Update v0.14.1.0 Changelog
New DLC Content
Administration
- Server now prints player chat messages to its log file for moderation purposes
Core
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Fixed player kills not increasing in the scoreboard
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Fixed issue where bots wouldn't acquire some enemy targets if the bots were removed and later readded during the match while these same enemy targets persisted in the world
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Fixed some inconsistencies with player VOIP handling on death
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Fixed various issues where spawn protection wouldn't engage or disengage appropriately in certain scenarios
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Fixed several collision issues with walls and corners
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Fixed floating foliage on several maps
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Fixed Spawn Protection Volumes set to opposite flags
Core Art
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Impact crater reimported with optimized version
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Re-imported Normandy grass clusters with adjusted vertex paint applied
Characters
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Fall Damage Divisor adjusted from 11 to 13.5 to prevent dying from heights that would normally injure
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Player is now notified if the previous leader of their squad has left and that they have been promoted to be the new squad leader
Construction System
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The requirement of two nearby squad members to build outposts has been changed to two nearby team members required instead
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Optimizations to construction tool when not equipped
Maps
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All maps have received an optimization pass
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Created Non Enterable versions of all Desert buildings
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Rebuilt HLODs for all maps
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Regenerated navmesh for all maps
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Remaining buildings that were old versions have been replaced
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Larger maps had half of their enterable buildings swapped with Non-Enterable versions for performance
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Fixed swimming volume on Jaziira
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Fixed several mesh placements in all maps
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Fixed tree collision on Carentan
Medical System
- Fixed issue where players who were previously medics could still see the revive indicators of wounded teammates when picking up a non-medic kit
Vehicles
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Added vehicle-specific HUD, active while driving a vehicle
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Fixed issues with VOIP attenuation not being applied when a player enters or exits the driver seat of a vehicle
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Fixed an issue where a vehicle's handbrake could get stuck in the enabled state from cycling the engine off and on while previously having applied the brakes while the engine was turned off
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Fixed a crash when a bot would enter the driver seat of a vehicle
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Collision volumes for all vehicles has been polished
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Physics assets have been optimized
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Center of gravity adjusted on several vehicles
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Missing vehicle wreck collisions added to wreck meshes that had none assigned
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Disabled vehicle third person camera by default (now editor-only for testing)
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Disabled vehicle wheel blur functionality until transparency sort order issues are resolved
VFX
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Rocket smoke trail optimized and reduced in size
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Shell casing particle effects optimized
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Fixed issue where shell casings would collide with spawn protection volumes
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Scaled down tracer rounds from .5 to .3
Weapons
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Disabled weapon mounting while in a vehicle that was breaking the player's camera view in various ways as it was never meant to be used under these conditions
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Fixed several issues involving a player's weapon clipping into a wall when wall mounting
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Fixed an issue where projectiles from select weapons, such as the AKS74U, weren't suppressing players that were shot at with them
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Fixed a minor frametime dependency issue that could potentially lead to abnormal increases in weapon recoil if the client's framerate was unstable
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MG Recoil slightly reduced
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Updated M249 texture
SDK
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VehicleSeatConfig: Exposed PlayerInSeat property and GetSeatPawn() method to BPs
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Implemented separate HUD container for vehicles and interfaces that better allow for HUD containers and HUD element widgets to be swapped out with new ones
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Added a 'DetectionArea' object type/channel to use for further classification of Area Protectors
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Marked vehicle 'TeamNum' property as 'Expose On Spawn'
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Allow designers to set the Spawn Team of a vehicle spawner while the spawner mode is set to 'Explicit' or 'Custom'
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Enabled AI perception to detect neutrals in addition to enemies as a tentative fix for a target acquisition issue