icons and drag-and-drop organization
  • Two new Slayer unlocks for Frost Dragons: Chance of Heavy Frost increases weighting from 5 to 8, and I See Dragon increases task length to 180-240 assigns
Changed
  • Made the head of Soulreaper Axe (o) larger
  • Demonic Pacts Throne Scroll no longer requires a Construction level requirement to apply to a Demonic Throne
  • Two-handed League VI trophies and Storm cruiser's coat no longer form a tail behind you when equipped
  • Uncharged Toxic Trident (e) (o) made darker to be more visually distinct from Trident of the Swamp (e) (o), and Trident of the Seas (o) icons rotated to match non-ornamented version
  • Ornamenting Trident of the Swamp, Trident of the Seas, and Iban Staff now works bidirectionally with their ornament kits
  • Updated examine texts of Leagues VI trophies to reflect extended end date
  • Adjusted Bounty Tasks rewards to better reflect participation
  • Market values of several Sailing uniques adjusted to better align with Grand Exchange prices
  • Untradeables with no combat benefits no longer lost on death in Wilderness
  • Untradeables with some combat bonuses break and require repair without Trouver parchment
  • Untradeables with strong combat bonuses require Trouver parchment once, then never again
Fixed
  • Bug causing Veiled Kraken to give off-task rates while on a Bounty Task for Dragon Cannon Barrel
  • Fixed issue where looting sea creatures while operating a cannon required re-engagement with the cannon
  • Haddock now correctly restores Hitpoints to 109 when eaten at 100-108 Hitpoints while overhealed
  • Falo the Bard now accepts Trailblazer Reloaded variant of Infernal Axe (or) for clue steps
  • Players with multiple Bounty Tasks no longer receive multiple bounty item rolls from a single kill

We've got a jam-packed game update this week: Bank Tags for mobile and the Official Client, Leagues VI rewards tweaks, new Slayer unlocks for Frost Dragons, Trouver System Rework and more!

Heads up: As we prepare for the launch of Blood Moon Rises on June 30th, there will be no game update next Wednesday, June 24th. See you on June 30th, for the rise of the Blood Moon!


Changelog - June 17th

[expand type=details expanded=false]

Bank Tags

Bank Tags for mobile and the Official Client are here!

  • You can create up to 20 Bank Tags.

  • To create a Bank Tag:

  • Select the lil' + button in the top-left corner of your Bank

  • Give your tag a title in the chat box that opens

  • Next you'll get a search box where you can select an item to represent your tag as an icon

  • Drag and drop an item from your main bank to your tag icon on the left to fill your tag

  • To swap into your tag-view, simply select the icon and it'll pull up your tag. Tap or click it again to switch back to the bank.

  • You can move your items around into any order you like, including leaving gaps or whole lines between items if you like.

  • You can also duplicate tags by selecting duplicate from the minimenu, or if you're using a keyboard and mouse, you can hold shift while you drag an item and it'll spawn a new one.

  • Unfortunately for you rare item collectors this only duplicates the tag not the item! You've still got to grind for those T-bows!

  • Read more details in its dedicated section further down the blog.

Leagues VI Rewards Tweaks

  • Made the head of Soulreaper Axe (o) larger, more befitting for its mighty makeover.
  • The Demonic Pacts Throne Scroll no longer has a Construction level requirement to apply to a Demonic Throne.
  • Equipping the two-handed League VI trophies and the Storm cruiser's coat will no longer form a tail behind you.
  • The uncharged Toxic Trident (e) (o) has been made darker to make it more visually distinct from the Trident of the Swamp (e) (o). Also, the icons for the Trident of the Seas (o) has been rotated to match its non-ornamented version.
  • Ornamenting the Trident of the Swamp, Trident of the Seas and Iban Staff now works in both ways: either by using the staves on their respective ornament kits, or by using the kits on the staves.
  • The examine texts of Leagues VI trophies have been updated to reflect the extended end date of the Leagues.
  • Not Demonic Pacts related, but still Leagues-related: Falo the Bard will now accept the Trailblazer Reloaded variant of the Infernal Axe (or) for his clue step asking for an Infernal Axe.

Sailing Improvements

  • Added two new Slayer unlocks to Frost Dragons:

  • Chance of Heavy Frost: This unlock allows you to increase the _weighting _of Frost Dragon tasks from 5 to 8 on both Nieve and Duradel, making it more likely to receive these as tasks.

  • I See Dragon: This second unlock allows you to increase the task length of Frost Dragon Tasks, so you can keep slaying them for longer. Once this is unlocked, you'll be assigned between 180 to 240 Frost Dragons on both Nieve and Duradel.

  • These unlocks cost 100 Slayer Points each. Also, both of these unlocks can be disabled without a refund, should you prefer to.

  • Bounty Task & Other Sailing Changes:

  • Adjusted Bounty Tasks to ensure that their rewards better reflect participation.

  • Players with multiple Bounty Tasks will also no longer receive multiple bounty item rolls from a single kill.

  • Fixed a bug causing Veiled Kraken to give off-task rates while on a Bounty Task for the Dragon Cannon Barrel.

  • Adjusted market values of several Sailing uniques to better align them with their current Grand Exchange prices.

  • If you loot sea creatures while operating a cannon, you will no longer have to re-engage with the cannon. This means you'll now continue firing the cannon automatically after looting nearby sea creatures.

  • If you are already overhealed from a Haddock and have between 100 and 108 Hitpoints, eating another Haddock will now correctly restore your Hitpoints to 109.

Trouver System Rework

  • To reduce the chances of players losing crucial untradeables in the Wilderness, we've applied the following changes:

  • Untradeables with no Combat benefits should never be lost on death,

  • Untradeables with some Combat bonuses should break and need repairing without a Trouver parchment,

  • Untradeables with strong Combat bonuses should need to be 'Trouvered' once, then never again.

  • Untradeable items that previously didn't 'break', for example the Graceful set, will no longer be lost on death above Level 20 Wilderness.

  • Untradeable items that previously broke will continue to break whether below or above level 20 Wilderness, but will no longer be lost. You'll continue to receive their 'broken' version and can repair them at Perdu for a small fee. Visit its dedicated section to see the items in this category.

  • 'Higher tier' untradeables will continue to use the Trouver Parchment system, but with a crucial change: once a Trouver parchment has been used on an item, it will remain in that state forever, the parchment will not be lost on death.

  • On death below Level 20 Wilderness (or in PvP Worlds for fights at the Grand Exchange, for example), these higher tier items will simply break and be repairable with the current fee.

  • On death above Level 20 Wilderness, the item will become 'mangled' and require a higher fee of 500,000 GP to fix.

  • You can still use the item on Perdu to remove the Trouver Parchment, should you wish to. Note that if you do not add a Trouver parchment to your 'higher tier' items, they will continue to be lost above 20 Wilderness.

  • In cases where items are kitted using things like Ornament kits, the usual behaviour will occur and whoever kills you should receive the Ornament kit used, provided the Ornament kit is tradeable. For example, on death above Level 20 Wilderness, Dragon Defender (t) will break but it won't be lost, and the Dragon Defender Ornament Kit will go to the PKer.

  • Though it didn't make it into this game update, there is one additional change we're working on: attempting to enter the Wilderness with any untradeable item that requires a Trouver Parchment to be protected will display a warning to make sure you're aware that you're risking an untradeable.

Last Man Standing Changes

  • Added Dragon Crossbow and Opal Dragon Bolts (e) to the Max/Med loadout, and removed Rune Crossbow and Diamond Bolts (e).
  • If you have the "Automatically smash empty vials" setting disabled, you will now keep the vials in your Inventory once a potion is fully consumed in Last Man Standing.
  • Adjusted the default preset for players who have never played Last Man Standing before to have 3 Saradomin brews, 2 Sanfew serums and 10 sharks.
  • Replaced the Berserker ring with the Berserker ring (i) in the starter kit for all builds.
  • Set the default spellbook to Ancient Magicks if the player is brand new to the Last Man Standing gear setup.
  • Zuriel's staff in Last Man Standing is now able to autocast Ancient Magicks spells as well.
  • Added the Oathplate helm into the "Max/Med defensive" loot pool.
  • Replaced the Dragon dagger with Dragon claws in the "Max/Med" starter kit.
  • If sharks are dropped on the floor because the Inventory was entirely full, the sharks received when refilling your Inventory after a kill will stay on the floor only for 1 minute, as opposed to 10.

Additionally, we've also got a change for Emir's Arena:

  • Added Ancient warriors' weapons to the list of items that can be used at Emir's Arena.

Other Changes

  • Herb patches in Weiss and Trollheim now display what herb they contain.
  • The hitbox on Huasca herbs now matches that of other herbs.
  • Adjusted the Portal Nexus interface to make teleport options easier to read.
  • The Blue Moon spear's special attack tooltip now refers to the Blue Moon set by its correct name.
  • Fixed a bug where if a player used the special attack of Vesta's Spear (bh) and then switched weapons, ranged damage wasn't being blocked. Now, both melee and ranged damage are blocked regardless of whether or not the player has Vesta's Spear (bh) equipped after using its special attack. We have also changed Vesta's Spear (Deadman Mode) to have the same functionality.
  • Level-up messages will no longer list the same spell multiple times when it is available through more than one spell book.
  • The Bottomless Milk Bucket now works with the Zanaris Dairy Cow.
  • On C++ client, if you have an active clue and the Clue Helper setting is on, the music player will now automatically scroll to the track you need to play for Cecilia.

Additionally, we've fixed various Z-buffer related graphical issues:

  • The shadows of Penance Queen and its pet no longer flicker.
  • Various NPC models across Gielinor (such as Prince Ali, Philippa, Watson, Freaky Forester etc) no longer have clipping issues.
  • In Stronghold of Security, dropped items no longer clip into the ground.
  • Bandos Godsword no longer clips with the table.
  • Resolved flickering issues with the Hallowed Sepulchre pillars, Emir's Arena and Clan Wars portals, the entrances of Waterbirth Island Dungeon and Lovakengj Minecart Network.
  • Guardians of the Rift statues and Prifddinas Agility Course Portal no longer flicker with the terrain.
  • Dropped bones no longer clip with the carpets at Keep La Faye.
  • Resolved flickering and clipping issues at the Kourend Castle Tower, Varrock bank roof, the snow-covered mountain within Stranglewood, Elemental Workshop Mind Chamber, Myths' Guild, the caves visited during the Recipe of Disaster quest and more.
  • Fixed various clipping issues caused by intersecting levels and floors across Gielinor - for instance, Red Axe Caves.
  • Fixed various clipping issues that occur when objects are on top of each other, such as pages on top of the crates in Red Axe Caves.
  • The feet of player characters no longer clip into the floor at the Agility Pyramid, the Arceuus Library, the basement of the Varrock Museum, grounds outside the southern entrance of Varrock, Lumbridge Castle kitchen and Shayzien Encampment wooden kits.
  • The feet of birds in Tel Teklan no longer clip into surfaces.
  • Fur rugs in the Ardougne Marketplace no longer phase into the ground.
  • The QR code tiles in Shayzien are once again visible.

PvP Rota

The PvP rota has moved to Period A:

  • 539 - (US) - PvP World
  • 318 - (UK) - Bounty Hunter World
  • 548 - (Germany) - High-Risk PvP World
  • 577 - (US) - Free-to-Play PvP World
  • 559 - (UK) - LMS Competitive

World 390 (AUS) for LMS Competitive has been activated with this rota.

World 569 (AUS) for Bounty Hunter has been activated with this rota.

The PvP Arena is using '1 Def Pure' loadouts in Ranked Duels and Tournaments this week.


Bank Tags
Bank Tags for mobile and the Official Client are here!

If you can't see the gif above, click (https://cdn.runescape.com/assets/img/external/oldschool/2026/Newsposts/2026-05-29/BankTags2.gif)!

Pre-plan your gear, lay out your pots and food for easy access and be ready to take on whatever content you're heading to next.

Before using the Bank Tags, make sure you have the mobile app and the Official Client updated to the latest version. And if you have used Bank Tags before updating, you will need to delete all Bank Tags using the functionality provided.

Creating Bank Tags

Watch how to create a bank tag (https://cdn.runescape.com/assets/img/external/oldschool/2026/Newsposts/2026-06-17/banktags.mp4)!

Creating a Bank Tag is super simple. You'll now find a little + button in the top-left corner of your Bank. Selecting this will open up a chat box where you can give your tag a title. Our usual chat filters apply here, and you can use up to 25 alphanumeric characters.

Following your feedback from the Summer Campfire, we've increased the total tags you can create to 20. Hopefully this feels like more breathing room to cover all your bases.

Next you'll get a search box where you can select an item to represent your tag as an icon. You can use pretty much any item in the game, both tradeable and untradeable.

Then, it's time to fill your tag! It's as easy as dragging and dropping an item from your main bank to your tag icon on the left. It'll drop in there ready for you to organise your layout.

To swap into your tag-view, simply select the icon and it'll pull up your tag. Tap or click it again to switch back to the bank. You can move your items around into any order you like, including leaving gaps or whole lines between items if you like. You can also duplicate tags by selecting duplicate from the minimenu, or if you're using a keyboard and mouse, you can hold shift while you drag an item and it'll spawn a new one!

Unfortunately for you rare item collectors this only duplicates the tag not the item, you've still got to grind for those T-bows!

If you can't see the image above, click (https://cdn.runescape.com/assets/img/external/oldschool/2026/Newsposts/2026-06-17/manifesting.jpg)!

Removing an item from a tag is as easy as selecting "remove from tag" from the minimenu. You can delete the whole tag by opening the tag's minimenu and selecting "delete tag". You'll get a warning message first so there's no accidental misclicks!

You can also drag your tags up and down the list so your favourite or current activity tags are right at your fingertips.

It's pretty much as easy as that! You will see a few more or a few less tags depending on whether you have the incinerator active, Potion Storage and/or Group Ironman Storage. We've popped a couple of screenshots below so you know what to expect.

If you can't see the image above, click (https://cdn.runescape.com/assets/img/external/oldschool/2026/Newsposts/2026-06-17/tags1.png)!

Get Inspired

Want to get stuck in to Bank Tags but unsure of what would make for a useful layout or collection? We caught up with content creators and asked them to share some of their go-to layouts! Want to take on bosses with a little help from MMORPG? Or do some Clue hunting like Megan? Well, here you go!

Take on some Elite Clue Scrolls with the help of (https://www.twitch.tv/megan)'s tag layout. If you can't see the gif above, click (https://cdn.runescape.com/assets/img/external/oldschool/2026/Newsposts/2026-06-17/BankTags_megan2.gif)!

(https://www.twitch.tv/mmorpg)'s got you sorted for your next Doom of Mokhaiotl showdown. If you can't see the image above, click (https://cdn.runescape.com/assets/img/external/oldschool/2026/Newsposts/2026-06-17/mmorpgbanktag1.jpg)!

Go on a Farming run with (https://www.twitch.tv/zecookies)' guidance. If you can't see the gif above, click (https://cdn.runescape.com/assets/img/external/oldschool/2026/Newsposts/2026-06-17/BankTags_zecookies3.gif)!

Or test your mettle by taking on some delves with the help of (https://www.twitch.tv/muts). If you can't see the image above, click (https://cdn.runescape.com/assets/img/external/oldschool/2026/Newsposts/2026-06-17/MutsDelveBankTag3.jpg)!

FAQs

We caught a few questions being asked after our announcement, and we know it can be tricky to track those answers down spread across various platforms and comment replies. So, here are our answers all rounded up into one spot, and we'll keep this updated as we see more coming through.

How do Bank Tags interact with Potion Storage?

Right now, they act as two different entities. So if you want to make a tag with any potions, or to withdraw then via your tag, you'll need to make sure they're in your bank-proper, as opposed to the storage.

Will these tags affect any Bank Tags I have in approved third-party clients?

Nope! This system is only being implemented on our C++ client and mobile, meaning any approved third-party client tags will be completely unaffected.

Will tags interfere with my main bank at all?

No, whatever happens in a tag, stays in a tag! So you won't see any movement or separation in your main bank. Obviously any withdrawals will affect both, as the tag is merely a representation of your item.

Known Issues
  • There is a known issue of duplicate icons appearing when searching for a suitable Bank Tag icon, we will resolve this in a future update.

If you do come across any issues not listed here, please drop us a message on Reddit or Discord in the Official Client section!

Wrapping up

We're so excited to get Bank Tags in your hands! We'll be keeping up with feedback so make sure you share your thoughts.


Leagues VI Rewards Tweaks

The Leagues Rewards Shop opened last week, allowing you to spend your hard-earned League Points and get those sweet shiny rewards. If you missed it, you can purchase the Leagues VI: Demonic Pacts rewards from the Leagues Tutor, who can be found in the grounds of the Lumbridge Castle.

With the rewards being unlocked, many of you pointed out that the ornamented Soulreaper Axe with the Demonic Axe kit wasn't quite living up to the legendary presence of Yama's axe. We've taken that feedback to heart and made the head of Soulreaper Axe (o) larger, better reflecting its mighty makeover.

If you can't see the image above, click (https://cdn.runescape.com/assets/img/external/oldschool/2026/Newsposts/2026-06-17/srao.png)!

Besides the above adjustment, we've got a few more changes related to the League rewards:

  • The Demonic Pacts Throne Scroll no longer has a Construction level requirement to apply to a Demonic Throne.
  • The uncharged Toxic Trident (e) (o) has been made darker to make it more visually distinct from the Trident of the Swamp (e) (o). Also, the icons for the Trident of the Seas (o) have been rotated to match its non-ornamented version.
  • Equipping the two-handed League VI trophies and the Storm cruiser's coat will no longer form a tail behind you.
  • Ornamenting the Trident of the Swamp, Trident of the Seas and Iban Staff now works in both ways: either by using the staves on their respective ornament kits, or by using the kits on the staves.
  • The exa

New Regional Worlds Launch TODAY! | June 3rd

Added
  • Launch new regional game worlds in Singapore (F2P world 660, Members worlds 661-664), South Africa (F2P world 667, Members world 668), and Japan (F2P world 698, Members worlds 699-700)
  • Add right-click 'Deposit-all' option to Tool Leprechauns to quickly deposit tools and buckets
  • Allow digging up healthy plants while they're growing in farming patches by using a spade on them
  • Display the required seed or sapling at the top of the Seed Vault by default when an active Farming Contract is in progress
  • Allow Seed Box to automatically attempt planting the first suitable seed for a patch
  • Enable reordering seeds in the Seed Box interface by right-clicking and selecting 'Check' to drag and drop seeds into desired positions
  • Add right-click 'Clear' option for Cactus or Potato Cactus patches to clear cacti even with produce remaining
  • Reintroduce Sulphurous Fertiliser for vine patches in the Hosidius Vinery, increasing grape yield by 20% when applied
  • Add 'Teleport to Last Boat' option to Teleport to boat tablets, Player-owned house portals, Portal Nexus, and Scrying Pools
  • Activate World 390 (AUS) for LMS Competitive and World 569 (AUS) for Bounty Hunter
Changed
  • Move planting XP to the end of the harvest process or check-health stage instead of at planting time
  • Award 10% more Sailing XP for Courier Tasks to make them more rewarding while keeping them below Sailing Trials
  • Expand Bounty Tasks to last significantly longer with task requirements increased by around 5x
  • Rebalance Bounty Task XP to reflect their longer requirements
  • Increase the buy limit of Rubium Splinters from 4,500 to 30,000
  • Expand every Sailing creature to be reliably targeted through at least one guaranteed Bounty Task location
  • Increase drop rates for Dragon Cannon Barrel, Dragon Hook, Bottled Storm, and Dragon Metal Sheet from Bounty Tasks
  • Increase Dragon Metal Sheet drop rates for Frost Dragons and Lava Strykewyrms
  • Increase Dragon Nail drop amounts for Frost Dragons
  • Streamline gem container creation to allow combining any required component with another to create Gem Pouch, Satchel, Tote, or Sack
Fixed
  • Restore a missing tile of land north of the Kualti Headquarters

Heads up 'Scapers: There will be no game update next Wednesday on June 10th, as the team will be focusing on ideating for passion projects for Game Jam VIII. However, we will still be opening the Rewards Shop for Leagues VI: Demonic Pacts next Wednesday, without the need for game reboot. We'll be back with regular game updates on the following Wednesday, June 17th!


_This week's update brings some handy Farming QoL and Sailing Changes. _


Changelog - June 3rd

[expand type=details expanded=false]

New Regional Game Worlds Launch Today!

  • Today we're launching new game worlds across three different regions, covering Japan, Singapore and South Africa!

  • These worlds will launch shortly after our usual game update, and we'll let you know when they're live.

  • You'll find the new game worlds here:

  • Singapore:

  • F2P: 660

  • Members: 661, 662, 663, 664

  • South Africa:

  • F2P: 667

  • Members: 668

  • Japan:

  • F2P: 698

  • Members: 699, 700

  • We'll continue to explore the feasibility of more game worlds in new locations.

Gathering QoL Improvements

  • Tool Leprechauns now have a right-click 'Deposit-all' option, allowing you to quickly dump your tools or offload buckets en masse without opening the interface.

  • You can now dig up healthy plants while they're growing in the farming patch by using a spade on them.

  • This won't apply to patches that can contain only one type of plant, such as mushrooms, Belladonna, Grapevine, Redwood, Crystal trees, Spirit trees etc.

  • As part of this change, planting XP has been moved to either the end of the harvest process, just as the patch is cleared, or the check-health stage.

  • To ensure you don't miss out on planting XP should your plant die, clearing a dead plant affected by this change will now award the planting XP you would have gotten, had the plant survived.

  • You can once again get "planting" XP from a Goutweed tuber - on harvest or clearing up a dead plant.

  • When you have an active Farming Contract, the required seed or sapling is now displayed at the top of the Seed Vault by default

  • Using a Seed Box on a farming patch will now automatically attempt to plant the first seed suitable for that patch.

  • Seeds can be reordered in the Seed Box interface by right-clicking the box and selecting 'Check'. You'll then be able to drag and drop seeds into your desired positions.

  • Herb patches now show which herb they contain in the right-click options.

  • We've added a right-click 'Clear' option for Cactus or Potato Cactus patches, allowing Cacti to be cleared even if they still have produce (Cactus Spines or Potato Cacti) on them.

  • We've reintroduced Sulphurous Fertiliser (made by combining Saltpetre and Compost), to be used on vine patches within the Hosidius Vinery.

  • When applied to a vine patch, Sulphurous Fertiliser will increase grape yield (including Zamorak's grapes) by 20%.

Sailing Changes

  • Courier Tasks now award 10% more Sailing XP, making them a more rewarding training option throughout the skill, while ensuring they don't overtake Sailing Trials as the best XP method.

  • For players running efficient delivery routes, Courier Tasks should now offer noticeably better XP rates while remaining below top-end Trial activities such as Gwenith Glide.

  • Every Sailing creature can now be reliably targeted through at least one guaranteed Bounty Task location.

  • For example, a player can go to Deepfin Point to guarantee getting a Veiled Kraken task or go to Lunar Isle for a Vampyre Kraken task.

  • Bounty Tasks have been expanded to last significantly longer, reducing the need to return to port as often.

  • Most task requirements have been increased by around 5x, meaning you'll spend more time fighting creatures and less time returning to ports for new assignments.

  • Some examples include: Terns from 3 to 15, Butterfly Rays 1 to 5, Tiger Sharks 1 to 5, Albatrosses 1 to 5, Pygmy Krakens 6 to 30 and Vampyre Krakens 6 to 30.

  • To support these longer tasks, Bounty Task XP has been rebalanced to reflect their longer requirements.

  • Drop rates for Dragon Cannon Barrel, Dragon Hook, Bottled Storm and Dragon Metal Sheet while completing Bounty Tasks have all been increased.

  • We've also added Dragon Sheets and Dragon Nails to Orca loot tables, creating another source of Dragon Ship upgrade materials.

  • Increased the Dragon Metal Sheet drop rates for Frost Dragons and Lava Strykewyrms.

  • Increased the Dragon Nail drop amounts for Frost Dragons.

  • The buy limit of Rubium Splinters has been increased from 4,500 to 30,000.

  • Added a 'Teleport to Last Boat option' to the Teleport to boat (tablet), Player-owned house portals, Portal Nexus, and Scrying Pools. If you've previously selected a boat, you'll be able to return to it with a single click.

Other Changes

  • A missing tile of land has been restored north of the Kualti Headquarters.

  • We've streamlined the creation process of the new gem containers. You can now combine any required component with another to create the Gem Pouch, Satchel, Tote, or Sack.

  • Note, this does not include using a needle on thread.

PvP Rota

The PvP rota has moved to Period A:

  • 539 - (US) - PvP World
  • 318 - (UK) - Bounty Hunter World
  • 548 - (Germany) - High-Risk PvP World
  • 577 - (US) - Free-to-Play PvP World
  • 559 - (UK) - LMS Competitive

World 390 (AUS) for LMS Competitive has been activated with this rota.

World 569 (AUS) for Bounty Hunter has been activated with this rota.

The PvP Arena is using 'Max/Med' loadouts in Ranked Duels and Tournaments this week.


New Regional Game Worlds Launch Today

If you can't see the image above, click (https://cdn.runescape.com/assets/img/external/oldschool/2026/Newsposts/2026-05-29/!SCFNRS1.png)!

That's right, we shared our upcoming plan to release three new regional game worlds during our (https://secure.runescape.com/m=news/summer-campfire-2026?oldschool=1#Worlds), and we're ready to launch them today!

Today, we'll be adding the following worlds:

  • Singapore:

  • F2P: 660

  • Members: 661, 662, 663, 664

  • South Africa:

  • F2P: 667

  • Members: 668

  • Japan:

  • F2P: 698

  • Members: 699, 700

These will go live shortly after our usual game update with no need for extra downtime or a relog. We'll update this blog and pop a message out on socials when they're officially live so you won't miss it!

Just like with the Brazilian Game World launch, each new location will have their own flag beside the world number so you know you're heading into the best location for you.

If you're curious about the work involved behind-the-scenes, check out our Brazilian Game Worlds release blog.

We'll continue to explore the feasibility of more game worlds in new locations. Our goal is to bring better ping regardless of where you play! We'll be sure to keep you updated on when these worlds will launch.

Mods Adad, Bash, Boko, Cky, Haydon, Ibex, Kraken, Maniac, M0iqp, Qwert, Roman, Titus, Vallcore, Vxp ... and🐹

The Infrastructure J-Mods


Gathering QoL Improvements

We're bringing you a selection of changes from our Gathering QoL, Trouver Changes & more blog!

Farming Updates
Tool Leprechauns

Tool Leprechauns now have a right-click 'Deposit-all' option, allowing you to quickly dump your tools or offload buckets en masse without opening the interface.

If you can't see the image above, click (https://cdn.runescape.com/assets/img/external/oldschool/2026/Newsposts/2026-06-03/farming5.png)!

Patch Clearing

You can now dig up healthy plants while they're growing in the farming patch by using a spade on them.

  • This applies to patches where multiple crop types can be planted, making it easier to recover from incorrect plantings.
  • This won't apply to patches that can contain only one type of plant, such as Mushrooms, Belladonna, Grapevine, Redwood, Crystal trees, Spirit trees etc.
  • You'll receive a warning before digging up a plant, with the option to disable future warnings.

If you can't see the image above, click (https://cdn.runescape.com/assets/img/external/oldschool/2026/Newsposts/2026-06-03/farming4.png)!

As part of this change, planting XP has been moved to either the end of the harvest process, just as the patch is cleared, or the check-health stage. To ensure you don't miss out on planting XP should your plant die, clearing a dead plant affected by this change will now award the planting XP you would have gotten, had the plant survived.

However, bear in mind that if you dig up a healthy (or diseased) plant before it reaches the check-health or harvest stage, you will **lose out on **the planting XP. This prevents unintended training methods like repeatedly planting and digging up seedlings to gain planting XP without waiting for them to grow.

As a result of this change, you can once again get "planting" XP from a Goutweed tuber. As above, on harvest or clearing up a dead plant. Seed Box & Vault Changes

  • When you have an active Farming Contract, the required seed or sapling is now displayed at the top of the Seed Vault by default, so that the relevant seed is easier to grab in a pinch.

If you can't see the image above, click (https://cdn.runescape.com/assets/img/external/oldschool/2026/Newsposts/2026-06-03/farming3.png)!

  • Using a Seed Box on a farming patch will now automatically attempt to plant the first seed suitable for that patch.
  • Seeds can be reordered in the Seed Box interface by right-clicking the box and selecting 'Check'. You'll then be able to drag and drop seeds into your desired positions.

If you can't see the image above, click (https://cdn.runescape.com/assets/img/external/oldschool/2026/Newsposts/2026-06-03/farming2.gif)!

Herb Patches, Contracts, and Compost

Herb patches now show which herb they contain in the right-click options.

  • Note, this change does not apply to dead herbs. For that, you will need to inspect it.

If you can't see the image above, click (https://cdn.runescape.com/assets/img/external/oldschool/2026/Newsposts/2026-06-03/farming1.png)!

  • We've added a right-click 'Clear' option for Cactus or Potato Cactus patches, allowing Cacti to be cleared even if they still have produce (Cactus Spines or Potato Cacti) on them.

  • We've reintroduced Sulphurous Fertiliser (made by combining Saltpetre and Compost), to be used on vine patches within the Hosidius Vinery.

  • When applied to a vine patch, Sulphurous Fertiliser will increase grape yield (including Zamorak's grapes) by 20%.


Sailing Changes

We're continuing from where we left off with changes from our Sailing Buffs blog.

Courier Task XP Improvements

Courier Tasks now award 10% more Sailing XP, making them a more rewarding training option throughout the skill, while ensuring they don't overtake Sailing Trials as the best XP method

For players running efficient delivery routes, Courier Tasks should now offer noticeably better XP rates while remaining below top-end Trial activities such as Gwenith Glide.

Bounty Task and Miscellaneous Changes
  • Every Sailing creature can now be reliably targeted through at least one guaranteed Bounty Task location.

  • For example, a player can go to Deepfin Point to guarantee getting a Veiled Kraken task or go to Lunar Isle for a Vampyre Kraken task.

    **Port**    **Guaranteed Bounty Task**        Void Knights' Outpost    Pygmy Krakens        The Summer Shore    Albatrosses        The Pandemonium    Terns        Ruins of Unkah    Eagle Rays        Rellekka    Narwhals        Red Rock    Tiger Sharks        Prifddinas    Armoured Krakens        Port Tyras    Manta Rays        Port Sarim    Terns        Port Roberts    Great White Sharks        Port Piscarilius    Tiger Sharks        Port Khazard    Hammerheads        Musa Point    Bull Sharks        Lunar Isle    Vampyre Krakens        Land's End    Butterfly Rays        Etceteria    Orcas        Deepfin Point    Veiled Krakens        Corsair Cove    Stingrays        Civitas illa Fortis    Frigate Birds        Catherby    Ospreys        Brimhaven    Ospreys        Ardougne    Mogres        Aldarin    Spined Krakens
    
  • Bounty Tasks have been expanded to last significantly longer, reducing the need to return to port as often.

  • Most task requirements have been increased by around 5x, meaning you'll spend more time fighting creatures and less time returning to ports for new assignments.

  • Some examples include: Terns from 3 to 15, Butterfly Rays 1 to 5, Tiger Sharks 1 to 5, Albatrosses 1 to 5, Pygmy Krakens 6 to 30 and Vampyre Krakens 6 to 30.

  • To support these longer tasks, Bounty Task XP has been rebalanced to reflect their longer requirements.

  • Drop rates for Dragon Cannon Barrel, Dragon Hook, Bottled Storm and Dragon Metal Sheet while completing Bounty Tasks have all been increased.

  • We've also added Dragon Sheets and Dragon Nails to Orca loot tables, creating another source of Dragon Ship upgrade materials.

Bounty Tasks should now be a much stronger option overall for players looking to farm specific Sailing creatures and their unique rewards.

Even though these creatures are not Bounty Task related, we should also mention Frost Dragons and Lava Strykewyrms in relation to the buffed drop rates. We've also increased the Dragon Metal Sheet drop rates for Frost Dragons and Lava Strykewyrms, and Dragon Nail drop amounts for Frost Dragons.

Dragon Sheet Drop Rates
  **Creature**    **Standard Drop Rate**    **On-Task Drop Rate**        Armoured Kraken    1/90    1/45        Vampyre Kraken    1/80    1/40        Veiled Kraken    1/90    1/45        Great White Shark    1/120    1/60        Orca    1/100    1/50        Lava Strykewyrm    1/75    1/30        Frost Dragons    1/100    1/40
Dragon Nail Drop Rates
  **Creature**    **Previous**    **New**        Frost Dragon    5-15 nails    10-20 nails        Narwhal    1/150 for avg. 2.5 nails    1/75 for avg. 5 nails (avg. 7.5 on Bounty Tasks)        Orca    N/A    1/75 for avg. 6 nails (avg. 9 on Bounty Tasks)
Unique Item Drop Rates
  **Item**    **Source**    **Before**    **Now**    **Bounty Task Rate**        Dragon Salvaging Hook    Great White Shark    1/1023    1/500    1/250        Bottled Storm    Armoured Kraken    1/1024    1/500    1/250        Bottled Storm    Vampyre Kraken    1/512    1/350    1/175        Dragon Cannon Barrel    Veiled Kraken    1/1000    1/500    1/250        Echo Pearl    Orca    1/70    Unchanged    1/35
Other Sailing Changes
  • The buy limit of Rubium Splinters has been increased from 4,500 to 30,000.

  • Added a 'Teleport to Last Boat option' to the Teleport to boat (tablet), Player-owned house portals, Portal Nexus, and Scrying Pools. If you've previously selected a boat, you'll be able to return to it with a single click. Other Changes

  • A missing tile of land has been restored north of the Kualti Headquarters.

  • We've streamlined the creation process of the new gem containers. You can now combine any required component with another to create the Gem Pouch, Satchel, Tote, or Sack.

  • Note, this does not include using a needle on thread.


Dragonwilds is Coming to Playstation

If you can't see the image above, click (https://cdn.runescape.com/assets/img/external/oldschool/2026/Newsposts/2026-06-02-HG67RS/dwildsps5.png)!

Last night, our friends over at RuneScape: Dragonwilds just announced that their 1.0 update is coming to Playstation 5 later this year! Yep, that's right, a RuneScape game is coming to console! That’s not all – if you’ve got an active Playstation Plus Extra or Premium subscription, you’ll be able to play the game for **absolutely free **on release - apart from the subscription thing.

If this is your first time seeing RuneScape: Dragonwilds, don't worry, we'll give you a rundown on what you can expect from RuneScape's newest game that came to early access back in Spring 2025. You’re an adventurer arriving on the long-forgotten continent o

Changes to Sailing and LMS Rewards Eligibility | May 27th

Changed
  • Updated the colours of Steel and Iron cannonballs to better depict their metals
  • Adjusted Steel and Iron nails so their appearance better matches their metal
  • Tick manipulation no longer works at Rubium rocks
  • Increased the amount of guaranteed Rubium Splinters you receive based on your Mining level, capping at 2 (1 guaranteed at Level 48 Mining, 2 guaranteed at Level 72 Mining)
  • Reduced the Smithing XP for Incendiary and Chainshot cannonballs as per new rates
  • Incendiary and Chainshot cannonballs can now be made at one set every 2 ticks
  • Players must now win a game of Last Man Standing before they can purchase any tradeable items from Justine's Stuff for the Last Shopper Standing
  • Players who haven't won any games can only purchase untradeable items from the Last Man Standing shop
  • Deaths in the Wilderness without player combat in the last 30 seconds are now treated as PvM deaths instead of PvP deaths
  • Updated the Leagues first board to reflect that Kalmaars was the first player to max in Leagues VI: Demonic Pacts
  • Updated a message about puffer fish for players using the Medallion of the Deep
Fixed
  • The auto-retaliate option for cannons no longer has an additional delay
  • The armour immunity of keels now works correctly when auto-retaliate is enabled for cannons
  • The Boat 'Em Up music track now correctly unlocks and gets added to the Music Player when the player is the Captain of the boat

This week brings adjustments to Sailing, Last Man Standing rewards system and more…


Changelog - May 27th

[expand type=details expanded=false]

Sailing Changes

  • Updated the colours of Steel and Iron cannonballs to better depict their metals, bringing them in line with other items made from those materials.

  • Likewise, Steel and Iron nails have also been adjusted so their appearance better matches their metal.

  • Rubium Mining tweaks:

  • Tick manipulation no longer works at Rubium rocks.

  • Increased the amount of guaranteed Rubium Splinters you receive based on your Mining level, capping at 2:

  • Level 48 Mining: 1 guaranteed Splinter

  • Level 72 Mining: 2 guaranteed Splinters

  • Incendiary and Chainshot cannonballs:

  • Reduced the Smithing XP as outlined in the blog (https://secure.runescape.com/m=news/rubium-mining--smithing-changes-?oldschool=1&_gl=1). (See the table for new XP rates in its dedicated section of this blog)

  • Reduced the production speed - the Incendiary and Chainshot cannonballs can now be made at one set every 2 ticks.

  • Some hotfixes we've deployed last week:

  • The auto-retaliate option for cannons no longer has an additional delay, bringing them in line with standard combat.

  • The armour immunity of keels now works correctly when auto-retaliate is enabled for cannons.

  • The "Boat 'Em Up" track now correctly unlocks and gets added to the Music Player when the player is the Captain of the boat. If you previously completed the quest and the track did not unlock, you can now unlock it simply by disembarking at Last Light.

Changes to the Last Man Standing Rewards Eligibility

  • Now, players must first win a game of Last Man Standing before they can purchase any tradeable items from Justine's Stuff for the Last Shopper Standing.
  • Players who haven't won any games can only purchase the untradeable items from the shop.

Wilderness QoL Change

  • Now, if a player dies without having been in combat with another player within the last 30 seconds, their death will be treated as a PvM death instead of a PvP death - even if they were attacked by another player earlier. This change is intended to prevent situations where players are attacked in the Wilderness, forget they were attacked, then continue engaging in PvM and lose their items to a PvP death unknowingly.

  • This applies to _all _account types, meaning if you haven't been in player combat in the last 30 seconds before dying:

  • The PKer can no longer receive your loot.

  • Your items can be reclaimed from your Gravestone or Death.

  • If you've been in player combat in the last 30 second before dying, standard PvP death mechanics will apply.

Other Changes

  • Updated the Leagues first board to reflect that Kalmaars was the first player to max in Leagues VI: Demonic Pacts.
  • A message about puffer fish has been updated for players using the Medallion of the Deep.

PvP Rota

The PvP rota has moved to Period B:

  • 560 - (UK) - PvP World
  • 319 - (US) - Bounty Hunter World
  • 579 - (US) - High-Risk PvP World
  • 561 - (UK) - Free-to-Play PvP World
  • 580 - (US) - LMS Competitive

World 390 (AUS) for LMS Competitive has been de-activated with this rota.

World 569 (AUS) for Bounty Hunter has been de-activated with this rota.

The PvP Arena is using '1 Def Pure' loadouts in Ranked Duels and Tournaments this week.


Sailing Changes
Adjusting Steel and Iron Colours for Cannonballs and Nails

We’ve updated the colours of Steel and Iron cannonballs to better depict their metals, bringing them in line with other items made from those materials. Likewise, Steel and Iron nails have also been adjusted so their appearance better matches their metal. This should help clear any confusion and improve the new player experience.

If you can’t see the image above, click (https://cdn.runescape.com/assets/img/external/oldschool/2026/Newsposts/2026-05-27/colours.png)!

Rubium Mining and Smithing Tweaks

We're making changes to Rubium Mining and Incendiary and Chainshot cannonball Smithing, as outlined in this blog.

Rubium Mining

Tick-manipulation has been removed from Rubium rocks, making Rubium a more moderate XP activity that also provides a valuable resource.

We've also increased the amount of guaranteed Rubium Splinters you receive based on your Mining level, capping at 2:

  • Level 48 Mining: 1 guaranteed Splinter
  • Level 72 Mining: 2 guaranteed Splinters

If you can’t see the image above, click (https://cdn.runescape.com/assets/img/external/oldschool/2026/Newsposts/2026-05-22/Rubium2.png)!

Incendiary & Chainshot Cannonball Smithing

We've adjusted the Smithing XP as follows:

  **Cannonball**    **Incendiary (Old)**    **Incendiary (New)**    **Chainshot (Old)**    **Chainshot (New)**        Bronze    25 XP    **5 XP**    25 XP    **10 XP**        Iron    50 XP    **10 XP**    50 XP    **16 XP**        Steel    75 XP    **15 XP**    75 XP    **24 XP**        Mithril    100 XP    **20 XP**    100 XP    **30 XP**        Adamant    125 XP    **25 XP**    125 XP    **40 XP**        Rune    150 XP    **30 XP**    150 XP    **48 XP**

Additionally, new cannonballs are now made at one set every 2 ticks.

For more context behind these changes, be sure to check out the dedicated Rubium Mining and Smithing (https://secure.runescape.com/m=news/rubium-mining--smithing-changes-?oldschool=1&_gl=1). We'll continue to monitor feedback on this update so please keep letting us know your thoughts once you've had a chance to try these changes.

Plus, in case you missed it, we've also deployed some hotfixes last week:

  • The auto-retaliate option for cannons no longer has an additional delay, bringing them in line with standard combat.
  • The armour immunity of keels now works correctly when auto-retaliate is enabled for cannons.
  • The "Boat 'Em Up" track now correctly unlocks and gets added to the Music Player when the player is the Captain of the boat. If you previously completed the quest and the track did not unlock, you can now unlock it simply by disembarking at Last Light.

Changes to the Last Man Standing Rewards Eligibility

Last month, we shared a blog with you outlining our plans for gathering and skilling related QoL tweaks, which also included adjustments to the Last Man Standing rewards system.

Based on your feedback, we've made it so that players must first win a game of Last Man Standing before they can purchase any tradeable items from Justine's Stuff for the Last Shopper Standing.

If you can’t see the image above, click (https://cdn.runescape.com/assets/img/external/oldschool/2026/Newsposts/2026-05-27/message.png)!

If you can’t see the image above, click (https://cdn.runescape.com/assets/img/external/oldschool/2026/Newsposts/2026-05-27/withawin.png)!

If you haven't won any games, you can only purchase the untradeable items from the shop. Don't worry though, players struggling to secure a win can still buy a Rune Pouch, since it’s an untradeable item!

If you can’t see the image above, click (https://cdn.runescape.com/assets/img/external/oldschool/2026/Newsposts/2026-05-27/withoutawin.png)!


Wilderness QoL Change

Previously, if a player died after being attacked by another player without logging out, their death was considered a PvP death, regardless of whether their fight with the other player was in the last 3 seconds or the last 3 hours.

We've changed this so that if a player dies without having been in combat with another player within the last 30 seconds, their death will now be treated as a PvM death instead of a PvP death - even if they were attacked by another player earlier. This change is intended to prevent situations where players are attacked in the Wilderness, forget they were attacked, then continue engaging in PvM and lose their items to a PvP death unknowingly.

This applies to _all _account types, meaning if you haven't been in player combat in the last 30 seconds before dying:

  • The PKer can no longer receive your loot.
  • Your items can be reclaimed from your Gravestone or Death.

If you've been in player combat in the last 30 seconds before dying, standard PvP death mechanics will apply.


Other Changes
  • Updated the Leagues first board to reflect that Kalmaars was the first player to max in Leagues VI: Demonic Pacts.
  • A message about puffer fish has been updated for players using the Medallion of the Deep.

Summer Campfire 2026

If you can’t see the image above, click (https://cdn.runescape.com/assets/img/external/oldschool/2026/Newsposts/2026-05-27/NewsPostAnnounce.png)!

Cosy up for our Summer Campfire coming on Friday, May 29th at 1pm UTC!

Ok but what is a Campfire? Campfires aim to complement Summits by giving us the opportunity to succinctly share new updates and information on the projects you already know about.

This new format will be a pre-recorded video that will launch alongside a dedicated newspost and Summer Campfire Poll for you to vote in! We're hoping this will be a nice way to 'check in' on content coming to the game in the near future whilst you wait for the next Summit at RuneFest in October.

Around the Campfire you can expect to hear from Mods Kieren, Ayiza, Rice, Light, Other, Sarnie, Blossom, and Arcane. You can look forward to updates on Blood Moon Rises, Summer Sweep-Up, The Fractured Archive, and Wyrmscraig to name just a few. That's not to say there won't be a couple of smaller surprises we'd like to share with you!

Keep an eye out for the newspost and the video on the OSRS YouTube channel. See you this Friday!


Merch
Deadman All Stars Season 3 Draft

If you can’t see the image above, click (https://cdn.runescape.com/assets/img/external/oldschool/2026/Newsposts/2026-05-27/134.png)!

The Deadman All Stars Season 3 team draft pick happens on May 31st at 7pm UTC, 8pm BST, 3pm ET and 12am PT on SoloMission's Twitch channel. Make sure to tune in to see the final team line-ups before the event kicks off for all of our competitors on June 6th at 12pm UTC, 1pm BST, 8am ET and 5am PT!

Want to attend the finale in person? You can! Watch team captains such as Odablock, Dino, Purpp, Framed, Westham and Rhys fight it out for the win live at the Rosemont Theatre in Chicago on June 20th. This is our first ever US event and we have just released our final batch of tickets (https://www.ticketmaster.com/event/0400645996E48BB0), so make sure you don't miss out!

Want more info? Check out our (https://osrs.runescape.com/deadman-allstars/faq ).

Madrinas

The Inferno Grandmaster himself is here with the MADRINAS x Old School RuneScape Collection! Forged in the depths of the Fight Caves, a delicious Mango Pineapple Charged Refresher approaches with a 100% drop chance for the exclusive shaker cup, but only while supplies last! Check out the video (https://youtu.be/udevm3FxtKI)!

This fruity fusion will keep you satisfied and energized as you face Jad head on! Order today (https://madrinas.coffee/4jTahM1).


PvP World Rota

The PvP rota has moved to Period B:

  • 560 - (UK) - PvP World
  • 319 - (US) - Bounty Hunter World
  • 579 - (US) - High-Risk PvP World
  • 561 - (UK) - Free-to-Play PvP World
  • 580 - (US) - LMS Competitive

World 390 (AUS) for LMS Competitive has been de-activated with this rota.

World 569 (AUS) for Bounty Hunter has been de-activated with this rota.

The PvP Arena is using '1 Def Pure' loadouts in Ranked Duels and Tournaments this week.


You can also discuss this update on the 2007Scape subreddit, the Steam forums, or the community-led OSRS Discord in the #gameupdate channel. For more info on the above content, check out the official Old School Wiki.

Mods Abe, Abyss, Acorn, Ape, Arcane, Archie, Argo, Ash, Asherz, Ayiza, BigRig, Blighted, Blossom, Boko, Brooksie, Bruno, Chilly, Criminal, Curse, Daizong, Default, Ed, Elena, Enigma, Entropi, Freddie, Frogs, Fuzz, Gecko, Ghost, Gizmo, Goblin, Grace, Grub, Halo, Harold, Hend, Hornet, Husky, Ivory, Jalo, Jamesy, Jerv, Keyser, Kieren, Kirby, Kurotou, Leebleh, Lenny, Light, Liron, Lotus, Lykos, Mack, Manked, Markos, Maylea, Mobius, Moogle, Morty, Moz, Necro, Nin, Nixon, Nox, Nylu, Ori, Other, Otter, Philomel, Pork, Pumpkin, Puppi, Rach, Redfield, Rice, Romy, Roy, Ry, Saiyan, Sarnie, Schmidt, Shogun, Shroom, Sigma, Skylark, Smithy, Sova, Spyro, Squid, Starry, Stilrush, Suharun, Surma, Sween, Tide, Titania, Titus, TJ, Tomb, Tsourorf, Tyran, Veda, Vegard, West, Wolfy, Yozora, Yume & Zaf

The Old School Team.

The Red Reef is Out Today!

Added
  • Added The Red Reef, an Experienced level quest continuing the Tortugan questline, requiring Level 52 Sailing and 48 Smithing
  • Added Bosun's Bench, a new boat facility that automatically makes repairs, requiring Level 63 Sailing and Level 54 Construction
  • Added Chainshot cannonballs that halve enemy movement speed for 5 seconds and can be created by combining chains with cannonballs at an anvil
  • Added Incendiary cannonballs that apply burn damage over time to enemies at sea, ignoring flat armour bonuses
  • Added Rubium Splinters and Rubium Geodes as new mining resources, with Geodes breakable into Splinters using hammer and chisel
  • Added auto-retaliate setting for cannons that automatically fires back at hostile sea creatures, enabled by default in Combat Options
  • Added sail cosmetics in seven colours that can be unlocked at Level 41 Sailing and created using matching dyes
  • Added right-click Last Boat option to Teleport to Boat and Summon Boat spells for quick return to previously used boats
Changed
  • Increased Sailing XP from Deep Sea Trawling to roughly double the previous amount across all trawling nets
  • Reduced character gather rate from 4 ticks to 3 ticks in Deep Sea Trawling
  • Baited shoals now correctly increase catch by 20%
  • Medallion of the Deep now functions as breathing apparatus in Fossil Island underwater areas with 80% oxygen depletion reduction
  • Lowered Obelisk base Hitpoints on Path of Het in Tombs of Amascut from 122 to 119
  • Revenant Cave Teleport Scrolls now have a Drop option on their mini-menu
Fixed
  • Fixed bug where Partner slayer did not correctly enforce the 15 shared tasks requirement
  • Fixed bug where Probita gave extra copies of Gull to players who have Gulliver in their menageries
  • Fixed multiple Z-buffer and clipping issues across the game including Sir Tiffy Cashien's sitting animation, Gauntlet visuals, rugs and carpets, Lassar Undercity flickering, and various dungeon areas
  • Fixed access to Waterfall Dungeon without a rope for players meeting the requirements

The Red Reef, our second quest in the Tortugan storyline, is out today! Plus, we're also launching new cannonballs with unique effects, auto-retaliate for cannons, and more!


Changelog - May 20th

[expand type=details expanded=false]

The Red Reef

  • The Tortugan questline continues with a new, Experienced level quest: the Red Reef!

  • Start the quest by talking to Elder Raley, found in the south east house of the Summer Shore.

  • Requires Troubled Tortugans, Level 52 Sailing and 48 Smithing.

  • Bosun's Bench has been added to the game:

  • It's a new boat facility that allows your crew to _automatically _make repairs for you.

  • Requires Level 63 Sailing and Level 54 Construction.

  • Materials needed to build:

  • 6 Camphor Planks

  • 24 Adamantite Nails

  • 2 Lead Bars

  • Bosun's Bench Schematic, unlocked by completing the Red Reef quest

More Sailing Buffs and Changes

  • Added two new cannonballs with their own unique mechanics:

  • Chainshot cannonballs specialise in _slowing _enemy movement:

  • They have the effect of halving movement speed on enemy targets for 5 seconds, while dealing the same damage as regular cannonballs do without the chain.

  • 2 respective cannonballs combined with a chain produces 2 Chainshot cannonballs of the same type, that can be fired twice separately.

  • You can create Chainshot cannonballs up to Rune by smithing chains from Steel bars, then combining them with cannonballs at an anvil.

  • Incendiary cannonballs are designed to apply burn damage over time:

  • Enemies at sea will be set ablaze when shot by these cannonballs and take damage over time.

  • This burn effect will ignore any flat armour bonuses, making it a noticeable DPS increase over time.

  • 2 respective cannonballs combined with a chain produces 2 Chainshot cannonballs of the same type, that can be fired twice separately.

  • You can create Incendiary cannonballs up to Rune by mining Rubium splinters (from the Charred Island Dungeon), then combining them with cannonballs at an anvil.

  • Introduced two new resources:

  • Rubium Splinters: requires Level 48 Mining, can be mined from Rubium Rocks, tradeable

  • Rubium Geodes: requires Level 68 Mining, can be mined from Rubium Deposit, untradeable

  • Rubium Geodes can be broken down into Rubium Splinters by using a hammer and a chisel.

  • Added an auto-retaliate setting for cannons when your boat is attacked by enemies at sea.

  • You can enable and disable this setting under the Combat Options tab, just like you do for weapons. It's set to be on by default.

  • When enabled, any cannon that you're locked into will automatically fire back at hostile sea creatures that attack you.

  • With auto-retaliate, there will be a short delay before the cannon responds, ensuring that actively targeting creatures yourself will always be the most efficient option.

  • You can now change the colour of your boat's sails with the new range of sail cosmetics: Black, Blue, Green, Pink, Purple, Red and Yellow.

  • You can unlock Sail customisation at Level 41 Sailing.

  • Each of the solid-colour sails can be created using 10 of the matching dye, in the Shipyard.

  • The Medallion of the Deep now functions as breathing apparatus throughout the Fossil Island underwater areas.

  • Within the underwater Agility/Thieving area, it will reduce oxygen depletion by 80%, as polled.

  • Sailing XP from Deep Sea Trawling has been buffed, now giving roughly double the XP compared to before:

  • XP from Rope trawling net has been increased from 4 XP to 7 XP

  • XP from Linen trawling net has been increased from 5 XP to 9 XP

  • XP from Hemp trawling net has been increased from 6 XP to 11 XP

  • XP from Cotton trawling net has been increased from 8 XP to 15 XP

  • Reduced your character's gather rate from 4 ticks to 3 ticks. This keeps the more engaging 2 tick method alive for those who love it, while making things feel smoother and more rewarding for players who prefer a more relaxed playstyle.

  • Baited shoals now correctly increase your catch by 20%, allowing you to get more fish in your nets.

  • Added right-click Last Boat option to the Teleport to Boat spell, which lets you quickly return to the boat you last teleported to.

  • Added right-click Last Boat option to the Summon Boat spell, which will summon the boat you last summoned.

Other Changes

  • Lowered the Obelisk’s base Hitpoints on the Path of Het in Tombs of Amascut from 122 to 119. This means players with 85+ Mining will no longer occasionally fail to defeat it in a single cycle, even with tick-perfect timing.

  • Fixed a bug where Partner slayer did not correctly enforce the "15 shared tasks" requirement.

  • Revenant Cave Teleport Scrolls now have a ‘Drop’ option on their mini-menu and can be dropped on the ground.

  • You can once again access the Waterfall Dungeon without a rope, provided you meet the requirements.

  • Probita no longer gives extra copies of Gull to players who have Gulliver in their menageries.

  • Resolved a range of Z-buffer issues across the game:

  • Sir Tiffy Cashien's sitting animation has been corrected.

  • Resolved various graphical issues in the Gauntlet and Corrupted Gauntlet: corrected floor clipping, the Oven model, Hunllef visual effects (including Corrupted and Echo variants), and fishing pools.

  • Fixed clipping issues with rugs and carpets.

  • Fixed flickering issues in the Lassar Undercity.

  • Patched a clipping issue with skull tunnel cavities containing elemental blocks during the While Guthix Sleeps quest.

  • Fixed some clipping issues in the Tormented Demons area, Stronghold of Security and the Battlefield.

  • Adjusted the sizes of some crates in Monkey Madness II to prevent clipping.

  • The Windmill basement ladder in Harmony Island is no longer blocked by terrain.

  • The Occult Altar in the Player-Owned House no longer clips through the wall and the roof.

  • The board of the Tool Store 5 no longer clips into the wall.

  • The Man Trap no longer clips into the floor in the dungeon of the Player-Owned House.

PvP Rota

The PvP rota has moved to Period A:

  • 539 - (US) - PvP World
  • 318 - (UK) - Bounty Hunter World
  • 548 - (Germany) - High-Risk PvP World
  • 577 - (US) - Free-to-Play PvP World
  • 559 - (UK) - LMS Competitive

World 390 (AUS) for LMS Competitive has been activated with this rota.

World 569 (AUS) for Bounty Hunter has been activated with this rota.

The PvP Arena is using 'Zerker' loadouts in Ranked Duels and Tournaments this week.


New Sailing Quest: The Red Reef

The Tortugan questline continues with a new, Experienced level quest: the Red Reef. In this second quest, help Floopa overcome her injury while investigating a new threat to the Tortugans!

Requirements:

  • Quest requirement: Troubled Tortugans
  • Skill requirements: Level 52 Sailing and 48 Smithing

You can start the quest by talking to Elder Raley on the Great Conch.

You can find Elder Raley in the south east house of the Summer Shore. If you can’t see the image above, click (https://cdn.runescape.com/assets/img/external/oldschool/2026/Newsposts/2026-05-19/1.png)!

Brace yourself for some pirate ship encounters that you must overcome along the way! Please note that deaths during boat-to-boat combat are not considered safe for HCIM players. If your boat sinks, your character will remain safe, however, if your player character dies while aboard the ship, it will count as a dangerous death. Be careful out there! We also suggest having at least 65 combat level to defeat any pesky enemies you may encounter as you embark on this quest.

Rewards
  • 2 Quest Points
  • 15,000 Sailing XP
  • 5,000 Smithing XP
  • Full access to the Sacred Grove on the Great Conch where you can find Camphor Trees
  • Bosun's Bench schematic
Bosun's Bench

If you can’t see the image above, click (https://cdn.runescape.com/assets/img/external/oldschool/2026/Newsposts/2026-05-19/2.png)!

Bosun's Bench is a new boat facility that allows your crew to _automatically _make repairs for you. When a crewmate or player is assigned to this facility, they will periodically repair your boat whenever healing is needed without overhealing it. The facility consumes repair kits stored in your Cargo Hold while still benefiting from your crew's Deckhandiness stats.

If you can’t see the image above, click (https://cdn.runescape.com/assets/img/external/oldschool/2026/Newsposts/2026-05-19/3.png)!

Requirements:

  • Level 63 Sailing
  • Level 54 Construction

Materials needed to build:

  • 6 Camphor Planks
  • 24 Adamantite Nails
  • 2 Lead Bars
  • Bosun's Bench Schematic, unlocked by completing the Red Reef quest

Additionally, Bosun's Bench can be built in any existing slot that supports a Salvaging Station.


More Sailing Buffs and Changes

Continuing from where we left off with our Sailing buff plans, which you can see outlined in detail (https://secure.runescape.com/m=news/sailing-update-buffs-changes--more?oldschool=1). You can also check out last week's game update blog, along with the one before it for the latest Sailing improvements we've already released. Now, let's take a look at the wave of changes we've got this week!

Boat Combat
New Cannonballs

We've added two new cannonballs with their own unique mechanics, which were mentioned in a previous blog (https://secure.runescape.com/m=news/pirate-encounters-design--rewards-?oldschool=1&_gl=1).

Chainshot

If you can’t see the image above, click (https://cdn.runescape.com/assets/img/external/oldschool/2026/Newsposts/2026-05-19/4.png)!

Chainshot cannonballs specialise in _slowing _enemy movement:

  • They have the effect of halving movement speed on enemy targets for 5 seconds, while dealing the same damage as regular cannonballs do without the chain.
  • 2 respective cannonballs combined with a chain produces 2 Chainshot cannonballs of the same type, that can be fired twice separately.

You can create Chainshot cannonballs up to Rune by smithing chains from Steel bars, then combining them with cannonballs at an anvil.

  **Chainshot (Bind Effect)**    **What to Combine**         2 Bronze Chainshot Cannonballs    2 Bronze Cannonballs + 1 Chain        2 Iron Chainshot Cannonballs    2 Iron Cannonballs + 1 Chain        2 Steel Chainshot Cannonballs    2 Steel Cannonballs + 1 Chain        2 Mithril Chainshot Cannonballs    2 Mithril Cannonballs + 1 Chain        2 Adamant Chainshot Cannonballs    2 Adamant Cannonballs + 1 Chain        2 Rune Chainshot Cannonballs    2 Rune Cannonballs + 1 Chain

Incendiary

If you can’t see the image above, click (https://cdn.runescape.com/assets/img/external/oldschool/2026/Newsposts/2026-05-19/5.png)!

Incendiary cannonballs are designed to apply burn damage over time:

  • Enemies at sea will be set ablaze when shot by these cannonballs and take damage over time.
  • This burn effect will ignore any flat armour bonuses, making it a noticeable DPS increase over time.
  • 2 respective cannonballs combined with a chain produces 2 Chainshot cannonballs of the same type, that can be fired twice separately.

You can create Incendiary cannonballs up to Rune by mining Rubium splinters (from the Charred Island Dungeon), then combining them with cannonballs at an anvil.

  **Incendiary (Burn Effect)**    **What to Combine**        2 Bronze Incendiary Cannonballs    2 Bronze Cannonballs + 10 Rubium splinters        2 Iron Incendiary Cannonballs    2 Iron Cannonballs + 10 Rubium splinters        2 Steel Incendiary Cannonballs    2 Steel Cannonballs + 10 Rubium splinters        2 Mithril Incendiary Cannonballs    2 Mithril Cannonballs + 10 Rubium splinters        2 Adamant Incendiary Cannonballs    2 Adamant Cannonballs + 10 Rubium splinters        2 Rune Incendiary Cannonballs    2 Rune Cannonballs + 10 Rubium splinters
New Ores

Let’s take a closer look at the Rubium geodes and splinters mentioned above:

      **Rubium Splinters**    **Rubium Geodes**        Tradeable vs Untradeable    Tradeable    Untradeable        Requirement    Requires Level 48 Mining    Requires Level 68 Mining        Where    Can be mined from Rubium Rocks    Can be mined from Rubium Deposit

Rubium Geodes can be broken down into Rubium Splinters by using a hammer and a chisel.

Rubium Rocks and Rubium Deposit are found in the center of the Charred Dungeon on Charred Island. If you can’t see the image above, click (https://cdn.runescape.com/assets/img/external/oldschool/2026/Newsposts/2026-05-19/6.png)!

More AFKable Boat Combat

To reduce excess clicking during boat combat, we've added an auto-retaliate setting for cannons when your boat is attacked by enemies at sea. It's set to be on by default, and you can enable and disable this setting under the Combat Options tab, just like you do for weapons.

If you can’t see the image above, click (https://cdn.runescape.com/assets/img/external/oldschool/2026/Newsposts/2026-05-19/7.png)!

When enabled, any cannon that you're locked into will automatically fire back at hostile sea creatures that attack you.

With auto-retaliate, there will be a short delay before the cannon responds, ensuring that actively targeting creatures yourself will always be the most efficient option.

Please note that this feature only applies to your cannon. Your player character won't auto-retaliate using normal weapons.

Sail Cosmetics

If you can’t see the image above, click (https://cdn.runescape.com/assets/img/external/oldschool/2026/Newsposts/2026-05-11/Sails1.png?_gl=1)!

You can now change the colour of the your boat's sails with the new range of sail cosmetics:

  • Black
  • Blue
  • Green
  • Pink
  • Purple
  • Red
  • Yellow

You can unlock Sail customisation at Level 41 Sailing and each of the solid-colour sails can be created using 10 of the matching dye. As with all boat customisation, you can change the colour of your sails in the Shipyard - simply go to the newly added Sail Pattern tab under the Boat Customisation Interface.

If you can’t see the image above, click (https://cdn.runescape.com/assets/img/external/oldschool/2026/Newsposts/2026-05-19/8.png)!

Sport your love for pink with your sails or match the colour of your sails to your boat's trim - add a personal touch to your boat and set sail in style! This is just the first step in boat customisation, laying the groundwork for even more customisation options in the future! So if you have any cool ideas for sail cosmetics, let us know via our social platforms.

Medallion of the Deep
  • The Medallion of the Deep now functions as breathing apparatus throughout the Fossil Island underwater areas.
  • Within the underwater Agility/Thieving area, it will reduce oxygen depletion by 80%, as polled.
Deep Sea Trawling

Previously, the Sailing XP from Deep Sea Trawling was too low for how demanding it is. To address this, Sailing XP from Deep Sea Trawling has been buffed - now giving roughly double the XP compared to before:

  • XP from Rope trawling net has been increased from 4 XP to 7 XP
  • XP from Linen trawling net has been increased from 5 XP to 9 XP
  • XP from Hemp trawling net has been increased from 6 XP to 11 XP
  • XP from Cotton trawling net has been increased from 8 XP to 15 XP

Additionally, to speed things up a bit, we've reduced your character's gather rate from 4 ticks to 3 ticks. This keeps the more engaging 2 tick method alive for those who love it, while making things feel smoother and more rewarding for players who prefer a more relaxed playstyle.

Also, baited shoals now correctly increase your catch by 20%, allowing you to get more fish in your nets.

Miscellaneous
  • We've added right-click Last Boat option to the Teleport to Boat spell, which lets you quickly return to the boat you last teleported to.
  • Likewise, we've added right-click Last Boat option to the Summon Boat spell, which will summon the boat you last summoned.

More changes from our recent Sailing buffs blog will be coming over the course of the next few weeks, so keep an eye out!


Merch
Deadman All Stars Tickets

If you can’t see the image above, click (https://cdn.runescape.com/assets/img/external/oldschool/2026/Newsposts/2026-05-19/9.png)!

Deadman All Stars Season 3 brings together 30 of the biggest RuneScape creators for an invite-only clash at the highest level of competition. Spearheaded by Solo Mission in collabo

Sailing Changes and Gem Bag Expansion | May 13th

Added
  • Mapped various solo spawns of high-level seaborne creatures, such as Vampyre Krakens, Armoured Krakens and Great White Sharks
  • In the Shipyard, you can now use the side panel to move the facilities up or down the menu to customise the menu layout
  • Created a distinction between boostable facility types as 'Active' and 'Support' facilities
  • Added extra functionality to the 'Special Attack' button whilst on a boat to release Wind Motes
  • Sorting any salvage now has a small chance of dropping the Sailing pet, Soup
  • Released four new gem container options for semi-precious gems: Gem Pouch, Gem Satchel, Gem Tote and Gem Sack
Changed
  • Drop rates of Clue Scrolls from Sailing creatures are now buffed by ~5% for those who completed the Combat Achievements
  • Horn of Plenty now consumes a charge every 25 catches rather than having a 1/25 chance to consume it
  • Double catches with Horn of Plenty will consume only one charge
  • Horn of Plenty's double catch effect now works with crab traps, including Red, Blue, and Rainbow crabs
  • Fish gained from Deep Sea Trawling (Krill, Haddock, Yellowfin, Halibut, Marlin, Bluefin) will now appear more vibrant when cooked
  • Lighting of coral patches were slightly adjusted to be brighter
  • Sailing items are now unblocked from Death's Coffer as their prices have now stabilised
Fixed
  • Toggling double catches off now correctly applies the invisible Hunter boost
  • Hunter animals that always trigger the Horn of Plenty's double catch will no longer trigger it if the double catch toggle is off
  • Toggling double catches off will no longer consume charges as if it is on and not giving double loot
  • The Boat Bottle indicator no longer gets hidden in the Shipyard interface
  • The Facility Bottle will now correctly ask if you want to discard the contents of your Cargo Hold if you choose to modify it on a raft
  • Fixed a bug where lighting a fire with a Shortbow using Rosewood, Ironwood and Camphor logs was giving more XP than with a Tinderbox

The first batch of Sailing improvements announced earlier this week has arrived! Plus, four new gem container options and more Leagues VI changes...

Changelog - May 13th

[expand type=details expanded=false]

Sailing Improvements

  • Mapped various solo spawns of high-level seaborne creatures, such as Vampyre Krakens, Armoured Krakens and Great White Sharks.

  • The drop rates of Clue Scrolls from Sailing creatures are now buffed by ~5% for those who completed the Combat Achievements.

  • Horn of Plenty tweaks:

  • Toggling double catches off now correctly applies the invisible Hunter boost.

  • Hunter animals that always trigger the Horn of Plenty's double catch - such as Tecu salamanders - will no longer trigger it if the double catch toggle is off.

  • Toggling double catches off will no longer consume charges as if it is on and not giving double loot.

  • Horn of Plenty now consumes a charge every 25 catches rather than having a 1/25 chance to consume it. Also, double catches will consume only one charge as mentioned above.

  • The Horn of Plenty’s double catch effect now works with crab traps, including Red, Blue, and Rainbow crabs.

  • In the Shipyard, you can now use the side panel to move the facilities up or down the menu. This lets you customise the menu layout for you (and your player passengers) when you're on board.

  • Created a distinction between boostable facility types as 'Active' and 'Support' facilities (details down the blog). Active facilities will always ask you to meet the required Sailing level to use, while Support facilities can be permanently used once built via boost, without needing to reboost your Sailing level. Sails are a special case - Captains can keep using boosted-built sails, but other players must still meet the level requirement.

  • Added extra functionality to the 'Special Attack' button whilst you're on a boat (and attached to the Helm), allowing you to release Wind Motes.

  • Sorting any salvage now has a small chance of dropping the Sailing pet, Soup.

  • Fish gained from Deep Sea Trawling (Krill, Haddock, Yellowfin, Halibut, Marlin, Bluefin) will now appear more vibrant when cooked. Credit to the RuneLite 'Food Colouring' plug-in creator and the community for the inspiration and feedback!

  • Likewise, lighting of coral patches were slightly adjusted to be brighter.

  • Sailing items are now unblocked from Death's Coffer as their prices have now stabilised.

  • The Boat Bottle indicator no longer gets hidden in the Shipyard interface.

  • The Facility Bottle will now correctly ask if you want to discard the contents of your Cargo Hold if you choose to modify it on a raft.

  • Fixed a bug where lighting a fire with a Shortbow using Rosewood, Ironwood and Camphor logs was giving more XP than with a Tinderbox.

  • Fixed a bug that caused boat customisation to fail when a player had only one boat with a Greater Teleport Focus and summoned it to a port.

Gem Bag Expansion

  • Released a series of new gem container options for semi-precious gems (Opal, Jade and Red Topaz) that you can level up as you progress: Gem Pouch, Gem Satchel, Gem Tote and Gem Sack.

  • Gem Pouch - Requires Level 12 Crafting. Combine Bolt of Linen, Thread and Silk to make a pouch which stores 5x Opal, Jade and Red Topaz.

  • Gem Satchel - Requires Level 39 Crafting. Combine a Bolt of Canvas, Thread, Silk and Gem Pouch to make a satchel which stores 10x Opal, Jade and Red Topaz.

  • Gem Tote - Requires Level 81 Crafting. Combine Bolt of Cotton, Thread, Silk and Gem Satchel to make a tote which stores 20x Opal, Jade and Red Topaz.

  • Gem Sack - Requires Level 81 Crafting. Combine Gem Tote, Gem Bag and Immaculate Moleskin to make a sack 60x of all uncut gems up to Dragonstone.

  • Added a new resource, Immaculate Moleskin, dropping at a rate of 1 in 50 from the Giant Mole and can be used to create the Gem Sack.

  • Introduced an optional instance encounter at the Giant Mole for a price of 25,000 GP.

  • Players who have completed the Hard tier Combat Achievements will receive a reduced price of 12,500 GP.

  • Also, the price is halved for Ironman accounts, reducing the cost to either 12,500 GP or 6,250 GP for those who have completed the Hard Combat Achievements.

Leagues VI Changes

  • Both Heavy and Light Ballista weapons now benefit from the node that says "While a crossbow is equipped, you have a +15% chance to trigger Ranged echoes".
  • The Fire Spell pact's burn effect now also applies to enemies in single-way combat areas.
  • Sage's axe now properly works on Moons of Peril.
  • Killing any Wallasalki should now complete the "Defeat a Wallasalki" task.
  • The Banker's Briefcase now includes the teleports to the deposit boxes introduced with Sailing.
  • Resolved a graphical issue that occurred when Echo boots and King's barrage were equipped.

Other Changes

  • Hunter meat from the following animals will now appear more vibrant when cooked, similar to the Trawling Fish mentioned in the Sailing section:

  • Wild Kebbit

  • Larupia

  • Bard-tailed Kebbit

  • Graahk

  • Kyatt

  • Pyre Fox

  • Dashing Kebbit

  • Sunlight Antelope

  • Moonlight Antelope

  • The Keris Partisan of the Sun's healing effect now works on all scarabs during the Kephri fight in Tombs of Amascut.

  • The Accursed Sceptre's special attack now correctly works on the enemies in Chambers of Xeric.

  • The Large Orrery is now using the correct animation.

  • Fixed an issue where some bear cubs were occupying 2x2 tile spaces despite fitting in a tile.

  • Resolved a graphical issue that occurred when King's barrage was equipped alongside Echo boots or Mixed hide boots.

PvP Rota

The PvP rota has moved to Period B:

  • 560 - (UK) - PvP World
  • 319 - (US) - Bounty Hunter World
  • 579 - (US) - High-Risk PvP World
  • 561 - (UK) - Free-to-Play PvP World
  • 580 - (US) - LMS Competitive

World 390 (AUS) for LMS Competitive has been de-activated with this rota.

World 569 (AUS) for Bounty Hunter has been de-activated with this rota.

The PvP Arena is using 'Max/Med' loadouts in Ranked Duels and Tournaments this week.


Sailing Update: Buffs, Changes & More

Earlier this week, we shared a blog with you outlining our plans on various Sailing buffs and changes based on your feedback. Some of these changes were intended to go out as soon as they're ready, and today we’re bringing you a set of them. You can expect more improvements in the coming weeks, including next week - alongside the launch of the new Sailing quest, The Red Reef. Also, Mods Light, Ash, Kieren and Husky answered all your questions on this topic in a livestream this Monday, make sure to check it out (https://youtube.com/live/1I9HJS1Tkuk)!

For now, let's dive into what's changed with this particular update...

Boat Combat
  • We've mapped various solo spawns of high-level seaborne creatures, such as Vampyre Krakens, Armoured Krakens and Great White Sharks. You’ll now find isolated versions of these creatures positioned a fair distance away from the main packs. This doesn't mean we've made combat to be single-way in these areas, however, you'll now have a better time bullying them without several of them attacking you at once.
  • The drop rates of Clue Scrolls from Sailing creatures are now buffed by ~5% for those who completed the Combat Achievements.
Horn of Plenty
  • Toggling double catches off now correctly applies the invisible Hunter boost.
  • Hunter animals that always trigger the Horn of Plenty's double catch - such as Tecu salamanders - will no longer trigger it if the double catch toggle is off.
  • Toggling double catches off will no longer consume charges as if it is on and not giving double loot.
  • Horn of Plenty now consumes a charge every 25 catches rather than having a 1/25 chance to consume it. Also, double catches will consume only one charge as mentioned above.
  • The Horn of Plenty’s double catch effect now works with crab traps, including Red, Blue, and Rainbow crabs.
Side Panel

While you're in the Shipyard, you can now rearrange the order of the facility buttons in your boat's side panel. This allows you to customise the side panel layout for your preference, preventing important facilities from being buried further down the panel. For example, you can place your most frequently used facilities in an easy to reach spot, put the buttons of your two cannon next to each other, and to move the less frequently used facilities to the bottom. You can see the ability to reorder these facility buttons in action below:

If you can’t see the image above, click (https://cdn.runescape.com/assets/img/external/oldschool/2026/Newsposts/2026-05-11/sidepanel_update.gif)!

This means you no longer have to scroll further down the side panel for your most frequently-used facilities, making interactions with them more convenient.

Miscellaneous
Boostable Facilities

This one is for Sailors who used a boost for their Sailing level in order to build a boat facility. If you've gone out of your way to build a facility by using a boost, you should be able to continue using that without too much extra hassle.

With this in mind, we've created a distinction between facility types to clarify which ones are safe to use below the intended level.

  • "Active" facilities - Provide direct gameplay advantages or are repeatedly used during core Sailing gameplay.

  • Cannons

  • Salvaging Hook

  • Trawling Net

  • Chum Station

  • "Support" facilities - Less frequently used

  • Cargo Hold

  • Range

  • Keg

  • Salvaging station

  • Anchor

  • Fathom Stone

  • Wind / Gale Catcher

  • Crystal Extractor

'Active' facilities will always require you to meet the Sailing level required to use. On the other hand, 'Support' facilities do not require you to meet their requirements once built, so you're free to boost your Sailing level to create them and you don't need to maintain the boost to use them.

There is one exception: Sails. If you've boosted your level requirement to create new Sails, you as the Captain can use them without needing to boost again. However, other players on your boat cannot do so and need to meet the level requirement.

Other Miscellaneous Changes

If you can’t see the image above, click (https://cdn.runescape.com/assets/img/external/oldschool/2026/Newsposts/2026-05-11/WindMote.png)!

  • By popular demand from the Sailing opinion poll, we've added extra functionality to the 'Special Attack' button whilst you're on a boat (and attached to the Helm), allowing you to release Wind Motes. Have fun zooming across Gielinor!
  • Sorting any salvage now has a small chance of dropping the Sailing pet, Soup.
  • Fish gained from Deep Sea Trawling (Krill, Haddock, Yellowfin, Halibut, Marlin, Bluefin) will now appear more vibrant when cooked. Credit to the RuneLite 'Food Colouring' plug-in creator and the community for the inspiration and feedback!
  • Likewise, lighting of coral patches were slightly adjusted to be brighter.
  • Sailing items are now unblocked from Death's Coffer as their prices have now stabilised.
Miscellaneous Fixes
  • The Boat Bottle indicator no longer gets hidden in the Shipyard interface.
  • The Facility Bottle will now correctly ask if you want to discard the contents of your Cargo Hold if you choose to modify it on a raft.
  • Fixed a bug where lighting a fire with a Shortbow using Rosewood, Ironwood and Camphor logs was giving more XP than with a Tinderbox.
  • Fixed a bug that caused boat customisation to fail when a player had only one boat with a Greater Teleport Focus and summoned it to a port.

Gem Bag Expansion

Early April this year, we shared our proposals on Gathering quality of life improvements in this poll blog. Gem bag expansion was an eagerly-awaited one among them, and it has now arrived! We've added a series of new gem container options for semi-precious gems (Opal, Jade and Red Topaz) that you can level up as you progress towards the brand new Gem Sack: Gem Pouch, Gem Satchel, Gem Tote and Gem Sack.

If you can’t see the image above, click (https://cdn.runescape.com/assets/img/external/oldschool/2026/Newsposts/2026-05-13/gemstorage.png)!

  **Gem Container Type**    **Capacity to store Opal, Jade, Red Topaz (Each)**    **Capacity to store Sapphire, Emerald, Ruby, Diamond, Dragonstone (Each)**    **Requirements**    **Materials/Items to Combine**        Gem Bag    0    60    Motherlode Mine    100 nuggets        **Gem Pouch** (new)    5    0    Level 12 Crafting    Bolt of Linen, Thread, Silk        **Gem Satchel** (new)    10    0    Level 39 Crafting     _Gem Pouch_, Bolt of Canvas, Thread, Silk        **Gem Tote** (new)    20    0    Level 81 Crafting    _Gem Satchel_, Bolt of Cotton, Thread, Silk        **Gem Sack** (new)    60    60    Level 81 Crafting    _Gem Tote, Gem Bag, Immaculate Moleskin_

P.S. For creating the new gem containers, you can use the needle, thread, silk, bolts of canvas or cotton on the previous gem containers.

As you can see above, those resources you've been gaining from Sailing - such as linen, hemp and cotton seeds - are sure to come in handy here.

Some notes:

  • If you have a Gem Bag or a Gem Sack, you can't buy another Gem Bag from shops.
  • You can't get a lower version of the gem container you own, but you can create a higher tier one using the gem container you have.
  • Since Gem Sack is the highest tier, if you have a Gem Sack, you can't craft any other gem containers.
  • Gems stored in the previous container are retained in the upgraded one upon crafting.

You'll also notice that the final upgrade, the Gem Sack, requires some _Immaculate Moleskin, _dropping at a rate of 1 in 50 from the Giant Mole.

If you can’t see the image above, click (https://cdn.runescape.com/assets/img/external/oldschool/2026/Newsposts/2026-05-13/immaculate.png)!

You can hand the excess Immaculate Moleskins in to Wyson the Gardener for 5 Bird Nest rolls.

If you can’t see the image above, click (https://cdn.runescape.com/assets/img/external/oldschool/2026/Newsposts/2026-05-13/wyson.png)!

Additionally, since the Giant Mole may get a little busier with this update, we've added an optional instance encounter at the Giant Mole for a price of 25,000 GP. Players who have completed the Hard tier Combat Achievements will receive a reduced price of 12,500 GP. Also, the price is halved for Ironman accounts, reducing the cost to either 12,500 GP or 6,250 GP for those who have completed the Hard Combat Achievements.


Leagues VI Changes
  • Both Heavy and Light Ballista weapons now benefit from the node that says "While a crossbow is equipped, you have a +15% chance to trigger Ranged echoes".
  • The Fire Spell pact's burn effect now also applies to enemies in single-way combat areas.
  • Sage's axe now properly works on Moons of Peril.
  • Killing any Wallasalki should now complete the "Defeat a Wallasalki" task.
  • The Banker's Briefcase now includes the teleports to the deposit boxes introduced with Sailing.

We’ve also removed some of the Leagues VI worlds, as follows...

Removed US East League Worlds:

[expand type=details expanded=false]

  • 581
  • 589
  • 598
  • 616, 617
  • 629-639

Removed **US West **League Worlds:

[expand type=details expanded=false]

  • 588
  • 436, 437
  • 544-547
  • 599-605
  • 691
  • 698-701

Removed **UK **League Worlds:

[expand type=details expanded=false]

  • 587
  • 660-669 (excluding 666)

Removed **EU **League Worlds:

[expand type=details expanded=false]

  • 586
  • 628
  • 553-557
  • 582
  • 624-626
  • 730-733

Removed **AUS **League Worlds:

[expand type=details expanded=false]

  • 585
  • 425, 536, 485, 592, 724, 725

Removed BR League World:

[expand type=details expanded=false]

  • 696

Other Changes
  • Hunter meat from the following animals will now appear more vibrant when cooked, similar to the Trawling Fish mentioned in the Sailing section:

  • Wild Kebbit

  • Larupia

  • Bard-tailed Kebbit

  • Graahk

  • Kyatt

  • Pyre Fox

  • Dashing Kebbit

  • Sunlight Antelope

  • Moonlight Antelope

  • The Keris Partisan of the Sun's healing effect now works on all scarabs during the Kephri fight in Tombs of Amascut.

  • The Accursed Sceptre's special attack now correctly works on the enemies in Chambers of Xeric.

  • The Large Orrery is now using the correct animation.

  • Fixed an issue where some bear cubs were occupying 2x2 tile spaces despite fitting in a tile.

  • Resolved a graphical issue that occurred when King's barrage was equipped alongside Echo boots or Mixed hide boots.


Player Support and Anti-Cheating Stats

Welcome back to our monthly snapshot of Player Support and Anti-Cheating activity - your behind-the-scenes look at all the hard work going into keeping Gielinor fair and fun for everyone.

Each month, we share key stats from our Player Support and Anti-Cheating teams so you can see exactly what’s been happening behind the curtain. From how quickly we’re responding to your queries, to the number of bots and rule breakers taken down, here’s the latest data for April 2026:

  **Metric**    **April 2026**    **Year to Date**

Further Leagues VI Changes

Added
  • Grant an extra free Pact reset when opening the Pacts interface
  • Add a Zanaris bank teleport option to the Banker's Briefcase
  • Add NPC Isles at Port Roberts who can unnote metal bars used for making cannonballs at the Ancient Furnace in Grimstone Dungeon for 100 coins per note
Changed
  • Dramen Staff no longer counts as a Blindbag weapon
  • Updated Pact descriptions of all Ranged Echoes and the 2-handed melee Echo to clarify they cannot be triggered with special attacks
  • Minion summoned from the Minion relic now attacks Sol Heredit if the player engages him in combat
  • Herb Sack, Seed Box and Rune Pouch now work with looting Sailing creatures
  • Telekinetic Grab on defeated seaborne creatures lets you collect their loot while remaining engaged to the cannon or similar facilities
  • Telekinetic Grab spell now works on Lost Crates provided you have the required Sailing level and space
Fixed
  • Thorns no longer prevent completion of Combat Achievements that require only magic damage
  • Prayers Piety and Chivalry now stay unlocked after picking Kandarin with the Grimoire relic
  • Abyssal Tentacle is now affected by regeneration nodes, allowing it to save charges
  • Lithic Sceptre no longer loses charges upon using the Flask of Fervour
  • Lithic Sceptre now correctly requires 5 shatter stacks and is no longer blocked by Tombs of Amascut's Overly Draining invocation
  • Flask of Fervour now properly blocks damage in its invulnerability phase, clearing status effects like bleed, poison and venom, accounting for Pact nodes that consume overhealed hitpoints, and negating all PvP damage
  • Transmute spells Alchemic Convergence and Alchemic Divergence now correctly display as costing no runes and are highlighted to indicate they are available to use
  • Cooking in the Gauntlet and Corrupted Gauntlet is no longer slower with the Flow State relic active
  • Chopping the Redwood Tree in the Farming Guild now works with the Endless Harvest and Woodsman relics active
  • Bones are now automatically sent to your bank alongside other Hunter loot when checking hunter traps with the Woodsman relic active
  • Task to complete His Faithful Servants is now auto-completed upon unlocking Morytania after the Desert
  • Complete the Yama Combat Achievement No toppings, no drinks, thanks with healing-related Demonic Pacts

This week brings further Leagues VI changes and a bunch of Sailing improvements!

Changelog - May 6th

[expand type=details expanded=false]

Leagues VI Changes

  • Added** an extra free Pact reset** which will be granted when you open the Pacts interface.

  • The Dramen Staff no longer counts as a Blindbag weapon.

  • Updated the Pact descriptions of all Ranged Echoes and the 2-handed melee Echo to clarify that these can't be triggered with special attacks.

  • Thorns no longer prevent completion of Combat Achievements that require only magic damage.

  • The minion summoned from the Minion relic will now attack Sol Heredit if the player engages him in combat.

  • The prayers Piety and Chivalry now stay unlocked after picking Kandarin with the Grimoire relic.

  • The Abyssal Tentacle is now being affected by regeneration nodes, allowing it to save charges.

  • Lithic Sceptre no longer loses charges upon using the Flask of Fervour.

  • Lithic Sceptre now correctly requires 5 shatter stacks and is no longer blocked by Tombs of Amascut's "Overly Draining" invocation.

  • Flask of Fervour now properly blocks certain damage in its invulnerability phase. Upon using the Flask:

  • Status effects such as bleed, poison and venom will now get cleared.

  • Pact nodes that consume overhealed hitpoints will now take the immunity into account.

  • All PvP damage will be negated.

  • The Transmute spells Alchemic Convergence and Alchemic Divergence now correctly display as costing _no _runes and are highlighted to indicate they are available to use.

  • Cooking in the Gauntlet and Corrupted Gauntlet is no longer slower with the Flow State relic active.

  • Added a Zanaris bank teleport option to the Banker’s Briefcase.

  • Chopping the Redwood Tree in the Farming Guild now works with the Endless Harvest and Woodsman relics active.

  • Bones are now automatically sent to your bank alongside your other Hunter loot when checking hunter traps with the Woodsman relic active.

  • The task to complete His Faithful Servants is now auto-completed upon unlocking Morytania after the Desert. If you've already done this, the task will be retroactively completed upon opening a Leagues interface such as Areas or Pacts.

  • You're now able to complete the Yama Combat Achievement "No toppings, no drinks, thanks" with healing-related Demonic Pacts.

  • The "I was here first!" Combat Achievement now auto-completes upon joining Leagues VI for the first time. If you've already started your League journey, it will be retroactively completed upon opening a Leagues interface such as Areas or Pacts.

  • Equipping Avernic Treads made using Ranger Boots will now trigger and count toward the “Equip Ranger Boots” task. You can complete the task while wearing any of the following:

  • Ranger Boots, Avernic Treads (max), Avernic Treads (pe), Avernic Treads (pe)(et), Avernic Treads (pr)(pe) & Pegasian Boots

  • Similarly, equipping Primordial Boots or Avernic Treads made using melee boots will now trigger and count toward the tasks to equip a pair of Dragon Boots in Asgarnia and the Wilderness. The task can be completed with:

  • Dragon Boots, Dragon Boots (g), Dragon Boots (cr), Primordial Boots, Avernic Treads (max), Avernic Treads (pr)(pe), Avernic Treads (pr)(et) & Avernic Treads (pr)

  • The Rabbit Cave in Tirannwn is now instanced in Leagues worlds. The rabbit will spawn immediately upon entry, making it easier to obtain the Crystal Grail and complete the task to equip it.

  • The following items now count for the "Equip some Black Armour" task:

  • Black full helm, Black full helm (t), Black full helm (g), Black platebody, Black platebody (t), Black platebody (g), Black platelegs, Black platelegs (t) & Black platelegs (g)

  • Using the Bake Pie spell now correctly counts toward all “bake pie” tasks.

  • The 12× XP multiplier now correctly states it unlocks at Tier 4, and the 16× XP multiplier now correctly states it unlocks at Tier 6.

  • The Master Clue steps that requires access to the Obelisk of Air and is located in Catacombs of Kourend are no longer being given this Leagues, with Misthalin disabled.

  • The Morge clue step can now be completed:

  • Upon unlocking Karamja, the Pirate Pete subquest will be auto-completed. If you've already unlocked Karamja, the subquest will be retroactively completed upon opening the Relics or Area interface.

  • Murphy in Port Khazard will now give you the Diving Equipment.

  • During the orb phase of the Doom of Mokhaiotl, striking a volatile earth with double-hitting weapons (such as Infernal Tecpatl or Shadowflame Quadrant) will no longer cause the orb to spawn and despawn. Note that this change affects both the main and Leagues worlds.

  • World 581 will be removed from Leagues VI.

Sailing Changes

  • Herb Sack, Seed Box and Rune Pouch now all work with looting Sailing creatures. Note that for this to work:

  • Herb Sack and Seed Box must be open.

  • Rune-picking behaviour toggle must be enabled in the Settings, so that the looted runes can be put inside the Rune Pouch if there's already a matching stack of that rune for them to join.

  • Added a new NPC called Isles, who can be found wandering outside the bank at Port Roberts. If you've sailed to Grimstone before, speak to Isles and invite him to accompany you there on your boat. Once you enter the Grimstone Dungeon, he'll become available at the Ancient Furnace. There, he can unnote any metal bar that's used for making cannonballs, charging 100 coins per note.

  • Casting Telekinetic Grab on defeated seaborne creatures now lets you collect their loot while remaining engaged to the cannon, or to similar facilities. For example, your character will get right back to the cannon after casting the spell without needing to re-click the cannon again.

  • The Telekinetic Grab spell now works on Lost Crates too, provided you have the required Sailing level and some space for the crates' contents.

PvP Rota

The PvP rota has moved to Period A:

  • 539 - (US) - PvP World
  • 318 - (UK) - Bounty Hunter World
  • 548 - (Germany) - High-Risk PvP World
  • 577 - (US) - Free-to-Play PvP World
  • 559 - (UK) - LMS Competitive

World 390 (AUS) for LMS Competitive has been activated with this rota.

World 569 (AUS) for Bounty Hunter has been activated with this rota.

The PvP Arena is using '1 Def Pure' loadouts in Ranked Duels and Tournaments this week.


Leagues VI Changes

As Leagues VI: Demonic Pacts continues, we’re back with another round of fixes aimed at removing any major blockers that are hampering your experience. Any future fixes are being carefully prioritised to ensure tasks can be completed, address issues blocking your progression and correct any major outliers with relics.

This means some of the balancing changes you'd hope to see might not make their way into this League, so we're giving everyone another free reset to ensure you can still have fun with different builds and experiment! This will be granted when you open the Pacts interface.

Before we dive into today's fixes we wanted to send a quick thank you to everyone for all the feedback and participation in our most ambitious and experimental feature yet!

As always, you can check out the Leagues VI: Demonic Pacts - Fixes & Issues newspost to see what's already been fixed. Now, let's take a look at the latest round of fixes and improvements:

  • The Dramen Staff no longer counts as a Blindbag weapon, allowing you to keep it in your Inventory without triggering the effect.

  • Updated the Pact descriptions of all Ranged Echoes and the 2-handed melee Echo to clarify that these can't be triggered with special attacks.

  • Thorns no longer prevent completion of Combat Achievements that require only magic damage. The following tasks can now be completed while using both magic and thorns:

  • Kill any Barrows Brother using only magical damage.

  • Kill the Crazy Archaeologist with only magical attacks.

  • The minion summoned from the Minion relic will now attack Sol Heredit if the player engages him in combat.

  • The prayers Piety and Chivalry now stay unlocked after picking Kandarin with the Grimoire relic.

  • The Abyssal Tentacle is now being affected by regeneration nodes, allowing it to save charges.

  • Lithic Sceptre no longer loses charges upon using the Flask of Fervour.

  • Lithic Sceptre now correctly requires 5 shatter stacks and is no longer blocked by Tombs of Amascut's "Overly Draining" invocation.

  • Flask of Fervour now properly blocks certain damage in its invulnerability phase. Upon using the Flask:

  • Status effects such as bleed, poison and venom will now get cleared.

  • Pact nodes that consume overhealed hitpoints will now take the immunity into account.

  • All PvP damage will be negated.

  • Cooking in the Gauntlet and Corrupted Gauntlet is no longer slower with the Flow State relic active.

  • The Transmute spells Alchemic Convergence and Alchemic Divergence now correctly display as costing _no _runes and are highlighted to indicate they are available to use.

  • Added a Zanaris bank teleport option to the Banker’s Briefcase.

  • Chopping the Redwood Tree in the Farming Guild now works with the Endless Harvest and Woodsman relics active.

  • Bones are now automatically sent to your bank alongside your other Hunter loot when checking hunter traps with the Woodsman relic active.

  • The task to complete His Faithful Servants is now auto-completed upon unlocking Morytania after the Desert. If you've already done this, the task will retroactively complete upon opening a Leagues interface such as Areas or Pacts.

  • You're now able to complete the Yama Combat Achievement "No toppings, no drinks, thanks" with healing-related Demonic Pacts.

  • The "I was here first!" Combat Achievement now auto-completes upon joining Leagues VI for the first time. If you've already started your League journey, it will be retroactively completed upon opening a Leagues interface such as Areas or Pacts.

  • Equipping Avernic Treads made using Ranger Boots will now trigger and count toward the “Equip Ranger Boots” task. You can complete the task while wearing any of the following:

  • Ranger Boots, Avernic Treads (max), Avernic Treads (pe), Avernic Treads (pe)(et), Avernic Treads (pr)(pe) & Pegasian Boots

  • Similarly, equipping Primordial Boots or Avernic Treads made using melee boots will now trigger and count toward the tasks to equip a pair of Dragon Boots in Asgarnia and the Wilderness. The task can be completed with:

  • Dragon Boots, Dragon Boots (g), Dragon Boots (cr), Primordial Boots, Avernic Treads (max), Avernic Treads (pr)(pe), Avernic Treads (pr)(et) & Avernic Treads (pr)

  • The Rabbit Cave in Tirannwn is now instanced in Leagues worlds. The rabbit will spawn immediately upon entry, making it easier to obtain the Crystal Grail and complete the task to equip it.

  • The following items now count for the "Equip some Black Armour" task:

  • Black full helm, Black full helm (t), Black full helm (g), Black platebody, Black platebody (t), Black platebody (g), Black platelegs, Black platelegs (t) & Black platelegs (g)

  • Using the Bake Pie spell now correctly counts toward all “bake pie” tasks.

  • Corrected the descriptions of passive XP multipliers. The 12× XP multiplier now correctly states it unlocks at Tier 4, and the 16× XP multiplier now correctly states it unlocks at Tier 6.

  • The Master Clue steps that requires access to the Obelisk of Air and is located in Catacombs of Kourend are no longer being given this Leagues, with Misthalin disabled.

  • The Morge clue step can now be completed:

  • Upon unlocking Karamja, the Pirate Pete subquest will be auto-completed. If you've already unlocked Karamja, the subquest will be retroactively completed upon opening the Relics or Area interface.

  • Murphy in Port Khazard will now give you the Diving Equipment.

  • World 581 will be removed from Leagues VI.

Additionally, we've got a change for Doom of Mokhaiotl that affects both the main and Leagues worlds: During the orb phase of the Doom of Mokhaiotl, striking a volatile earth with double-hitting weapons (such as Infernal Tecpatl or Shadowflame Quadrant) will no longer cause the orb to spawn and despawn.

Firsts in Leagues VI

You can now check out the GOATs of Leagues VI - players who achieved firsts and got the bragging rights! Who were the firsts to complete each raid? Who achieved 200 million XP in a skill first? Head into a Leagues world and visit the Leagues Info Board in Yama's lair to find out.

If you can’t see the image above, click (https://cdn.runescape.com/assets/img/external/oldschool/2026/Newsposts/2026-05-06/infoboard.png)!

Leagues VI Community Playlist Updated

As League VI goes on, the community keeps delivering goated content on YouTube. We've updated our Leagues VI Community Playlist with the latest content from some of your favourite creators. What builds are they going for? Who has been aiming for and achieving Rank 1? What are some useful tips and tricks for Leagues VI? Check the (https://www.youtube.com/playlist?list=PLRs68iqW7gYti_BpccFdHxZ_jXuUazTHJ) out to find out!

You've seen a video on Leagues VI that deserves a shoutout but it's not in this playlist? Just let us know on our social platforms and we'll feature it.


Sailing Changes

We also have a batch of Sailing adjustments lined up for you, focused on making looting more efficient. Firstly, Herb Sack, Seed Box and Rune Pouch now all work with looting Sailing creatures. Note that for this to work:

  • Herb Sack and Seed Box must be open.
  • Rune-picking behaviour toggle must be enabled in the Settings, so that the looted runes can be put inside the Rune Pouch if there's already a matching stack of that rune for them to join.

Additionally, to make creating cannonballs at the Ancient Furnace more convenient, we’ve added a new NPC, Isles, who can be found wandering outside the bank at Port Roberts. If you've sailed to Grimstone before, speak to Isles and invite him to accompany you there on your boat. Once you enter the Grimstone Dungeon, he'll become available at the Ancient Furnace. There, he can unnote any metal bar that's used for making cannonballs, charging 100 coins per note.

If you can’t see the image above, click (https://cdn.runescape.com/assets/img/external/oldschool/2026/Newsposts/2026-05-06/isles.png)!

Moreover, casting Telekinetic Grab on defeated seaborne creatures now lets you collect their loot while remaining engaged to the cannon, or to similar facilities on your boat such as the Salvaging Hook and Trawling Net. Your character will cast the spell and will get right back to the cannon without needing to re-click the cannon again. In a similar vein, Telekinetic Grab now works on Lost Crates too, provided you have the required Sailing level and some space for the crates' contents.

If you can’t see the gif above, click (https://cdn.runescape.com/assets/img/external/oldschool/2026/Newsposts/2026-05-06/tgnpc.gif)!

If you can’t see the gif above, click (https://cdn.runescape.com/assets/img/external/oldschool/2026/Newsposts/2026-05-06/tgcrate.gif)!

Stay tuned for more news on usability improvements for Sailing later this month!


RuneFest 2026

If you can’t see the image above, click (https://cdn.runescape.com/assets/img/external/oldschool/2026/Newsposts/2026-05-06/RFOnSale.png)!

RuneFest 2026 tickets are now on sale! Step through the Lumbridge gates and experience RuneScape brought to life at the Birmingham NEC on October 3rd & 4th.

The tickets are selling fast, so grab them before they're gone to be part of our biggest and best RuneFest yet. For all the details on the event, check out runefest.com.

RuneFest Merch

If you can’t see the image above, click (https://cdn.runescape.com/assets/img/external/oldschool/2026/Newsposts/2026-04-17/GroupApparel.jpg)!

Forgot to include your RuneFest pre-order merch when buying your ticket? No worries! You can head back to runefest.seetickets.com any time to add your preferred merch. Please note that all pre-ordered merch must be collected at the event, so make sure to only purchase if you have a ticket.


PvP World Rota

The PvP rota has moved to Period A:

  • 539 - (US) - PvP World
  • 318 - (UK) - Bounty Hunter World
  • 548 - (Germany) - High-Risk PvP World
  • 577 - (US) - Free-to-Play PvP World
  • 559 - (UK) - LMS Competitive

World 390 (AUS) for LMS Competitive has been activated with this rota.

World 569 (AUS) for Bounty Hunter has been activated with this rota.

The PvP Arena is using '1 Def Pure' loadouts in Ranked Duels and Tournaments this week.


You can also discuss this update on the 2007Scape subreddit, the Steam forums, or the community-led OSRS Discord in the #gameupdate channel. For more info on the above content, check out the official Old School Wiki.

Mods Abe, Abyss, Acorn, Ape, Arcane, Archie, Argo, Ash, Asherz, Ayiza, BigRig, Blighted, Blossom, Boko, Brooksie, Bruno, Chilly, Criminal, Curse, Daizong, Default, Ed, Elena, Enigma, Entropi, Freddie, Frogs, Fuzz, Gecko, Ghost, Gizmo, Goblin, Grace, Grub, Halo, Harold, Hend, Hornet, Husky, Ivory, Jalo, Jamesy, Jerv, Keyser, Kieren, Kirby, Kurotou, Leebleh, Lenny, Light, Liron, Lotus, Lykos, Mack, Manked, Markos, Maylea, Mobius, Moogle, Morty, Moz, Necro, Nin, Nixon, Nox, Nylu, Ori, Other, Otter, Philomel, Pork, Pumpkin, Puppi, Rach, Redfield, Rice, Romy, Roy, Ry, Saiyan, Sarnie, Schmidt, Shogun, Shroom, Sigma, Skylark, Smithy, Sova, Spyro, Squid, Starry, Stilrush, Suharun, Surma, Sween, Tide, Titania, Titus, TJ, Tomb, Tsourorf, Tyran, Veda, Vegard, West, Wolfy, Yozora, Yume & Zaf

The Old School Team.

Leagues VI Changes | April 23rd

Added
  • Added pact points to tasks: Equip an Obsidian Cape, Equip any piece of armour from the moons of peril, Equip an Echo weapon, and Complete 1 Deep delve
Changed
  • Defeat Hueycoatl 1 time task is now a pact reset task that grants a reset point
  • Increased Prayer penetration nodes boost to 25% from 15%
  • Increased Accuracy small nodes boost to 25% from 15% and big nodes to 50% from 35%
  • Small % damage nodes for Magic, Ranged and Melee now also give 10% to global accuracy
  • Bow and Powered Staff in The Gauntlet now correctly regenerate ammo and charges like Bow of Faerdhinen
  • Echo Thermonuclear smoke devil now triggers thorns on its basic attacks
  • A Porcine of Interest, Sheep Shearer, Cook's Assistant and Restless Ghost quests auto-complete upon unlocking Asgarnia
  • Give Thurgo a redberry pie task auto-completes upon unlocking Asgarnia
  • Elemental Workshop II quest and task auto-complete upon unlocking Kandarin
  • Skrach Uglogwee subquest from Recipe for Disaster auto-completes upon unlocking Kandarin
  • Shadow of the Storm quest and task auto-complete upon unlocking The Desert
  • Smuggle some rum task auto-completes upon unlocking Morytania
  • Use an Ectophial to return to Port Phasmatys medium diary auto-completes upon unlocking Morytania
  • Morytania Legs 2 now provides Ghostspeak Amulet effect for claiming an Ectophial
  • Craft 100 Aether Runes task auto-completes upon unlocking Kourend
  • Replaced Equip a Dragon Crossbow task with Defeat Vorkath 15 times without leaving the area in Fremennik Province
  • Decorating a Magic Totem in Auburn Valley now completes both Redwood Totem and Magic Totem decoration tasks
Fixed
  • Flask of Fervour no longer clears antipoison
  • Bert now correctly delivers sand to your bank and updates Kandarin Diary progress
  • Ammo fired from Dizana's Quiver now regenerates correctly

Theories have met power - what a week it's been! Take a look at the initial tweaks for Leagues VI: Demonic Pacts...


Changelog - April 23rd

[expand type=details expanded=false]

Leagues VI Changes

  • "Defeat Hueycoatl 1 time" has now become a pact reset task, which means completing it will give a reset point. If you've already completed this task, you'll be retroactively granted the reset point upon opening the Pacts interface.

  • Added pact points to the following existing pact tasks: (If you've already completed these pact tasks, pact points will be added to your account retroactively upon opening the Pacts interface. Note that the 40 pact points max limit will still apply.)

  • Equip an Obsidian Cape

  • Equip any piece of armour from the moons of peril

  • Equip an Echo weapon

  • Complete 1 Deep delve

  • Implemented improvements to rebalance some Demonic Pacts.

  • The boost for all Prayer penetration nodes have been increased to **25% **from 15%.

  • The boost for Accuracy small nodes have been increased to **25% from 15%, and _big _nodes to 50% **from 35%.

  • Small % damage nodes for Magic, Ranged and Melee now also give 10% to global accuracy.

  • Implemented rebalancing changes to some Echo Bosses. See the details further down the blog.

  • The Bow and Powered Staff within The Gauntlet will now correctly "Regenerate" ammo/charges, the same as the exception that was applied to the Bow of Faerdhinen pre-launch. This means the weapons will now benefit from various pacts.

  • Echo Thermonuclear smoke devil will now trigger thorns on its basic attacks.

  • Upon unlocking Asgarnia:

  • A Porcine of Interest, Sheep Shearer, Cook's Assistant and Restless Ghost quests will be auto-completed. This will also allow you to purchase the Lumbridge Painting from Sir Renitee for 2,000 coins.

  • The task "Give Thurgo a redberry pie" will be auto-completed.

  • If you've already unlocked Asgarnia, all of the above will be retroactively completed when you next open the Area/Relic interface.

  • Upon unlocking Kandarin:

  • Elemental Workshop II quest and the task to complete it will be auto-completed.

  • Likewise, the Skrach Uglogwee subquest from Recipe for Disaster will be auto-completed. This will also allow you to get raw jubblies by baiting them with balloon toads.

  • If you've already unlocked Kandarin, all of the above will be retroactively completed when you next open the Area/Relic interface.

  • Upon unlocking The Desert:

  • Shadow of the Storm quest and the task to complete it will be auto-completed.

  • If you've already unlocked The Desert, the above will be retroactively completed when you next open the Area/Relic interface.

  • Upon unlocking Morytania:

  • The task "Smuggle some rum" will be auto-completed.

  • The "Use an Ectophial to return to Port Phasmatys" medium diary will be auto-completed. This will also allow you to get Morytania Legs 2, which provides the Ghostspeak Amulet effect for claiming an Ectophial.

  • If you've already unlocked Morytania, all of the above will be retroactively completed when you next open the Area/Relic interface.

  • Upon unlocking Kourend:

  • The task "Craft 100 Aether Runes" will be auto-completed.

  • If you've already unlocked Kourend, the above will be retroactively completed when you next open the Area/Relic interface.

  • A new task has been added to the Fremennik Province: "Defeat Vorkath 15 times without leaving the area" which has replaced the "Equip a Dragon Crossbow" task.

  • Decorating a Magic Totem in Auburn Valley now completes both of the "Fully Decorate a Redwood Totem in the Auburn Valley" and "Fully Decorate a Magic Totem in the Auburn Valley" tasks.

  • Casting Paddewwa Teleport spell in The Desert will now complete the task, without actually teleporting the player.

  • Flask of Fervour now will no longer clear any antipoison you may have had.

  • Bert will now correctly deliver sand to your bank and properly update the Kandarin Diary progress.

  • Ammo fired from Dizana's Quiver will now regenerate correctly.

  • Endless Harvest no longer prevents trees grown in tree patches from depleting or being chopped down.

  • Endless Harvest will now automatically move to a new fishing spot, and and this should apply to all fish types.

  • Chopping Magic Logs in Tirannwn and Varlamore now correctly count for their respective tasks for the Endless Harvest relic.

  • The Flow State relic now correctly works with auto-chiselling dense essence blocks.

  • Grimoire relic now lets you use the Ourania Teleport.

  • The task to fletch 250 Redwood logs into Arrow shafts can now successfully be completed when you have the Woodsman relic active. This can’t be amended retroactively, so the task may need to be repeated to complete it.

  • With the Hotfoot relic active:

  • The Ape Atoll Agility Course will now give 2x laps.

  • The Prifddinas Agility Course will now give 2x laps.

  • The Varlamore Agility Course's leaderboard has been corrected to display the 2x laps.

  • The Brimhaven Agility ticket pillars will now give at least 2 before the passive modifiers.

  • Players with Barbarian Gathering can now complete the fishing section of the Barbarian Training miniquest.

  • Tasks assigned by Slayer Masters in Leagues VI now match their lists in the main game worlds, but Slayer Masters will still respect your area unlocks.

  • Slayer tasks for bosses now function and roll out correctly with Culling Spree.

  • Soul Shards can now be used to craft combo runes like Sunfire Runes.

  • Fixed a bug where Twisted Banshees weren't retaliating.

  • Added a bunch of activities to a number of Leagues worlds. See the full list in the newspost below.

Other Changes

  • The Easter Bunny has packed up the stalls and decorations, and the Easter 2026 Event has been removed.
  • You can now build storage units in the Chambers of Xeric without owning a Player-Owned House, provided you satisfy the Construction level requirements.
  • The Combat Achievements menu now shows the correct number of completed CAs for Brutus.
  • Durrik's Goods shop now has separate stocks for Irons and Mains.
  • Buying more cannon parts from Nulodion no longer prevents you from picking up a cannon that you'd already set up.
  • Teleporting by using an Ancient Magicks spell while under the effect of a Goblin Potion no longer causes stretching.
  • Using the Wiki button on items in the bank or the Grand Exchange no longer causes a crash on mobile.
  • You can now use the Wiki look-up functionality on items in the bank when the bank interface is open.
  • You can no longer run on water near the stepping stones on Karamja.

PvP Rota

The PvP rota has moved to Period A:

  • 539 - (US) - PvP World
  • 318 - (UK) - Bounty Hunter World
  • 548 - (Germany) - High-Risk PvP World
  • 577 - (US) - Free-to-Play PvP World
  • 559 - (UK) - LMS Competitive

World 390 (AUS) for LMS Competitive has been activated with this rota.

World 569 (AUS) for Bounty Hunter has been activated with this rota.

The PvP Arena is using 'Max/Med' loadouts in Ranked Duels and Tournaments this week.


Leagues VI Changes

If you can’t see the image above, click (https://cdn.runescape.com/assets/img/external/oldschool/2026/Newsposts/2026-04-23/tree.png)!

Ever since Leagues VI launched last week, Gielinor has been transformed by demonic power. We've been watching it all unfold: time off was booked, theories were crafted, routes were planned, and pacts were made... With the first week of ascended 'Scaping experience now behind us, it's time to roll out those initial tweaks for a smoother League journey. If you haven't seen already, you can check out all the hotfixes we've deployed so far in its dedicated blog post. Now, let's dive into what's changed with this particular update...

Demonic Pacts Changes

Earlier this week, we deployed a hotfix to give everyone 1 free reset for Demonic Pacts. In addition to that, with today's update, "Defeat Hueycoatl 1 time" has now become a pact reset task. This means completing it will give a reset point and if you've already completed this task, you'll be retroactively granted the reset point upon opening the Pacts interface.

Furthermore, we've added pact points to the following existing tasks:

  • Equip an Obsidian Cape
  • Equip any piece of armour from the moons of peril
  • Equip an Echo weapon
  • Complete 1 Deep delve

If you've already completed these tasks, pact points will be added to your account retroactively upon opening the Pacts interface. Note that the 40 pact points max limit will still apply.

Last but not least, we've implemented improvements to rebalance Demonic Pacts.

  • The boost for all Prayer penetration nodes have been increased to **25% **from 15%.
  • The boost for Accuracy _small _nodes have been increased to **25% from 15%, and _big _nodes to 50% **from 35%.
  • Small % damage nodes for Magic, Ranged and Melee now also give 10% to global accuracy.
Echo Boss Balancing Changes

Echo bosses are key milestones in your Leagues journey, even more so this time with pact points and resets locked behind them. We agree with your feedback that they should be more style-agnostic, so we've adjusted some of the defence bonuses to make them easier for builds that were having an overly rough time.

Echo Amoxliatl
  • Ranged defence reduced to **40 **from 200
  • Magic defence reduced to **20 **from 200
Echo Thermonuclear smoke devil
  • Ranged defence reduced to **90 **from 900
Echo Dagannoth Kings
  • Echo Dagannoth Rex:

  • Melee defence reduced to **100 **from 255

  • Ranged defence reduced to **100 **from 255

  • Echo Dagannoth Prime:

  • Melee defence reduced to **100 **from 255

  • Magic defence reduced to **100 **from 255

  • Echo Dagannoth Supreme:

  • Ranged defence reduced to 150 from 550

  • Magic defence reduced to **100 **from 255

Echo Kalphite Queen
  • Crawling:

  • Ranged defence reduced to **65 **from 100

  • Magic defence reduced to **65 **from 100

  • Airborne:

  • Melee defence reduced to **50 **from 100

Echo Cerberus
  • Ranged defence reduced to **70 **from 100
  • Magic defence reduced to **70 **from 100

Additional Echo Boss changes:

  • The Bow and Powered Staff within The Gauntlet will now correctly "Regenerate" ammo/charges, the same as the exception that was applied to the Bow of Faerdhinen pre-launch. This means the weapons will now benefit from various pacts.
  • Echo Thermonuclear smoke devil will now trigger thorns on its basic attacks.
Area Unlock Changes

Upon unlocking Asgarnia:

  • A Porcine of Interest, Sheep Shearer, Cook's Assistant and Restless Ghost quests will be auto-completed. This will also allow you to purchase the Lumbridge Painting from Sir Renitee for 2,000 coins.
  • The task "Give Thurgo a redberry pie" will be auto-completed.
  • If you've already unlocked Asgarnia, all of the above will be retroactively completed when you next open the Area/Relic interface.

Upon unlocking Kandarin:

  • Elemental Workshop II quest and the task to complete it will be auto-completed.
  • Likewise, the Skrach Uglogwee subquest from Recipe for Disaster will be auto-completed. This will also allow you to get raw jubblies by baiting them with balloon toads.
  • If you've already unlocked Kandarin, all of the above will be retroactively completed when you next open the Area/Relic interface.

Upon unlocking The Desert:

  • Shadow of the Storm quest and the task to complete it will be auto-completed.
  • If you've already unlocked The Desert, the above will be retroactively completed when you next open the Area/Relic interface.

Upon unlocking Morytania:

  • The task "Smuggle some rum" will be auto-completed.
  • The "Use an Ectophial to return to Port Phasmatys" medium diary will be auto-completed. This will also allow you to get Morytania Legs 2, which provides the Ghostspeak Amulet effect for claiming an Ectophial.
  • If you've already unlocked Morytania, all of the above will be retroactively completed when you next open the Area/Relic interface.

Upon unlocking Kourend:

  • The task "Craft 100 Aether Runes" will be auto-completed.
  • If you've already unlocked Kourend, the above will be retroactively completed when you next open the Area/Relic interface.
More Task-Related Changes
  • A new task has been added to the Fremmenik Province: "Defeat Vorkath 15 times without leaving the area" which has replaced the "Equip a Dragon Crossbow" task, so that any player can complete it regardless of their region unlocks.
  • Decorating a Magic Totem in Auburn Valley now completes both of the "Fully Decorate a Redwood Totem in the Auburn Valley" and "Fully Decorate a Magic Totem in the Auburn Valley" tasks.
  • Casting Paddewwa Teleport spell in The Desert will now complete the task, without actually teleporting the player.
  • Flask of Fervour now will no longer clear any antipoison you may have had.
  • Bert will now correctly deliver sand to your bank and properly update the Kandarin Diary progress.
Relic-Related Changes
  • Endless Harvest no longer prevents trees grown in tree patches from depleting or being chopped down.

  • Endless Harvest will now automatically move to a new fishing spot, and this should apply to all fish types.

  • Chopping Magic Logs in Tirannwn and Varlamore now correctly count for their respective tasks for the Endless Harvest relic.

  • The Flow State relic now correctly works with auto-chiselling dense essence blocks.

  • Grimoire relic now lets you use the Ourania Teleport.

  • The task to fletch 250 Redwood logs into Arrow shafts can now successfully be completed when you have the Woodsman relic active. This can’t be amended retroactively, so the task may need to be repeated to complete it.

  • With the Hotfoot relic active:

  • The Ape Atoll Agility Course will now give 2x laps.

  • The Prifddinas Agility Course will now give 2x laps.

  • The Varlamore Agility Course's leaderboard has been corrected to display the 2x laps.

  • The Brimhaven Agility ticket pillars will now give at least 2 before the passive modifiers.

  • Players with Barbarian Gathering can now complete the fishing section of the Barbarian Training miniquest.

Slayer Adjustments
  • Tasks assigned by Slayer Masters in Leagues VI now match their lists in the main game worlds. This means you can be assigned Slayer tasks for monsters such as Naguas, Warped creatures, Metal Dragons, Dagannoths and more. Note that the Slayer Masters will still obey the area restrictions.
  • In the same vein, Slayer tasks for bosses now function and roll out correctly with Culling Spree.
Additional Changes
  • Ammo fired from Dizana's Quiver will now regenerate correctly.
  • Soul Shards can now be used to craft combo runes like Sunfire Runes.
  • Fixed a bug where Twisted Banshees weren't retaliating.
New Activities for Leagues VI Worlds
							**US East**			**US West**			**UK**			**Europe**			**Australia **							Theatre of Blood			658			722			684			749			728							Chambers of Xeric			659			723			685			750			729							Tombs of Amascut			657			721			683			748			727							Group PvM			651			716			678			743			594							Hueycoatl			655			719			681			746			725							Blast Furnace			652			717			-			744			-							Guardians of the Rift			656			720			682			747			726							Forestry			654			718			-			745			-							Sorceress's Garden			653			-			680			-			724
Leagues VI Community Playlist on Youtube

With every League, the community delivers incredible content on YouTube! Whether it’s discussing which relics and areas to unlock or sharing the adventure of blasting through tasks, we’ve been keeping an eye on all things Leagues VI on Youtube. Below you'll find a playlist we've put together featuring the latest from some of your favourite creators. Check it out for guides, tips and tricks, and what the community has been up to in their Leagues VI journey!

Click (https://www.youtube.com/playlist?list=PLRs68iqW7gYti_BpccFdHxZ_jXuUazTHJ) to watch the playlist in a new tab!

If you have other community-created Leagues VI video suggestions that aren't on this playlist, let us know on our social platforms.

Leagues VI Discord Leaders

Earlier this week, we started a Community Spotlight series, kicking things off with the wonderful Admins of the Leagues Discord Server! This team of Leagues legends launched the community space back in 2019 and it has been the go-to place for reveal discussions, theory-crafting and finding comradery with fellow Leagues lovers. Join the Leagues Discord Server for and check out the dedicated blog to get to know the admins Wolaznik, Spiedie, Hammer and Chardo.


Other Changes
  • The Easter Bunny has packed up

Leagues VI is OUT NOW! | April 15th

Added
  • Leagues VI: Demonic Pacts launched with a new flexible Skill Tree where players earn Pact Points to unlock combat buffs
  • Echo Bosses return with items that benefit directly from the Demonic Pacts
  • New Starting Area in Varlamore instead of Misthalin, with Misthalin completely inaccessible this league
  • Brand new Relics and quality of life improvements for Leagues VI
  • Jagex Launcher now automatically installs RuneLite when selected as preferred client without requiring a separate website visit
Changed
  • PvP rota moved to Period B with updated world assignments for UK, US, and AUS regions
  • PvP Arena using '1 Def Pure' loadouts in Ranked Duels and Tournaments
  • Easter 2026 Event extended for an extra week and will wrap up next Wednesday instead of today
Fixed
  • Brutus icon now appears in HiScores interface on the Official Client
  • Grammar corrected in the canoe experts' axe-related dialogue
  • Warning before climbing down the ladder from the Seers' Village rooftop course now only shown if you're in the middle of the course
Removed
  • World 390 (AUS) for LMS Competitive deactivated with the new PvP rota
  • World 569 (AUS) for Bounty Hunter deactivated with the new PvP rota
Changelog - April 15th

[expand type=details expanded=false]

Leagues VI: Demonic Pacts

  • Leagues VI: Demonic Pacts worlds will go online today at 10:30am UTC. Just like previous iterations, we've made some big changes which were gently requested by Yama:

  • **Demonic Pacts: **We've developed a more flexible Skill Tree for you to really feel unique and powerful this time. Earn Pact Points and spend them to unlock insane buffs to combat.

  • Echo Bosses: These powerful variants return, this time with items that benefit directly from the Demonic Pacts!

  • New Starting Area: We're beginning our journey this time around in Varlamore, which is a huge shake up from previous leagues as you'd start in the iconic Misthalin. Did we mention you won't be able to visit Misthalin at all this league?

  • Brand new Relics, QoL improvements and more!

Jagex Launcher Improvements - New RuneLite Installations

We’ve improved the way new RuneLite users can install the client via the Launcher:

  • No longer need to click on “Install” and head to the RuneLite website to install the client. Simply select RuneLite as your preferred client within the Launcher, click “Play”, and the Launcher will automatically install the client for you and then load it.
  • You might have to wait a few moments for the installer to finish, signalled by the “Play” button changing to a progress wheel.

This only applies to those who do not currently have RuneLite installed.

Other Changes

  • We previously announced that the Easter 2026 Event would be removed today, but the Easter Bunny hasn’t packed up the stalls and decorations just yet! You have an extra week to go egg hunting before the event wraps up next Wednesday.
  • Brutus icon now appears in HiScores interface on the Official Client.
  • Some grammar has been corrected in the canoe experts' axe-related dialogue.
  • The warning before climbing down the ladder from the Seers' Village rooftop course is now only shown if you're in the middle of the course at the time.

PvP Rota

The PvP rota has moved to Period B:

  • 560 - (UK) - PvP World
  • 319 - (US) - Bounty Hunter World
  • 579 - (US) - High-Risk PvP World
  • 561 - (UK) - Free-to-Play PvP World
  • 580 - (US) - LMS Competitive

World 390 (AUS) for LMS Competitive has been de-activated with this rota.

World 569 (AUS) for Bounty Hunter has been de-activated with this rota.

The PvP Arena is using '1 Def Pure' loadouts in Ranked Duels and Tournaments this week.


Leagues VI: Demonic Pacts

Today's the day to roll up your sleeves and embrace the glory of Yama by committing yourself to his Demonic Pacts.

Before we jump into the details of this league, let's give you an overview of how the launch itself is going to happen. Please note: these are the times we are aiming for and we'll keep you updated if there are any changes.

If you can’t see the image above, click (https://cdn.runescape.com/assets/img/external/oldschool/2026/Newsposts/2026-04-14/launchtimes.png)!

To get started, you'll need to log into an account with active membership. From there, you can head to one of the many worlds in highlighted green with the little trophy icon from the World Select page.

At launch, you'll have around ~150 Leagues worlds to choose from, with some having specific themes to help you find other players for certain activities, like Raids, Forestry, etc. You'll even notice we've added some of the newly launch Brazilian worlds for Leagues this time!

US East League Worlds:

[expand type=details expanded=false] There are 36 US East League worlds in total:

  • 400

  • 401

  • 581

  • 598

  • 629 - 659

  • The following existing worlds are being temporarily repurposed as Leagues worlds:

  • 616 and 617 (Members)

US West League Worlds:

[expand type=details expanded=false] There are 39 US West League worlds in total:

  • 605

  • 691

  • 698-723

  • The following existing worlds are being temporarily repurposed as Leagues worlds:

  • 436, 437 (F2P)

  • 544, 545, 546, 547, 599, 600, 601, 602, 603, 604 (Members)

**UK **League Worlds:

[expand type=details expanded=false] There are 30 UK League worlds in total, from 660 to 690.

**EU **League Worlds:

[expand type=details expanded=false] There are 32 EU League worlds in total:

  • 460

  • 628

  • 730-750

  • The following existing worlds are being temporarily repurposed as Leagues worlds:

  • 553, 554, 555 (F2P)

  • 551, 556, 557, 582, 624, 625, 626 (Members)

**AUS **League Worlds:

[expand type=details expanded=false] There are 13 AUS League worlds in total:

  • 592, 593, 594

  • 724-729

  • The following existing worlds are being temporarily repurposed as Leagues worlds:

  • 425, 536 (Members)

**BR **League Worlds:

[expand type=details expanded=false] There are 2 BR League worlds in total, which are 696 and 697.

The Basics

To give you a quick run through of what a league is, then use the dropdowns below to find out more!

Rules

[expand type=details expanded=false]

  • Your character starts in Yama's Lair with an exit to Civitas illa Fortis.
  • Your character begins restricted to the area of Varlamore. As you complete tasks, you can unlock more areas. Karamja will be locked at the start of this league, but will be a forced unlocked once you reach your first area unlock, followed by three additional regions you choose yourself. Misthalin is completely inaccessible during this league.
  • Full information about each of the areas can be found in the Area Selection menu. This can be accessed from the leagues menu in the Journal panel.
  • All experience gained is heavily increased, and this will further increase as you unlock more relics. Exact multipliers can be viewed in the Relics menu.
  • Sailing will not be enabled this league and content released during Leagues VI will be reviewed and enabled for the league on a case-by-case basis.
  • Demonic Pacts offer customisable boosts to your combat power, and are earned by completing specific league tasks. Additionally, completing some tasks will grant you a limited number of Pact resets, which will allow you to reset your talent tree.
  • Each area has an Echo Boss, these are enhanced bosses that pose a higher challenge and drop new unique rewards. Killing the regular boss may drop an Echo orb that lets you access the Echo variant. More information can be found in the area interfaces.
  • Leagues VI: Demonic Pacts will run from April 15th until the game update on June 10th (a total of 84 days).
Initial Set Up

[expand type=details expanded=false] Your character is an Ironman, meaning you cannot trade with other players or use the Grand Exchange.

You will start off in a new area this League, Varlamore.

You will auto complete the following quests:

  • Dragon Slayer I
  • Learning the Ropes
  • The Restless Ghost
  • Rune Mysteries
  • Children of the Sun
  • Desert Treasure II - The Fallen Empire
  • Druidic Ritual
  • Eagles' Peak
  • Elemental Workshop I
  • Fairytale I - Growing Pains
  • Fairytale II - Cure a Queen
  • Lost City
  • Nature Spirit
  • Perilous Moons
  • Priest in Peril
  • Twilight's Promise

You will auto complete the following Combat Achievements:

  • Back to Our Roots
  • Demonic Rebound

You will start with the following stat increases:

  • 3 Herblore
  • 5 Runecraft

A Dramen staff will be added to your Inventory along with the usual starter items so that you can access Fairy rings. If lost, you can reclaim it from the leagues tutor in Yama's lair.

You can also claim a free spade, Impling jar and two Strange devices from the leagues Tutor in Yama's Lair.

As you progress through relic tiers, you'll also gain powerful passive effects starting with:

  • All experience is multiplied by 5x.
  • Items from eligible sources will be 2x as common.
  • Farming ticks will occur every minute instead of every five minutes.
  • Minigame points received are boosted by 4x.
  • Run energy is never drained whilst running.
  • All Clue scrolls will drop as stackable scroll boxes, and clue-step progress is saved between clues.
Content Changes

[expand type=details expanded=false]

  • Echo Boss rewards are a guaranteed drop over a certain threshold
  • Chambers of Xeric: Challenge Mode, Theatre of Blood: Hard Mode & Tombs of Amascut: 500+ have significantly buffed drop rates and difficulty, ToA and ToB will now provide uniques to all players in the raid if the raid obtains one
  • Wilderness Bosses can be accessed without the Wilderness Medium Diary
  • Zulrah has no damage cap or melee damage immunity
  • Impling spawn rates have increased and you'll be more likely to see rare implings
  • Dragon Implings drop reduced Dragon bones

Items:

  • Most shop stock will not deplete.
  • All Soulreaper axe pieces will drop from every Desert Treasure 2 boss
  • Items that drop as components that require multiple regions to create a usable item will drop as the finished item
  • The Twisted bow, Scythe of vitur, and Tumeken's shadow are available from all three raids
  • Scythe of vitur can be charged with just Blood runes
  • Nihil shards drop in increased quantity from Nex
  • The Leagues Tutor in Yama's Lair can sell Max capes once you are eligible

Access:

  • The Abyss and Zanaris are now counted as general regions, meaning you can access them from anywhere via a fairy ring (This includes the cosmic altar)
  • Slayer Masters all share the same task list, taking into account the areas you have currently unlocked
  • Players cannot enter the Ancient Guthixian Temple from the Chasm of Tears.
  • Teleports and transportation methods to locations outside of areas you have unlocked are restricted
  • When purchasing your Player Owned House it will be accessible from Aldarin. Your house can only be moved to areas you have unlocked
  • Unlocking new areas will complete various quests and Achievement Diary tasks but will not award any quest completion XP. However, you may complete some quests on your own to gain their XP before unlocking the area which auto-completes it

Misc:

  • Rocks, trees, respawnable items, and main-world npcs will respawn faster than the main game. (3x in most cases, and much higher in other cases such as Runite Rocks).
  • Forestry Events are three times as likely to spawn
  • Pets and any pet transmog items that roll over between leagues do not count towards the collection log tasks
  • Pet transmogs will now roll over between leagues
Key Features

We've got a ton of information when it comes to our sixth iteration, so if you're looking for an in-depth breakdown of everything we've showcased, then check out the Get Ready For Leagues VI newspost!

https://youtu.be/bubqREvkHrI?si=zShqwT9u3corBQX-

Demonic Pacts

Our new Combat Mastery system gives you way more flexibility with what combat styles you want to specialise in as the Demonic Pacts form a skill tree, something we're trying for the very first time!

If you can’t see the image above, click (https://cdn.runescape.com/assets/img/external/oldschool/2026/Newsposts/2026-04-08/DP-Tree.png)!

While your first point will be spent on the centre pact during the tutorial, from this point on you may branch out however you please, providing that you have unlocked a previous node connected to it. You'll have a total of 40 points to spend if you gain them all from the specific tasks that give them and you have up to 3 full tree resets, by defeating your first three unique Echo Bosses and earn yourselves those sweet, sweet resets.

If you want a helping hand on you build, our friends over at the OSRS Wiki have created a fantastic Demonic Pacts Calculator which also works with their DPS Calculator! Alongside this, we've teamed up with Faux, Sardaco, Zizaran & JonMP4 to give you a couple of recommended build for you to try!

https://www.youtube.com/watch?v=VyxQMM5PZ6I

**Note: **those of you who've been keeping up with the teasers and information we've shared in the lead-up to Leagues VI are likely familiar with the tasks that provide Demonic Pacts points. Following some feedback around 'difficulty imbalance' in certain regions for these unlocks, we've made the following changes to make players obtaining their 40 points more achievable regardless of region choices:

  • Kourend: "Equip a piece of Radiant Oathplate" is now "Equip a full set of Oathplate armour"
  • Asgarnia: "Defeat the Awakened Whisperer" is now "Equip a pair of Avernic Treads (max)"

These two tasks stood out as the most 'skill-check' options where your additional power from Demonic Pacts and Relics isn't likely to be a difference maker like it is in many other Pact tasks, so we've brought them more in line with other tasks which can be reliably stat-checked by players with powerful builds, even though some of these tasks may still be more of a grind than others in spots!

Echo Bosses

Theses fearsome versions of iconic bosses return this leagues and while you'll be familiar with all but one of the bosses themselves, the rewards have been reworked to directly work with the Demonic Pacts to help amplify your build.

Battle the original version of the boss for a chance to score an Echo Orb, which will let you fight the more powerful variant, giving you a chance to come away with their exclusive items. All areas aside from Karamja have Echo Bosses, so you'll have a choice of 4 Echo Bosses you can face-off against this time around.

We worked with the wonderful Scritic to create a video all about this league's Echo Bosses and Items, so check it out for more info!

https://www.youtube.com/watch?v=v6BaYBWJiq8

Relics

Of course, just like a PKer without at least one spade worth of loot, what is a league without Relics? Leagues VI is no different in that aspect and we've made sure this versions roster will be one of the hardest to choose from, so beware!

You can find out all the information around the relics by visiting the Get Ready For Leagues VI newspost.

If you can’t see the image above, click (https://cdn.runescape.com/assets/img/external/oldschool/2026/Newsposts/2026-04-12/db28gda8dawgblv.png)!

New Starting Location & Area Unlocks

The systems aren't the only things changing this league as you won't be starting in Misthalin for the very first time, in fact, Misthalin is not even available to visit at all! Instead you'll being your journey in a unique version of Yama's Lair and then right after the tutorial you can head into the Shining Kingdom itself, Varlamore!

This presents another twist on leagues most staple version by kicking things off in the most recently released region, which has plenty of content to get lost in! Once you've got your first area unlock, you'll automatically unlock Karamja, with the next three being up to you. Make sure to keep in mind what relics and Pacts you're choosing as theses areas can really make the difference.

What's nice this time around is all areas have the same amount of total points, which gives everyone racing for those top spots, some more freedom!

Reward Points

Every League brings a new Banner, Home Teleport Animation, and Leagues Outfit, so you can show off your progress wherever you go. Plus, we have a range of new rewards to get your mitts on, including weapon ornament kits, overrides for the Slayer Helm, Thrall Imps, Yama's Throne and Butler in your POH. Check out all out at the "Rewards" section of this blog (https://secure.runescape.com/m=news/leagues-vi-demonic-pacts---announcement?oldschool=1). You’ll also be able to get your hands on a series of Trophies, depending on where you place in the final ranking. Note that the rewards are unavailable on launch, but we'll keep you updated once the Leagues VI Rewards shop is open.

  • Demonic Pacts Banner: 500 points
  • Impish Ritual Kit (Home teleport override):1,000 points
  • Demonic Pacts Outfit (T1): 1,000 points
  • Demonic Staff Ornament Kit (Iban's Staff): 2,000 points
  • Demonic Throne Override: 3,000 points
  • Demonic Skin Colour (Red skin override): 3,000 points
  • Demonic Quill (Oathplate Slayer helm override): 3,000 points
  • Demonic Butler Scroll: 4,000 points
  • Demonic Trident Ornament Kit (Trident of the Seas and Trident of the Swamp): 4,500 points
  • Demonic Pacts Outfit (T2): 5,000 points
  • Impish Whistle (Thrall overrides): 8,000 points
  • Demonic Axe Ornament Kit (Soulreaper Axe): 10,000 points
  • Demonic Pacts Outfit (T3): 20,000 points

Trophy requirements:

  • Dragon Trophy: 65,000 points
  • Rune Trophy: 47,500 points
  • Adamant Trophy: 32,000 points
  • Mithril Trophy: 22,000 points
  • Steel Trophy: 10,000 points
  • Iron Trophy: 4,000 points
  • Bronze Trophy: 2,000 points
Check Out Synq's Remastered CoX Solo Raids Guide!

If you can’t see the image above, click (https://cdn.runescape.com/assets/img/external/oldschool/2026/Newsposts/2026-04-14/synq.png)!

(https://twitter.com/SynqShot) has revisited and reworked his Chambers of Xeric solo raids guide into something truly special, making it a fantastic resource for anyone looking to take their first steps into raiding, especially if you're diving into Leagues! With boosted progression, Leagues offers the perfect opportunity to try content you may not have tackled before and build confidence along the way. A big thank you to (https://www.twitch.tv/synq) for the time and dedication poured into creating such a comprehensive guide! Be sure to give it a watch and show your support!

https://youtu.be/klhBxOH8reQ?si=WQrZv1ttfgUbmcMD

What's left to say rather than good luck 'scapers and try not to give too much of your soul away…


Jagex Launcher ImprovementsNew RuneLite Installations

Today introduces further improvements to the Jagex Launcher, with seamless installation of the popular community led third-party client, RuneLite!

We’ve improved the way new RuneLite users can install the client via the Launcher. Before today, you’d have had to click on “Install” and head to the RuneLite website to install the client. Now howeve

Remaining Getting Around Changes | April 1st

This week brings the rest of the Getting Around Poll changes, along with tweaks to boat combat and Last Man Standing QoL improvements!

There will be no game update next week as the team's focusing on getting everything ready for the Leagues VI: Demonic Pacts launch. We'll be back with our sixth League on Wednesday, April 15th!


Changelog - April 1st

[expand type=details expanded=false]

Remaining Getting Around Changes

  • The Perfected Quetzal Whistle has been given the same functionality as the Corrupted Bow of Faerdhinen: charging any Quetzal Whistle now contributes to the infinite Perfected Quetzal Whistle unlock.

  • Added a new canoe route along the River Dougne, with 5 new canoe stations:

  • Near Castle Wars

  • West of Tree Gnome Village

  • South of Ardougne Zoo

  • East of Chaos Druid Tower

  • North of Combat Training Camp

  • Made several Agility Shortcuts faster by shortening animations, removing pauses, and allowing stepping stones to be crossed with a single click:

  • Draynor to Port Sarim tunnel

  • Falador crumbled wall

  • Rocks north-west of Corsair Cove

  • Kalphite Queen entrance

  • Falador fence jump

  • Dwarven Mine crevice

  • Alchemical Hydra shortcut

  • Added a new 'Favourites' right-click option for Fairy rings, if you have at least one destination marked as favourite. Hovering over this option will display a sub-menu of your favourite destinations, allowing you to teleport immediately with a single click.

  • Added a 'Last Destination' right-click option to Spirit Trees, with the exception of Spiritual Fairy Trees in the POH. Selecting this option will teleport you straight to the last location you travelled to using any Spirit Tree.

  • Added a toggle to the Lunar return orb so you can choose whether it immediately teleports you on left-click.

Boat Combat Tweaks

  • Applied a buff to cannons when they are actively manned by a player, ensuring that a player using a cannon is on par to the DPS of traditional combat +2 Crew members using cannons.
  • Reduced the HP of some sea creatures, especially for those that are smaller and lower-level, so that they are less tanky and their health is more thematically suitable.
  • In relation to the changes above, Bounty Task XP has been reduced by 25% so that the position of Bounty Task within the meta is kept intact.
  • Enabled ranged modifiers such as the Void Armour effect and Ranged Prayers to work in cannon combat, meaning your worn ranged gear will now correctly apply its stats to the overall damage.

Last Man Standing QoL Tweaks

  • Increased the timer before a game is forcefully ended to 20 minutes, up from 16 minutes 15 seconds.

  • Venom effect from the Noxious Halberd and Burn effect from the Eclipse Set are now cleared from your player character when you win a fight in Last Man Standing.

  • You can now hold up to 2 Sanfew Serums in your Last Man Standing setup, rather than just 1.

  • Rebalanced the points awarded, increasing them for the end of the game.

  • Increased placement points by 1 for the last 9 players standing.

  • Increased kill points by 1 for 3 kills and 5 kills.

  • This means that the new max points a player can get is now 9 points, in the case that the player places 1st (6 points) and scores 5 or more kills (3 points).

Other Changes

  • Resolved a set of Z-buffer issues across the game:

  • Verzik Vitur no longer clips into her throne.

  • The shield no longer clips into the arena at Inferno during the final stage.

  • Fixed flickering on the floor and cups clipping through a table at Cam Torum.

  • Water flowing from a Varlamore Ancient Fountainhead no longer cuts through the ground.

  • Clipping issues of bed models and the wish list at north Silvarea are fixed.

  • Fixed rendering issues at the Agility Pyramid.

  • Portals found at the Training Grounds during the Recruitment Drive quest no longer clip into the ground.

  • The POH teleport nexus now shows the correct spell icon for Paddewwa Teleport for mobile users.

  • Some text referring to cannonballs has been made more consistent with the objects' names.

  • A typo has been fixed in the description of Armadyl brew(1).

  • A picture of a pink skirt has been removed from the Prayer skill guide.

PvP Rota

The PvP rota has moved to Period B:

  • 560 - (UK) - PvP World
  • 319 - (US) - Bounty Hunter World
  • 579 - (US) - High-Risk PvP World
  • 561 - (UK) - Free-to-Play PvP World
  • 580 - (US) - LMS Competitive

World 390 (AUS) for LMS Competitive has been de-activated with this rota.

World 569 (AUS) for Bounty Hunter has been de-activated with this rota.

The PvP Arena is using 'Max/Med' loadouts in Ranked Duels and Tournaments this week.


Remaining Getting Around Changes

The final round of changes from the Getting Around Poll are here! You can see the batches we've previously released from this (https://secure.runescape.com/m=news/a=13/holy-moleys-and-the-hooded-slayer-helm-are-here?oldschool=1), (https://secure.runescape.com/m=news/a=13/deadman-annihilation-tweaks-shellbane-gryphon-cas--more?oldschool=1), (https://secure.runescape.com/m=news/a=13/cow-boss-is-out-today?oldschool=1) and (https://secure.runescape.com/m=news/a=13/more-from-the-getting-around-poll?oldschool=1).

Before getting into the remaining changes from the poll, let's kick things off with a tweak for the Perfected Quetzal (i)...

Tweaking How the Perfected Quetzal Whistle Becomes Infinite

To start with, we're giving the Perfected Quetzal Whistle the same functionality as the Corrupted Bow of Faerdhinen. This means you can now work toward unlocking infinite charges gradually, rather than sticking with Hunter Rumours for extended periods before getting the most out of your whistle. Starting with this game update, charging any Quetzal Whistle will now contribute to the infinite unlock, counting toward the total requirement of 10,000 teleport charges worth of Hunter meat.

You can check your progress towards the unlock by asking about the Perfected Quetzal (i) to Soar Leader Pitri and giving him some hunter meat.

If you can’t see the image above, click (https://cdn.runescape.com/assets/img/external/oldschool/2026/Newsposts/2026-04-01/pitri1.png)!

Once you've reached the total amount of charges required, you'll get an in-game notification informing you that you've unlocked the infinite version of the Perfected Quetzal, which you can get by showing the whistle to Pitri.

If you can’t see the image above, click (https://cdn.runescape.com/assets/img/external/oldschool/2026/Newsposts/2026-04-01/pitri2.png)!

Now, let's dive right into the remaining updates from the poll...

River Dougne Canoe Stations

If you can’t see the image above, click (https://cdn.runescape.com/assets/img/external/oldschool/2026/Newsposts/2026-01-08/canoe.jpg)!

To make your travels across Kandarin smoother, we've added a new canoe route along the River Dougne, similar to the one along the River Lum. You'll find 5 new canoe stations added, connecting key locations across Kandarin while keeping the system rooted in its original design:

  • Near Castle Wars: Links up with the Ring of dueling and Balloon Network, and should be handy for Clue Scrolls.
  • West of Tree Gnome Village: Close to the Farming patch and Spirit Tree.
  • South of Ardougne Zoo: Provides easier access to central Ardougne, and also close to the Spirit Tree.
  • East of Chaos Druid Tower: Improves travel to the Fishing Guild and North Ardougne.
  • North of Combat Training Camp: Connects to Tree Gnome Stronghold and Barbarian Assault.

If you can’t see the image above, click (https://cdn.runescape.com/assets/img/external/oldschool/2026/Newsposts/2026-04-01/maps.png)!

For consistency, the River Lum canoe station interface has been updated to match that of the River Dougne.

If you can’t see the image above, click (https://cdn.runescape.com/assets/img/external/oldschool/2026/Newsposts/2026-04-01/lum.png)!

Plus, you can now store and withdraw an axe at any canoe station along both the River Lum and River Dougne. Stored axes are shared across all stations, so once you’ve stored one, you’ll never have to worry about bringing an axe to use canoes again. You'll also find that you don't need to withdraw the axe to use it - just interact with the tree and you're good to go!

If you can’t see the image above, click (https://cdn.runescape.com/assets/img/external/oldschool/2026/Newsposts/2026-04-01/axe.png)!

Note that existing canoe types and level requirements also apply to the River Dougne canoe stations.

Faster Agility Shortcuts

We feel that some Agility shortcuts can do with a bit of trimming to really feel like shortcuts. For this reason, we've made the following changes:

  • Stepping stone shortcuts now require just a single click to cross, rather than having to click each stone.
  • Animations for certain Agility shortcuts have been shortened where they previously felt too long, so you’ll spend less time watching your character shuffle about.
  • Unnecessary delays have been removed. For example, your character won’t be left standing around before crossing.

We've made these changes the below shortcuts:

  • Draynor to Port Sarim tunnel
  • Falador crumbled wall
  • Rocks north-west of Corsair Cove
  • Kalphite Queen entrance
  • Falador fence jump
  • Dwarven Mine crevice
  • Alchemical Hydra shortcut

No more awkward pauses and unnecessary clicks at certain shortcuts, making them feel more worthwhile once you've unlocked them.

Fairy Ring Favourites

Previously, even if you've favourited destinations on a Fairy ring, you had to go through the Configure option first. With this change, we've removed a few unnecessary clicks and reduced the menu navigation for players who know where they’re going.

If you can’t see the image above, click (https://cdn.runescape.com/assets/img/external/oldschool/2026/Newsposts/2026-04-01/fr.png?_gl=1)!

You'll now see a new 'Favourites' right-click option added to Fairy rings, if you have at least one destination marked as favourite. Hovering over this option will display a sub-menu of your favourite destinations, allowing you to teleport immediately with a single click! If you don't see this option at Fairy rings, it just means you haven't saved any favourites yet.

Last Destination option to Spirit Trees

To make Spirit Tree travels more convenient for those who regularly bounce between the same locations, we've added a 'Last Destination' option to them. Right-clicking a Spirit Tree and selecting this option will teleport you straight to the last location you travelled to using any Spirit Tree, without needing to open the full destination menu.

If you can’t see the image above, click (https://cdn.runescape.com/assets/img/external/oldschool/2026/Newsposts/2026-04-01/lastdestination.png)!

  • The Last Destination is shared across all Spirit Trees.
  • If you haven’t travelled using a Spirit Tree yet, you’ll be told there’s no destination to return to.
  • If you’re already at your last destination, the game will let you know instead of teleporting you.
  • This option is available on all Spirit Trees except Spiritual Fairy Tree in the Player-Owned houses. In the POH, Spirit Trees share menu space with Fairy rings, leaving no room for the Last Destination option to be added.
Lunar Return Orb

In a similar vein, we've made a small tweak to the Lunar return orb.

We've added a toggle to the Lunar return orb so you can choose whether it immediately teleports you on left-click. You can access this toggle by using the new right-click 'Ponder' option on the Return orb.

If you can’t see the image above, click (https://cdn.runescape.com/assets/img/external/oldschool/2026/Newsposts/2026-03-31/ponder.png)!

You can enable the toggle by choosing the "Yes, and don't ask again" option. If you can’t see the image above, click (https://cdn.runescape.com/assets/img/external/oldschool/2026/Newsposts/2026-03-31/orb.png)!

  • When the toggle is enabled, left-clicking the Return Orb will teleport you to Rellekka immediately, without opening a confirmation dialogue. This will offer a quicker option for those who frequently use the orb.
  • When the toggle is disabled, the Return Orb will behave exactly as it has always did, showing the confirmation dialogue before teleporting, for safeguard reasons.
  • The toggle is enabled by default, but can be switched off at any time, maintaining the previous behaviour available for players who prefer the extra confirmation.

And that's a wrap for the Getting Around Poll changes! Now that all of them have made their way into the game, we hope these changes make your journeys across Gielinor smoother and snappier. More convenience, less clicks!


Boat Combat Tweaks

Following your feedback, we've got further boat combat balancing changes, as we mentioned last week. We'll be closely monitoring how these changes feel in practice, so let us know your thoughts on our usual social channels.

Buff to Cannons Manned by Player

To start with, we've applied a buff to cannonballs and cannons when they are actively manned by a player. Our goal here was to close the gap between cannons and player gear, ensuring that a player using a cannon is on par to the DPS of traditional combat +2 Crew members using cannons.

You can expect max hits like in this video while you man the Dragon Cannon.

To clarify further, cannons and cannonballs now have new stats applied to them called Heavy Ranged Accuracy and Heavy Ranged Strength. These work as you expect - they add bonuses to your Heavy Ranged combat with cannons, on top of the existing stats. However, crewmates do not benefit from these new stats.

  **Cannon**    **Heavy Accuracy**        Bronze    30        Iron    40        Steel    60        Mithril    70        Adamant    85        Rune    110        Dragon    150  </center>
Sea Creature HP

We've also reduced the HP of some sea creatures, especially for those that are smaller and lower-level, so that they are less tanky and their health is more thematically suitable. You can see the reduced Sea Creature HP as follows:

  **Sea Creature**    **New HP**    **Old HP**        Tern    22    46        Dolphin    45    74        Eagle Ray    55    74        Sea Mogre    59    87        Osprey    72    114        Frigatebird    79    121        Bull Shark    81    128        Butterfly Ray    83    101        Stingray    106    128        Hammerhead Shark    125    128        Albatross    135    179        Pygmy Kraken    150    177        Narwhal    187    220        Manta Ray    194    225
Additional fixes and adjustments:
  • In relation to the changes above, we've adjusted the Bounty Task XP so that the position of Bounty Task within the meta is kept intact. As part of this, Bounty Task XP has been reduced by 25%.
  • We've also tackled an issue where the player's worn gear wasn't contributing as expected to the damage calculations. We've enabled ranged modifiers such as the Void Armour effect and Ranged Prayers to work in cannon combat, meaning your worn ranged gear will now correctly apply its stats to the overall damage.

We’re also aware that boat combat can feel overly intense against some high-level sea creatures, particularly as they’re currently fought in multi-combat areas. To address this, we’re working on introducing single-way combat encounters for the Vampyre Kraken, Armoured Kraken, and Great White Shark. While we don’t have an ETA just yet, we’re aiming to release this change in the coming weeks.


Last Man Standing QoL Tweaks

Last week, we released a series of PvP Quality of Life changes, including for the Last Man Standing minigame. After monitoring your feedback thoroughly, we've made the following tweaks:

  • Increased the timer before a game is forcefully ended to 20 minutes, up from 16 minutes 15 seconds.

  • Venom effect from the Noxious Halberd and Burn effect from the Eclipse Set are now cleared from your player character when you win a fight in Last Man Standing.

  • You can now hold up to 2 Sanfew Serums in your Last Man Standing setup, rather than just 1.

  • Rebalanced the points awarded, increasing them for the end of the game.

  • Increased pl

Easter 2026 & PvP QoL Improvements | March 25th

This week brings spring spirit to Gielinor and a whole heap of PvP QoL improvements!

Changelog - March 25th

[expand type=details expanded=false]

Easter 2026 Event

  • The Easter Event has arrived with a familiar sense of mystery... Chat with the Easter Bunny located at the south entrance of the Grand Exchange to start the egg hunt!

PvP QoL Improvements

  • Last Man Standing changes:

  • LMS has had some gear adjustments to bring the gear more in line with the current meta. See the list of updated items further down the blog.

  • You can no longer lose your skull by entering a Last Man Standing game lobby, logging out and hopping world while inside the lobby.

  • You can now hold up to 3 Saradomin Brews, but only 10 Sharks.

  • Max/Med bracket has had its Defence level increased to 85.

  • Zerker bracket has had its Attack level increased to 80.

  • Bounty Hunter changes:

  • Bounty Hunter rewards can now also be used in the TzHaar Fight Pit, player-owned house combat ring and Clan Hall combat ring.

  • While unskulled in Bounty Hunter, you will receive 50% less EP per minute and your Archaic Emblem will not upgrade past tier 5.

  • The Vesta's spear (bh) will now block ranged damage as well as melee damage when the special attack is used.

  • Players dying in the Bounty Hunter lobby will now be considered as skipping their target.

  • Emir's Arena changes:

  • Emir's Arena has had some gear adjustments to bring the gear more in line with the current meta. See the list of updated items further down the blog.

  • Updated the Pure, Zerker and Max/Med starter sets to be more up to date when playing Emir's Arena for the first time, so getting stuck into some fights should be easier than ever! More details further down the blog.

  • Note that these new starter kits for Pure, Zerker and Max/Med will replace your existing build.

  • Deadeye and Mystic Vigour prayers are now allowed in fights and can be used by players who meet the level requirements.

  • The "Zerker" account build has been adjusted as follows:

  • Attack level is increased to 75, up from 60

  • Defence level is increased to 50, up from 45

  • Prayer level is increased to 63, up from 55

  • The "Max/Med" account build's Attack, Defence and Prayer levels are increased to 99.

  • Some items that have cosmetic overrides that would typically be lost will now refund the cosmetic variant to the player on PvP death. See the list of cosmetic variants further down the blog.

  • In PvP areas, if you have not attacked another player in the last 20 ticks, swapping between weapons will retain any autocast settings that have been set.

  • The spawn location after leaving Venenatis, Callisto and Vet'ion have been slightly altered to place players above ground. You'll still be placed in close proximity to the escape cave entrances if you'd like to escape any PKers.

  • Vet'tion will now spawn fewer Hellhounds for larger groups.

  • Venenatis will now spawn slightly fewer spiderlings. It will also now only change phases every other attack if there are more than 10 players, rather than just 5.

  • Dizana's Quiver and Revenant Weapons now accurately reflect your risk wealth on the Items Kept on Death UI.

  • Revenants and the Revenant Maledictus will no longer invalidate Iron accounts from obtaining loot if another player attacks those NPCs. The Iron account will still only receive a drop if they are the MvP (player that dealt the most damage).

  • This change is inline with the recent adjustment to how the loot from Zombie Pirates function, as well as other existing Wilderness NPCs such as Callisto, Vet'ion and Venenatis.

  • When crossing a Revenant Cave shortcut, the slight delay when arriving at the other side has been removed.

  • Ranging ammunition no longer spawns on top of the Revenant Cave shortcut pillars.

  • The rear entrance to the Brimhaven Dungeon, which is accessed by paying trading sticks, now will no longer null damage upon use in a PvP or Deadman world.

  • The PJ timer in PvP worlds increased to 16 ticks (9.6 seconds) up from 8 ticks (4.8 seconds), to stop bad actors PJing fights when two opponents eat at the same time.

  • In PvP worlds, players can now use cannons in the Wilderness.

  • In single combat, you can no longer telegrab food dropped by others in the Wilderness. If you've dropped a piece of food in the Wilderness, or a monster you're fighting has dropped some food, you're now able to pick up that food if you're in combat with another player.

  • The placement of the Elder Chaos Druids at the Zombie Pirates have been slightly adjusted so that players passing by get teleblocked less frequently.

  • In PvP worlds, the Chugging Barrel can now be used in the bank located at the Camelot teleport spot. Likewise, you're now able to use the Chugging Barrel in the safe area of the white portal in Clan Wars.

  • Outside designated Castle Wars worlds, barricades will always appear under players. On designated worlds, they will continue to appear on top of other players.

  • On non-designated Castle Wars worlds, bandages will heal a maximum of 18 hitpoints.

  • Added a toggle to disable Combat XP at Castle Wars, Soul Wars, TzHaar Fight Pits and Clan Wars. These toggles can be accessed as follows:

  • Castle Wars: Right-click Lanthus

  • Soul Wars: Talk to Nomad

  • TzHaar Fight Pits: Talk to TzHaar-Mej-Kah

  • Clan Wars: Right-click the white or purple portal

  • In permanent Deadman, trinkets will now break on death again. Also, the hitpoints for the breach NPCs will be restored to being significantly lower.

Mobile and Official Client Changes

  • Added the ability to reduce the UI scale on the Mobile client.

  • You'll find that the default value is 400%, as the Mobile Client defaults to high scale. There's also a magnification cap in place, so the interface never gets too tiny to use.

  • Official Client changes:

  • To make the UI scaling interface consistent and easier to use across Mobile and desktop, we've updated it to a drop-down rather than slider. We've also added a second option, "Input", which lets you type in valid numbers from the whole range directly. To do this, you need to long-press on the scaling drop down if on mobile, or right-click on desktop and select the "input" option.

  • Desktop users should find their defaults retained, as this is saved per client. If you do see a change however, you can still reset the scaling to the default value by pressing the reset interface scaling button.

  • Added separate “Max Foreground FPS” and “Max Background FPS” settings, allowing the game to run at a lower frame rate while not in focus.

Other Changes

  • In preparation for the upcoming game worlds based in Brazil, we've added a new filtering option to the Configure World Switcher menu today. We'll keep you updated when we have more information to share on these game worlds.
  • A typo has been corrected in the Thieving skillguide.
  • Yami's chathead no longer has blue stripes while he's in a menagerie.
  • The F2P restriction on using chat-channels with a skill total below 150 has been made slightly more flexible to accommodate certain specialist builds.

PvP Rota

The PvP rota has moved to Period A:

  • 539 - (US) - PvP World
  • 318 - (UK) - Bounty Hunter World
  • 548 - (Germany) - High-Risk PvP World
  • 577 - (US) - Free-to-Play PvP World
  • 559 - (UK) - LMS Competitive

World 390 (AUS) for LMS Competitive has been activated with this rota.

World 569 (AUS) for Bounty Hunter has been activated with this rota.

The PvP Arena is using '1 Def Pure' loadouts in Ranked Duels and Tournaments this week.


Easter 2026 Event

If you can’t see the image above, click (https://cdn.runescape.com/assets/img/external/oldschool/2026/Newsposts/2026-03-25/easter2026.jpg)!

Spring has once again arrived in Gielinor, and with it comes a familiar sense of mischief! The Easter Bunny has returned, bringing with it pastel-coloured decorations, a whole lot of carrots and eggs, but something's missing... One of the chocolate eggs has run away, leaving a note behind that hints its whereabouts. This calls for someone with egg-ceptional hunting skills to hop right in! Will you help our good ol' pal the Easter Bunny, who is having a bad hare day?

You'll notice a cosy nook at the south entrance of the Grand Exchange. Start the event by talking to the Easter Bunny waiting for you there!

If you can’t see the image above, click (https://cdn.runescape.com/assets/img/external/oldschool/2026/Newsposts/2026-03-25/location.png)!

Rewards

Upon completing the event, you'll get the rewards well in hand - literally. Egg hunters who are successful will get their hands on Archibald, a holdable Easter egg, much like a pet rock!

You'll be able to paint Archibald to unlock different designs. Flex your house's ancient bloodline with the Dragon egg, match the Chick egg with the Nest Hat, go crazy with the fashionscape combinations!

If you can’t see the image above, click (https://cdn.runescape.com/assets/img/external/oldschool/2026/Newsposts/2026-03-25/eastereggs.png)!

If you can’t see the image above, click (https://cdn.runescape.com/assets/img/external/oldschool/2026/Newsposts/2026-03-25/painttheegg.png)!

Want to get the rewards from previous Easter Events as well? Do be sure to drop in on Diango in Draynor Village to claim them while you can, before the event ends on April 15th!

Easter Livestream

If you can’t see the image above, click (https://cdn.runescape.com/assets/img/external/oldschool/2026/Newsposts/2026-03-25/livestream.png)!

Mark your calendars for our upcoming Easter 2026 Livestream!

  • When: Thursday, April 2nd, 15:30 UTC
  • Where: Our official Twitch channel
  • We'll be sailing across Gielinor in Easter fashionscape on World 520 - route map will be shared next week!
  • The finalists of the egg decoration competition will be polled by the Twitch chat.
  • We'll be playing Hide and Seek with you live on Twitch.
  • Mass Nex event with Mod Manked on World 521

See you next Thursday!


PvP Quality of Life Improvements

We've got a handful of QoL changes that should be welcome for any of you at home who love Wilderness content or a spot of high-octane PvP. The list of changes is long, so without further ado, let's get right into it!

Last Man Standing Changes

Last Man Standing has had some gear adjustments to bring the gear more in line with the current meta. To start with, we've added the following items to Last Man Standing:

[expand type=details expanded=false]

  • Bow of faerdhinen
  • Crystal body
  • Crystal legs
  • Crystal helm
  • Avernic treads
  • Osmumten's fang
  • Elidinis' ward (f)
  • Noxious halberd
  • Magus ring
  • Ultor ring
  • Purging staff
  • Dragonfire shield
  • Twisted buckler
  • Masori body (f)
  • Masori chaps (f)
  • Torva platelegs
  • Virtus robe top
  • Virtus robe bottom
  • Burning claws
  • Aranea boots

Additionally, the starter gear for the "Max/Med" bracket has been updated with:

  • Avernic treads (max)
  • Torag's platelegs
  • Karil's leathertop
  • Ahrim's robetop
  • Ahrim's robeskirt
  • Staff of the dead

If you can’t see the image above, click (https://cdn.runescape.com/assets/img/external/oldschool/2026/Newsposts/2026-03-25/maxmed_starter.png)!

Additional Last Man Standing changes:

  • You can no longer lose your skull by entering a Last Man Standing game lobby, logging out and hopping world while inside the lobby.
  • You can now hold up to 3 Saradomin brews (cap increased from 1), but only 10 Sharks (cap decreased from 11).
  • Max/Med bracket has had its Defence level increased to 85.
  • Zerker bracket has had its Attack level increased to 80.
Bounty Hunter Changes
  • Bounty Hunter rewards can now also be used in the TzHaar Fight Pit, player-owned house combat ring and Clan Hall combat ring.
  • While unskulled in Bounty Hunter, you will receive 50% less EP per minute and your Archaic Emblem will not upgrade past tier 5.
  • The Vesta's spear (bh) will now block ranged damage as well as melee damage when the special attack is used.
  • Players dying in the Bounty Hunter lobby will now be considered as skipping their target.
Emir's Arena Changes

The following items have been added to the list of items that can be used at Emir's Arena:

[expand type=details expanded=false]

  • Magus ring
  • Amulet of rancour
  • Twinflame staff
  • Swampbark body
  • Swampbark gauntlets
  • Swampbark helm
  • Swampbark legs
  • Swampbark boots
  • Bloodbark body
  • Bloodbark legs
  • Bloodbark gauntlets
  • Bloodbark helm
  • Bloodbark boots
  • Oathplate legs
  • Oathplate chest
  • Oathplate helm
  • Burning claws
  • Purging staff
  • Soulreaper axe
  • Bellator ring
  • Venator ring
  • Virtus mask
  • Virtus robe top
  • Virtus robe bottom
  • Lightbearer
  • Osmumten's fang
  • Torva platelegs
  • Torva platebody
  • Torva full helm
  • Zaryte vambraces
  • Aranea boots
  • Elidinis' ward (or)
  • Avernic treads (max)
  • Ultor ring
  • Twisted Buckler
  • Masori body (f)
  • Masori chaps (f)
  • Voidwaker
  • Dragonfire shield
  • Noxious halberd

We've updated the Pure, Zerker and Max/Med starter sets to be more up to date when playing Emir's Arena for the first time, so getting stuck into some fights should be easier than ever! Note that these new starter kits for Pure, Zerker and Max/Med will replace your existing build.

The updated Max/Med starter kit in Emir's Arena. If you can’t see the image above, click (https://cdn.runescape.com/assets/img/external/oldschool/2026/Newsposts/2026-03-25/pvpmaxmed.png)!

The updated Zerker starter kit in Emir's Arena. If you can’t see the image above, click (https://cdn.runescape.com/assets/img/external/oldschool/2026/Newsposts/2026-03-25/pvpzerker.png)!

The updated 1 Def Pure starter kit in Emir's Arena. If you can’t see the image above, click (https://cdn.runescape.com/assets/img/external/oldschool/2026/Newsposts/2026-03-25/pvppure.png)!

Moreover, Deadeye and Mystic Vigour prayers are now allowed in fights and can be used by players who meet the level requirements.

You'll also find that the "Zerker" account build has been adjusted as follows:

  • Attack level is increased to 75, up from 60
  • Defence level is increased to 50, up from 45
  • Prayer level is increased to 63, up from 55

Whereas the "Max/Med" account build's Attack, Defence and Prayer levels are increased to 99.

Refunding Some Cosmetic Unlocks upon PvP Death

Previously, dying in PvP would result in losing any applied cosmetic overrides as part of the item loss. To ensure you can keep showing off some of your unlocks, the following items that have cosmetic overrides that would typically be lost will now refund the cosmetic variant to the player on PvP death:

  • Magma helm refunds Magma mutagen
  • Tanzanite helm refunds Tanzanite mutagen
  • Araxyte slayer helmet refunds Araxyte head
  • Black slayer helmet and Dragon hunter crossbow (b) refund King Black Dragon heads
  • Green slayer helmet refunds Kalphite Queen head
  • Red slayer helmet refunds Abyssal demon head
  • Purple slayer helmet refunds Dark claw
  • Turquoise slayer helmet and Dragon hunter crossbow (t) refund Vorkath's head
  • Hydra slayer helmet refunds Alchemical Hydra heads
  • Twisted slayer helmet refunds Twisted horns
  • Elidinis' ward (or) refunds Menaphite ornament kit
  • Masori assembler and Masori assembler max cape refund **Masori crafting kit **
  • Sanguine scythe of vitur and Sanguine scythe of vitur (uncharged) refund Sanguine ornament kit
  • Holy scythe of vitur, Holy scythe of vitur (uncharged), Holy sanguinesti staff refund (uncharged) and Holy ghrazi rapier refund **Holy ornament kit **
  • Osmumten's Fang (or) refunds Cursed phalanx
  • Twisted ancestral hat, Twisted ancestral robe top and Twisted ancestral robe bottom refund Twisted ancestral colour kit

As an example, dying with a Magma helm means you will lose the Serpentine helm, however the Magma mutagen will be placed in your gravestone.

Other PvP QoL Updates
  • In PvP areas, if you have not attacked another player in the last 20 ticks (12 seconds), swapping between weapons will retain any autocast settings that have been set. This should improve Wilderness Slayer tasks where Burst and Barrage spells are used.

  • The spawn location after leaving Venenatis, Callisto and Vet'ion have been slightly altered to place players above ground. You will still be placed in close proximity to the escape cave entrances if you would like to use those to escape any PKers hunting you.

  • Made some changes to improve the Vet'ion and Venenatis fights for larger groups:

  • Vet'tion will now spawn fewer Hellhounds for bigger groups.

  • Venenatis will now spawn slightly fewer spiderlings. It will also now only change phases every other attack if there are more than 10 players, rather than just 5.

  • Dizana's Quiver and Revenant Weapons now accurately reflect your risk wealth on the Items Kept on Death UI.

  • Revenants and the Revenant Maledictus will no longer invalidate Iron accounts from obtaining loot if another player attacks those NPCs. The Iron account will still only receive a drop if they are the MvP (player that dealt the most damage). This change is inline with the recent adjustment to how the loot from Zombie Pirates function, as well as other existing Wilderness NPCs such as Callisto, Vet'ion and Venenatis.

  • When crossing a Revenant Cave shortcut, the sli

Boat Combat Improvements | March 18th

_We're launching a number of boat combat improvements! _


Changelog - March 18th

[expand type=details expanded=false]

Sailing Combat Fixes

  • Cannons have been rebalanced. They shoot slower but hit harder.
  • You can now build two cannons on the same side of your Sloop.
  • Added a new facility to retrieve 60% of the cannonballs used.
  • Two extra facility slots have been added to the Sloop (which can be used for cannons or the Ballistic Attractor).
  • Traditional combat using player gear now works the same on sea creatures as it does on land. Sea creatures have had their HP adjusted accordingly.
  • We've removed the delay in looting sea creatures. You can now use Telekinetic Grab to instantly loot a sea monster corpse with no net animation.
  • A 'Fire At Will' Mode has been added to the Sailing side panel, allowing your crew to hit sea creatures in range automatically. There is also a right-click option if you prefer.
  • We've buffed the amount of cannonballs that can be received from Cannonball Thieving, Shipwreck Salvaging and various NPCs.
  • The pathing for Ancient Furnace has also been improved to remove awkward obstacles.
  • A new NPC, the Veiled Kraken, has been added to the Tangled Kelp alongside two new Bounty Tasks to hunt it down. Unique drops include the Dragon Cannon Barrel and Inky Paint.
  • Fixed a bug where the invisible +2 Sailing boost for the Keg of Whirlpool Surprise was not applying in certain situations.
  • Fixed an animation bug with 1.5 tick shipwreck salvaging.
  • Players can now use a filled fish crate on a bank booth, banker, or bank chest to empty the fish into their inventory. This works the same as using the "Empty" option on the crate.
  • Fixed an issue where the message shown when attempting to create Adamant keel parts incorrectly stated the required Smithing level.
  • Enemy attacks will no longer interrupt most Captain actions, so you can continue to use interfaces or other menus without them forcibly closing.

Other Changes

  • The God Wars dungeon to Wilderness shortcut is now correctly shown as being one way on the world map.
  • Drops in the Sarachnis instance now last longer on the ground before disappearing.
  • Removed the 'Disable Cancel' option from the Minimenu Filtering settings. In certain situations this setting could prevent players from cancelling actions (such as casting spells), leaving them stuck. Any players who previously had this option enabled will have it automatically turned off.
  • Fixed an issue where players with Deadman Protection could still attack Breach NPCs in certain situations. Previously, players could bypass protection rules by manually casting spells (such as Wind Strike) on Breach monsters. This allowed players to attack NPCs even while their protection timer was active. Players in Deadman under protection can now no longer attack Breach NPCs anywhere, whether the area is single or multi combat. Once protection expires, Breach NPCs can be attacked normally. In the tournament version of Deadman, players under protection will not be able to attack NPCs in multi-way combat but can in single-way.
  • Fixed a graphical issue with Crystal Pants in Deadman worlds.
  • A spelling error has been fixed in the new minigame teleport menu, and the alphabetical order of its buttons has been corrected.
  • Fixed an issue where 'Sinister Offering' was missing from the Arceuus Spellbook when spell filtering was disabled.
  • Fixed an issue with the Wilderness Player-Owned House theme where terrain incorrectly blocked the stairwell opening, preventing the dungeon level from being visible.
  • Fixed an issue where attempting to assemble a Dwarf Multicannon without all the required parts could incorrectly display a message stating that your cannon had decayed and should be reclaimed from Nulodion.
  • Adjusted the display value of Sun-kissed bones for clan loot broadcasts and similar messages to a more appropriate value.
  • Fixed an issue where defeating Demonic Brutus with thrall damage during certain special attacks could cause the fight to stall between phases.
  • Fixed an issue where Ultimate Iron players who died during the Abomination fight in A Taste of Hope could lose their items due to their death pile spawning in an inaccessible location.

PvP Rota

The PvP rota has moved to Period B:

  • 560 - (UK) - PvP World
  • 319 - (US) - Bounty Hunter World
  • 579 - (US) - High-Risk PvP World
  • 561 - (UK) - Free-to-Play PvP World
  • 580 - (US) - LMS Competitive

World 390 (AUS) for LMS Competitive has been de-activated with this rota.

World 569 (AUS) for Bounty Hunter has been de-activated with this rota.

The PvP Arena is using **Zerker **loadouts in Ranked Duels and Tournaments this week.


Sailing Combat Fixes
Combat Improvements

We're making a range of improvements to boat combat today to address issues that were highlighted by you during our Sailing opinion poll! Whilst these changes will create a noticeable improvement, it's important to emphasize that this isn't a massive content update. Rather, these are a series of small quality of life boosts that will make the content feel more smooth and fix some of the key problems you've told us about.

Our main goal with this update is to create a stronger foundation to build on in future content. We're almost ready to share plans on how we will further iterate on boat combat by implementing NPC boats - stay tuned! So, you might only feel small differences right now, but these improvements will ensure that future updates to boat combat feel even better.

So, let's see what's changing.

Cannons

Ship Cannons have been rebalanced: they now fire more slowly, but each shot will be more impactful. This means you'll deal significantly more damage per cannonball which will also help to improve cannonball efficiency, which was another area you let us know needs addressing.

Additionally, during testing we found that crew cannon damage was incorrectly scaling with the captain's Sailing level. This has now been fixed and cannon damage scales only with a crewmate's Privateering level."

Check out this table for their updated stats.

  **Cannons**    **Accuracy**    **Damage**        Bronze    30    8        Iron    42    10        Steel    60    12        Mithril    78    15        Adamant    98    23        Rune    163    26        Dragon    194    32

We've also added the functionality to be able to build two cannons on_ the same _side of your Sloop, named 'first' and 'second' cannon. This feature removes the need to 'wiggle' your boat in order to get both cannons firing at enemies simultaneously. There are up to four hotspots for cannons, but you will still only be able to have a maximum of two cannons built at any time.

Cannonballs & Ballistic Attractor Facility

Many of you told us that you're using way too many cannonballs, so we've got a few changes lined up to improve that.

If you can’t see the image above, click (https://cdn.runescape.com/assets/img/external/oldschool/2026/Newsposts/2026-03-17/11.png)!

First of all, check out Sailing's newest facility: the Ballistic Attractor. This recovers 60% of the cannonballs you fire, meaning boat combat will be much less expensive to engage in.

If you can’t see the image above, click (https://cdn.runescape.com/assets/img/external/oldschool/2026/Newsposts/2026-03-17/2.png)!

Build this facility by speaking to Ava after completing the Animal Magnetism Quest.

Other requirements include:

  • 50 Sailing
  • 44 Construction

The Ballistic Attractor can be added to a Sloop and Skiff, but not a Raft. To build it, you'll require 10 Mahogany Planks, 5000 Water Runes, 1000 Law Runes, 5 Lead Bars and 5 Steel Bars.

For those of you who were worried about this item being a facility and not just a flat boat upgrade, don't worry. You won't need to remove any facilities on the Sloop, since we've also added **two extra facility slots **where you can place a cannon or Ballistic Attractor facility.

As we mentioned above, Cannonballs now also hit harder (albeit slower).

You can check out their new stats in this handy table:

  **Cannonballs**    **Accuracy**    **Strength**        Bronze    12    43        Iron    16    56        Steel    20    74        Mithril    30    105        Granite    30    125        Adamant    50    157        Rune    64    201        Dragon    80    270
Cannonball Resourcing

We've improved the rates at which you can get cannonballs from cannonball thieving, shipwreck salvaging and NPC loot tables. Cannonball Thieving Tweaks have been made so that you have a higher chance of getting the more impactful cannonballs, rather than the ones on the lower end.

  **Previous**    **New**        Dragon    0/256    1/256        Rune    4/256    8/256        Adamant    12/256    24/256        Mithril    24/256    Unchanged        Steel    56/256    Unchanged        Iron    64/256    Unchanged        Bronze    96/256    79/256 (Lowered)

Salvaging

  **Salvage**    **Type**    **Previous**    **New**        Small    Bronze    1-5    2-7        Small    Iron    1-5    2-7        Fisherman     Bronze    1-5    2-7        Barracuda    Steel    1-5    2-7        Large    Mithril    1-3    2-5        Pirate    Dragon    1    2-3        Pirate    Mithril    1-3    2-5        Pirate    Adamant    1-3    2-5        Pirate    Rune    1-2    2-4        Mercenary    Dragon    1    2-3        Mercenary    Adamant     1-3    2-5        Mercenary    Rune    1-2    2-4        Fremennik    Rune    1-3    2-5        Merchant    Rune    1-3    2-5        Merchant    Dragon    1-3    2-5

NPC Loot

  **NPC**    **Type**    **Previous**    **New**        Vampyre Kraken    Dragon    25-35    30-42        Vampyre Kraken    Rune    40-50    48-60        Tiger Shark    Steel    40-50    48-60        Spined Kraken    Rune    10-25    18-24        Spined Kraken    Adamant    20-30    24-36        Pygmy Kraken    Adamant    10-25    18-24        Orca    Rune    20-35    24-42        Orca    Dragon    40-50    48-60        Narwhal    Dragon    20-40    30-42        Narwhal    Rune    40-50    48-60        Hammerhead Shark    Mithril    40-50    48-60        Great White Shark    Rune    20-30    24-36        Great White Shark    Dragon    10-15    12-18        Dolphin    Bronze    30-45    36-54        Dolphin    Iron    20-40    30-42        Bull Shark    Steel    40-50    48-60        Armoured Kraken    Rune    20-30    24-36

We've also fixed a pathing issue with the Ancient Furnace, used for smithing cannonballs. Players travelling from the fairy ring nearby reported some awkward pathing issues, so we've adjusted the placement of the nearby skeleton so that the route is much easier to navigate.

Monsters at Sea

There was a damage cap on combat from player characters on boats which was originally designed to incentivize players to use their cannons instead of gear. However, by doing so we invalidated hard-earned gear progression and this resulted in sluggishly long fights. We've now removed that damage cap, so that player combat from boats against monsters at sea now works exactly like it does on land. Your gear will feel much more impactful, and we hope this change will help Sailing combat feel more naturally integrated with the wider game.

As part of this update, the** **Dwarf Multicannon will no longer fire at creatures at sea instead of dealing lower damage to them. This prevents unintended effects with Bounty Tasks, which have been balanced around boat-based combat. Allowing the Dwarf Multicannon (used on land) to target sea creatures would be detrimental to that balance.

Additionally, we've improved how you can get loot from sea creatures. The delay for the animation has been removed, so you'll receive loot much faster in general. You can also cancel the action and come back later if you need to deal with something else, and finally we've improved the way that corpses are positioned so that you can more reliably click them. You can also use 'Telekinetic Grab' to loot corpses instantly without needing to pull loot in using a net! Loot Tables We expect that the changes to boat combat in this update will significantly increase the amount of kills per hour which will have an impact on the game's overall economy. Rather than tweaking drop rates, we've balanced this around the hitpoints of Sea NPC Monsters so that they will take a similar time to kill, which will keep kills per hour roughly the same. We expect that mid to low level boats will see marginal improvements in their kills per hour, compared to where they are currently. High-level boat setups should remain the same.

Additionally, a previous bug made unique drops more common than intended. While we're not changing that, we are tidying up some of that code. This may have a very small impact on loot tables, but it shouldn't be very noticeable. Do let us know if you encounter anything unusual and we'll be sure to follow up. The Veiled Kraken & New Bounty Task A new sea monster has been spotted lurking in the Tangled Kelp. It's a Veiled Kraken!

This creature has a very high Magic defence and it is weak to Heavy Ranged. It also hits with melee, so don't get too close. Its unique drops include the Dragon Cannon Barrel and Inky Paint. We think it's good to add a more active way of getting the Dragon Cannon Barrel especially, as currently the only method of obtaining it is through shipwreck salvaging, which is very AFK.

If you can’t see the image above, click (https://cdn.runescape.com/assets/img/external/oldschool/2026/Newsposts/2026-03-17/3.png)!

At Level 80 Sailing, you'll also be able to grab a Bounty Task for the Veiled Kraken at Port Tyras and Deepfin Point. Whilst we were creating this new task, we identified and fixed an issue with the task generation system where certain tasks were not showing as intended. As a result of this fix, you may find that some tasks are rarer and more common than previously due to the pool of possible tasks being fixed. Let us know if you have any significant feedback on this bug fix if you decide to try out Bounty Tasks.

Fire at Will

Managing your ship's crew is also getting easier. You can now order your crew to "Fire at Will", allowing them to automatically search for targets and fire cannons whenever enemies at sea are within range. This makes ship combat far more hands-off, letting you focus on sailing, positioning, or other tasks while your crew handles the work!

If you can’t see the image above, click (https://cdn.runescape.com/assets/img/external/oldschool/2026/Newsposts/2026-03-17/4.png)!

We've added a new toggle onto the Sailing side panel, allowing you to toggle between:

  • Follow Captain's Target
  • Do Not Follow Captain's Target
  • Fire at Will

There is also a right-click option on the toggle, if you prefer to quickly swap between these modes.

If you can’t see the image above, click (https://cdn.runescape.com/assets/img/external/oldschool/2026/Newsposts/2026-03-17/55.png)!

When this feature is enabled, your crew will search for any enemies in range and remain on them until their target dies or moves beyond double the attack distance. If that happens, the crew will search for another target. There is no target prioritization system - as long as the creature is in range and a sea monster, the crew will attack. However, you can manually reset targetting using the 'cancel target' button if desired. The "Fire at Will" mode lasts for 10-minutes until the crew will decide to go on a break. But if you would like them to get back to work, simply click to turn it back on again. The timer should reset if you need to re-board your boat.

Miscellaneous Quality of Life Changes

  • Around the launch of Sailing, we mentioned that the Keg of Whirlpool Surprise gives an invisible +2 Sailing bonus. However, after a brief investigation, this buff was not applying correctly. This has now been fixed.
  • Players can now use a filled fish crate on a bank booth, banker, or bank chest to empty the fish into their inventory. This works the same as using the "Empty" option on the crate.
  • We've also reduced interruptions while your ship is under attack. Previously, whenever your boat was hit by an enemy, it would interrupt the Captain, closing interfaces like the cargo hold, and disrupting any actions they were performing, such as looting. This is particularly fr

More from the Getting Around Poll | March 11th

Minigame Teleport Menu and the ability to reclaim lost Perfected Quetzal Whistles are here, along with more changes and fixes!


Changelog - March 11th

[expand type=details expanded=false]

More From the Getting Around Poll

  • You can now reclaim a Perfected Quetzal Whistle from Soar leader Pitri if you have lost it, as long as:

  • You showed one to Pitri to ask about unlimited Quetzal Whistles,

  • Or you had one in your possession when this game update went live.

  • We’ve added a dedicated Minigame Teleport Spell which you can find in ALL spellbooks and by using the spell filtering option.

  • Clicking on this spell will open the Minigame Teleport Menu, which:

  • Only displays minigames

  • Clearly shows whether a teleport is available, along with any requirements needed to use it.

  • Has teleport options for all minigames, including those that didn't previously have one.

  • The Herb Sack now only contains as many herbs as it is allowed to hold.

  • The Sarachnis respawn timer in the private instance is now corrected to be 10 seconds.

  • The opened Silklined Herb Sack now correctly uses a Silklined placeholder instead of a plain one.

Optional Pop-Up List of Level-Up Unlocks

  • The "Level-up pop-up notifications" option on the Settings menu now has a 3rd option, allowing you to opt into receiving pop-up dialogue boxes that list some features unlocked at your new level, similar to those that the game had before.

Sailing Tweaks

  • We've added right-click options to the Shipwrights' Workbench for crafting the Repair Kits and Hull Parts.
  • To help speed up your Port Tasks, we've adjusted the placement of ocean rapids to better align with popular routes players have been using for the cargo deliveries.
  • Resolved a visual issue with the Captain's Log UI on mobile. The "Sea" and "Ocean" dropdown menus are now fully visible.
  • Crewmate and Salvaging Hook animations now play without delay when a crewmate is assigned to the Salvaging Hook while sailing toward a Shipwreck.
  • You're now able to receive more than one Guthixian Paint without having to complete the hard Western Provinces dairy.
  • 'Squawking' Steve Beanie has hopped on the "Who wants some socks?" train and picked up a new pair of bright white socks. You'll also notice that he has been skipping a few leg days.

Other Changes

  • We've resolved the Ancient Wyvern Shield bug so that players can't claim free shields from Oziach anymore. The incorrectly obtained shields have already been tracked down and removed from the involved accounts. Additionally, with this resolved, we've re-enabled the ability to trade the Ancient Wyvern Shield.

  • You can now sell the following items to Death's Coffer:

  • Armageddon rug

  • Armageddon teleport scroll

  • Armageddon weapon scroll

  • Armageddon cape fabric

  • Annihilation teleport scroll

  • Annihilation blueprints

  • Annihilation weapon scroll

  • Wilderness-themed POH Exit Portal should now appear more orange for all players.

  • The Superior Garden floor for the Wilderness-themed POH has been adjusted to display the correct shades and textures.

  • The Mining Skill Guide now correctly lists Runite Ore level requirements as 85.

  • You can now use Fletching Knife to cut raw fish into fish offcuts as well as receiving secondary ingredients where applicable.

  • The imbued Hooded & Araxyte Slayer helms can now return Scrolls of Imbuing if their wearer is killed in PvP.

  • The message about dropping pets on F2P worlds has been updated to reflect changes to Probita's services.

PvP Rota

The PvP rota has moved to Period A:

  • 539 - (US) - PvP World
  • 318 - (UK) - Bounty Hunter World
  • 548 - (Germany) - High-Risk PvP World
  • 577 - (US) - Free-to-Play PvP World
  • 559 - (UK) - LMS Competitive

World 390 (AUS) for LMS Competitive has been activated with this rota.

World 569 (AUS) for Bounty Hunter has been activated with this rota.

The PvP Arena is using 'Max/Med' loadouts in Ranked Duels and Tournaments this week.


More from the Getting Around Poll

Picking up from where we left off with the Getting Around Poll changes! To see what we have already released from this poll, check out (https://secure.runescape.com/m=news/a=13/holy-moleys-and-the-hooded-slayer-helm-are-here?oldschool=1), here and (https://secure.runescape.com/m=news/a=13/cow-boss-is-out-today?oldschool=1).

Lost Perfected Quetzal Whistles

You can now reclaim a Perfected Quetzal Whistle from Soar Leader Pitri if you have lost it, as long as:

  • You showed one to Pitri to ask about unlimited Quetzal Whistles,
  • Or you had one in your possession when this game update went live.

If you haven't done either of those, craft the Perfected Whistle once more and you will be able to reclaim it in the future.

If you can’t see the image above, click (https://cdn.runescape.com/assets/img/external/oldschool/2026/Newsposts/2026-03-10/1.png)!

If you can’t see the image above, click (https://cdn.runescape.com/assets/img/external/oldschool/2026/Newsposts/2026-03-10/2.png)!

Note that this only covers the regular Perfected Quetzal Whistle, as you can already reclaim the Perfected Quetzal Whistle(i) for a fee.

Minigame Teleport Menu

To make travelling to minigames in Old School easier to understand and quicker to use, we’ve added a dedicated Minigame Teleport Spell. You can find this spell in ALL spellbooks, and by also using the spell filtering option.

The Minigame Teleport Spell displayed in the Standard Spellbook and Spellbook Filtering. If you can’t see the image above, click (https://cdn.runescape.com/assets/img/external/oldschool/2026/Newsposts/2026-03-10/3.png)!

As with other spells, the Minigame Teleport Spell's cooldown timer will be clearly indicated so you know when it’s ready to be used again.

If you can’t see the image above, click (https://cdn.runescape.com/assets/img/external/oldschool/2026/Newsposts/2026-03-10/5.png)!

When clicked on, the icon will open the Minigame Teleport Menu.

If you can’t see the image above, click (https://cdn.runescape.com/assets/img/external/oldschool/2026/Newsposts/2026-03-10/6.png)!

To sum up, the new Minigame Teleport Menu:

  • Is accessible from _any _spellbook with a single click.
  • Only displays minigames, keeping the menu focused and clutter-free.
  • Clearly shows whether a teleport is available, along with any requirements needed to use it.

You can find teleport options for all minigames in the Minigame Teleport Menu, including those that didn't previously have one. In other words, teleport options have been added for minigames that didn’t support teleporting before:

  • Bounty Hunter
  • Mastering Mixology
  • Sorceress’s Garden

If you’re worried about this affecting your muscle memory, it’s worth noting that spellbook reordering is already supported on third-party clients, so you can move the icon to a spot that works for you.

These three new teleports are also added to the Grouping tab and channels. As part of this process, we designated World 470 as the default Mastering Mixology world and 471 as the default Sorceress's Garden world. A default world isn’t designated for Bounty Hunter as its rota changes every week.

Some additional fixes:

  • The Sarachnis respawn timer in the private instance is now corrected to be 10 seconds.
  • The opened Silklined Herb Sack now correctly uses a Silklined placeholder instead of a plain one.
  • The Herb Sack now only contains as many herbs as it is allowed to hold.

On that note, more lost herbs have been identified due to the Herb Sack issue, and we're aiming to return them to the impacted accounts on Tuesday March 17th 11am UTC during the maintenance window.

That's it this week for the Getting Around Poll changes, but we'll continue with the remaining ones in the upcoming weeks, which are:

  • River Dougne Canoe Stations
  • Making agility shortcuts faster
  • Adding "Last Destination" option to Spirit Trees
  • "Favourites" right-click option Fairy Ring destinations
  • Lunar Return Orb

Stay tuned!


Optional Pop-Up List of Level-Up Unlocks

Last week, we released the Skill Guide and Level-Up Message Changes from Game Jam VII. Some of you voiced that you love the optional list of unlocks provided in the chatbox, but you'd want them in addition to the list of unlocks you used to get in the pop-up dialogue box.

Following your feedback, the "Level-up pop-up notifications" option on the Settings menu now has a 3rd option, allowing you to opt into receiving pop-up dialogue boxes that list some features unlocked at your new level, similar to those that the game had before.

You can find the "Level-up pop-up notification" options under the Interfaces tab in the Setting Menu. If you can’t see the image above, click (https://cdn.runescape.com/assets/img/external/oldschool/2026/Newsposts/2026-03-10/7.png)!

In other words, selecting the "Show level & unlocks" option will allow you to receive both the "Congratulations, you just advanced a skill level!" _and _the list of features you've unlocked with it.

If you can’t see the image above, click (https://cdn.runescape.com/assets/img/external/oldschool/2026/Newsposts/2026-03-10/8.gif)!

Remember, if you want to ensure you're not missing out on the list of level-up unlocks, simply also enable the "Level-up guide list" setting. This will prompt a chatbox message inviting you to open the Skill Guide, where you can view everything you’ve just unlocked. The best part of this is, you can open it at your own convenience, without the worry of the message disappearing if you're interrupted (e.g. misclicking or being attacked), as opposed to the pop-up dialogue box message.


Sailing Tweaks

Some sailors have let us know that they'd like to avoid going through dialogue trees when interacting with the Shipwrights' Workbench. To make things more convenient, we've added right-click options to the Shipwrights' Workbench for the Repair Kits and Hull Parts. You're now able to right-click on the Shipwrights' Workbench and:

  • Select the "Craft-hull-parts" to craft any Hull Part variant.
  • Select the "Craft-repair-kits" to craft any Repair Kit variant.

If you can’t see the image above, click (https://cdn.runescape.com/assets/img/external/oldschool/2026/Newsposts/2026-03-10/9.png)!

Some extra tweaks and fixes:

  • To help speed up your Port Tasks, we've adjusted the placement of ocean rapids to better align with popular routes players have been using for the cargo deliveries.
  • Resolved a visual issue with the Captain's Log UI on mobile. The "Sea" and "Ocean" dropdown menus are now fully visible.
  • Crewmate and Salvaging Hook animations now play without delay when a crewmate is assigned to the Salvaging Hook while sailing toward a Shipwreck.
  • You're now able to receive more than one Guthixian Paint without having to complete the hard Western Provinces dairy.
  • 'Squawking' Steve Beanie has hopped on the "Who wants some socks?" train and picked up a new pair of bright white socks. You'll also notice that he has been skipping a few leg days.

Sailors who have been eagerly-awaiting the Ship Combat changes will be pleased to hear that we're hopefully aiming to release them in the next week's game update, depending on how testing goes. Thank you for all the feedback points you've shared with us on this topic whether through our social platforms or the Sailing Opinion Poll. We appreciate your patience while we've been reviewing your feedback and working on actioning them.


Other Changes
  • We've resolved the Ancient Wyvern Shield bug so that players can't claim free shields from Oziach anymore. The incorrectly obtained shields have already been tracked down and removed from the involved accounts. Additionally, with this resolved, we've re-enabled the ability to trade the Ancient Wyvern Shield. Thanks for your patience while we worked to address this issue.

  • You can now sell the following items to Death's Coffer:

  • Armageddon rug

  • Armageddon teleport scroll

  • Armageddon weapon scroll

  • Armageddon cape fabric

  • Annihilation teleport scroll

  • Annihilation blueprints

  • Annihilation weapon scroll

  • Wilderness-themed POH Exit Portal should now appear more orange for all players.

  • The Superior Garden floor for the Wilderness-themed POH has been adjusted to display the correct shades and textures.

  • The Mining Skill Guide now correctly lists Runite Ore level requirements as 85.

  • You can now use Fletching Knife to cut raw fish into fish offcuts as well as receiving secondary ingredients where applicable.

  • The imbued Hooded & Araxyte Slayer helms can now return Scrolls of Imbuing if their wearer is killed in PvP.

  • The message about dropping pets on F2P worlds has been updated to reflect changes to Probita's services.


OSRS Community Egg Competition

If you can’t see the image above, click (https://cdn.runescape.com/assets/img/external/oldschool/2026/Newsposts/2026-03-10/10.png)!

Easter’s here, which means it’s time to do something completely normal and definitely sensible.

Welcome to The Great OSRS Egg Decorating Competition!

Your task is simple. Take an egg and turn it into something worthy of Gielinor. Chocolate egg. Plastic egg. An actual egg you found in the back of your fridge that you probably shouldn’t be using. We’re not here to judge. We are here to see your best work. Recreate a boss. A bankstander. A maxed main. The Sandwich Lady. If it belongs in Old School, it belongs on an egg.

Categories:

  • Funniest Egg
  • Most Creative Egg
  • Most OSRS-Inspired Egg

Submit your entry in the #egg-competition-2026 channel within the OSRS Official Discord.

This channel will open when the competition starts on **March 17th, 10am UTC **and closes on March 28th at 10PM UTC.

We’ll pick three finalists in each category. The final winners will be decided live by Twitch chat during our Easter livestream on April 2nd.

Each category winner receives:

  • 10 Old School Bonds
  • 3 months of Membership

Full terms and conditions here: osrs.game/Egg-Comp-2026


PvP World Rota

The PvP rota has moved to Period A:

  • 539 - (US) - PvP World
  • 318 - (UK) - Bounty Hunter World
  • 548 - (Germany) - High-Risk PvP World
  • 577 - (US) - Free-to-Play PvP World
  • 559 - (UK) - LMS Competitive

World 390 (AUS) for LMS Competitive has been activated with this rota.

World 569 (AUS) for Bounty Hunter has been activated with this rota.

The PvP Arena is using 'Max/Med' loadouts in Ranked Duels and Tournaments this week.


You can also discuss this update on the 2007Scape subreddit, the Steam forums, or the community-led OSRS Discord in the #gameupdate channel. For more info on the above content, check out the official Old School Wiki.

Mods Abe, Abyss, Acorn, Ape, Arcane, Archie, Argo, Ash, Asherz, Ayiza, BigRig, Blighted, Blossom, Boko, Brooksie, Bruno, Chilly, Criminal, Curse, Daizong, Default, Ed, Elena, Enigma, Entropi, Freddie, Frogs, Fuzz, Gecko, Gizmo, Goblin, Grace, Grub, Halo, Harold, Hend, Hornet, Husky, Ivory, Jalo, Jamesy, Jerv, Keyser, Kieren, Kirby, Kurotou, Leebleh, Lenny, Light, Liron, Lykos, Lotus, Mack, Manked, Markos, Maylea, Mobius, Moogle, Morty, Moz, Necro, Nin, Nixon, Nox, Nylu, Ori, Other, Otter, Philomel, Pork, Pumpkin, Puppi, Rach, Redfield, Rice, Romy, Roq, Roy, Ry, Saiyan, Sarnie, Schmidt, Shogun, Shroom, Sigma, Skylark, Smithy, Sova, Spyro, Squid, Starry, Stilrush, Suharun, Surma, Sween, Tide, Titania, Titus, TJ, Tomb, Tsourorf, Tyran, Veda, Vegard, West, Wolfy, Yozora & Yume

The Old School Team.

Cow Boss and Skill Guide & Level-Up Changes | March 4th

Initial tweaks to the Cow Boss are here! Plus, we've got the "Skill Guide and Level-Up Rework" from Game Jam VII and more.


Changelog - March 4th

[expand type=details expanded=false]

Cow Boss Tweaks

  • You can now store all four colour variants of the Cow Slippers as well as the Brutus Slippers in the Magic Wardrobe of your Player-Owned House.
  • Adjusted Bottomless Milk Bucket's high alch value from 27,000 to 9,000 GP to better align with its rarity.
  • Removed Demonic Brutus's immunity to Thralls from the Arceuus Spellbook.
  • Adjusted Brutus’s soft anti-safespot mechanics so that he now uses his stomp special attack if he’s safespotted while the player is only one tile away.
  • Random events will no longer spawn during Demonic Brutus fights.
  • Added a "Yes and don't ask again" option when releasing Brutus from its pen.
  • Corrected several typos in Gillie Groats’ dialogue and in the examine text for the second milk sample during the The Ides of Milk quest.

Skill Guide and Level-Up Rework

  • We've improved the level-up messages system so that you won't miss what you unlocked when you're interrupted (e.g. you misclicked or you're attacked) and you can view at your convenience.

  • When you advance a level in a skill, the game will now invite you to open the skill guide via a chatbox message.

  • Upon opening the Skill Guide, you'll find a list of all the features you've unlocked for achieving a particular Skill level (for example Level 62 Agility).

  • The stats side-panel stone and the Skill icons will glow, indicating that you've got some level-up unlocks to view.

  • Additionally, the game is now able to check your stats and other completions, making it possible to highlight whether or not you satisfy the requirements for an entry in the Skill Guides.

Other Changes

  • We've temporarily turned off Worlds 329 to 338 so we can upgrade them ahead of Leagues VI launch.
  • You’ll no longer run into issues moving between rooms in your Player-Owned House if it’s decorated with the Wilderness theme from the Deadman: Annihilation rewards.
  • Resolved an issue where some players were unable to use Prayers in the Permanent Deadman World after transferring their account.
  • Anniversary decorations have been packed away across Gielinor as the “25 Years, 25 Mementos” event came to a close. Thank you for an incredible quarter century and for sharing the same passion for the game that continues to inspire us every day!
  • The "Newspaper Enthusiast" Combat Achievement no longer mistakes spellcasting for crush melee.

PvP Rota

The PvP rota has moved to Period B:

  • 560 - (UK) - PvP World
  • 319 - (US) - Bounty Hunter World
  • 579 - (US) - High-Risk PvP World
  • 561 - (UK) - Free-to-Play PvP World
  • 580 - (US) - LMS Competitive

World 390 (AUS) for LMS Competitive has been de-activated with this rota.

World 569 (AUS) for Bounty Hunter has been de-activated with this rota.

The PvP Arena is using '1 Def Pure' loadouts in Ranked Duels and Tournaments this week.


Cow Boss Tweaks

Cow killers, herd this call! And brace yourself for the mandatory cow puns...

Since the launch of the Cow Boss, we’ve seen the community absolutely milking every moment of it. It’s been amoosing to watch so many of you unleash your inner Cow Killer, grinding for Beef, flexing those Cow Slippers, and tackling udderly bold challenges like facing Demonic Brutus in full cow attire. Whether you’re a fresh-faced adventurer learning the ropes of PvM or a seasoned ’Scaper chasing that high-steaks thrill, this past week has been legen-dairy to say the least.

Some talented players have even created udderly cute fanart referencing this launch!

(https://www.reddit.com/r/2007scape/comments/1rej010/i_just_think_hes_neat/) just thinks Beef is neat, and we agree. __(https://www.reddit.com/r/2007scape/comments/1retde2/im_drawing_every_single_pet_in_the_game_57_beef/) has also added Beef to what they've been cooking. Plus, "What a Lumbridge dairy cow sees" by (https://www.reddit.com/r/2007scape/comments/1rh51cp/pov_youre_a_cow_in_need_of_a_milking/).

Now that the launch week is behind us and we're mooving onto the second week, we’ve got some initial fixes and tweaks on the way:

  • You can now store all four colour variants of the Cow Slippers as well as the Brutus Slippers in the Magic Wardrobe of your Player-Owned House.
  • Adjusted Bottomless Milk Bucket's high alch value from 27,000 to 9,000 GP to better align with its rarity.
  • Removed Demonic Brutus's immunity to Thralls from the Arceuus Spellbook.
  • Adjusted Brutus’s soft anti-safespot mechanics so that he now uses his stomp special attack if he’s safespotted while the player is only one tile away.
  • Random events will no longer spawn during Demonic Brutus fights.
  • Added a "Yes and don't ask again" option when releasing Brutus from its pen.
  • Corrected several typos in Gillie Groats’ dialogue and in the examine text for the second milk sample during the The Ides of Milk quest.

We'll be keeping an eye on your feedback as we moove forward, but that's a wrap for this week.

If you can’t see the asset above, click (https://cdn.runescape.com/assets/img/external/oldschool/2026/Newsposts/2026-03-04/thankmoo.gif)!


Skill Guide and Level-Up Rework

Changing how level-up messages are displayed in Old School RuneScape has long been a player request. On top of that, wouldn't it be nicer if you could see whether or not you meet a specific requirement when you check the Skill Guide?

Today, we're bringing you the Skill Guide and Level-Up Rework proposal from our Game Jam VII blog. Let's take a look at what has improved!

Level-Up Messages

Picture this: you’ve just levelled up and received the pop-up letting you know you’ve advanced a Skill level. But before you can click “Continue,” you’re interrupted - maybe you misclick, or maybe you’re attacked - and the pop-up disappears. Just like that, you’ve missed the list of newly unlocked features. Sure, you can open the Skill Guide and scroll through each section to find the information manually, but it would be much nicer not to lose that moment in the first place. This change is especially helpful for newer players, who stand to benefit the most from seeing exactly what they’ve just unlocked.

Now, when you advance a level in a skill, the game will invite you to open the skill guide via a chatbox message, so you can see what you've unlocked. Better yet, you can do that at your convenience!

If you can’t see the image above, click (https://cdn.runescape.com/assets/img/external/oldschool/2026/Newsposts/2026-02-10/level-up_chatbox2.png)!

Upon opening the Skill Guide, you'll find a list of all the features requiring a particular Skill level, regardless of which section they're in. The new version of level-up messages works in the legacy skin of the skill guide menu too, for those who've kept the old parchment style. Below is an example for what you can see for achieving Level 62, in both the new and old parchment style:

Moreover, the stats side-panel stone and the Skill icons will glow, indicating that you've got some level-up unlocks to view.

If you can’t see the image above, click (https://cdn.runescape.com/assets/img/external/oldschool/2026/Newsposts/2026-02-10/flashing.gif)!

We know that, particularly when you're on a new account, you often rack up the level-ups in quick succession and so all those chat messages might become a bit too much. So the clickable messages will have a 'Clear all' option that clears them all. This wipes your pending level-up notifications in all the skills - no more glowing icons or side-panel stone - and when the skill guide is next opened, it will just show its regular contents as usual.

If the glowing icons and flashing stones are still a bit much for you, that's fine - there's a toggle for that. The "Level-up guide list" option lets you control whether the game will invite you to check the in-game Skill Guides after you've leveled up.

If you can’t see the image above, click (https://cdn.runescape.com/assets/img/external/oldschool/2026/Newsposts/2026-03-04/levelupsettings.png)!

While the standard level-up pop-ups are replaced with the improvements mentioned above, we're keeping the Skillcape pop-up messages. After all, achieving Level 99 in any skill is a huge milestone in a 'Scaper's journey and deserves to be acknowledged! These Skillcape pop-ups will highlight where exactly you should visit to obtain your cape. Note that the Skillcape pop-up appears only if you've got "Level-up pop-up notifications" enabled in the Settings menu. If you’d rather not see any pop-ups at all, simply toggle off “Level-up pop-up notifications” to avoid interruptions altogether.

If you can’t see the image above, click (https://cdn.runescape.com/assets/img/external/oldschool/2026/Newsposts/2026-03-04/99GZs.png)!

Skill Guides Now Check Whether You Meet the Requirements

Additionally, after some time sink and sprucing up the Skill Guide code database, the game is now able to check your stats and other completions, and highlight whether or not you satisfy the requirements for an entry. So the Skill Guides have gotten a splash of colour:

If you can’t see the image above, click (https://cdn.runescape.com/assets/img/external/oldschool/2026/Newsposts/2026-02-10/skill_guide_attack.jpg)!

This update involved a lot of under-the-hood reworking of the game's legacy scripts, avoiding messy duplication of data, and creating infrastructure that could be used for more options in future, such as automatically hiding "Members:" if the player is already a member, hiding features that aren't yet unlocked, or even letting you perform custom searches within the menu. You can check out the Game Jam blog for more information about what actually went into this simple-looking update.


Updates to Premier Membership Benefits

Yesterday, our friends over at RuneScape announced upcoming changes to Premier Membership benefits as their new direction evolves, including how we can better distribute its gated benefits to all Members, no matter how you choose to subscribe.

Premier still offers the best value subscription method, but many of the benefits are in direct conflict with their new design direction. Our focus is making sure every Membership prioritises content, features and services as how we deliver the best value possible for your subscription.

Part of this change means that Premier Membership has now been renamed to 12 Month Membership.

If you play both OSRS and RS, and want to see all the information on what’s changing, please check out the full post (https://secure.runescape.com/m=news/updates-to-premier-membership-benefits).


Other Changes

Let's kick things off with a heads up message: we've temporarily turned off Worlds 329 to 338 so we can upgrade them ahead of Leagues VI launch. Plus, some additional notes:

  • You’ll no longer run into issues moving between rooms in your Player-Owned House if it’s decorated with the Wilderness theme from the Deadman: Annihilation rewards.
  • Resolved an issue where some players were unable to use Prayers in the Permanent Deadman World after transferring their account.
  • Anniversary decorations have been packed away across Gielinor as the “25 Years, 25 Mementos” event came to a close. Thank you for an incredible quarter century and for sharing the same passion for the game that continues to inspire us every day!
  • The "Newspaper Enthusiast" Combat Achievement no longer mistakes spellcasting for crush melee.

PvP World Rota

The PvP rota has moved to Period B:

  • 560 - (UK) - PvP World
  • 319 - (US) - Bounty Hunter World
  • 579 - (US) - High-Risk PvP World
  • 561 - (UK) - Free-to-Play PvP World
  • 580 - (US) - LMS Competitive

World 390 (AUS) for LMS Competitive has been de-activated with this rota.

World 569 (AUS) for Bounty Hunter has been de-activated with this rota.

The PvP Arena is using '1 Def Pure' loadouts in Ranked Duels and Tournaments this week.


You can also discuss this update on the 2007Scape subreddit, the Steam forums, or the community-led OSRS Discord in the #gameupdate channel. For more info on the above content, check out the official Old School Wiki.

Mods Abe, Abyss, Acorn, Ape, Arcane, Archie, Argo, Ash, Asherz, Ayiza, BigRig, Blighted, Blossom, Boko, Brooksie, Bruno, Chilly, Criminal, Curse, Daizong, Ed, Elena, Enigma, Entropi, Freddie, Frogs, Fuzz, Gecko, Gizmo, Goblin, Grace, Grub, Halo, Harold, Hend, Hornet, Husky, Ivory, Jalo, Jamesy, Jerv, Keyser, Kieren, Kirby, Kurotou, Leebleh, Lenny, Light, Liron, Lykos, Lotus, Mack, Manked, Markos, Maylea, Mobius, Moogle, Morty, Moz, Necro, Nin, Nixon, Nox, Nylu, Ori, Other, Otter, Philomel, Pork, Pumpkin, Puppi, Rach, Redfield, Rice, Romy, Roq, Roy, Ry, Saiyan, Sarnie, Schmidt, Shogun, Shroom, Sigma, Skylark, Smithy, Sova, Spyro, Squid, Starry, Stilrush, Suharun, Surma, Sween, Tide, Titania, Titus, TJ, Tomb, Tsourorf, Tyran, Veda, Vegard, West, Wolfy, Yozora & Yume

The Old School Team.

Cow Boss is Out Today!

Mooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo


Changelog - February 25th

[expand type=details expanded=false] Cow Boss is Here!

  • Talk to Cassius located northwest of Lumbridge to start The Ides of Milk quest. Completing the quest will give you:

  • Access to the Cow Boss

  • Cow Bell Amulet

  • XP Lamp providing 1000 XP in any combat Skill, including Prayer.

  • Cow Boss is a true low level boss. Rewards include:

  • Beef the Pet

  • Cow Slippers

  • Mooleta

  • Bottomless Milk Bucket

  • T-bone Steak

  • Bull Bones

  • Combat Achievements of the Cow Boss are also here, listed further down the blog.

  • Hard Mode Cow Boss: This members-only version has increased stats and requires much harder mechanics to take on.

Getting Around Poll Changes Continued

  • Added an unlimited-use option for the Perfected Quetzal Whistle, giving you the ability to upgrade it to hold unlimited charges.

  • Added the following missing teleports to the Portal Nexus:

  • Trollheim (Standard)

  • Paddewwa (Ancient)

  • Lassar (Ancient)

  • Dareeyak (Ancient)

  • Ourania (Lunar)

  • Barbarian (Lunar)

  • Khazard (Lunar)

  • Ice plateau (Lunar)

  • Respawn (Arceuus)

  • Teleport to boat (Standard)

  • The Revenant Cave Teleport scroll now allows you to select any of the cave’s entrances.

  • Runes obtained from pickpocketing are now placed directly into your Rune Pouch, provided it has space and can already store that Rune type.

  • If you're carrying your Rune Pouch at the Hallowed Sepulchre, any runes looted from coffins will now be sent straight into your Pouch.

  • You can now upgrade your existing Herb Sack into the Silklined Herb Sack, which can store up to 100 of each grimy herb (up from the Herb Sack's limit of 30).

  • You can now gain access to private instances of Sarachnis by paying a fee of 25,000 GP, or 12,500 GP if you've completed Hard Tier Sarachnis Combat Achievements.

Sailing Tweaks

  • A charged Horn of Plenty is now prioritised higher for protection on death, reflecting the guide price of the uncharged one.
  • Updated the Fishing Skill Guide to correctly display that Vibrant Shoal requires Level 86 and Bluefin Shoal Level 87.
  • The Cooking Skill Guide has been updated to display that Marlins require Level 91 Cooking.
  • Your Personal Best Time for Shellbane Gryphon is now shown in the Collection Log.
  • The Shellbane Gryphon no longer gives rewards if a player prevents their clue scroll from being updated while they're killing it without a Slayer task.
  • Fixed an issue where players were not correctly displayed when playing table games inside the Pandemonium Pub.
  • The messaging on the lockbox directions scroll from Brittle Isle has been corrected to say "West" instead of "East".

Deadman: Annihilation

  • We'd like to give an opportunity to the players who missed out on the chaos by opening a secondary finale world for the 96+ bracket this Saturday. Any players that were previously eligible for our finale, but could not enter last weekend, will be able to access this world from **February 28th at 5pm UTC **and the Finale will start at 6pm UTC.
  • IF YOU ARE WANTING TO PARTICIPATE IN THE FINALE THIS WEEKEND DO NOT ENTER WORLD 345. Doing so will lock you out of being able to take part in this weekend's finale.
  • Deadman: Annihilation Rewards Shop is open! To access your points in the regular worlds, you'll first need to log in to the Permanent Deadman World (World 345), then you can log in to a regular world and your points will be available. You can purchase those sweet rewards from Nigel in Lumbridge Graveyard.

Other Changes

  • You can now toggle the Deposit Worn Items button on/off in the Deposit Box Settings Menu, found in the top-right corner of the Deposit Box interface.

  • Hunter's Spear no longer consumes ammo against Chinchompas.

  • Perdu will no longer sell you an item that you don't have space to carry.

  • You can no longer throw the Tonalztics of Ralos at the dart board in the POH Games Room.

  • Some dodgy map tiles in the Hunter area beyond Araxxor's lair have been fixed so that they won't teleport players who stand on them.

  • Resolved a graphical issue with the 25th Anniversary Warrior and Skeleton Tabards.

  • Gary no longer follows the player into the Rat Pits.

  • Z-buffer related changes:

  • The Trollheim Agility short is now highlighted properly.

  • The render order for Volatile Earth assets have been corrected.

  • The shadows of Scurrius' Falling Bricks no longer flickers or goes invisible.

  • Tombs of Amascut entrances now render correctly.

  • The Hammer and Potion storages in Tombs of Amascur now render correctly.

  • The trapdoor ladder in Edgeville is visible once again.

  • Fixed clipping issues for:

  • Furnaces in Prifddinas and the Great Conch

  • The Deadman: Armageddon teleport

  • Taverly dungeon entrance

PvP Rota

The PvP rota has moved to Period A:

  • 539 - (US) - PvP World
  • 318 - (UK) - Bounty Hunter World
  • 548 - (Germany) - High-Risk PvP World
  • 577 - (US) - Free-to-Play PvP World
  • 559 - (UK) - LMS Competitive

World 390 (AUS) for LMS Competitive has been activated with this rota.

World 569 (AUS) for Bounty Hunter has been activated with this rota.

The PvP Arena is using 'Zerker' loadouts in Ranked Duels and Tournaments this week.


Cow Boss

First revealed at the Winter Summit 2026, the Cow Boss - awaited with udder excitement - has now moooooooved into Gielinor!

The Ides of Milk

To gain access to the Cow Boss, you first need to complete the quest, The Ides of Milk. Northwest of Lumbridge stands Cassius near the lake, a farmer fellow with a bucket of milk in his hand and a plan to build his own milk empire in his heart. You butter help this fellow get into the milk market in Lumbridge to unlock the boss!

This early-game quest is free-to-play, perfect for budding adventurers to tackle through their journey in Lumbridge, where they first start exploring Gielinor.

Head to Northwest Lumbridge for the quest start point. If you can’t see the image above, click (https://cdn.runescape.com/assets/img/external/oldschool/2026/Newsposts/2026-02-25/location.png)!

Talk to Cassius to start the quest. If you can’t see the image above, click (https://cdn.runescape.com/assets/img/external/oldschool/2026/Newsposts/2026-02-25/cassius.png)!

Quest Rewards

Once you've completed the quest, you'll unlock:

  • Access to the Cow Boss
  • Cow Bell Amulet (untradeable)
  • XP Lamp providing 1000 XP in any combat Skill, including Prayer.

You can get the Cow Bell Amulet and the XP Lamp by talking to Gillie Groats who can be found inside the cow farm in Lumbridge. This is a handy teleport item landing you right into the iconic east cow pen, meaning you won't have to hoof it back to Lumbridge. Charged with Air Runes, this will give early game players a nice new teleport that will make travel a little bit nicer. It also lets you milk cows 1 tick quicker (6 instead of 7 ticks per milk). Very powerful, we know.

Talk to Gillie Groats to get the Cowbell Amulet. If you can’t see the image above, click (https://cdn.runescape.com/assets/img/external/oldschool/2026/Newsposts/2026-02-25/gillie.png)!

Cowbell Amulet teleporting animation. If you can’t see the image above, click (https://cdn.runescape.com/assets/img/external/oldschool/2026/Newsposts/2026-02-25/milktele.gif)!

Cow Boss Fight and Rewards

The Cow Boss is located at the Northeast corner of the Lumbridge cow farm. If you can’t see the image above, click (https://cdn.runescape.com/assets/img/external/oldschool/2026/Newsposts/2026-02-25/cowbosslocation.png)!

After finishing The Ides of Milk, you'll be able to take on the Cow Boss, created for the sole purpose of a true 'low-level' boss. This boss is designed so that it can be fought as early as your first few hours into your Gielinor journey, unlike Scurrius where new players still have some work to do before getting a proper feel for combat in Old School. Cow boss isn't too challenging, just make sure to stay light on your feet and watch your flank... your life is at steak!

Cow Boss is also a repeatable boss, and it's free-to-play just like the quest.

Now, let's take a look at the udderly delightful rewards dropped by the Cow Boss!

If you can’t see the image above, click (https://cdn.runescape.com/assets/img/external/oldschool/2026/Newsposts/2026-02-25/cowbossrewards.png)!

T-bone Steak (Tradeable) and Bull Bones (Untradeable)

The most consistent drops of the boss is a new consumable in the form T-bone Steak, a great new food for low-level accounts. It heals 10 Hitpoints and Level 13 Cooking is required to cook it.

The other consistent drop is the Bull Bones, which works similarly to the Giant Bones from Obor and Bryophita, but giving 40 Prayer XP.

Both the T-bone Steak and Bull Bones are available for free-to-play.

Mooleta (Untradeable)

Get the udder-hand and give yourself a nice early game boost in Melee Strength as you wield the deadly Mooleta. With stats equivalent to a Steel Defender, this will be a great early introduction to off-hands being pretty bloody good.

Mooleta is also available for free-to-play, however note that the rest of the rewards we're listing below are members-only.

Cow Slippers (Tradeable)

The first of the uniques from the brute are the Cow Slippers, which are sure to help you stand out from the herd. Peak fashionscape! They come in four colourways, matching the cows you can find throughout Gileinor.

If you can’t see the image above, click (https://cdn.runescape.com/assets/img/external/oldschool/2026/Newsposts/2026-02-25/slippers.png)!

If you can’t see the image above, click (https://cdn.runescape.com/assets/img/external/oldschool/2026/Newsposts/2026-02-25/cowslippers.gif)!

Bottomless Milk Bucket (Untradeable)

Are you tired of keeping all of your milk in separate places? Have you always wanted a centralised, unlimited space for all of your milk-based products? Look no further than the Bottomless Milk Bucket! This elite container gives you just that and let you upgrade everybody’s favourite grind: Butter Churning.

Beef the Pet

If you can’t see the image above, click (https://cdn.runescape.com/assets/img/external/oldschool/2026/Newsposts/2026-02-25/beef.png)!

Finally, the boss drops a pet: Beef! Ain't no one could have beef with this cutie.

Cow Boss Combat Achievements

Combat Achievements have also landed for Cow Boss on its launch, since this is a pretty straight forward boss.

  **Tier**    **Title**    **Description**        Easy    Cow Boss Novice    Kill the Cow Boss        Medium    Cow Boss Champion    Kill the Cow Boss 10 times        Medium    Beef vs Beef    Kill the Cow Boss whilst neither equipping nor consuming anything        Hard    Smarter than a Cow    Kill the Cow Boss without being attacked        Elite    Cow Boss Speed Trialist    Kill the Cow Boss in less than 2 seconds
Hard Mode Cow Boss Fight

Down for a high-steaks fight instead? We dairyou to take on the Hard Mode Cow Boss! This members-only version has increased stats and requires much harder mechanics to take on.

Note that Desert Treasure II completion is required to find the necessary item to start the Hard Mode Cow Boss encounter, and no, it isn't an Awakener's Orb. Enjoy exploring!


More Changes from the Getting Around Poll

We're picking up where we left off with the changes from the Getting Around Poll along with some QoL improvements. For changes we've already released from the Poll, you can check out here and (https://secure.runescape.com/m=news/a=97/deadman-annihilation-tweaks-shellbane-gryphon-cas--more?oldschool=1).

Quetzal Whistle Unlimited Charges

We've added an unlimited-use option for the Perfected Quetzal Whistle, giving you the ability to upgrade it to hold unlimited charges. This can be unlocked by trading in 10,000 teleport charges worth of Hunter meat to Soar Leader Pitri, providing a permanent, charge-free version of the whistle once earned.

If you can’t see the image above, click (https://cdn.runescape.com/assets/img/external/oldschool/2026/Newsposts/2026-02-25/pitri.png)!

As part of the Getting Around Poll feedback, you reminded us that the unlimited Quetzal Whistle changes were promised in a blog in September 2023, and we can only apologise for the delay. Thanks for sticking with us on this one and for holding us accountable, we appreciate your patience.

Portal Nexus Additions

We've added the following missing teleports to the Portal Nexus:

  • Trollheim (Standard)
  • Paddewwa (Ancient)
  • Lassar (Ancient)
  • Dareeyak (Ancient)
  • Ourania (Lunar)
  • Barbarian (Lunar)
  • Khazard (Lunar)
  • Ice plateau (Lunar)
  • Respawn (Arceuus)
  • Teleport to boat (Standard)

This means you can now add all available teleports to your Teleport Nexus and Portal Room, allowing you to teleport everywhere from your POH.

These function exactly like before:

  • Adding a teleport to the Portal Nexus costs 1,000 times the normal cost.
  • All spellbook and level requirements still apply. Revenant Caves Teleport Changes The Revenant Cave Teleport scroll now allows you to select any of the cave’s entrances, giving you quicker access to the area you actually want to reach. This should be particularly useful for players who prefer to play it a bit safer and start at the southern end of the caves, rather than the northern entrance.

How does this work?

By default, nothing changes. Left-clicking the teleport will continue to take you to the northern entrance. But we've added a 'Configure' option to the Scroll, which you can access by right-clicking on it.

If you can’t see the image above, click (https://cdn.runescape.com/assets/img/external/oldschool/2026/Newsposts/2026-02-25/config.png)!

With this, you're now able to manually choose a preferred entrance...

If you can’t see the image above, click (https://cdn.runescape.com/assets/img/external/oldschool/2026/Newsposts/2026-02-25/entrance.png)!

...and set it to send you to your last used entrance.

If you can’t see the image above, click (https://cdn.runescape.com/assets/img/external/oldschool/2026/Newsposts/2026-02-25/options.png)!

This configuration would also apply when teleporting via the Master Scroll Box.

If you can’t see the image above, click (https://cdn.runescape.com/assets/img/external/oldschool/2026/Newsposts/2026-02-25/master_scroll.png)!

Pickpocketed Runes and the Rune Pouch

Runes obtained from pickpocketing are now placed directly into your Rune Pouch, provided it has space and can already store that Rune type. If not, Runes will continue to go into your inventory as usual. No more steady trickle of runes filling up your inventory when pickpocketing certain NPCs!

Additionally, if you're carrying your Rune Pouch while whizzing around the Hallowed Sepulchre, any runes looted from coffins will now be sent straight into your Pouch. Expanding the Herb Sack and Sarachnis Instance You can now upgrade your existing Herb Sack into the Silklined Herb Sack, which can store up to 100 of each grimy herb (up from the Herb Sack's limit of 30). This should allow you to extend your PvM trips and cut down on unnecessary banking!

But how to achieve this upgrade?

To obtain the upgrade, you need a new untradeable item: Pristine Spider Silk, dropped by Sarachnis. Using the silk on a standard Herb Sack will consume the Herb Sack and permanently upgrade it into a Silklined Herb Sack.

If you can’t see the image above, click (https://cdn.runescape.com/assets/img/external/oldschool/2026/Newsposts/2026-02-25/silklined.png)!

A few extra details:

  • The Silklined Herb Sack has a distinct visual appearance, clearly setting it apart from the standard version.
  • You can own only one Herb Sack at a time, whether standard or upgraded.
  • Extra Pristine Spider Silk drops can be traded with Brother Aimeri located in the Forthos Dungeon for Grubby Keys, so duplicate drops aren’t wasted.

During the feedback gathering process, you shared concerns about increased competition for worlds and excessive world-hopping would be a major frustration. To address that, we're offering an optional instanced version of Sarachnis alongside this change. You can now gain access to private instances of Sarachnis by paying a fee of 25,000 GP. If you've completed Hard Tier Sarachnis Combat Achievements though, this amount will be reduced to 12,500 GP.

This should allow

25th Anniversary Event: 25 Years, 25 Mementos | February 18th

25 years of RuneScape meets 13 years of Old School... This calls for a celebration!


Changelog - February 18th

[expand type=details expanded=false]

25th Anniversary Event: 25 Years, 25 Mementos

  • This year marks 25 years of RuneScape and 13 years of Old School, bringing the perfect opportunity for a brand-new anniversary event!

  • Start the event by talking to the Apprentice Wizard Gary Grayzag in southern Varrock, and help him open a portal to the Realm of Memories, a place where you can see and fight versions of creatures from the history of RuneScape. Think you've been there before? Well, there are more memories now - including the retro Kalphite Queen in her 2004-style glory!

  • New rewards, inspired by Tim & Crunchy and by the event itself, await those who complete the event:

  • 25th Anniversary Helmet

  • 25th Anniversary Skeleton Tabard

  • 25th Anniversary Warrior Tabard

  • 25th Anniversary 5x5 Hat

  • Plus, mark your calendars for our upcoming Anniversary Livestream on February 27th 16:00 UTC, where we'll be joined by MMORPG, Zecookies and Megan!

Deadman: Annihilation Tweaks

  • To complete the “Have Prissy Scilla protect your Magic tree” task in the Western Province Diary, you can now pay Prissy Scilla to protect the tree.
  • Summoned thralls via the spellbook will now last twice as long if you have the Sigil of the Augmented Thrall unlocked.
  • Deadman Chests for Artio/Callisto, Calvarion/Vetion, Spindel/Venenatis now spawn outside of their cave entrance, allowing you to attempt to loot the chests without constantly being attacked by the bosses.
  • The Trinket of Avarice will now also loot bones from NPCs automatically.
  • Your noted items will now stack as intended even if your Looting Bag is full when you have the Trinket of Avarice active.
  • The risk calculation when attempting to enter a raids area is now based on high alch value, instead of grand exchange value. Accordingly, the required value has also been lowered to 500,000 GP from 800,000.
  • Since parts of the Ruins of Unkah breach occur in a safe zone, the location has been removed.
  • Breach NPCs will no longer spawn on water.
  • The Deadman skull countdown timer for the 2am breach now shows the remaining time left correctly.

Sailing Tweaks

  • The current restrictions for UIMs on the Cargo hold have been removed. UIMs will be able to use the Cargo Hold like regular Ironmen - no more limited capacity!
  • We’d love your feedback! Should the colours of Steel and Iron cannonballs be swapped to better match their appearance elsewhere in-game, and should the same change also apply to Steel and Iron nails? Share your thoughts in the comments on the dedicated update post across our social media platforms.

Other Changes

  • We've made some feedback changes to the music system improvements from last week:

  • Your mobile and desktop clients will now remember their volume settings separately. Meaning if you're an audio-enjoyer when gaming at home but don't want the entire bus to hear you blasting tunes on your way to work, your mobile client will remember its own muted settings.

  • We've made it even easier to tell at a glance which track you're vibing along to with a handy recolour - and yes you can pick the colour from the settings!

  • The "now playing" text above the music list can be clicked to read the unlock hint and to add/remove the track from a playlist.

  • Fixed an issue with right-clicking Eluned in Prifddinas to recharge crystals, they will now charge correctly.

  • Resolved a host of Z-buffering issues:

  • Clipping issues have been fixed for the following:

  • The Nightmare's flower visual effects

  • The Kalphite Queen's tunnel entrance

  • Upstairs in the Grimstone Dungeon

  • The cave where the Hueycoatl sits

  • The vines near the Gryphon nests

  • Pier floors of Port Sarim, Port Phasmatys, Lunar Isle, Rellekka and Piscarillius

  • Rocnar and Tok-Xil from the dungeon below in POH

  • The Large Orrery in POH

  • The Blue Moon Inn fireplace

  • The walls of the Civitas and Fancy Stone house styles through another floor

  • Fixed some rendering and flickering issues for:

  • The shadows of the pillars in Tombs of Amascut

  • The shadows of Leagues Trophies in the POH

  • The Earthen Shield and the ranged larvae at The Doom of Mokhaiotl

  • Some visual effects inside the Scar maze during Desert Treasure II

  • The Elemental Guards from the Sorceress's Garden

  • The wall kit of the Fancy Stone house style

  • The exam room door in the Surprise Exam random event

  • The Kourend Sigil banners

  • Various assets in The Path of Glouphrie environment

  • Some staircases in Hosidius as well as Varrock Museum stairs

  • The cape icons of the Skillcape Masters are now visible for Crafting, Woodcutting, Herblore, Fishing and Firemaking.

  • Hovering over the 10 quantity button in the bank/GIM storage no longer claims that the default quantity would be 5 if you clicked that button.

PvP Rota

The PvP rota has moved to Period B:

  • 560 - (UK) - PvP World
  • 319 - (US) - Bounty Hunter World
  • 579 - (US) - High-Risk PvP World
  • 561 - (UK) - Free-to-Play PvP World
  • 580 - (US) - LMS Competitive

World 390 (AUS) for LMS Competitive has been de-activated with this rota.

World 569 (AUS) for Bounty Hunter has been de-activated with this rota.

The PvP Arena is using 'Max/Med' loadouts in Ranked Duels and Tournaments this week.


25 Years, 25 Mementos

This year marks 25 years of RuneScape. That's a quarter of a century of 'Scaping! In other words, a quarter century of grinds and gains, action and achievements, fun and friendships forged across Gielinor...

On top of 25 years of RuneScape, this month marks 13 years of Old School, bringing the perfect opportunity for a brand-new anniversary event. We've previously said that special events like anniversaries or birthdays would be reserved to milestone years, 25 years of 'Scaping is exactly that! So, get ready to take a walk down memory lane with: 25 Years, 25 Mementos.

If you can’t see the image above, click (https://cdn.runescape.com/assets/img/external/oldschool/2026/Newsposts/2026-02-18/25thanniversary.jpg)!

To kick things off, head to southern Varrock and chat to the Apprentice Wizard Gary Grayzag. He's been digging through his father's old notes on the mysterious Realm of Memories, and he's convinced he can open a portal there! To do it, he needs your help gathering 25 symbolic mementos - each one represents the skills and moments that have shaped RuneScape over the last 25 years. Will you help this young wizard work his magic and prove himself as a fully-fledged wizard?

Remember asking "Where Varrock?" when you first set foot in Gielinor? Where better than Varrock to initiate the anniversary event? If you can’t see the image above, click (https://cdn.runescape.com/assets/img/external/oldschool/2026/Newsposts/2026-02-18/map.jpg)!

Speak to Gary in southern Varrock to start the event. If you can’t see the image above, click (https://cdn.runescape.com/assets/img/external/oldschool/2026/Newsposts/2026-02-18/gary.jpg)!

Think you've been to the Realm of Memories before? Not this version! Once all mementos are in place, you'll unlock an updated version of the Realm of Memories - with new memories and NPCs including the retro Kalphite Queen in her 2004-style glory! To explore this realm where you can see and fight versions of creatures from the history of RuneScape, go ahead and embark on an adventure with Gary!

Rewards

Of course, it wouldn't be an anniversary without brand new rewards! The following four cosmetics await those of you complete the event:

  • 25th Anniversary Helmet and 25th Anniversary Skeleton Tabard, inspired by Crunchy from the iconic Tim and Crunchy duo.
  • 25th Anniversary Warrior Tabard, inspired from Tim likewise.
  • 25th Anniversary 5x5 Hat - you'll know why when you play the event...

25th Anniversary Helmet and 25th Anniversary Skeleton Tabard If you can’t see the image above, click (https://cdn.runescape.com/assets/img/external/oldschool/2026/Newsposts/2026-02-18/rewards1.jpg)!

25th Anniversary Warrior Tabard and 25th Anniversary 5x5 Hat If you can’t see the image above, click (https://cdn.runescape.com/assets/img/external/oldschool/2026/Newsposts/2026-02-18/rewards2.jpg)!

Make sure to grab these goodies while you can! If you've completed the event, you'll also unlock the rewards from previous birthday events and the 20th Anniversary Event. Just claim them from Diango in Draynor or a toy box in your POH!

Anniversary Livestream Next Friday!

Did you think we'd stop with an in-game Anniversary Event? Mark your calendars for our upcoming Anniversary Livestream next Friday!

We'll be joined by some of your favourite OSRS content creators for some fun and games: (https://x.com/MmorpgCP), (https://x.com/zecookiess), (https://x.com/MeganTTV_)!

Plus, Postbag from the Hedge will make a return. You can write directly to the characters of Gielinor, and some of them will answer you live on stream.

If you can’t see the image above, click (https://cdn.runescape.com/assets/img/external/oldschool/2026/Newsposts/2026-02-18/postbag.png)!

  • Always wanted to ask Death what he actually does all day?
  • Curious how King Roald handles his taxes?
  • Got beef with a Lumbridge Cow?
  • Need advice from the Wise Old Man?

Send us your questions (http://osrs.game/Birthday-Postbag) for a chance to have them answered live! During the stream, Mod Ash will read _selected _replies out loud in the characters' own words. While filling out the (https://survey.alchemer.eu/s3/91037812/Postbag-from-the-Hedge-Submission), make sure to include:

  • Who you’re writing to
  • Your question
  • Your in-game display name

Plus, there will be giveaways and some surprise segments. More details to come next week!


Deadman: Annihilation Tweaks

If you have the Sigil of Nature, you might’ve run into an issue where you couldn’t complete the “Have Prissy Scilla protect your Magic tree” task in the Western Province Diary. This is because the sigil automatically plants and grows seeds in farming patches, but that’s been sorted. You can now just right-click Prissy Scilla, pay her to protect the tree, and the achievement will be completed.

If you can’t see the image above, click (https://cdn.runescape.com/assets/img/external/oldschool/2026/Newsposts/2026-02-18/paytoprotect2.jpg)!

In addition, we've got the following fixes:

  • Summoned thralls via the spellbook will now last twice as long if you have the Sigil of the Augmented Thrall unlocked.
  • Deadman Chests for Artio/Callisto, Calvarion/Vetion, Spindel/Venenatis now spawn outside of their cave entrance, allowing you to attempt to loot the chests without constantly being attacked by the bosses.
  • The Trinket of Avarice will now also loot bones from NPCs automatically.
  • Your noted items will now stack as intended even if your Looting Bag is full when you have the Trinket of Avarice active.
  • The risk calculation when attempting to enter a raids area is now based on high alch value, instead of grand exchange value. Accordingly, the required value has also been lowered to 500,000 GP from 800,000.
  • Since parts of the Ruins of Unkah breach occur in a safe zone, the location has been removed.
  • Breach NPCs will no longer spawn on water.
  • The Deadman skull countdown timer for the 2am breach now shows the remaining time left correctly.

We know that you'd have liked to see some of these changes sooner, and we can only apologise for the delay. There's been a lot going on behind-the-scenes that requires careful testing and consideration, so we haven't been able to fit as many player-facing changes in as we'd have wanted to. For now, make the most of these changes ahead of the **Finale **on February 21st, and note that these improvements will carry forward into future Deadman events as well.

Finale Prizes

While we've got your attention and this weekend's Finale is fresh on your minds, we've got exciting news! Despite there not being a cash prizepool this year, winners of the various brackets won't be going away empty-handed and will instead be getting some merch to show off (alongside the bragging rights). That means that if you're lucky enough to be the last player standing, make sure to keep an eye on your character's inbox because we'll be in touch! Full Terms & Conditions can be found here, and below is a list of what's on the line!

Make sure to join us live on Twitch this Saturday, February 21st at 18:00 UTC for the epic conclusion to our biggest Deadman yet!


Sailing Tweaks

The current restrictions for UIMs on the Cargo hold have been removed. UIMs will be able to use the Cargo Hold like regular Ironmen - no more limited capacity! We hope you'll enjoy these changes, and thanks for your patience as we worked on them.

In other news, the team is hoping to launch changes to boat combat very soon, so that we can start to tackle the problems highlighted around boat combat from the Sailing opinion poll. If you're not familiar with the changes yet, please check out this blog for more information. During the development of these changes, we identified that the colour of cannonballs are a little confusing. Steel cannonballs look like they should be Iron, and vice versa. Not to mention that Steel and Iron Nails also don't seem to accurately depict their metal.

We think this should be changed, please see the following picture for our proposal:

If you can’t see the image above, click (https://cdn.runescape.com/assets/img/external/oldschool/2026/Newsposts/2026-02-18/cannonballs.jpg)!

We feel strongly that this change makes sense for the game and would improve the new player experience in particular. However, since the current assets have been in-game for quite a while, we would really appreciate your feedback on these tweaks before they are live. Would you be happy with these changes, or do you feel strongly that the current assets should remain the same?

As this type of adjustment relates to art, it falls under content that we don't typically poll. However, do let us know your thoughts on it and we'll take it into consideration. New Failed Payment Service E-mail We're introducing a new automated service email that will be sent if a scheduled membership payment doesn't go through.

If you receive this message, don’t worry. It's a standard notification letting you know there was an issue processing your payment and guiding you on how to update your details if needed.

Payment issues can happen for many reasons, such as expired cards or bank regulations, and this alert is simply to help you take action quickly and avoid any interruption to your membership.

As always, please stay vigilant when it comes to your account security. While this email is a legitimate part of our account support process, phishing attempts do still occur and bad actors may attempt to fool you using this new email alert.

If you're ever unsure about an email claiming to be from Jagex, please keep the following in mind:

  • We only send these notifications from no-reply@contact.jagex.com

  • Attackers may still be able to spoof this address, however, it should be flagged as spam by your email provider in most situations.

  • We will never ask for your password via email.

  • Links provided in the email go to our billing page via the Jagex Launcher. If you have any doubt, do not click links in the email. Instead, visit the official Old School RuneScape or RuneScape website directly and review your account there.

Your account security is important to us, and this update is simply part of keeping things running smoothly.


Merch & Publishing Update
13th Birthday Limited Edition Pins

We're celebrating Old School's birthday in style with two brand new, limited edition pins!

If you can’t see the image above, click (https://cdn.runescape.com/assets/img/external/oldschool/2026/Newsposts/2026-02-18/birthdaypins.jpg)!

You probably don't want to eat this cake, but please tell this birthday Baron you like it. He worked really hard on it! This year's annual Dragon fire shield variant has also arrived, in a nicely nostalgic colourway, featuring red pearl effect enamel and 2.5D antique gold metal!

Music System Improvements & Deadman Tweaks | February 11th

This week we've got music system improvements and Deadman: Annihilation tweaks, alongside some under-the-hood improvements!


Changelog - February 11th

[expand type=details expanded=false]

Music System Improvements

  • Audio Slider: The volume sliders in the settings menu will now actually slide whenever you want to adjust the volume.

  • Area Mode: We’ve now expanded the modern music Area Mode across the entire game, using natural scenery like walls and cliffs for smoother instead of perfectly square areas, resulting in more natural and atmospheric music transitions between locations.

  • Custom music playlists: You can now make up to three custom playlists of your own. Just pick any music tracks you’ve unlocked in-game, right-click them, and add them to a playlist.

  • The random music mode is updated to a true shuffle.

  • Added a host of new settings to help refine your music experience. You can now:

  • Enable remembering the last music mode on login rather than always reverting to Area Mode

  • Choose a default track to play when entering an area in Area Mode

  • Automatically update music when switching between playlists

  • Pick which music mode is used when manually selecting tracks

  • Hide locked or unlocked tracks in playlists

  • Change the colours of locked and unlocked tracks in playlists

Deadman: Annihilation Changes

  • The Trinket of Fortuity's teleport timer can no longer be bypassed if you place it in your looting bag.
  • Only the 7-second teleport timer will apply if you have a Trinket of Fortuity active on you, meaning you no longer have to also wait for the out-of-combat timer too.
  • The Emblem Trader will now roam in the multi-area of the Revenant Caves without any issues, so you can hand in your Emblems without needing to high alch them.

Permanent Deadman Changes

  • Your autocast settings will now be remembered in Permanent Deadman, just as they are in Deadman: Annihilation. This means that if you haven’t attacked a player for 20 seconds, your staff’s autocast setting will remain even after switching to another weapon and back again.
  • The bank chest found inside the Chambers of Xeric raid can no longer be used in Permanent Deadman.

Behind-the-Scenes Improvements to Combat Infrastructure

  • We've focused on strengthening and future-proofing the combat infrastructure for upcoming major releases like Leagues VI, The Blood Moon Rises and _The Fractured Archive. _This will help ensure these combat-heavy updates integrate well with the engine, and are implemented smoothly for launch. If you come across any bugs or unusual behaviours, please let us know - we'll be keeping an eye of your feedback!

Other Changes

  • If you’re on a _boss-specifi_c Slayer task, you can now enter the lair of that specific Wilderness boss without meeting the diary requirements. Note that this won’t work for generic Slayer tasks, it has to be for that specific boss.

PvP Rota

The PvP rota has moved to Period A:

  • 539 - (US) - PvP World
  • 318 - (UK) - Bounty Hunter World
  • 548 - (Germany) - High-Risk PvP World
  • 577 - (US) - Free-to-Play PvP World
  • 559 - (UK) - LMS Competitive

World 390 (AUS) for LMS Competitive has been activated with this rota.

World 569 (AUS) for Bounty Hunter has been activated with this rota.

The PvP Arena is using '1 Def Pure' loadouts in Ranked Duels and Tournaments this week.


Will It Slide?

If you caught our Game Jam VII blog (link), you already know that some music system improvements are landing with this update. OSRS grinds in Gielinor just aren’t the same without the soundtrack along for the ride, so as we roll into our 25th anniversary year, we figured now was the perfect time to freshen up the music system interface.

Audio Slider

Picture this: a banger tune starts to play in-game, you go to turn it up- only to find out that the slider doesn't actually... slide?

Turns out that “slider” was really just 21 buttons pretending to be one. After three days of focused development work, and a couple of interesting bug fixes later, that’s officially a thing of the past! The volume sliders in the settings menu will now - you guessed it - slide whenever you want to adjust the volume.

If you can’t see the image above, click (https://cdn.runescape.com/assets/img/external/oldschool/2026/Newsposts/2026-02-10/music_sliders.gif)!

Area Mode

Previously, those atmospheric, nostalgia-packed Old School tracks were tied to perfectly square areas instead of general locations. That meant you could find yourself vibing to the tones of White Wolf Mountain, but take one wrong step into Catherby’s map square, and boom, your whole flow gets interrupted.

The good news: a few years back we added a modern music area mode, where boundaries follow scenery such as walls and cliffs rather than being in perfect squares. However, it was only rolled out for _some _areas of the world. We're happy to announce that we've now expanded this mode to cover the entire game. This results in a more natural transition from one melody to the next, making each location change more atmospheric.

Click (https://cdn.runescape.com/assets/img/external/oldschool/2026/Newsposts/2026-02-10/music_transition.mp4) to see the new natural transition with the Area Mode!

'Scape and Jam to Playlists

There was one specific request you've asked for a lot when it comes to the music system interface, and now it's time to tackle it: Custom music playlists! You can now make up to three custom playlists of your own. Just pick any music tracks you’ve unlocked in-game, right-click them, and add them to a playlist. Once you’re set, the playlist will randomly play through those selected songs. You can also remove any music tracks from the playlist in the same way; right-clicking them and selecting the relevant option. If you prefer Area Mode or Single Mode, you can activate those options via their relevant buttons.

If you can’t see the image above, click (https://cdn.runescape.com/assets/img/external/oldschool/2026/Newsposts/2026-02-10/customplaylist3.png)!

The buttons in order: Area Mode, Shuffle Mode, Single Mode, Skip Track. If you can’t see the image above, click (https://cdn.runescape.com/assets/img/external/oldschool/2026/Newsposts/2026-02-10/music_playlist1.jpg)!

Additionally, the random music mode is now updated to a true shuffle, and we’ve added a host of new settings to help refine your music experience. You can now:

  • Enable remembering the last music mode on login rather than always reverting to Area Mode
  • Choose a default track to play when entering an area in Area Mode
  • Automatically update music when switching between playlists
  • Pick which music mode is used when manually selecting tracks
  • Hide locked or unlocked tracks in playlists
  • Change the colours of locked and unlocked tracks in playlists

If you can’t see the image above, click (https://cdn.runescape.com/assets/img/external/oldschool/2026/Newsposts/2026-02-10/playlistsettings.jpg)!

If you can’t see the image above, click (https://cdn.runescape.com/assets/img/external/oldschool/2026/Newsposts/2026-02-10/playlistcolour.jpg)!

We hope you find these changes to be sound!


Deadman: Annihilation Tweaks

Deadman: Annihilation mayhem continues! Whether you are a seasoned PvPer or this is your first PvP experience, it's been amazing to see so many of you joining the action. As we enter the second week of all-out PvP chaos, we've got a few feedback changes and fixes for you:

  • The Trinket of Fortuity's teleport timer can no longer be bypassed if you place it in your looting bag.
  • Only the 7-second teleport timer will apply if you have a Trinket of Fortuity active on you, meaning you no longer have to also wait for the out-of-combat timer too.
  • The Emblem Trader will now roam in the multi-area of the Revenant Caves without any issues, so you can hand in your Emblems without needing to high alch them.

Permanent Deadman Tweaks
  • Your autocast settings will now be remembered in Permanent Deadman, just as they are in Deadman: Annihilation. This means that if you haven’t attacked a player for 20 seconds, your staff’s autocast setting will remain even after switching to another weapon and back again.
  • The bank chest found inside the Chambers of Xeric raid can no longer be used in Permanent Deadman.

Android 32 bit & Min Spec Increase

We previously mentioned that we'll be making a few changes to our Minimum Specification. As Old School continues to grow, and devices evolve, we have to periodically look at what our baseline is for what we test against internally and can realistically support. As part of this process, we're now deprecating the Android 32 bit platforms.

Why deprecate Android 32 bit?

The Android OS itself is moving away from 32 bit, and continuing to support it holds back what we can do to improve Client performance on mobile.

What to expect?

Around mid-March, a client update** **will ship without Android 32 bit, at which time the App will no longer be available in the stores for those devices, and existing installs will no longer be able to update or access the game. We'll give you a heads up closer to the date, too. Behind-the-Scenes Improvements to Combat Infrastructure In addition to above changes, a large portion of this week’s update focuses on behind-the-scenes improvements that players shouldn't notice, but are essential for preparing the game for upcoming content.

Basically, the team has been strengthening and future-proofing the combat infrastructure for major releases like Leagues VI, The Blood Moon Rises and _The Fractured Archive. _This will help ensure these combat-heavy updates integrate well with the engine, and are implemented smoothly for launch.

So while you shouldn't be seeing any visible changes with this game update, this foundational work helps ensure the battles ahead are stable and ready for action. If you come across any bugs or unusual behaviours though, please let us know - as always, we'll be keeping an eye of your feedback!


Birthday Cake Competition

If you can’t see the image above, click (https://cdn.runescape.com/assets/img/external/oldschool/2026/Newsposts/2026-02-10/cakebanner.png)!

To celebrate Old School’s upcoming 13th birthday and RuneScape's 25th, we’re hosting another 🎂 "Bake an OSRS-themed birthday cake" competition!

Whip up a cake that would make the Lumbridge Cook proud!

Competition opens 10:00 am UTC February 13th and ends 10:00 pm UTC February 22nd.

Once the competition kicks off on Friday, share your masterpiece in the dedicated Birthday Cakes channel on the Official OSRS Discord - stay tuned!

We’ll narrow it down to three finalists, and the ultimate winner will be determined by the Twitch chat live on our Birthday Stream on Friday, February 27th.

Prizes for the winner include:

  • 12-month OSRS membership
  • 10 x Old School bonds

Full Terms & Conditions (https://osrs.game/Birthday-Cakes-2026). Good luck! Other Changes This week there’s just one change here, and it's one driven by your feedback. Some of you asked if Wilderness boss diary requirements could be bypassed while on a Slayer task. Now, if you’re on a** **_boss-specifi_c Slayer task, you can enter the lair of that specific Wilderness boss without meeting the diary requirements. Note that this won’t work for generic Slayer tasks, it has to be for that specific boss.


JMod Wars: Free-to-Play Castle Wars Chaos

Get ready for another round of JMod Castle Wars chaos - this time, in Free-to-Play!

If you can’t see the image above, click (https://cdn.runescape.com/assets/img/external/oldschool/2026/Newsposts/2026-02-10/F2pCWsX.jpg)!

On Saturday, February 28th, join us at the Ferox Enclave on World 499 as Mods Rach and Civ go head-to-head in a Castle Wars showdown.

This isn’t your standard Castle Wars match. Each team gets a J-Mod dropped into the action as an unkillable, flag-stealing menace. Mods Rach and Civ will each have 100k Hitpoints, zero fear, and one goal: steal the enemy flag. As soon as the match begins, the opposing J-Mod will teleport straight into your base. Your job is to stop them, protect your own J-Mod, and escort that walking mountain of Hitpoints safely home.

When?

  • Saturday, February 28th
  • 16:00 UTC/GMT (massing from 15:45 UTC/GMT, 10:45 ET, 07.45 PT, 2:45 AET)

Where?

  • Ferox Enclave
  • World 499
  • The Mods will be live in a Discord Call and screensharing too, for anyone who wants to sit back and watch the chaos unfold!

PvP World Rota

The PvP rota has moved to Period A:

  • 539 - (US) - PvP World
  • 318 - (UK) - Bounty Hunter World
  • 548 - (Germany) - High-Risk PvP World
  • 577 - (US) - Free-to-Play PvP World
  • 559 - (UK) - LMS Competitive

World 390 (AUS) for LMS Competitive has been activated with this rota.

World 569 (AUS) for Bounty Hunter has been activated with this rota.

The PvP Arena is using '1 Def Pure' loadouts in Ranked Duels and Tournaments this week.


You can also discuss this update on the 2007Scape subreddit, the Steam forums, or the community-led OSRS Discord in the #gameupdate channel. For more info on the above content, check out the official Old School Wiki.

Mods Abe, Abyss, Acorn, Ape, Arcane, Archie, Argo, Ash, Asherz, Ayiza, BigRig, Blighted, Blossom, Boko, Brooksie, Bruno, Chilly, Criminal, Curse, Daizong, Ed, Elena, Enigma, Entropi, Freddie, Frogs, Fuzz, Gecko, Gizmo, Goblin, Grace, Grub, Halo, Harold, Hend, Hornet, Husky, Ivory, Jalo, Jamesy, Jerv, Keyser, Kieren, Kirby, Kurotou, Leebleh, Lenny, Light, Liron, Lykos, Lotus, Mack, Manked, Markos, Maylea, Mobius, Moogle, Morty, Moz, Necro, Nin, Nixon, Nox, Nylu, Ori, Other, Otter, Philomel, Pork, Pumpkin, Puppi, Rach, Redfield, Rice, Romy, Roq, Roy, Ry, Saiyan, Sarnie, Schmidt, Shogun, Shroom, Sigma, Skylark, Smithy, Sova, Spyro, Squid, Starry, Stilrush, Suharun, Surma, Sween, Tide, Titania, Titus, TJ, Tomb, Tsourorf, Tyran, Veda, Vegard, West, Wolfy, Yozora & Yume

The Old School Team.

DMM Tweaks, Shellbane Gryphon CAs & More! | February 4th

Deadman: Annihilation first round tweaks are here! Plus, Shellbane Gryphon CAs, Getting Around poll changes and more…

Changelog - February 4th

[expand type=details expanded=false]

Deadman: Annihilation Tweaks

  • Breaches now award points to the top 100 damage dealers per Breach NPC (up from 16).

  • Fixed a bug where the Deadman's Chests were taking longer to open than they should in both Single- and Multi-way combat areas.

  • Removed the limit on Starter Kit reclaims for non-PvP deaths. You can now receive an unlimited amount of Starter Kits from the Combat Tutors in Lumbridge, or Burger Brunsen at the Grand Exchange.

  • We're also converting the Chronicle pages you'd receive into charges already stored in the Chronicle.

  • Reduced the strength of Zemouregal’s summons from 300 to 150.

  • Adjusted the number of Deadman: Annihilation worlds per bracket to better match player demand. You can see the details further down the blog.

  • We've increased the Hitpoints for nearly all Breach NPCs to account for the increase in player numbers in Breaches.

  • We’ve slightly reduced the damage dealt by the Yama boulder across all brackets. In the 3-60 bracket specifically, the boulder’s damage will now max between 20 and 30, while in all other brackets it will max between 30-60.

  • Ancient Warrior equipment can now be bought and sold on the Grand Exchange.

  • Scroll of Redirection can be bought from the Emblem Trader, located the north of the Grand Exchange. This allows you to complete the Desert Medium Diary task, if you wish to.

  • If you have Level 80 Thieving and then pickpocket a Hero in Ardougne, it'll complete the diary task.

  • The descriptions for the Sigil of Nature and Enhanced Harvest have been updated to make clear that they don't work at Tithe Farm.

  • Fixed a visual issue when opening the Trinket of Advanced Weaponry, the weapons should be easier to see.

Plus, a Permanent Deadman change:

  • Guards no longer spawn in the Unkah area.

Sailing Updates

  • Gryphon tasks are more common. See further down the blog for the details.

  • Introduced an optional task extension for 50 Slayer points: Gryphon and on. This adds a flat +80 kills to the task you're assigned, making the Gryphon tasks more impactful once you get them.

  • Belle's Folly is now more common, dropping at a rate of 1/256 instead of 1/400.

  • Shellbane Gryphon Combat Achievements are here! Check out the details further down in the blog.

  • Facility Bottles are now purchasable from Shipwright Seb for 75,000 GP each.

  • They're also now more common across their existing salvaging sources.

  • Additionally, we've added Facility Bottles to the loot table of Opulent Salvage from Merchant Shipwrecks.

  • Added the new logs from Sailing (which are Camphor, Ironwood and Rosewood logs) to the loot tables of the salvage from the Mercenary and Fremennik shipwrecks.

  • You can now hunt Red Salamanders on Charred Island without any issues.

Getting Around Poll Changes

  • Eluned will now recharge Teleport Crystals regardless of how many charges they currently have. Note that this will still cost the full amount, even though it may not be charging from empty to full.

  • Teleport Crystals now recharge up to 3 charges by default, or 5 charges if you’ve completed the Western Provinces Hard Diary.

  • Using a charged Quetzal Whistle now opens the Quetzal Transport interface immediately.

  • You can select your destination directly, provided it’s unlocked.

  • Added a 'Last Destination' option, teleporting you to the last travelled Quetzal site if there's one, allowing for quick repeat travel.

  • You can toggle whether the whistle sends you straight to the Hunter Guild or opens the destination selection menu, which is on by default.

  • Improved the level progression of Spirit Trees by spreading them more evenly across Farming levels, as follows:

  • Level 83: 1 Spirit Tree

  • Level 88: 2 Spirit Trees

  • Level 93: 3 Spirit Trees

  • Level 96: 4 Spirit Trees

  • Level 99: Unlimited Spirit Trees

  • The Red and Blue Rum from Trouble Brewing are now tradeable.

  • NPC spawns in the Fight Pits minigame now escalate over time, including Magers and Jads in later stages, with improved roaming behaviour and more frequent target switching.

  • Re-introduce the item's GP value shown when broadcasting raid uniques, and removed broadcasts for duplicate Thread of Elidinis or Tombs of Amascut gems.

Other Changes

  • The 'Empty Containers' button now also empties worn containers, meaning equipped items can be emptied straight into the bank. These worn containers are:

  • Log Basket

  • Fish Sack Barrel

  • Forestry Basket

  • Potion Storage now immediately opens after clicking the button in the bank interface.

  • Fixed the following models from clipping into the ground:

  • Zuk's lava base is visible once again

  • Sailing skillcape animation

  • The defence animation of dragons when they're moving

  • The death animation of the Fever Spider

  • The trap pit animation of Antelopes

  • The bank note certificate

  • Fixed the terrain clipping on a cliff in Varlamore.

  • The River Dougne bridge's legs no longer stick out. Likewise, a terrain clipping issue by River Dougne was resolved.

  • The entrance of the Waterbirth Island Dungeon now renders and appears correctly.

  • Fixed an issue where some sounds were playing back at a lower quality than intended.

  • Fixed an issue where items could be incorrectly rotated when dropped on certain tiles of the floor.

  • Improved player and NPC height adjustment on sloped terrain.

  • Fixed an issue where some windows seemed detached from the wall.

  • Fixed incorrect camera positions during certain cutscenes.

  • Fixed an issue where destination tile highlights didn't work on boats.

  • Fixed some NPCs animating incorrectly while on boats.

Upcoming Maintenance

  • With our continued efforts towards improving the core experience of all our games, from next week (Tuesday, February 10th) we are going to be starting an updated weekly maintenance schedule

PvP Rota

The PvP rota has moved to Period B:

  • 560 - (UK) - PvP World
  • 319 - (US) - Bounty Hunter World
  • 579 - (US) - High-Risk PvP World
  • 561 - (UK) - Free-to-Play PvP World
  • 580 - (US) - LMS Competitive

World 390 (AUS) for LMS Competitive has been de-activated with this rota.

World 569 (AUS) for Bounty Hunter has been de-activated with this rota.

The PvP Arena is using 'Zerker ' loadouts in Ranked Duels and Tournaments this week.


Deadman: Annihilation Changes

If you can’t see the image above, click (https://cdn.runescape.com/assets/img/external/oldschool/2026/Newsposts/2026-02-04/dmm.png)!

Deadman: Annihilation launched last Friday and you've been _busy _since then. This has been one of our most action-packed Deadman events yet and it's been phenomenal to see so many of you getting stuck in, especially those of you without any prior PvP experience!

We've got a handful of changes to make this week to address common pain points so that anybody looking to start late or make a further push for points has the best experience - or at least as good an experience as possible when surrounded by other players looking to send you back to the Grand Exchange...

Breach NPC Point Allocation

While it's fantastic to see worlds so full and Breaches so crowded, the increased levels of activity compared to the Deadman Modes of days gone by have shone a light on one issue in particular which hasn't really taken centre stage in the past: Deadman point allocation at Breaches.

Points at Breaches are allocated per NPC, meaning that rather than tracking your damage on your own character, every NPC is tracking the players dealing damage to it in order to award them all points when the NPC meets its untimely ends. Since the inception of Breaches in 2023, the number of players that these NPCs can keep track of has been capped at 16 due to technical limitations - there are some NPCs in-game who exceed this cap like Nex or the Nightmare, but they handle damage contribution very differently.

This week, we're happy to say that we have the ability to increase this number to 100, meaning the **top 100 **damage dealers to a Breach NPC will receive points when the NPC dies. This change is made possible by some behind the scenes tweaks we made while prototyping an infamous worm boss, but the tech was ultimately deployed alongside everybody's favourite crustacean: the Gemstone Crab! Thank you Gemstone Crab!

Deadman's Chest Changes

The Deadman's Chest is a brand new addition to Deadman: Annihilation, and while the tension of waiting to open it and hoping for some cool loot _is _a nail biter, we'd like to make some changes here to reduce the effectiveness of ragging and prevent some _crafty _players from mitigating their risk of being interrupted entirely.

On Monday, we deployed a hotfix to prevent players from looting these chests if they were stood on directly on top of it, since some players were hopping worlds to log in directly under the chest and looting it with no real threat of retaliation from other players.

Today, we've got a fix for a bug where the chests were taking longer to open than they should in both Single- and Multi-way combat areas, meaning that it takes 60 seconds in a Singles area and 30 seconds in a Multi area, as opposed to 80 seconds and 41 seconds respectively.

Earlygame Tweaks

It's no secret that Deadman worlds aren't the _most _inviting places to be, even in the lower Combat brackets, but two things in particular stood out on launch that we'd like to improve for any players starting late!

First up: we're removing the limit on Starter Kit reclaims for non-PvP deaths. With today's update, you'll be able to receive an unlimited amount of Starter Kits from the Combat Tutors in Lumbridge, or Burger Brunsen at the Grand Exchange. We're also converting the Chronicle pages you'd receive into charges already stored in the Chronicle to save you some clicks!

That should be a big help to players dying to NPCs while they're just trying to establish themselves, rather than needing them to die a PvP death to readily reclaim those kits. Usually NPC deaths at the start of Deadman are quite rare, but Zemouregal and his summons flipped that on its head a little, so we're reducing the Strength of Zemouregal's Summons from 300 to 150, meaning they'll hit less hard and should prove easier to tank so long as you've got a couple of Hitpoints levels and some food handy!

World Adjustment

We’ve adjusted the number of Deadman: Annihilation worlds per bracket to better match player demand, which should improve ping consistency overall. Below, you can see removed worlds highlighted in red and newly added worlds in green.

Other Deadman: Annihilation Tweaks

Alongside all of the above, we've got a rapidfire list of quick fixes and improvements to make as you head in to week two of Deadman: Annihilation!

  • We've increased the Hitpoints for nearly all Breach NPCs to account for the increase in player numbers in Breaches.
  • We’ve slightly reduced the damage dealt by the Yama boulder across all brackets. In the 3-60 bracket specifically, the boulder’s damage will now max between 20 and 30, while in all other brackets it will max between 30-60.
  • Ancient Warrior equipment can now be bought and sold on the Grand Exchange.
  • Scroll of Redirection can be bought from the Emblem Trader, located the north of the Grand Exchange. This allows you to complete the Desert Medium Diary task, if you wish to.
  • If you have Level 80 Thieving and then pickpocket a Hero in Ardougne, it'll complete the diary task.
  • The descriptions for the Sigil of Nature and Enhanced Harvest have been updated to make clear that they don't work at Tithe Farm.
  • Fixed a visual issue when opening the Trinket of Advanced Weaponry, the weapons should be easier to see.

Permanent Deadman Change

  • Guards no longer spawn in the Unkah area.

We're excited to see you all keep progressing and gearing up and hope to see as many of you as possible kitted-out for the epic Deadman: Annihilation Finale on February 21st!


Sailing Updates
Gryphon Task Weight Improvements

As promised in the Winter Summit blog, we're increasing the task weighting of Gryphons, the Tortugans' deadliest enemy.

You can also purchase an optional task extension for 50 slayer points**: "Gryphon and on". **This adds a flat +80 kills to the task you're assigned, making Gryphon tasks more impactful once you get them.

  **Slayer Master**    **Weighting**    **Base Amount**    **Extended Amounts**        Chaeldar    Up to **10** from 5 (out of **360**)    60-100    **140-180**        Duradel    7 (out of 327)    100-210    **180-290**        Nieve    7 (out of 294)    110-170    **190-250**        Vannaka    Up to **10** from 7 (out of **325**)    30-80    **110-160**

How does this affect Belle's Folly?

Additionally, alongside these changes we've improved the drop rate of Belle's Folly from the Shellbane Gryphon. Players told us that it didn't feel worthwhile to grind for one due to how uncommon it was. We pitched this item as a mid-game reward, comparable to the Zombie Axe, but just a stab version. Following your feedback, it now drops at a rate of 1/256 (previously 1/400).

Shellbane Gryphon Combat Achievements

If you can’t see the image above, click (https://cdn.runescape.com/assets/img/external/oldschool/2026/Newsposts/2026-02-04/shellbanegryphon.png)!

With task weightings now adjusted based on your feedback, you can get cracking on the Shellbane Gryphon Combat Achievements!

The Shellbane Gryphon is a mid-level boss, so its CAs are designed to be challenging while not being overly difficult. We’ve also leaned into tasks that introduce mid-level players to some of the key Slayer fight mechanics. For example, the Featherweight Fighter CA is designed to teach you more about weight mechanics. Additionally, since the Shellbane Gryphon can be fought on a Slayer task, we took into account for all tasks to be achievable within a single task, so you don't have to keep rolling for more.

From pushing kill count limits to testing your endurance, it’s time to take on the challenge and level up your Slayer game!

  Shellbane Adept    Kill the Shellbane Gryphon 25 times.    Kill Count    Easy        Dry Cleaning    Kill the Shellbane Gryphon after clearing its corrosive spit from your armour.    Mechanical    Easy        Shellbane Veteran    Kill the Shellbane Gryphon 50 times.    Kill Count    Medium        Perfect Shellbane    Kill the Shellbane Gryphon without taking damage.    Perfection    Medium        Shellbane Speedrunner    Kill the Shellbane Gryphon 10 times within 12:30 minutes of entering the cave.    Speed    Medium        Shellbane Survivor    Kill the Shellbane Gryphon 25 times without leaving the cave.    Stamina    Hard        Featherweight Fighter    Kill the Shellbane Gryphon 5 times without leaving the cave, while wearing gear weighing less than 40kg.    Restriction    Hard
Facility Bottles Tweaks

We're making improvements to our design of Facility Bottles based on your feedback. Here's what's changing:

  • Facility Bottles are now purchasable from Shipwright Seb for 75,000 GP each.

  • This means that you don't have to engage in Shipwreck Salvaging to move your facilities if you would prefer to purchase them outright, however, it comes with a cost.

  • Note that purchasing them via Shipwright Seb will not unlock the collection log entry, as we don't want to encourage 'buyable' collection log items. We're aware there are places in game that allow this, but it's a direction we'd like to steer away from.

  • They're also now more common across their existing salvaging sources so that they're likely to drop more frequently.

  • Additionally, we've added Facility Bottles to the loot table of Opulent Salvage from Merchant Shipwrecks, so that you don't have to engage in only lower-levelled salvaging in order to obtain them.

If you can’t see the image above, click (https://cdn.runescape.com/assets/img/external/oldschool/2026/Newsposts/2026-02-04/shipwrightseb.png)!

We hope that by making the bottles purchasable and more common from a wider range of salvages, they'll be easier to obtain. Also, reminder that with Facility Bottles, you can move your built-in facilities not only _on _your boat, but _between _your boats, too!

Furthermore, we've seen players compare Facility Bottles to moving rooms in a Player Owned House. One has a cost, and the other is free. Why is that?Well, to start with: you have one POH, but you can own up to _five _boats, and we want you to make the most out of all five slots available. Moving your facilities is also different to changing your rooms in your POH. Not only can you change the location of your facility on your boat, but you can transfer it between your boats, too.It would be really easy for us to remove the cost entirely on Facility Bottles and call it a day, however, we're mindful about the long-term implications this could have. If facilities were incredibly easy to move, we might see you only use _one _boat and swap their facilities in and out of it in the same way we treat player gear!In making Facility Bottles have a cost, we're hoping to make boat facilities feel like more important milestones in your journey, and reward players who put the time into thinking about dedicated boat builds and ship layouts. We want to see players have dedicated boats for all sorts of things, like Combat, Trawling, and more!We understand that this might feel overly punishing for those of you who might have simply made a mistake early on in their Sailing journey, however, we hope that increasing their drop rate from Salvaging will help with this. Additionally, the increased price of them should mean that you're able to get some decent Alch value from them, too.

Other Sailing Changes[/h

Deadman: Annihilation Drops This Friday!

Get ready for Deadman: Annihilation dropping this Friday! Plus, we've got some feedback changes and tweaks.


Changelog - January 28th

[expand type=details expanded=false]

Deadman: Annihilation drops this Friday!

  • Deadman: Annihilation will drop this Friday, January the 30th, at 17:00 UTC!

  • Reminder: if you have a permanent Deadman character on world 345, you'll need to reset its progress at Nigel in Lumbridge Graveyard to use that same character for Deadman: Annihilation.

  • Here's a quick breakdown of what you can expect:

  • Earn Deadman Points through just about any activity you can think of: PvM, Skilling, completing Quests, completing Achievement Diaries/Combat Achievements, completing Clue scrolls... Then trade those points for exclusive (tradeable) cosmetics in the main game including the Wilderness POH Kit, a new Home teleport animation, and recolours for the Toxic Staff of the Dead, Bow of Faerdhinen and Crystal Armour!

  • Bank keys are no more! You'll only risk what you've got on you, but there's no use hiding expensive gear in your inventory because your risked wealth will be symbolised by coloured skulls above your character, similar to Bounty Hunter.

  • While killing NPCs, you might stumble across a Deadman's Chest as a rare drop. This chest takes 60 seconds (30 seconds in multi-combat) to open, so you'll need to stand your ground to claim your treasure, but stand to be handsomely rewarded with powerful items - including tweaked versions of the Dogsword and the Thunder Khopesh.

  • Sigils are no longer RNG drops to be bought and sold on the Grand Exchange. Instead, use the Deadman's Skull to pull up a shop UI where you can spend your hard-earned Deadman points to buy whichever Sigils you'd like.

  • Non-combat Sigils no longer require attuning, meaning you can unlock them with points and enjoy their benefits forever, regardless of your setup.

  • The Ruinous Powers are back! Take the forbidden knowledge of the Fallen Empire for a test drive as you put this all-out offense Prayer book to use against other players in fast-paced PvP combat.

  • Combat bracket worlds are making a return with revamped level ranges to keep worlds active while letting you play any build you'd like and always find a fair fight!

  • Breaches are sticking around, with new bosses, adjustments to existing bosses, readjusted loot rarity and more. Find consistent action at set times while you try to earn powerful items, rack up Deadman points, or perhaps just pick off the lucky players getting all of the cool breach drops...

  • Breaches will start at: 2am UTC, 10am UTC, 7pm UTC

  • Remember: if you still have PvP Protection, you can do damage to Breach NPCs at single-combat breaches, but you can't do damage to Breach NPCs at multi-combat breaches.

  • Experience full-on carnage in a revamped multi-combat Finale, which sees competitors split into two factions for a time before the remaining players are left to fight amongst themselves in a free for all.

Move Your Built-in Facilities Around in Your Boat

  • Introducing: Facility Bottles!

  • By using Facility Bottles, you can now store your facilities as an object that goes to your inventory.

  • You can then use the bottled-up facility to build its contents at any other suitable hotspot on board!

  • Facility Bottles can be found in various types of salvage such as Large, Pirate, Mercenary and Fremennik shipwreck salvages.

Bank UI Changes & 'Empty Containers' Button

  • After consulting the community for feedback on the bank interface, we've now tweaked the Bank UI, featuring a new 'Empty Containers' button!

  • Clicking this button will empty any containers from your inventory. Essence pouches, Coal bags, Herb sacks, Meat pouches, Log baskets, Reagent pouches, Fish barrels, Plank sacks, Fur pouches and even Looting bags - all of them emptied in an instant!

  • Opted for diagrams instead of text, unifying the UI by reducing the blend of 'old' text (e.g. Swap/Insert, Note) and 'modern' images (e.g. Search, Placeholders, Deposit Inventory).

  • The 'quantity' buttons have been sized up a little, which should be a nice helping hand for mobile players.

  • To make space, the 'View worn items' button has been shifted to the top right, and we've moved some features to the left-hand side. If toggled on, the Incinerator will appear on the left-hand side, which is also where Potion Storage and the Group Storage (for Group Iron players) are housed. Players who have both Group Storage and Potion Storage available can collapse them using the drop-down arrow shown in the screenshot above, which should help them see a handful of extra Bank Tag Tabs if they have any set up via third-party clients like RuneLite!

  • The unfortunate piece of news here is that we're not yet at a point where we can configure what you deposit via custom toggles, as we mentioned in the poll question, but will revisit this feature if we feel able to confidently deliver this in the future.

  • All of the above UI elements are plugged into the bank tutorial too, which sits at the top left to prevent you from misclicking it quite as much while you're trying to close the bank. If you run into any problems or have any feedback for us then make sure to let us know, even if you're a UIM and aren't really sure what all of this means!

  • Coffins from the Shades of Mort'ton minigame now have a right-click "Empty" option while you're in the banking interface. Note that this coffin is excluded from the "Empty Containers" button we spoke about above, since players tend to want to keep their shade remains in here rather than the bank.

  • Clicking the "Empty" option deposits all Shade remains in the Coffin into your bank, as long as there's enough bank space for them.

  • If there isn't enough bank space for all Shade remains, as many remains as possible will be deposited.

Other Changes

  • Devout Boots can now be dismantled back into Holy Sandals, giving Irons a way to create Holy Moleys without starting the grind over, if they wish to!

  • The Holy Moleys icon is now correctly centered in the Worn Equipment interface.

  • We've made various Wilderness adjustments to combat unscrupulous sorts and give those playing by the rules a fairer experience:

  • Entering the lairs of Callisto, Venenatis and Vet'ion now requires completion of the Medium Wilderness Diary. If you're no longer eligible to complete an existing Slayer task targeting those bosses, speak to a Slayer Master to get a new assignment. This does not reset your streak.

  • Entering the lairs of Artio, Spindel and Calvar'ion now requires completion of the Hard Wilderness Diary, instead of the Medium Wilderness Diary.

  • Irons are now eligible for loot from Undead Pirates even if another player has damaged them, but the loot obtained will be proportional to the damage dealt. This number always rounds down, meaning alchables that drop as a single item **won't **appear, but things like runes, coins or blighted supplies will still drop.

  • Chests at the Rogues Castle now provide no loot without completion of the Medium Wilderness Diary. The existing behaviour is that the loot scales down for players without this diary completed, but it's still too strong for how easily accessible it is. You'll still receive XP from the chests even if you're not eligible for loot.

  • The floor mural and the tiles at the Gauntlet now render in the correct order.

  • Razmire's Building Supplies Shop is now completely separate for Irons and Mains.

  • Fixed a bug where the Oddskull couldn't be picked up by the opposing team after it's dropped on the ground in Clan Wars.

  • Added Monkey Bars in the Yanille Dungeon which requires Level 57 Agility to the Agility skill guide.

  • The Monkey Bars under Edgeville that require Level 15 Agility now have the correct icon instead of a jump one.

PvP Rota

The PvP rota has moved to Period A:

  • 539 - (US) - PvP World
  • 318 - (UK) - Bounty Hunter World
  • 548 - (Germany) - High-Risk PvP World
  • 577 - (US) - Free-to-Play PvP World
  • 559 - (UK) - LMS Competitive

World 390 (AUS) for LMS Competitive has been activated with this rota.

World 569 (AUS) for Bounty Hunter has been activated with this rota.

The PvP Arena is using 'Max/Med' loadouts in Ranked Duels and Tournaments this week.


Deadman: Annihilation, starts January 30th

Deadman: Annihilation is launching this week! Here's a quick reminder of the important times to keep in mind:

If you can’t see the image above, click (https://cdn.runescape.com/assets/img/external/oldschool/2026/Newsposts/2026-01-23/dmmstdreminder1.png)!

That's right, it's almost time to dive into an alternate Gielinor, one on the brink of certain annihilation. PvP's enabled almost everywhere, XP and drop rates are boosted, powerful sigils are available to supercharge your progression and combat potency, and there are some fearsome cosmetic rewards up for grabs!

One important thing for you to keep in mind (so important that we'll say it again later): if you have a permanent Deadman character on world 345, you'll need to reset its progress at Nigel in Lumbridge Graveyard to use that same character for Deadman: Annihilation.

We've released a number of blogs going over the specifics at this point, so rather than bombarding you with more reams of text, we'd encourage you to check out the following:

If you're not in the mood for reading and would rather hear about Deadman: Annihilation from somebody who's been here for every single Deadman Mode event, then check out this video from PureSpam and editor jonmp4 for a crash course on everything you need to know, with the occasional helpful hint thrown in the mix!

https://youtu.be/bCI8cwUtw0k?si=3zlFTzhoXculgrNF If you can’t see the video above, click (https://youtu.be/bCI8cwUtw0k?si=3zlFTzhoXculgrNF)!

Still not rapidfire enough? Here's a quick breakdown of the most important bits, and why we believe Deadman: Annihilation is our most approachable yet - if you've never participated in a Deadman mode event before, there's no better time than this coming Friday!

  • Earn Deadman Points through just about any activity you can think of: PvM, Skilling, completing Quests, completing Achievement Diaries/Combat Achievements, completing Clue scrolls, you name it! Then trade those points for exclusive (tradeable) cosmetics in the main game including the Wilderness POH Kit, a new Home teleport animation, and recolours for the Toxic Staff of the Dead, Bow of Faerdhinen and Crystal Armour!

  • Bank keys are no more! This time around, you'll only risk what you've got on you, but there's no use hiding expensive gear in your inventory because your risked wealth will be symbolised by coloured skulls above your character, similar to Bounty Hunter.

  • While killing NPCs, you might stumble across a Deadman's Chest as a rare drop. This chest takes 60 seconds (30 seconds in multi-combat) to open, so you'll need to stand your ground to claim your treasure, but stand to be handsomely rewarded with powerful items - including tweaked versions of the Dogsword and the Thunder Khopesh.

  • Sigils are no longer RNG drops to be bought and sold on the Grand Exchange. Instead, use the Deadman's Skull to pull up a shop UI where you can spend your hard-earned Deadman points to buy whichever Sigils you'd like.

  • Non-combat Sigils no longer require attuning, meaning you can unlock them with points and enjoy their benefits forever, regardless of your setup. This means you're free to rock your chosen Combat Sigils at all times and shouldn't ever be massively disadvantaged for a fight.

  • The Ruinous Powers are back! Take the forbidden knowledge of the Fallen Empire for a test drive as you put this all-out offense Prayer book to use against other players in fast-paced PvP combat.

  • Combat bracket worlds are making a return with revamped level ranges to keep worlds active while letting you play any build you'd like and always find a fair fight!

  • Breaches are sticking around, with new bosses, adjustments to existing bosses, readjusted loot rarity and more. Find consistent action at set times while you try to earn powerful items, rack up Deadman points, or perhaps just pick off the lucky players getting all of the cool breach drops...

  • Breaches will start at: 2am UTC, 10am UTC, 7pm UTC

  • Remember: if you still have PvP Protection, you can do damage to Breach NPCs at single-combat breaches, but you **can't **do damage to Breach NPCs at multi-combat breaches.

  • Experience full-on carnage in a revamped multi-combat Finale, which sees competitors split into two factions for a time before the remaining players are left to fight amongst themselves in a free for all - can your alliances be trusted?

Despite all of that, we do have a few more things to share that we missed in our most recent blog.

First up, you had questions around the specific stat bonuses of the new Ancient Warrior equipment variants, which we said would be less defensive than before but still pack an offensive punch, this approach should result in BiS from more conventional content still being worthwhile!

Vesta's Armour

If you can’t see the images above, click (https://cdn.runescape.com/assets/img/external/oldschool/2026/Newsposts/2026-01-28/VestaBody.png) and (https://cdn.runescape.com/assets/img/external/oldschool/2026/Newsposts/2026-01-28/VestaSkirt.png)!

Statius' Armour

If you can’t see the images above, click (https://cdn.runescape.com/assets/img/external/oldschool/2026/Newsposts/2026-01-28/StatBody.png), (https://cdn.runescape.com/assets/img/external/oldschool/2026/Newsposts/2026-01-28/StatHelm.png) and (https://cdn.runescape.com/assets/img/external/oldschool/2026/Newsposts/2026-01-28/StatLegs.png)!

Morrigan's Armour

If you can’t see the images above, click (https://cdn.runescape.com/assets/img/external/oldschool/2026/Newsposts/2026-01-28/MorriganBody.png), (https://cdn.runescape.com/assets/img/external/oldschool/2026/Newsposts/2026-01-28/MorriganChaps.png) and (https://cdn.runescape.com/assets/img/external/oldschool/2026/Newsposts/2026-01-28/MorriganCoif.png)!

Zuriel's Armour

If you can’t see the image above, click (https://cdn.runescape.com/assets/img/external/oldschool/2026/Newsposts/2026-01-28/ZurielTop.png), (https://cdn.runescape.com/assets/img/external/oldschool/2026/Newsposts/2026-01-28/ZurielHood.png) and (https://cdn.runescape.com/assets/img/external/oldschool/2026/Newsposts/2026-01-28/ZurielBottoms.png)!

Next, we saw some questions around how we're handling the transfer to the permanent Deadman world (world 345) this time around:

  • If you have a permanent Deadman character on world 345, you'll need to reset its progress at Nigel in Lumbridge to use that same character for Deadman: Annihilation.
  • At the end of Deadman: Annihilation, your character will be transferred to world 345 so that you can use it in permanent Deadman if you'd like. **N****one **of your tradeable items will carry over (with more checks in place to prevent loopholes from last time), nor will any untradeable items that can be converted into tradeable items (e.g. Barrows gloves for coins or God books for pages). Instead, you'll keep all of your Skills progression and be given **12 hours **of protection on world 345 which you can use to get yourself geared up without interruption, if you'd like to carry on playing on the permanent Deadman world.

We've also made a change to the Sigil of Deception, following concerns raised by players that people might just AFK pickpocket Elves on a bunch of characters and find themselves swimming in GP, which harms the overall economy of Deadman. Instead, the Sigil of Deception now effectively sets your Thieving level to an invisible 150, so its description reads: "Automatically re-pickpocket an NPC until you can no longer do so. Drastically improves pickpocketing success rates at early levels." Keep in mind that Guards do not take kindly to you pickpocketing in safezones!

One last thing! In Deadman: Annihilation, you can block your Combat stats and (for the first time ever) Hitpoints independently at Nigel in Lumbridge. We're sure this will have some of you cooking up some utterly bananas builds and we can't wait to see them!

With that, you should be up to speed! Get those routes figured out, but stay alert and be ready to improvise at a moment's notice - even the best-laid plans can fall apart in an instant in Deadman mode.

We'll see you at the Breaches!


Move Your Built-in Facilities Around in Your Boat

As your adventures across the seas of Gielinor progressed, so did the facilities in your boats. With more options unlocked over time, the ability to rearrange built-in facilities without losing all the materials you've used to build them has become a need. If you relate to this, we've got good news for you: You can now move built-in facilities to other suitable spots on your boat without removing them. Customise your ship to suit your journey, all while keeping the materials you used to build your Sailing facilities in the first place.

Introducing: Facility Bottles!

By using Facility Bottles, you can now store your facilities as an object which goes to your inventory, don't think too hard about it - it's boat magic.

_I

Holy Moleys & The Hooded Slayer Helm are Here! | January 21st

Holy Moleys and the Hooded Slayer Helmet have landed! Alongside some further fixes to Sailing and more…

Changelog - January 21st

[expand type=details expanded=false]

Holy Moley, the Hooded Slayer Helm is Here!

  • You can now combine the Holy Sandals and Mole Slippers into Holy Moleys!

  • With the Holy Sandals and Mole Slippers in your inventory, visit Wyson in Falador Park and speak to him to combine them.

  • You can now combine the Slayer Skillcape Hood and the Slayer Helmet or Slayer Helmet (i) into the Hooded Slayer Helmet!

  • Visit any Slayer Master to unlock the Absolutely Slayin' option at the Slayer Rewards Shop for 1,000 points.

Sailing Tweaks & Fixes

  • Last Wednesday, we hotfixed an issue where storing a Rosewood Blowpipe in the Brittle Isle STASH unit could delete the darts it was loaded with, and any lost darts were returned to impacted accounts. As a result of this initial fix, you could only store an empty Rosewood Blowpipe in that STASH unit. This week, we've deployed a coldfix so that you can store the Rosewood Blowpipe with darts loaded once again. Apologies for the inconvenience this has caused and thank you for bearing with us in the meantime!
  • Increased the capacity of the Seed Vault up to 104, giving you room to store the new seeds, saplings and corals added with Sailing.
  • The Humidify spell now works on the new seeds from Sailing as well, which are Camphor, Ironwood and Rosewood seeds.
  • The Red Reef - a planned future quest for Sailing that passed the poll - no longer shows up in the new-style Skill Guide interface.
  • Lost crates that are occasionally found at sea will now update the Collection Log if they give you something cloggable, such as the Dragon Sword.

Permanent Deadman Changes

In preparation for Deadman: Annihilation dropping next week, we've got some changes to Permanent Deadman (World 45), featuring:

  • Stockpiling charms now apply to a wider variety of activities, including:

  • Wintertodt

  • Tempoross

  • Guardians of the Rift

  • Golden nuggets from Motherlode Mine

  • Pizazz points

  • Tithe Farm

  • Barbarian Assault

  • Brimhaven Agility

  • Giants' Foundry

  • Hallowed Sepulchre

  • Chompy Bird hunting

  • The Emblem Trader now sells various Deadman: Annihilation Quest lamps that can be used to automatically complete a number of Quest storylines.

  • Godwars KC will no longer be reset when leaving.

  • Kylie Minnow's fishing platform now has an entry fee of 100,000 GP, to try and add some risk that discourages would-be botters.

  • Two new uniques have been added to breaches, the Trinket of Avarice and the Trinket of Fortuity.

  • The PJ timer has been updated to match the Deadman: Annihilation PJ timer of 24 ticks.

Update on the Legacy Java Client

  • As part of our ongoing efforts to reduce illicit activity such as botting, the Legacy Java Client will be discontinued as a stand-alone option, starting next Wednesday, January 28th. This will also allow us to better focus on improving the Official Client.
  • This won’t affect players using third-party clients like RuneLite or HDOS.

Winter Summit 2026

  • The Winter Summit is landing this Sunday, January 25th where you'll be able to see what's in store for Old School in 2026! Tune into the livestream at 20:00 UTC/GMT (15:00 ET / 12:00 PT / 07:00 AET) over on the official OSRS Twitch channel at twitch.tv/oldschoolrs
  • Just before the Winter Summit starts, we've got something new and extremely exciting for you... Deadman: Factions! Get ready for a God Wars themed, chaotic 4-hour long event in collaboration with Solo Mission, where over 100 creators are participating!

Other Changes

  • Corrected a mistake in the Skill Interactions section of the Smithing Skill Guide interface.
  • In the Official Client, the toggle for 'Highlight poll booths' now remembers your preference over logout.
  • Some of the Varlamorian wildlife NPCs were not ready to let go of festive vibes just yet. This week, they decided the time for festive hats was over... for now.
  • Fixed a bug where players could float above some stairs in Buccaneers' Haven.

PvP Rota

The PvP rota has moved to Period B:

  • 560 - (UK) - PvP World
  • 319 - (US) - Bounty Hunter World
  • 579 - (US) - High-Risk PvP World
  • 561 - (UK) - Free-to-Play PvP World
  • 580 - (US) - LMS Competitive

World 390 (AUS) for LMS Competitive has been de-activated with this rota.

World 569 (AUS) for Bounty Hunter has been de-activated with this rota.

The PvP Arena is using '1 Def Pure' loadouts in Ranked Duels and Tournaments this week.


The Hooded Slayer Helmet and Holy Moleys were part of our recent Getting Around Poll, where everything passed just this Monday. If you haven't already, you can check out the poll blog (https://secure.runescape.com/m=news/a=13/getting-around?oldschool=1). On the back of the poll closing, we're bringing these two community favourites in-game! Plus, this week, the team is also focusing on preparing for the release of Deadman: Annihilation, which is dropping next Friday on January 30th!

Without further ado, let's have a look at what we have in store for you today...

Holy Moley, Hooded Slayer Helm is Here!
Absolutely Slayin': The Hooded Slayer Helmet

You’ve reached 99 Slayer, and you’ve earned the bragging rights to show off your shiny Slayer Cape with its hood, but alas - the moment you put your Slayer Helmet back on, your Slayer Skillcape hood gets benched. That does _not _slay.

If you can’t see the image above, click (https://cdn.runescape.com/assets/img/external/oldschool/2026/Newsposts/2026-01-21/vadervibes.png)!

Now, you'll be able to show off your mastery in style! Players with 99 Slayer can now spend 1,000 Slayer points at any Slayer Master to unlock the ability: Absolutely Slayin'. You can find this option under the Cosmetics tab of the Slayer Rewards interface.

If you can’t see the image above, click (https://cdn.runescape.com/assets/img/external/oldschool/2026/Newsposts/2026-01-21/absolutelyslayin.png)!

Once unlocked, you can combine your Slayer Skillcape ood with your Slayer Helmet or Slayer Helmet (i) to create a hooded version of the Slayer helm.

If you can’t see the image above, click (https://cdn.runescape.com/assets/img/external/oldschool/2026/Newsposts/2026-01-21/use.png)!

Use your Slayer Skillcape Hood on your Slayer Helmet or Slayer Helmet (i) to combine and you'll be absolutely slayin'.

Looking good! If you can’t see the image above, click (https://cdn.runescape.com/assets/img/external/oldschool/2026/Newsposts/2026-01-21/hoodedslayerhelm.png)!

Your Slayer helmet will function exactly the same as before, while this upgraded look displays your mastery of the skill in style.

Important notes to highlight:

  • You must have 99 Slayer (boosting won’t work).

  • The upgrade is purely cosmetic:

  • No stat changes.

  • No extra effects.

  • The imbued effects of the Slayer Helmet (i) are fully supported once combined, remaining active on the Hooded Slayer Helmet too.

  • It isn't possible to combine item cosmetic variants directly (such as the Araxyte or Black Slayer Helmet). These must first be dismantled back into the base Slayer Helmet, or Slayer Helmet (i) before combining with the Skillcape hood.

  • The Hooded Slayer Helmet will always use the base grey Slayer helmet appearance, regardless of whether the Slayer Helmet used to combine it had a Combat Achievement reward cosmetic applied previously - for example, a Tzkal Slayer Helmet.

  • The Hooded Slayer Helmet can be dismantled at any time, by right-clicking on it in the inventory and selecting the 'dismantle' option. This will return the Slayer helmet or Slayer helmet (i) and the Skillcape hood.


Holy Moleys

If you can’t see the image above, click (https://cdn.runescape.com/assets/img/external/oldschool/2026/Newsposts/2026-01-21/hmtr.png)!

Our community is full of genius ideas that feel unmistakably Old School to the core, and Holy Moleys are no exception. You've been asking if it would be possible to combine Holy Sandals and Mole Slippers into a single entity - one that keeps the usefulness of the sandals, while embracing the comfort and charm of the slippers - and now you can!

Great, but how?

First of all, make sure you have Holy Sandals and Mole Slippers in your inventory, then make your way to the Falador Park and visit Wyson the Gardener.

Once you're there, talk to Wyson or use either the Holy Sandals or Mole Slippers on him to combine them.

If you can’t see the image above, click (https://cdn.runescape.com/assets/img/external/oldschool/2026/Newsposts/2026-01-21/secondoption.png)!

While having Holy Sandals and Mole Slippers in the inventory, Wyson has the bonus chat option above to combine them.

If you can’t see the image above, click (https://cdn.runescape.com/assets/img/external/oldschool/2026/Newsposts/2026-01-21/holysandalsonwyson.png)!

Or you can use either Holy Sandals or Mole Slippers on Wyson to combine them into Holy Moleys.

✋ Absolute cinema🤚 If you can’t see the image above, click (https://cdn.runescape.com/assets/img/external/oldschool/2026/Newsposts/2026-01-21/absolutecinema.png)!

Holy Moleys are a purely cosmetic combination for your Old School pleasure, keeping all the existing functionality you care about, without introducing any balance concerns. This means they retain all the existing properties of the Holy Sandals, including:

  • +3 Prayer bonus and 31 Prayer requirement.
  • Counting as a Saradomin item (useful for God Wars Dungeon).

A few notes:

  • They are untradeable, but fully reversible - which means Holy Moleys can be dismantled at any time, returning both original items so they can be traded again. You can dismantle them by right-clicking on Holy Moleys in your inventory and choosing the specific option.
  • Devout Boots are not compatible to create Holy Moleys. However, players are now able to dismantle Devout Boots back into Holy Sandals, giving Ironman players a way to create Holy Moleys without regrinding, if they wish to!
  • If you die in PvP while wearing Holy Moleys, they will be split back into Holy Sandals and Mole Slippers and be dropped accordingly.

Sailing Fixes & Tweaks

Last Wednesday, we hotfixed an issue where storing a Rosewood Blowpipe in the Brittle Isle STASH unit could delete the darts it was loaded with. Following the hotfix, any lost darts were returned to impacted accounts as quickly as possible. As a result of this initial fix, you could only store an empty Rosewood Blowpipe in that STASH unit. While not ideal, this allowed the team to prioritise resolving the more serious issue of darts being deleted. With the coldfix we've deployed as part of this game update, so you should now be able to store the Rosewood Blowpipe with darts loaded once again. Apologies for the inconvenience this has caused and thank you for bearing with us in the meantime!

In other news, we’ve updated the Seed Vault’s capacity. With Sailing introducing new seeds, saplings and corals, it was no longer possible to store every available Farming supply in the Seed Vault. So we’ve now increased the Seed Vault’s capacity up to 104, giving you room to store the new Farming supplies from Sailing too! While we're at it, we made it so that the Humidify spell now works on the new seeds from Sailing as well, which are Camphor, Ironwood and Rosewood seeds.

Additionally, we know many of you want the ability to move your built-in Sailing facilities to other suitable hotspots on your boat. We all have that facility we built early on and now regret its placement, especially as more facilities are unlocked throughout the journey on the seas. If that sounds familiar, you’ll be pleased to hear that we’re aiming to release this update as part of _next week’s game update _- stay tuned!

Plus, a couple of other fixes:

  • Last week, some eagle-eyed players spotted that The Red Reef - a planned future quest for Sailing that passed the poll - sneakily slipped into the Quest XP tab of the new-style Skill Guide interface. This has now been corrected - until the quest resurfaces when it's time for its release.
  • Lost crates that are occasionally found at sea will now update the Collection Log if they give you something cloggable, such as the Dragon Sword.

Permanent Deadman Changes

In preparation for Deadman: Annihilation dropping next week, we've got some changes to Permanent Deadman (World 45). We'll be sharing a blog to get you up to speed with all things Deadman: Annihilation by the end of this week, so stay tuned! In the meantime, let's take a look at the changes to Permanent Deadman, featuring:

  • Stockpiling charms now apply to a wider variety of activities, including:

  • Wintertodt

  • Tempoross

  • Guardians of the Rift

  • Golden nuggets from Motherlode Mine

  • Pizazz points

  • Tithe Farm

  • Barbarian Assault

  • Brimhaven Agility

  • Giants' Foundry

  • Hallowed Sepulchre

  • Chompy Bird hunting

  • The Emblem Trader now sells various Quest lamps that can be used to automatically complete a number of Quest storylines. These are the same lamps as will be available in Deadman: Annihilation. Note that completing Quests in this fashion will not grant you their XP rewards, so make sure not to complete anything that you'd like that juicy XP drop from!

  • Godwars KC will no longer be reset when leaving.

  • Kylie Minnow's fishing platform now has an entry fee of 100,000 GP, to try and add some risk that discourages would-be botters.

  • Two new uniques have been added to breaches, the Trinket of Avarice and the Trinket of Fortuity. The Trinket of Avarice will automatically pick up loot for you, while the Trinket or Fortuity can be charged with 50,000,000 GP (lost to your killer on death) to add an extra +100% drop rate multiplier to bosses - this means if you have a 6x drop rate then you'll see it boosted to 7x, for example.

  • The PJ timer has been updated to match the Deadman: Annihilation PJ timer of 24 ticks.


Update on Legacy Java Client

Previously, we announced plans to retire our Legacy Java Client, and we're now in a position to carry out this work.

Through our extensive research, we've identified that the number of legitimate players using the Legacy Java Client is very small and the vast majority of users are botting and taking part in other illicit activity. So, retiring the Legacy Java Client has become a step in our anti-botting strategy. Shutting down the Legacy Java Client will also reduce maintenance strain and allow us to better focus our efforts on continuing to improve the Official Client.

So, starting next Wednesday, January 28th, the Legacy Java Client will be discontinued as a stand-alone option.

For those of you playing on third-party clients like RuneLite or HDOS nothing will change.


Winter Summit 2026

If you can’t see the image above, click (https://cdn.runescape.com/assets/img/external/oldschool/2026/Newsposts/2026-01-21/ws1.png)!

The Winter Summit is almost here, and it’s landing this Sunday, January 25th! If you want a clear picture of where Old School is headed in 2026, this is the stream to watch.

We’ll be walking through the year ahead, covering everything from headline updates like Raids 4, Leagues 6 and Blood Moon Rises - along with plenty more!

The livestream kicks off at 20:00 UTC/GMT (15:00 ET / 12:00 PT / 07:00 AET) over on the official OSRS Twitch channel at twitch.tv/oldschoolrs.

Set a reminder and come see what’s next for Gielinor!

But before the Winter Summit kicks off, we've got a surprise event for you…


Deadman: Factions

If you can’t see the image above, click (https://cdn.runescape.com/assets/img/external/oldschool/2026/Newsposts/2026-01-21/factions.png)!

Just before the Winter Summit starts, we've got something new and extremely exciting for you... Get ready for a God Wars themed chaotic 4-hour long event in collaboration with Solo Mission, where over 100 creators are participating! It's Deadman: Factions!

https://www.youtube.com/watch?v=Yt2oxmBN6lc

If you can’t see the video above, click (https://www.youtube.com/watch?v=Yt2oxmBN6lc)!

Deadman: Factions is intentionally designed to be played out in a short amount of time, so some specific changes have been made to make this possible. Some of the highlights are:

  • All competitors start from scratch on a private Deadman: Annihilation world with extreme server boosts such as 1000 times XP and 1000 times drop rates!
  • Each faction will have three hours to prepare their accounts before the Finale.
  • In the Finale, all factions will be teleported to the Daimon's Crater where they'll fight alongside their team mates to the death.
  • The last faction standing will be crowned the winner!

Saradomin, Zamorak, Bandos, Armadyl. These are the factions, but who's fighting with who? See below!


Other Changes
  • Corrected a mistake in the Skill Interactions section of the Smithing Skill Guide interface.
  • In the Official Client, the toggle for 'Highlight poll booths' now remembers your preference over logout.
  • Some of the Varlamorian wildlife NPCs were not ready to let go of festive vibes just yet. This week, they decided the time for festive hats was over... for now.
  • Fixed a bug where players could float above some stairs in Buccaneers' Haven.

Clan

New Player Improvements Round 2 | January 14th

Today's game update introduces the second batch of New Player Improvements, featuring updates to Quest Journal and Dialogue, as well as more informative Skill Guides - tell your friends!


Changelog - January 14th

[expand type=details expanded=false] Questing & Interface Improvements for New Players

  • We've updated the dialogue of some older early-game quests to better explain what's expected of new players, pointing them to the right direction more clearly.
  • Likewise, we've improved the the detail of Quest Journal entries for some of the older early-game quests, offering clearer in-game guidance.
  • New-style Skill Guides: We've given the Skill Guides a tune-up and added beginner-friendly "Overview" sections to them, explaining what each skill is, how to train it, how it connects to other skills, and which quests are relevant.

Sailing Fixes & Improvements

  • Speed boosts from trimming the sails should now have the same duration whether performed by a crewmate or the player, as dictated by the sail and mast type.

  • You can now store the outfit cosmetics from Barracuda Trials in the Magic Wardrobe of the POH. These outfits are:

  • Storm Cruiser's Outfit

  • Swamp Cruiser's Outfit

  • Crystal Glider's Outfit

  • The Horn of Plenty and Gryphon Feathers can now be put in a Huntsman's Kit.

  • To make running Port Tasks smoother, we've made the first left-click option on Cargo Holds to be "Deposit-held" if you're carrying a cargo.

  • A STASH unit is added on Brittle Isle, which will come handy for the master emote clue step "Bow in front of the cave on Brittle Isle".

  • POH butlers can now correctly repeat their last Sawmill task when making Ironwood, Camphor, and Rosewood planks.

  • Players can no longer train combat beyond level 3 on Tutorial Island by shooting seaborne NPCs added for Sailing.

Maintenance Opinion Poll

  • To improve performance and stability and ensure everything continues to run smoothly, our engineers must keep our systems up to date and well-maintained. With Old School RuneScape players spread all over the world, we'd like your input on when you’d prefer this maintenance to take place. Therefore, a Maintenance Opinion Poll is live in-game until Monday - make sure to share your thoughts on what timing works best for you before the poll closes!

Official Client Recommended Spec Update

  • As technology continues to advance, we’ve recently reviewed Old School RuneScape’s recommended system requirements. Further down the blog, you’ll find the updated recommended specifications for running Old School RuneScape's Official Client on Windows, macOS and mobile.

Other Changes

  • Reverted an efficiency change we've done last week, stopping several NPC scripts when no players were nearby, after it caused unintended behaviour in certain scenarios. This change is reverted for the following NPCs:

  • Kruk's dungeon monkeys

  • Thermy and smoke devils

  • Light creatures near Juna

  • Most hunter creatures, including chinchompas

  • Mor-Ul-Rek Tzhaars

  • Ogress Shamans

  • Fixed invisibility issues occuring when using Eye of Ayak:

  • In Tombs of Amacut, Akkha and his shadows no longer disappear after getting hit by Eye of Ayak.

  • Likewise, the player character no longer disappears after dealing damage to Yama using Eye of Ayak.

  • Resolved some Z-buffering graphical bugs for the following:

  • Waterfalls no longer have clipping issues

  • Mounted Dragon head no longer clips into the wall of Wizard Traiborn's room at Wizards' Tower

  • A skeleton in the Fight Arena jail cell no longer phases with the wall

  • The rod of the workbench in the Crafting Guild no longer sticks through the ceiling

  • Harbour archways in Fortis Cothon now render correctly

  • The star symbol on the Astral Altar no longer looks broken

  • The Morytania Swamp waterline has been cleaned up

  • To make reading polls easier on mobile, the Poll Interface now takes up the whole screen on mobile devices.

  • Fixed a bug where some Karamja Diary reward lamps could be used on skills below their intended level requirements, bringing their behaviour in line with other reward lamps:

  • Karamja Hard Diary reward lamp can now only be used on skills that meet the level 40 requirement

  • Karamja Medium Diary reward lamp can now only be used on skills that meet the level 30 requirement

PvP Rota

The PvP rota has moved to Period A:

  • 539 - (US) - PvP World
  • 318 - (UK) - Bounty Hunter World
  • 548 - (Germany) - High-Risk PvP World
  • 577 - (US) - Free-to-Play PvP World
  • 559 - (UK) - LMS Competitive

World 390 (AUS) for LMS Competitive has been activated with this rota.

World 569 (AUS) for Bounty Hunter has been activated with this rota.

The PvP Arena is using 'Zerker' loadouts in Ranked Duels and Tournaments this week.


New Player ImprovementsQuesting & Interface Improvements

If you can’t see the image above, click (https://cdn.runescape.com/assets/img/external/oldschool/2026/Newsposts/2026-01-13/cutenoob.png)!

Remember your early 'Scaping days? When Lumbridge felt enormous, a single Giant Rat could spell your doom, or when you might be asked to share your Fishing level at a moment's notice? We've all been there, and that feeling of wonder that comes with getting lost in a brand new world is one that we all look back on fondly.

Last year, we shared a blog detailing some changes aimed at improving the experience for brand new players embarking on their journeys across Gielinor. Our aims were to set new players up for long-term success while preserving that warm, fuzzy feeling that comes with your first few steps in Lumbridge. That means we set out to make changes to help players find their feet but without reinventing the wheel - no brand new tutorial areas, no NPCs with giant exclamation marks above their heads, no pop-ups telling you how you're 'supposed' to progress, just simple changes to help even the cutest of cute noobs become a true champion.

We already rolled out the first batch of new player improvements (https://secure.runescape.com/m=news/a=13/grid-master-rewards-poll--new-player-improvements?oldschool=1), and we're back today to make some small tweaks to improve quest journals, quest dialogue and provide more informative skill guides for players who are just getting started!

Improve the Journal & Dialogue of Early Game Quests

Picture this: You've completed Tutorial Island and arrived in Lumbridge, you open up your Quest journal and are greeted with a laundry list of stories to explore:

  • Cook’s Assistant
  • Sheep Shearer
  • Romeo & Juliet
  • Ernest the Chicken
  • Restless Ghost
  • Misthalin Mystery
  • Prince Ali Rescue
  • Demon Slayer
  • Rune Mysteries
  • Dragon Slayer

You've probably learned what a plot twist is at an early age thanks to Romeo & Juliet, felt as if you mastered level 99 Crafting with Sheep Shearer and had a rage-filled moment of reflection during Misthalin Mystery.

Some of these quests are older than some of you reading this post, so might have unclear dialogue or particularly vague Quest journal entries. We know that many players will opt to use the OSRS Wiki to help them where they get stuck, but want to reduce how heavily we rely on taking new players out of the game to figure things out - there's still _plenty _of content in Gielinor that will benefit from getting familiar with the Wiki, we'd just like to help players get situated with the game's core systems and interactions first.

To address this, we've tweaked some of the dialogue to better explain what's expected of players, such as the core mechanics they should interact with - talking to NPCs, using items from their inventory, solving a puzzle etc... But rest assured that while doing this, we made sure that the tone, charm and humour of Old School's dialogue are preserved.

Likewise, some of these older early-game Quests could benefit from more detailed Quest Journal entries. While most players opt to use guides to complete these, we feel that the in-game guidance provided could be clearer in a lot of places, so we've improved the detail of Quest Journal entries for some of them.

If you can’t see the image above, click (https://cdn.runescape.com/assets/img/external/oldschool/2026/Newsposts/2026-01-13/mmjournalstep.png)!

New-Style Skill Guides

Additionally, we’ve given the Skill Guides a tune-up, so that they’re now a little more… guiding. We've added beginner-friendly "Overview" sections to the in-game Skill Guides, accessed by clicking on any icon in the Skills tab. These "Overview" sections include:

  • What the skill is: A brief overview of what the skill is and why it matters.
  • How to train the skill: Step by step instructions on how to train the skill, including tools needed, locations, and a basic method.
  • How the skill links to other skills: Suggestions for early interactions with other skills. For example, you need Firemaking for Cooking, or Crafting might benefit your Ranged gear progression.
  • Quests: Shows the quests for players to start the skill and the quests giving XP for the skill, as well as listing the requirements.

If you can’t see the image above, click (https://cdn.runescape.com/assets/img/external/oldschool/2026/Newsposts/2026-01-13/skilloverview.png)!

If you can’t see the image above, click (https://cdn.runescape.com/assets/img/external/oldschool/2026/Newsposts/2026-01-13/skillquests.png)!

New players will have this new-style skill guide menu by default, but if you also want to switch to this interface, you can enable the new-style skill guide option in the Settings menu. While you're at it, make sure to also enable interface resizing and repositioning, which allows you to move and resize the Skill Guide.

If you can’t see the image above, click (https://cdn.runescape.com/assets/img/external/oldschool/2026/Newsposts/2026-01-13/settings.png)!

If you've got friends that you want to get into Old School, there's never been a better time!


Sailing Fixes & Improvements

This week, we've got some smaller fixes and improvements for Sailing. We're still in the process of analysing feedback from the Sailing Opinion Poll, as mentioned in our (https://secure.runescape.com/m=news/a=13/qol-tweaks--fixes?oldschool=1) last week. So, you can expect more quality of life changes when we've had a chance to discuss your suggestions as a team. Our biggest priority with Sailing at the moment is to address feedback around Ship Combat - this was the loudest feedback we heard coming from the Opinion Poll. We're currently working on some design changes for Ship Combat, but we're not quite ready to share them yet. We'll give you an update on what we've got planned when we've had more time to discuss them. Stay tuned!

Now, back to this week's changes:

  • We’ve resolved an inconsistency where speed boost durations were shorter when sails were trimmed by a crewmate instead of the player. Speed boosts from trimming the sails should now have the same duration whether performed by a crewmate or the player, as dictated by the sail and mast type.

  • You can now store the outfit cosmetics from Barracuda Trials in the Magic Wardrobe of the POH. These outfits are:

  • Storm Cruiser's Outfit

  • Swamp Cruiser's Outfit

  • Crystal Glider's Outfit

  • The Horn of Plenty and Gryphon Feathers can now be put in a Huntsman's Kit.

  • To make running Port Tasks smoother, we've made the first left-click option on Cargo Holds to be "Deposit-held" if you're carrying a cargo.

  • A STASH unit is added on Brittle Isle, which will come handy for the master emote clue step "Bow in front of the cave on Brittle Isle".

  • POH butlers can now correctly repeat their last Sawmill task when making Ironwood, Camphor, and Rosewood planks.

  • Players can no longer train combat beyond level 3 on Tutorial Island by shooting seaborne NPCs added for Sailing.


Maintenance Opinion Poll

Last year, we shared a (https://secure.runescape.com/m=news/spudworks-ddos-protection--security?oldschool=1) outlining major upgrades to our infrastructure, including the gradual shift to cloud-based world hosting to improve performance and stability. These will also eventually pave the way for us to add servers in new regions, which is a popular request from the community. Additionally, we need to keep our systems up-to-date and secure as new threats can arise in the fast-paced world of the internet! To ensure everything continues to run securely, our engineers must keep our systems up to date and well-maintained by installing firmware patches and kernel updates, etc. Some of this work can’t be carried out safely or feasibly while everyone's playing, meaning we need to pick times when the games may be shut down for this maintenance to take place.

With Old School RuneScape players spread all over the world, any downtime will inevitably clash with the perfect playing time for some of you. That’s why we've come up with a **Maintenance Opinion Poll **to ask you, the players, when you’d prefer this maintenance to take place, since we can't slip it all out alongside the existing Wednesday game updates. This opinion poll will be live in-game until Monday, so make sure to share your thoughts with us before the poll closes!

To be extra clear, the maintenance updates we're talking about are infrastructure improvements, separate from our regular weekly game updates. And this poll will not lock in any results - it's purely to provide the team with valuable insight to help inform our decision. Official Client Recommended Spec Update As technology continues to advance, we’ve recently reviewed Old School RuneScape’s recommended system requirements. We will also be reviewing Android minimum spec again in the near future, particularly with regard to 32 bit support.

Below you’ll find the updated minimum specifications for running Old School RuneScape's Official Client on Windows, macOS and mobile.


Other Changes

In last week's game update, we implemented an efficiency improvement that stopped some NPC scripts when no players were nearby. However, this caused some NPCs to behave incorrectly in certain scenarios, so we’ve reverted the change for the following NPCs:

  • Kruk's dungeon monkeys
  • Thermy and smoke devils
  • Light creatures near Juna
  • Most hunter creatures, including chinchompas
  • Mor-Ul-Rek Tzhaars
  • Ogress Shamans

Let us know if you encounter any other issues where NPCs aren't behaving as expected and we'll make sure to review them!

Another bug report we received was about encountering invisibility issues when using Eye of Ayak:

  • In Tombs of Amacut, Akkha and his shadows no longer disappear after getting hit by Eye of Ayak.
  • Likewise, the player character no longer disappears after dealing damage to Yama using Eye of Ayak.

Plus, we also have the following improvements:

  • Resolved some Z-buffering graphical bugs for the following:

  • Waterfalls no longer have clipping issues

  • Mounted Dragon head no longer clips into the wall of Wizard Traiborn's room at Wizards' Tower

  • A skeleton in the Fight Arena jail cell no longer phases with the wall

  • The rod of the workbench in the Crafting Guild no longer sticks through the ceiling

  • Harbour archways in Fortis Cothon now render correctly

  • The star symbol on the Astral Altar no longer looks broken

  • The Morytania Swamp waterline has been cleaned up

  • To make reading polls easier on mobile, the Poll Interface now takes up the whole screen on mobile devices.

  • Fixed a bug where some Karamja Diary reward lamps could be used on skills below their intended level requirements, bringing their behaviour in line with other reward lamps:

  • Karamja Hard Diary reward lamp can now only be used on skills that meet the level 40 requirement

  • Karamja Medium Diary reward lamp can now only be used on skills that meet the level 30 requirement


PvP World Rota

The PvP rota has moved to Period A:

  • 539 - (US) - PvP World
  • 318 - (UK) - Bounty Hunter World
  • 548 - (Germany) - High-Risk PvP World
  • 577 - (US) - Free-to-Play PvP World
  • 559 - (UK) - LMS Competitive

World 390 (AUS) for LMS Competitive has been activated with this rota.

World 569 (AUS) for Bounty Hunter has been activated with this rota.

The PvP Arena is using 'Zerker' loadouts in Ranked Duels and Tournaments this week.


You can also discuss this update on the 2007Scape subreddit, the Steam forums, or the community-led OSRS Discord in the #gameupdate channel. For more info on the above content, check out the official Old School Wiki.

Mods Abe, Abyss, Acorn, Ape, Arcane, Archie, Argo, Ash, Asherz, Ayiza, BigRig, Blighted, Blossom, Boko, Brooksie, Bruno, Chilly, Criminal, Curse, Daizong, Ed, Elena, Enigma, Entropi, Freddie, Fuzz, Gecko, Gizmo, Goblin, Grace, Grub, Halo, Harold, Hend, Hornet, Husky, Ivory, Jalo, Jamesy, Jerv, Keyser, Kieren, Kirby, Kurotou, Leebleh, Lenny, Light, Liron, Lykos, Mack, Manked, Markos, Maylea, Mobius, Moogle, Morty, Moz, Necro, Nin, Nixon, Nox, Nylu, Ori, Other, Otter, Philomel, Pork, Pumpkin, Puppi, Rach, Redfield, Rice, Romy, Roq, Roy, Ry, Saiyan, Sarnie, Schmidt, Shogun, Shroom, Sigma, Skylark, Smithy, Sova, Spyro, Squid, Starry, Stilrush, Suharun, Surma, Sween, Tide, Titania, Titus, TJ, Tomb, Tsourorf, Tyran, Veda, Vegard, West, Wolfy & Yume

The Old School Team.

QoL Tweaks & Fixes | January 7th

We’re kicking off 2026 in Gielinor with our first game update of the year!


Changelog - January 7th

[expand type=details expanded=false]

Sailing Fixes

Many thanks to the thousands of you who shared your thoughts in the Sailing Opinion Poll! We're still analysing the results so we won't be sharing them today, however, we'll aim to give you a broad update on what we've learned sometime during the Winter Summit, which is happening on the 25th January.

For now though, we'd like to acknowledge that Ship Combat needs changes. We're aiming for this work to happen as soon as possible, ideally within this month or next.

Additionally, we fixed the following bugs before the team headed off for the holidays:

  • Previously, some facilities had different requirements on different types of boats. We've corrected these facility requirements to be consistent across the board. For example:

  • Linen trawling nets now all require level 65 Sailing to build and use on any boat.

  • Hemp trawling nets now all require level 76 Sailing and 65 Construction to build and use on any boat.

  • Players now require a Sailing level to trim sails, which is the same level required as to build the sail.

  • Crewmates now operate facilities such as the helm, trawler net and salvaging hook only if the player has the required level for them - not based on crewmate stats.

  • Resolved an issue where weeds would be shown on the Anglers' Retreat island's hardwood tree patch, when the rosewood tree was growing on it.

  • Likewise, resolved an issue where players couldn't summon their boat after opening and exiting the "Replace" menu on the Teleport Focus.

Lastly, here's a hotfix we rolled out before the break that's worth highlighting, in case you missed it:

  • If you receive multiple drops from sea creatures and don’t have enough inventory space, any excess items will now be dropped on the floor.

Slayer Rewards UI Update

  • To easily differentiate the functional Slayer unlocks and cosmetic Slayer rewards, we’ve updated the Slayer Rewards Interface with an additional tab. Now, all cosmetic Slayer rewards live in their own dedicated Cosmetics tab, including Slayer helm recolours. Whereas functional Slayer unlocks will remain Unlocks tab.

Other Changes

  • With the festive season now behind us, the Christmas 2025 Event has been removed from the game.

  • The special attack of Burning Claws now applies the burn to Olm's melee hand in Chambers of Xeric.

  • Added Leagues V: Raging Echoes Top 100 rankings to the League Accomplishment Scroll in POH.

  • Watson's notice board now lists the three STASH units added with Sailing.

  • The quest can now proceed if an NPC deals the final blow on Gadderanks during In Aid of the Myreque, instead of the player doing it.

  • Soulreaper Axe special attack and Moth Mixes will no longer heal the player if they are at 0 HP.

  • Fixed a bug where Monster Inspect was marked as a members-only spell in the spellbook interface even though it is available to non-members.

  • The extended Metal Dragons Slayer task now correctly requires 150–200 kills instead of 90–120.

  • Updated the clue helper box to show the missing information for certain clue scrolls:

  • The NPC the player needs to talk to is now displayed for the Mus Kil Reader master clue scroll: Radimus Erkle.

  • The solution is now shown for the EEK ZERO OP medium scroll.

  • Fixed a bunch of graphical issues:

  • The cursed banana animation no longer causes glitching if Ahrim's Robe Top and Mystic Robe Skirt are equipped.

  • Prospector and Golden Prospector outfits have had a tidy-up, so that all pieces line up well together on both body types.

  • Chatheads with Guild Hunter headwear no longer glitch and display the player character's hair style correctly.

  • Fixed clipping issues for wall signs and portraits in the Quest Hall of the POH, as well as the Mounted Digsite Pendant and the Mounted Amulet of Glory.

  • The formal garden layout in the Hosidius house style has had its unusually shaggy grass trimmed back a bit, making it look about as formal as the versions for other house styles.

  • When another clan member completes a combat task, you can now correctly view the completed task in the chatbox and open the Combat Task interface via right-clicking the notification.

  • Some debug text that sneakily lingered has now been removed from the new menu system.

PvP Rota

The PvP rota has moved to Period B:

  • 560 - (UK) - PvP World
  • 319 - (US) - Bounty Hunter World
  • 579 - (US) - High-Risk PvP World
  • 561 - (UK) - Free-to-Play PvP World
  • 580 - (US) - LMS Competitive

World 390 (AUS) for LMS Competitive has been de-activated with this rota.

World 569 (AUS) for Bounty Hunter has been de-activated with this rota.

The PvP Arena is using 'Max/Med' loadouts in Ranked Duels and Tournaments this week.


Sailing Fixes

If you can’t see the image above, click (https://cdn.runescape.com/assets/img/external/oldschool/2026/Newsposts/2026-01-07/wereback.png)!

We’re back with our first game update of the new year! We hope you all had a jolly time over the festive season and enjoyed your Christmas din-dins also IRL. We’ve missed you!

At the end of 2025, you might remember that we ran our first Sailing Opinion Poll. Thousands of you shared your thoughts with us on Sailing and the areas around it that you want to see improved - it was great to see so many responses!

We know you're eager to hear more about what the results of that poll looked like, and most importantly, what we're doing to address your feedback. We're still analysing the results so we won't be sharing them today, however, we'll aim to give you a broad update on what we've learned sometime during the Winter Summit, which is happening on the 25th January.

For now though, we'd like to acknowledge that Ship Combat needs changes. The community has told us that DPS is low, boat movement and cannon placement can make it feel awkward, and the cost of the cannonballs is too high. As a result of this feedback, we've made changes in our schedule to prioritise fixes to Ship Combat before we launch any larger updates for Sailing. As we're still designing what these changes will be, we can't share much on them just yet. However, we will get your thoughts before implementing them. We're aiming for this work to begin within this month or next, so keep an eye out for more on Ship Combat!

Once again, thanks for the responses and your feedback as it will help to steer the work we do much more with better insights and data. You can expect to hear more about our plans for Sailing in our Winter Summit update and beyond. Thanks again for all of your feedback!

Before the team headed off for the holidays, we've done some improvements and fixed the following bugs:

  • Previously, some facilities had different requirements on different types of boats. We've corrected these facility requirements to be consistent across the board. For example:

  • Linen trawling nets now all require level 65 Sailing to build and use on any boat.

  • Hemp trawling nets now all require level 76 Sailing and 65 Construction to build and use on any boat.

  • Players now require a Sailing level to trim sails, which is the same level required as to build the sail.

  • Crewmates now operate facilities such as the helm, trawler net and salvaging hook only if the player has the required level for them - not based on crewmate stats.

  • Resolved an issue where weeds would be shown on the Anglers' Retreat island's hardwood tree patch, when the rosewood tree was growing on it.

  • Likewise, resolved an issue where players couldn't summon their boat after opening and exiting the "Replace" menu on the Teleport Focus.

Lastly, here's a hotfix we rolled out before the break that's worth highlighting, in case you missed it:

If you can’t see the image above, click (https://cdn.runescape.com/assets/img/external/oldschool/2026/Newsposts/2026-01-07/cosmetics.png)!

Previously, functional Slayer unlocks and cosmetic Slayer rewards were grouped together under the "Unlocks" tab, which could make it unclear what affected gameplay and what was purely cosmetic. To make things clearer at a glance, we’ve updated the Slayer Rewards Interface with an _additional _tab. Now, all cosmetic Slayer rewards live in their own dedicated Cosmetics tab, including Slayer helm recolours. Whereas Unlocks tab will contain only functional Slayer unlocks going forward.


Other Changes

First of all, with the festive season now behind us (even if the denial is real) and you lot had your din-dins, the Christmas 2025 Event has been removed from the game. The snow has melted, the decorations are packed away, and Muffin is no longer in the cage...

If you can’t see the image above, click (https://cdn.runescape.com/assets/img/external/oldschool/2026/Newsposts/2026-01-07/weeeee.png)!

In addition, we've got a bunch of fixes and improvements lined up for you:

  • The special attack of Burning Claws now applies the burn to Olm's melee hand in Chambers of Xeric.

  • Added Leagues V: Raging Echoes Top 100 rankings to the League Accomplishment Scroll in POH.

  • Watson's notice board now lists the three STASH units added with Sailing.

  • The quest can now proceed if an NPC deals the final blow on Gadderanks during In Aid of the Myreque, instead of the player doing it.

  • Soulreaper Axe special attack and Moth Mixes will no longer heal the player if they are at 0 HP.

  • Fixed a bug where Monster Inspect was marked as a members-only spell in the spellbook interface even though it is available to non-members.

  • The extended Metal Dragons Slayer task now correctly requires 150–200 kills instead of 90–120.

  • Updated the clue helper box to show the missing information for certain clue scrolls:

  • The NPC the player needs to talk to is now displayed for the Mus Kil Reader master clue scroll: Radimus Erkle.

  • The solution is now shown for the EEK ZERO OP medium scroll.

  • Fixed a bunch of graphical issues:

  • The cursed banana animation no longer causes glitching if Ahrim's Robe Top and Mystic Robe Skirt are equipped.

  • Prospector and Golden Prospector outfits have had a tidy-up, so that all pieces line up well together on both body types.

  • Chatheads with Guild Hunter headwear no longer glitch and display the player character's hair style correctly.

  • Fixed clipping issues for wall signs and portraits in the Quest Hall of the POH, as well as the Mounted Digsite Pendant and the Mounted Amulet of Glory.

  • The formal garden layout in the Hosidius house style has had its unusually shaggy grass trimmed back a bit, making it look about as formal as the versions for other house styles.

  • When another clan member completes a combat task, you can now correctly view the completed task in the chatbox and open the Combat Task interface via right-clicking the notification.

  • Some debug text that sneakily lingered has now been removed from the new menu system.


PvP World Rota

The PvP rota has moved to Period B:

  • 560 - (UK) - PvP World
  • 319 - (US) - Bounty Hunter World
  • 579 - (US) - High-Risk PvP World
  • 561 - (UK) - Free-to-Play PvP World
  • 580 - (US) - LMS Competitive

World 390 (AUS) for LMS Competitive has been de-activated with this rota.

World 569 (AUS) for Bounty Hunter has been de-activated with this rota.

The PvP Arena is using 'Max/Med / Zerker / 1 Def Pure' loadouts in Ranked Duels and Tournaments this week.


You can also discuss this update on the 2007Scape subreddit, the Steam forums, or the community-led OSRS Discord in the #gameupdate channel. For more info on the above content, check out the official Old School Wiki.

Mods Abe, Abyss, Acorn, Ape, Arcane, Archie, Argo, Ash, Asherz, Ayiza, BigRig, Blighted, Blossom, Boko, Brooksie, Bruno, Chilly, Criminal, Curse, Daizong, Ed, Elena, Enigma, Entropi, Freddie, Fuzz, Gecko, Gizmo, Goblin, Grace, Grub, Halo, Harold, Hend, Hornet, Husky, Ivory, Jalo, Jamesy, Jerv, Keyser, Kieren, Kirby, Kurotou, Leebleh, Lenny, Light, Liron, Lykos, Mack, Manked, Markos, Maylea, Mobius, Moogle, Morty, Moz, Necro, Nin, Nixon, Nox, Nylu, Ori, Other, Otter, Philomel, Pork, Pumpkin, Puppi, Rach, Redfield, Rice, Romy, Roq, Roy, Ry, Saiyan, Sarnie, Schmidt, Shogun, Shroom, Sigma, Skylark, Smithy, Sova, Spyro, Squid, Starry, Stilrush, Suharun, Surma, Sween, Tide, Titania, Titus, TJ, Tomb, Tsourorf, Tyran, Veda, Vegard, West, Wolfy & Yume

The Old School Team.

More Sailing & Interface Changes | December 17th

Changelog - December 17th

[expand type=details expanded=false]

Sailing Improvements & Fixes

  • In the Gwenith Glide, if your boat is hit by Resonance Crystals while you’re off the Helm, you can now get back on it shortly after breaking the crystal, instead of being locked out.

  • Rune and Dragon Helms now have increased Resonance Crystal resistance, meaning fewer clicks for removing crystals at higher tiers.

  • In the Gwenith Glide, the speed boost now fully resets when a trial starts, so the speed boost from removing the crystals from the Crystal Helm can no longer be carried over to the next trial.

  • Fixed an issue in the Gwenith Glide where leaving the crystal’s teleport area just before the teleport occured could sometimes stop you from using your next teleport.

  • Your boat can no longer get stuck on the Scoreboard buoy during Barracuda Trial 1.

  • Barracuda Trials now finish when you sail away, meaning you can only start a trial when close by.

  • The Shellbane Gryphon now respawns every 12 seconds instead of every 18 seconds.

  • The Shellbane Gryphon Collection Log now lists the pet first, inline with other Collection Logs.

  • Added a new right-click option to the ledger tables as "Take-any-cargo", allowing you to quick-take a random cargo without bringing up the choice menu.

  • You’ll no longer run into issues taking a second Port task because it uses the same type of crate as your previous accepted task. Note that some crates or tasks may be cleared on login as part of the change.

  • Reduced the number of sharks around Mermaid locations, including in multi-combat zones like North of Crash Island. This should make Mermaid tasks clearer and less disruptive, giving you more breathing room to spot hints and respond.

  • If your helm's covered in crystals when you order your crew to operate it, the game will now recognise immediately that they can't do it, instead of waiting until the crew reaches the helm before giving the feedback.

  • On Mos Le'Harmless, Patchy's menu has had a quick spruce-up:

  • Fixed the problem where it had extra 'Buy' options that didn't work.

  • The menu can now be viewed by players who aren't already carrying a suitable pair of items, making it easier for new arrivals to learn about Patchy's options.

  • His bandana eyepatch combo items now have their colours written into the item names to help distinguish between them.

  • The Jar of Feathers can now be stored in the Achievement Gallery display of a player-owned house.

  • The Gull’s (aka Scrongly’s) idle animation has had a tidy-up, with the tail now looping seamlessly.

  • In the skill guide, checking materials for the Eternal Brazier now correctly mentions the 6 Runite bars required.

  • You can no longer receive double Wind or Gale Catcher charges at once when multiple players trim sails on the same tick.

  • Coral patches have had a buff this week:

  • Firstly, all three variants have a reduced chance of disease.

  • Secondly, the harvest yields have increased - for patches that grow after this update. Moving forward, the minimum yield for each variant should be 4 at all Farming levels, increasing as your level improves until you have a decent chance of receiving over 16 at level 99. The magic secateurs still improve your chances of a higher yield, as they did before.

  • Fixed an issue where boats could be summoned without a Teleport Focus if one had previously been built on the boat.

  • Fixed an issue where boats could get stuck in certain positions near the Brimhaven Port.

  • Rum-dashed Ralph now refers to the correct helm material in his tips.

  • Drinking Lunarshine no longer causes the player character's jaw to disappear.

  • The correct player's RSN is now shown on all messaging boxes of the Navigation Permissions, including the cargo hold access message.

  • Updated the model of dog castaways in the Castaway Sailing random event.

  • The camera starts now panning without delay when using the telescope at Piscarilius food hall.

  • The pirates of the wandering Pirate NPC boat have come to their senses! The boat no longer crashes into the rocks and gets stuck.

  • An Opinion Poll for Sailing will be live in-game later today! Have your say on important topics such as Ship Combat, Quality of Life Changes, 2026 Sailing content, UIM-specific concerns and more!

Interface Uplift Round 3

  • Added a toggle for Rune Pouch loadout name tags in the Settings menu which you can toggle off to fit more loadouts on screen at once, for a more condensed view.

  • Added a whole heap of Rune Pouch loadout names based on your feedback and suggestions. The full list is available further down.

  • Shades of Mort'ton Coffin Improvements:

  • You can now withdraw Shade remains into your inventory from the right-click menu, without needing to open the 'Configure' dialogue.

  • When withdrawing Shade remains from the coffin, it will now withdraw as many as possible into the inventory.

  • If you have multiple types of Shade remains in your coffin, the highest-tier remains will be withdrawn first, similar to how the Herb Sack functions.

  • The option to open and close the coffin is now available in the Configure menu as well.

  • Added a toggle to give the Teleport Destinations interface a more modern look so that mobile users have a little more space and fewer misclicks.

  • The Coal Bag, Gem Bag, Herb Sack, Plank Sack, Bottomless Compost Bucket and Essence Pouches now all share a consistent order for their right-click options, which is mirroring the existing order for the Coal Bag.

  • Adjusted world-map icons to make clear which Agility short-cuts are one-way only and which are two-way (meaning they can be used from either side). One-way shortcuts now use reversed colours, with a white arrow on a green base, and are labelled as “one-way” in the mouse-over text.

  • The Home Teleport icon and the 'Teleport' button in the Grouping interface will now appear grey if these particular teleports are on cooldown.

  • Added right-click/long-press options to sidestones, so that you can quickly navigate anywhere you'd like in the menus. E.g. right-clicking on the Character Summary stone to instantly navigate to the Quests, Achievement Diaries or Character Summary tab.

  • Bosses who have their kill times tracked have had a 'Personal Best' section added at the top of their respective Collection Log entry.

  • You can now right-click on Stony Basalt to teleport directly to the either the roof or entrance of Troll Stronghold, depending on your preference. Likewise, you can also toggle whether left-clicking Stony Basalt takes you to the Troll stonghold roof or entrance by default.

QoL Improvements

  • If you're carrying an active Escape Crystal, it will now auto-teleport you out during phase 3 of Tumeken's and Elidinis' Wardens if you appear AFK when the red skulls explode.
  • The STASH unit at the Lava Maze now allow you to deposit equipped items that are required for its clue step.
  • Updated the message shown when activated Viggora’s or Ursine chainmaces run out of charge, reminding you to uncharge them to continue using them.
  • You'll now get a warning that you won't get the Demon Tears back when dismantling the Avernic Treads.
  • When transferring from Seasonal to Permanent DMM, you'll now be able to unlock all music tracks that failed to be unlocked before because of auto-completed quests. These tracks are tied to quests like the Fremennik series, Recipe for Disaster, Lunar Diplomacy, Dragon Slayer I & II, Monkey Madness II, A Taste of Hope, and more.
  • Updated the gap-crossing animation on the Agility Pyramid to play the arm movements of the player character.
  • The message that appears when attempting to create a Dragon Platebody now correctly says "You need a dragon metal shard, a dragon metal lump and a dragon chainbody."

Other Changes

  • We had a word with King Roald on where the tax money's been going... As a result, the waters of the Varrock Fountain are fixed and all blue once again. Nice.
  • Fixed a Z-buffer issue that caused the player character’s feet to clip into the ground while holding the Christmas Dinner reward.
  • Resolved a graphical issue with the Jad jumper reward from this year's Christmas event.
  • Small Key (Ynsdail) is now correctly called Small Key (Ynysdail).

A hotfix that was rolled out early this week:

  • You can no longer rest at Forester's Campfires where PvP is enabled, to prevent some unintended abuse cases.

PvP Rota

Over the Christmas period, all worlds will be open, regardless of the region. The PvP rota will begin again next year on January 7th!

The PvP Arena will be using '1 Def Pure' loadouts in Ranked Duels and Tournaments this week, starting today. The following weeks will rotate automatically, with Max/Med' loadouts on December 17th, 'Zerker' loadouts on December 24th and '1 Def Pure' loadouts again on December 31st.


Sailing Improvements & Fixes

As your adventure on the vast oceans of Gielinor continues, so does improving Old School's new skill! We've been keeping a close eye on your feedback on Sailing, and we've got some fixes and changes to smooth out the experience for you.

Barracuda Trials Tweaks
  • In the Gwenith Glide, if your boat is hit by Resonance Crystals while you’re off the Helm, you can now get back on it shortly after breaking the crystal, instead of being locked out.
  • Rune and Dragon Helms now have increased Resonance Crystal resistance, meaning fewer clicks for removing crystals at higher tiers.
  • In the Gwenith Glide, the speed boost now fully resets when a trial starts, so the speed boost from removing the crystals from the Crystal Helm can no longer be carried over to the next trial.
  • Fixed an issue in the Gwenith Glide where leaving the crystal’s teleport area just before the teleport occured could sometimes stop you from using your next teleport.
  • Your boat can no longer get stuck on the Scoreboard buoy during Barracuda Trial 1.
  • Barracuda Trials now finish when you sail away, meaning you can only start a trial when close by.
Shellbane Gryphon Tweaks

If you can’t see the image above, click (https://cdn.runescape.com/assets/img/external/oldschool/2025/newsposts/2025-12-17/shellbanegryphon.png)!

  • The Shellbane Gryphon now respawns every 12 seconds instead of every 18 seconds.
  • The Shellbane Gryphon Collection Log now lists the pet first, inline with other Collection Logs.
Port Task Tweaks

If you can’t see the image above, click (https://cdn.runescape.com/assets/img/external/oldschool/2025/newsposts/2025-12-17/ledger.png)!

  • Added a new right-click option to the ledger tables as "Take-any-cargo", allowing you to quick-take a random cargo without bringing up the choice menu.
  • You’ll no longer run into issues taking a second Port task because it uses the same type of crate as your previous accepted task. Note that some crates or tasks may be cleared on login as part of the change.
Miscellaneous Tweaks
  • Reduced the number of sharks around Mermaid locations, including in multi-combat zones like North of Crash Island. This should make Mermaid tasks clearer and less disruptive, giving you more breathing room to spot hints and respond.

  • If your helm's covered in crystals when you order your crew to operate it, the game will now recognise immediately that they can't do it, instead of waiting until the crew reaches the helm before giving the feedback.

  • On Mos Le'Harmless, Patchy's menu has had a quick spruce-up:

  • Fixed the problem where it had extra 'Buy' options that didn't work.

  • The menu can now be viewed by players who aren't already carrying a suitable pair of items, making it easier for new arrivals to learn about Patchy's options.

  • His bandana eyepatch combo items now have their colours written into the item names to help distinguish between them.

  • The Jar of Feathers can now be stored in the Achievement Gallery display of a player-owned house.

  • The Gull’s (aka Scrongly’s) idle animation has had a tidy-up, with the tail now looping seamlessly.

  • In the skill guide, checking materials for the Eternal Brazier now correctly mentions the 6 Runite bars required.

  • You can no longer receive double Wind or Gale Catcher charges at once when multiple players trim sails on the same tick.

  • Coral patches have had a buff this week:

  • Firstly, all three variants have a reduced chance of disease.

  • Secondly, the harvest yields have increased - for patches that grow after this update. Moving forward, the minimum yield for each variant should be 4 at all Farming levels, increasing as your level improves until you have a decent chance of receiving over 16 at level 99. The magic secateurs still improve your chances of a higher yield, as they did before.

  • Fixed an issue where boats could be summoned without a Teleport Focus if one had previously been built on the boat.

  • Fixed an issue where boats could get stuck in certain positions near the Brimhaven Port.

  • Rum-dashed Ralph now refers to the correct helm material in his tips.

  • Drinking Lunarshine no longer causes the player character's jaw to disappear.

  • The correct player's RSN is now shown on all messaging boxes of the Navigation Permissions, including the cargo hold access message.

  • Updated the model of dog castaways in the Castaway Sailing random event.

  • The camera starts now panning without delay when using the telescope at Piscarilius food hall.

  • The pirates of the wandering Pirate NPC boat have come to their senses! The boat no longer crashes into the rocks and gets stuck.

Sailing Opinion Poll

Later today, at around 2:30pm, we'll be launching an Opinion Poll focused on Sailing, and we'd love to hear what you think.

The poll will cover a range of key topics, including Ship Combat, Quality of Life improvements, and our current plans for Sailing content arriving in 2026. Your feedback will help shape where Sailing goes next!

The poll will be available to all players with Level 2 Sailing or higher. Some questions will be tailored toward specific groups (such as Ultimate Ironmen or those with higher Sailing levels), allowing us to gather more precise insights from different corners of the community.

We've ran tons of surveys in the past, however, this in-game one is our next big step towards getting accurate insights from everyone, regardless of which social platform you're on. The data we get from you will be invaluable in helping us decide what to prioritise next. By running this in-game, we're getting broader, more accurate insights from our community on how you feel about Sailing. With better data, this can create real changes in the way we do things.

The results of this Poll are hidden, but we'll be back with our learnings as soon as we've processed everything. You won't be voting on what does or doesn't get added to the game, but that doesn't make it any less important. This is a new way for you to have your say. The feedback shared in this poll will have a direct impact on how we develop Sailing.... All we need now is you!

Make sure to cast your votes and share your thoughts! This poll will remain open until 5th January.


Non-Sailing Pet Drop Rates from the New Resources

Last week, you've made us know that you'd like to see the drop rates for non-Sailing pets from new Sailing resources. Without further ado, let's dive into the numbers!

[expand type=details expanded=false] Beaver (Woodcutting)

  • Jatoba 1 in 264,336
  • Camphor 1 in 145,013
  • Ironwood 1 in 72,321
  • Rosewood 1 in 72,321

Heron (Fishing)

  • Swordtip squid 1 in 257,770
  • Jumbo squid 1 in 257,770
  • Giant krill 1 in 257,770
  • Haddock 1 in 247,770
  • Yellowfin 1 in 237,770
  • Halibut 1 in 227,770
  • Bluefin 1 in 217,770
  • Marlin 1 in 207,770

Rock Golem (Mining)

  • Lead 1 in 741,600
  • Nickel 1 in 247,200

Tangleroot (Farming)

  • Coral (Elkhorn, pillar, umbral) 1 in 98,364
  • Flax 1 in 89,933
  • Hemp 1 in 56,208
  • Cotton 1 in 56,208

Rocky (Thieving)

  • Pickpocket pirates 1 in 257,211
  • Cannonball stall 1 in 36,490

Interface Uplift Round 3

From our Interface Uplift blog, we've already released two batches of updates, which you can find here and (https://secure.runescape.com/m=news/interface-uplift-round-2?oldschool=1). Today, we're continuing with some of the remaining changes, along with some feedback-driven tweaks to the Rune Pouch UI.

Rune Pouch UI Changes

To start with, we’ve added a toggle for loadout name tags in the Settings menu. If you prefer a more compact view, you can toggle this setting off to fit more loadouts on screen at once. This change means a more condensed view for those of you who don't need any of the named presets and would prefer to have more information displayed without needing to scroll.

Rune Pouch Loadout Interface side by side comparison, with the loadout name tags toggled on and off. If you can’t see the image above, click (https://cdn.runescape.com/assets/img/external/oldschool/2025/newsposts/2025-12-17/sidebyside.png)!

You can find this option under Interface settings. If you can’t see the image above, click (https://cdn.runescape.com/assets/img/external/oldschool/2025/newsposts/2025-12-17/rpsettings.png)!

For those of you who do enjoy having name tags visible, we had many requests for a wider variety of loadout names. While we aren’t able to support custom loadout names natively, we’ve kept a close eye on your most frequently requested suggestions. Based on that feedback, we’ve added the following options:

  • Barrage
  • Vengeance
  • Thralls
  • Death Charge
  • Alchemy
  • Ancients
  • Lunars
  • Arceuus
  • Wintertodt
  • Guardians of the Rift
  • Telegrab
  • Crumble Undead
  • Magic Dart
  • Saradomin Strike
  • Flames of Zamorak
  • Claws of Guthix
  • Melee Combat
  • Ranged Combat
  • Agility
  • Herblore
  • Thieving
  • Fletching
  • Slayer
  • Farming
  • Construction
  • Hunter
  • Prayer
  • Runecrafting
  • Crafting
  • Mining
  • Smithing
  • Fishing
  • Cooking
  • Firemaking
  • Woodcutting

_If you can’t see the image above, click [url=https://cdn.runescape.com/as

Christmas 2025 Event | December 10th

It's the most wonderful time of the year! Gielinor has gone all festive for the Christmas 2025 Event!

Changelog - December 10th

[expand type=details expanded=false]

Christmas Event 2025

  • The 2025 Christmas Event is here! Speak to the Cook at Blue Moon Inn in Varrock to start the event.
  • Added festive rewards for completing the event, including a community-designed Christmas Jumper!

Sailing Fixes & Tweaks

  • Group Irons can now use facilities on their group members' ships regardless of whether or not they've built that facility themselves, so long as they have the Sailing level required.

  • The Bonecrusher and Bonecrusher Necklace now work for any Sailing creatures who drop bones.

  • Resetting the Gwenith Glide trial while going through a teleport portal will no longer break the trial.

  • When quick-transporting your boat - for example by recovering via a shipwright or using a boat spell - players will now only lose Port Task cargo, Bounty items, salvage and fish from their Cargo Hold. Anything else will be kept and accessible once your ship is recovered.

  • The Cargo Hold will no longer delete your diving apparatus or crowbar until you have the requirements to retrieve the item again.

  • Cargo crates are now confiscated immediately when you teleport while carrying them.

  • The Collection Log now updates correctly when receiving Dragon Cannonballs from sorting Opulent Salvage.

  • The "Start the boat when setting a heading" option now works more reliably for players whose crewmates were already controlling the helm when they boarded the boat.

  • Gull and Soup will no longer consume entire stacks of Karambwanji when fed. Their hunger is sated, for now...

  • Added an option to disable teleport warnings while on a boat: If you attempt to teleport while you're on a boat, you'll be given options to cancel it, proceed with it or proceed with it and not ask again. If you choose the latter, you'll no longer receive teleport warning while on a boat.

  • If you wish to, you can re-enable this via the Settings Menu, which you can find under Warnings → Sailing Warnings.

  • Fixed an animation glitch that occurs when metamorphing Gull or Gulliver during the emote.

  • Non-alchable items can no longer be fed to the Giant Clam.

  • The following Sailing activities can now be boosted:

  • All sea charting types

  • Generic charting activities

  • Current duck

  • Drink crates

  • Mermaid dives

  • Spyglass - including speaking with Chartin' Charles McAtless

  • Weather trolls

  • Both building and using cannons on a boat

  • Updated the requirement met filter in the Sea Charting interface to include quest requirements.

  • The Blast Furnace no longer allows players to fill it completely with nickel ore, as smelting requires space to add copper ore as well. If you've already got this problem, select the 'Check' option on the Blast Furnace's melting pot. This will allow you to empty the furnace.

  • When Sailing launched, we enabled you to dismantle the combined versions of the max cape. Now, Mac can do this too. For example, if you sell an Infernal Max Cape back to Mac, you'll now receive your Infernal Cape as well as the coins.

  • Added swamp tar to Pygmy Krakens' drop table.

  • The correct icon is now displayed upon showing a Holy Sheet to the High Priest.

  • Testing the currents south of the pest-filled island near the Void Knight's Outpost is now correctly listed under The Simian Sea.

  • Fixed a spade-related typo on the Port Task board.

  • The NPC Ros now refers to a Mithril helm, rather than a Mahogany one, when she gives tips about the Jubbly Jive.

Other Changes

  • Fixed the issue causing player character's feet to clip into terrain due to our switch to Z-buffer rendering.
  • Fairy Rings scroll bar now works correctly when using the search function. Likewise, when using the Fairy Rings search function and pressing Enter, you can now view the results list as intended.
  • In addition, when you interact with a Fairy Ring, the search box will now automatically open letting you type immediately.
  • Juna's chathead no longer appears in place of yours when you tell her stories of certain adventures.

PvP Rota and World Changes

The PvP rota has moved to Period A:

  • 539 - (US) - PvP World
  • 318 - (UK) - Bounty Hunter World
  • 548 - (Germany) - High-Risk PvP World
  • 577 - (US) - Free-to-Play PvP World
  • 559 - (UK) - LMS Competitive

World 390 (AUS) for LMS Competitive has been activated with this rota.

World 569 (AUS) for Bounty Hunter has been activated with this rota.

The PvP Arena is using 'Zerker' loadouts in Ranked Duels and Tournaments this week.

Additionally, with the Launch of sailing we opened up a few extra temporary worlds to deal with the influx of players expected from such a launch.

Now everything has settled, we'll be removing the following worlds post update:

  • UK - 661,662,663,664,665,666,667
  • EU - 677,678,679,680,681
  • USW - 650,651,652,653,654
  • AUS - 687,688,689

On top of this we would like to direct those hungry for salvage onto our 2 Salvaging activity worlds. 596 and 597 have been specifically prepared and we would like players to try and fill them up whilst salvaging to give them a bit of a stress test.


Christmas Event 2025

It’s officially festive season in Gielinor! Varrock’s been wrapped in a fluffy white blanket, and the Blue Moon Inn is buzzing for the Christmas Dinner orders. Fancy helping the Cook with handling all the orders and whipping up some wintry delights?

If you can’t see the image above, click (https://cdn.runescape.com/assets/img/external/oldschool/2025/newsposts/2025-12-10/4.jpg)!

To start the quest, head to Blue Moon Inn at Varrock and talk to the Cook.

You'll find the Cook in the kitchen at the back of the bar. If you can’t see the image above, click (https://cdn.runescape.com/assets/img/external/oldschool/2025/newsposts/2025-12-10/cook.png)!

It isn't only Varrock that got that a winter makeover... As tradition goes, some familiar faces, beloved companions and even a few bosses got a festive touch as well. You’ll just have to discover them as you adventure across Gielinor!

Rewards
Lovely Jubbly Bib, Christmas Dinner & Beer Belly Sweater

If you can’t see the image above, click (https://cdn.runescape.com/assets/img/external/oldschool/2025/newsposts/2025-12-10/xmas25rewards.png)!

OSRS Christmas rewards always bring a festive flair, and this time also a bit of extra… _belly. _Here's the full list of fashionscape up for grabs once you've completed the quest:

  • Beer Belly Sweater to flex that belly after having nommed your Christmas dinner and drinks.
  • Lovely Jubbly Bib - need we say more?
  • Main-hand Christmas dinner platter and off-hand novelty Christmas mug.
Jad Christmas Jumper

Back in early November, we kicked off a competition for a player-designed and OSRS-inspired Christmas jumper across our social channels. The winning design would inspire a reward from this Christmas Event - and here it is! Massive GZs to u/PokemonReb on Reddit for winning the competition and seeing their creation come to life in-game! And of course, huge thanks to everyone who entered the competition. There were so many mind-blowing submissions and your designs absolutely sleighed!

Above is the winning entry from the community-designed Christmas Jumper Competition. If you can’t see the image above, click (https://cdn.runescape.com/assets/img/external/oldschool/2025/newsposts/2025-12-10/winner.png)!

And here's how it looks in-game! If you can’t see the image above, click (https://cdn.runescape.com/assets/img/external/oldschool/2025/newsposts/2025-12-10/jadjumper.png)!

We love the irony of Gielinor's angriest guy getting all festive, and it seems like you do too! Plus, this jumper pairs perfectly with the Jad Slippers and Jad plush.

As we wrap up, don’t forget - you can claim rewards from previous Christmas events by speaking with Diango in Draynor – although you’ll need to complete this year’s event first!

Christmas 2025 Livestream

If you can’t see the image above, click (https://cdn.runescape.com/assets/img/external/oldschool/2025/newsposts/2025-12-10/banner.png)!

Tomorrow, December 11th 4pm UTC, we'll be hosting a Christmas Livestream on our Twitch channel consisting of:

  • Festive Pub Crawl for the jolly vibes!
  • A Festive Parade from Blue Moon Inn to Rusty Anchor Inn in Port Sarim
  • Festive Sailing from Port Sarim to Brimhaven, visiting more pubs along the way
  • And some surprises!

Meet us at Blue Moon Inn on **World 520 **on 4pm UTC!

Make sure to put on your most Christmas inspired fashionscape, bonus points if you mix in some pirate or sailor flair! We can't wait to see what combinations you come up it, and it will be a blast to see 'Scapers in festive fits on their boats, sailing across Gielinor!


Sailing Fixes & Tweaks

Last week, we heard your feedback loud and clear on the Sailing XP review and salvaging changes. After thoroughly reviewing your feedback, we rolled out a batch of hotfixes last Friday, which you can read in detail (https://secure.runescape.com/m=news/an-update-on-the-sailing-xp-review?oldschool=1). Before diving into today’s update, we want to quickly recap what’s already been adjusted for those who missed it:

  • We've increased the number of 'active' shipwrecks at each salvaging hotspot. This means every hotspot should have two inactive shipwrecks (rather than three or more), which will increase uptime for players salvaging.

  • We've restored XP from sorting salvage to its pre-adjustment levels:

  • Barracuda salvage from 13 XP to 15.5 XP.

  • Large salvage from 20 XP to 24 XP.

  • Pirate salvage from 26 XP to 31.5 XP.

  • Mercenary salvage from 30 XP to 63.5 XP.

  • Fremennik salvage from 32 XP to 75 XP.

  • Merchant salvage from 34 XP to 95 XP.

  • We've improved the player's salvaging speed from 5 ticks (3 seconds) to 4 ticks (2.4 seconds).

  • We've reduced the XP modifier for crewmates pulling up salvage, to shift a little more focus onto Salvaging for yourself.

  • Level 4 Deckhandiness XP modifier reduced from 70% to 40%.

  • Level 3 Deckhandiness XP modifier reduced from 60% to 30%.

  • We've added +1,250 XP to completion of the Marlin Gwenith Glide, meaning you'll receive 16,050 XP for a completion. Keep in mind that this number is now affected by the Horizon's Lure, which would put the new boosted completion XP at 16,451.

Now on to what's changed today...

  • Group Irons can now use facilities on their group members' ships regardless of whether or not they've built that facility themselves, so long as they have the Sailing level required.

  • The Bonecrusher and Bonecrusher Necklace now work for any Sailing creatures who drop bones.

  • Resetting the Gwenith Glide trial while going through a teleport portal will no longer break the trial.

  • When quick-transporting your boat - for example by recovering via a shipwright or using a boat spell - players will now only lose Port Task cargo, Bounty items, salvage and fish from their Cargo Hold. Anything else will be kept and accessible once your ship is recovered.

  • The Cargo Hold will no longer delete your diving apparatus or crowbar until you have the requirements to retrieve the item again.

  • Cargo crates are now confiscated immediately when you teleport while carrying them.

  • The Collection Log now updates correctly when receiving Dragon Cannonballs from sorting Opulent Salvage.

  • The "Start the boat when setting a heading" option now works more reliably for players whose crewmates were already controlling the helm when they boarded the boat.

  • Gull and Soup will no longer consume entire stacks of Karambwanji when fed. Their hunger is sated, for now...

  • Fixed an animation glitch that occurs when metamorphing Gull or Gulliver during the emote.

  • Non-alchable items can no longer be fed to the Giant Clam.

  • The following Sailing activities can now be boosted:

  • All sea charting types

  • Generic charting activities

  • Current duck

  • Drink crates

  • Mermaid dives

  • Spyglass - including speaking with Chartin' Charles McAtless

  • Weather trolls

  • Both building and using cannons on a boat

  • Updated the requirement met filter in the Sea Charting interface to include quest requirements.

  • The Blast Furnace no longer allows players to fill it completely with nickel ore, as smelting requires space to add copper ore as well. If you've already got this problem, select the 'Check' option on the Blast Furnace's melting pot. This will allow you to empty the furnace.

  • When Sailing launched, we enabled you to dismantle the combined versions of the max cape. Now, Mac can do this too. For example, if you sell an Infernal Max Cape back to Mac, you'll now receive your Infernal Cape as well as the coins.

  • Added swamp tar to Pygmy Krakens' drop table.

  • The correct icon is now displayed upon showing a Holy Sheet to the High Priest.

  • Testing the currents south of the pest-filled island near the Void Knight's Outpost is now correctly listed under The Simian Sea.

  • Fixed a spade-related typo on the Port Task board.

  • The NPC Ros now refers to a Mithril helm, rather than a Mahogany one, when she gives tips about the Jubbly Jive.

  • Added an option to disable teleport warnings while on a boat: If you attempt to teleport while you're on a boat, you'll be given options to cancel it, proceed with it or proceed with it and not ask again. If you choose the latter, you'll no longer receive teleport warning while on a boat.

  • If you wish to, you can re-enable this via the Settings Menu, which you can find under Warnings → Sailings Warnings.

If you can’t see the image above, click (https://cdn.runescape.com/assets/img/external/oldschool/2025/newsposts/2025-12-10/options.png)!

If you can’t see the image above, click (https://cdn.runescape.com/assets/img/external/oldschool/2025/newsposts/2025-12-10/settings.png)!

Some additional hotfixes we rolled out last week, in case you missed it:

  • Lava Strykewyrms and Frost Dragons now correctly drop Dragon Sheets with the boosted on task rates while on a Slayer task, as intended.
  • Cargo crates are now confiscated immediately when you teleport while carrying them.
  • Fixed an issue where Tears of Guthix was calculating the XP to award you based off of the wrong skill.

An Update on Jagex Launcher

Heads up, 'Scapers! Later today, installing the Jagex Launcher on PC will no longer require admin permissions. This should make it easier to install the Launcher on shared or restricted devices, though note that some systems may still have local restrictions in place.

We are aware that the Official Client still requires admin permissions to install - in these instances you can continue to use RuneLite.


Mass Chambers with the JMods

Join Mods Rach, Elena, Manked, Midnight, Jelly and Civ for another Chambers mass madness in the official OSRS Discord!

If you can’t see the image above, click (https://cdn.runescape.com/assets/img/external/oldschool/2025/newsposts/2025-09-10/Olm.jpg)!

Ready to get flattened by Olm? Or maybe (just maybe) show him who’s boss? Either way, grab your Twisted bows, your brews, and your highly questionable raid knowledge and join us for a Chambers Mass Event!

  • Date: Friday, December 12th
  • World: 522
  • Mass-up: 15:45 UTC - 10:45 ET / 07:45 PT / 02:45 AET / 15:45 GMT
  • Raiding Time: 16:00 UTC - 11:00 ET / 8:00 PT / 3:00 AET / 16:00 GMT
  • Where: Official OSRS Discord (the Server-events voice channel opens at mass)
What to expect?

Beautiful chaos. Piles of deaths, Olm’s head almost certainly deciding to laser the entire raid at once, a few heroic clutches, and a tragically low number of purples.

However, you can also expect plenty of laughs, some excellent stories, and that unique brand of mass-event madness that makes it all worth it. We’re here for the fun - not the points (definitely not the points). Whether we walk away with loot (cuz remember, scuffed = stuff) or just tales of chaos, we’ll have a laugh together.

Not keen to be burned alive by your entire team? No worries! You can still join in by spectating - Mods will be streaming their POV so you can enjoy the carnage from the safety of your bank tab.

Requirements & Rules?

Nothing but a bit of Chambers' knowledge, a pulse, and a willingness to die with grace would be beneficial.

The Raid Rules:

  • No alts please - each raid is capped at 100 players, and we want as many people to be able to join in as possible.
  • Do not come in just to afk for the diary - have fun and help out!
  • Prep for others - when prepping for Olm, please make a few extras. We won't start Olm until sufficient prep is complete.
  • No entering Olm early - Please do not enter Olm until everyone has potted and your Friends Chat leader has gone in, else you may be kicked from the raid.
  • Dying in Olm? If you have died in Olm twice and are still learning, consider staying out and watching/learning from others after the second death. Go back in only if you are feeling confident.
  • Choose kindness - these raids are just for the community chaos and fun of a mass, please don't expect to see many points or purples!

We'll be in the #Server-events Discord Channel when it opens 15 minutes before the start time!

So polish your pickaxes, forget your Anti-venom, and let’s give Olm a show we won't forget! Other Changes

  • Fixed the issue causing player character's feet to clip into terrain due to our switch to Z-buffer rendering.
  • Fairy Rings

Sailing XP Review & Further Fixes

_Pull up a chair and hold on to your Crystal Extractors because this week's update features a whole host of Sailing tweaks and improvements, alongside some hefty XP balancing changes. _

Changelog - December 3rd

[expand type=details expanded=false]

Sailing XP Changes

  • Made a variety of balancing focused tweaks to Sailing XP. Please see the full blog for more info and full context.

Other Sailing Changes

  • XP Rewards like XP Lamps or the Tears of Guthix are now able to be used on Sailing!

  • We've improved the hitbox of Lost Supplies to better match their model and make them more intuitive to collect. We're almost certain we've got it right this time!

  • The size of the Cargo Hold's model and clickbox has been slightly increased to make it easier to click on.

  • Players should no longer find themselves logging in at the last port that they visited if they logged out with their boat docked at an island's mooring point.

  • Shipwrights can now repair your boat for 50 GP per Hitpoint restored.

  • Boats will now heal to full whenever their keel or hull is upgraded.

  • Cargo crates from Courier tasks no longer count towards the Cargo Hold storage cap for UIM players. Note that this is a temporary fix until we work with UIM players to settle on a better long-term solution for UIM gripes with Port Tasks.

  • Removed some invisible walls in the Fremensund near Meaty Aura Logist.

  • Chum Stations now require the same Sailing level to use as is required to build them. Meaning if you can build one, you can use one!

  • Default settings have been adjusted so that using the 'Check Materials' button on boat upgrades will display a message in chat by default.

  • Diving gear is no longer deleted when deposited into the Cargo Hold.

  • A helmet-related Mermaid riddle solution has been updated to incorporate another correct solution.

  • We've fixed a bug where players sorting Merchant Salvage were being told that they did not have the Sailing level requirement to sort through it in some scenarios.

  • Players can no longer walk onto 'sailable' tiles in Varlamore and Laguna Aurorae and teleport themselves to Port Sarim.

  • Planks from the Plank Sack are now useable when building facilities on a boat.

  • The Captain's Log no longer suggests that there is any evidence of the Sharhai to the west of Vatrachos Island, because the evidence is actually to the east. Our bad on this one, but well done to any explorer spirits who went out of their way to find this evidence regardless!

  • Frost Dragons have had their respawn timer made faster. They'll now respawn every 15 ticks (9 seconds) down from 60 ticks (36 seconds).

Z-buffer Graphical Fixes

  • Player-owned house constructions and decorations now display correctly, with all textures and details appearing as intended.

  • Updated the Shilo Village gem mine entrance so it displays as open rather than blocked when viewed.

  • The fireplace on a wall near Orthus Farm no longer clips with the building.

  • Fixed the Ancient Mushroom reflection at Fossil Island and the wall near the Fortis Colosseum so they now display correctly without flickering or visual glitches.

  • Quetzal tails no longer clip through hay piles.

  • The Seed Vault shadow now displays correctly without flickering or overlapping with the floor.

  • Ritual circles from the Enchantment of Forestry event now sit correctly on the ground, preventing them from clipping on uneven terrain.

Other Changes

  • Fixed a bug where players received their guaranteed Mimic on the 26th casket (or 11th Master) instead of the intended 25th Elite or 10th Master.

  • With the exception of PvP and Deadman worlds, players who start to harvest an allotment and in the same tick use the same produce on a compost bin, will once again continue harvesting and composting automatically until the patch empties or the compost bin fills.

  • This had stopped working because the code for using items on scenery was breaking binding effects such as the Ice spells. As those effects tend to matter most in PvP, we've restored the ability to use compost bins in that way, but only on non-PvP worlds (also excluding Deadman).

  • Corrected interface positioning to remove the gap at the top of the screen when moving the World Map on desktop.

  • The water pump site on Vatrachos Island now updates its appearance correctly when you build the pump.

  • A trollface has been removed from the Thieving skill guide.

PvP Rota

The PvP rota has moved to Period B:

  • 560 - (UK) - PvP World

  • 319 - (US) - Bounty Hunter World

  • 579 - (US) - High-Risk PvP World

  • 561 - (UK) - Free-to-Play PvP World

  • 580 - (US) - LMS Competitive

World 390 (AUS) for LMS Competitive has been de-activated with this rota.

World 569 (AUS) for Bounty Hunter has been de-activated with this rota.

The PvP Arena is using 'Max/Med' loadouts in Ranked Duels and Tournaments this week. \

Sailing XP Changes

You've read the newspost's title, you've seen the panicked memes about the Crystal Extractor being thrown overboard, and you've undoubtedly got thoughts of your own regarding Sailing's XP balancing. We've been reading all over, watching your journeys, and working with our Data Analysts to get a real sense of how players are progressing through Sailing, where the common pain points are and areas that might harm our ability to expand the skill with further training methods. With all of that combined, we feel like we're ready to make some tweaks to Sailing XP.

As you might expect, balancing an entire skill (especially one as broad as Sailing) is complex, and we were under no illusions that we'd get it absolutely perfect right out of the gate. That means that while there are some buffs in today's update, there are also a handful of nerfs. We need Sailing to make sense long-term, it's not an update for everybody to blitz through in a week or two and never touch again. Over the course of years it's important that Sailing remains relevant, interweaves properly with Old School's complex web of progression, and has space for additions to the skill at _all _level ranges. So while we appreciate that nobody likes a nerf, we hope that you're able to meet us halfway and appreciate that we need to finetune things with longevity in mind, rather than a rush to the finish line.

It's also important to make clear that we're likely not going to get it perfect with these changes either - Sailing has a lot of room to grow and evolve, and balancing changes are something that we'll keep iterating on by working with the community's feedback, pairing it up with our own analytics and trying to get things just right.

We know that there's a lot we still need to polish up with Sailing, so before the end of the year we'll be putting together an in-game Opinion Survey (using our fancy new polling system) to gather your thoughts on a whole host of hot topics. While we're doing our best to prioritise working on what's important to ensure smooth seas for our new sailors, we know that there's a _lot _of feedback out there from all of you and more changes that you'd like to see, so we'd like to really drill down into the details and fully develop our understanding of your feedback so that we can make sure we deliver. This list isn't exhaustive, but you can expect to see questions on things like:

  • Ship Combat - What are the biggest pain points? Are there quick wins and small fixes that would improve the feel alongside more long-term adjustments? How do resource availability and unique drop rates (more on those below) factor in to your overall enjoyment here?

  • Deep Sea Trawling - Is it appropriately rewarding for the effort required? Is the fish output in a good spot? Is the XP output in a good spot?

  • XP rates - How is the balance of the skill sitting overall? How do today's changes impact your view of the skill's balance and progression?

  • Drop rates - How does the 'time to complete' or 'time to obtain' for various resources feel? How would adjustments to ship combat shift perspectives here?

  • Pain Point Prioritisation - Which of the 'tougher' things for us to fix should we get to first?

  • Iron/Ultimate Iron concerns - What unique challenges do players of these account types face? What changes could we make to reduce frustration while still respecting the spirit of these game modes?

  • And loads more!

With all of that feedback to look forward to in the near future, let's bring your attention back to now. Before we dive into specifics on the changes we're looking to make today, we've got a quick refresher on where we expect each different Sailing activity to sit alongside each other with regards to XP/Hr and viability as training methods.

  • Barracuda trials are the most intensive and skill-based training method and should remain at the top so long as you're at an appropriate level (meaning the Tempor Tantrum shouldn't still be dominating your training if you're already level 50 Sailing, for example). Their downside is that the XP gained is fairly static and only really scales up with boat speed and player skill, so it plateaus with player skill and incrementally with boat upgrades. This allows training methods unlocked at later levels to eventually surpass them. You can see this effect across the entire skill where once a new trial is reached every other method starts gaining higher XP to try and keep up.

  • Courier Port Tasks are the bread and butter baseline for all Sailing XP and should be relevant for most of the Sailing journey. They are not likely to be the highest XP earners for most level brackets but may have their time to shine in level brackets between trial unlocks.

  • Salvaging is primarily an AFK method allowing players to earn loot while gaining XP, it's aimed to be very second monitor friendly with the option to participate in tick manipulation methods for those inclined for even greater returns in XP. Tick manipulation salvaging without sorting the salvage should be a reasonably competitive option, below Marlin rank barracuda trials for those who prefer this method of training, though we'll never balance this method specifically around tick manipulation since we understand it has a reasonably niche appeal.

  • Bounty Port Tasks are a way to train Sailing via combat but are intentionally not trying to be a competitive XP provider as we'd like to keep Sailing focused around non-combat training instead of making it a combat skill. These provide a reasonable option for those who wish to seek out rare sea creature drops while gaining some Sailing XP on the side.

  • Deep Sea Trawling is a Fishing and Sailing hybrid training method primarily focused around obtaining valuable fish which you cannot get anywhere else in the game. This is not a significant XP driver in order to keep the price of the fish high and should instead be considered as a reasonable way for high level fishers and sailors to earn money as a reward for training their skills.

  • Finally, with the core Sailing training methods, we have a philosophy that "Level is king". As a rule of thumb, higher level unlocks should always try to award more XP than lower level unlocks as a baseline before then considering the intensity of the method.

Time for some specifics! Drop anchor and take a seat, there's a lot to cover...

Crystal Extractor

If you can’t see the image above, click (https://cdn.runescape.com/assets/img/external/oldschool/2025/newsposts/2025-12-02/crystal.png)!

We'll start with arguably the most contentious part of Sailing's XP balancing: the Crystal Extractor. This innocuous unlock has sparked a lot of conversation and has - in a sense - warped the majority of Sailing's progression around it.

For those not in the know, the Crystal Extractor is a boat facility that you can build at 73 Sailing. For your troubles (and roughly two million GP), you gain a facility which generates a wind mote every 60 seconds, granting 600 Sailing XP when harvested. It takes three ticks (1.8 seconds) to harvest - or four ticks if you count the time it takes to interact with the extractor - meaning that for the time you're actually interacting with the extractor, your effective XP per hour (XP/hr) is around 1,200,000. In effect, the single most valuable thing that you could _possibly _be doing if there's a mote ready to be harvested, is clicking on your Crystal Extractor, which adds up to an additional ~34,000 XP/hr for players paying enough attention to click once per minute.

Our initial expectations for the Extractor were for it to close the gap between lower intensity activities such as Port Tasks or Shipwreck Salvaging and higher intensity activities like the Barracuda Trials. Earlier in development, the interaction time on the Extractor was longer than it is now _and _it had to be placed further away from the helm, so we'd balanced it expecting that players would be less willing to pull away from the helm in order to harvest wind motes. As you might have guessed from the sheer volume of posts around the Crystal Extractor throughout the community, this isn't quite the case, so we feel changes are needed.

Having said all that, we appreciate that many sailors are enjoying keeping on top of their extractor and weaving their harvests in between actions, so we're not looking to completely gut it or remove emergence from you all.

We'll be reducing the XP per harvest from 600 XP to 250 XP. This means that you can earn roughly 14,000 XP/hr from your Crystal Extractor, rather than ~34,000. This _is _a sizeable nerf but one that we think is necessary and one that we'd like to compensate with XP boosts at certain points throughout progression (more on that later). We think this still makes harvesting from the extractor worthwhile (with an effective 500,000 XP/hr while interacting with it) but means we have more freedom to balance other activities appropriately since we're not having to account for a flat 34,000 XP per hour on top of everything, which makes scaling things up or down a little tougher.

Alongside this change, we're making an improvement to the Crystal Extractor which will allow it to generate charges even while you're at a port, until you've been disembarked (meaning running around on land) for around 10 seconds or so. This means that if you're quick, you can pick up or deposit cargo and make it back in time to keep the XP flowing without interruption!

Before we dive into specific activities, we'll say that we're not planning on any XP changes to Barracuda Trials since they're already taking a hit as a result of the Crystal Extractor changes. We're happy with where the XP from trials will sit alongside other options without any further adjustments and we're constantly seeing players push the limits here, exploring options like allowing for 'natural' trimming moments and new more optimal routes are always being discovered to push XP even further.

Port Tasks

If you can’t see the image above, click (https://cdn.runescape.com/assets/img/external/oldschool/2025/newsposts/2025-12-02/courier.png)!

Everybody's favourite delivery driver simulator!

Port Tasks are supposed to be a medium-intensity method that sits between Shipwreck Salvaging and the Barracuda Trials, offering a comfortable mid-point in XP/hr. While we expect there are still discoveries to be made in order to maximise the efficiency of tasks like this (particularly with so-called A-B-A tasks, which you can learn more about in these videos from (https://www.youtube.com/watch?v=HfYPcOv-Dws&t=286s&pp=ygUPd2VzdGhhbSBzYWlsaW5n) and (https://www.youtube.com/watch?v=Uei9PxbwmIw&pp=ygUHa3JpaWJ1cw%3D%3D)), we think there are some points in progression where Courier Tasks in particular could use a little boost to make them a more appealing option.

We'll be increasing the completion XP offered by all Courier tasks from level 40 and above by ~15%. This should help them shine a little brighter in the level ranges between Barracuda Trials where one starts to fall off and you want to progress to the next, particularly at levels 40 to 55 and 60 to 70, as well as make them a more appealing laid-back option for players in the 90s and beyond 99 sporting rosewood upgrades to max out their boat speed.

At this stage we're not planning any changes to the XP offered by Bounty Tasks, for two main reasons! One being that Ship Combat isn't in the best state right now and we need to have a wider review on how best to improve combat before we push it any closer to being the meta at any stage, and the other being that these tasks are supposed to be a nice excuse for you to obtain the Bounty target's unique drops while still getting a little Sailing XP boost on the side. Deep Sea Trawling We've not got any specific changes that we're making here this week, but felt it important to at least mention that we're aware of the wider discussions that you're all having regarding Deep Sea Trawling.

Our intent for this method has always been for it to be a lower XP/hr activity with a solid resource output (fish!) so that trawling serves as a solid skilling moneymaker. Though that was our intent, we do understand where many of you are coming from with feelings that the XP offered isn't worth the intensity of the input, especially with the Sailing XP/hr being reduced as a result of the Crystal Extractor changes.

So no changes to trawling this week, but we'll be having conversations around the XP, the output and whether this is more of a Sailing or a Fishing activity, then see what changes we might be able to make that make it a more appealing method, but not making it _so _appealing that the economy absolutely floods with powerful new fish and Deep Sea Trawling ceases to be a worthwhile moneymaker. Watch this space!

Shipwreck Salvaging

Despite being the 'simple' AFK training method, there's a lot of complexity involved in balancing Shipwreck Salvaging because there are so many ways that players can approach it. Here's a quick rundown of all of the ways that you've been salvaging so far:

  • Self Salvage, Self Sort, no crewmates.

  • Self Salvage, drop, no crewmates.

  • Self Salvage, Self Sort, assign crewmate to Salvage while Sorting.

  • One Crewmate Salvage, Self Salvage, Self Sort, assign crewmate to Salvage while Sorting.

  • Two Crewmates Salvage, Self Sort.

  • One Crewmate Salvage, Self 2-tick Salvage, Self Sort, assign second crewmate to Salvage while Sorting.

  • One Crewmate Salvage, Self 2-tick Salvage, drop.

  • Self 1.5-tick Salvage, Self Sort.

  • Self 1.5-tick Salvage, drop.

  • And more! All of these for every single type of Shipwreck too.

Many of these are enabled by the Salvaging Station, which was an addition made late into

Sailing Changes & Fixes

This week addresses a bunch of Sailing bugs and feedback!

Changelog - November 26th
Sailing Changes
  • We're preparing a hotfix to stop the Crystal Extractor working while near the docks or Bank Boat. While we enjoy how you've been using Crystal Extractor, to give extremely passive Sailing experience while being able to 'bankstand' train other skills feels against the spirit of Sailing.

  • We've reduced the animations on Fetid Pools with The Jubbly Jive to help improve performance. We'll be continue to monitor this area and look to further address performance issues.

  • To make sure that everyone starts a trial with their boat in a neutral state, the Crystal Extractor will now reset its charge progress when a trial restarts and will not charge while the trial is 'paused'.

  • When you interact with it the trial timer will start and if it was activated before the trial started it will re-activate automatically when you start moving.

  • We've fixed issues with extra trial boxes and uneven box collision within all Barracuda Trials. We'll keep an eye on your feedback surrounding this!

  • Opening a chest with a key obtained from a barracuda trial will no longer delete the key if you don't have space to receive what is inside it.

  • Gwenith Glide's blue and green crystal map icons now correctly match their teleport destinations.

  • Fixed a collision logic issue that led to a lot of issues with boats becoming stuck. Additional sticking points are expected to need map changes to resolve them, and we expect to work through these in the coming weeks.

  • Please continue to report any issues with your boat becoming stuck!

  • Added an option to the settings menu to allow players to determine who can use their cargo hold, separate and independent from who is allowed on your boat.

  • It is now no longer possible to trim the Sails while holding Cargo.

  • The Carpenter's outfit XP bonuses are now granted when crafting items at the Shipwrights’ Workbench.

  • Bounty tasks now correctly match the required Sailing level for their NPC locations, with Narwhals repositioned to keep tasks accessible.

  • Sea creatures that shouldn’t drop bones (such as sharks, rays, and kraken) no longer do so.

  • The materials list has been corrected for the teleport focus and the Rune Salvaging Hook in the skill guide.

  • Fixed an issue where the camera would sometimes hide in a corner when joining a friend's boat.

  • Fixed an issue where Repair Kits weren't updating the Ship's HP in the Sailing side-panel.

  • Made it clearer for players to understand how to return to the Pandemonium during the Quest.

  • The Collection Log buttons for Shellbane Gryphon and Scurrius now open the correct entries.

  • Sailing is now selectable as a skilling activity for a Clan event.

  • Fixed typos in the message when receiving Shark Paint, Sailing music tracks unlock hints and Parleying Preston's examine text.

Other Changes
  • The animation for running with a hill giant club, TzHaar-Ket-Om or meat tenderiser has been updated to make your character hold the large weapons more appropriately. This matches the change made for Dharok's Greataxe in 2024.
Merch
  • RuneScape: Shadows of Amascut is out tomorrow in the UK and on the December 30th in the US.

  • New AngelsScapes Varlamore themed pins & keyrings, including: Humphrey Dumphrey, Gemstone Crab, Sailing Skillcape, Soup and more.

PvP Rota

The PvP rota has moved to Period A:

  • 539 - (US) - PvP World

  • 318 - (UK) - Bounty Hunter World

  • 548 - (Germany) - High-Risk PvP World

  • 577 - (US) - Free-to-Play PvP World

  • 559 - (UK) - LMS Competitive

World 390 (AUS) for LMS Competitive has been activated with this rota.

World 569 (AUS) for Bounty Hunter has been activated with this rota.

The PvP Arena is using '1 Def Pure' loadouts in Ranked Duels and Tournaments this week.

Sailing Changes

What a week, sailors!

Watching Old School’s first-ever new skill set sail has been one of the most surreal, joyful and heart-warming moments in the game’s history. From streamers dressing up as pirates, to players' gleeful spooning of their first Sailing pets (at level 1 and 2… seriously?!), to the absolute storm of memes - you’ve made this launch unforgettable.

We’ve seen wholesome Sailing 'lock-in' snacks, groups adventuring together into the unknown, communities cheering heavily for their favourite rank-1 racers, and players rediscovering that special social magic the game has always had. Seeing the oceans full of life has been incredible.

At the same time, we know launches come with waves. Some feedback has been loud, some passionate, some frustrated, and all of it valuable. The dev team has been working around the clock to read your comments, investigate your bug reports, and respond to issues as fast as we responsibly can. While we can’t fit all of the feedback changes and bug fixes into one release, we’re listening, we’re learning, and we’re committed to making Sailing the long-term skill it deserves to be. Thank you for telling us what’s working, what’s not, and what you want to see next. And do continue to let us know your thoughts on our first-ever skill!

Before we dive in let's go over some big points we're currently looking into. First, we're aware the Crystal Extractor is giving a lot of XP and feeling like compulsory gameplay. We are considering taking some of this XP and redistributing it into other areas of the game, but the team will continue to monitor the situation this week before making any adjustments.

Secondly, the team is very aware of the feedback from our UIM players, particularly surrounding the Cargo Hold. The current set of restrictions in-place was deliberately conservative in case of any unexpected and undesired shift in meta for the game mode, but it's clear that these restrictions go too far. While there isn't a change in this update, it's something we're actively exploring and we'd like to clarify that any changes that affect UIMs would be done in small increments to try to gradually solve your frustrations without removing core elements or problem solving that comes with this gamemode.

Finally, we've also heard the complaints around not being able to use planks directly from your Plank Sack when constructing Ship parts. We are hoping to address this within the next couple of weeks, so stay tuned!

Below is the first batch of changes and fixes going live, many of which were shaped directly by your feedback:

Barracuda Trials
  • We've reduced the animations on Fetid Pools with The Jubbly Jive to help improve performance. We'll be continue to monitor this area and look to further address performance issues.

  • To make sure that everyone starts a trial with their boat in a neutral state, the Crystal Extractor will now reset its charge progress when a trial restarts and will not charge while the trial is 'paused'.

  • When you interact with it the trial timer will start and if it was activated before the trial started it will re-activate automatically when you start moving.

  • We've fixed issues with extra trial boxes and uneven box collision within all Barrarcuda Trials. We'll keep an eye on your feedback surrounding this!

  • Opening a chest with a key obtained from a barracuda trial will no longer delete the key if you don't have space to receive what is inside it.

  • Gwenith Glide's blue and green crystal map icons now correctly match their teleport destinations.

Boat Interactions
  • Fixed a collision logic issue that led to a lot of issues with boats becoming stuck. Additional sticking points are expected to need map changes to resolve them, and we expect to work through these in the coming weeks.

  • Please continue to report any issues with your boat becoming stuck!

  • Added an option to the settings menu to allow players to determine who can use their cargo hold, separate and independent from who is allowed on your boat.

  • It is now no longer possible to trim the Sails while holding Cargo.

Boat Construction
  • The Carpenter's outfit XP bonuses are now granted when crafting items at the Shipwrights’ Workbench.
Skilling Interactions
  • We're preparing a hotfix to stop the Crystal Extractor working while near the docks or Bank Boat. While we enjoy how you've been using Crystal Extractor, to give extremely passive Sailing experience while being able to 'bankstand' train other skills feels against the spirit of Sailing.

  • Bounty tasks now correctly match the required Sailing level for their NPC locations, with Narwhals repositioned to keep tasks accessible.

  • Sea creatures that shouldn’t drop bones (such as sharks, rays, and kraken) no longer do so.

  • The materials list has been corrected for the teleport focus and the Rune Salvaging Hook in the skill guide.

Animations & Sounds
  • Fixed an issue where the camera would sometimes hide in a corner when joining a friend's boat.
Interfaces & Misc
  • Fixed an issue where Repair Kits weren't updating the Ship's HP in the Sailing side-panel.

  • Made it clearer for players to understand how to return to the Pandemonium during the Quest.

  • The Collection Log buttons for Shellbane Gryphon and Scurrius now open the correct entries.

  • Sailing is now selectable as a skilling activity for a Clan event.

  • Fixed typos in the message when receiving Shark Paint, Sailing music tracks unlock hints and Parleying Preston's examine text.

Coming soon - Next week & Shorter Term

As more feedback comes in, we'll discuss changes and improvements to Sailing. While we've also added these to the Sailing Known Issues & Fixes newspost, here are some of the feedback points that we didn't get time to address this week, but will be addressed as soon as possible:

Crystal Extractor

We're aware the Crystal Extractor is giving a lot of XP and feeling like compulsory gameplay. We are considering taking some of this XP and redistributing it into other areas of the game. This is likely to be a change set for next week as part of a wider 'XP Review'. No changes are being made this week as the team is taking a considered approach and reviewing data before we make those adjustments.

Ultimate Ironmen

UIM have expressed concern on restrictions for the Cargo Hold. The current set of restrictions was deliberately conservative in case of any unexpected and undesired shift in meta for the game mode, but it's clear from your feedback that they need changes. While there isn't a change in this update, we're going to be making Cargo not count towards total Cargo Hold space for UIM in next week's update.

As a general approach, we prefer making smaller, incremental improvements for UIM. This helps us address frustrations without removing the problem-solving element that many players value in the game mode. We’ll continue monitoring your feedback around the Cargo Hold, so if you have additional thoughts, please share them in the Sailing space on the Official OSRS Discord. We will be keeping a close eye on the conversations!

Group Ironmen

Group Ironmen should be able to share each others' facilities without having them already built. This was an oversight, and will be fixed in the coming weeks.

Sail Clickbox

We're looking to increase to the model of the Cargo Hold to help tackle issues where players can mistakenly click their sail instead. If this doesn't work, we may look at swapping the position of the Cargo Hold on the boat with a facility that doesn't require as many clicks.

Boat Repairs

We're making a change next week to allow Shipwrights to repair your boat for a fee. Additionally, when upgrading your boat, upgrades will restore HP back to your boat.

Cargo Hold

We're actively looking at ways to make losing items in the Cargo Hold less punishing. Additionally, we're looking at how we can make it clearer to players to understand what items you will lose on death. This will take a little longer for us to implement, as we need time to design a solution that considers the impact that changes may have on Courier Tasks.

Whirlpool Surprise (Boostable Sailing Unlocks)

Players want more Sailing-related unlocks to be boostable, such as Charting and Facility building. Whilst we can't confirm exactly what will and won't be boostable yet, we're going to do a general review of what's boostable and what isn't and make some changes in the coming weeks.

Plank Sack

We've also heard the complaints around not being able to use planks directly from your Plank Sack when constructing Ship parts. We are hoping to address this within the next couple of weeks, so stay tuned!

New Logs

Looks like there was a small miscommunication from one of our previous blogs as the new logs added with Sailing cannot be gotten from any Salvaging. The team have agreed to update the droptables within the next couple of weeks so that players can rarely obtain the higher-tier logs from appropriate tiers of shipwrecks.

Log-Out Boat Behaviour

We've also confirmed that there's a bug related to logging out at sea whilst on a boat sending players to unexpected locations, and we're hoping to get that fixed in the next two weeks.

Frost Dragons

Players have noted that the demand for Frost Dragons (Dragon Sheets) currently outweighs supply. We're exploring how we can increase supply to keep up with demand, e.g a task-only section within the cave.

Other

Lastly, thank you for the excellent quality-of-life suggestions. While we can’t list them all here, these are a few notable ones we’re aiming to include in the coming weeks. As always, ongoing bug triage and feedback may shift priorities:

  • Let crewmates remember which task they were doing between world hops.

  • Add Ability to disable teleport warnings while on a boat (Yes and don't ask me again).

  • Adding Level requirements to docking points.

  • Further adjustments to the colourful fade/flash effects within the Gwenith Glide.

  • Add Options for 'Repair Kit' and 'Hull Parts' to Shipwrights' Workbench.

  • Add a toggle for 'Auto-Accept Available Cargo'.

Further Feedback - Longer Term
Ship Combat

We’ve also started reviewing early feedback on Ship Combat. One recurring theme is that Cannons don’t currently feel impactful enough. We’re still gathering data and exploring potential adjustments, so we don’t have any concrete changes to share just yet.

Once we’ve had more time to analyse player behaviour and feedback, we’ll return with an update on our approach. In the meantime, please continue sending us your thoughts, we genuinely appreciate the insights and will keep you informed as our review progresses.

Previous Hotfixes

If you are interested in seeing some of our previous changes, you can click the button below to see more:

  • Bounty Task Drops can no longer be earned from engaging in combat with sea creatures on land.

  • Fixed an issue with Sea Charting tasks: 'Help the meteorologist document the local weather on a small island east of the Kharazi Jungle' and 'Help the meteorologist document the local weather on the southern coast of Neitiznot' tasks. Both task locations have been moved to somewhere more accessible.

  • 'Quick Deposit' now respects the new Cannonball limit we set on Cargo Holds (2,000).

  • We reduced the amount of items you would lose when a boat was capsized or lost.

  • Players who had tried to use the new Sailing Ores with the Blast Furnace found themselves unable to use it. We've added an 'Empty' option to restore access back, and in a future update we will make a change to ensure that players don't soft lock themselves out of the Blast Furnace.

  • Players will no longer receive 500 Magic XP for assembling a Medallion of the Deep.

  • Locked the Cargo Hold temporarily to only be accessible to the Captain for now (preventing any form of multiplayer interaction on it).

  • Removed some of the words used in the pool used in boat naming to avoid some unfortunate combinations. Some players may find that their boat name has changed as a result.

  • Released a hotfix to limit the amount of Cannonballs that you can store to 2,000 (of each type).

  • Fixed an issue where wealth restriction caused Group Ironmen to not be able to withdraw port task cargo.

  • The Dwarf Multicannon has been re-enabled to work against sea creatures and its damage scales appropriately.

  • The drop rate for Squid Beaks has been corrected.

  • Daddy's Special Water's special water was more generous than intended, and will now give an appropriate level of XP.

  • We balanced sea creatures based on player damage, but the Dwarven Multi-cannon wasn’t included in those calculations. As a temporary measure, it has been disabled when fighting sea creatures. We’ll review its intended role and make further updates in the coming days.

  • Sea Charting drinks can teleport your boat, which unintentionally wipes your Cargo Hold. We've restored items back to those who lost them.

Other Changes

Before we kick this section off, we're aware of continued rendering issues where your characters' feet will sink into the floor. We'll be working on tech improvements to get you back on solid ground, but don't have anything to share regarding exactly when we'll have these fixes ready. Just know that we're aware and we're working on it, with more details to be shared once we are able to confirm more of the specifics!

  • The animation for running with a hill giant club, TzHaar-Ket-Om or meat tenderiser has been updated to make your character hold the large weapons more appropriately. This matches the change made for Dharok's Greataxe in 2024.
Merch
RuneScape: Shadows of Amascut

RuneScape: Shadows of Amascut is out tomorrow in the UK and on the December 30th in the US. Learn the truth about the Hereditas Expedition in this hair-raising tale of betrayal, devotion and religious fanaticism.

Was the Hereditas Expedition doomed from th

Sailing is OUT TODAY! | November 19th

Changelog - November 19th

[expand type=details expanded=false]

Sailing Is Here!

Sailing, Old School's first new skill, is playable TODAY at 10:00 UTC. If we need more time for pre-update checks, we’ll update this page and the Game Status page. Speak to Will and Anne at Port Sarim to start your journey. More information is included below.

Visual Improvements & Z-Buffer Fixes
  • Fixed a bug where the Whisperer’s green orbs were not visible during the fight.
  • Snow in Weiss no longer appears over the herb patch, trees and flowers.
  • Wall textures in Villa Lucens in Aldarin no longer flicker.
  • Underwall tunnel shortcuts are no longer obscured by ground textures.
  • Thrall summon and spellcasting symbols no longer flicker or clip into the ground.
  • Fixed an issue causing water pumps in Varlamore to appear grey and less detailed.
  • Visual issues in the Varlamore Grand Museum, including clipping statues and missing wall symbols, have been fixed.
  • Fountains in the Player-owned House no longer flicker or clip with the ground.
  • Mounted capes in the Player-owned House now display their symbols correctly.
  • Visual issues with various fire pits across Gielinor have been resolved.
  • The entrance to Mor Ul Rek now displays correctly.
  • Blades of grass in Prifddinas no longer clip through tree models.
  • The Top of the Portal Nexus is no longer visible on the second floor of the Player-owned House.
  • Wall textures in Yanille now appear with improved depth and detail.
  • The entrance to Taverley Dungeon now displays correctly, without flickering.
  • Scenery in Villa Lucens no longer clips through the walls.
  • Fixed an issue where torch holders in Yanille were invisible.
  • Fixed an issue where roots on the walls in Taverley Dungeon were hard to see.
  • The Crandor dungeon entrance now displays correctly, with rocks and columns appearing as intended.
  • NPCs in Aldarin and Draynor now display properly, with torsos and assets rendering correctly.
  • Fixed multiple visual issues in the Kualti Headquarters and Sunrise Palace - beds, shields, statues, plants, stairs and entrances now render correctly.
  • Fires and visual effects in the Grotesque Guardians arena now display correctly throughout the fight.
  • Resolved various clipping issues affecting Dust Devils, Smoke Devils, and the Thermonuclear Smoke Devil.
  • The Zulrah teleport scroll now appears correctly.
  • Fixed several clipping problems, including the Port Tyras pier, Skullball ground décor, and wall pieces in Catherby and Port Sarim.
  • The entrance to Barbarian Assault is no longer sealed.
Other Changes
  • Fixed a bug where the Ring of Suffering would lose charges even when its recoil effect was turned off.
  • Sir Tiffy can now take law runes directly from your rune pouch when he wants one during the Wanted! quest.
PvP Rota

The PvP rota has moved to Period B:

  • 560 - (UK) - PvP World
  • 319 - (US) - Bounty Hunter World
  • 579 - (US) - High-Risk PvP World
  • 561 - (UK) - Free-to-Play PvP World
  • 580 - (US) - LMS Competitive
  • World 390 (AUS) for LMS Competitive has been de-activated with this rota.
  • World 569 (AUS) for Bounty Hunter has been de-activated with this rota.

The PvP Arena is using 'Zerker' loadouts in Ranked Duels and Tournaments this week.


Sailing

Sailing is Old School RuneScape’s 24th skill. There is no doubt that this is our largest single update to date – perhaps our largest update ever. There is so much content coming to the game today: over 30 new islands, several new training methods, new rewards, quests and so much more!

Be amongst the first to sail the seas of Gielinor and see what lies beyond the horizon. There is so much content to explore, and you might just find some special surprises along the way!

Launch Day Plan (November 19th) - All times in UTC.
  • 7:15am UTC – System update timer goes live.
  • 8:00am UTC – Game worlds go offline briefly for the update.
  • 8:00–8:15am UTC – Worlds come back online, players can log in as normal, but won’t be able to start Sailing yet. As the skill will technically be LIVE at this point, max capes can no longer be worn until you get 99 Sailing! Use a knife on the combined capes to disassemble them in the meantime.
  • 8:15am–10:00am UTC – We'll be running some final checks on the live worlds. Players can continue playing on them, but Sailing will remain locked until our checks are complete.
  • ~10:00am UTC – Depending on those checks, we'll unlock Sailing for all members without rebooting the worlds, so you'll be able to start your new adventure directly!

What is Sailing?

Sailing is a new utility skill. Captain your very own vessel, manage a crew, and explore content found only at sea! With Sailing, the oceans of Gielinor are transformed into fun, playable content, rather than that blue carpet you’re used to seeing.

As you progress your Sailing level, you’ll be able to upgrade your boat and reach more dangerous areas of the ocean. These areas are uncharted, so anything can happen… Just make sure to keep yourself and your crew alive so you can live to tell the tale!

Test your skills as a true Captain. Sail anywhere, any time, and command your crew to become the first to reach new islands. Sure, you might be familiar with Charter Ships, but Sailing your own boat will be a completely new experience filled with adventure, exploration, and discovery. We’ve worked hard on making sure it feels like a perfect addition to Old School, and one that could have existed from the very beginning.

The race to 99 starts now!


Getting Started

Sailing is accessible to all members’ accounts after completing the introductory quest, Pandemonium. There are no requirements to start the quest, simply speak to Will and Anne at the Port Sarim docks.

Once the quest is completed, you’ll be granted with your very own Raft and Captain’s Log. More information about early training for Sailing and where to go when you first start can be found in the 'How to prepare for Sailing' blog.

Upgrade and Manage your Boat

You can also manage, recover, and customise your Raft (and any future boats), by speaking to a Shipwright, found at most major ports, who will take you through to an area called the Shipyard.

Shipyard

The Shipyard is where you're able to customise your boat. Just like in Construction, you'll want to bring your hammer & saw, along with the required materials, since the Shipyard doesn't have its own bank. But don't worry - as you level up Sailing, you'll unlock ports that offer more convenient access to the Shipyard, and even ones that have nearby banks, among other things!

Click on the ‘Boat Schematics Board’ to modify or upgrade parts of your boat such as the Hull, Keel, Sails, etc and make them stronger. This will help you to withstand dangers at sea, such as enemies or stormy conditions.

You can also add or change facilities on your boat by boarding the gangplank and clicking directly on the facility slot you wish to change.


How to Train Sailing

There are four main Sailing training methods: Port Tasks, Shipwreck Salvaging, Sea Charting and Barracuda Trials.

These aren’t all immediately unlocked, please refer to the ‘How to Prepare for Sailing’ blog for advice on early game training methods and what to focus on first.

Port Tasks

Port Tasks require you to use your boat as a service for an NPC. They can be taken at a Notice board at most major ports. Initially, you’ll only be able to take one task at a time, but as you level up, more will become available.

There are currently two types of Port Tasks – Courier and Bounty tasks. Courier tasks involve you transporting Cargo from A to B, and Bounty tasks will require you to take down a specific monster and take the loot back to another Port.

Gameplay Loop
  • Ensure your boat contains a Cargo Hold. At Level 1, your first Raft will have one already built.
  • Click on the Notice Board (at most major Ports).
  • Select the task you have the requirements for. Make sure to check important details.
  • Courier Tasks – make sure you’re checking how many pieces of Cargo are needed.
  • If you’re on a Courier Task, pick up the Cargo from the Cargo Supplies box at the correct Port and deposit it into your boat.
  • Courier Tasks – make sure that you have the correct amount of Cargo before you set sail.
  • Sail to the destination.
  • Bounty Tasks – make sure that you’re equipped with a Cannon on your boat to take down the enemy at sea. You might also want to consider making a repair kit for your boat (more on this later).
Port Task Rewards

Port Tasks award Sailing XP and GP.

You can also get a specific type of paint used from Port Tasks, Shark Paint. Shark Paint is used within Shipbuilding. It's a grey colour, one-time use and relatively common.

Shipwreck Salvaging

Turn others' misfortune into your own benefit. There are many sunken ships out there that still contain valuables. Will you recover them?

Shipwreck Salvaging is a relaxed, AFK training method. Simply make sure your boat is equipped with a Salvaging Hook, then head to a Shipwreck Salvage point to gather Salvage, which can be stored in your boat's Cargo hold. You can take your Salvage back to Port to sort them into useful materials, too.

Gameplay Loop
  • Ensure your boat contains an appropriate Shipwreck Salvaging Hook for your Sailing level.
  • Navigate your boat within range of a Shipwreck Salvaging area, marked on your World Map.
  • Stop your boat when you’re close to the Shipwreck and engage with the Salvaging Hook facility by clicking on it and begin to gather salvage. For each salvage you recover, you will earn a small amount of Sailing XP.
  • Salvage will go directly into your inventory. You can place it into your Cargo Hold and continue Salvaging, or head back to Port and sort the Salvage at a Salvaging Station. Sorting your salvage will also award Sailing XP.
  • During Alpha and Beta testing, we noticed that players have found ways to make the XP from Shipwreck Salvaging faster at the cost of having to sort more salvage at docks or drop it and leave it on the ground. We’re excited to see how this shakes things up in the race to 99!
Shipwreck Salvaging Rewards

Shipwreck Salvaging awards Sailing XP, and general materials used within shipbuilding.

Sea Charting

Using your Captain's Log, you can document, chart, and study areas of the sea that were been previously undiscovered.

Chartin' Charles, an NPC located in the cave on the Pandemonium, will give you lots of information about Sea Charting, so if you're ever unsure, we'd recommend speaking to him!

Some charting activities require a specific charting item, and others just require you to sail straight up to them and click on them to note them in your Captain’s Log.

There are many kinds of charting activities, so the gameplay loop will differ slightly between each one.

Gameplay Loop
  • Open your Captain’s Log and identify which area of the sea you’d like to start charting. You can filter your Captain’s Log by different sea groups or level requirements. By default, your Captain’s Log will try to avoid exploration spoilers, so each chartable activity will appear as ???. You can disable this from your Settings menu if you prefer.
  • Ensure that you have the right tool for charting activities that you’re looking to complete. Some charting tools are locked behind quests (both new and existing). You can store your charting tools within your Cargo Hold; just ensure you have them in your inventory when you’re looking to use them.
  • Navigate to your chosen charting activity. If you’re not sure where to go, check your Captain’s Log for more information. Most chartable locations have a visual indicator somewhere in-game, or an NPC, such as a Mermaid or a Troll Meterologist!

Here’s a breakdown of each activity you can chart, most of which has been lifted from the OSRS Wiki page:

ToolDescriptionCaptain’s LogTo record and document sea charting. It will also tell you information about where you can chart.SpyglassObserve notable areas when your ship is positioned upon a group of bubbles on the ocean surface.Portable Weather StationUsed to chart weather patterns at sea for the Troll Meteorologist.Current DuckTrack the currents of the sea when your ship is positioned upon a ripple on the ocean surface by placing and following the duck.CrowbarPry open crates found at sea and choose whether you want to drink what you find inside. Deep Sea HelmetGather sea depth data after assisting mermaids.Deep Sea ApparatusGather sea depth data after assisting mermaids.

Sea Charting Rewards

Sea Charting awards one-time Sailing XP for charting points, then additional chunks for completing seas, oceans and regions. Speak to Chartin’ Charles at the Pandemonium to get the additional XP for oceans and full completion.

When you chart an entire sea, you will also unlock some rapids within that area. These give a small speed boost when sailing over them in your boat. Please note, these Rapids will require your boat to have sufficiently upgraded Tillers to utilize.

Other rewards from Sea Charting include drinks that buff you and your crew! They are unlocked by finishing charting a specific selection of seas. These can be drunk independently, or added to a Keg facility on a boat, which provides a buff to all actions performed on a boat. Simply refill a beer glass from the Keg while on the boat. You can stack the buffs from drinks by building multiple Keg facilities, but the same buff cannot be applied twice.

We'd like players to discover more rewards in-game, so as a starting point, we'd recommend speaking to Chartin' Charles to find out more...

Barracuda Trials

Barracuda Trials test your knowledge of navigation mechanics through time-based challenges. Each Barracuda trial has four different difficulties for you to choose from: Unranked, Swordfish, Shark & Marlin.

Unranked is for those who just want to sail around the course and get a feel for the mechanics but has no one-time rewards associated with it - feel free to skip this difficulty if you're feeling confident!

You must complete the previous difficulty level for each trial to unlock the next. Swordfish is the lowest difficulty level and Marlin is the highest. Completing a difficulty for the first time will award a one-time larger XP bonus and you will receive a bespoke reward for your efforts!

Barracuda Trial Rewards

Barracuda Trials award Sailing XP, as well as unique rewards including:

  • Swordfish - A key belonging to a renowned captain, whose chest is somewhere in the world, we'll leave it up to you to uncover where they are and what they contain!
  • Shark - A key item used to build a new unique facility on your boat which will be useful on your travels.
  • Marlin - A key item used to build cosmetic flags which you can display on the back of your boat, reserved for only the best of the best sailors in Gielinor.

New Quests

Sailing launches with several new quests, the most anticipated being ‘Troubled Tortugans’ which grants access to the Great Conch. A sequel quest, Red Reef, has also been polled and should be released sometime next year, however, it’s important to mention that next year’s updates to Sailing will be guided by player feedback and could change. More information about this can be found in our release date blog here.


More Rewards!

With Sailing, you can expect to find lots of new resources and training methods out at sea by visiting new islands. It would be impossible to fit everything into this post, so please check out Sailing Poll 1, Sailing Poll 2 and Sailing Poll 3 for more details on specific activities.

Here’s a top-level breakdown of additional Sailing-related content, all of which were polled in our series of development blogs and polls from May to October:

Deep Sea Trawling

New fish have been added to the game as part of Deep Sea Trawling, a hybrid Sailing and Fishing training method.

Simply equip your boat with a Trawling Net facility, and optionally, a Chum Bucket and Sonar Orb. Higher-level Trawling Nets will allow you to reach down further into the sea and catch rarer types of fish.

You’ll be able to cook new fish into food that provides additional effects.

Lantern Fishing

Sailing adds two new types of Squid that you can catch using a Harpoon: Swordtip Squid and Jumbo Squid, which can be used in a variety of different ways. Cut them into bait, cook them, or use them within Herblore as a secondary ingredient to make powerful potions!

New Trees

Four new types of trees have been added: Jatoba Camphor, Rosewood and Ironwood. Most of these new resources are used within shipbuilding, but they function exactly as you would expect with skills like Fletching and Firemaking.

New Blowpipes

Three new mid-level blowpipes have been added: Ironwood, Rosewood and Camphor.

New Farming & Herblore items

Farming now includes Coral Nurseries, a new way to obtain underwater farming resources, including Elkhorn, Pillar, and Umbral Coral. These can have powerful effects in Herblore.

You can also now grow Flax, Hemp and Cotton, which are mater