patch 1.65.a
- Added LevelGeneration.Run console command
- Decreased patch install size slightly
- Improved randomization of map gen seeds
- Optimized a lot of meshes for improved performance, especially in Roots
- Updated Unity project version to 6.3.15f1
- Number of maps in build changed from 21 to 42
- Raytrace shaders are now serialized into their respective fields in LightVolume
- LightVolume.Bake and PropGrouper.Run have been made async methods
- PropSpawner_* classes are now child classes of PropSpawner
- BiomeResults inside MapBaker.selectedBiomes now includes a list of the selected variantName for each respective biome
- Fixed most remaining cases where taking an item out while facing a wall would cause it to clip through the world and disappear
- Bonking into the wall during a failed Helping Hand will no longer rapidly drain all your stamina
- Significantly reduced the number of cases where Helping Hand would fail to be helpful
- Fixed issue where voice chat would break after leaving and rejoining a game
- Reconnecting to a game with an item in your hand will no longer sometimes cause the player to take fall damage
- Autosaves will now self-destruct after a player successfully resumes the run, rather than when they start loading the map
- Fixed Magic Beanstalks not showing up for late-joining players
- Fixed lava rivers never showing up inside the Kiln
- Mesa Oasis/Mirage will now appropriately randomize their trees and bushes
- Scouts will no longer sometimes get Mentorship Badge for no reason
Hey Scouts! The team is still cooking on the final biome BUT we've also been working on a bunch of bug fixes, try it out.
**
Patch Notes 1.65.a**
Major Fixes:
-
Fixed MOST REMAINING CASES where taking an item out while facing a wall (especially the backpack) would cause it to clip through the world and disappear. IT SHOULD NOW BE SUPER HARD TO DO
-
Bonking into the wall during a failed Helping Hand will no longer rapidly drain all your stamina
-
Significantly reduced the number of cases where Helping Hand would fail to be helpful
Minor Fixes:
-
Fixed issue where voice chat would break after leaving and rejoining a game
-
Reconnecting to a game with an item in your hand will no longer sometimes cause the player to take fall damage
-
Decreased patch install size slightly
-
Improved randomization of map gen seeds
-
Autosaves will now self-destruct AFTER a player successfully resumes the run, rather than when they start loading the map
-
Fixed Magic Beanstalks not showing up for late-joining players
-
Optimized a LOT of meshes (performance should be most improved in Roots)
-
Fixed lava rivers never showing up inside the Kiln
-
Mesa Oasis/Mirage will now appropriately randomize their trees and bushes
-
Scouts will no longer sometimes get Mentorship Badge for no reason
Modder Notes:
-
Updated Unity project version to 6.3.15f1
-
Number of maps in build changed from 21 -> 42
-
Raytrace shaders are now serialized into their respective fields in LightVolume
-
LightVolume.Bake and PropGrouper.Run have been made async methods
-
PropSpawner_* classes are now child classes of PropSpawner
-
Added LevelGeneration.Run console command (doing this during a run will probably just break your game, though)
-
The BiomeResults inside MapBaker.selectedBiomes now includes a list of the selected variantName for each respective biome
OK BYE