Pillars of Eternity Patch 3.9.4.0 is now Live
- Ability tooltips now display 'Action used' in turn-based mode when the user has no action point
- Free action abilities now indicate when the free action has already been used for the turn
- Tooltip for toggle turn-based mode button on the HUD now indicates its bound key
- Prone status in turn-based mode now includes an additional 3 initiative delay on the victim
- On cast tick for several turn-based mode pulsing AOEs now applies properly
- Spiritshift no longer lasts indefinitely on enemies in turn-based mode
- Traps with ticking behavior now work properly in turn-based mode
- Wall of Thorns no longer behaves in real time in turn-based mode
- Fixed an issue where Grimoire Imprints could sometimes lock combat in turn-based mode
- Radiant Sporelings are no longer able to revive multiple times in turn-based mode and lock combat
- Xaurips in turn-based mode with Adra dragon now consistently aggro the player's party
- Xaurip priest in turn-based mode Adra dragon combat can no longer lock combat state by casting Holy Power in fog of war
- SFX for Wall of Thorns now plays at the proper time in turn-based mode
- Fixed an issue where firearm reload animation would trigger after using a free action instead of waiting until end of turn
- Combat in turn-based mode will no longer pause when tutorials appear
- User cursor no longer shows the movement indicator when quitting out to the main menu
- Certain elements of the HUD no longer briefly remain fully visible when fading out into a transition
- Current turn indicator no longer displays on the master when it is their pet's turn
- Arrow for collapsing center HUD element no longer clips with character portraits
Greetings Watchers,
Thank you so much for participating in our Public Beta. Today we are releasing Patch 3.4.9.0 on Steam, GOG, and Xbox PC. Please check out the latest fixes below:
If you come across any issues, please contact us at (https://support.obsidian.net/)[upport.obsidian.net](https://upport.obsidian.net)
Patch Notes 3.9.4.0
Combat and Mechanics – Turn-Based Mode Specific
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Prone status in TBM will now include an additional 3 initiative delay on the victim.
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On cast tick for several TBM pulsing AOEs should now apply properly.
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Spiritshift no longer lasts indefinitely on enemies in TBM.
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Traps with ticking behavior should now work properly in TBM.
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Wall of thorns should no longer behave in real time in TBM.
-
Fixed an issue where Grimoire Imprints could sometimes lock combat in TBM.
-
Radiant Sporelings are no longer able to revive multiple times in TBM and lock combat.
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Xaurips in TBM with Adra dragon should now consistently aggro the player’s party.
-
Xaurip priest in TBM Adra dragon combat can no longer lock combat state by casting Holy Power in fog of war.
Visual and Audio
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SFX for Wall of Thorns should now play at the proper time in TBM.
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Fixed an issue where firearm reload animation would trigger after using a free action, instead of waiting until end of turn.
User Interface and Interaction
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Combat in TBM will no longer pause when tutorials appear.
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User cursor will no longer show the movement indicator when quitting out to the main menu.
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Certain elements of the HUD will no longer briefly remain fully visible when fading out into a transition.
-
Ability tooltips will now display “Action used” in TBM when the user has no action point.
-
Free action abilities will now indicate when the free action has already been used for the turn.
-
Tooltip for toggle TBM button on the HUD now indicates its bound key.
-
Current turn indicator will no longer display on the master when it is their pet’s turn.
-
Arrow for collapsing center HUD element no longer clips with character portraits.