PEAK — PATCH 2.01.a: Frog cooldown and bug fixes

PATCH 2.01.a: Frog cooldown and bug fixes

Changed 8
  • Frogs now have a global cooldown where no other frog can grab you if you've recently been grabbed
  • Infinite Stamina buff no longer immediately sets your stamina to max, instead preventing stamina from reducing and allowing regeneration while doing stamina-using actions
  • Improved level generation in THE CITADEL to prevent floating obstacles
  • Skeleton Scouts are now affected by spiders, flytraps, and arrow traps
  • Jumping off a rope or chain now properly gives you a vertical boost
  • Climbing a rope now costs slightly more stamina
  • There is now a small stamina penalty for magnetizing from far away to a rope or chain
  • The chain you're currently climbing is no longer prompted as an interactable when you're on it
Fixed 11
  • Fixed issue where players would stay muffled after dying to a flytrap
  • Fixed an issue where the Ritual Dagger could be used indefinitely
  • Fixed an issue where killing a player who had placed a Checkpoint Flag with the Ritual Dagger could break their voice chat and mess up their character animations
  • Fixed an issue with the collision of the backpack-shaped rock
  • Fixed an issue where level generation could soft-lock a run by placing a rock in the wrong place
  • Picking up an Amulet now properly awards the Esoterica Badge
PATCH NOTES 2.01.a ːPEAKbingbongː

Hello Scouts! Thank you all for your feedback and bug reports for The Final Ascent. We wanted to get this quick patch out before the weekend, and yes, we nerfed the Frogs a bit!

Patch Notes:
BALANCE
  • Frogs now have a global cooldown where no other frog can grab you if you’ve recently been grabbed.

  • Nerfed Infinite Stamina across the board (specifically to target Bugle of Friendship). Gaining an infinite stamina buff will no longer immediately set your stamina to max. It will still prevent stamina from reducing and allow it to begin to regenerate like normal even while doing stamina-using actions like climbing. It will also let you do stamina-using actions even while your bar is visibly depleted. We know some people really like using the Bugle in its current state, but we feel that it’s just too good compared to basically all other Mystical items when you understand how to use the mechanics efficiently.

FIXES
  • Fixed issue where players would stay muffled after dying to a flytrap

  • Fixed an issue where the Ritual Dagger could be used indefinitely.

  • Fixed an issue where killing a player who had placed a Checkpoint Flag with the Ritual Dagger could break their voice chat and mess up their character animations.

  • Fixed an issue with the collision of the backpack-shaped rock in [REDACTED].

  • Fixed an issue where the level generation in [REDACTED] could soft-lock a run by placing a rock in the wrong place.

  • Improved level generation in THE CITADEL to prevent floating obstacles.

  • Picking up an Amulet (Scout’s Ambition, etc.) now properly awards the Esoterica Badge.

  • Skeleton Scouts are now affected by spiders, flytraps, and arrow traps. (Be especially careful around the arrow traps…)

  • Capped how far forward the Big Ghost can spawn in GLOOM, to prevent it from appearing inside the stairs to the Citadel and ambushing you from below.

  • Glider no longer ignores custom run and ascent level’s stamina usage modification.

  • Portable stove cooking time restored to 60 seconds. Oops!

  • Fixed an issue where you could be stuck with permanent anti-gravity if you exited an anti-gravity sphere in specific ways.

  • Fixed an issue where scouts would sometimes not get achievements for completing biomes after loading an auto-save or reconnecting to an ongoing game.

A NOTE FROM THE PREVIOUS PATCH

We forgot to include changes to rope and chain behavior in the previous patch notes. Apologies! We've also seen some complaints about these changes so far so we'll take another look--but for now these are the changes currently in-game.

  • Jumping off a rope or chain will now properly give you a vertical boost.

  • Climbing a rope now costs sliiiiiiightly more stamina.

  • There is now a small stamina penalty for "magnet-ing" from far away to a rope or chain.

  • The chain you're currently climbing is no longer prompted as an interactable when you're on it.

Enjoy! /The PEAK Team
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