What’s New

POLYGON

Games

POLYGON is a tactical multiplayer team 1st person shooter.

Latest · by Redaster StudioWebsite

Changelog

Weapon XP Fixed

  • Fixed an issue where Weapon XP was not being awarded;

This is an experimental fix implemented on the game backend. We are continuing to monitor the situation. If you experience any issues related to this, please let us know through any available channel. We apologize for the temporary inconvenience.

— Polygon Team

Patch 0.7.11

This is a small patch to fully implement Sandstorm Night and fix a few bugs. Work on 0.8 is now fully underway.

New Features
  • Added Sandstorm Night Conquest and King of the Hill as permanent maps

  • Added a new error message when you are on an outdated version of the game

Bug Fixes
  • Fixed the battle button only creating NA lobbies

  • Fixed incorrect collisions on the Sandstorm Mosque

  • Fixed jets and helicopters not spawning on Sandstorm Night

  • Fixed missing lighting on Cargo Halloween

  • Fixed Onyx AK308 and M24 skins (PCL Skins)

Halloween in Polygon!

Welcome to the Halloween Update!

With this update, the time of mysticism, riddles and, of course, incredible rewards will come.


THE HAUNTED SHIP

Prepare for a chilling journey aboard an abandoned vessel where Halloween takes a sinister twist. Under the cover of mist and the cold glow of moonlight, every corner holds mysterious stories and eerie surprises.

What mysterious pumpkins have appeared on the ship? Who knows what secrets they might be hiding…


HALLOWEEN PASS

Immerse yourself in the Halloween atmosphere with our unique "Halloween Pass". Similar to the Battle Pass, this special pass provides access to exclusive rewards with a distinctive Halloween spirit. Collect them all and rise to the next level!

TRICK OR TREAT!

HALLOWEEN BOOST

Earn extra bonuses by fighting the dark forces and becoming a hero in this horror night.

From October 26 to November 10, each match will bring you an additional 100% of credits and experience! This is your chance to use the magic of Halloween and raise your skill level to a new height.


Join our (https://discord.gg/Ywu74qDFXe). There you can find news about the game faster, get quick help with any problems, and also take part in various contests with in-game rewards.

You can also support us on (https://www.patreon.com/redaster_polygon) and get unique rewards, including an exclusive skin for weapons, as well as information leaks from development and early access to game updates.


See you on the battlefield!

—Polygon Team

Improved localization: Russian

The update improves the game's Russian localization. Translations have been corrected, phrasing refined, missing interface lines added, and text readability enhanced. The game is now clearer and more comfortable for Russian-speaking players.


Join our (https://discord.gg/Ywu74qDFXe). There you can find news about the game faster, get quick help with any problems, and also take part in various contests with in-game rewards. You can also support us on Patreon and get unique rewards, including an exclusive skin for weapons, as well as information leaks from development and early access to game updates.


See you on the battlefield! —Polygon Team

Update 0.7.9.3

We're super excited to introduce our first Balance Update for y'all today. This update will shake up the overall strategy for both regular games and competitive matches in the PCL. Accompanying those balance adjustments are a handful of bug fixes and other improvements. For a condensed list of patch notes, check the bottom of this announcement.

Balance Adjustments

Our goal with the following balance adjustments are not to make the game "more balanced". Instead, we are aiming to refresh the meta by shifting the balance, creating new and refreshing strategies for players. Starting on January 1st, there will be a new Balance Update every 3 months to match each new POLYGON Competitive League season. Each Balance Update, we will be nerfing some of the stronger guns, and buffing some of the weaker guns to create a new meta.

G36C

Our goal is to completely remove the G36C from the competitive meta. Its been at the top of the food chain for way too long, though we're sure it'll eventually find its way back to the top in a future meta. This however, is not that time.

(-) Reduced damage from 25 -> 24

(-) Reduced rate of fire from 750 -> 725

(-) Reduced bullet velocity by 10%

(-) Reduced mobility from 107 -> 105

AK12

While the AK12 wasn't overpowered, we wanted to knock it down a bit to give way for new guns in the meta. It's power is still within the same range as some of the other 'balanced' guns like the M16A4 and AK74M

(-) Decreased rate of fire from 650 -> 630

(-) Decreased mobility from 105 -> 100

ASVAL

We want the ASVAL to fit a niche role as a fast paced assassin like weapon. Quick, silent, and finally deadly. We believe this buff, while not making it super strong in all maps, will finally give the ASVAL a place in the meta.

(+) Increased damage from 24 -> 25

(+) Reduced tactical reload speed from 2.85 -> 2.73

(+) Reduced empty reload speed from 3.35 -> 3.07

(+) Increased magazine capacity from 20 -> 25

(+) Increased mobility from 104 -> 107

AK47

We're giving the AK47 a big damage boost, especially for headshots. Additionally, there's some extra recoil to compensate, and some extra movement speed. The AK47 is finally good again, and especially rewarding for high skill players.

(+) Increased damage from 31 -> 32

(-) Increased recoil from 25 -> 28

(+) Increased mobility from 100 -> 105

(+) Increased headshot multiplier from 2 -> 2.2

(+) Increased rate of fire from 600 -> 615

SCAR-H

The goal with the Scar is to nudge it in the direction of meta. We want to increase its power at high level play, and make it better at range.

(+) Increased headshot multiplier from 2 -> 2.25

(+) Increased bullet velocity multiplier from 1 -> 1.05

(-) Increased recoil from 27 -> 30

M24

To go along with the cycle animation fix from last patch, we wanted to make the M24 feel a bit cooler to play. With this one change, headshot collaterals will finally kill. This mostly guarantees a kill any time you hit a headshot with the M24. Time to get clips!

(+) Increased headshot multiplier from 2 -> 2.55

Holographic Sight

Our goal is to provide a proper middle ground between scopes like the ACOG and small sights like the Red Dot. The Holographic Sight will now give a noticeable amount of magnification, without being a long range scope. Keep in mind, sights in POLYGON don't use a realistic magnification, rather they change the FOV of the camera.

(+) Increased the FOV magnification of the Holographic sight from 80 to 70

Cargo Balance Adjustments

Cargo has been a staple in the POLYGON Competitive League since the beginning. But, it hasn't been the most balanced battleground. With these small changes, we hope to make the map a little more balanced for both sides, by reducing the amount of angles in certain powerful positions. While this more than likely won't "fix" the balance of the map, it should be a step in the right direction. Let us know what you think!

POLYGON Competitive League Leaderboards

Ever wanted to play against the top rated players in a competitive environment? Join the PCL and queue up for ranked! We now have the PCL Ranked Leaderboard in the main menu to flex your ranking on to the entire POLYGON Community. The next PCL season will begin on October 1st, it will feature new rewards (skins, patches, and more) as well as a revamped ranking system. Join the POLYGON Competitive League!

Additionally, the Pro League standings are now displayed in the main menu!

JOIN THE POLYGON COMPETITIVE LEAGUE!
New
  • Added the current health number to the health bar

  • Added the POLYGON Competitive League leaderboard to the main menu

Improvements
  • Decreased the amount of time you are blocked from new actions, like shooting and sprinting, after throwing a grenade

  • Adjusted the M16A4 shoot audio to be a little deeper

  • Lower Arm hits now deal full damage rather than 93%

  • Increased the damage grace period after death from 1 second to 1.5, you should see fewer "no-regs" after death. We'll be monitoring the effect of this change.

  • Slightly increased opacity of the borders

  • Stamina no longer decreases when jumping at slow speeds

  • Cargo balance adjustments

  • Significantly improved the hit registration of grenades

Bug Fixes
  • Fixed the wall climbing exploit

  • Fixed an issue where changing player skins was not working properly

  • Fixed some incorrect collisions on Storage

  • Further fixed the rechambering cancel bug on M24

  • Fixed a bug that caused reload animations on pistols to cancel

  • Fixed more bugs regarding to changing teams and re-enabled the Change Team button

  • Fixed the display name of the Pirate patch

  • Fixed a bug that caused a single bullet to sometimes hit a player twice (this was the cause of the M24 one shot body issue)

Balance
  • Nerfed the G36C, worse time to kill and worse at range

  • Nerfed AK12, slightly worse time to kill, slower movement

  • Buffed the ASVal, better time to kill and faster pace of play

  • Buffed the AK47, more damage overall and faster movement

  • Buffed the ScarH, more rewarding headshots and better at range

  • Buffed the M24, far more damage on headshots to allow collateral kills

  • Increased the FOV magnification of the Holographic sight from 80 to 70

What's Next?

Our next update will take a bit longer to come out than the last few. We don't want to give out all of our plans just yet, but we expect 0.7.10 to take us about 1 month. It will feature some cool map adjustments, including Crash Site King of the Hill. Stay tuned!

Hotfix 0.7.8.3

Hey y'all, quick hotfix today for a few of the bugs from the last update. Thanks for reporting the bugs you found. Stay tuned for more!

Improvements
  • Adjusted the distance culling of Valley King of the Hill

  • Added error popup when changing teams fails

  • Added a short cooldown for changing teams

  • Removed invisible wall blocking the garage roof on Valley King of the Hill

Bug Fixes
  • Fixed a bug that caused the player to teleport through map borders

  • Fixed m24 cycling animation getting canceled by sprint

  • Fixed squad members being able to swap teams

  • Fixed players being able to swap to a team that's already full

  • Fixed friendly player markers being invisible after changing teams

  • Fixed some floating trees on Valley King of the Hill

  • Fixed glowing truck on Cargo

Update 0.7.8.2

Valley
  • Added King of the Hill game mode

  • Pushed spawn borders 20 meters further

  • Added more exits to the main base

  • Adjusted main base spawn locations

  • Added more cover outside of the main bases

New Features
  • Added a system to kick AFK players. A player is AFK if he has not done any action in the last 3 minutes

  • Added a region select option when creating a server

  • Added a disable chat setting (currently in the Controls Panel)

  • Added Discord Rich Presence to display the map you are currently playing in and your KDA

  • Added a Change Teams button in the escape menu. If the other team is full, you're in a squad, the match is about to end, or your team has more players, you are unable to change teams

Improvements
  • Added a progress bar to indicate how much spawn protection is remaining (TIP: If you shoot, spawn protection ends instantly!)

  • Added the current map name to the top left of the scoreboard

Bug Fixes
  • Fixed player marker blocking the capture points on the spawn screen, preventing the player from spawning on an objective

  • Fixed a bug that caused ricochet bullets to be displaced on extreme angles

  • Fixed certain sounds ignoring player audio settings (including the fly overs on Sandstorm)

  • Fixed a bug that caused servers to duplicate on the multiplayer tab

  • Fixed incorrect collisions on Sandstorm A site

  • Grenades now reset when the game restarts

  • Fixed a bug that caused spacebar to not deploy the player

  • Fixed a bug that caused the player to stop sprinting when bumped by another player

  • Possibly fixed a bug that caused the enemy death icon to pop up when respawning

  • Fixed the main menu character skin not updating after selecting the default skin

  • Fixed a bug where switching weapons too fast caused it to not swap weapons

  • Flood lights on Metro and Cargo no longer make the player light up when standing at the light source

  • Fixed some UI elements disappearing when aiming

Known Issues
  • Certain trees on Valley have incorrect shadows

  • Escape doesn't always work to go back in UI

  • Sprinting always cancels the M24 bolting animation

  • Certain scopes can see through transparent materials

  • Many translations are incorrect or missing

  • Grenades sometimes don't work as expected

  • Watches and sights are sometimes left floating around the map

A Note On Localization

We've noticed while creating some of the new features in this patch that the localization in POLYGON leaves a lot to be desired. We are aware of this and will be working on improving the translations very soon. Please bear with us, we apologize for any weird, missing, or inaccurate translations.

Halloween in Polygon!

Welcome to the Halloween Update!

With this update, the time of mysticism, riddles and, of course, incredible rewards will come.


THE HAUNTED SHIP

Prepare for a chilling journey aboard an abandoned vessel where Halloween takes a sinister twist. Under the cover of mist and the cold glow of moonlight, every corner holds mysterious stories and eerie surprises.

What mysterious pumpkins have appeared on the ship? Who knows what secrets they might be hiding…


HALLOWEEN PASS

Immerse yourself in the Halloween atmosphere with our unique "Halloween Pass". Similar to the Battle Pass, this special pass provides access to exclusive rewards with a distinctive Halloween spirit. Collect them all and rise to the next level!

Attention, collectors: for a limited time, you have the opportunity to purchase last year’s Halloween watch!

TRICK OR TREAT!

HALLOWEEN BOOST

Earn extra bonuses by fighting the dark forces and becoming a hero in this horror night. From October 27 to November 10, each match will bring you an additional 100% of credits and experience! This is your chance to use the magic of Halloween and raise your skill level to a new height.


OTHER CHANGES
  • Fixed tree foliage display when MSAA is enabled;

Join our (https://discord.gg/Ywu74qDFXe). There you can find news about the game faster, get quick help with any problems, and also take part in various contests with in-game rewards.

You can also support us on (https://www.patreon.com/redaster_polygon) and get unique rewards, including an exclusive skin for weapons, as well as information leaks from development and early access to game updates.


See you on the battlefield!

—Polygon Team

Update: 0.7.5.7

Hi everyone,

This update focuses on fixing numerous bugs across all maps in the game. A huge thanks to Wolf for the hard work on improving the game!

Storage Day/Night
  • Fixed an issue where many objects had incorrect collisions;

  • Fixed an issue where many objects were mis-placed or mis-aligned (ex. doors, walls, etc.);

  • Map Floor has been fully remade to fix collision attributes;

  • Border has been reworked to polish the map;

  • Empty buildings have been reworked and added some filling objects;

  • Weird placed objects around the map have either been replaced or removed;

  • Map has been reworked a bit to change some object placement, visuals, textures and more;

Crash Site Day/Night
  • Fixed an issue where the Diner building had a seen through ceiling;

  • Fixed an issue where some foliage was either floating or overlapping with other objects;

  • Fixed an issue where some windows were not aligned properly;

  • Fixed an issue where some vehicles were floating;

  • Fixed an issue where some windows were bulletproof;

  • Fixed an issue where some objects were overlapping;

  • Fixed an issue where some objects had broken textures;

Cargo
  • Fixed an issue where some objects had black shaders generated over them;

  • Fixed an issue where you could cap the capture point from Top Red Container;

  • Reworked some of the collisions to allow more and easier control over parkour;

Sandstorm Conquest/KingOfTheHill
  • Fixed an issue where some stairs were seen through;

  • Fixed an issue that caused players to get stuck in one of the trucks;

Valley Day/Night
  • Fixed an issue where the ammo and healing boxes on the East Spawn did not work;

  • Fixed an issue where you could see through a fence and players couldn’t shoot you back;

  • Fixed an issue of some objects having incorrect collisions;

  • Fixed an issue where some foliage was floating mid air;

Metro
  • Fixed an issue where some of the pillars could be seen through;

  • Fixed an issue where some parts of the ceiling could be seen through;

  • Fixed an issue where some parts of the ceiling were missing;

  • Fixed an issue where the arching pillars had incorrect collisions;

  • Fixed an issue where some objects were mis-aligned;

  • Fixed an issue where some objects had incorrect textures;

  • Fixed an issue where some objects had incorrect collisions;

  • Removed unused objects and effects that were outside of the map;

  • Removed some of the ground rubble collisions that caused the player to be stuck on a pixel;

While we continue to work on improving our maps and fixing bugs, we can’t do this alone. If you find a map bug or anything else, please contact us via a Bug Report (Support Ticket) via our (https://discord.gg/Ywu74qDFXe) server.


You can also support us on (https://www.patreon.com/redaster_polygon) and receive unique rewards, including an exclusive weapon skin, development leaks, and early access to game updates.

—Polygon Team

Update: 0.7.5.2

NEW
  • Basic game statistics have been added:

  • Total kills;

  • Total deaths;

  • Kill-to-death ratio (K/D);

  • Total assists;

  • Total headshots;

  • Headshot percentage of all kills;

  • Shooting accuracy;

  • Assists are now displayed on the in-game scoreboard;


CHANGED
  • AS "VAL" received changes in characteristics:

  • Damage increased from 23 to 24 units;

  • Shooting range increased by 20%;

  • Reload speed increased by 15%;

  • Reserve ammo increased from 200 to 240 units;


FIXED
  • "Terminator" skin for Desert Eagle displays incorrectly;

  • Some weapon charms display incorrectly;


Join our (https://discord.gg/Ywu74qDFXe). There you can get news about the game faster, receive quick assistance with any issues, and participate in various contests with in-game rewards.

You can also support us on (https://www.patreon.com/redaster_polygon) and receive unique rewards, including an exclusive weapon skin, development leaks, and early access to game updates.

—The Polygon Team

Hotfix: 0.7.5.1

  • Changed: VSS received a full rework: Damage increased from 34 to 42. Rate of fire increased from 400 to 470. Muzzle velocity increased by 25%. Magazine capacity reduced from 20 to 10 rounds.

  • Fixed: Weapon charms could not be changed while playing on a server;

  • Fixed: Position of some watches on the character's wrist;

  • Fixed: Display of the "Derick" weapon charm;

  • Fixed: Changing the volume of sound effects did not affect the sound of the Glock 17 shot;

  • Fixed: Corrected the name of the angled grip;


Join our (https://discord.gg/Ywu74qDFXe). There you can get news about the game faster, receive quick assistance with any issues, and participate in various contests with in-game rewards.

You can also support us on (https://www.patreon.com/redaster_polygon) and receive unique rewards, including an exclusive weapon skin, development leaks, and early access to game updates.

—The Polygon Team

UPDATE 0.7.5 | THE ART OF WAR

Hello everyone!

We are excited to present Update 0.7.5, featuring new functions, improvements, and fixes to enhance your gaming experience. We also have important news about the future of Polygon. Let's start with the changes in this update:


BATTLE PASS SEASON 4

Welcome to the new Battle Pass season - The Art of War. This new season includes new weapon skins, wristwatches, VIP status, and Crowns. Additionally, it introduces brand new cosmetic content for Polygon, including character skins, patches, and weapon charms. This Battle Pass will be the most content-rich in the game's history. Don't miss the chance to express your uniqueness on the battlefield!


AS "VAL"

The game has been updated with a new assault rifle - AS "VAL". This perfect combination of high rate of fire, mobility, and stealth will make your enemies nervous whenever you appear. With the "VAL," you can effectively and silently eliminate targets, instilling fear and panic among opponents.


NIGHT CRASH SITE

The Crash Site map has received a night version. Prepare your flashlights!


STYLE

New cosmetic items, including character skins, patches and weapon charms have been added to the game. Character skins affect only clothing and do not impact external equipment (helmet, plate carrier), allowing you to always identify your enemies by their appearance. You can obtain new style items in the new Battle Pass season and purchase them through the in-game store.


CROWN PURCHASE DISCOUNT

For a limited time, you can get a discount of up to 35% on Crown purchases. Don't miss the chance to get the new Battle Pass at a great discount!


OTHER CHANGES:

NEW
  • Added a new weapon module - "Angled Grip";

  • Added tactical reloading. Now, during incomplete reloading, the round in the chamber will be preserved, allowing you to make an additional shot (e.g., 30 -> 31);


IMPROVEMENTS
  • Optimized storm performance on the "Sandstorm" map;

  • Some shaders in the game have been optimized;


NOW FOR IMPORTANT NEWS:

Today, I want to share important news about the future of Polygon. This announcement requires an honest conversation because big changes are coming, and I want to be transparent with you.


Reasons for the changes:

Hi, guys, My name is Nick, and I am the main creator and lead developer of the game. When I started developing Polygon, I was very inexperienced in game development, especially in first-person shooters. But I had a dream: I always wanted to create a truly large-scale shooter. However, I knew that first, we needed a stable foundation for the game, so I focused only on infantry battles. But the dream never went away.

Update 0.7 finally gave the game the necessary foundation, and about a year ago, I began looking towards my initial goal. To fully realize my goal, I needed certain tools, and the release of Unreal Engine 5 provided the necessary technologies for this.

Few people know that I am a big fan of Battlefield 3/4. The existing "Metro" map proves this, as it is a partial copy of the original version. Initially, Polygon was planned as an analog for Battlefield. This was supposed to include large-scale maps with many players, military equipment, destructibility, and other elements characteristic of the Battlefield series.

So, I made a serious decision to start a new path, a new story. For some time now, I have been developing something more global than the current Polygon. I think we can call it Polygon 2 (PG2). And yes, it will be a new game because I don't want to break the gaming experience of players in the current Polygon. Of course, there are those who do not share my vision and may not want such colossal changes. Therefore, the current Polygon will maintain its position of close-range infantry battles.


What will change?

Everything.

Classes will be added to the game: Assault, Support, Engineer, and Scout. Each class will have its unique feature, significantly impacting gameplay. This will also make the game more team-oriented.

Military equipment will appear in the game, from ATVs to tanks and combat helicopters.

You will be able to influence the game world with a destruction system: a building will collapse like a house of cards after C4 detonation, and fallen trees will serve as defense against the enemy.

We are creating completely new maps for PG2. Current maps will NOT be transferred to PG2 because they simply do not fit the new requirements.

We could list all the changes for a long time, but we'll leave that for future announcements.

Unfortunately, at this time, the gameplay is in such a state that I cannot show it. But I can demonstrate some of the changes that PG2 will receive.

We decided to start development by recreating one of the most popular maps. We strive to achieve maximum accuracy, maintaining 95% of the original scales and the location of all objects. The goal is to show the intention to move in a direction that will be familiar and understandable to every player.

I will reiterate that this is a super early version of development. The map still lacks numerous objects, visual effects, and other elements.

Now let's talk a little about the style of PG2. As you may have noticed, the graphics in PG2 will become more realistic, and at the same time, the game will receive a new feature - pixelation. This will preserve the game's stylization while adding many missing details that we would like to see in the game.

PG2 will receive an arsenal update. Numerous types of assault and sniper rifles, SMGs, and LMGs are in development.

Such items as C4, claymores, smoke grenades, and other tactical tools will also be added.

We want to give you a completely new experience compared to the current version of the game.


Implementation timeframe:

At this moment, we don't have exact dates for completing all plans. But this is definitely not a quick process. We hope to move to the first public playtests by the end of the year. Your patience and support during this period will be extremely important for us.


What will happen to the current Polygon?

We will continue to release new content, such as the current update, but we will have to divide our time between developing two games simultaneously. Therefore, the interval between updates may increase. But of course, the game will NOT lose support even after the full release of PG2.


We hear you!

Your opinion is very important to us. We are open to your questions and suggestions. Please leave your comments and share your thoughts in our (https://discord.gg/polygon-official-877736585427292211).

That's all the news we can share with you for now. We will continue to keep you updated on the development of PG2.

Thank you all.


Join our (https://discord.gg/Ywu74qDFXe). There you can get news about the game faster, receive quick assistance with any issues, and participate in various contests with in-game rewards.

You can also support us on (https://www.patreon.com/redaster_polygon) and receive unique rewards, including an exclusive weapon skin, development leaks, and early access to game updates.


See you on the battlefield!

—The Polygon Team

CONTENT UPDATE 0.7.2 | OPERATION: SANDSTORM

A brand new experience in POLYGON is ready for you, hop on and see for yourself!

Sandstorm

Dynamic dust storms and constant flyovers are only a part of the chaos Sandstorm brings. Be prepared to fight for your life at any moment, the battle will never die down. Sandstorm is our most action packed map to date, are you ready?


Desert Eagle

Your wrist may hurt with this arsenal expansion, the Desert Eagle packs a huge punch. One shot head shots and heavy recoil, we can only imagine what you'll be able to do with this weapon.


New
  • Sandstorm Conquest (16v16);

  • Sandstorm King of the Hill (12v12);

  • Desert Eagle;

  • Setting to turn off the new 'sprint to cancel reload' mechanic;


Fixed
  • Reserve ammo no longer disappears after the player cancels a reload

We will be releasing a lot of exciting news regarding the development of POLYGON soon, we hope you are excited as we are. Stay tuned!


Join our (https://discord.gg/Ywu74qDFXe). There you can find news about the game faster, get quick help with any problems, and also take part in various contests with in-game rewards.

You can also support us on (https://www.patreon.com/redaster_polygon) and get unique rewards, including an exclusive skin for weapons, as well as information leaks from development and early access to game updates.


See you on the battlefield!

—Polygon Team

Christmas magic in Polygon!

CHRISTMAS PASS

In honor of the celebration of Christmas,, we are excited to delight you with a special Christmas Pass, which grants access to 11 exclusive skins, as well as 3 types of animated wristwatches, adding vibrant colors and unique designs to your game collection.


SNOWY DISCOUNT

Moreover, during the Christmas event, enjoy a discount of up to 35% on the purchase of Crowns, which opens up even more possibilities to enhance your gaming experience.


GIFT UNDER THE CHRISTMAS TREE

And that's not all! In honor of the holidays, you will receive a 25% boost in experience and credits, allowing you to reach new heights and explore new horizons in Polygon


UPDATE IS COMING

We are currently preparing for the release of the next update, which will add a new map with a new unique feature, as well as a new type of weapon. Follow the news!


We are truly grateful to have such a wonderful community. Thank you all for your continued support, have a great New Years and Happy Holidays!


Join our (https://discord.gg/Ywu74qDFXe). There you can find news about the game faster, get quick help with any problems, and also take part in various contests with in-game rewards.

You can also support us on (https://www.patreon.com/redaster_polygon) and get unique rewards, including an exclusive skin for weapons, as well as information leaks from development and early access to game updates.


See you on the battlefield!

—Polygon Team

Update: 0.7.1 - Friday the 13th

Welcome to the Halloween Update!

With this update, the time of mysticism, riddles and, of course, incredible rewards will come.


OMINOUS VALLEY

Experience the magic of Halloween on Valley, immersed in darkness and mystery. The moon and stars play together, creating a unique Halloween night atmosphere.

Magical pumpkins are hidden all over the map, each one like a living beacon of the night. Maybe they can hide something...?


HALLOWEEN PASS

Immerse yourself in the Halloween atmosphere with our unique "Halloween Pass". Similar to the Battle Pass, this special pass provides access to exclusive rewards with a distinctive Halloween spirit. Collect them all and rise to the next level!

TRICK OR TREAT!

HALLOWEEN BOOST

Earn extra bonuses by fighting the dark forces and becoming a hero in this horror night. From October 13 to November 3, each match will bring you an additional 25% of credits and experience! This is your chance to use the magic of Halloween and raise your skill level to a new height.


OTHER CHANGES
  • The ability to customize weapons directly in the game without leaving the server has finally returned to the game.

  • The speed of the aiming animation has been increased;


Join our (https://discord.gg/Ywu74qDFXe). There you can find news about the game faster, get quick help with any problems, and also take part in various contests with in-game rewards.

You can also support us on (https://www.patreon.com/redaster_polygon) and get unique rewards, including an exclusive skin for weapons, as well as information leaks from development and early access to game updates.


See you on the battlefield!

—Polygon Team

Patch: 0.7 #331

  • Improved server stability;

  • Now weapon experience is also awarded for kills when attacking or defending a control point;

  • Added notification about the possibility of unlocking a new module for the current weapon;

  • Fixed the purchase of skins through the in-game shop;


Join our (https://discord.gg/Ywu74qDFXe). There you can find news about the game faster, get quick help with any problems, and also take part in various contests with in-game rewards.

You can also support us on (https://www.patreon.com/redaster_polygon) and get unique rewards, including an exclusive skin for weapons, as well as information leaks from development and early access to game updates.

— Polygon Team

Hotfix: 0.7 #327

We continue to improve the stability of the server. In the current patch, work has been done to eliminate server freezes.

  • Network code optimization;

  • Fixed purchase of straps for M24 through in-game shop;

  • Fixed M24 hovering in the air;

  • Fixed the animation of the hand when throwing a grenade when using G36C;

  • Fixed the dependency for unlocking ACOG in AK308;


Join our (https://discord.gg/Ywu74qDFXe). There you can find news about the game faster, get quick help with any problems, and also take part in various contests with in-game rewards.

You can also support us on (https://www.patreon.com/redaster_polygon) and get unique rewards, including an exclusive skin for weapons, as well as information leaks from development and early access to game updates.

— Polygon Team

Hotfix: 0.7 #324

An experimental patch designed to improve the situation with the registration of hits and the smoothness of the movement of characters;

  • Improved hit registration;

  • Increased the refresh rate of the character's position;

  • Optimized network code;

  • ADS speed was increased by 10%;

  • Reduced the brightness of the flash light when fired;

  • Increased the maximum step height of the character;

  • Increased the maximum angle of the surfaces on which the character can move;

  • The ammo box now replenishes two magazines per cycle, instead of one;

We will continue to fix the current issues after the release of 0.7. We apologize for the temporary problems.


Join our (https://discord.gg/Ywu74qDFXe). There you can find news about the game faster, get quick help with any problems, and also take part in various contests with in-game rewards.

You can also support us on (https://www.patreon.com/redaster_polygon) and get unique rewards, including an exclusive skin for weapons, as well as information leaks from development and early access to game updates.

— Polygon Team

Hotfix: 0.7 #320

Important information:

All players who bought modules before the 0.7 update received compensation in the form of spent Credits. Earlier, we gave some information about this. You can read it here: https://steamcommunity.com/app/1241100/discussions/0/3819662254702979283/?ctp=2

We know about some problems with lags and registration of hits. For this hotfix, we have launched more performance servers, which allows us to improve the situation. We will continue to work on fixing this problem so that you can play without interruptions and delays. We apologize for the temporary inconvenience.


  • The maximum range of the grenade throw has been increased by 5%;

  • Slightly reduced image sharpness. If you still think this is too harsh for you, try reducing the sharpness of the image with the "Sharpness" parameter in the game settings;

  • Fixed a bug where when using a grip, the hand had the wrong position for other players' characters;

  • Fixed a bug that caused a watch to be positioned incorrectly for other players' characters;

  • Fixed displaying of Halloween skins for AK47;

  • Fixed displaying of shadows on low graphics settings;

  • Fixed LOD at the red building at point B on the Valley map;


Join our (https://discord.gg/Ywu74qDFXe). There you can find news about the game faster, get quick help with any problems, and also take part in various contests with in-game rewards.

You can also support us on (https://www.patreon.com/redaster_polygon) and get unique rewards, including an exclusive skin for weapons, as well as information leaks from development and early access to game updates.

— Polygon Team

MAJOR UPDATE 0.7 | OPERATION: SCARLET STORM

The moment has come.

Finally, we are ready to present you a grand update - 0.7. At the moment, this is the largest update in the history of the game. We have invested all our efforts, passion and talent to bring you incredible innovations. Get ready for an explosive experience that will change your idea of battles.

The weapon in your hands has become even more powerful and effective. And the new progression system will allow you to change the characteristics of your weapons that meet your unique style of play and become a real warrior, ready for any challenges. The arsenal of the game has received an update in the form of a new AK308 assault rifle and a Kriss Vector submachine gun.

Explore locations enlivened by a unique atmosphere. The new Cargo map will give you an incredible new gameplay in 5 vs 5 battles.

We have also fixed a number of bugs and improved the performance of the game so that you can fully immerse yourself in its world without obstacles.

Thanks to all our dedicated players who have supported us along the way. Your passion and faith in our project inspire us to strive to improve the game!


NEW CHARACTER

In this update, we have completely updated the character model. Now the character has significantly more details.

We also completely redesigned the character's skeleton and significantly increased the quality of most animations. Let's just take a look at some updated weapon handling animations.

All other animations have also been completely redesigned. You can look at it in the game.

Also, of course, we have updated the models of each element of the character's equipment. Now it's also much more detailed than before. Take a look at the fully equipped character in the game:

Now finally the character's equipment has a different color for each team. This will allow you to better distinguish allies from enemies.


NEW WEAPON PROGRESSION SYSTEM

In this update, the weapon progression system has been completely redesigned. Here's how it works:

Each weapon now has a separate level. Experience (XP) gained for kills, head shots, as well as assistance in killing, will also increase the XP of the weapon used. With XP, you'll be able to explore new modules for each weapon.

Almost all modules affect the characteristics of the gun. Modules give weapons both positive and negative effects.

To explore the desired module, look at the progress tree.

In the screenshot you can see that at the moment the weapon has 20,000 free XP. The free XP is displayed with a blue star:

To unlock each module, you will need free XP, as well as a certain number of credits.

Now let's unlock some modules:

After unlocking some modules, the free XP was spent.

Now you can attach the new models to the weapon:

Also now you can connect sights that previously could not be used on some types of weapons.

Experiment with modules to improve your style of play. Do you like to fight long distance? Reducing the recoil of the weapon will probably suit you. Do you want to have an advantage in short fights? Try increasing accuracy from the hip. The choice is yours!


NEW MAP

Welcome to the arena where fate will be decided in every shot. In Update 0.7, we present to you our new competitive map - "Cargo". Steel walls create a unique gaming environment, providing shelter and opportunities for tactical maneuvers.

We have invested many dozens of hours to hone the balance of the sides to perfection. At the moment, this is the most balanced map in Polygon and with this we have grandiose plans for the future :) Immerse yourself in the incredible atmosphere of battles right in the heart of the ocean!


NEW WEAPON

Polygon's arsenal has been replenished with new weapons: AK308 and Kriss Vector. Earlier, we have already shown you these weapons in the game. You can take a look at it again in the video announcement:

To buy Kriss Vector, you will need level 20 of the character, and to buy AK308 - level 24. Some weapons have also received a reduction in the required level. You can find out about this in the changes section.


WATCH

Now you have the opportunity to add a stylish decoration to your character - a wristwatch. Choose from several models of watches, each of which has its own unique design and features. From classic to modern style, we have watches to match your taste and preferences.


NEW BATTLE PASS SEASON

The 3rd season of the Battle Pass "Operation: Scarlet Storm" has started in Polygon. The new season has as many as 100 reward levels, which is 2 times more than last season. At the same time, the required progress has been increased by only 40%, which means that you will be able to receive rewards 1.5 times more often!

Incredibly beautiful skins were added to the 3rd season. Some skins now have dynamic material, allowing you to enjoy a truly stunning visual effect. See how the skin changes its texture and reflects the environment, creating an effect of depth and liveliness. Your enemies will envy your aesthetics, and you will enjoy fighting with weapons that stand out among others.

Also, as a reward, you can get a variety of watches with a truly unique design.

When you purchase the Battle Pass, you instantly get a "Supreme" skin for the M16A4, as well as a "Sunfire" watch.

And at the last levels you will find a golden skin for Kriss Vector and a Scarlet Storm watch. The golden skin has a unique new iridescent design.

**Buy the Battle Pass and get the best rewards! **


IMPROVED LIGHTING AND WEATHER

One of the main improvements was the new lighting at all game locations. Now you can enjoy amazing gaming moments when every corner of the Polygon world comes to life thanks to improved lighting. Depth and shadows, light and darkness - all this creates an exciting and realistic atmosphere.

BEFORE \ AFTER

But that's not all! We have also made changes to the weather to add extra variety and atmosphere to the game. Now you can feel the power of nature when rain washes the area or the sun breaks through the clouds, illuminating your path. I hope you are not afraid of lightning!

The graphics in Polygon have become even more beautiful. You need to see these changes with your own eyes in order to truly appreciate their effect.


NEW WEAPON MODULES

We have slightly diluted the situation, now we are going back to weapons again, because this is the most important thing for a shooter! 2 new sights have been added to the game: Elcan SpectedDR and OKP-7. The Elcan is a medium-range optical sight. Do you like having dominance at a distance? Try Elcan!

Do you want to have real fun on short skirmishes? OKP-7 is just created for this!

Also, the lens shader has been improved for all optical sights and now it has a refraction effect. Take a look at this:


OTHER CHANGES:

NEW
  • The background of the main menu has been redesigned from scratch;

  • Added a new feature for weapons - "Recoil Control". This is a multiplier of the sensitivity of the mouse when moving "down" while firing an automatic weapon. The lower the value, the more the sensitivity of the mouse decreases. Affects only automatic weapons;

  • Added new weapon skins to the in-game shop;

  • Added 3 muzzle devices as weapon modules;

  • Added 3 under-barrel grips as weapon modules;

  • Added new weapon reloading sounds;

  • Added new sounds of character steps;

  • Added new sounds of equipment and holstering weapons;

  • Added the effect of ejecting the bracket when throwing a grenade;

  • Now the secondary weapon (pistol) is holstered;

  • Added the sound of shell casings falling;

  • Added sound when replenishing ammo from the box;

  • Added adjustment of the smoothing method (TAA \ MSAA);

  • Added new music to the main menu;


IMPROVED
  • Ammo boxes and first aid kits now work passively in the field. You don't need to interact with them anymore. It's enough just to stand next to it. The time interval for receiving a grenade is 10 seconds;

  • More boxes of ammunition and first aid kits have appeared on game locations. The previous arrangement of some boxes has been changed;

  • Improved grenade throwing mechanics. Now you can better control the range of the throw by tilting the character. Also, now the grenade throw is correctly affected by the speed of the character at the time of the grenade throw;

  • The flashlight for weapons began to shine further and more along the cone, and the quality of shadows from the flashlight has also been improved. Also now the flashlight blinds enemies better;

  • Significantly improved the visibility of characters on dark and light backgrounds;

  • Improved the animation of the grenade throw;

  • Improved character tilts up/down and to the sides. Now it is physically correct;

  • Improved animations in aiming mode;

  • Improved shaders of optical, holographic and collimator sights;

  • 3D model M16A4 has been redesigned from scratch;

  • The 3D model of the flashlight has been updated;

  • The models of mags for all weapons of the AK family have been updated;

  • Improved shaders of all weapons in the game;

  • Improved muzzle flash effect;

  • Now, if you press the firing button while reloading a weapon, a weapon will automatically start firing immediately after the end of reloading;

  • The sounds of footsteps have become louder and now they can be heard further;

  • Added new sounds of character steps;

  • Now the character chambers a M24 bolt immediately after a full reload;

  • Improved weather at locations. Added lightning;

  • Improved HUD comparison of weapons in the menu. This has been improved and has become more informative;

  • The system for adding game points has been improved and optimized;

  • Improved the system of checking the character's camera for a collision;

  • The Ambient Occlusion algorithm has been improved: now it is much less noisy;

  • Now the maximum level of detail for weapons and characters is set for the local player;

  • Improved performance when there is a large crowd of characters in the field of view;

  • GPU optimization has been performed;

  • The use of RAM and video memory has been optimized;

  • Improved smoothing algorithm;

  • Now the "Texture Quality" parameter works correctly;


CHANGED
  • ACOG multiplicity was changed: 45 FOV -> 50 FOV;

  • G36C mobility was reduced by 3%;

  • Damage multiplier when hitting the lower torso was changed: 0.93 -> 1.0;

  • Damage multiplier when hitting the upper arm was changed: 0.93 -> 1.0;

  • Character height has been reduced by 7%;

  • The ammunition replenishment time from the ammunition box has been reduced by 2 times;

  • The maximum number of players on the "Storage" map has been increased from 16 to 24;

  • The plane was removed from the Valley;

  • The plane on the "Crash Site" map is now a game zone;

  • Effective VSS firing distance has been increased by 20%;

  • The required level for the purchase of AK74M was lowered: 24 -> 18;

  • The required level for the purchase of G36C was lowered: 20 -> 14;

  • Now the maximum FPS in the game is limited to 360 frames to prevent bugs with animations;

  • Reduced shaking of the character's head when running;


FIXED
  • Fixed a bug with the animation of the character's hands if the player had >400 FPS in the game;

  • Fixed the grenade hanging in the air when thrown by another player;

  • Fixed the direction of the sound of footsteps in space from the local character;

  • Fixed the dependence of the movement of the sights shader and other effects on the mouse sensitivity value. **The mouse sensitivity setting has been reset for all players! **;

  • Fixed the sight offset when mouse inversion is enabled;

  • Fixed the reset of the player's score when logging on to a server;

  • Fixed a decrease in the total number of ammo when canceling the reloading of weapons;

  • Fixed a strong dependence of the value of the view distance parameter on the quality of character and weapon rendering;

  • Fixed a bug where some characters could stand still as alive after death;

  • Fixed a bug that caused the character to teleport after respawn;

  • Fixed textures of some objects in the game;

  • Fixed a bug where new players did not receive starter items when they first entered the game.;


OTHER
  • IMPORTANT: The ability to customize weapons in the game has been TEMPORARILY disabled. Functionality will be restored in one of the patches in the near future;

  • IMPORTANT: Unfortunately, due to the new progression system, all the sights you bought before the 0.7 update have become obsolete and you will no longer be able to use them for your weapons in the game. Therefore, all players will receive compensation for previously purchased sights. Compensation will be issued some time after the release of the update;

  • Switching to the 5.1 version of the engine;


PATREON

We present our new and most valuable reward for our supporters - a unique skin created especially for you! We want to celebrate your incredible influence on our game and give you something really special.

This skin is the embodiment of your commitment and dedication to our project. It will be a clear sign of respect for your role and emphasize your uniqueness in the battle. You will become a unique fighter, different from other players.

But it is not only a stylish accessory, it is also your ticket to our world of privileges and exclusive opportunities. Together with a unique skin, you will get access to special bonuses and premium features that will give you unforgettable gameplay moments and a unique experience.

We have divided the skin into 3 levels. Each skin level will be issued depending on a certain general support.

You will get level 1 with a total support of $12.5.

Level 2 - with $25 support.

Level 3 - $50.

Thus, you will be able to maintain a "++" level subscription for two months to get a level 2 skin and for four months to get a level 3 skin. This applies to subscriptions of any level, starting from the first.

Join our subscription to (https://www.patreon.com/redaster_polygon) and become not only a part of our game, but also a key player in our history. Privileges, unique opportunities and exciting adventures await you. Together we will create a real legend! https://www.patreon.com/redaster_polygon

(P.S. The issuance of skins may have a delay of up to several hours due to the heavy load. Thank you for understanding!)


Plunge into the new world of Polygon, where exciting battles, new opportunities and incredible adventures await you. This update is the real culmination of our efforts, the embodiment of many ideas and the desire to make the game even better. We thank you for your patience and support throughout this journey. Experience new opportunities, immerse yourself in an improved atmosphere, and become a part of our developing community.

See you on the battlefield!

—Polygon Team

Patch: 0.6.42.267

Hi, guys.

Recently, you may have noticed a lot of small updates that did not give visible changes to the game. These updates helped us identify a rather serious problem with some players connecting to the game. Unfortunately we had to test this "live" because we could not recreate the connection error ourselves and had to collect data from players who encountered it. With the current patch this bug should be fixed. We apologize for this inconvenience. If you have any problems connecting to the game, please create a ticket in our (https://discord.gg/Ywu74qDFXe) or post about it in the Steam community. We'll be sure to help you out.

  • Changed: The character now looks a little closer to some sights. Especially the default sights were affected.

  • Fixed: Bug preventing some players from connecting to game servers;

  • Fixed: Displaying weapon blur while aiming with default sights;

Join our (https://discord.gg/Ywu74qDFXe). Here we constantly hold various events with in-game awards.

You can also support us on (https://www.patreon.com/redaster_polygon) and get unique rewards, as well as early access to information leaks!

-Polygon Team

Hotfix: 0.6.42.254

  • Fixed: Hit registration sometimes doesn't work;

  • Fixed: FPS drop during shooting;

Patch: 0.6.42.253

In this update, we tried to improve the animations by making them smoother. Also, the character management has become more responsive. Now your character will react much faster to changing the direction of movement.

  • New: Now, when you first log into the game, players will be shown a video with a brief overview of some of the game's features. For watching the video, you can get a small reward, which will help a lot at the start of the game; Special thanks to @thatguyujustmet for putting this video together for us!

  • New: The sky on all maps has been completely redesigned;

  • Improved: The display of some animations has been significantly improved. In general, animations have become smoother than before;

  • Improved: The character's reaction to changing the direction of movement has become faster;

  • Improved: Aiming animation;

  • Improved: Sprint animation;

  • Improved: Calibration of all sights;

  • Changed: The required level for the purchase of the "Red Dot" sight has been reduced from 3 to 2, and the cost from 1500 to 1000 Credits;

  • Changed: The required level for the purchase of the "Cobra" sight has been reduced from 5 to 4, and the cost from 3000 to 2700 Credits;

  • Changed: Increased the strength of gravity while in the air, the player's jump height remains the same;

  • Fixed: The recoil of M24 and VSS was too powerful when using some sights;

  • Fixed: Bug that prevents the character from jumping off ledges while crouched;

  • Fixed: The character could not respawn after death with the hidden interface (F10);

  • Fixed: The character spawned facing away from the battlefield;

  • Fixed: Collision of rocks on the "Valley" map;

Join our (https://discord.gg/Ywu74qDFXe). Here we constantly hold various events with in-game awards.

You can also support us on (https://www.patreon.com/redaster_polygon) and get unique rewards, as well as early access to information leaks!

-Polygon Team

Patch: 0.6.41.246

  • New: You can now sort the servers in the multiplayer tab by map, game mode, player count, and ping;

  • Improved: Optimized shaders;

  • Improved: Server connection algorithm, now there should be less issues with trying to find a game;

  • Improved: The lighting on the Valley has become softer, dark areas have become lighter;

  • Fixed: Bug that caused you to see a character with an active ragdoll after respawn;

Patch: 0.6.40.239

  • New: Now you will receive additional points (25) for killing players in the control point zone as a defense or attack;

  • Improved: A lot of work has been done to optimize the client and server code. This will improve performance during high-load gaming sessions.;

  • Improved: Characters are now easier to see at a long distance (especially on dark maps);

  • Improved: Improved game stability;

  • Fixed: Bug with poor hit registration;

Join our (https://discord.gg/Ywu74qDFXe). Here we constantly hold various events with in-game awards.

You can also support us on (https://www.patreon.com/redaster_polygon) and get unique rewards, as well as early access to information leaks!

-Polygon Team

MAJOR UPDATE 0.6: Ballistics, Loadout System, New Modules

Hi everyone,

Not so long ago we published the news about the beginning of the public playtest for everyone. Together, we discovered a big number of bugs in the gameplay, which were fixed. Special thanks to everyone who took part in the playtest, you have helped us a lot! As a reward, each participant of the playtest could receive VIP status for 7 days.

Today we officially announce the update fully ready to be released on the main server. We have been working on this update for a very long time and we hope you all will enjoy it :)

What's new?

This update includes hundreds of improvements, changes and bug fixes. Here are some of the highlights you can expect in this update:

  • Ballistics system that includes the drop of bullets depending on the type of caliber, as well as the ability to penetrate and ricochet off of objects;

  • In-game loadout system that allows you to change and customize weapons during the match without going to the main menu;

  • Improved Lighting and Optimization on Valley;

  • 2 brand new sights and a flashlight. All other models of weapon modules have received a complete redesign;

  • Complete redesign of all weapon models;

  • New character levels. Now the maximum level is 50;

  • Notification system for game events;

You can see the full list of all changes below.

BALLISTICS

So, as mentioned above, ballistics will add bullet drop depending on the caliber of the weapon. Thus, sniper rifles will be able to shoot at a longer distance than pistols. We tried to calibrate the physics of the bullets falling so that it didn't change the gameplay too much, compared to the old version, where there was no ballistics at all. Therefore, it is possible that at a short shooting distance you will not notice any changes. This was done on purpose. We are still continuing to calibrate physics and we hope to improve this in the future.

Also, the new ballistics system includes the possibility to penetrate some objects. This depends on the material from which the object is made, as well as the thickness of the object itself. Thus, the probability of breaking through a wooden pallet is much higher than a thick sheet of metal or a brick wall. It also depends on the caliber of the weapon. After breaking through the object, the bullet loses some of its energy, which also depends on the physical data described above.

But that's not all. The new ballistics system adds the ability to ricochet bullets. This also depends on the material and caliber of the weapon. So, bullets will ricochet from metal surfaces, but not from sand. After ricocheting against the surface, the bullet will lose some of its energy. This depends on many indicators, such as the angle of the ricochet, the speed of the bullet and others.

You can try ballistics now!

LOADOUT SYSTEM

Previously, all players had to leave the server to change and customize weapons in the main menu. Now you can do it during the game without leaving and without losing progress! Just choose a new weapon and customize it to your liking right in the game.

So, there are 2 loadout modes: compact and full. Compact allows you to quickly select other available weapons in your inventory. Previously installed modules will be automatically installed on the selected weapon. Just choose G36C instead of M24 and repel the enemy's attack on the objective.

Full mode allows you to compare the characteristics of weapons, as well as install modules that are available in your inventory.

This is only the first stage of the new function. This system will be improved in the future.

NEW LIGHTING

Polygon is a beautiful game, isn't it? :) But it can be even more beautiful. Lighting plays an extremely important role in graphic visualization. This allows you to dive deeper into the gameplay, feel the atmosphere and depth of the space better. Therefore, it is always necessary to start with stage lighting.

Polygon will now use a different lighting algorithm. This will significantly improve the quality of graphics. Unfortunately, setting up a new algorithm takes quite a long time, so we decided to start updating the lighting gradually. And we will start with the "Valley" map. We will show you some screenshots to compare the old and new lighting.

BEFORE \ AFTER







You can see that the lighting has become more balanced. Unnaturally dark areas have become lighter, and its now darker indoors. The new lighting algorithm will also increase FPS in some cases by up to 50%. We have put a lot of work into working out the new lighting, but there may still be some lighting errors in some places. We will continue to work on this.

But that's not all! Previously, if you used low graphics settings, your shadows completely disappeared. Now shadows will be visible even at the lowest graphics settings and this will not affect FPS in any way!

BEFORE\AFTER

(low graphics settings)

In the future, all other maps will also have improved lighting. At the moment, this is only available for Valley.

UPDATED MODELS

In the last major update, we started improving some weapon models and we continued to update them in 0.6. Fully updated models of weapon modules:

We also added 2 brand new sights: "Cobra" and "Pistol Collimator".

In addition, a completely new module for weapons has been added - the flashlight. This will make it possible to illuminate some dark areas in the game world, and also allow you to blind the enemy at close range. Remember that this also makes you easier to spot, use it wisely! You can purchase a flashlight in the in-game store for credits - the currency earned by playing the game.

We have also updated the models of all the weapons that are in the game at the moment. All current weapon skins have also been completely redesigned. No new skins were added.

NEW LEVELS

Before this update, you could reach a maximum level of 40. Now the maximum level in the game is 50. It takes 4,138,000 experience to get level 50.

We have also updated the icons of all levels in the game. Now it has a more attractive look.

The following information applies only to players who previously had level 40: Unfortunately, we had to reset the experience to the level required to get level 40. So, if you had, for example, 5,000,000 experience, then your experience will be reset to the level required to get level 40 (1,898,000). In general, this will not affect your game in any way, but we understand that this is upsetting news for some players. So, we have prepared an exclusive item for you: a watch that displays the total number of all kills, starting from the moment of using this watch. Also, a number is displayed depending on what place you had on the experience leaderboard before this update. No one else will be able to get this watch, it is completely exclusive.

We will start issuing this item after the update starts. It will take us some time to do this.

NOTIFICATION SYSTEM

A notification system for game events has been added to the game. At the moment, you receive notifications about the beginning of the capture of an objective by your team or the enemy team. In the future, other notifications will be added to help you react to various events quickly.

GENERAL LIST OF CHANGES

— New: Added Ballistics system; — New: Added in-game loadout system; — New: Added the Cobra sight; — New: Added Pistol Collimator sight; — New: Added the Flashlight; — New: Added 10 new levels; — New: Added a notification system for game events; — New: The "Redeploy" button will kill your player so you can redeploy. You can find this button by pressing escape; — New: Now the aiming animation is also displayed for other players; — New: Added a limit on the experience gained (level 50);

— Improved: Lighting on the Valley map; — Improved: All models of weapons and weapon modules have received a complete redesign; — Improved: Main menu interface; — Improved: Optical sights shader. Now the optical sight reacts more correctly to movements; — Improved: Aiming animation; — Improved: Shot animation; — Improved: Weapon recoil animation; — Improved: Level Icons; — Improved: Color icons of items (weapons and modules); — Improved: White icons of items (weapons and modules); — Improved: Graphics have been optimized; — Improved: Network code has been optimized; — Improved: Grenade flight mechanics; — Improved: The quality of all textures in the game;

— Changed: The transition of the game to Unreal Engine 5; — Changed: Now the maximum number of points for assisting a kill is not limited to 75 points; — Changed: The sound of footsteps has been amplified; — Changed: Loading logo; — Changed: M14 renamed to Mk14; — Changed: The cost of VIP for 1 day was reduced from 200 to 150 Crowns; — Changed: The required level for the purchase of the collimator sight "Red Dot" has been reduced from 4 to 3, and the cost from 2600 to 1500 Credits;

— Fixed: Error #6 when trying to connect to the server; — Fixed: Camera clipping into objects when the character is leaning; — Fixed: Bug with falling under the map on Storage; — Fixed: Grenades falling under the map; — Fixed: Bug with inviting players to the squad;

We really hope you enjoy this update. During the playtest, we tried to catch all the most critical bugs, but due to the huge number of changes, new bugs are still possible. If you want to discuss this update, report a problem, as well as find new friends and chat with the Polygon team, visit our (https://discord.gg/TZBxXWys). There we constantly publish news about the game, as well as hold in-game events with rewards.

You can also support us on our (https://www.patreon.com/redaster_polygon) and get unique in-game rewards. It helps us a lot to keep developing! Thanks a lot :)

See you all on the battlefield! - Polygon Team