phaser v4.0.0-rc.4

v4.0.0-rc.4Pre-release

Phaser v4.0.0 Release Candidate 4

Added 1
  • Add BatchHandlerQuadSingle render node for optimized single quad rendering in filter processes
Changed 1
  • BatchHandler render nodes now create their own WebGL data buffers with optimized sizes for batch performance
Fixed 4
  • Fix lighting on rotated or filtered objects
  • Add missing 'this' value for Group.forEach and StaticGroup.forEach
  • Fix createFromTiles to handle multiple tilesets when using sprite sheets
  • Fix audio files not loading from Base64 data URIs
Removed 3
  • Remove WebGLRenderer#genericVertexBuffer and #genericVertexData to free 16MB of RAM and VRAM
  • Remove BatchHandlerConfig#createOwnVertexBuffer type property
  • Remove texture cropping support from TileSprite

From phaser

This update improves performance related to data buffer size, primarily affecting filters, including masks. A game that was bottlenecked by filters on mobile devices may experience speedups of 16x or more. A desktop system, or a scene with no filters, may be broadly unaffected, save for memory savings.

New Features
  • BatchHandlerQuadSingle render node added.
    • This is just a copy of BatchHandlerQuad with space for 1 quad.
    • The rendering system uses this node internally for transferring images in some steps of the filter process.
Changes
  • BatchHandler render nodes now create their own WebGL data buffers.
    • This uses around 5MB of RAM and VRAM in a basic game.
    • Dedicated buffers are an optimum size for batch performance.
Removals
  • WebGLRenderer#genericVertexBuffer and #genericVertexData removed.
    • This frees 16MB of RAM and VRAM.
  • BatchHandlerConfig#createOwnVertexBuffer type property removed.
  • TileSprite no longer supports texture cropping.
Fixes
  • Lighting fixed on rotated or filtered objects.
  • Added missing 'this' value for Group.forEach and StaticGroup.forEach (thanks @TadejZupancic)
  • Fix createFromTiles to handle multiple tilesets when using sprite sheets. Fix #7122 (thanks @vikerman)
  • Fix audio files not loading from Base64 data URIs (thanks @bagyoni)
Documentation / TypeScript Enhancements

Thanks to the following people:

@captain-something @DayKev @ixonstater

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