Pillars of Eternity Patch 3.9.5.0 is now Live!
- It is now possible to disable the Turn-Based Mode combat start banner by using the console command ToggleTacticalModeBanner
- Warning now appears when trying to switch between combat modes during an encounter
- Increased the minimum initiative of Adragan actions in Turn-Based Mode
- Attack Speed and Reload Speed bonus provided by One-Eyed Molina's Gold Fingered Spike-Flinger now works similarly to other Attack Speed bonuses granted by weapons
- Seal type spells no longer disappear immediately when placed in or outside of combat
- Trail of fire dropped by Fire Stag now appears and works correctly in Turn-Based Mode
- Cipher's Tactical Meld ability now correctly provides bonus Accuracy when attacking the same enemy as the target
- Ancient Memory no longer triggers multiple times in one turn on characters with low Intellect
- Spellstamina: Fear Aura enchantment of Dragon's Maw Shield no longer causes the Fear Aura effect to trigger multiple times in one turn
- Encounter by the Sacrificial Pit in Endless Paths of Od Nua Level 2 can now be progressed properly
- Same target accuracy bonus and other similar effects are now applied correctly in Turn-Based Mode
- Xaurips during the encounter with the Adra Dragon now aggro properly towards the Player's party
- AoE preview of Twin Stones Druid spell now appears properly in Turn-Based Mode
- Resolved excessive engagement message spam in the combat log in Turn-Based Mode
- Threatening Presence no longer spams the combat log in Turn-Based Mode
- Various Active effects have had their displayed values corrected in Turn-Based Mode
- Several issues related to interacting with beetle-type enemies and their corpses no longer occur
- Description of Veteran's Recovery now mentions the correct amount of Endurance gained per turn
- Interactive area of End Turn button in Turn-Based Mode now properly matches the button itself
- Turn-Based Node can no longer be toggled during interactions and UI states where most of the player input is disabled
Greetings Watchers,
Today we are releasing patch 3.9.5.0 for Pillars of Eternity on Steam, GOG, EGS and Xbox PC.
Patch Notes:
Combat and Mechanics - Global
- Attack Speed and Reload Speed bonus provided by the One-Eyed Molina's Gold Fingered Spike-Flinger now works similarly to other Attack Speed bonuses granted by weapons.
Combat and Mechanics – Turn-Based Mode Specific
-
Increased the minimum initiative of Adragan actions in TBM.
-
Seal type spells no longer disappear immediately when placed in or outside of combat.
-
Trail of fire dropped by Fire Stag now appears and works correctly in the Turn-Based Mode.
-
Cipher's Tactical Meld ability now correctly provides bonus Accuracy when attacking the same enemy as the target.
-
Ancient Memory no longer triggers multiple times in one turn on characters with low Intellect.
-
_Spellstamina: Fear Aura _enchantment of the _Dragon's Maw Shield _no longer causes the _Fear Aura _effect to trigger multiple times in one turn.
-
Encounter by the Sacrificial Pit in the Endless Paths of Od Nua Level 2 can now be progressed properly.
-
Same target accuracy bonus and other similar effects are now applied correctly in Turn-Based Mode.
-
Xaurips during the encounter with the Adra Dragon, now aggro properly towards the Player's party.
Visual and Audio
- AoE preview of the Twin Stones Druid spell now appears properly in the Turn-Based Mode.
User Interface and Interaction
-
Resolved an issue leading to excessive engagement message spam in the combat log in Turn-Based Mode.
-
Threatening Presence no longer spams the combat log in Turn-Based Mode.
-
Various “Active effects” have had their displayed values corrected in Turn-Based Mode.
-
Several issues related to interacting with beetle-type enemies and their corpses no longer occur.
-
Description of Veteran's Recovery now mentions the correct amount of Endurance gained per turn.
-
It is now possible to disable the Turn-Based Mode combat start banner by using the ungated console command “ToggleTacticalModeBanner”.
-
Interactive area of End Turn button in Turn-Based Mode now properly matches the button itself.
-
Turn-Based Node can no longer be toggled during interactions and UI states where most of the player input is disabled.
-
Warning now appears when trying to switch between combat modes during an encounter.
-
Ongoing movement commands are now stopped after ending the turn in Turn-Based Mode.
-
_No Movement _warning is now displayed when targeting the out of reach enemy/area with an attack or ability when out of movement in Turn-Based Mode.
If you come across any issues, please contact us at support.obsidian.net
Thank you for your continued feedback and support!