Palworld

GamesWindowsPlayStationXbox

Fight, farm, build and work alongside mysterious creatures called "Pals" in this completely new multiplayer, open world survival…

Latest · · Windows · PlayStation · Xboxby PocketpairWebsiteRSS

Release activity

Release activity — 15 releases across 14 days in the last year. Each cell is one day; darker means more releases that day. Older weeks are hidden at this screen width.
JunJulAugSep
SundayNo releases on May 24, 2026No releases on May 31, 2026No releases on Jun 7, 2026No releases on Jun 14, 2026No releases on Jun 21, 2026No releases on Jun 28, 2026No releases on Jul 5, 2026No releases on Jul 12, 2026No releases on Jul 19, 2026No releases on Jul 26, 2026No releases on Aug 2, 2026No releases on Aug 9, 2026No releases on Aug 16, 2026No releases on Aug 23, 2026No releases on Aug 30, 2026No releases on Sep 6, 2026
MondayNo releases on May 25, 2026No releases on Jun 1, 2026No releases on Jun 8, 2026No releases on Jun 15, 2026No releases on Jun 22, 2026No releases on Jun 29, 2026No releases on Jul 6, 2026No releases on Jul 13, 2026No releases on Jul 20, 2026No releases on Jul 27, 2026No releases on Aug 3, 2026No releases on Aug 10, 2026No releases on Aug 17, 2026No releases on Aug 24, 2026No releases on Aug 31, 20261 release on Sep 7, 2026
TuesdayNo releases on May 26, 2026No releases on Jun 2, 2026No releases on Jun 9, 2026No releases on Jun 16, 2026No releases on Jun 23, 2026No releases on Jun 30, 2026No releases on Jul 7, 2026No releases on Jul 14, 2026No releases on Jul 21, 2026No releases on Jul 28, 2026No releases on Aug 4, 2026No releases on Aug 11, 2026No releases on Aug 18, 2026No releases on Aug 25, 2026No releases on Sep 1, 2026No releases on Sep 8, 2026
WednesdayNo releases on May 27, 2026No releases on Jun 3, 2026No releases on Jun 10, 2026No releases on Jun 17, 2026No releases on Jun 24, 2026No releases on Jul 1, 2026No releases on Jul 8, 20261 release on Jul 15, 2026No releases on Jul 22, 20261 release on Jul 29, 2026No releases on Aug 5, 20261 release on Aug 12, 2026No releases on Aug 19, 2026No releases on Aug 26, 2026No releases on Sep 2, 2026
ThursdayNo releases on May 28, 2026No releases on Jun 4, 2026No releases on Jun 11, 2026No releases on Jun 18, 2026No releases on Jun 25, 2026No releases on Jul 2, 2026No releases on Jul 9, 2026No releases on Jul 16, 2026No releases on Jul 23, 20262 releases on Jul 30, 2026No releases on Aug 6, 2026No releases on Aug 13, 2026No releases on Aug 20, 2026No releases on Aug 27, 2026No releases on Sep 3, 2026
FridayNo releases on May 29, 2026No releases on Jun 5, 2026No releases on Jun 12, 2026No releases on Jun 19, 2026No releases on Jun 26, 2026No releases on Jul 3, 20261 release on Jul 10, 2026No releases on Jul 17, 2026No releases on Jul 24, 2026No releases on Jul 31, 2026No releases on Aug 7, 2026No releases on Aug 14, 2026No releases on Aug 21, 2026No releases on Aug 28, 2026No releases on Sep 4, 2026
SaturdayNo releases on May 30, 2026No releases on Jun 6, 2026No releases on Jun 13, 2026No releases on Jun 20, 2026No releases on Jun 27, 2026No releases on Jul 4, 2026No releases on Jul 11, 2026No releases on Jul 18, 2026No releases on Jul 25, 2026No releases on Aug 1, 2026No releases on Aug 8, 2026No releases on Aug 15, 2026No releases on Aug 22, 2026No releases on Aug 29, 2026No releases on Sep 5, 2026

15 releases in the last year, busiest day 2

Patch notes

v1.0.4: Balance Adjustments & Bug Fixes

Added 12
  • Added the sub-missions Beyond Dimensions and From the Far Side of the Moon
  • Added and adjusted control guides, warning displays, and recommended equipment displays while fishing
  • Added Fish Behavior During Fishing Minigames to World Settings
  • Added areas where building is not allowed around the Field Boss Suzaku in the desert, the desert Main Mission cave, and some mission locations in Sakurajima when building restrictions are enabled
  • Added a server setting for administrators to set a per-player limit on the number of buildings that can be built in the world
  • Added and adjusted effects and sound effects for Oil Rig and elemental treasure chests
Changed 23
  • Adjusted summoned Pals and Base Pals to prioritize skills expected to deal higher damage
  • Adjusted behavior when Base Pals use charging-type skills
  • Mission target Pals and NPCs will no longer fall asleep
  • Adjusted Lapure's swimming speed
  • Adjusted the homing enhancement value from Lunaris Effigies
  • Changed the Work Suitability level required to gather Ancient Bark to Lv. 1
Fixed 22
  • Fixed an issue where controls could stop working after being returned to the title screen due to a connection error during loading
  • Fixed an issue where a Pal could no longer be summoned again if it was recalled immediately after being summoned
  • Fixed a crash that could occur when specific actions were performed while NPC dialogue and riding overlapped
  • Fixed a crash that could occur during the animation after a fishing spot disappeared
  • Fixed a crash that could occur when trying to display a long mission description
  • Fixed a server crash that could occur when sorting Pals

From Palworld

Palworld version v1.0.4 has been released!

===

▼New Missions ・Added the sub-missions “Beyond Dimensions” and “From the Far Side of the Moon.” “Beyond Dimensions” can be accepted from an NPC at Fisherman’s Point in Mount Obsidian. “From the Far Side of the Moon” can be progressed after clearing “Beyond Dimensions.”

▼Pals and Skills ・Adjusted summoned Pals and Base Pals to prioritize skills expected to deal higher damage ・Adjusted behavior when Base Pals use charging-type skills ・Mission target Pals and NPCs will no longer fall asleep ・Adjusted Lapure’s swimming speed ・Adjusted the homing enhancement value from Lunaris Effigies ・Changed the Work Suitability level required to gather Ancient Bark to Lv. 1

▼Battle ・Changed the minimum use distance of “Power Bomb” to make repeated unnatural backsteps before use less likely ・Adjusted backstep behavior for summoned Pals when using some skills ・Adjusted the damage of Core Eject for the Core Eject Shotgun

▼Fishing ・Adjusted fishing difficulty for fishing spots in Sunreach and the World Tree area ・Adjusted the amount of items obtained from successful fishing for each type of bait ・Added and adjusted control guides, warning displays, and recommended equipment displays while fishing ・Added “Fish Behavior During Fishing Minigames” to World Settings

▼Items and Rewards ・The Echoing Flute can now be dropped from the inventory ・Changed the Pal required by the Pal Critic in Sakurajima from Selyne to Dogen ・Changed the Pal required by the Pal Critic in Sunreach from Bastigor to Faleris Aqua

▼Bases and Building ・When canceling work at production facilities, returned materials now go back to the inventory ・When canceling construction or dismantling a building, if the “Do not automatically pick up items over the weight limit” option is enabled, only returned materials exceeding the weight limit will be dropped at the player’s feet ・When building restrictions are enabled in the server settings, added areas where building is not allowed around the Field Boss Suzaku in the desert, the desert Main Mission cave, and some mission locations in Sakurajima ・Adjusted the collision of the Ancient Material Synthesizer ・Changed the specification so that players, summoned Pals, and Base Pals no longer catch fire when coming into contact with player-built Campfires ・Added a server setting for administrators to set a per-player limit on the number of buildings that can be built in the world

▼Field and Exploration ・Adjusted terrain and water display in Sunreach, the World Tree area, and other locations ・Adjusted the position and behavior of updrafts ・Adjusted the positions of NPCs, field objects, and Pal spawns

▼Sound ・Added and adjusted effects and sound effects for Oil Rig and elemental treasure chests ・Added and adjusted sound effects for item pickup, item use, crafting completion, and more ・Added and adjusted sounds for some Pals, NPCs, and field effects

▼UI and Controls ・Added name search to the Palpedia ・Added explanations for Work Suitability details to the Pal status UI and Palpedia UI ・Added passive effect and item description displays to Bounty Token acquisition notifications ・Added support for opening chat from the Radial Menu on PS5 ・Changed the default FPS cap to 120 on PC ・Version mismatch errors now show the version of the connection target

▼Performance and Stability Improvements ・Reduced load from some rendering processes, foliage display, and effect playback ・Reduced stuttering when some passive skills activate ・Reduced field rendering load in the World Tree area and other locations

▼Major Bug Fixes▼

▼Crashes and Progression Issues ・Fixed an issue where controls could stop working after being returned to the title screen due to a connection error during loading ・Fixed an issue where a Pal could no longer be summoned again if it was recalled immediately after being summoned ・Fixed a crash that could occur when specific actions were performed while NPC dialogue and riding overlapped ・Fixed a crash that could occur during the animation after a fishing spot disappeared ・Fixed a crash that could occur when trying to display a long mission description ・Fixed a server crash that could occur when sorting Pals ・Fixed an issue where controls could stop working when switching maps while setting a custom marker on the map

▼Multiplayer and Servers ・Fixed an issue in Co-op where joining players might not correctly join the host’s guild ・Fixed an issue in Co-op where the host’s mission could progress when a client entered a mission progression area ・Fixed an issue on Dedicated Servers where the crafting display could remain on screen ・Fixed an issue where Voice Chat settings might not be applied correctly ・Fixed an issue in the Arena where the opponent’s Pal could not be targeted

▼Missions and Progression ・Fixed an issue where the World Tree Guardian would not appear later in the Main Mission if Panthalus was defeated before progressing the Main Mission ・Fixed an issue in the Main Mission “Crafting an Axe and a Pickaxe” where the objective would not progress if the player already owned or had equipped an axe or pickaxe before accepting the mission ・Fixed an issue where performing specific actions after ending dialogue with an NPC could prevent further dialogue

▼Pals and NPCs ・Fixed an issue where logging work would not occur for trees that respawned inside a base ・Fixed an issue where Visitors could spawn in unreachable locations ・Fixed an issue where dialogue would no longer occur if an NPC inside a base entered combat during dialogue

▼Partner Skills and Passive Skills ・Fixed an issue where Killamari Primo’s Partner Skill Lv. 2 and Lv. 3 effects were reversed ・Fixed an issue where Mutated Eggs increased by Grintale’s Passive Skill did not reflect mutated stat values ・Fixed an issue where the Idiosyncratic mutation passive did not activate correctly ・Fixed an issue where the defense bonus from the Lucky passive was not activating ・Fixed an issue where the Passive Skill “Mercy Hit” was not correctly applied to attacks by Pals while riding

▼Battle and Skills ・Fixed an issue where warning indicators could fail to appear during certain attacks in the World Tree boss battle ・Fixed an issue where removing a skill while it was being used could prevent that skill from being used afterward ・Fixed an issue where some attacks used by summoned Pals while other skills were on cooldown could also put unused skills on cooldown ・Fixed an issue that could occur when interrupting Ophydia’s exclusive skill “Lotus Bloom” ・Fixed an issue where Pals revived in the Arena would not continue fighting ・Fixed an issue in some Raid Boss battles where the boss could fail to temporarily stop moving after taking a certain amount of damage, or fail to summon smaller Pals correctly ・Fixed an issue where aiming while riding could make movement speed extremely slow ・Fixed an issue where wild Pals could use some skills through walls or in other situations where they could not see the player

▼Items and Shops ・Fixed an issue where selling multiple items at a shop could calculate the sale amount incorrectly ・Fixed an issue where item counts could fail to update correctly under certain conditions when moving items ・Fixed an issue where Radiant Gems dropped by wild Pals in the World Tree area could have mismatched or overly biased elements

▼Bases and Building ・Fixed an issue where color picking and editing could fail to work correctly in Paint Mode ・Fixed an issue where diagonally connecting corner roofs could result in unnatural placement ・Fixed an issue where stairs placed on the side of a corner roof could face an unnatural direction ・Fixed an issue where Worker Pal assignments might not be correctly reflected in Base Facilities ・Fixed an issue where chest access permissions were not correctly applied to material reference and consumption when crafting at a base ・Fixed an issue where the work speed multiplier would not be correctly applied after resuming the game with the Ancient Material Synthesizer

▼UI, Display, and Text ・Fixed an issue on the World Select screen where the displayed multiplayer setting could differ from the actual setting ・Fixed an issue where some key icons could appear as Xbox controller icons when using a PS5 controller on PC ・Fixed an issue where operating the chat UI with a gamepad could unintentionally close chat ・Fixed an issue where hold input did not work correctly for Pal Soul enhancement ・Fixed an issue where the HUD ammo count could remain at 0 after reloading a regular weapon

▼Field and Map ・If the map around an unlocked Watchtower remains unexplored, accessing the same Watchtower again will now unlock the map ・Fixed an issue where temperature might not be applied correctly on Bicornis Islet ・Fixed an issue where items dropped from gathering objects in the field could become buried in the ground

▼Fishing ・Fixed an issue where the fishing reward display could show the same type of item in multiple slots

▼Sound ・Fixed an issue where the Attack Chopper’s propeller sound could continue playing ・Fixed an issue where BGM could unintentionally play on the loading screen after the World Tree boss battle ・Fixed an issue where Base Raid BGM or battle BGM could unintentionally play during cutscenes

▼Mods ・Fixed an issue on Steam where Mod files could not be deleted correctly

▼Other Minor Bug Fixes▼

・Fixed translations for guild join, leave, login, and logout notifications ・Fixed an issue where a marker could remain after completing Main Mission “Awakening” ・Fixed an issue where the mission marker was not displayed for Sub Mission “Collecting Pure Quartz” ・Fixed the marker position for No. 1 Wildlife Sanctuary in Zoe’s sub-mission ・Fixed an issue where mission NPCs could remain standing upright after death ・Fixed an issue where NPC animations could switch unnaturally during the ending ・Fixed an issue where Panthalus’s body collision did not match its appearance ・Fixed an issue where “Mercy Hit” could be displayed even when its conditions were not met ・Fixed an issue where Paladius’s Partner Skill could summon an Alpha Necromus from the player’s party at normal size ・Fixed an issue where the collision of Logging Site II could remain during building preview ・Fixed a Palbox UI misalignment that could occur when Base Pal slots were displayed in four rows ・Fixed an issue where building name text could overlap with the power icon ・Fixed the direction of the arrow indicating the front side of the Clinic ・Fixed an issue where the guild master transfer dialog text would not be displayed correctly based on the situation ・Fixed an issue where an unnecessary key guide could appear on the Pal Effigies enhancement screen ・Fixed the turning guide icon for the Wing Pack ・Fixed an issue where a black square could appear at the edge of the map filter UI ・Fixed an issue where the Field Boss icon for Prixter Lux was not displayed correctly ・Fixed an issue where unintended Pals could be caught at some fishing spots in volcanic areas ・Fixed an issue on Dedicated Servers where attacking a sleeping Galeclaw could cause it to fall through the ground ・Fixed an issue where unintended BGM would play when starting dialogue with a Black Marketeer

===

Thank you for your continued support of Palworld.

View originalPermalink
How v1.0.4: Balance Adjustments & Bug Fixes went

v1.0.3: Balance Adjustments & Bug Fixes

Added 3
  • Added World Tree Holy Water to the rewards for World Tree expeditions, World Tree fishing, and the Large Fishing Pond
  • Added a server setting (bAllowEnemyCampSpawnNearBaseCamp) that disables the suppression of enemy camp spawns near player base camps
  • Added a sound effect when using World Tree Holy Water
Changed 13
  • Changed the unlock level of some Jetragon-related technologies from 79 to 70, and reduced the materials required for the Pal Gear used to ride Jetragon
  • Changed the technology unlock level of the Aquatic Construction Kit from Level 66 to Level 23, changed its Ancient Technology Point requirement from 4 to 1, and adjusted the required materials and work amount
  • Extended the duration of World Tree Holy Water
  • Reduced the weight of World Tree Holy Water from 1 to 0.1
  • Increased the amount of World Tree Holy Water obtained from Pals in The World Tree area
  • Increased the amount of World Tree Holy Water obtained from Teafant Spring
Fixed 3
  • Fixed an issue where the mission could become impossible to progress if the barrier was removed before accepting the main mission in Sunreach
  • Fixed an issue in co-op where lighting on the client side could display incorrectly after cutscenes or the ending played
  • Fixed an issue in co-op where some scenes could stutter during the cutscene that plays when entering The World Tree

From Palworld

[Patch Notice]

Palworld version v1.0.3 has been released!

===

[Game Balance and System Adjustments]

▼Items and Equipment ・Changed the unlock level of some Jetragon-related technologies from 79 to 70, and reduced the materials required for the Pal Gear used to ride Jetragon.

・Changed the technology unlock level of the Aquatic Construction Kit from Level 66 to Level 23, changed its Ancient Technology Point requirement from 4 to 1, and adjusted the required materials and work amount.

・Extended the duration of World Tree Holy Water.

・Reduced the weight of World Tree Holy Water from 1 to 0.1.

・Added World Tree Holy Water to the rewards for World Tree expeditions, World Tree fishing, and the Large Fishing Pond.

・Increased the amount of World Tree Holy Water obtained from Pals in The World Tree area.

・Increased the amount of World Tree Holy Water obtained from Teafant Spring.

・Adjusted the work amount required to craft the Ancient Armor series.

・Doubled the amount of Fiber obtained from trees.

▼Bases and Missions

・Reduced the building costs of the Crude Oil Extractor, High-Pressure Crude Oil Extractor, and Large Power Generator.

・Increased the crude oil production speed of the Crude Oil Extractor and High-Pressure Crude Oil Extractor.

・The base mission that requires building a Crude Oil Extractor can now also be progressed by building a High-Pressure Crude Oil Extractor.

▼Server Settings

・Added a server setting (bAllowEnemyCampSpawnNearBaseCamp) that disables the suppression of enemy camp spawns near player base camps.

[Visual and Sound Improvements]

▼Graphics and Display

・Adjusted the boundary display in some areas to make it easier to see from a distance.

・Improved the display quality of some objects in dungeons.

▼Sound

・Added a sound effect when using World Tree Holy Water.

[Major Bug Fixes]

▼Crashes and Progression Blockers

・Fixed an issue where the mission could become impossible to progress if the barrier was removed before accepting the main mission in Sunreach.

▼Multiplayer and Co-op

・Fixed an issue in co-op where lighting on the client side could display incorrectly after cutscenes or the ending played.

・Fixed an issue in co-op where some scenes could stutter during the cutscene that plays when entering The World Tree.

・Fixed an issue on dedicated servers where Fast Travel could activate unintentionally during Tower Boss battles.

・Fixed an issue on dedicated servers where Pals could appear to vibrate rapidly on the client screen.

▼Pals and NPCs

・Fixed an issue where the summoned Pal could stop fighting.

・Fixed an issue where the summoned Pal could stop helping with base work.

・Fixed an issue in multiplayer where, when the Partner Skill of Orserk or certain other Pals activated, the effect display could fail to update correctly, making it appear as though the skill had not activated.

・Fixed an issue where Alpha Surfent would not produce Leather when assigned to a Ranch.

▼Battles and Bosses

・Fixed an issue where some raid boss battles could fail to progress as intended.

・Fixed an issue where the wave effect and actual damage range did not match for some of Panthalus's attacks.

▼Bases and Building

・Fixed an issue where the placement detection for stairs and slanted roofs could fail to match their actual shape.

・Fixed an issue where stairs could not be placed correctly on the sides of foundations or roofs.

▼Items and Rewards

・Fixed an issue where the reward settings for the normal Moon Lord battle and the Ultra Raid Boss battle had not been updated to the intended settings.

・Fixed an issue where items could duplicate when performing certain actions.

・Fixed an issue where, when Katress's Partner Skill activated, switching spheres while riding could allow the player to obtain a different type of sphere.

・Fixed an issue where the World Tree Holy Water effect did not display correctly on the Pal being ridden when using World Tree Holy Water while riding.

・Fixed an issue where, after the World Tree Holy Water effect ended, riding a Pal would cause the World Tree Holy Water aura to reappear and not disappear when approaching trees in The World Tree area.

・Fixed an issue where an unintended reward was set for the desert expedition.

・Fixed an issue where the Dark Skill Fruit: Psycho Gravity did not appear on the item search screen.

・Fixed a bug where the firing interval was not set for sphere launchers

▼UI, Display, and Text

・Fixed an issue where resolution settings would not apply correctly in fullscreen mode.

・Fixed an issue where, after switching window mode with F11 / Alt+Enter, the game could unintentionally return to fullscreen mode after loading.

・Fixed an issue where, if certain effects were on screen while aiming, the entire screen could become blurred.

▼Sound

・Fixed an issue where the water sound effect could fail to play at Teafant Spring.

・Fixed an issue on dedicated servers where the BGM for Attack Choppers triggered by other players could play even from far away.

・Adjusted the BGM playback range for Attack Choppers so that it plays correctly for players who are Wanted.

・Fixed an issue where unintended footstep sounds could play when walking on furniture or facilities.

▼Controls

・Fixed an issue where, after changing the key assignment for ""Attack that enemy!"" in Controls, selecting ""Restore to Default"" would not restore the default setting.

・Fixed an issue where settings could be applied unintentionally when interacting with the change confirmation dialog and duplicate key warning in Controls.

▼Map and Exploration

・Fixed an issue where a beach-like display could remain on the water surface after Fast Traveling to an offshore base.

===

Thank you for your continued support of Palworld.

View originalPermalink
How v1.0.3: Balance Adjustments & Bug Fixes went

v1.0.2.101103:Bug fixes

Fixed 1
  • Fixed an issue where an infinite loading screen would occur after defeating the World Tree boss in some cases

From Palworld

・Fixed an issue where an infinite loading screen would occur after defeating the World Tree boss in some cases.

*Crossplay with other platforms will not be affected.

View originalPermalink
How v1.0.2.101103:Bug fixes went

Mod Support Improvement

Changed 1
  • Improved stability when playing with MODs through processing adjustments

From Palworld

[Patch Notice]

Palworld version v1.0.2.100993 has been released!

===

・Made adjustments related to processing in order to improve stability when playing with MODs.

Note: This patch is applied to the PC version only, but will not negatively affect crossplay with other versions of the game.

===

Thank you for your continued support of Palworld.

View originalPermalink
How Mod Support Improvement went

v1.0.2: Bug fixes

Added 1
  • Added key rebinding for Attack that enemy and Inventory
Changed 1
  • Reduced the processing load during gameplay in Sunreach and improved performance
Fixed 16
  • Fixed an issue where all players could be disconnected during the Panthalus battle on dedicated servers
  • Fixed an issue where players could crash during the Panthalus battle on dedicated servers
  • Fixed an issue where the game could crash when attempting Japanese text input in fullscreen mode
  • Fixed an issue where terrain could fail to display correctly from the host's perspective in The World Tree area when a player was already there during host transition
  • Fixed an issue where the Tower Boss Victor & Shadowbeak could disappear after using a teleportation attack during battle
  • Fixed an issue in the final boss battle where a guest's light could fail to display correctly after respawning if the host defeated the boss while the guest was waiting to respawn

From Palworld

[Patch Notice]

Palworld version v1.0.2 has been released!

This update includes improvements to gameplay stability and fixes for various issues.

===

▼Crashes and Disconnections

・Fixed an issue where all players could be disconnected during the Panthalus battle on dedicated servers.

・Fixed an issue where players could crash during the Panthalus battle on dedicated servers.

・Fixed an issue where the game could crash when attempting Japanese text input in fullscreen mode.

▼Multiplayer

・Fixed an issue where, if a player was already in The World Tree area when the host transitioned to The World Tree area, the terrain could fail to display correctly from the host’s perspective.

・Fixed an issue where the Tower Boss “Victor & Shadowbeak” could disappear after using a teleportation attack during battle.

・Fixed an issue in the final boss battle where, if the host defeated the final boss while a guest was waiting to respawn, the guest’s light could fail to display correctly after respawning.

▼Missions

・Fixed an issue in the main mission “The First Islander” where the screen could remain faded out if dialogue was interrupted during a fade-out sequence.

・Fixed an issue in the sub-mission “Captured Adventurer” where the screen could remain faded out if dialogue was interrupted during a fade-out sequence.

▼Achievements

・Fixed an issue where the “Predator Hunter” achievement could fail to unlock even after meeting its requirements.

・Fixed an issue where the corresponding achievement could fail to unlock even after obtaining the required Pal Effigies.

・Fixed an issue on Xbox where the icons for two Lifmunk Effigy-related achievements were using outdated versions.

▼Graphics and Display

・Fixed an issue where the eye area of the player model could display incorrectly during cutscenes or certain player actions when using specific face types.

▼Controls

・Added key rebinding for "Attack that enemy!" and "Inventory".

・Fixed an issue where, when carrying over settings from versions earlier than v0.7, changes unrelated to Controls could still be treated as control setting conflicts.

・Fixed an issue where assigning a player action to the middle mouse button could incorrectly be treated as a conflict, preventing the setting from being applied.

・Fixed an issue where the Inventory Shortcut option was not displayed in Controls.

▼UI

・Fixed an issue where the damage number displayed when destroying ore while mining could sometimes appear as 0.

▼Performance Improvements

・Reduced the processing load during gameplay in Sunreach and improved performance.

===

Thank you for your continued support of Palworld.

View originalPermalink
How v1.0.2: Bug fixes went

v1.0.1: Bug fixes

Fixed 2
  • Save data could be unintentionally discarded after certain operations
  • Burning status could continue after touching a campfire

From Palworld

Palworld version v1.0.1 has been released!

===

・Fixed an issue where save data could be unintentionally discarded after certain operations.

・Fixed an issue where the burning status could continue after touching a campfire.

===

Thank you for your continued support of Palworld.

View originalPermalink
How v1.0.1: Bug fixes went

Palworld v1.0 - Official Release Changelog

Added 12
  • Added 72 new Pals, bringing the total to 287
  • Added Sunreach, a new sky island area with new Pals, tower bosses, and specialized ores
  • Added The World Tree as a major story location and final challenge
  • Added Awakening and Mutation mechanics to strengthen Pals
  • Added Ancient Ruins across the world with exploration minigames and schematic rewards
  • Added Watchtowers that reveal surrounding map and serve as fast travel points
Changed 8
  • Increased player level cap from 65 to 80
  • Reworked Wildlife Sanctuaries as protected conservation areas with unique environments, rare materials, and powerful bosses
  • Rebalanced Pal habitat placement and spawn levels throughout the world
  • Reworked Lifmunk Effigies into Pal Effigy system to enhance player stats with various Pal effigies
  • Rebalanced treasure chests, dungeon rewards, and item drops
  • Significantly reworked main missions and story flow to connect exploration, tower bosses, and the World Tree more naturally
  • Rebalanced stats and abilities for all Pals
  • Moved Free Pal Alliance tower to Crescent Moon Shore

From Palworld

Palworld 1.0 - Changelog

Pal Tamers, the time has come.

Today, Palworld exits early access. Palworld 1.0 is here!

Sunreach, a mysterious new island floating in the sky…The World Tree, the heart of the Palworld story…Palpagos has grown, and a new adventure awaits.

Palworld 1.0 adds 72 new Pals to the world, bringing the total number of Pals up to an incredible 287!

Palworld 1.0 also adds new ways to strengthen your Pals through Awakening and Mutation, rebalanced stats and abilities for all Pals, and large-scale overhauls across many aspects of the game, including base building, multiplayer, and graphics.

The journey that began in Early Access reaches its climax, and from here, a new Palworld begins.

▼ New Areas & World Improvements
● Sunreach

Floating above Palpagos, a new set of islands has appeared in the skies! Kept aloft by the power of Paldium, this land holds an environment unlike the surface, with a unique civilization that has taken root over long years.

Sunreach introduces a wide range of new content, including new Pals, tower bosses, and ores that can only be mined using specialized equipment.

Explore every corner of Sunreach and challenge the towers hidden above the clouds. What awaits you at the edge of the sky may be the still-unknown memories of this island…

● The World Tree

Why do the factions of the Palpagos Islands keep fighting over ownership of the towers? The mystery hidden on this island is finally revealed.

The key to the story of Palworld is the World Tree, towering over Palpagos, and it is here that players will face their greatest challenge yet.

● Revamped World!

- Ancient Ruins

Ancient Ruins have been added across the world. Through exploration and minigames, you can earn valuable rewards such as schematics.

- Watchtowers

Watchtowers have been added in various locations. Accessing one reveals the surrounding map and lets it serve as a fast travel point, making exploration of uncharted areas easier.

- New Small Islands

A total of 7 new small islands have been added, with three distinct biomes: volcano, desert, and ruins. Each island serves its own purpose, and features Pals you can only encounter there.

- New Settlements

Small settlements have been added at the Bamboo Groves, the Snowy Mountains, Sakurajima, and Sunreach. Each settlement features new NPCs as well as sub-missions.

In addition, enemy bases have been added at sea, further expanding the stage for exploration and combat.

● Wildlife Sanctuary Overhaul!

Wildlife Sanctuaries, previously small islands, have been reworked as protected conservation areas established by an ancient civilization to preserve the natural environment. Each of the three sanctuaries has its own special environment with unique scenery, Pals that can only be found there, rare materials, and powerful bosses all await in these renewed sanctuaries.

Inside, defense drones operate to eliminate intruders. Sneak onto the islands and avoid the searchlights, or go in loud, the choice is up to you!

● Rebalanced Pal Habitats

We've reviewed the placement and spawn levels of Pals throughout the world. Pal spawns feel more natural for each region you explore, adding a new sense of fun and adventure in your search for Pals!

*For the random Pal spawn mode, to correctly reflect this rebalance, placement data from v0.7.3 and earlier is no longer carried over.

● Increased Player Level Cap

The player level cap has been raised from 65 to 80. Many new technologies related to the ancient civilization have been added.

● Other Adjustments & Improvements
  • Lifmunk Effigies has been reworked into "Pal Effigy." You can now collect effigies of various Pals to enhance the player's stats. (Lifmunk Effigies already obtained are carried over as is.)

  • Added a new animation and effect when picking up a Pal Effigy. (The animation will be skipped when the player is mounted.)

  • Rebalanced treasure chests, dungeon rewards, and item drops.

  • Adjusted and improved dungeon layouts and lighting. Dungeon rewards were also rebalanced.

  • Towers that have been cleared now display a different color.

  • When a random dungeon is open, its entrance is now displayed more clearly.

  • Added 15 entrances to random dungeons throughout Feybreak.

  • Improved the layout of some random dungeons that were easy to get lost in.

  • Predator Pals no longer appear at fixed locations; they now spawn at a low rate across the whole map.

  • Junk and salvage targets are now easier to find.

  • Changed the size of bounty targets to match that of regular NPCs.

  • Moved the Free Pal Alliance tower to Crescent Moon Shore.

  • Adjusted the description text for initial respawn points to suit each environment.

  • Renamed "Forgotten Island," "Island of Chilling Winds," and "Windswept Hills, Plateau of Beginnings."

  • Removed the Great Eagle Statue from the top of the tower bosses, improving map visibility.

  • Adjusted the appearance of Sealed Realms. Their look now changes according to the strength of the boss inside, and two new variations have been added.

  • You can now earn exploration experience when clearing some dungeons and enemy bases.

  • Adjusted the number and positions of enemy bases on land.

  • Added fast travel points.

  • Implemented an auto-run function. With one press of a button, you can keep running automatically, making long-distance travel more comfortable.

  • Changed the appearance of wild Red Berry plants to be easier to spot, and placed them additionally at the Sea Breeze Archipelago, Marsh Island, Eastern Wild Island, and Isle of Silence.

▼ Missions & Story
● Major Rework of Main Missions and Story Flow

The story of Palworld has been significantly reworked.

Exploring Palpagos, fighting tower bosses, and the path leading to the World Tree now connect more naturally.

Sunreach, the World Tree, a colossal legendary Pal…!

The goals of adventure that were once scattered have been organized, so you can progress through the game while pursuing the island's mysteries.

● New Sub-Missions, NPCs, and Journals

Story-driven, continuous sub-missions have been added. New NPCs and Journals have also been added across the world, letting you learn more about the world of Palworld through exploration.

● Other Adjustments & Improvements
  • Some missions can now display multiple destination markers at once.

  • The reward NPC's mission screen now displays the correct rewards.

  • To maintain fairness following the reward adjustments, main mission and sub-mission progress have been reset.

_Note: For tutorial and Tower Boss-related main missions, some missions will be automatically marked as completed based on your Tower Boss defeat progress. _

▼ Pals!
● 72 New Pals Added!

47 new Pals and 25 variant Pals have been added!

Meet still-unknown Pals by exploring Sunreach, the World Tree, and various other regions.

● New Mechanic: Awakening

We've added a new mechanic, Awakening, that lets you strengthen your Pals even further.

In the newly opened mystical area, the World Tree, gather Radiant Gems hidden in its depths and use them on your favorite Pals to awaken their hidden true power.

Aim for even greater heights, make your Pals the strongest!

● New Mechanic: Mutation

We've added Mutation, a new mechanic where breeding has a low chance of producing a Pal stronger than the normal breeding result. Pals born from mutated eggs have higher stats and a unique passive skill.

We've also added new cakes with special effects:

  • Mushroom Cake: Slightly increases the likelihood that newly born Pals will have higher stats.

  • Vegetable Cake: Produces two Pal Eggs at once.

  • Deluxe Vegetable Cake: Increases the likelihood of mutations and makes stat growth more likely.

  • Special Cake: Increases the chance of inheriting multiple passive skills from Pal parents.

Mutations will make Pal breeding more involved and exciting for players who want to raise the ultimate Pal!

● Major Rework of Partner Skills

We've added new Partner Skills and reworked the Partner Skills of over 200 Pals. Pal team compositions have never been more diverse, and now players can build Pal teams to fit any situation!

[Examples of Skill Additions]

◆ New Detection-type Skill

  • Nox "Kuudere"

· Old: While fighting together, changes the player's attack type to Dark.

· New: When activated, detects the location of nearby Pal Effigies.

◆ Partner-Skill Damage-Boosting Skill

  • Xenolord "Meteor Wing"

· Old: Can be ridden as a flying mount. Greatly increases movement speed while flying.

· New: Can be ridden as a flying mount. While in party, damage done by Partner Skills of weapon-wielding Pals increases by 20%. (Does not stack)

◆ Element Resistance-Boosting Skill

  • Kitsun "Wolf of the Sun"

· Old: Can be ridden. Unaffected by the cold or heat while riding this Pal.

· New: Can be ridden. While in party, player and party Pals take 15% less Ice damage and are immune to Frozen. (Does not stack)

◆ Pal-Enhancing Skill

  • Orserk "Ferocious Thunder Dragon"

· Old: While fighting together, Water Pals drop more items when defeated.

· New: While in party, hitting an enemy with a bullet increases the Attack and Defense of the Pal fighting alongside you by 1% for 5 seconds. This effect stacks up to 30 times with itself. (Does not stack with other similar skills)

◆ Shield-Enhancing Skill

  • Silvegis "Aegis Shield"

· Old: Can be ridden. Increases the duration of the shield when using Aegis Charge while mounted.

· New: While in party, reduces shield regeneration delay by 30% and reduces damage taken by your shield by 65%. (Does not stack)

◆ Work Suitability-Boosting Skill

  • Cinnamoth "Mysterious Scales"

· Old: When activated, attacks the targeted enemy with Poison Fog.

· New: When activated, attacks the targeted enemy with Poison Fog. While at a base, increases the Farming Work Suitability Level for all other Base Pals by +1. (Does not stack)

◆ Ribbuny "Happy-Go-Lucky Bunny"

· Old: While in team, increases Attack of Neutral Pals. While at a base, increases work efficiency when working at Weapon Workbench, Weapon Assembly Line, and other related facilities.

· New: While in party, increases Attack of Neutral Pals by 15% (Does not stack). While at a base, increases the Handiwork Work Suitability Level for all other Base Pals by +1. (Does not stack)

◆ Fall Damage Nullifying Skill

  • Celaray "Zephyr Glider"

· Old: While in team, modifies the performance of the equipped glider. Increases speed while gliding for an extended time.

· New: While in party, modifies the performance of the equipped glider. Prevents fall damage and extends the duration of high-speed gliding.

Beyond these examples, many other effects have been added or refined.

*For almost all Pals, we've adjusted things so that Partner Skill effects do not stack when you put multiple Pals of the same kind in your team. This widens team-building options while preventing the balance from becoming too skewed.

*Partner Skill descriptions have been improved so the specific effect values are easier to understand.

*Along with the effect changes, some Partner Skill names have been changed.

Furthermore, combining these Partner Skills now creates more powerful synergies than ever.

With the large number of changes to Pal skills, players can now tailor their team to fit any situation. Some examples include…

[Build Examples]

◆ Bow & Arrow Build

· Loomen: While in party, the player's arrows explode on contact.

· Robinquill Terra: While in party, increases the player's bow charge speed.

→ Combining explosive arrows and faster charge speed allows you to maintain both sustained fire and high damage from long range.

◆ Status Ailment Build

· Renjishi: While in party, the player's attacks inflict Burn.

· Jormuntide Ignis: While in party, nullifies lava damage and increases the player's and Pals' damage to enemies afflicted with Burn.

· Flaracle: While in party, attacking an Ignited enemy causes additional explosion damage.

→ Using Burn as a starting point, extend damage and corner enemies with sustained firepower and bonus damage.

◆ Element Build

· Gloopie Primo: While in party, increases Defense of Water Pals.

· Kelpsea: While in party, increases Attack of Water Pals.

· Penking Lux: While in party, improves players' and Pals' Water damage to enemy weak points.

→ Strengthen Water Pals in both offense and defense, and further boost burst power when hitting enemy weak points.

◆ Fishing Build

· Solmora: While in party, makes it easier to fish up talented Pals.

·Jelliette: While in party, increases items obtained from fishing.

· Gloopie: While in party, the fishing minigame is less likely to fail.

· Whalaska: While in party, fishing minigames start with an increased capture gauge.

→ Raise the fishing success rate and reward amounts, gathering lots of items more comfortably.

Additionally, we've made numerous adjustments to make it easier to include a wider variety of Pals in your team and allow them to play a more active role.

[Balance Adjustments]

  • The "increased drop item amount" effect previously only activated while fighting alongside the target Pal; from now on, it activates just by having the Pal in your party. This makes it easier to build teams for exploration and material gathering.

  • To increase the chances of obtaining seeds, Vaelet now drops seeds while ranching. This makes preparing for farming and building your base easier.

  • To make early-progression materials easier to gather through ranching, we added ranch suitability to some Pals and adjusted the materials obtainable through ranching. Early base operation and material gathering are now smoother.

  • For some Pals, such as glider-enhancing Pals and Pals that follow up on the player's attacks, crafting Pal Gear is no longer required. You can use the Partner Skill the moment you catch the Pal!

  • For Partner Skills that perform follow-up attacks, follow-up damage can no longer finish off a Pal. This makes it easier to avoid accidentally defeating a Pal you wanted to catch.

[Adjustments to Specific Effects]

  • The player-healing effect of Pals such as Petallia and Lyleen has been changed from a fixed-value heal to a percentage heal based on max Health. It now remains a reliable healing method even in the late game when the player's max Health increases.

  • Jetragon's Aerial Missile has had its power increased and cooldown shortened. You can now unleash powerful attacks with better tempo, improving the exhilaration of combat.

  • Rushoar's charge has been adjusted to stop on the spot when it collides with ore. Your position is now less likely to shift during mining, making it easier to handle.

  • Lamball's Fluffy Shield now has a wider defense range, making it easier to block attacks. It becomes an even more dependable presence for sudden defense and positioning support.

  • Mimog can now open all kinds of treasure chests, even when not condensed. It becomes a more dependable presence in exploration right after you recruit it.

Many other adjustments have also been made.

● New Passive Skills

Many passive skills granted to Pals have been added. Powerful passives with entirely new characteristics have been introduced, bringing new possibilities to raising and selective breeding.

For example:

  • Lightfooted: Increases jump count while riding this Pal.

  • Reload Master: Increases the player's reload speed.

  • Ranch Master: Ranch Work Suitability +2.

A new category, World Tree Passive Skills, has also been added. These are incredibly powerful passive skills, but they come with a cost…

For example:

  • Twin-Edged Holy Blade: Attack +50%. In exchange, defense decreases.

  • Dimensional Leap: Movement speed +50%. In exchange, hunger depletes more easily.

  • Demon's Hand: Work speed +90%. In exchange, SAN value decreases more easily.

● Many New Pal Motions!

Over 100 new motions in total, including…swimming, sleeping beside you, idle motions, and more, have been added to existing Pals.

Many unique animations have also been added to the 47 new Pals. Pals now have more distinct personalities and display a wider range of behaviors during your adventures and life at the base.

● Major Improvements to Riding Controls

We've improved shooting, dashing, weapon switching, and charge behavior while riding, and also adjusted the camera while riding.

The sense of speed while moving is greatly improved, making riding controls more intuitive.

We've also reviewed the behavior of riding Pals when turning, etc., making movement more natural. Visual immersion is improved, and riding now feels more dynamic.

Additionally, you can now cancel a skill a Pal activates while riding with a jump + directional input, making it easier to adjust position and dodge during combat.

  • Adjusted Pal and player behavior when mounting and dismounting to make riding smoother.

  • Improved the transition from dashing into charge skills while riding.

  • Some Pals now adjust their posture to match the terrain, resulting in more natural-looking movement and animations.

  • Added a dedicated motion for dashing while riding.

  • Adjusted the player's firearm aiming motion while riding.

  • Widened the range in which you can interact with items, facilities, and other objects while riding. This makes it easier to pick up items even while

View originalPermalink
How Palworld v1.0 - Official Release Changelog went

v0.7.3: Balance adjustments and bug fixes

Fixed 2
  • Blueprints stored in chests at the base can now be used in crafting
  • Fixed an issue where using non-foundation structures such as pillars would cause roofs and other structures to float in mid-air

From Palworld

[Patch Notice]

Palworld version v0.7.3 has been released!

===

▼Balance Adjustments

・Blueprints stored in chests at the base can now actually be used in crafting.

▼Bug Fixes

・Fixed an issue where using non-foundation structures such as pillars would cause roofs and other structures to float in mid-air.

===

Thank you for your continued support of Palworld.

View originalPermalink
How v0.7.3: Balance adjustments and bug fixes went

v0.7.1: Balance adjustments and bug fixes

Changed 4
  • On-screen raid log will now continue to be displayed while your base is under attack from other players in PvP
  • Summoning Altar at your base will no longer be destroyed at the end of raids inside the raid area
  • Reduce the recovery time between swings for melee weapons (Swords, Katana, Beam Swords)
  • Increased the attack range of melee weapons (Swords, Katana, Beam Swords)
Fixed 11
  • Fixed an issue where mods would still function when enabled in their individual settings even when Allow Mod Use was turned off in the Mod Management menu
  • Fixed an issue where attack notifications would not appear when another player approached your base while riding a Pal in PvP
  • Fixed an issue where Hartalis Sacred Barrier was not properly blocking the Oil Rig's anti-aircraft laser
  • Fixed an issue where working Pals would sometimes freeze in combat mode during raid boss battles and not engage in combat
  • Fixed an issue where Life Fruit, Power Fruit and Stout Fruit would not be rewarded when clearing the Hartalis raid boss on Extreme difficulty
  • Fixed an issue where players would die while on water after leaving a dungeon and before landing, causing their inventory and Pals to be dropped back into the dungeon

From Palworld

[Patch Notice]

Palworld version v0.7.1 has been released!

===

▼Balance Adjustments

・In PvP, the on-screen raid log will now continue to be displayed while your base is under attack from other players.

・The Summoning Altar at your base will no longer be destroyed at the end of the raids inside the raid area.

・Reduce the recovery time between swings for melee weapons (Swords, Katana, Beam Swords).

・Increased the attack range of melee weapons (Swords, Katana, Beam Swords).

▼Bug Fixes

・Fixed an issue where mods would still function when enabled in their individual settings even when "Allow Mod Use" was turned off in the Mod Management menu.

・Fixed an issue where attack notifications would not appear when another player approached your base while riding a Pal in PvP.

・Fixed an issue where Hartalis "Sacred Barrier" was not properly blocking the Oil Rig's anti-aircraft laser.

・Fixed an issue where working Pals would sometimes freeze in combat mode during raid boss battles and not engage in combat.

・Fixed an issue where Life Fruit, Power Fruit and Stout Fruit would not be rewarded when clearing the Hartalis raid boss on "Extreme" difficulty.

・Fixed an issue where players would die while on water after leaving a dungeon and before landing, causing their inventory and Pals to be dropped back into the dungeon.

・Fixed an issue where Pals consumed in a Pal Essence Condenser would disappear after a short time had passed since being restored from the Global Pal Box.

・Fixed an issue where Wall Signs would be placed embedded into certain buildings when constructed on them.

・Fixed an issue where the graphics of some building materials and equipment would not be rendered correctly.

・Fixed an issue where some background music and sound effects would continue to play or would play in the wrong place.

・\ Fixed an issue where the achievement "Alpha Pal Slayer" would not be unlocked correctly.

・Other minor bugs fixes.

===

Thank you for your continued support of Palworld.

View originalPermalink
How v0.7.1: Balance adjustments and bug fixes went

Palworld v0.7 - Home Sweet Home

Added 11
  • V1 and V2 armor sets from ULTRAKILL collaboration
  • Iconic weapons from ULTRAKILL including Marksman Revolver
  • Coin Toss unique mechanic allowing bullets to ricochet off thrown coins for devastating damage
  • 48 new building parts including triangular pieces
  • Ability to change the colour of building pieces
  • Raid Areas where players can fight raid bosses without risking damage to their base
Changed 2
  • Building menu UI redesigned and reformatted into a list for more intuitive selection
  • Basic attack actions for swords, katanas, and beam swords now allow consecutive attacks by repeatedly pressing left click

From Palworld

2025 has been an incredible year for Palworld, and we’re excited to end the year with v0.7, Home Sweet Home! The purpose of this update is to begin improving existing features, and while this update may not be as content-rich as previous ones, we hope players understand that it’s necessary for us to begin laying the groundwork now as we work on the development of Palworld 1.0.
You can find more info about this in our Palworld 1.0 video here:
**Palworld v0.7 - Home Sweet Home! **
▼ ULTRAKILL Collaboration!

Palworld’s second collab, ULTRAKILL, finally arrives!

This update adds several iconic weapons and armour, as well as a V1’s infamous coin toss! Thank you to New Blood and Hakita for allowing us to play with their incredible game, and we hope our fans will enjoy taking on battles in a fresh, stylish way with this special equipment!

▼ Improvements to Building

A big part of the Home Sweet Home update is, as the name suggests, your home!

We have been blown away by all the incredible builds that you guys have been sending us, and we know that you have been eagerly waiting for more freedom in how you design your base. This update brings a large number of new building parts, including the much-requested triangular pieces!

Another new addition to the building system in this update is the ability to change the colour of building pieces! Express yourself in any way you feel like by adding a splash of your favourite colour to your home!

The building menu UI has been redesigned and reformatted into a list. You can now select the structures and parts you need more intuitively, which should result in an overall smoother building experience!

▼ Raid Battlefields!

When summoning a raid boss at the Summoning Altar, players can now choose to either fight at their base as before, or take on the raid boss in a special “Raid Area”. These Raid Areas allow you to fight with all your might, without risking any damage to your base. You can build temporary structures and take items into these special Raid Areas. _

_** **

That’s not all… A new raid boss has also appeared! Team up with your Pals and allies to take on this new formidable foe!

▼ Improved Melee Combat

Melee is often overlooked in the late game, so we wanted to start improving the system to make it more viable and fun for players. To that end, we have made improvements to the melee gameplay!

The basic attack actions for swords, katanas, and beam swords have been changed. You can now perform attacks consecutively by repeatedly pressing left click (right trigger on controller). In addition, special attacks have been added to katanas and beam swords. You can activate a special attack by holding down right click (left trigger on controller) and left click (right trigger on controller). Take your melee gameplay to the next level!

This is our first pass at improving the melee combat, and we have even more improvements planned to the melee system for 1.0!

▼ Steam Workshop

We would like to express our deepest thanks to the Palworld modding community, who, since day 1 have been passionately making so many fun mods for Palworld. We have now added Steam Workshop to the game, allowing players to try out a variety of mods and discover new ways to play with greater ease! If you are interested in modding, please head over to the Steam Workshop for more details!

Please note that Steam Workshop is only available for the Steam version of Palworld.

Please also note that some servers, including official servers, prohibit the use of mods in order to ensure fair play. To that end, we recommend only using mods in single-player or with your friends.

A special thank you to Primarinabee and Okaetsu for their help and assistance with this feature!

For more information about modding and how to mod, please see the guidelines and documentation provided on our Steam Workshop or visit the Palworld modding GitHub:

https://github.com/pocketpairjp/PalworldModUploader/tree/main

**▼ PvP (Experimental) **

PvP has been a topic of discussion in the Palworld community for a long time, and although it’s hard to fully integrate PvP into the game, we are releasing all the necessary tools for players to set up their own PvP rules on their own terms. Show off your skills and compete with other Pal Tamers!

Please note that PvP is experimental, and as such, there may be some balancing issues.

For more information on how to enable and set PvP parameters on your server, please see the new PvP guidelines in our server documentation: https://docs.palworldgame.com

▼ Palworld x Makeship Merch!

We're excited to announce 8 brand new plushies, made in partnership with Makeship!

Starting today, you can pre-order Zoe or some of your favorite Pals!

These plushies are available exclusively at Makeship, and only while stocks last.

https://www.makeship.com/shop/creator/palworld

**

**Thank you again to all of our fans and players for your continued support for Palworld.

We’re hard at work on Palworld 1.0, and are so excited for you to get your hands on the full version of the game in 2026! ** **

▼ Full Patch Notes

[Patch Notice]

Palworld version v0.7.0 has been released!

===

▼ULTRAKILL Collab!

・Added V1 and V2 armor sets! Terrorize the Palpagos Islands as your favorite blood-fueled robot!

・Added a pair of iconic weapons from ULTRAKILL!

・Unique Mechanic - Coin Toss

⤷Throw coins while using the Marksman Revolver to perform a Ricoshot! Bullets will ricochet off the thrown coin and deal devastating damage to nearby targets!

▼Base Building Improvements

・Added 48 new building parts, including triangular pieces!

・Added the ability to change the color of some buildings and foundations!

・Changed the building UI to a list-based system.

▼Raid Boss Improvements

・Added a new raid boss!

**・Added a new battlefield for raid bosses. Players can now choose to challenge raid bosses in their base or in a new separate battlefield. **

▼Melee Combat Improvements

**・Improved the melee gameplay for swords, katanas and beam swords. Pressing left click (right trigger) will perform a new consecutive combo attack. **

**・Special attacks have been added to the katana and beam sword. Holding either left or right click (left or right trigger) will activate these abilities. **

▼New Features

・Added PvP functionality (Experimental!).

**・[PC - Steam Only] Added Steam Workshop, allowing players to download and use mods. **

▼Mechanic Adjustments

・When placing a building, an arrow indicating the building's orientation will now be displayed.

・When placing a building, buildings with a set work location will now display a Cattiva icon indicating the work location.

**・Adjusted the Palbox so it can be aligned with foundations and roofs. **

・[Keyboard & Mouse Controls] Building controls have been made more intuitive, and continuous building has been changed to the default setting.

▼Balance Adjustments

・Added new implants to the surgery table:

⤷Implant: Mine Foreman

⤷Implant: Logging Foreman

⤷Implant: Fine Furs

⤷Implant: Sleek Stroke

⤷Implant: Work Slave

・You can now get a Little Kinship Peach from a Pal when freeing them from an enemy camp.

・The last hit done to an enemy while using mercy will now display ""MERCY HIT"" to indicate that no damage was done.

・Changed specifications so that all Pals will no longer lose SAN when taking damage.

・Reduced the impact of bad status effects:

⤷Hungry... Attack, Defense, Work Speed ​​-20% → -10%

⤷Starving... Attack, Defense, Work Speed ​​-50% → -20%

⤷Cold... Work Speed ​​-10% → -5%

⤷Sprain... Movement Speed ​​-10% → -5%

⤷Overfull... Increased hunger loss rate by 100% → +50%

⤷Ulcer... Work Speed ​​-20%, Movement Speed ​​-10% → Work Speed ​​-10%, Movement Speed ​​-5%

⤷Fracture... Work Speed ​​-10%, Movement Speed ​​-20% → Work Speed ​​-5%, Movement Speed ​​-10%

⤷Weakened... Work Speed ​​-20%, Movement Speed ​​-30% → Work Speed ​​-10%, Movement Speed ​​-20%

⤷Depressed... -30% Work Speed, -20% Movement Speed ​​→ -20% Work Speed, -10% Movement Speed

・Changed the attribute of the Broncherry's unique skill ""Body Smash"" from neutral to the grass.

・Changed the attribute of Rushoar's unique skill "Heavy Charge" from neutral to earth.

・Added "Item Decay Speed ​​Multiplier" to the Options Settings.

・[Dedicated Servers] Police NPCs targeting players who have committed crimes will now only deal damage to the target player and their guild.

・The appearance of the work aptitude icon has been changed.

**▼Bug Fixes **

**・Fixed an issue where Flopie would not collect dropped items in the field while her partner skill "Helper Bunny" was active. **

・Improved Pal pathfinding AI ​​to make it easier to reach the target location within the base.

・Fixed an issue where summoned Pals would attack visitors when set to "attack aggressively."

**・Fixed an issue where attacking visitors in your base would not result in the correct attacking state. **

・Many other minor bug fixes.

**=== **

Thank you for your continued support of Palworld.

View originalPermalink
How Palworld v0.7 - Home Sweet Home went

v0.6.9.82911: Multiplayer connectivity improvements

Fixed 1
  • Fixed an issue where multiplayer connectivity was not working correctly in some cases

From Palworld

[Patch Notice]

Palworld version v0.6.9.82911 has been released!

===

▼Multiplayer

・\ Fixed an issue where multiplayer connectivity was not working correctly in some cases.

===

Thank you for your continued support of Palworld!

View originalPermalink
How v0.6.9.82911: Multiplayer connectivity improvements went

v0.6.9: Bug Fixes

Fixed 2
  • Fixed a bug that caused the game to freeze when in combat with the Terraprism and the Free Pal Alliance
  • Fixed a bug where the map icon for supply crates would not disappear even after it was collected

From Palworld

[Patch Notice]

Palworld version v0.6.9 has been released!

===

▼Bug Fixes

・Fixed a bug that caused the game to freeze when in combat with the Terraprism and the Free Pal Alliance.

・Fixed a bug where the map icon for supply crates would not disappear even after it was collected.

===

Thank you for your continued support of Palworld!

View originalPermalink
How v0.6.9: Bug Fixes went

Update v0.6.8: Halloween! Zoe's Halloween costume and Depresso suit!

Added 2
  • New Halloween Mission that unlocks Zoe's Halloween costume and Depresso armor set
  • Zoe's Sphere mission to obtain Zoe & Grizzbolt
Changed 1
  • Chat notifications now display when players join or leave a server

From Palworld

[Patch Notice]

Palworld version v0.6.8 has been released!

===

▼New Content

・Added a new "Halloween Mission"!

Complete the mission to unlock Zoe's Halloween costume and a Depresso armor set for players!

▼Mechanic Adjustments

・Added the "Zoe's Sphere" mission, which allows the player to obtain Zoe & Grizzbolt!

・Adjusted chat notifications to now display when players join or leave a server.

===

Thank you for your continued support of Palworld!

View originalPermalink
How Update v0.6.8: Halloween! Zoe's Halloween costume and Depresso suit! went

v0.6.7: Dungeon Entry Bug Fix

Changed 1
  • The warning that appears when the world settings are set too high for the system playing the game will now show once every 15 minutes on PS5 and Xbox
Fixed 1
  • Fixed an issue where the game would crash when re-entering a dungeon after summoning a Mimog and saving inside the dungeon

From Palworld

Palworld version v0.6.7 has been released!

===

▼ Bug Fixes

・Fixed an issue where the game would crash when re-entering a dungeon after summoning a Mimog and saving inside the dungeon.

▼ Mechanic Adjustments

・[PS5/Xbox] The warning that appears when the world settings are set too high for the system playing the game will now shows once every 15 minutes.

===

Thank you for your continued support of Palworld!

View originalPermalink
How v0.6.7: Dungeon Entry Bug Fix went

v0.6.6: Balance adjustments and bug fixes

Added 2
  • Display a warning on screen if world settings are set too high for the system playing the game
  • Add Item Decay Speed options to world settings
Changed 5
  • Change Herbil Pulse so that players will be invincible for a short time when getting up
  • Slightly expand the hit detection of Excalibur's shockwave
  • Make Easy Bulk Storage control apply immediately when pressing the LS button
  • Change the appearance of Pal's rank-up items
  • Adjust NPC trust modifiers to be in line with the implementation of NPC passive skills
Fixed 12
  • Fix an issue where the hit detection and visual effects of Terra Blade were misaligned
  • Implement countermeasures for save data bloating and rollback issues
  • Fix a bug where passive skill effects were not applied to human NPCs
  • Fix a bug that allowed climbing on spheres during capture
  • Fix an issue where the sorting order of Key Items appeared to shuffle randomly
  • Fix a bug where treasure chests would sometimes not appear at the end of random dungeons

From Palworld

Palworld version v0.6.6 has been released!

===

▼Balance Adjustments & System Changes

・A warning will now be displayed on screen if the world settings are set too high for the system playing the game.

・Changed Herbil Pulse so that players will be invincible for a short time when getting up.

・Slightly expanded the hit detection of Excalibur’s shockwave.

・Fixed an issue where the hit detection and visual effects of Terra Blade were misaligned.

・\ Easy Bulk Storage control adjustment: pressing the LS button now applies immediately.

・Changed the appearance of Pal's rank-up items.

・Adjust NPC trust modifiers to be in line with the implementation of NPC passive skills.

・Added "Item Decay Speed" options to the world settings.

▼Bug Fixes

・Implemented countermeasures for save data bloating and rollback issues.

・Fixed a bug where passive skill effects were not applied to human NPCs.

・Fixed a bug that allowed climbing on spheres during capture.

・Fixed an issue where the sorting order of Key Items appeared to shuffle randomly.

・Fixed a bug where treasure chests would sometimes not appear at the end of random dungeons.

・Fixed a bug where Zoe’s Assault Rifle would continue to fire after defeating an enemy.

・Fixed a bug where shooting Boost Gun / Mega Boost Gun at base Pals while mounted would not increase their stats.

・Fixed a bug in multiplayer where equipping a waist lantern and entering a dungeon would turn the entire screen yellow.

・Fixed a bug where using High Breach with Whalaska or Whalaska Ignis could sometimes cause the player to fall through the floor.

・Fixed a bug where if Herbil was used just before the player became incapacitated, Herbil Pulse would not activate and progression could become impossible.

・Fixed a bug where NPCs would not retaliate when attacked.

・Fixed a bug that allowed construction near towers.

・Fixed a bug where battle BGM would sometimes continue playing after the player died.

・Fixed a bug where aim assist would not function properly during the Moonlord battle.

・Fixed a bug where certain Pal skills would fail when used over water.

・Fixed a bug in the Arena where using “Huggy Fire” would cause enemies to become stuck.

・Fixed a bug where Hallowed Plate Mail was not reducing damage taken from Extreme Moonlord.

・Fixed a bug where unreleased items were being displayed in the flea market.

・Fixed an issue where DualSense input was not supported on Windows (Win64).

===

Thank you for your continued support of Palworld.

View originalPermalink
How v0.6.6: Balance adjustments and bug fixes went

v0.6.5:Mission Bug Fixes

Fixed 1
  • Fixed an issue where missions would unintentionally pop up when playing as the host in single player or co-op mode

From Palworld

[Patch Notice]

Palworld version v0.6.5 has been released!

===

▼Bug Fixes

・Fixed an issue where missions would unintentionally pop up when playing as the host in single player or co-op mode.

==

Thank you for your continued support of Palworld.

View originalPermalink
How v0.6.5:Mission Bug Fixes went

v0.6.4:Moon Lord [Master] and bug fixes!

Added 3
  • Added a more powerful version of Moon Lord
  • Added Celestial Sigil to gather for facing Moon Lord
  • Added additional fishing spots around the world
Changed 17
  • Summoned Pals no longer deal damage when bumping into neutral, non-hostile Pals
  • Overpowered Pal team expeditions no longer reduce expedition time but instead increase reward quantity
  • Summoned Pals are returned to the player's party upon player death
  • Enemies will no longer respawn when their bases are cleared
  • Death markers on the map are now displayed above base icons
  • Fish shadow quantity at a fishing spot now persists even if the player leaves

From Palworld

[Patch Notice]

Palworld version v0.6.4 has been released!

===

▼New Content

・Added a more powerful version of Moon Lord! Moon Lord !

⤷ Gather new Celestial Sigil \ to face this terrifying foe!

▼Mechanic Adjustments

・Summoned Pals no longer deal damage when bumping into neutral, non-hostile Pals.

・Sending an overpowered Pal team on an expedition no longer reduces the expedition time, but instead increases the quantity of rewards.

・Summoned Pals are returned to the player's party upon player death.

・Enemies will no longer respawn when their bases are cleared (Enemy-built bases – Not static camps).

・Death markers on the map will now be displayed above base icons.

・The amount of fish shadows at a fishing spot will now persist even if the player leaves.

・Additional fishing spots have been added around the world.

・Adjusted the UI messaging for when the player can't afford to buy Pals from NPCs.

・Adjusted the interaction logic for opening and closing cages in enemy bases, which was sometimes unresponsive depending on the camera angle.

・Adjusted the building restriction radius around the expedition station.

・Items bought from the Flea Market can no longer exceed one stack per purchase.

・Fixed the behavior of the Homing Sphere Launcher.

▼Balance Adjustments

・Fixed an issue where the partner skill "Trigger Happy" had unintendedly high power.

・Increased the drop rate of legendary blueprints from the chests at the end of the Terraria dungeon.

・Adjusted the selling price of the Terraria monsters.

・Added Heat Resistance Lv1 / Cold Resistance Lv1 to Hallowed Plate Mail.

・Adjusted the breeding results when using Eye of Cthulhu.

・Changed the raid boss reward logic so that players can receive rewards even if they didn't deal direct damage to the boss.

・Increased the drop quantity of "Ancient Civilization Parts" from certain Alpha Pals.

・Increased the amount of Overheat Rifle ammo crafted from 5 to 10.

・Increased swimming speed for some Pals.

・Adjusted the map placement of certain mission NPCs so that they can be accessed by players at more appropriate levels.

▼Major Bug Fixes

・Fixed an issue where mission progress was lost or would not progress.

・Fixed an issue where Pals in dimensional storage would disappear.

・Upon dying inside the Terraria Dungeon, the player's items and Pals are now dropped in front of the dungeon entrance.

▼Bug Fixes

・Fixed an issue in the Moon Lord raid where Pals would continue to attack already-destroyed body parts.

・Fixed a bug where defeating Moon Lord would unlock the wrong achievements.

・Fixed a bug where using Herbil's partner skill during a tower boss battle could cause the player to get trapped inside.

・Fixed a bug where Herbil's partner skill in combination with certain enemy skills could cause the game to soft lock.

・Fixed a crash that occurred when switching input methods while using the chat.

・Fixed a bug that prevented players from handing over Pals in missions when using a controller.

・Fixed a bug that caused missions to duplicate when logging in to dedicated servers.

・Fixed inconsistencies in NPC dialogue and mission dialogue.

・Fixed a bug where capturing a target during a mission would incorrectly count it as two kills.

・Fixed a bug where detailed info for owned Pals was not being displayed in the Pal delivery mission UI.

・Fixed a bug where descriptions for some missions were not being displayed correctly in the mission list.

・Fixed a bug where some missions continued to be displayed as in progress even after completion.

・Fixed a localization bug where some text was appearing in Japanese even when the game was set to another language.

・Fixed a bug that was causing sound effects to play over and over after finishing a mission.

・Fixed a bug where the cursor would not appear or scroll when opening the mission menu with a controller.

・Fixed a bug where some skills used while mounted would unintentionally go through walls.

・Fixed a bug where some skills would target players from the same guild.

・Fixed a bug where the fishing minigame would start with a smaller capture gauge under certain conditions.

・Fixed a bug where the fishing guide would sometimes stop being displayed.

・Fixed a bug where players could fish through walls or floors.

・Fixed a bug where fishing and salvaging sound effects could be heard from far away in multiplayer.

・Fixed a bug with the fishing pond that was not correctly reducing the fishing time with certain work suitability items etc.

・Fixed a bug that prevented Jelliette and Jellroy partner skills from activating.

・Fixed a bug where items dropped underwater wouldn't float to the surface.

・Fixed an exploit where certain NPC visitors to the base could be captured repeatedly for infinite rewards.

・Adjusted Frostplume's behavior so that their partner skill doesn't activate in the arena if they aren't the primary opponent.

・"Mercy" will no longer apply inside the arena.

・Fixed spawn location discrepancies for certain Pals.

・Fixed missing partner skill icons.

・Fixed the sorting order for some food items.

・Various other minor bug fixes.

===

Thank you for your continued support of Palworld.

View originalPermalink
How v0.6.4:Moon Lord [Master] and bug fixes! went

v0.6.2: Dimensional storage and graphics bug fixes

Changed 1
  • Optimized memory usage to reduce the likelihood of crashes when playing for a long time
Fixed 1
  • Fixed an issue where Pals in a Dimensional Pal Storage would disappear under certain conditions

From Palworld

[Patch Notice]

Palworld version v0.6.2 has been released!

==

▼Fixes

・Fixed an issue where Pals in a Dimensional Pal Storage would disappear under certain conditions.

・Optimised the memory usage to reduce the likelihood of crashes when playing for a long time.

==

Thank you for your continued support of Palworld.

View originalPermalink
How v0.6.2: Dimensional storage and graphics bug fixes went

v0.6.1:Pal team preset bug fix

Fixed 1
  • Fixed an issue where an error would occur when overwriting the Pal team presets in the Pal Box and then returning to the title screen when there were blank spaces in the player's Pal team

From Palworld

[Patch Notice]

Palworld version v0.6.1 has been released!

==

▼Bug Fixes

・Fixed an issue where an error would occur when overwriting the Pal team presets in the Pal Box and then returning to the title screen when there were blank spaces in the player's Pal team.

==

Thank you for your continued support of Palworld.

View originalPermalink
How v0.6.1:Pal team preset bug fix went

Palworld v0.6.0: Tides of Terraria has been released!

Added 28
  • Terraria Dungeon featuring enemies from Terraria with materials to craft Terraria equipment has been added
  • 6 new weapons and 7 new armour pieces from Terraria have been added
  • Moon Lord raid boss has been added as a new threat
  • PS5 Dedicated Servers have been added
  • Fishing system with fishing rod and bait to catch new Pals has been added
  • Salvage System allowing players to ride water Pals and salvage supplies at sea has been added
Changed 16
  • Player level cap has been raised from 60 to 65
  • Settlement areas have been made larger and feel more lived-in with many mission NPCs added
  • Arena rules can now be set to ban certain Pals
  • Equipment durability has been added to game settings
  • Cooling Pals assigned to the flea market now reduce food spoilage rate
  • Lyleen's ability Bountiful Protection now recovers HP for all allies within range

From Palworld

**[Tides of Terraria Update Notice] **

Update v0.6.0 has been released.

===

**▼Terraria Collab! **

・Terraria Dungeon

⤷ A unique dungeon featuring enemies from Terraria has been added! Collect materials in the dungeon to create equipment from the world of Terraria!

・Terraria Equipment

⤷ 6 new weapons and 7 new armour pieces from Terraria have been added!

・The terrifying "Moon Lord" raid boss has appeared!

⤷ The Moon Lord has invaded Palworld! Work together with your friends and Pals to defeat the greatest threat the islands have faced!

▼New Content

・PS5 Dedicated Servers!

・Fishing!

⤷ Craft a fishing rod and bait to catch new Pals! To start fishing, cast your rod in water where you can see fish shadows.

・Salvage System!

⤷ Ride on water Pals and use the fishing rod to salvage supplies at sea! Collect new ores salvaged from the ocean floor to strengthen your weapons.

・New Islands!

⤷ Three new types of islands have been added to the world: Tropical Islands, Iceberg Island, and Shipwreck Island! Find new Pals that live on each of these new islands!

・Mission System!

⤷ You can now find and accept missions around the Palpagos Islands. Help the islanders and get rewards!

・Zoe's Special Mission!

⤷ By completing missions for Zoe, you can earn her trust and recruit her as an ally!

・Pal Trust Mechanic!

⤷ The more time you spend with your Pal, the more trust you will gain, and stats will be increased. The weaker a Pal's original stats are, the greater the trust adjustment will be, so even weaker Pals will be able to shine!

・Sleep together with your Pals!

⤷ After a hard day of farming and battling bosses, you and your Pals can take a hard-earned rest together!

・Treasure Maps!

⤷ Use treasure maps to find the location of the hidden treasure and obtain valuable items!

・Enemy Bases?!

⤷ Enemy factions now build bases just like players! They are on high alert and will defend it with their lives, but if you manage to raid them successfully, you can obtain new blueprints for buildings related to that faction.

・Settlement Overhaul!

⤷ We've made the settlements larger and feel more lived-in! There are also many mission NPCs now to meet.

・Player level cap raised from 60 to 65!

・New Buildings!

⤷ Pal Surgery Table - By using various implants, you can overwrite your Pal’s passives! You can also change the gender of your Pals here!

⤷ Fishing Pond - Relax and catch some fish in the comfort of your base.

⤷ Hexolite Quartz Mine - Well, you knew we would add this one eventually!

⤷ Large Incubator - Hatch multiple eggs at the same time!

⤷ Palbox Control Device - A terminal that allows you to access your Pal Box from anywhere in the base. It makes Pal swapping during raid battles more efficient.

・ New Building Material - \

⤷ Decorate your base with futuristic floors and walls with this new building set!

・New Mechanic - Turbulence

⤷ Find unusual air turbulence around the world and use it to jump high into the sky!

・New Weapons!

⤷ Charge Rifle

⤷ Energy Shotgun

⤷ Overheat Rifle

⤷ Boost Gun

⤷ Pal Recovery Grenade

(These two are weapons for tamers who want to support their Pal!)

・New Item Types!

⤷ Whistles and Growth Acceleration Bell have been added!

⤷ New food recipes.

▼Arena

・A single-player challenge mode has been added!

⤷ Raise your rank by facing off against the fierce warriors of Palpagos Island! Get various rewards with the battle tickets you receive when you win!

・You can now set rules in the arena, such as banning certain pals.

・A public Pal Box has been added at the entrance to the arena that all players can use.

・An arena spectator function has been added in multiplayer!

▼Mechanic Adjustments

・Added equipment durability to the game settings.

・When a cooling Pal is assigned to the flea market, food spoilage rate is now reduced.

・Lyleen’s ability “Bountiful Protection” now recovers HP for all allies within range.

**▼Balance Adjustments **

・Some aggressive enemies have been made friendly.

・Pal skill cooldowns will tick down even if they are not summoned.

・The speed and stamina of Pals that can be mounted have been adjusted, and the speed of some Pals that were too slow has been improved.

・The lineup of bounty hunters has been expanded.

・With the implementation of the mission system, the rewards obtained from NPCs have been adjusted. To maintain fairness, conversation logs with all NPCs have been reset so that rewards can be received again.

・Pal Condensation is considered end-game content, so the strength of Axel, Marcus, and Victor on normal difficulty has been reduced to reduce its necessity.

・The power of some active skills, such as Pal Blast, has been increased.

・The probability of getting books that enhance Pal's work aptitude from attribute treasure chests has been increased.

▼Pals

・New Skins!!

The results of the 1st year anniversary popularity poll have been decided, and three new skins have been added to celebrate these results!

(※You must own the Pal to equip the skin)

⤷ Crown Chillet

⤷ Cyber Jetragon

⤷ Desert King Anubis

・Pals can now swim!

⤷ Swimming motions and animations have been added for Pals, and their speed in the water has been adjusted.

・New Water Skills

⤷ Geyser Gush

⤷ Aqua Surge

⤷ Torrential Blast

⤷ Hydro Slicer

・New Grass Skills

⤷ Crosswind

⤷ Reflect Leaf

・New Ice Skill

⤷ Freeze Wall

・New Unique Skills

⤷ Hydro Spin

⤷ Thalasonic Laser

⤷ High Breach

⤷ Lantern Sweep

⤷ Scorching Lantern Sweep

⤷ Smoke Jet

⤷ Trigger Happy

⤷ Chaotic Spray

⤷ Konoha Flip

⤷ Deep Breath

⤷ Dash Kick

⤷ Thunderslide

・New passive skills have been added!

▼UI

・Implemented "Easy Bulk Storage" feature! Conveniently store all materials in any chest around your base with the click of one button!

・Changed specifications to automatically select materials in bulk in the Pal Condensation UI.

・You can now set and quickly select your current Pal presets from the Pal Box UI.

・All neutral enemies now have green HP gauges, and only aggressive or hostile enemies have red HP gauges.

▼Multiplayer

・Fixed a bug where the option to display servers with matching versions was not working.

▼World

・Added more patterns to random dungeons.

・Fishing spots where fish shadows appear have been placed all around the world.

・Salvage spots have been placed out at sea.

▼Achievements

・Several new achievements have been added.

▼Bug fixes

・Fixed a bug where Jetragon would jump too high when jumping.

・Many many other minor issues have been fixed.

===

Thank you for your continued support of Palworld.

View originalPermalink
How Palworld v0.6.0: Tides of Terraria has been released! went

Update v0.5.5: Changes to glider Pals

Changed 1
  • Gliding with a Pal has been changed so that only gliders can be used to glide, while Pal gliders now instead provide a new passive partner skill effect while gliding
Removed 1
  • Removed the ability to use certain Pals as a glider without having a glider equipped

From Palworld

[Patch Notice] Palworld version v0.5.5 has been released!

==

▼Mechanics Adjustment ・The mechanics for gliding with a Pal have been changed. → Until now, you could use certain Pals as a glider, however from this patch you will only be able to glide by using a glider. ※ Glider Pals will now provide a new passive partner skill effect while gliding, but the player must have a glider equipped to actually glide.

==

Thank you for your continued support of Palworld

View originalPermalink
How Update v0.5.5: Changes to glider Pals went

v0.5.4: Fixed minor bugs

Fixed 1
  • Fixed minor bugs

From Palworld

Palworld v0.5.4 has been released.

===

▼Bug Fixes ・Fixed minor bugs

==

Thank you for your continued support of Palworld.

View originalPermalink
How v0.5.4: Fixed minor bugs went

v0.5.3: Autosave and server bug fixes

Fixed 4
  • Fixed the PS5 autosave bug
  • Fixed a bug where dedicated server save data rolled back under certain settings
  • Fixed a memory leak on dedicated servers
  • Fixed other minor bugs

From Palworld

Palworld v0.5.3 has been released.

===

▼Bug Fixes ・Implemented a fix for the PS5 autosave bug ・Fixed a bug where dedicated server save data rolled back under certain settings ・Fixed a memory leak on dedicated servers ・Fixed other minor bugs

==

Thank you for your continued support of Palworld.

View originalPermalink
How v0.5.3: Autosave and server bug fixes went

Update v0.5.2: Console autosave and dedicated server bug fixes

Fixed 4
  • Implemented measures to resolve the autosave error on PS5
  • Fixed a bug that caused chat text on dedicated servers to be displayed incorrectly on Xbox
  • Fixed a bug that caused achievements on Xbox/PS5 to not work properly
  • Fixed other minor bugs

From Palworld

Update v0.5.2 has been released. (Disclaimer: This patch is primarily for console players, but must be applied to all versions of the game)

===

▼Bug Fixes

・Implemented measures to resolve the autosave error on PS5 ・Fixed a bug that caused chat text on dedicated servers to be displayed incorrectly on Xbox ・Fixed a bug that caused achievements on Xbox/PS5 to not work properly ・Fixed other minor bugs

==

Regarding the autosave issue on PS5, it is possible that it has not yet been fully resolved in some situations, but we will continue to monitor and resolve the issue completely.

If the bug persists on your system, please submit a bug report with all the necessary information. We sincerely apologize for any inconvenience caused.

Thank you for your continued support of Palworld

View originalPermalink
How Update v0.5.2: Console autosave and dedicated server bug fixes went

Hotfix v0.5.1: Fixed Pals disappearing from the Dimensional Pal Storage

Fixed 1
  • Fixed a bug where repeatedly using Quick Retrieve on the same Pal in the Dimensional Pal Storage could cause the Pal to disappear

From Palworld

Palworld v0.5.1 has been released.

==

・Fixed a bug where repeatedly using Quick Retrieve on the same Pal in the Dimensional Pal Storage could cause the Pal to disappear

==

Thank you for your continued support of Palworld

View originalPermalink
How Hotfix v0.5.1: Fixed Pals disappearing from the Dimensional Pal Storage went

Crossplay Update v0.5.0: Play across all platforms, Global Palbox and more!

Added 11
  • Crossplay is now available across all platforms
  • Global Palbox to store Pal data and transfer Pals between worlds
  • Dimensional Pal Storage with 10 times the capacity of a regular Palbox, accessible to guild members with private settings option
  • Cosmetic Armour System allowing equipping of armour cosmetically in the Antique Dresser without affecting armour stats
  • Photo Mode accessible from the Pal Command Wheel with UI hiding and camera movement capabilities
  • Drafting Table to combine low-rarity blueprints into higher-rarity ones
Changed 14
  • Buildings can now be placed even if they overlap with a Pal
  • Connected foundations or roofs will now automatically align in the same direction
  • Assigning an Ice Pal to the Flea Market will slow down item decay in storage and sales
  • Adjusted elemental chest rewards to always drop Dog Coins with a small chance of containing work suitability books
  • Increased EXP gained from defeating the Attack Chopper
  • Increased the DPS of Flamethrowers
Fixed 9
  • Fixed an issue where players could get launched into space while climbing
  • Fixed a bug where getting stunned by an enemy while riding a flying Pal over water would send the player flying into the sky
  • Fixed an issue where commanding a summoned Pal to attack would also target the Black Marketeer and Medal Merchant
  • Fixed a bug where Bounty Tokens with identical passive effects did not stack properly
  • Fixed an issue where players would sometimes get launched upward when dismounting Azurmane
  • Fixed an issue on dedicated servers where Pals could get stuck on top of feed boxes

From Palworld

[Crossplay Update Notice] Update v0.5.0 has been released.

===

▼New Content ・Crossplay! ⤷ Cross-play is now available across all platforms.

・Global Palbox ⤷ Store Pal data in the Global Palbox and transfer Pals between worlds!

・Dimensional Pal Storage ⤷ A new storage system with 10 times the capacity of a regular Palbox! Guild members can access it, and it can also be used as a personal storage with private settings.

・Cosmetic Armour System! ⤷ You can now equip armour cosmetically in the Antique Dresser. Change your character’s appearance without affecting armour stats!

・Photo Mode ⤷ Accessible from the Pal Command Wheel. Hide the UI and move the camera around to take stunning screenshots.

・Drafting Table ⤷ Combine low-rarity blueprints to create higher-rarity ones!

・Dedicated Servers for Mac

▼Specification Adjustments ・Buildings can now be placed even if they overlap with a Pal ・When connecting foundations or roofs, the connected pieces will now automatically align in the same direction ・Assigning an Ice Pal to the Flea Market will slow down item decay in storage and sales ・Added torches at the entrances of random dungeons for better visibility ・Players can now sit on chairs and cushions ・Some weapons that dealt ultra-high damage to trees will no longer drop items upon destruction ・Added new NPCs and improved NPC behaviour during conversations

▼Balance Adjustments ・Adjusted elemental chest rewards. Dog Coins will always drop from these chests and they also have a small chance of containing work suitability books. (Existing chests in current worlds will retain old drop tables; new ones will follow the updated table.) ・Increased EXP gained from defeating the Attack Chopper ・Increased the DPS of Flamethrowers ・Adjusted the default attack used by Electric and Dark Pals when all active skills are on cooldown, making them more in line with the other elements ・Some human NPCs now have work suitability and work animations when assigned tasks at a base ・Summoned raid bosses can no longer damage other bases ・Added Water attribute to Dumud ・NPC event rewards have been adjusted. To maintain fairness, all NPC conversation logs have been reset, allowing players to claim rewards again!

▼UI ・Favourites have been categorised into Favourite 1, 2, and 3 groups ・Holding the +/- button in the Pal Soul Enhancement UI will now continuously increase/decrease values ・Added a new sorting option for Pal Box: Sort by Work Suitability Level ・Added a "Extra Large" text size option ・Added Fullscreen Mode

▼Achievements ・Added several new achievements

▼ Bug Fixes ・Fixed an issue where players could get launched into space while climbing ・Fixed a bug where getting stunned by an enemy while riding a flying Pal over water would send the player flying into the sky ・Fixed an issue where commanding a summoned Pal to attack would also target the Black Marketeer and Medal Merchant ・Fixed a bug where Bounty Tokens with identical passive effects did not stack properly ・Fixed an issue where players would sometimes get launched upward when dismounting Azurmane ・Fixed an issue on dedicated servers where Pals could get stuck on top of feed boxes ・Fixed an issue where raiding NPCs could attack players through walls if they couldn't reach them ・Fixed a bug on dedicated servers where Bounty Token effects were not applied upon login ・Fixed an issue where attacking some NPCs did not add to the player's crime level ・Various many other minor bug fixes

===

Thank you for your continued support of Palworld

View originalPermalink
How Crossplay Update v0.5.0: Play across all platforms, Global Palbox and more! went

Hotfix v0.4.15.66880: Fast travel fix on dedicated servers

Fixed 1
  • Fixed a bug that caused freezing and server timeouts when fast traveling on dedicated servers

From Palworld

Palworld v0.4.15.66880 has been released.

==

・Fixed a bug that caused freezing and server timeouts when fast traveling on dedicated servers

==

Thank you for your continued support of Palworld

View originalPermalink
How Hotfix v0.4.15.66880: Fast travel fix on dedicated servers went

Update v0.4.15: Random Pal mode rework! Bug fixes!

Changed 3
  • Reworked Random Pal mode so that the level of wild pals is fixed for each region, with enemy strength gradually increasing as you progress and only the pals that appear being random
  • Added measures to address player rubberbanding issues in multiplayer
  • Optimized save data file sizes
Fixed 11
  • Implemented a workaround for a bug that caused map data to reset
  • Fixed several Xbox and SteamDeck crashes
  • Fixed an issue where Pals at bases would get stuck on each other on dedicated servers
  • Fixed an issue where some naturally occurring map objects such as mushrooms were not spawning after being destroyed by player construction
  • Fixed an issue where neutral NPCs spawned in random events would not become criminal when attacked
  • Fixed an issue where Pals would not work if summoned too close to a tree

From Palworld

Palworld version v0.4.15 has been released!

==

▼Major Bug Fixes ・Implemented a workaround for a bug that caused map data to reset. ・Fixed several Xbox and SteamDeck crashes.

▼Mechanics Rework ・Reworked Random Pal mode. The level of wild pals that appear has been fixed for each region. This means that the strength of enemies will gradually increase as you progress, and only the pals that appear will be random.

▼Balance Adjustments ・Adjusted the elemental chest rewards. They are now guaranteed to drop Dog Coins and also have a low chance of dropping work suitability books too.

▼Network ・Added measures to address the player rubberbanding issues in multiplayer.

▼Optimization ・Optimized save data file sizes.

▼Bug Fixes ・Fixed an issue where Pals at bases would get stuck on each other on dedicated servers ・Fixed an issue where some naturally occurring map objects, such as mushrooms, were not spawning after being destroyed by player construction ・Fixed an issue where neutral NPCs spawned in random events would not become criminal when attacked ・Fixed an issue where Pals would not work if summoned too close to a tree ・Fixed an issue where NPCs would sometimes shake when firing their guns ・Fixed minor bugs such as texture issues ・Fixed an issue where anti-aircraft missile launchers would occasionally respawn ・Fixed an issue where some buildings would not align properly ・Fixed an issue where Pals would not enter caves

==

Thank you for your continued support of Palworld


The following changes in the v0.4.15 patch were not applied correctly and accidentally left out of the patch:

・Adjusted the elemental chest rewards. They are now guaranteed to drop Dog Coins and also have a low chance of dropping work suitability books too.

We're currently working to correct the issue.

We apologize for the inconvenience and thank you for your continued support of Palworld.

View originalPermalink
How Update v0.4.15: Random Pal mode rework! Bug fixes! went

Update v0.4.14: Spring Festival skins! Balance adjustments and bug fixes!

Added 3
  • Five Spring Festival skins added for Lucky Cattiva, Fortune-Bringer Lyleen, Fortune-Bringer Lyleen Noct, Lion-Dancer Chillet, and Lion-Dancer Chillet Ignis
  • Added earth element to Mammorest and Mammorest Cryst
  • Added water element and watering work suitability to Killamari
Changed 10
  • Pals now target the nearest enemy after being summoned
  • Large Pals at bases now behave the same as small Pals, allowing them to pass through narrow passages and reducing ceiling collisions
  • Reduced power required by the large electric egg incubator and significantly increased power stored in the battery
  • Expanded the range of the target area near the reticle when targeting the same enemy
  • Adjusted the rewards from large oil rig treasure chest and removed the uncommon plasma cannon blueprint
  • Extended the distance at which Advanced Bow damage begins to drop off by 1.5
Fixed 7
  • Fixed a bug where the stamina of some Pals was different between normal Pals and Alpha Pals
  • Fixed a bug that caused the game to crash when a Pal with four negative passive skills was put through surgery by Dr. Brawn
  • Fixed a bug where the NEW display in the building UI did not disappear when starting new save data
  • Fixed an issue where the treasure chest in the Oil Rig did not respawn
  • Fixed a bug where the workbench effect sometimes remained
  • Fixed a bug that caused PS5 players to join Xbox games
  • Fixed an issue where some terrain was disappearing

From Palworld

[Patch Notice] Palworld version v0.4.14 has been released!

==

▼Spring Festival Skins! Five Spring Festival skins have been added for all players! (※You must have the corresponding Pal to equip the skin)

・Lucky Cattiva ・Fortune-Bringer Lyleen ・Fortune-Bringer Lyleen Noct ・Lion-Dancer Chillet ・Lion-Dancer Chillet Ignis

▼Specification Adjustments ・Pals will now target the nearest enemy after being summoned ・Changed the behaviour of large Pals at bases to be the same as small Pals. This allows them to pass through narrow passages and they will be less likely to collide with ceilings and such ・Added earth element to Mammorest and Mammorest Cryst ・Added water element and the work suitability "watering" to Killamari

▼Balance Adjustments ・Reduced the amount of power required by the large electric egg incubator and significantly increased the amount of power stored in the battery ・Expanded the range of the target area near the reticle when targeting the same enemy ・Fixed a bug where the stamina of some Pals was different between normal Pals and Alpha Pals ・Adjusted the rewards from large oil rig treasure chest and removed the uncommon plasma cannon blueprint ・Extended the distance at which the Advanced Bow damage begins to drop off by 1.5 ・Reduced the amount of plasteel required when crafting weapons and armor ・Increased the production speed of crude oil from the crude oil extractor ・Increased the rate at which crude oil extraction speed increases at the Pal Labor Research Laboratory ・Increased the durability of weapons and armor that can be created with some blueprints (durability of already created equipment will remain unchanged, so it will appear that the durability has decreased at first)

▼Bug Fixes ・Fixed a bug that caused the game to crash when a Pal with four negative passive skills was put through surgery by Dr. Brawn ・Fixed a bug that caused the NEW display in the building UI to not disappear when starting a new save data ・Fixed an issue that caused the treasure chest in the Oil Rig to not respawn ・Fixed a bug that sometimes caused the workbench effect to remain ・Fixed a bug that caused the PS5 players to be able to join Xbox games. This feature is currently under development and was released unintentionally ・Fixed an issue where some terrain was disappearing

==

Thank you for your continued support of Palworld

View originalPermalink
How Update v0.4.14: Spring Festival skins! Balance adjustments and bug fixes! went
View all

Discussion