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Old School RuneScape — DMM Tweaks, Shellbane Gryphon CAs & More! | February 4th

DMM Tweaks, Shellbane Gryphon CAs & More! | February 4th

Deadman: Annihilation first round tweaks are here! Plus, Shellbane Gryphon CAs, Getting Around poll changes and more…

Changelog - February 4th

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Deadman: Annihilation Tweaks

  • Breaches now award points to the top 100 damage dealers per Breach NPC (up from 16).

  • Fixed a bug where the Deadman's Chests were taking longer to open than they should in both Single- and Multi-way combat areas.

  • Removed the limit on Starter Kit reclaims for non-PvP deaths. You can now receive an unlimited amount of Starter Kits from the Combat Tutors in Lumbridge, or Burger Brunsen at the Grand Exchange.

  • We're also converting the Chronicle pages you'd receive into charges already stored in the Chronicle.

  • Reduced the strength of Zemouregal’s summons from 300 to 150.

  • Adjusted the number of Deadman: Annihilation worlds per bracket to better match player demand. You can see the details further down the blog.

  • We've increased the Hitpoints for nearly all Breach NPCs to account for the increase in player numbers in Breaches.

  • We’ve slightly reduced the damage dealt by the Yama boulder across all brackets. In the 3-60 bracket specifically, the boulder’s damage will now max between 20 and 30, while in all other brackets it will max between 30-60.

  • Ancient Warrior equipment can now be bought and sold on the Grand Exchange.

  • Scroll of Redirection can be bought from the Emblem Trader, located the north of the Grand Exchange. This allows you to complete the Desert Medium Diary task, if you wish to.

  • If you have Level 80 Thieving and then pickpocket a Hero in Ardougne, it'll complete the diary task.

  • The descriptions for the Sigil of Nature and Enhanced Harvest have been updated to make clear that they don't work at Tithe Farm.

  • Fixed a visual issue when opening the Trinket of Advanced Weaponry, the weapons should be easier to see.

Plus, a Permanent Deadman change:

  • Guards no longer spawn in the Unkah area.

Sailing Updates

  • Gryphon tasks are more common. See further down the blog for the details.

  • Introduced an optional task extension for 50 Slayer points: Gryphon and on. This adds a flat +80 kills to the task you're assigned, making the Gryphon tasks more impactful once you get them.

  • Belle's Folly is now more common, dropping at a rate of 1/256 instead of 1/400.

  • Shellbane Gryphon Combat Achievements are here! Check out the details further down in the blog.

  • Facility Bottles are now purchasable from Shipwright Seb for 75,000 GP each.

  • They're also now more common across their existing salvaging sources.

  • Additionally, we've added Facility Bottles to the loot table of Opulent Salvage from Merchant Shipwrecks.

  • Added the new logs from Sailing (which are Camphor, Ironwood and Rosewood logs) to the loot tables of the salvage from the Mercenary and Fremennik shipwrecks.

  • You can now hunt Red Salamanders on Charred Island without any issues.

Getting Around Poll Changes

  • Eluned will now recharge Teleport Crystals regardless of how many charges they currently have. Note that this will still cost the full amount, even though it may not be charging from empty to full.

  • Teleport Crystals now recharge up to 3 charges by default, or 5 charges if you’ve completed the Western Provinces Hard Diary.

  • Using a charged Quetzal Whistle now opens the Quetzal Transport interface immediately.

  • You can select your destination directly, provided it’s unlocked.

  • Added a 'Last Destination' option, teleporting you to the last travelled Quetzal site if there's one, allowing for quick repeat travel.

  • You can toggle whether the whistle sends you straight to the Hunter Guild or opens the destination selection menu, which is on by default.

  • Improved the level progression of Spirit Trees by spreading them more evenly across Farming levels, as follows:

  • Level 83: 1 Spirit Tree

  • Level 88: 2 Spirit Trees

  • Level 93: 3 Spirit Trees

  • Level 96: 4 Spirit Trees

  • Level 99: Unlimited Spirit Trees

  • The Red and Blue Rum from Trouble Brewing are now tradeable.

  • NPC spawns in the Fight Pits minigame now escalate over time, including Magers and Jads in later stages, with improved roaming behaviour and more frequent target switching.

  • Re-introduce the item's GP value shown when broadcasting raid uniques, and removed broadcasts for duplicate Thread of Elidinis or Tombs of Amascut gems.

Other Changes

  • The 'Empty Containers' button now also empties worn containers, meaning equipped items can be emptied straight into the bank. These worn containers are:

  • Log Basket

  • Fish Sack Barrel

  • Forestry Basket

  • Potion Storage now immediately opens after clicking the button in the bank interface.

  • Fixed the following models from clipping into the ground:

  • Zuk's lava base is visible once again

  • Sailing skillcape animation

  • The defence animation of dragons when they're moving

  • The death animation of the Fever Spider

  • The trap pit animation of Antelopes

  • The bank note certificate

  • Fixed the terrain clipping on a cliff in Varlamore.

  • The River Dougne bridge's legs no longer stick out. Likewise, a terrain clipping issue by River Dougne was resolved.

  • The entrance of the Waterbirth Island Dungeon now renders and appears correctly.

  • Fixed an issue where some sounds were playing back at a lower quality than intended.

  • Fixed an issue where items could be incorrectly rotated when dropped on certain tiles of the floor.

  • Improved player and NPC height adjustment on sloped terrain.

  • Fixed an issue where some windows seemed detached from the wall.

  • Fixed incorrect camera positions during certain cutscenes.

  • Fixed an issue where destination tile highlights didn't work on boats.

  • Fixed some NPCs animating incorrectly while on boats.

Upcoming Maintenance

  • With our continued efforts towards improving the core experience of all our games, from next week (Tuesday, February 10th) we are going to be starting an updated weekly maintenance schedule

PvP Rota

The PvP rota has moved to Period B:

  • 560 - (UK) - PvP World
  • 319 - (US) - Bounty Hunter World
  • 579 - (US) - High-Risk PvP World
  • 561 - (UK) - Free-to-Play PvP World
  • 580 - (US) - LMS Competitive

World 390 (AUS) for LMS Competitive has been de-activated with this rota.

World 569 (AUS) for Bounty Hunter has been de-activated with this rota.

The PvP Arena is using 'Zerker ' loadouts in Ranked Duels and Tournaments this week.


Deadman: Annihilation Changes

If you can’t see the image above, click (https://cdn.runescape.com/assets/img/external/oldschool/2026/Newsposts/2026-02-04/dmm.png)!

Deadman: Annihilation launched last Friday and you've been _busy _since then. This has been one of our most action-packed Deadman events yet and it's been phenomenal to see so many of you getting stuck in, especially those of you without any prior PvP experience!

We've got a handful of changes to make this week to address common pain points so that anybody looking to start late or make a further push for points has the best experience - or at least as good an experience as possible when surrounded by other players looking to send you back to the Grand Exchange...

Breach NPC Point Allocation

While it's fantastic to see worlds so full and Breaches so crowded, the increased levels of activity compared to the Deadman Modes of days gone by have shone a light on one issue in particular which hasn't really taken centre stage in the past: Deadman point allocation at Breaches.

Points at Breaches are allocated per NPC, meaning that rather than tracking your damage on your own character, every NPC is tracking the players dealing damage to it in order to award them all points when the NPC meets its untimely ends. Since the inception of Breaches in 2023, the number of players that these NPCs can keep track of has been capped at 16 due to technical limitations - there are some NPCs in-game who exceed this cap like Nex or the Nightmare, but they handle damage contribution very differently.

This week, we're happy to say that we have the ability to increase this number to 100, meaning the **top 100 **damage dealers to a Breach NPC will receive points when the NPC dies. This change is made possible by some behind the scenes tweaks we made while prototyping an infamous worm boss, but the tech was ultimately deployed alongside everybody's favourite crustacean: the Gemstone Crab! Thank you Gemstone Crab!

Deadman's Chest Changes

The Deadman's Chest is a brand new addition to Deadman: Annihilation, and while the tension of waiting to open it and hoping for some cool loot _is _a nail biter, we'd like to make some changes here to reduce the effectiveness of ragging and prevent some _crafty _players from mitigating their risk of being interrupted entirely.

On Monday, we deployed a hotfix to prevent players from looting these chests if they were stood on directly on top of it, since some players were hopping worlds to log in directly under the chest and looting it with no real threat of retaliation from other players.

Today, we've got a fix for a bug where the chests were taking longer to open than they should in both Single- and Multi-way combat areas, meaning that it takes 60 seconds in a Singles area and 30 seconds in a Multi area, as opposed to 80 seconds and 41 seconds respectively.

Earlygame Tweaks

It's no secret that Deadman worlds aren't the _most _inviting places to be, even in the lower Combat brackets, but two things in particular stood out on launch that we'd like to improve for any players starting late!

First up: we're removing the limit on Starter Kit reclaims for non-PvP deaths. With today's update, you'll be able to receive an unlimited amount of Starter Kits from the Combat Tutors in Lumbridge, or Burger Brunsen at the Grand Exchange. We're also converting the Chronicle pages you'd receive into charges already stored in the Chronicle to save you some clicks!

That should be a big help to players dying to NPCs while they're just trying to establish themselves, rather than needing them to die a PvP death to readily reclaim those kits. Usually NPC deaths at the start of Deadman are quite rare, but Zemouregal and his summons flipped that on its head a little, so we're reducing the Strength of Zemouregal's Summons from 300 to 150, meaning they'll hit less hard and should prove easier to tank so long as you've got a couple of Hitpoints levels and some food handy!

World Adjustment

We’ve adjusted the number of Deadman: Annihilation worlds per bracket to better match player demand, which should improve ping consistency overall. Below, you can see removed worlds highlighted in red and newly added worlds in green.

Other Deadman: Annihilation Tweaks

Alongside all of the above, we've got a rapidfire list of quick fixes and improvements to make as you head in to week two of Deadman: Annihilation!

  • We've increased the Hitpoints for nearly all Breach NPCs to account for the increase in player numbers in Breaches.
  • We’ve slightly reduced the damage dealt by the Yama boulder across all brackets. In the 3-60 bracket specifically, the boulder’s damage will now max between 20 and 30, while in all other brackets it will max between 30-60.
  • Ancient Warrior equipment can now be bought and sold on the Grand Exchange.
  • Scroll of Redirection can be bought from the Emblem Trader, located the north of the Grand Exchange. This allows you to complete the Desert Medium Diary task, if you wish to.
  • If you have Level 80 Thieving and then pickpocket a Hero in Ardougne, it'll complete the diary task.
  • The descriptions for the Sigil of Nature and Enhanced Harvest have been updated to make clear that they don't work at Tithe Farm.
  • Fixed a visual issue when opening the Trinket of Advanced Weaponry, the weapons should be easier to see.

Permanent Deadman Change

  • Guards no longer spawn in the Unkah area.

We're excited to see you all keep progressing and gearing up and hope to see as many of you as possible kitted-out for the epic Deadman: Annihilation Finale on February 21st!


Sailing Updates
Gryphon Task Weight Improvements

As promised in the Winter Summit blog, we're increasing the task weighting of Gryphons, the Tortugans' deadliest enemy.

You can also purchase an optional task extension for 50 slayer points**: "Gryphon and on". **This adds a flat +80 kills to the task you're assigned, making Gryphon tasks more impactful once you get them.

  **Slayer Master**    **Weighting**    **Base Amount**    **Extended Amounts**        Chaeldar    Up to **10** from 5 (out of **360**)    60-100    **140-180**        Duradel    7 (out of 327)    100-210    **180-290**        Nieve    7 (out of 294)    110-170    **190-250**        Vannaka    Up to **10** from 7 (out of **325**)    30-80    **110-160**

How does this affect Belle's Folly?

Additionally, alongside these changes we've improved the drop rate of Belle's Folly from the Shellbane Gryphon. Players told us that it didn't feel worthwhile to grind for one due to how uncommon it was. We pitched this item as a mid-game reward, comparable to the Zombie Axe, but just a stab version. Following your feedback, it now drops at a rate of 1/256 (previously 1/400).

Shellbane Gryphon Combat Achievements

If you can’t see the image above, click (https://cdn.runescape.com/assets/img/external/oldschool/2026/Newsposts/2026-02-04/shellbanegryphon.png)!

With task weightings now adjusted based on your feedback, you can get cracking on the Shellbane Gryphon Combat Achievements!

The Shellbane Gryphon is a mid-level boss, so its CAs are designed to be challenging while not being overly difficult. We’ve also leaned into tasks that introduce mid-level players to some of the key Slayer fight mechanics. For example, the Featherweight Fighter CA is designed to teach you more about weight mechanics. Additionally, since the Shellbane Gryphon can be fought on a Slayer task, we took into account for all tasks to be achievable within a single task, so you don't have to keep rolling for more.

From pushing kill count limits to testing your endurance, it’s time to take on the challenge and level up your Slayer game!

  Shellbane Adept    Kill the Shellbane Gryphon 25 times.    Kill Count    Easy        Dry Cleaning    Kill the Shellbane Gryphon after clearing its corrosive spit from your armour.    Mechanical    Easy        Shellbane Veteran    Kill the Shellbane Gryphon 50 times.    Kill Count    Medium        Perfect Shellbane    Kill the Shellbane Gryphon without taking damage.    Perfection    Medium        Shellbane Speedrunner    Kill the Shellbane Gryphon 10 times within 12:30 minutes of entering the cave.    Speed    Medium        Shellbane Survivor    Kill the Shellbane Gryphon 25 times without leaving the cave.    Stamina    Hard        Featherweight Fighter    Kill the Shellbane Gryphon 5 times without leaving the cave, while wearing gear weighing less than 40kg.    Restriction    Hard
Facility Bottles Tweaks

We're making improvements to our design of Facility Bottles based on your feedback. Here's what's changing:

  • Facility Bottles are now purchasable from Shipwright Seb for 75,000 GP each.

  • This means that you don't have to engage in Shipwreck Salvaging to move your facilities if you would prefer to purchase them outright, however, it comes with a cost.

  • Note that purchasing them via Shipwright Seb will not unlock the collection log entry, as we don't want to encourage 'buyable' collection log items. We're aware there are places in game that allow this, but it's a direction we'd like to steer away from.

  • They're also now more common across their existing salvaging sources so that they're likely to drop more frequently.

  • Additionally, we've added Facility Bottles to the loot table of Opulent Salvage from Merchant Shipwrecks, so that you don't have to engage in only lower-levelled salvaging in order to obtain them.

If you can’t see the image above, click (https://cdn.runescape.com/assets/img/external/oldschool/2026/Newsposts/2026-02-04/shipwrightseb.png)!

We hope that by making the bottles purchasable and more common from a wider range of salvages, they'll be easier to obtain. Also, reminder that with Facility Bottles, you can move your built-in facilities not only _on _your boat, but _between _your boats, too!

Furthermore, we've seen players compare Facility Bottles to moving rooms in a Player Owned House. One has a cost, and the other is free. Why is that?Well, to start with: you have one POH, but you can own up to _five _boats, and we want you to make the most out of all five slots available. Moving your facilities is also different to changing your rooms in your POH. Not only can you change the location of your facility on your boat, but you can transfer it between your boats, too.It would be really easy for us to remove the cost entirely on Facility Bottles and call it a day, however, we're mindful about the long-term implications this could have. If facilities were incredibly easy to move, we might see you only use _one _boat and swap their facilities in and out of it in the same way we treat player gear!In making Facility Bottles have a cost, we're hoping to make boat facilities feel like more important milestones in your journey, and reward players who put the time into thinking about dedicated boat builds and ship layouts. We want to see players have dedicated boats for all sorts of things, like Combat, Trawling, and more!We understand that this might feel overly punishing for those of you who might have simply made a mistake early on in their Sailing journey, however, we hope that increasing their drop rate from Salvaging will help with this. Additionally, the increased price of them should mean that you're able to get some decent Alch value from them, too.

Other Sailing Changes[/h
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