Poppy Playtime: Chapter 4 - Patch 6 (Mar 6, 2025)
Hey everyone! Thanks for all of your continued feedback around Chapter 4 and the recent patches on social, Steam, and Discord! We have another patch here for you today, focusing mostly on bug fixes, visual glitches, and boss fight adjustments.
PATCH NOTES:
- Multiple levels split into smaller sub-levels to address overall game performance
- Fixed several checkpoint issues
- Addressed multiple collision issues where players could get stuck or moved out of bounds
- Doey Boss Pit / Boss Fight: -- Fixed an issue where an invisible shield was preventing Doey's Dough Barrage attack from reaching the player -- Added additional effects to better highlight which of Doey's heads to target during the Tendril Grab attack -- Updated Doey's behavior when transitioning to ranged state with a canister lodged in his body -- Made Doey's burrow more obvious and showing its effect before he burrows out -- Addressed several issues that were preventing Doey from chasing the player in the pit -- Fixed an issue that could cause players to lose their right hand during the Doey Boss Fight -- Reduced the timer on LN2 depots after removing a canister -- Tuning and balance pass for Doey -- Fixed an issue where Doey started chasing the player while the loading screen was displayed -- Adjusted the player crawl speed during the Doey chase sequence
- No Man's Land / Yarnaby Boss Fight: -- Fixed an issue where Yarnaby could potentially become stuck in hidey holes -- Addressed an issue where Yarnaby would vent back to the top room when the player is in the main area -- Fixed several issues where Yarnaby could grab players through walls -- Made several updates to significantly increase the consistency of Yarnaby’s behavior across multiple plays: --- Yarnaby will move to the search location in the conveyor section even if the player makes noise --- Removed 3 AI vent locations from the level --- Yarnaby is more consistently present around the player throughout the level, especially in the machine puzzle room --- Yarnaby always travels to the bunker section after the player lowers the bridge -- Further navmesh improvements for Yarnaby
- Revised Yarnaby's death sequence
- Doctor's Headquarters / Doctor's Boss Fight: -- Further navmesh improvements for the Doctor's minions -- Tuning and balance pass for the Doctor -- Fixed an issue where the Doctor minions would stay active after defeating the Doctor Safe Haven: -- Fixed an issue that was preventing players from pulling out the square piece from the generator -- Gave Boogie Bot his controller -- Added child photos to the Save Haven Shrine -- Added a breathing shader to the critters in Save Haven --- Fixed an issue where the Ollie VHS tape on was red instead of beige
- Fixed a crash that occurred when attempting to retrieve the hand attached to the box after the Yarnaby chase
- Fixed an issue where Doey would not throw the lever off the tower if players had not entered the yard before the new objective appeared
- Fixed an issue where Barry's cart can move off the pressure plate after activation and get stuck in Wasterwater Plant
- Doctor's Domain -- Fixed an issue where the plug started out stretched across the room and was unable to be grabbed -- Fixed an issue where the plug can clip through the door and become inaccessible
- Adjusted the hand magnets on gear receivers to make the gears more grabbable
- Added colors to the poster for the pipe puzzle in the Foundation
- Fixed an issue in the Foundation where the gas appeared to flow in the wrong direction
- Fixed an issue that allowed players to bypass the critter attack in the Toy Graveyard
- Fixed an issue in the Toy Graveyard where the critter on the truck would get stuck and do nothing
- Added additional toy types to the critter attack in the Toy Graveyard
- Tuning and balance pass for the Critter Horde in Prison Cell Blocks
- Fixed an issue where Yarnaby would not stop clawing the vent in Containment Zone
- Fixed an issue in Level 2 where the first note was not highlighted and could not be picked up when hitting 'E'
- Fixed an issue where players cannot pick up the tape under the bed in Save Haven when hitting 'E'
- Fixed an issue where players could not pick up the purple table in the Foundation when hitting 'E'
- Fixed an issue where the Doctor's awakening VHS tape was not interactable when hitting 'E'
- Fixed an issue with the key hanging in the cell in the Toy Graveyard was not interactable when hitting 'E'
- Fixed an issue where the Doctor's subtitles disappear near the Vital Systems Room
- Multiple fixes for assets popping in and out
- Fixed several audio issues
- Updated end of game credits