Patch 1.44.a
Hey Scouts! The Roots weeks are almost over, and soon Tropics will be back in rotation on November 17th! In the meantime, we've got a big variety of bugfixes and optimizations for you!
BALANCE/GAMEPLAY CHANGES
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The death timer now still ticks down even when carried by another scout if you have enough spores to become a zombie. Good luck...
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We're buffing the Scout Cannon!
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Scout Cannons can launch zombies now.
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Scout Cannon weight reduced 6 -> 4
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Scout Cannon forced ragdoll time reduced 2-> 1
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Made the Scout Cannon slightly easier to jump out of.
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You will now be able to walk in the Caldera lava if you are invincible.
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Removed the ability to fly if you have the wind walking ability from a Shroomberry and one balloon. You now need at least three balloons.
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Lava will no longer cook items that are being held in your hands. (This was getting a little too crazy now that several more items blow up when cooked)
MAJOR FIXES
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‼️ Okay, so this is pretty embarrassing. Turns out, gamepad sensitivity has been dependent on user framerate since we originally launched the game. (Remember how this was a game jam...?) That's fixed now, but because of that, If you play on gamepad, there's a good chance your look sensitivity will have changed when you next open the game and you'll need to tweak it a bit.
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Removed the prompts to swap your spectate target if your character is unconscious but not fully dead.
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Fixed visual issues relating to using the Book of Bones with the Third Eye accessory equipped.
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Fixed visual issues on the player ghost when the Third Eye accessory is equipped.
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The Checkpoint Flag now respawns scouts slightly above the ground to reduce clipping/physics issues upon respawning.
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Fixed an issue where zombie footsteps would play from the wrong position.
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Fixed an issue caused by the cooking update where dynamite would create two explosions.
MINOR FIXES
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Fixed an issue where scouts in a ragdoll state would bounce off mushrooms way too high.
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Fixed an issue where the campfires would no longer burn players.
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Fixed shroomberries spawning on the wrong side of the vine.
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Fixed players not being able to grab a piton while hanging from a vine.
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Fixed an issue where holding the Ancient Idol while having thorns stuck on you could cause erratic stuff to happen to your status bar.
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Fixed an issue where a spawn point could spawn a zombie more than once if an old one died, resulting in some comedic infinite spawns if the spawned zombie ragdolled off a cliff.
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Fixed an issue where a frisbee that landed in the water would still be considered "in flight" for purposes of the Ultimate Badge.
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The Emote wheel can no longer be accessed as a ghost.
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Fixed an issue where you would take increased fall damage if your wind walking from a Shroomberry expired while in midair.
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Dynamite explosions slightly more optimized.
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Added a failsafe to ropes being destroyed while they were being climbed (in rare situations).
OTHER THINGS
- PlayerHandler.OnCharacterRegistered event re-instated (modders will know what this means)