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Old School RuneScape — Summer Sweep Up - Gear & PvM Changes | July 22nd

Summer Sweep Up - Gear & PvM Changes | July 22nd

Added
  • Phren Bark, Crystal Ore and Linum Tirinum are now stackable
Changed
  • Gauntlet demi-bosses now have four fixed location spawns with randomized types instead of fully random spawns
  • Demi-boss attack range reduced from 16 to 10
  • Non-demi-boss enemies in Gauntlet now have standardised defensive stats
  • Weapon frames are now guaranteed from your first low tier NPC kill in Gauntlet
  • Crystal Shards are now automatically placed in inventory and drop quantities are more consistent
  • Tier 1 weapon creation in Gauntlet now requires no Crystal Shards, down from 20
  • Tier 2 weapon creation in Gauntlet now requires 50 Crystal Shards, down from 60
  • Tier 1 armour creation in Gauntlet now requires 50 Crystal Shards, up from 40
  • Tier 2 Body armour creation in Gauntlet now requires 100 Crystal Shards, up from 80
  • Tier 2 Leg and Helmet armour creation in Gauntlet now requires 50 Crystal Shards, down from 80
  • Tier 3 armour creation in Gauntlet now requires 100 Crystal Shards, up from 80
  • Gauntlet Speed-chaser now requires completion in under 4:45, down from 5:00
  • Gauntlet Speed-runner now requires completion in under 3:45, down from 4:00
  • Corrupted Gauntlet Speed-chaser now requires completion in under 7:05, down from 7:30
  • Corrupted Gauntlet Speed-runner now requires completion in under 6:05, down from 6:30
  • Phantom Muspah no longer swaps forms until you've dealt damage at least 4 times
  • Phantom Muspah Homing Spikes special attack duration reduced to 34 ticks, down from 50 ticks, and ends early if Muspah phases into blue shield form
  • Demonic Gorillas no longer swap prayers until you've dealt damage at least 4 times and dealt at least 70 damage with a style
  • Skotizo totems no longer respawn for another minute after being destroyed
  • Skotizo arena has been reduced in size
  • Ice Demon's demonbane vulnerability increased to 115%, up from 100%
  • Autocast settings are now preserved through death
  • Looting a gravestone now automatically sorts your inventory to match its prior layout
  • Sanguinesti Staff healing chance increased to 1 in 5, up from 1 in 6, with 8 additional damage per proc
  • Sanguinesti Staff base max hit increased by +1
  • Sanguinesti Staff charge cost reduced to 2 Blood runes per cast, down from 3
  • Soulreaper Axe gains +4 Strength bonus
  • Soulreaper Axe stacks now take 50 ticks to start decrementing, up from 20 ticks
  • Soulreaper Axe no longer drains HP
  • Soulreaper Axe special attack now gains 12% accuracy per stack, up from 6%
  • Soulreaper Axe special attack now gains 6% minimum hit per stack
  • Ghrazi Rapier Stab accuracy increased by +6 and Strength bonus increased by +4
  • Blade of Saeldor Slash accuracy increased by +6 and Strength bonus increased by +4
  • Pegasian Boots gain +1 Ranged Strength bonus
  • Master Wand gains +10% Magic Damage bonus
  • Ancient Sceptres have their Magic Damage bonus increased to +10%, up from +5%
  • Aquanite Hopper second hit accuracy penalty halved
  • Belle's Folly drop rate increased to 1 in 75, up from 1 in 256
  • Venator Bow made more consistent and finds new targets more reliably
  • Inquisitor's Great Helm gains +2 Crush accuracy and +2 Strength bonus, and provides +0.5% bonus to Crush damage and Crush accuracy
  • Inquisitor's Hauberk gains +4 Crush accuracy and provides +1% bonus to Crush damage and Crush accuracy, up from +0.5%
Fixed
  • Wardens in the Tombs of Amascut are no longer immune to life leeching effects of the Sanguinesti Staff or Amulet of Blood Fury

The Gear & PvM changes from the Summer Sweep Up have arrived! Plus, get ready to take on the Maggot King Combat Achievements…


Changelog - July 22nd

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Summer Sweep Up - Gear & PvM Changes

Gauntlet Prep Improvements

  • There's now a guaranteed random demi-boss spawn at the north/east/south/west-most rooms from the centre. Meaning four demi-bosses with fixed locations, but the specific demi-bosses that you encounter will still be random.

  • Demi-bosses have had their attack range reduced from 16 to 10.

  • Non-demi-boss enemies now have standardised defensive stats, meaning it's never better to kill a wolf over a scorpion, for example.

  • Weapon frames are guaranteed from your first 'low tier' NPC kill.

  • Phren Bark, Crystal Ore and Linum Tirinum are now stackable.

  • Crystal Shards are now automatically placed in your inventory. Additionally, the quantity dropped by enemies has a smaller range, so will feel much more consistent.

  • Crystal Shard costs for crafting various pieces of equipment have been adjusted:

  • Creating a Tier 1 weapon requires no Crystal Shards, down from 20. You'll still need a weapon frame.

  • Creating a Tier 2 weapon requires 50 Crystal Shards, down from 60.

  • Creating a piece of Tier 1 armour requires 50 Crystal Shards, up from 40.

  • Creating a piece of Tier 2 Body armour requires 100 Crystal Shards, up from 80. Creating a piece of Tier 2 Leg or Helmet armour requires 50 Crystal shards, down from 80.

  • Creating a piece of Tier 3 armour requires 100 Crystal Shards, up from 80. The reason for this increase is that we don't want Tier 3 to become a guarantee/must-have for every run and should still be trading comfort for time-loss, encouraging people to push themselves down to Tier 1 prep for the fastest clears.

  • Gauntlet Speed-chaser now requires a completion in under 4:45, down from 5:00.

  • Gauntlet Speed-runner now requires a completion in under 3:45, down from 4:00.

  • Corrupted Gauntlet Speed-chaser now requires a completion in under 7:05, down from 7:30.

  • Corrupted Gauntlet Speed-runner now requires a completion in under 6:05, down from 6:30.

Other PvM or PvM-adjacent Changes

  • Phantom Muspah tweaks:

  • Will no longer swap forms until you've dealt damage at least 4 times.

  • Homing Spikes special attack duration reduced to 34 ticks, down from 50 ticks. Additionally, the attack ends early if Muspah is phased into its 'blue shield' form.

  • Demonic Gorillas will no longer swap prayers until you've dealt damage at least 4 times, and dealt at least 70 damage with a style.

  • Skotizo tweaks:

  • Once a totem has been destroyed, it won't respawn for another minute.

  • The arena has been reduced in size, you'll have to get your steps in elsewhere.

  • Ice Demon's demonbane vulnerability has been increased to 115%, up from 100%.

  • Wardens in the Tombs of Amascut are no longer immune to the life leeching effects of the Sanguinesti Staff or Amulet of Blood Fury. You might notice some _weirdness _during P2 because damage calculations here are non-standard, but these should be working as intended.

  • Autocast settings are now preserved through death.

  • Looting a gravestone should now automatically sort your inventory to match its layout prior to your untimely death.

Gear Changes

  • Sanguinesti Staff Tweaks

  • Chance to heal increased to 1 in 5 (up from 1 in 6), deals 8 additional damage whenever the heal procs - this averages out to +1.6 damage per hit.

  • Base max hit increased by +1.

  • Charge cost reduced to 2 Blood runes per cast, down from 3. You should be refunded one Blood rune per charge upon logging in after the update. If your inventory is full then they'll go to your bank. If your bank is also full (or you're a UIM with a full inventory) then they'll drop on the ground.

  • Soulreaper Axe Changes

  • Gains +4 Strength bonus.

  • Stack limit remains at 5, with 6% damage bonus gained per stack.

  • Stacks take 50 ticks to start decrementing, up from 20 ticks.

  • Stacks no longer drain HP.

  • Special attack now gains 12% accuracy per stack, up from 6% (60% at max stacks)

  • Special attack now gains 6% minimum hit per stack (30% at max stacks)

  • Updated the special attack animation of Soulreaper Axe and Soulreaper Axe (o).

  • Ghrazi Rapier Stab accuracy increased by +6, Strength bonus increased by +4.

  • Blade of Saeldor Slash accuracy increased by +6, Strength bonus increased by +4.

  • Pegasian Boots gain +1 Ranged Strength bonus.

  • Master Wand gains +10% Magic Damage bonus.

  • Ancient Sceptres (all variants) have their Magic Damage bonus increased to +10%, up from +5%.

  • Aquanite Hopper to have its second hit accuracy penalty halved. There's not much room to buff this loads without it powercreeping on the Twisted Buckler, but a small buff should make it at least a little more worthwhile.

  • Belle's Folly drop rate increased to 1 in 75, up from 1 in 256.

  • Venator Bow to be made more consistent thanks to new engine capabilities. It's hard to quantify this, but in effect it should mean that the bow finds new targets more reliably.

  • Inquisitor changes (it wouldn't be a Summer Sweep-Up without Inquisitor changes)

  • Inquisitor's Great Helm gains +2 Crush accuracy and +2 Strength bonus, to match its Oathplate equivalent.

  • Additionally, provides a +0.5% bonus to Crush damage and Crush accuracy. This boost is no longer increased by a set effect or when using the Inquisitor's Mace specifically.

  • Inquisitor's Hauberk gains +4 Crush accuracy, to match its Oathplate equivalent.

  • Additionally, provides a +1% bonus to Crush damage and Crush accuracy, up from +0.5%. This boost is no longer increased by a set effect or when using the Inquisitor's Mace specifically.

  • Inquisitor's Plateskirt gains no Crush accuracy or Strength, since it already matches its Oathplate equivalent.

  • Additionally, provides a +1% bonus to Crush damage and Crush accuracy, up from +0.5%. This boost is no longer increased by a set effect or when using the Inquisitor's Mace specifically.

  • Inquisitor's Mace gains +7 Strength bonus and +7 Crush accuracy. This guarantees a max hit in all setups, and might add +2 max hits in some setups.

  • Additionally, any negative Stab/Slash bonuses have been removed from Inquisitor armour pieces.

  • Shaman Mask Magic bonus increased to +2 from -6.

  • Tonalztics of Ralos improvements:

  • Special attack buffed to reduce opponent's Defence by 12.5% of its Magic level per hit, up from 10%.

  • Special attack buffed to grant +50% increased accuracy.

  • Rosewood Blowpipe changes:

  • Can now fire darts up to rune.

  • Special attack no longer grants +10% increased damage and -20% decreased accuracy.

  • Burning Claws Special Attack Energy cost increased to 35% from 30%.

  • **PvP Only: **The Eclipse Atlatl now fires every 4 ticks while set to Rapid, unless the full Eclipse set is worn to reduce the attack rate back to 3 ticks.

  • **PvP Only: **The Soulflame Horn's Accuracy boost for Special Attacks has been reduced to +50%, down from +100%.

Maggot King Combat Achievements

Now that you've had the chance to get familiar with the Maggot King, it's time to take on some Combat Achievements! Check out its dedicated section to see the tasks.

The Blood Moon Rises Tweaks
  • Engorged bloodwood trees now occasionally require an extra interaction when collecting Bloodsap. This is only to help prevent fully hands-off gathering while still keeping the method low-intensity and Semi-AFK. Essentially, you'll sometimes see a Letvek crawling into your bucket which will require clicking on the bucket to release it. When this happens, it will be at the same time you’d already be checking the tree or collecting Bloodsap, so the activity should still feel pretty similar.
  • Fixed a bug where Maggot Kings' white tendrils signaling the transition could disappear if it took damage during its scream attack.
  • The Dragon Axe (or) is now correctly recognised as a dragon axe by Bloodwood trees.
  • We're also sharing the pet drop chances from Bloodwood tree woodcutting and Leechfin fishing that you asked about last week. Check out its dedicated section for more info.
Leagues VI Reward Tweaks
  • The 'Twisted Vision' and 'Oath Breaker' cosmetics now cost 200 Slayer points instead of 1000 Slayer points in the Slayer Rewards Shop. Players who have already unlocked these by paying the former price will be refunded the 800 points difference upon login.
  • You can now display Demonic Pacts Outfit on outfit stands in your Player-Owned House. Also, the Relic Unlock and Demonic Mark emotes are now present withing the Emotes interface.
  • When trying to delete rooms in the PoH which have cosmetic attachments to their furniture, you will now be warned and told to remove them before deleting the room.
  • You can now see the Leagues VI: Demonic Pacts HiScores displaying the Top 100 players via the League accomplishments scroll in your Player-Owned House.
  • Adjusted the Impish Whistle's size to look a bit smaller on the ground and updated its Inventory icon.
  • The Cosmetic Override Interface will now correctly display your enabled overrides, including showing the Default box as selected when no overrides are active.
Other Changes
  • Ironwood hull parts can now be made at level 75 Construction, rather than 77, to match the level for installing them in a boat.
  • Some spelling has been corrected on Zogre area scenery.
PvP Rota

The PvP rota has moved to Period B:

  • 560 - (UK) - PvP World
  • 319 - (US) - Bounty Hunter World
  • 579 - (US) - High-Risk PvP World
  • 561 - (UK) - Free-to-Play PvP World
  • 580 - (US) - LMS Competitive

World 390 (AUS) for LMS Competitive has been de-activated with this rota.

World 569 (AUS) for Bounty Hunter has been de-activated with this rota.

The PvP Arena is using 'Zerker' loadouts in Ranked Duels and Tournaments this week.


Summer Sweep Up - Gear & PvM Changes

The first batch of this year's Summer Sweep Up is here, focused on improvements to a wide range of gear, NPCs and PvM encounters. We know you'll be eager to jump in and start swinging so we'll keep things concise for our post today, but if you'd like a look over all things Sweep Up including detailed rationale and reasoning then make sure to check out the dedicated blog that we released in June.

If you're waiting on something that you don't see in today's Game Update, there will be a small gap between the first batch and the others, with the second batch focusing on Agility, and the third batch focusing on Hunter & the more scattershot/miscellaneous changes like Chivalry drain rate, bonfire UX, or Aerial Fishing improvements alongside the new items like Elemental amulets and the Necklace of fangs.

Let's dive straight into the detail!

Gauntlet Prep Improvements

While these were the changes you seemed most excited for, _nothing _can prepare you (sorry) for how good the Gauntlet and Corrupted Gauntlet are about to feel. We've got a suite of changes that smooth out the prep phase so that you can chill out and blast your way back towards insisting that those tornadoes were miles away.

  • There's now a guaranteed random demi-boss spawn at the north/east/south/west-most rooms from the centre. Meaning four demi-bosses with fixed locations, but the specific demi-bosses that you encounter will still be random.

  • Demi-bosses have had their attack range reduced from 16 to 10.

  • Non-demi-boss enemies now have standardised defensive stats, meaning it's never better to kill a wolf over a scorpion, for example.

  • Weapon frames are guaranteed from your first 'low tier' NPC kill.

  • Phren Bark, Crystal Ore and Linum Tirinum are now stackable.

  • Crystal Shards are now automatically placed in your inventory. Additionally, the quantity dropped by enemies has a smaller range, so will feel much more consistent.

  • Crystal Shard costs for crafting various pieces of equipment have been adjusted:

  • Creating a Tier 1 weapon requires no Crystal Shards, down from 20. You'll still need a weapon frame.

  • Creating a Tier 2 weapon requires 50 Crystal Shards, down from 60.

  • Creating a piece of Tier 1 armour requires 50 Crystal Shards, up from 40.

  • Creating a piece of Tier 2 Body armour requires 100 Crystal Shards, up from 80. Creating a piece of Tier 2 Leg or Helmet armour requires 50 Crystal shards, down from 80.

  • Creating a piece of Tier 3 armour requires 100 Crystal Shards, up from 80. The reason for this increase is that we don't want Tier 3 to become a guarantee/must-have for every run and should still be trading comfort for time-loss, encouraging people to push themselves down to Tier 1 prep for the fastest clears.

  • For some comparisons:

  • A full set of Tier 1 armour and two Tier 3 weapons requires 250 Crystal Shards, down from the 280 that it currently does.

  • A full set of Tier 2 armour and two Tier 3 weapons requires 450 Crystal Shards, down from the 460 that it currently does.

  • A full set of Tier 3 armour and two Tier 3 weapons requires 750 Crystal Shards, up from the 700 that it currently does. The additional demi-bosses dotted around and auto-pickups for Crystal Shards should make it much easier to rack these up though!

All of these add up to make prep far more consistent and reduce the mental load considerably, allowing for a much smoother stint in the infamous red prison. Having said that, we noticed in testing that these changes did reduce our completion times fairly consistently, so we've made some changes to the Gauntlet and Corrupted Gauntlet Combat Achievements to stop them from becoming freebies, particularly since they're generally considered some of the harder speed times to tick off:

  • Gauntlet Speed-chaser now requires a completion in under 4:45, down from 5:00.
  • Gauntlet Speed-runner now requires a completion in under 3:45, down from 4:00.
  • Corrupted Gauntlet Speed-chaser now requires a completion in under 7:05, down from 7:30.
  • Corrupted Gauntlet Speed-runner now requires a completion in under 6:05, down from 6:30.
Other PvM or PvM-adjacent Changes

Certainly there will be some of you reading who wouldn't return to the Gauntlet even if you were paid to be there, fortunately we've got some extra changes in the mix!

  • Phantom Muspah tweaks:

  • After swapping forms for the first time, will no longer swap forms until you've dealt damage at least 4 times and have dealt at least 100 damage to its ranged form or 80 damage to its melee form.

  • Homing Spikes special attack duration reduced to 34 ticks, down from 50 ticks. Additionally, the attack ends early if Muspah is phased into its 'blue shield' form.

  • Demonic Gorillas will no longer swap prayers until you've dealt damage at least 4 times, and dealt at least 70 damage with a style.

  • Skotizo tweaks:

  • Once a totem has been destroyed, it won't respawn for another minute.

  • The arena has been reduced in size, you'll have to get your steps in elsewhere.

  • Ice Demon's demonbane vulnerability has been increased to 115%, up from 100%.

  • Wardens in the Tombs of Amascut are no longer immune to the life leeching effects of the Sanguinesti Staff or Amulet of Blood Fury. You might notice some _weirdness _during P2 because damage calculations here are non-standard, but these should be working as intended.

  • Autocast settings are now preserved through death.

The small changes from the initial blog relating to Surge potions in the Chambers of Xeric and the Knight Waves progress reset will be coming in a future batch.

We've also got one more change that we didn't mention initially but we're _certain _you'll be pleased to see: looting a gravestone should now automatically sort your inventory to match its layout prior to your untimely death!

Gear Changes

Alongside adjustments to NPCs, there are sweeping changes to the stuff you use to hit them, let's take a look!

  • Sanguinesti Staff Tweaks

  • Chance to heal increased to 1 in 5 (up from 1 in 6), deals 8 additional damage whenever the heal procs - this averages out to +1.6 damage per hit.

  • Base max hit increased by +1.

  • Charge cost reduced to 2 Blood runes per cast, down from 3. You should be refunded one Blood rune per charge upon logging in after the update. If your inventory is full then they'll go to your bank. If your bank is also full (or you're a UIM with a full inventory) then they'll drop on the ground.

  • Soulreaper Axe Changes

  • Gains +4 Strength bonus.

  • Stack limit remains at 5, with 6% damage bonus gained per stack.

  • Stacks take 50 ticks to start decrementing, up from 20 ticks.

  • Stacks no longer drain HP.

  • Special attack now gains 12% accuracy per stack, up from 6% (60% at max stacks)

  • Special attack now gains 6% minimum hit per stack (30% at max stacks)

  • Updated the special attack animation of Soulreaper Axe and Soulreaper Axe (o).

  • Ghrazi Rapier Stab accuracy increased by +6, Strength bonus increased by +4.

  • Blade of Saeldor Slash accuracy increased by +6, Strength bonus increased by +4.

  • Pegasian Boots gain +1 Ranged Strength bonus.

  • Master Wand gains +10% Magic Damage bonus.

  • Ancient Sceptres (all variants) have their Magic Damage bonus increased to +10%, up from +5%.

  • Aquanite Hopper to have its second hit accuracy penalty halved. There's not much room to buff this loads without it powercreeping on the Twisted Buckler, but a small buff should make it at least a little more worthwhile.

  • Belle's Folly drop rate increased to 1 in 75, up from 1 in 256.

  • Venator Bow to be made more consistent thanks to new engine capabilities. It's hard to quantify this, but in effect it should mean that the bow finds new targets more reliably.

  • Inquisitor changes (it wouldn't be a Summer Sweep-Up without Inquisitor changes)

  • Inquisitor's Great Helm gains +2 Crush accuracy and +2 Strength bonus, to match its Oathplate equivalent.

  • Additionally, provides a +0.5% bonus to Crush damage and Crush accuracy. This boost is no longer increased by a set effect or when using the Inquisitor's Mace specifically.

  • Inquisitor's Hauberk gains +4 Crush accuracy, to match its Oathplate equivalent.

  • Additionally, provides a +1% bonus to Crush damage and Crush accuracy, up from +0.5%. This boost is no longer increased by a set effect or when using the Inquisi

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