What’s New

PEAK — BETA PATCH 0.65.a

BETA PATCH 0.65.a

Added
  • Re-instated TornadoHell and BombBeetle variants for beta testing
  • Added LevelGeneration.Run console command
Changed
  • Decreased patch install size slightly
  • Improved randomization of map gen seeds
  • Autosaves will now self-destruct after a player successfully resumes the run, rather than when they start loading the map
  • Optimized a lot of meshes for improved performance, especially in Roots
  • Updated Unity project version to 6.3.15f1
  • Number of maps in build changed from 21 to 42
  • Raytrace shaders are now serialized into their respective fields in LightVolume
Fixed
  • Fixed Magic Beanstalks not showing up for late-joining players
  • Fixed lava rivers never showing up inside the Kiln

BETA PATCH COME GET YA BETA PATCH NOTES!

_Reminder: the beta patch is for us to test updates before they reach the main game. If you'd like to contribute feedback, you can join the beta branch using the password _playpeakbeta

A second reminder: log all bugs and feedback for the beta branch to Beta Testing Reports or Our discord adjacent channel so we don't get mixed up! Otherwise I'll hunt you down.

General Notes:

  • Decreased patch install size slightly

  • Improved randomization of map gen seeds

  • Autosaves will now self-destruct AFTER a player successfully resumes the run, rather than when they start loading the map

  • Fixed Magic Beanstalks not showing up for late-joining players

  • Optimized a LOT of meshes (performance should be most improved in Roots)

  • Fixed lava rivers never showing up inside the Kiln

  • (Beta only for now) Re-instated TornadoHell and BombBeetle variants

Modder Notes

  • Updated Unity project version to 6.3.15f1

  • number of maps in build changed from 21 -> 42

  • Raytrace shaders are now serialized into their respective fields in LightVolume

  • Added LevelGeneration.Run console command (doing this during a run will probably just break your game, though)

  • The BiomeResults inside MapBaker.selectedBiomes now includes a list of the selected variantName for each respective biome

We're also looking for feedback on this beta patch! Let us know your thoughts on:

  • Is LOD pop-in too aggressive now? Do you notice the rocks changing shape as you approach them?

  • Are you encountering any invisible level geometry?

  • Did you find any out-of-place assets?

  • Floating vegetation/rocks?

  • Vegetation/rocks with textures from a different biome

  • Objects that are obviously the wrong scale or the wrong orientation

  • Did you find any weird lighting/shadows, especially in Alpine or Mesa?

ok back to working on the final biome update....................................................... SEE YA

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