What’s New

Operation: Harsh Doorstop — Update v0.14.0.0 Changelog

Update v0.14.0.0 Changelog

Animations
  • Unarmed Animations added

  • New Vehicle Poses for Passengers

  • MG Recoil Increased

  • Mounted Recoil Decreased Significantly

  • Passive Wall Mounting Reduced by 25%

  • Non-bipoded weapons have their recoil reduced by 50%, while bipoded weapons have their recoil reduced by 85%

  • All Weapons Except Machine Guns can benefit from passive mounting, and receive a 25% reduction in recoil

Audio
  • Rework of all weapon sound cues

  • All weapons received new sounds

  • Ambient sounds added to several maps

Core
  • Bipod System

  • Construction System

  • Vaulting Optimizations

  • Weapon Mounting

  • Medical System and Revival

  • Vehicles

Core Art
  • Made new Desert buildings, better optimized and more detailed than older versions

  • Optimized WW2 buildings, fewer material slots, reduced draw calls

  • Added impact decals to explosion effects

  • Created new Normandy Foliage assets

  • Assortment of "Buildable" meshes created for the construction system

  • Fixed class icon in Squad Member Listing widget getting squished due to padding enforced around it

Characters
  • Character LOD optimizations

  • Reworked equipment on characters

  • Retextured all characters and gear

  • Optimized materials, and weight paint for animations to reduce mesh stretching

  • Added Cold War Woodland Camo US Faction

  • Added new 1P Arms

  • Added additional skeletal meshes to WW1 Factions

Cleanup
  • Migrated all assets from the Operation folders to HDAssets

  • Renamed several assets for consistency

Credits
  • Added Developer and Contributor names from the past year
Gameplay
  • Bipod System

  • Construction System

  • Vaulting Optimizations

  • Weapon Mounting

  • Medical System and Revival

  • Enabled the ability for bots to deploy from buildables that provide a spawn point (i.e. rally points and outposts from the Construction system)

  • Optimizations to character suppression volume

  • Fixed issue with hit reactions that resulted in players getting noticeably suppressed by friendly fire

Lighting
  • Sky Textures downscaled to reduce texture memory

  • Dynamic shadows reduced for performance

Main Menu
  • New background scenes have been created

  • New soundtrack added to main menu

Maps
  • Spawn Protection Volumes added to all main base and spawn flags

  • Vehicle spawners added to all maps

  • Flag layouts adjusted for vehicles

  • More neutral and no spawnable flags placed for all maps

  • Skirmish maps made for all maps

  • HLODs baked on larger maps to help reduce tri count, draw calls, and texture memory

Khafji
  • Complete overhaul

  • Buildings replaced, and small details added

  • Small details and set dressing added

Risala
  • All buildings swapped out with updated versions

  • Terrain, foliage, and prop optimizations

Argonne
  • Foliage improvements Distant terrain Foliage additions

  • Distant terrain added

  • Optimizations and performance tweaks

Montecassino
  • Foliage improvements Distant terrain Foliage additions

  • Distant terrain added

  • Optimizations and performance tweaks

  • Castle meshes optimized to reduce draw calls and texture memory

Lam Dong
  • Optimizations and foliage improvements

  • Lighting improvements

  • Distant Terrain and Foliage added

Jaziira
  • Buildings swapped out with new versions

  • Terrain adjustments and optimizations

  • Prop placement and optimizations to collision

Al Dhakir
  • New modder-donated map made by Putridi
Carentan
  • DLC map now included in the base game

  • Terrain improvements

  • New Foliage Assets

  • Lighting and Shadow Optimizations

Omaha Beach
  • DLC map now included in the base game

  • Terrain, Foliage, and Mesh Improvements

Saint Quentin
  • DLC map now included in the base game

  • Terrain improvements, Distant terrain added

  • Trench lines reworked

  • New Foliage Assets

  • Lighting and Shadow Optimizations

Tan Binh
  • DLC map now included in the base game

  • Foliage additions

  • Tunnels added

  • Prop placement, scorched earth areas added

  • New Lighting Level added

Multiplayer
  • Increased net relevancy range of grenade and rocket projectiles (they now match relevancy range of player characters)

  • Minor reduction in the bandwidth usage of weapon RPCs

  • Fixed issue where hard pivots in the direction of movement while sprinting resulted in excessive rubberbanding

  • Additional security improvements and enhancements

Vehicles
  • Logistic and Transport Vehicles Added:

  • 1917 Matchless Motorcycle

  • FMTV, GAZ66

  • GER Lorry

  • GER Opel Blitz

  • GMC CCW, Humvee

  • IMV Rhino

  • KAMAZ

  • Kubelwagon

  • Liberty

  • M35

  • M923

  • M939

  • USArmy Motorcycle

  • MRAP Catamount

  • MRAP Oshkosh

  • MRAP Ural Typhoon

  • MT

  • Pickup 85'

  • Technical

  • UAZ

  • UAZ Hunter

  • Willy's Jeep

  • ZIL Cargo

  • Many more vehicles to come!

SDK
  • Prevented mods from being packaged in the editor if there is any build in progress (lighting, navigation, etc) and present a warning to the user

  • Minor updates to layout of Upload Mod window which includes multiline item descriptions as well as enlarged, word-wrapped Description & Changenote text boxes

  • Don't overwrite title, description, preview image, etc of a workshop item if they are left blank when publishing a mod

  • Remember selected mod plugin as a user preference when Upload Mod window closes

  • Re-enable Git, Perforce, and Subversion source control plugins that were previously disabled by the project

  • Default navmesh generation method changed from 'Static' to 'Dynamic Modifiers Only' in order to allow for AI navigation around buildables and other dynamic objects

  • Expose tank track lock/unlock functionality to BPs

  • Add BP write access to "ADS Fire Only" and "Can Aim While Equipped" weapon flags

  • Expose skeletal mesh component PredictedLODLevel value to BPs via the 'GetAnimLODLevel' (anim instance) and 'GetMeshLODLevel' (mesh component) BP statics

  • Expose to BPs the ability to override the navigation export behavior of SM, ISM components (i.e. export as dynamic obstacle, Area Class overrides)

VFX
  • New Projectile Effects added

  • New Grenade and AT Explosion Effects added

Weapons
  • New Weapons Added:

  • 9A91

  • AK74M

  • AK74W 1P87

  • AKS74U

  • AUGA1

  • CAR15

  • G3A3

  • Gewehr 43

  • Gewehr 98

  • HK417 with G33 Magnifier

  • M1 Garand with M84 Scope

  • M1A Woodstock

  • M14 with Redfield Scope

  • M1903A3 with M73 Scope

  • M1917

  • M24

  • M240B

  • M249

  • MAT49

  • MDR .308

  • MG34

  • Mosin Nagant

  • OSV96

  • Stoner63

  • VSK94

  • Several weapons were retextured and details added

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