What’s New

Palworld — Palworld v1.0 - Official Release Changelog

Palworld v1.0 - Official Release Changelog

Added
  • Added 72 new Pals, bringing the total to 287
  • Added Sunreach, a new sky island area with new Pals, tower bosses, and specialized ores
  • Added The World Tree as a major story location and final challenge
  • Added Awakening and Mutation mechanics to strengthen Pals
  • Added Ancient Ruins across the world with exploration minigames and schematic rewards
  • Added Watchtowers that reveal surrounding map and serve as fast travel points
  • Added 7 new small islands with volcano, desert, and ruins biomes
  • Added new settlements at Bamboo Groves, Snowy Mountains, Sakurajima, and Sunreach with NPCs and sub-missions
  • Added enemy bases at sea
  • Added auto-run function for comfortable long-distance travel
  • Added 15 random dungeon entrances throughout Feybreak
  • Added exploration experience rewards when clearing some dungeons and enemy bases
Changed
  • Increased player level cap from 65 to 80
  • Reworked Wildlife Sanctuaries as protected conservation areas with unique environments, rare materials, and powerful bosses
  • Rebalanced Pal habitat placement and spawn levels throughout the world
  • Reworked Lifmunk Effigies into Pal Effigy system to enhance player stats with various Pal effigies
  • Rebalanced treasure chests, dungeon rewards, and item drops
  • Significantly reworked main missions and story flow to connect exploration, tower bosses, and the World Tree more naturally
  • Rebalanced stats and abilities for all Pals
  • Moved Free Pal Alliance tower to Crescent Moon Shore
Palworld 1.0 - Changelog

Pal Tamers, the time has come.

Today, Palworld exits early access. Palworld 1.0 is here!

Sunreach, a mysterious new island floating in the sky…The World Tree, the heart of the Palworld story…Palpagos has grown, and a new adventure awaits.

Palworld 1.0 adds 72 new Pals to the world, bringing the total number of Pals up to an incredible 287!

Palworld 1.0 also adds new ways to strengthen your Pals through Awakening and Mutation, rebalanced stats and abilities for all Pals, and large-scale overhauls across many aspects of the game, including base building, multiplayer, and graphics.

The journey that began in Early Access reaches its climax, and from here, a new Palworld begins.

▼ New Areas & World Improvements
● Sunreach

Floating above Palpagos, a new set of islands has appeared in the skies! Kept aloft by the power of Paldium, this land holds an environment unlike the surface, with a unique civilization that has taken root over long years.

Sunreach introduces a wide range of new content, including new Pals, tower bosses, and ores that can only be mined using specialized equipment.

Explore every corner of Sunreach and challenge the towers hidden above the clouds. What awaits you at the edge of the sky may be the still-unknown memories of this island…

● The World Tree

Why do the factions of the Palpagos Islands keep fighting over ownership of the towers? The mystery hidden on this island is finally revealed.

The key to the story of Palworld is the World Tree, towering over Palpagos, and it is here that players will face their greatest challenge yet.

● Revamped World!

- Ancient Ruins

Ancient Ruins have been added across the world. Through exploration and minigames, you can earn valuable rewards such as schematics.

- Watchtowers

Watchtowers have been added in various locations. Accessing one reveals the surrounding map and lets it serve as a fast travel point, making exploration of uncharted areas easier.

- New Small Islands

A total of 7 new small islands have been added, with three distinct biomes: volcano, desert, and ruins. Each island serves its own purpose, and features Pals you can only encounter there.

- New Settlements

Small settlements have been added at the Bamboo Groves, the Snowy Mountains, Sakurajima, and Sunreach. Each settlement features new NPCs as well as sub-missions.

In addition, enemy bases have been added at sea, further expanding the stage for exploration and combat.

● Wildlife Sanctuary Overhaul!

Wildlife Sanctuaries, previously small islands, have been reworked as protected conservation areas established by an ancient civilization to preserve the natural environment. Each of the three sanctuaries has its own special environment with unique scenery, Pals that can only be found there, rare materials, and powerful bosses all await in these renewed sanctuaries.

Inside, defense drones operate to eliminate intruders. Sneak onto the islands and avoid the searchlights, or go in loud, the choice is up to you!

● Rebalanced Pal Habitats

We've reviewed the placement and spawn levels of Pals throughout the world. Pal spawns feel more natural for each region you explore, adding a new sense of fun and adventure in your search for Pals!

*For the random Pal spawn mode, to correctly reflect this rebalance, placement data from v0.7.3 and earlier is no longer carried over.

● Increased Player Level Cap

The player level cap has been raised from 65 to 80. Many new technologies related to the ancient civilization have been added.

● Other Adjustments & Improvements
  • Lifmunk Effigies has been reworked into "Pal Effigy." You can now collect effigies of various Pals to enhance the player's stats. (Lifmunk Effigies already obtained are carried over as is.)

  • Added a new animation and effect when picking up a Pal Effigy. (The animation will be skipped when the player is mounted.)

  • Rebalanced treasure chests, dungeon rewards, and item drops.

  • Adjusted and improved dungeon layouts and lighting. Dungeon rewards were also rebalanced.

  • Towers that have been cleared now display a different color.

  • When a random dungeon is open, its entrance is now displayed more clearly.

  • Added 15 entrances to random dungeons throughout Feybreak.

  • Improved the layout of some random dungeons that were easy to get lost in.

  • Predator Pals no longer appear at fixed locations; they now spawn at a low rate across the whole map.

  • Junk and salvage targets are now easier to find.

  • Changed the size of bounty targets to match that of regular NPCs.

  • Moved the Free Pal Alliance tower to Crescent Moon Shore.

  • Adjusted the description text for initial respawn points to suit each environment.

  • Renamed "Forgotten Island," "Island of Chilling Winds," and "Windswept Hills, Plateau of Beginnings."

  • Removed the Great Eagle Statue from the top of the tower bosses, improving map visibility.

  • Adjusted the appearance of Sealed Realms. Their look now changes according to the strength of the boss inside, and two new variations have been added.

  • You can now earn exploration experience when clearing some dungeons and enemy bases.

  • Adjusted the number and positions of enemy bases on land.

  • Added fast travel points.

  • Implemented an auto-run function. With one press of a button, you can keep running automatically, making long-distance travel more comfortable.

  • Changed the appearance of wild Red Berry plants to be easier to spot, and placed them additionally at the Sea Breeze Archipelago, Marsh Island, Eastern Wild Island, and Isle of Silence.

▼ Missions & Story
● Major Rework of Main Missions and Story Flow

The story of Palworld has been significantly reworked.

Exploring Palpagos, fighting tower bosses, and the path leading to the World Tree now connect more naturally.

Sunreach, the World Tree, a colossal legendary Pal…!

The goals of adventure that were once scattered have been organized, so you can progress through the game while pursuing the island's mysteries.

● New Sub-Missions, NPCs, and Journals

Story-driven, continuous sub-missions have been added. New NPCs and Journals have also been added across the world, letting you learn more about the world of Palworld through exploration.

● Other Adjustments & Improvements
  • Some missions can now display multiple destination markers at once.

  • The reward NPC's mission screen now displays the correct rewards.

  • To maintain fairness following the reward adjustments, main mission and sub-mission progress have been reset.

_Note: For tutorial and Tower Boss-related main missions, some missions will be automatically marked as completed based on your Tower Boss defeat progress. _

▼ Pals!
● 72 New Pals Added!

47 new Pals and 25 variant Pals have been added!

Meet still-unknown Pals by exploring Sunreach, the World Tree, and various other regions.

● New Mechanic: Awakening

We've added a new mechanic, Awakening, that lets you strengthen your Pals even further.

In the newly opened mystical area, the World Tree, gather Radiant Gems hidden in its depths and use them on your favorite Pals to awaken their hidden true power.

Aim for even greater heights, make your Pals the strongest!

● New Mechanic: Mutation

We've added Mutation, a new mechanic where breeding has a low chance of producing a Pal stronger than the normal breeding result. Pals born from mutated eggs have higher stats and a unique passive skill.

We've also added new cakes with special effects:

  • Mushroom Cake: Slightly increases the likelihood that newly born Pals will have higher stats.

  • Vegetable Cake: Produces two Pal Eggs at once.

  • Deluxe Vegetable Cake: Increases the likelihood of mutations and makes stat growth more likely.

  • Special Cake: Increases the chance of inheriting multiple passive skills from Pal parents.

Mutations will make Pal breeding more involved and exciting for players who want to raise the ultimate Pal!

● Major Rework of Partner Skills

We've added new Partner Skills and reworked the Partner Skills of over 200 Pals. Pal team compositions have never been more diverse, and now players can build Pal teams to fit any situation!

[Examples of Skill Additions]

◆ New Detection-type Skill

  • Nox "Kuudere"

· Old: While fighting together, changes the player's attack type to Dark.

· New: When activated, detects the location of nearby Pal Effigies.

◆ Partner-Skill Damage-Boosting Skill

  • Xenolord "Meteor Wing"

· Old: Can be ridden as a flying mount. Greatly increases movement speed while flying.

· New: Can be ridden as a flying mount. While in party, damage done by Partner Skills of weapon-wielding Pals increases by 20%. (Does not stack)

◆ Element Resistance-Boosting Skill

  • Kitsun "Wolf of the Sun"

· Old: Can be ridden. Unaffected by the cold or heat while riding this Pal.

· New: Can be ridden. While in party, player and party Pals take 15% less Ice damage and are immune to Frozen. (Does not stack)

◆ Pal-Enhancing Skill

  • Orserk "Ferocious Thunder Dragon"

· Old: While fighting together, Water Pals drop more items when defeated.

· New: While in party, hitting an enemy with a bullet increases the Attack and Defense of the Pal fighting alongside you by 1% for 5 seconds. This effect stacks up to 30 times with itself. (Does not stack with other similar skills)

◆ Shield-Enhancing Skill

  • Silvegis "Aegis Shield"

· Old: Can be ridden. Increases the duration of the shield when using Aegis Charge while mounted.

· New: While in party, reduces shield regeneration delay by 30% and reduces damage taken by your shield by 65%. (Does not stack)

◆ Work Suitability-Boosting Skill

  • Cinnamoth "Mysterious Scales"

· Old: When activated, attacks the targeted enemy with Poison Fog.

· New: When activated, attacks the targeted enemy with Poison Fog. While at a base, increases the Farming Work Suitability Level for all other Base Pals by +1. (Does not stack)

◆ Ribbuny "Happy-Go-Lucky Bunny"

· Old: While in team, increases Attack of Neutral Pals. While at a base, increases work efficiency when working at Weapon Workbench, Weapon Assembly Line, and other related facilities.

· New: While in party, increases Attack of Neutral Pals by 15% (Does not stack). While at a base, increases the Handiwork Work Suitability Level for all other Base Pals by +1. (Does not stack)

◆ Fall Damage Nullifying Skill

  • Celaray "Zephyr Glider"

· Old: While in team, modifies the performance of the equipped glider. Increases speed while gliding for an extended time.

· New: While in party, modifies the performance of the equipped glider. Prevents fall damage and extends the duration of high-speed gliding.

Beyond these examples, many other effects have been added or refined.

*For almost all Pals, we've adjusted things so that Partner Skill effects do not stack when you put multiple Pals of the same kind in your team. This widens team-building options while preventing the balance from becoming too skewed.

*Partner Skill descriptions have been improved so the specific effect values are easier to understand.

*Along with the effect changes, some Partner Skill names have been changed.

Furthermore, combining these Partner Skills now creates more powerful synergies than ever.

With the large number of changes to Pal skills, players can now tailor their team to fit any situation. Some examples include…

[Build Examples]

◆ Bow & Arrow Build

· Loomen: While in party, the player's arrows explode on contact.

· Robinquill Terra: While in party, increases the player's bow charge speed.

→ Combining explosive arrows and faster charge speed allows you to maintain both sustained fire and high damage from long range.

◆ Status Ailment Build

· Renjishi: While in party, the player's attacks inflict Burn.

· Jormuntide Ignis: While in party, nullifies lava damage and increases the player's and Pals' damage to enemies afflicted with Burn.

· Flaracle: While in party, attacking an Ignited enemy causes additional explosion damage.

→ Using Burn as a starting point, extend damage and corner enemies with sustained firepower and bonus damage.

◆ Element Build

· Gloopie Primo: While in party, increases Defense of Water Pals.

· Kelpsea: While in party, increases Attack of Water Pals.

· Penking Lux: While in party, improves players' and Pals' Water damage to enemy weak points.

→ Strengthen Water Pals in both offense and defense, and further boost burst power when hitting enemy weak points.

◆ Fishing Build

· Solmora: While in party, makes it easier to fish up talented Pals.

·Jelliette: While in party, increases items obtained from fishing.

· Gloopie: While in party, the fishing minigame is less likely to fail.

· Whalaska: While in party, fishing minigames start with an increased capture gauge.

→ Raise the fishing success rate and reward amounts, gathering lots of items more comfortably.

Additionally, we've made numerous adjustments to make it easier to include a wider variety of Pals in your team and allow them to play a more active role.

[Balance Adjustments]

  • The "increased drop item amount" effect previously only activated while fighting alongside the target Pal; from now on, it activates just by having the Pal in your party. This makes it easier to build teams for exploration and material gathering.

  • To increase the chances of obtaining seeds, Vaelet now drops seeds while ranching. This makes preparing for farming and building your base easier.

  • To make early-progression materials easier to gather through ranching, we added ranch suitability to some Pals and adjusted the materials obtainable through ranching. Early base operation and material gathering are now smoother.

  • For some Pals, such as glider-enhancing Pals and Pals that follow up on the player's attacks, crafting Pal Gear is no longer required. You can use the Partner Skill the moment you catch the Pal!

  • For Partner Skills that perform follow-up attacks, follow-up damage can no longer finish off a Pal. This makes it easier to avoid accidentally defeating a Pal you wanted to catch.

[Adjustments to Specific Effects]

  • The player-healing effect of Pals such as Petallia and Lyleen has been changed from a fixed-value heal to a percentage heal based on max Health. It now remains a reliable healing method even in the late game when the player's max Health increases.

  • Jetragon's Aerial Missile has had its power increased and cooldown shortened. You can now unleash powerful attacks with better tempo, improving the exhilaration of combat.

  • Rushoar's charge has been adjusted to stop on the spot when it collides with ore. Your position is now less likely to shift during mining, making it easier to handle.

  • Lamball's Fluffy Shield now has a wider defense range, making it easier to block attacks. It becomes an even more dependable presence for sudden defense and positioning support.

  • Mimog can now open all kinds of treasure chests, even when not condensed. It becomes a more dependable presence in exploration right after you recruit it.

Many other adjustments have also been made.

● New Passive Skills

Many passive skills granted to Pals have been added. Powerful passives with entirely new characteristics have been introduced, bringing new possibilities to raising and selective breeding.

For example:

  • Lightfooted: Increases jump count while riding this Pal.

  • Reload Master: Increases the player's reload speed.

  • Ranch Master: Ranch Work Suitability +2.

A new category, World Tree Passive Skills, has also been added. These are incredibly powerful passive skills, but they come with a cost…

For example:

  • Twin-Edged Holy Blade: Attack +50%. In exchange, defense decreases.

  • Dimensional Leap: Movement speed +50%. In exchange, hunger depletes more easily.

  • Demon's Hand: Work speed +90%. In exchange, SAN value decreases more easily.

● Many New Pal Motions!

Over 100 new motions in total, including…swimming, sleeping beside you, idle motions, and more, have been added to existing Pals.

Many unique animations have also been added to the 47 new Pals. Pals now have more distinct personalities and display a wider range of behaviors during your adventures and life at the base.

● Major Improvements to Riding Controls

We've improved shooting, dashing, weapon switching, and charge behavior while riding, and also adjusted the camera while riding.

The sense of speed while moving is greatly improved, making riding controls more intuitive.

We've also reviewed the behavior of riding Pals when turning, etc., making movement more natural. Visual immersion is improved, and riding now feels more dynamic.

Additionally, you can now cancel a skill a Pal activates while riding with a jump + directional input, making it easier to adjust position and dodge during combat.

  • Adjusted Pal and player behavior when mounting and dismounting to make riding smoother.

  • Improved the transition from dashing into charge skills while riding.

  • Some Pals now adjust their posture to match the terrain, resulting in more natural-looking movement and animations.

  • Added a dedicated motion for dashing while riding.

  • Adjusted the player's firearm aiming motion while riding.

  • Widened the range in which you can interact with items, facilities, and other objects while riding. This makes it easier to pick up items even while

View original