phaser v3.90.0

v3.90.0

Phaser v3.90.0

Added 8
  • Add `GameObjects.Rectangle.setRounded` method to set rounded corners on Rectangle Shape Game Objects
  • Add `GameObjects.Rectangle.isRounded` read-only boolean to determine if Rectangle Shape Game Object has rounded corners
  • Add `GameObjects.Rectangle.radius` read-only number for the size of rounded corners
  • Add `Phaser.Math.Angle.GetClockwiseDistance()` to get the shortest nonnegative angular distance between two angles
  • Add `Phaser.Math.Angle.GetCounterClockwiseDistance()` to get the shortest nonpositive angular distance between two angles
  • Add `Phaser.Math.Angle.GetShortestDistance()` to get the shortest signed angular distance between two angles
  • Add `Phaser.GameObjects.BitmapText#setDisplaySize` method to set the original scaled size of BitmapText
  • Add fallback for Web Audio on Firefox for AudioListener positional properties
Changed 2
  • Update `EXPAND` Scale Mode to clamp canvas size and prevent it from growing too large on landscape ultra-wide displays
  • Throw an Error if trying to create a DOM Game Object without correctly configured Game Config
Fixed 10
  • Remove erroneous `console.log` from the Text Game Object
  • Clear particle emitter color RGB arrays before repopulating
  • Fix `Phaser.Animations.AnimationFrame` to correctly use frame duration when set
  • Fix particle emitter custom `moveTo` functions to properly move particles
  • Change ImageCollections default Tileset values from `null` to `undefined`
  • Fix chained tweens to `persist` correctly after calling `Phaser.Tweens.BaseTween#stop`

From phaser

Version 3.90 - Tsugumi - 23rd May 2025

New Features
  • GameObjects.Rectangle.setRounded is a new method that will allow the Rectangle Shape Game Object to have rounded corners. Pass the radius to set for the corners, or pass a value of zero to disable rounded corners.
  • GameObjects.Rectangle.isRounded is a new read-only boolean that can be used to determine if the Rectangle Shape Game Object has rounded corners, or not.
  • GameObjects.Rectangle.radius is a new read-only number that is the size of the rounded corners. Do not set directly, instead use the method setRounded.
  • Added Phaser.Math.Angle.GetClockwiseDistance() to get the shortest nonnegative angular distance between two angles. PR #7092 (thanks @samme)
  • Added Phaser.Math.Angle.GetCounterClockwiseDistance() gets the shortest nonpositive angular distance between two angles. PR #7092 (thanks @samme)
  • Added Phaser.Math.Angle.GetShortestDistance() gets the shortest signed angular distance between two angles. (This is like Phaser.Math.Angle.ShortestBetween() but in radians.) PR #7092 (thanks @samme)
  • Added Phaser.GameObjects.BitmapText#setDisplaySize method to BitmapText to get the original scaled size of 1. PR #6623 (thanks @samme)
  • Added fallback for Web Audio on Firefox. Firefox doesn't implement positionX, positionY and positionZ properties on the AudioListener instances at the moment. This prevents the follow feature from WebAudioSound to operate on Firefox. PR #7083 (thanks @raaaahman)
Updates
  • The EXPAND Scale Mode has been updated to now clamp the size of the canvas that is created, preventing it from growing too large on landscape ultra-wide displays. Fix #7027 (thanks @leha-games @rexrainbow)
  • An Error will now be thrown if you try to create a DOM Game Object but haven't correctly configured the Game Config (thanks @samme)
Bug Fixes
  • An erroneous console.log was left in the Text Game Object. This has now been removed.
  • Particle emitter color RGB arrays are cleared before repopulating. Fix #7069 (thanks @Golen87 @samme)
  • Phaser.Animations.AnimationFrame correctly uses frame duration when it is set. Fix #7070 (thanks @sylvainpolletvillard)
  • Particle emitter custom moveTo functions can now move particles. Fix #7063 (thanks @samme)
  • Changed ImageCollections default Tileset values from null to undefined. Fix #7053 (thanks @Snoturky)
  • Chained tweens now persist correctly even after calling Phaser.Tweens.BaseTween#stop. Fix #7048 (thanks @FranciscoCaetano88)
  • New left-to-right Text Game Objects now includes the default canvas.dir = 'ltr and context.direction = 'ltr';. Fixes a bug in Chrome 134 & Edge 134 where calling destroy() on a right-to-left Text Game Object prevents the next created left-to-right Text Game Object from rendering. Fix #7077 (thanks @Demeno)
  • Grid Game Objects renders lineWidth correctly in WebGL mode. Fix #7029 (thanks @AlvaroNeuronup)
  • Added collisionMask and collisionCategory checks to Phaser.Physics.Arcade.World#separate to allow individual physics game objects within a physics group to have it's own unique collision categories. Fix #7034 (thanks @frederikocmr)
  • Fixed Arcade Physics bug causing immovable circle objects to move when pushed by polygons. Fix #7054 (thanks @hunkydoryrepair)
  • Fixed createFromTiles to handle multiple tilesets when using sprite sheets. Fix #7122 (thanks @vikerman)
  • Fixed audio files not loading from Base64 data URIs (thanks @bagyoni)
Examples, Documentation, Beta Testing and TypeScript

Thanks to the following for helping with the Phaser Examples, Beta Testing, Docs, and TypeScript definitions, either by reporting errors, fixing them, or helping author the docs:

@justin-calleja @ixonstater @DayKev

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