Turning Up The Heat Update!
- Heat challenge cards that stack through 10 new levels when beating Day 15 on a dish, with progress tracked in the lobby
- Chill cards with three stacking levels that can be enabled when beating Day 15, or enabled globally via settings for easier gameplay
- Fajitas dish with a new mechanic requiring cooking in a frying pan and serving immediately while hot
- Greenhouse in the lobby where you can collect plants earned by beating Day 15 with Heat cards active
- Plants as rewards with unique buffs that can be reused across multiple runs and come with special rarity tiers
- Buffet - Heated and Buffet - Platter upgrades
- Lobby setting selector now remembers your last choice
- Combiners can now bin things
- Portioners can now combine things from item sources
- Portioners can now empty full bins
- Copied blueprints can now be placed back into their cabinets and into empty cabinets
- Picky Eater dishes can now be stored on a dish rack with all dishes on the rack being the same type
- Descriptions of some appliances have been improved to show their process speeds
- Customers going to buffets will wait a bit even if someone else takes the item they wanted
- Customers at buffets with partially served orders will wait at the buffet for the rest of the order
- Crates and plants that arrive in the lobby when you have no space are now placed into an inbox pile
- Bug where two portioners acting on the same thing at the same time would cause one to wait a frame
- Bug where smart grabbers would not always grab correctly if grabbing from another grabber
- Case where two dishes could overlap in the lobby
- Dishes with less-than-default eating times not applying reliably
Hello Chefs,
PlateUp! turns the big FOUR today, and to celebrate we're bringing you the hottest (and coolest) update this summer!
Don your protective equipment and get ready to face the Heat, or gear up for some Chill gardening as you grow your Greenhouse. Don’t _pan_ic when you’re struggling on Heat 10 Fajitas, it’s just a skillet issue (sorry).
Prefer to view these patch notes on the website? Check them out here.
You've beaten Day 15. You've beaten Overtime 25. Some of you have even beaten Overtime 200. But now, there's a new challenge.
Beating Day 15 on a dish will now allow you to play that dish with an added challenge card, called a Heat card. Each Heat card stacks with the previous level, enabling you to turn up the challenge through 10 new levels. Progress on each dish is tracked in the lobby so you can show off your skills to everyone you play with
For everyone who isn't so keen on things being harder, what if they were easier instead? From trying out risky strategies to playing with new friends, there's plenty of reasons to want a more chilled time.
Beating Day 15 will also enable you to play with three stacking levels of Chill cards, so that you can explore new strategies and try new techniques without the full pressure of a normal restaurant.
Alternatively, for players who want an easier experience from the start, you can enable Chill mode on all dishes via the settings menu.
Fajitas bring a new sizzling mechanic into the game. This dish has to be cooked in a frying pan and served immediately while it's still hot. If it gets too cold, you'll need to re-cook it for your impatient customers. Serve them up with a variety of extras and dips.
Where better to enjoy all the heat than in your own greenhouse? This update adds the Greenhouse to the lobby, where you can collect all of your plants.
Plants are a new reward, earned by beating Day 15 with Heat cards active, that you can bring with you into future runs. Unlike crates, you can use them as much as you like.
Each plant has a unique buff that will help propel your restaurants to success. Every time you find a plant there's a chance it'll come with a special rarity, increasing its strength. Play on higher heats and get further into overtime for a better chance at the strongest plants.
Some of them might even help you turn up the heat!
-
Two new buffet upgrades have been added, the Buffet - Heated and the Buffet - Platter
-
The lobby's setting selector now remembers your last choice
-
Combiners can now bin things
-
Portioners can now combine things from item sources
-
Portioners can now empty (full) bins
-
Copied blueprints can now be placed back into their cabinets, and can be placed into empty cabinets (they still can't be copied, though)
-
Picky Eater dishes can now be stored on a dish rack. All dishes on the rack have to be the same type
-
Descriptions of some appliances have been improved to show their process speeds
-
Customers who are going to buffets will wait a bit even if someone else takes the item they wanted
-
Customers who are at buffets and only have their order partially served (such as not getting their side, or only getting some of their tacos) will wait at the buffet for a bit in case the rest of the order comes
-
Crates (and plants) that arrive in the lobby when you have no space are now placed into an inbox pile. You can take and place them from this pile to get access to them
Bug Fixes
-
Fixed a bug where two portioners trying to act on the same thing at the same time would cause one to wait a frame (this means two portioners pointed at the same sink will fill pots correctly)
-
Fixed a bug where smart grabbers wouldn't always grab correctly if they were grabbing from another grabber
-
Fixed a case where two dishes could overlap in the lobby
-
Performance improvements throughout the game
-
Fixed dishes with less-than-default eating times not applying reliably
-
Fixed a bug with text disappearing on the endgame screen
-
Fixed a bug where delivering extras to a customer would reset their eating time
-
Fixed missing text for Dish Cabinet reward screen
-
Fixed a bug with buffets and sundaes where multiple customers in a group ordered the same thing and would sometimes get stuck
-
Fixed a bug where saved resolutions would not be loaded correctly
-
Fixed a bug where high-tier franchises involving Sundaes could sometimes have lots of copies of the Sundaes card which would eventually make it impossible to franchise them. This bug could make the game crash on load in extreme cases; these fixes should make the game load again correctly, but if not please let us know and we can manually fix your saves if the game is still not loading
-
Fixed achievement count being wrong in some cases
-
Fixed bins emptying into your hands if you ran into range with the button held
-
Fixed a crash when leaving a lobby shortly after it loaded
-
Fixed a bug with Nut Roast visual not updating when split
-
Fixed customers squatting when waiting around in some cases
-
Fixed Double Helpings not listing the increased money benefit
-
Customers queuing at host stands near hatches will now queue in the correct place, which prevents cases where they could teleport over the wall