Easter 2026 & PvP QoL Improvements | March 25th
This week brings spring spirit to Gielinor and a whole heap of PvP QoL improvements!
Changelog - March 25th
[expand type=details expanded=false]
Easter 2026 Event
- The Easter Event has arrived with a familiar sense of mystery... Chat with the Easter Bunny located at the south entrance of the Grand Exchange to start the egg hunt!
PvP QoL Improvements
-
Last Man Standing changes:
-
LMS has had some gear adjustments to bring the gear more in line with the current meta. See the list of updated items further down the blog.
-
You can no longer lose your skull by entering a Last Man Standing game lobby, logging out and hopping world while inside the lobby.
-
You can now hold up to 3 Saradomin Brews, but only 10 Sharks.
-
Max/Med bracket has had its Defence level increased to 85.
-
Zerker bracket has had its Attack level increased to 80.
-
Bounty Hunter changes:
-
Bounty Hunter rewards can now also be used in the TzHaar Fight Pit, player-owned house combat ring and Clan Hall combat ring.
-
While unskulled in Bounty Hunter, you will receive 50% less EP per minute and your Archaic Emblem will not upgrade past tier 5.
-
The Vesta's spear (bh) will now block ranged damage as well as melee damage when the special attack is used.
-
Players dying in the Bounty Hunter lobby will now be considered as skipping their target.
-
Emir's Arena changes:
-
Emir's Arena has had some gear adjustments to bring the gear more in line with the current meta. See the list of updated items further down the blog.
-
Updated the Pure, Zerker and Max/Med starter sets to be more up to date when playing Emir's Arena for the first time, so getting stuck into some fights should be easier than ever! More details further down the blog.
-
Note that these new starter kits for Pure, Zerker and Max/Med will replace your existing build.
-
Deadeye and Mystic Vigour prayers are now allowed in fights and can be used by players who meet the level requirements.
-
The "Zerker" account build has been adjusted as follows:
-
Attack level is increased to 75, up from 60
-
Defence level is increased to 50, up from 45
-
Prayer level is increased to 63, up from 55
-
The "Max/Med" account build's Attack, Defence and Prayer levels are increased to 99.
-
Some items that have cosmetic overrides that would typically be lost will now refund the cosmetic variant to the player on PvP death. See the list of cosmetic variants further down the blog.
-
In PvP areas, if you have not attacked another player in the last 20 ticks, swapping between weapons will retain any autocast settings that have been set.
-
The spawn location after leaving Venenatis, Callisto and Vet'ion have been slightly altered to place players above ground. You'll still be placed in close proximity to the escape cave entrances if you'd like to escape any PKers.
-
Vet'tion will now spawn fewer Hellhounds for larger groups.
-
Venenatis will now spawn slightly fewer spiderlings. It will also now only change phases every other attack if there are more than 10 players, rather than just 5.
-
Dizana's Quiver and Revenant Weapons now accurately reflect your risk wealth on the Items Kept on Death UI.
-
Revenants and the Revenant Maledictus will no longer invalidate Iron accounts from obtaining loot if another player attacks those NPCs. The Iron account will still only receive a drop if they are the MvP (player that dealt the most damage).
-
This change is inline with the recent adjustment to how the loot from Zombie Pirates function, as well as other existing Wilderness NPCs such as Callisto, Vet'ion and Venenatis.
-
When crossing a Revenant Cave shortcut, the slight delay when arriving at the other side has been removed.
-
Ranging ammunition no longer spawns on top of the Revenant Cave shortcut pillars.
-
The rear entrance to the Brimhaven Dungeon, which is accessed by paying trading sticks, now will no longer null damage upon use in a PvP or Deadman world.
-
The PJ timer in PvP worlds increased to 16 ticks (9.6 seconds) up from 8 ticks (4.8 seconds), to stop bad actors PJing fights when two opponents eat at the same time.
-
In PvP worlds, players can now use cannons in the Wilderness.
-
In single combat, you can no longer telegrab food dropped by others in the Wilderness. If you've dropped a piece of food in the Wilderness, or a monster you're fighting has dropped some food, you're now able to pick up that food if you're in combat with another player.
-
The placement of the Elder Chaos Druids at the Zombie Pirates have been slightly adjusted so that players passing by get teleblocked less frequently.
-
In PvP worlds, the Chugging Barrel can now be used in the bank located at the Camelot teleport spot. Likewise, you're now able to use the Chugging Barrel in the safe area of the white portal in Clan Wars.
-
Outside designated Castle Wars worlds, barricades will always appear under players. On designated worlds, they will continue to appear on top of other players.
-
On non-designated Castle Wars worlds, bandages will heal a maximum of 18 hitpoints.
-
Added a toggle to disable Combat XP at Castle Wars, Soul Wars, TzHaar Fight Pits and Clan Wars. These toggles can be accessed as follows:
-
Castle Wars: Right-click Lanthus
-
Soul Wars: Talk to Nomad
-
TzHaar Fight Pits: Talk to TzHaar-Mej-Kah
-
Clan Wars: Right-click the white or purple portal
-
In permanent Deadman, trinkets will now break on death again. Also, the hitpoints for the breach NPCs will be restored to being significantly lower.
Mobile and Official Client Changes
-
Added the ability to reduce the UI scale on the Mobile client.
-
You'll find that the default value is 400%, as the Mobile Client defaults to high scale. There's also a magnification cap in place, so the interface never gets too tiny to use.
-
Official Client changes:
-
To make the UI scaling interface consistent and easier to use across Mobile and desktop, we've updated it to a drop-down rather than slider. We've also added a second option, "Input", which lets you type in valid numbers from the whole range directly. To do this, you need to long-press on the scaling drop down if on mobile, or right-click on desktop and select the "input" option.
-
Desktop users should find their defaults retained, as this is saved per client. If you do see a change however, you can still reset the scaling to the default value by pressing the reset interface scaling button.
-
Added separate “Max Foreground FPS” and “Max Background FPS” settings, allowing the game to run at a lower frame rate while not in focus.
Other Changes
- In preparation for the upcoming game worlds based in Brazil, we've added a new filtering option to the Configure World Switcher menu today. We'll keep you updated when we have more information to share on these game worlds.
- A typo has been corrected in the Thieving skillguide.
- Yami's chathead no longer has blue stripes while he's in a menagerie.
- The F2P restriction on using chat-channels with a skill total below 150 has been made slightly more flexible to accommodate certain specialist builds.
PvP Rota
The PvP rota has moved to Period A:
- 539 - (US) - PvP World
- 318 - (UK) - Bounty Hunter World
- 548 - (Germany) - High-Risk PvP World
- 577 - (US) - Free-to-Play PvP World
- 559 - (UK) - LMS Competitive
World 390 (AUS) for LMS Competitive has been activated with this rota.
World 569 (AUS) for Bounty Hunter has been activated with this rota.
The PvP Arena is using '1 Def Pure' loadouts in Ranked Duels and Tournaments this week.
Easter 2026 Event
If you can’t see the image above, click (https://cdn.runescape.com/assets/img/external/oldschool/2026/Newsposts/2026-03-25/easter2026.jpg)!
Spring has once again arrived in Gielinor, and with it comes a familiar sense of mischief! The Easter Bunny has returned, bringing with it pastel-coloured decorations, a whole lot of carrots and eggs, but something's missing... One of the chocolate eggs has run away, leaving a note behind that hints its whereabouts. This calls for someone with egg-ceptional hunting skills to hop right in! Will you help our good ol' pal the Easter Bunny, who is having a bad hare day?
You'll notice a cosy nook at the south entrance of the Grand Exchange. Start the event by talking to the Easter Bunny waiting for you there!
If you can’t see the image above, click (https://cdn.runescape.com/assets/img/external/oldschool/2026/Newsposts/2026-03-25/location.png)!
Rewards
Upon completing the event, you'll get the rewards well in hand - literally. Egg hunters who are successful will get their hands on Archibald, a holdable Easter egg, much like a pet rock!
You'll be able to paint Archibald to unlock different designs. Flex your house's ancient bloodline with the Dragon egg, match the Chick egg with the Nest Hat, go crazy with the fashionscape combinations!
If you can’t see the image above, click (https://cdn.runescape.com/assets/img/external/oldschool/2026/Newsposts/2026-03-25/eastereggs.png)!
If you can’t see the image above, click (https://cdn.runescape.com/assets/img/external/oldschool/2026/Newsposts/2026-03-25/painttheegg.png)!
Want to get the rewards from previous Easter Events as well? Do be sure to drop in on Diango in Draynor Village to claim them while you can, before the event ends on April 15th!
Easter Livestream
If you can’t see the image above, click (https://cdn.runescape.com/assets/img/external/oldschool/2026/Newsposts/2026-03-25/livestream.png)!
Mark your calendars for our upcoming Easter 2026 Livestream!
- When: Thursday, April 2nd, 15:30 UTC
- Where: Our official Twitch channel
- We'll be sailing across Gielinor in Easter fashionscape on World 520 - route map will be shared next week!
- The finalists of the egg decoration competition will be polled by the Twitch chat.
- We'll be playing Hide and Seek with you live on Twitch.
- Mass Nex event with Mod Manked on World 521
See you next Thursday!
PvP Quality of Life Improvements
We've got a handful of QoL changes that should be welcome for any of you at home who love Wilderness content or a spot of high-octane PvP. The list of changes is long, so without further ado, let's get right into it!
Last Man Standing Changes
Last Man Standing has had some gear adjustments to bring the gear more in line with the current meta. To start with, we've added the following items to Last Man Standing:
[expand type=details expanded=false]
- Bow of faerdhinen
- Crystal body
- Crystal legs
- Crystal helm
- Avernic treads
- Osmumten's fang
- Elidinis' ward (f)
- Noxious halberd
- Magus ring
- Ultor ring
- Purging staff
- Dragonfire shield
- Twisted buckler
- Masori body (f)
- Masori chaps (f)
- Torva platelegs
- Virtus robe top
- Virtus robe bottom
- Burning claws
- Aranea boots
Additionally, the starter gear for the "Max/Med" bracket has been updated with:
- Avernic treads (max)
- Torag's platelegs
- Karil's leathertop
- Ahrim's robetop
- Ahrim's robeskirt
- Staff of the dead
If you can’t see the image above, click (https://cdn.runescape.com/assets/img/external/oldschool/2026/Newsposts/2026-03-25/maxmed_starter.png)!
Additional Last Man Standing changes:
- You can no longer lose your skull by entering a Last Man Standing game lobby, logging out and hopping world while inside the lobby.
- You can now hold up to 3 Saradomin brews (cap increased from 1), but only 10 Sharks (cap decreased from 11).
- Max/Med bracket has had its Defence level increased to 85.
- Zerker bracket has had its Attack level increased to 80.
Bounty Hunter Changes
- Bounty Hunter rewards can now also be used in the TzHaar Fight Pit, player-owned house combat ring and Clan Hall combat ring.
- While unskulled in Bounty Hunter, you will receive 50% less EP per minute and your Archaic Emblem will not upgrade past tier 5.
- The Vesta's spear (bh) will now block ranged damage as well as melee damage when the special attack is used.
- Players dying in the Bounty Hunter lobby will now be considered as skipping their target.
Emir's Arena Changes
The following items have been added to the list of items that can be used at Emir's Arena:
[expand type=details expanded=false]
- Magus ring
- Amulet of rancour
- Twinflame staff
- Swampbark body
- Swampbark gauntlets
- Swampbark helm
- Swampbark legs
- Swampbark boots
- Bloodbark body
- Bloodbark legs
- Bloodbark gauntlets
- Bloodbark helm
- Bloodbark boots
- Oathplate legs
- Oathplate chest
- Oathplate helm
- Burning claws
- Purging staff
- Soulreaper axe
- Bellator ring
- Venator ring
- Virtus mask
- Virtus robe top
- Virtus robe bottom
- Lightbearer
- Osmumten's fang
- Torva platelegs
- Torva platebody
- Torva full helm
- Zaryte vambraces
- Aranea boots
- Elidinis' ward (or)
- Avernic treads (max)
- Ultor ring
- Twisted Buckler
- Masori body (f)
- Masori chaps (f)
- Voidwaker
- Dragonfire shield
- Noxious halberd
We've updated the Pure, Zerker and Max/Med starter sets to be more up to date when playing Emir's Arena for the first time, so getting stuck into some fights should be easier than ever! Note that these new starter kits for Pure, Zerker and Max/Med will replace your existing build.
The updated Max/Med starter kit in Emir's Arena. If you can’t see the image above, click (https://cdn.runescape.com/assets/img/external/oldschool/2026/Newsposts/2026-03-25/pvpmaxmed.png)!
The updated Zerker starter kit in Emir's Arena. If you can’t see the image above, click (https://cdn.runescape.com/assets/img/external/oldschool/2026/Newsposts/2026-03-25/pvpzerker.png)!
The updated 1 Def Pure starter kit in Emir's Arena. If you can’t see the image above, click (https://cdn.runescape.com/assets/img/external/oldschool/2026/Newsposts/2026-03-25/pvppure.png)!
Moreover, Deadeye and Mystic Vigour prayers are now allowed in fights and can be used by players who meet the level requirements.
You'll also find that the "Zerker" account build has been adjusted as follows:
- Attack level is increased to 75, up from 60
- Defence level is increased to 50, up from 45
- Prayer level is increased to 63, up from 55
Whereas the "Max/Med" account build's Attack, Defence and Prayer levels are increased to 99.
Refunding Some Cosmetic Unlocks upon PvP Death
Previously, dying in PvP would result in losing any applied cosmetic overrides as part of the item loss. To ensure you can keep showing off some of your unlocks, the following items that have cosmetic overrides that would typically be lost will now refund the cosmetic variant to the player on PvP death:
- Magma helm refunds Magma mutagen
- Tanzanite helm refunds Tanzanite mutagen
- Araxyte slayer helmet refunds Araxyte head
- Black slayer helmet and Dragon hunter crossbow (b) refund King Black Dragon heads
- Green slayer helmet refunds Kalphite Queen head
- Red slayer helmet refunds Abyssal demon head
- Purple slayer helmet refunds Dark claw
- Turquoise slayer helmet and Dragon hunter crossbow (t) refund Vorkath's head
- Hydra slayer helmet refunds Alchemical Hydra heads
- Twisted slayer helmet refunds Twisted horns
- Elidinis' ward (or) refunds Menaphite ornament kit
- Masori assembler and Masori assembler max cape refund **Masori crafting kit **
- Sanguine scythe of vitur and Sanguine scythe of vitur (uncharged) refund Sanguine ornament kit
- Holy scythe of vitur, Holy scythe of vitur (uncharged), Holy sanguinesti staff refund (uncharged) and Holy ghrazi rapier refund **Holy ornament kit **
- Osmumten's Fang (or) refunds Cursed phalanx
- Twisted ancestral hat, Twisted ancestral robe top and Twisted ancestral robe bottom refund Twisted ancestral colour kit
As an example, dying with a Magma helm means you will lose the Serpentine helm, however the Magma mutagen will be placed in your gravestone.
Other PvP QoL Updates
-
In PvP areas, if you have not attacked another player in the last 20 ticks (12 seconds), swapping between weapons will retain any autocast settings that have been set. This should improve Wilderness Slayer tasks where Burst and Barrage spells are used.
-
The spawn location after leaving Venenatis, Callisto and Vet'ion have been slightly altered to place players above ground. You will still be placed in close proximity to the escape cave entrances if you would like to use those to escape any PKers hunting you.
-
Made some changes to improve the Vet'ion and Venenatis fights for larger groups:
-
Vet'tion will now spawn fewer Hellhounds for bigger groups.
-
Venenatis will now spawn slightly fewer spiderlings. It will also now only change phases every other attack if there are more than 10 players, rather than just 5.
-
Dizana's Quiver and Revenant Weapons now accurately reflect your risk wealth on the Items Kept on Death UI.
-
Revenants and the Revenant Maledictus will no longer invalidate Iron accounts from obtaining loot if another player attacks those NPCs. The Iron account will still only receive a drop if they are the MvP (player that dealt the most damage). This change is inline with the recent adjustment to how the loot from Zombie Pirates function, as well as other existing Wilderness NPCs such as Callisto, Vet'ion and Venenatis.
-
When crossing a Revenant Cave shortcut, the sli