Update v0.14.0.0 Changelog
Animations
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Unarmed Animations added
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New Vehicle Poses for Passengers
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MG Recoil Increased
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Mounted Recoil Decreased Significantly
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Passive Wall Mounting Reduced by 25%
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Non-bipoded weapons have their recoil reduced by 50%, while bipoded weapons have their recoil reduced by 85%
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All Weapons Except Machine Guns can benefit from passive mounting, and receive a 25% reduction in recoil
Audio
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Rework of all weapon sound cues
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All weapons received new sounds
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Ambient sounds added to several maps
Core
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Bipod System
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Construction System
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Vaulting Optimizations
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Weapon Mounting
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Medical System and Revival
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Vehicles
Core Art
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Made new Desert buildings, better optimized and more detailed than older versions
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Optimized WW2 buildings, fewer material slots, reduced draw calls
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Added impact decals to explosion effects
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Created new Normandy Foliage assets
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Assortment of "Buildable" meshes created for the construction system
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Fixed class icon in Squad Member Listing widget getting squished due to padding enforced around it
Characters
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Character LOD optimizations
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Reworked equipment on characters
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Retextured all characters and gear
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Optimized materials, and weight paint for animations to reduce mesh stretching
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Added Cold War Woodland Camo US Faction
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Added new 1P Arms
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Added additional skeletal meshes to WW1 Factions
Cleanup
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Migrated all assets from the Operation folders to HDAssets
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Renamed several assets for consistency
Credits
- Added Developer and Contributor names from the past year
Gameplay
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Bipod System
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Construction System
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Vaulting Optimizations
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Weapon Mounting
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Medical System and Revival
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Enabled the ability for bots to deploy from buildables that provide a spawn point (i.e. rally points and outposts from the Construction system)
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Optimizations to character suppression volume
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Fixed issue with hit reactions that resulted in players getting noticeably suppressed by friendly fire
Lighting
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Sky Textures downscaled to reduce texture memory
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Dynamic shadows reduced for performance
Main Menu
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New background scenes have been created
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New soundtrack added to main menu
Maps
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Spawn Protection Volumes added to all main base and spawn flags
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Vehicle spawners added to all maps
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Flag layouts adjusted for vehicles
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More neutral and no spawnable flags placed for all maps
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Skirmish maps made for all maps
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HLODs baked on larger maps to help reduce tri count, draw calls, and texture memory
Khafji
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Complete overhaul
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Buildings replaced, and small details added
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Small details and set dressing added
Risala
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All buildings swapped out with updated versions
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Terrain, foliage, and prop optimizations
Argonne
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Foliage improvements Distant terrain Foliage additions
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Distant terrain added
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Optimizations and performance tweaks
Montecassino
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Foliage improvements Distant terrain Foliage additions
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Distant terrain added
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Optimizations and performance tweaks
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Castle meshes optimized to reduce draw calls and texture memory
Lam Dong
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Optimizations and foliage improvements
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Lighting improvements
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Distant Terrain and Foliage added
Jaziira
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Buildings swapped out with new versions
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Terrain adjustments and optimizations
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Prop placement and optimizations to collision
Al Dhakir
- New modder-donated map made by Putridi
Carentan
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DLC map now included in the base game
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Terrain improvements
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New Foliage Assets
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Lighting and Shadow Optimizations
Omaha Beach
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DLC map now included in the base game
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Terrain, Foliage, and Mesh Improvements
Saint Quentin
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DLC map now included in the base game
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Terrain improvements, Distant terrain added
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Trench lines reworked
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New Foliage Assets
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Lighting and Shadow Optimizations
Tan Binh
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DLC map now included in the base game
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Foliage additions
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Tunnels added
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Prop placement, scorched earth areas added
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New Lighting Level added
Multiplayer
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Increased net relevancy range of grenade and rocket projectiles (they now match relevancy range of player characters)
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Minor reduction in the bandwidth usage of weapon RPCs
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Fixed issue where hard pivots in the direction of movement while sprinting resulted in excessive rubberbanding
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Additional security improvements and enhancements
Vehicles
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Logistic and Transport Vehicles Added:
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1917 Matchless Motorcycle
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FMTV, GAZ66
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GER Lorry
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GER Opel Blitz
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GMC CCW, Humvee
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IMV Rhino
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KAMAZ
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Kubelwagon
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Liberty
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M35
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M923
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M939
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USArmy Motorcycle
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MRAP Catamount
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MRAP Oshkosh
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MRAP Ural Typhoon
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MT
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Pickup 85'
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Technical
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UAZ
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UAZ Hunter
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Willy's Jeep
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ZIL Cargo
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Many more vehicles to come!
SDK
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Prevented mods from being packaged in the editor if there is any build in progress (lighting, navigation, etc) and present a warning to the user
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Minor updates to layout of Upload Mod window which includes multiline item descriptions as well as enlarged, word-wrapped Description & Changenote text boxes
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Don't overwrite title, description, preview image, etc of a workshop item if they are left blank when publishing a mod
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Remember selected mod plugin as a user preference when Upload Mod window closes
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Re-enable Git, Perforce, and Subversion source control plugins that were previously disabled by the project
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Default navmesh generation method changed from 'Static' to 'Dynamic Modifiers Only' in order to allow for AI navigation around buildables and other dynamic objects
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Expose tank track lock/unlock functionality to BPs
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Add BP write access to "ADS Fire Only" and "Can Aim While Equipped" weapon flags
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Expose skeletal mesh component PredictedLODLevel value to BPs via the 'GetAnimLODLevel' (anim instance) and 'GetMeshLODLevel' (mesh component) BP statics
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Expose to BPs the ability to override the navigation export behavior of SM, ISM components (i.e. export as dynamic obstacle, Area Class overrides)
VFX
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New Projectile Effects added
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New Grenade and AT Explosion Effects added
Weapons
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New Weapons Added:
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9A91
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AK74M
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AK74W 1P87
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AKS74U
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AUGA1
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CAR15
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G3A3
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Gewehr 43
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Gewehr 98
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HK417 with G33 Magnifier
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M1 Garand with M84 Scope
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M1A Woodstock
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M14 with Redfield Scope
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M1903A3 with M73 Scope
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M1917
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M24
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M240B
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M249
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MAT49
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MDR .308
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MG34
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Mosin Nagant
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OSV96
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Stoner63
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VSK94
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Several weapons were retextured and details added