What’s New

POLYGON — Update: 0.7.5.7

Update: 0.7.5.7

Hi everyone,

This update focuses on fixing numerous bugs across all maps in the game. A huge thanks to Wolf for the hard work on improving the game!

Storage Day/Night
  • Fixed an issue where many objects had incorrect collisions;

  • Fixed an issue where many objects were mis-placed or mis-aligned (ex. doors, walls, etc.);

  • Map Floor has been fully remade to fix collision attributes;

  • Border has been reworked to polish the map;

  • Empty buildings have been reworked and added some filling objects;

  • Weird placed objects around the map have either been replaced or removed;

  • Map has been reworked a bit to change some object placement, visuals, textures and more;

Crash Site Day/Night
  • Fixed an issue where the Diner building had a seen through ceiling;

  • Fixed an issue where some foliage was either floating or overlapping with other objects;

  • Fixed an issue where some windows were not aligned properly;

  • Fixed an issue where some vehicles were floating;

  • Fixed an issue where some windows were bulletproof;

  • Fixed an issue where some objects were overlapping;

  • Fixed an issue where some objects had broken textures;

Cargo
  • Fixed an issue where some objects had black shaders generated over them;

  • Fixed an issue where you could cap the capture point from Top Red Container;

  • Reworked some of the collisions to allow more and easier control over parkour;

Sandstorm Conquest/KingOfTheHill
  • Fixed an issue where some stairs were seen through;

  • Fixed an issue that caused players to get stuck in one of the trucks;

Valley Day/Night
  • Fixed an issue where the ammo and healing boxes on the East Spawn did not work;

  • Fixed an issue where you could see through a fence and players couldn’t shoot you back;

  • Fixed an issue of some objects having incorrect collisions;

  • Fixed an issue where some foliage was floating mid air;

Metro
  • Fixed an issue where some of the pillars could be seen through;

  • Fixed an issue where some parts of the ceiling could be seen through;

  • Fixed an issue where some parts of the ceiling were missing;

  • Fixed an issue where the arching pillars had incorrect collisions;

  • Fixed an issue where some objects were mis-aligned;

  • Fixed an issue where some objects had incorrect textures;

  • Fixed an issue where some objects had incorrect collisions;

  • Removed unused objects and effects that were outside of the map;

  • Removed some of the ground rubble collisions that caused the player to be stuck on a pixel;

While we continue to work on improving our maps and fixing bugs, we can’t do this alone. If you find a map bug or anything else, please contact us via a Bug Report (Support Ticket) via our (https://discord.gg/Ywu74qDFXe) server.


You can also support us on (https://www.patreon.com/redaster_polygon) and receive unique rewards, including an exclusive weapon skin, development leaks, and early access to game updates.

—Polygon Team

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