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Poppy Playtime

Games

You must stay alive in this horror/puzzle adventure.

Latest · by Mob EntertainmentWebsite

Changelog

Poppy Playtime: Chapter 5 - Patch 5 (7/2/2026)

Changed
  • Pre-rendered Movie improved stability
  • General optimizations and performance stability
  • Improved visuals on Low graphics settings
  • Tutorial Text Improvements
  • Critter physics improved stability
Fixed
  • Fixed missing highlight and SFX for some options while navigating the Pause Menu using arrow keys
  • Fixed inventory main tab new item notifications not working
  • Fixed softlock when interacting with Main Menu options upon pressing ESC or Back while loading a level
  • Fixed Player getting stuck on catwalk and starting new game at 30 fps
  • Fixed camera clipping with circuit box at vent path section 15
  • Fixed lower floors of catwalks being reachable due to collision issue
  • Fixed Player seeing vista through vent grate before slide
  • Fixed Player jumping over gate that requires blue handscanner
  • Fixed Huggy Wuggy failing to execute Player when sticking to pipelines at Section 7
  • Fixed extended collision on conveyor belt at section 4
  • Fixed jumpscare animation failing to show Huggy Wuggy after killing Player in Lab Freight Elevator
  • Fixed Player clipping through elevator doors by backing up and turning around after entering
  • Fixed Huggy Wuggy's feet clipping through floor on section 10
  • Fixed culling of light on breaker box
  • Fixed vent particles disappearing in specific spot

Hey everyone! Thank you for the overwhelming reception to Poppy Playtime: Chapter 5 so far!!

PATCH NOTES:

  • Global

  • Pre-rendered Movie improved stability

  • General optimizations and performance stability

  • Improved visuals on Low graphics settings

  • Fixed an issue with missing highlight/SFX for some options while navigating the 'Pause Menu' using arrow keys

  • Fixed an issue with inventory main tab new item notifications are not working

  • Tutorial Text Improvements

  • Fixed an issue with a softlock presenting an unloaded broken state can be triggered when the user interacts with the Main Menu options upon pressing ESC/Back while loading a level

  • Harvesting Processing Center 04

  • Fixed an issue where 'The Player' gets stuck on the catwalk and starting a new game at 30 fps

  • Fixed an issue where the camera is able to clip with a circuit box at the vent path at section 15

  • Fixed an issue where the lower floors of the catwalks are able to be reached due to a collision

  • Fixed an issue where the Player can see vista through vent grate before slide

  • Fixed an issue where the Player can jump over gate that usually requires a blue handscanner to get by

  • Fixed an issue where 'Huggy Wuggy' fails to execute 'The Player' when sticking to the pipelines at Section 7

  • Fixed an issue with extended collision is present on the conveyor belt at section 4

  • Lab Freight Elevator

  • Fixed an issue where the jumpscare animation fails to show 'Huggy Wuggy' after killing 'The Player' the first time the elevator area loads

  • Fixed an issue where the Player is able to clip through elevator doors by backing up and turning around immediately after entering it

  • Fixed an issue where Huggy Wuggy's feet clip through the floor on section 10

  • Recycling & Reclamation

  • Fixed an issue where culling occurs with the light on the breaker box

  • The Boilers

  • Fixed an issue where vent particles disappear when in a specific spot

  • Fixed an issue where a hanging server model clips with the wall at section 4

  • Fixed an issue where the 'Blue Hand' gets softlocked upon obtaining the 'Grabpack' by jumping from 'Bron's' back and launching the 'Hand' in section 6

  • Fixed an issue where 'Pianosaurus' chair clips with a wall upon first inspection

  • Fixed an issue where elevator metal rails assets present transparency when being behind the object at section 10

  • Fixed an issue where the sparks and dust VFX is quickly removed during the elevator falling animation at section 10

  • Fixed an issue where the Player can avoid using the suspended walkway by using the guardrails to parkour around

  • Fixed an issue where the Player can get out of bounds by sliding through a pipe gap in section 3

  • Research and Development

  • Fixed an issue where Master backup documents clip through Giblet's hand and the floor during the final cutscene

  • Fixed an issue where Inconsistent collision is present on the pipe of the centrifuge

  • Fixed an issue where the Player can give Giblet the documents before the hand picks them up, resulting in the interact outline on Giblet remaining for the rest of the scene

  • Fixed an issue where Softlock occurs by using the 'Pressurized Hand' on the panels while being near Section 19's elevator doors

  • Fixed an issue where 'The Player' can trigger an unloaded level streaming behavior and go OoB at Section 5

  • Fixed an issue where the Player can disable backtracking with the Elevator after completing its puzzle and disconnecting the power upon entering it

  • Fixed an issue where the Pressure Panel in the turbine room is missing Blacklight number indicating which fan it controls

  • Fixed an issue where the Player can climb over boxes and skip the sidle on the way to engineering

  • Fixed an issue where a Large box before the plant puzzle room can get stuck in the ground

  • TESTING

  • Critter physics improved stability

  • Fixed an issue where HUD is visible during cinematic sequences in Memory 6

  • Fixed an issue where the Player is unable to pull the plug in Memory 3

  • Extreme Aggression Under Stress

  • Fixed an issue where a distorted light on walls needs to be rebaked

  • Fixed an issue where 'Huggy Wuggy' gets stuck behind either of the projector screen upon chasing 'The Player'

  • Sweet Street

  • Fixed an issue where an Apple balloon decal is inconsistent from object rotation

  • Fixed an issue where the second set of doors don't open when reactivating Ice Cream truck too quickly

  • The Dollhouse

  • Lily’s clothes glow more

  • Fixed some parts of Red Light Green Light where Lily would kill the player unprompted

  • Fixed an issue where a typo is present in Lily's Nursery Damage collectible image when viewed in the inventory

  • Fixed an issue where Poppy's hair clips through the walls when meeting her in Lily's Basement

  • Fixed an issue where the columns present extended collisions at the 'Dinner Room'

  • Fixed an issue where Lily's recipe book appears small & misplaced when viewing the shelf in Red Light Green Light

  • Fixed an issue where garage door handle cannot be grabbed in some situations

  • Fixed an issue where the Players can access the Fire Panel in Lily's Bed without opening it

  • Fixed an issue where the Player can clip through the walls after receiving the scissors from Lily

  • Regenerated GUIDs

  • Tea Time

  • Minor adjustments to Lily’s chase to make it easier

  • Fixed an issue where a floating metal rod can be seen on the final cloud

  • Fixed an issue where the Prototype Dialogues are overshadowed by music in localized versions

  • Fixed an issue where the Player can sequence break and skip part of Lily's chase by grabbing the EMU Panel at the start of the level

  • Reanimation

  • Fixed a crash tied to grabbing a battery in the Grand Stitchery

  • Fixed an issue where the Player can see the Outimal despawn in the gel aquarium when chasing it

  • Fixed an issue where characters aren't looking at player after Commiserate cinematic when playing from a new game

  • Fixed an issue where there were visible textures on the wall when exiting the Grand Stitchery

  • The End of the Line

  • Prototype Stab Jumpscare Variant

  • Injured Walk added

  • Injured Camera for final cinematic

  • Fixed an issue where the Player can dodge the prototype and jump back off of the train at the start of the train chase

  • Fixed an issue where the Player can stand on the door frame of the train car leading to the sidle

  • Fixed an issue where Huggy ignores player at the beginning of the chase when hiding behind pole in the corner

  • Fixed an issue where a platform lacks collision on left side of Tunnel before getting on the train

  • Fixed an issue where the Player can pull the levers without interacting with the terminal at the end of the level

  • Fixed an issue where 'The Player' is capable of going OoB at the train sequence

  • Fixed an issue where 'The Prototype' fails to attack 'The Player' after freezing the floor's 'Poppy Gel' between cars 2 and 3

  • Fixed an issue where 'The Player' gets stuck inside a box collision upon being below the object prior to detaching the train car

  • Fixed an issue where 'Giblet' is able to cross through the 'Data Center' door despite 'The Player' having already closed it at section 51

  • Fixed an issue where the Player can skip the fire pit parkour on the second flatbed sequence

  • Fixed an issue where the Player can bait the first door to the train cart to shut locking them out

  • Fixed an issue where the Player can trigger the Prototype final confrontation on the flatbed and retreat to the previous cart

  • Other

  • Wrongside Outimal Dolls have been updated to have plush-style necks

  • Improvements & Features

  • ‘Vibration’ setting added for controllers

  • ‘Keypad Helper Widget’ setting added

  • UI Support for changing hands and activating the Blacklight using the D-Pad on controller

  • Removed majority of profiling maps for builds

  • Improved Packaging Assets & Files

  • Improved SM5 Red Gas Volume Platform Switches

  • Improved Initialization File Adjustments

  • Audio Cassette Tapes, player can stop playback after pickup

  • Lily Death Cloud Animation

  • LODs for torn Huggy

  • Hook font materials back to title fonts and replace font textures

  • Credits: Updated to include additional Concept Artists

  • Explosion and Huggy Enters: Final Animation / Camerawork

Poppy Playtime: Chapter 5 - Patch 4 (2/27/2026)

Hey everyone! We have a baby one for ya!

PATCH NOTES:

  • Fixed an issue where volume is at 10% by default

Thanks!

Mob Entertainment

Poppy Playtime: Chapter 5 - Patch 3 (2/26/2026)

Hey everyone! Thank you for the overwhelming reception to Poppy Playtime: Chapter 5 so far!! We have received reports that some users are experiencing a crash on start up related to a known issue with Unreal Engine 5.6.

PATCH NOTES:

  • Rebuilt GUIDs across all levels

  • Fixed a technical issue related to hand scanners

  • Fixed a gamewide lighting issue

  • Updated credits with additional contributors and corrections

  • Fixed an issue with the option wheel being blank on initial interaction

  • Fixed an issue with Grabpack hands popping out of view at near max cable length

  • Added missing SFX and Menu highlights while navigating pause menu with arrow keys

  • Fixed an issue with inconsistencies when inserting VHS tapes into the VHS player

  • Added missing localization subtitles to the Title and Chapter name screens

  • Fixed a global issue where the game could softlock after reaching an elevated number of save files stored on PC

  • Fixed an issue where starting a new game did not reset The Players elapsed time

  • Fixed a fatal error caused by audio functions

  • Re-enabled View Distance Setting in the Settings menu

  • "Harvest Processing Center 04" Level

  • Fixed an unintended use of the terrain allowing players to dodge Huggy Wuggy early in the level

  • Fixed an issue with the flashlight angle being impacted by player movement and Grabpack hand position

  • Fixed an issue with Huggy’s arms clipping through the red pipes during the second half of the converter belt chase

  • Fixed an issue where The Player could get stuck after sliding down through the vent in Section 11

  • Removed a gap on the left of an overhead door in Section 14

  • "Lab Freight Elevator" Level

  • Fixed an issue where Huggy Hair is briefly clipping through the elevator doors

  • "Recycling & Reclamation" Level

  • Fixed an issue where The Player gets stuck between some objects after getting the master key

  • "The Boilers" Level

  • Fixed an issue with inconsistent collisions being present at the corner of the Morticians Office

  • Fixed an issue with The Player getting stuck when jumping to a spot using Giblet’s trophy item and a floating rack in section 4

  • Fixed an issue with a red glow being emitted from the room below the pressure hand room

  • "Research & Development" Level

  • Adjusted culling behavior impacting pop-in

  • Fixed an issue with Pressure Tank Smoke material having blown out reflections

  • Fixed an issue with inconsistent collision being present on the centrifuge pipe

  • Fixed an issue with the wrong animation being played when the player grabs the right door behind them at the start of the level

  • Fixed an issue where Chum Chompkins clips a corner of terrain during a dialogue sequence.

  • "TESTING" Level

  • Adjusted culling behavior impacting pop-in

  • Fixed an issue with LOD pop in on a poster in the hallway

  • Fixed an issue with LOD pop in when entering Lullaby Lane

  • Fixed a texture seam/line that could be seen on the floor of the level exit

  • Fixed an unintended ability for the player to see through the cabinet by crouching below them

  • Removed a posted on the door that was covering a power conduit in the power room

  • "Extreme Aggression Under Stress" Level

  • Adjusted multiple culling behaviors impacting pop-in

  • Fixed an issue where, while chasing the player, Huggy Wuggy’s hands clip through objects.

  • Fixed a typo that was displayed in the “hidden information” description for the “Wrongside Outimal Doll BLANKY Blankz”

  • "Sweet Street" Level

  • Adjusted multiple culling behaviors impacting pop-in

  • "The Dollhouse" Level

  • Adjusted multiple culling behaviors impacting pop-in

  • Adjusted timing on Lily bursting through the door to improve player pathing clarity

  • Adjusted timing for the tuba falling over to improve immersion and visibility.

  • Adjusted the size of the Mag panels to make them more integrated like they are in other levels

  • Fixed an issue where Grabpack hands could clip into the lower section of walls

  • Fixed an issue where The Player could see Kissy briefly teleport in front of them after exiting the basement before the Red-Light Green-Light sequence

  • Fixed an indivisible collision being present in front of Lily that blocked The Player from giving her the crumpets

  • Removed an unintended ability for The Player being able to side-step Lily’s pathing during the Red-Light Green-Light sequence

  • Fixed an issue where a bad checkpoint state could occur when The Player died from not meeting Lily in the attic

  • Fixed a rare issue where Lily Golden Statue puzzle could not be completed

  • Fixed an issue where Fire VFX remain permanently on the Conductive Hand when using the Attic Fire source and making the attic unload

  • Fixed an issue where The Player would be placed immediately into the Red-Light Green-Light sequence when entering the basement for the crumpets

  • This fix only works on new saves and does not work on existing ones.

  • Removed green hand button from the tuba due to confusing players

  • Fixed an issue where Lily’s body would vanish from underneath the cloud

  • "Tea Time" Level

  • Adjusted rendering behavior

  • "Reanimation" Level

  • Adjusted rendering behavior

  • Fixed an issue where players could get stuck in the Grand Stitchery between power poles and receivers

  • "The End of the Line" Level

  • Fixed an issue where EMU Cuff panels could be used to skip a small segment of the level causing the rest of the level to load incorrectly

  • Fixed an issue where players were having a hard time spotting a sidle entrance

  • Fixed the ability to stand on magnetic surfaces as an unintended behavior

  • Fixed a missing Red Light disabled state in the Red Smoke Puzzle

  • Fixed an unintended use of terrain to avoid being killed by Huggy Wuggy near the shelves

  • Fixed an issue where players could unintentionally trigger door to sidle cart by walking too close while opening the door

  • Fixed an unintended use of terrain where players could climb Poppy Gel in the second enclosed train cart

  • Fixed an issue where Red Smoke from the first train cart remains visible when decoupling after checkpoint restart

  • Fixed an issue where lighting would shift to Huggy Wuggy during the cutscene with the Prototype attack

  • Optimized transparency costs on GPUs

Thanks!

Mob Entertainment

Poppy Playtime: Chapter 5 - Patch 2 (2/20/2026)

Hey everyone! Thank you for the overwhelming reception to Poppy Playtime: Chapter 5 so far!! We have received reports that some users are experiencing a crash on start up related to a known issue with Unreal Engine 5.6.

PATCH NOTES:

  • Removed left over text from development

  • Adjusted volume for all character jumpscares

  • Updated credits with additional contributors

  • "Recycling & Reclamation" Level:

  • Fixed an issue with asset level unloading before proper load sequence occurs

  • Fixed an issue with light stations failing to change color upon being powered

  • "Research & Development" Level:

  • Fixed an issue with player movement after auto detaching from unloaded assets occurs with GrabPack hands

  • Fixed an issue where the Golden Chum Trophy was displaying the incorrect material on the base when viewed from the inventory menu.

  • "TESTING" Level:

  • Updated in-game video formats for better performance

  • Fixed Big Battery getting stuck with “Poppy Gel” in the “Power Room”

  • Fixed and issue with level unloading after exiting the memory machine and attempting to exit the area

  • "Extreme Aggression Under Stress" Level:

  • Fixed an issue with the projector tutorial occurring too late

  • "Sweet Street" Level:

  • Fixed an issue where player could get stuck on in-game assets in section 1

  • Fixed an issue where player could get stuck on in-game assets in section 5a

  • Fixed an issue with Objectives UI not behaving properly after “Lily” appears

  • "The Dollhouse" Level:

  • Fixed an issue where the play can softlock the game when escaping from the “Hot and Cold” puzzle in the basement

  • Fixed an issue with misplaced hand alignment/poses on doors

  • "Tea Time" Level:

  • Fixed an issue where player could skip key story elements via environment assets

  • Fixed an issue with misplaced hand alignment/poses on doors

  • "Reanimation" Level:

  • Fixed an issue with Outimals clipping through a door

  • "The End of the Line" Level:

  • Fixed an issue with electrical flatbed asset allowing unintended player behavior and breaking level sequence

  • Fixed an issue with freezing “Poppy Gel” not producing intended result with the Prototype

  • Minor fixes and adjustments

Thanks!

Mob Entertainment

Poppy Playtime: Chapter 5 - Patch 1 (2/18/2026)

Hey everyone! Thank you for the overwhelming reception to Poppy Playtime: Chapter 5 so far!! We have received reports that some users are experiencing a crash on start up related to a known issue with Unreal Engine 5.6.

PATCH NOTES:

  • Fixed rare crash on startup relating to specific driver versions and hardware configurations caused by clock calibrations in DirectX12.

Thanks!

Mob Entertainment

Poppy Playtime Update Rollback

Hey everyone! We recently released a major update to our earlier Poppy Playtime chapters and we are aware that many of you experienced some serious problems after this update. While we're working hard to fix this as soon as we can, we don't know exactly when we'll be able to have those fixes in just yet.

So, because we want to make sure that all of you will have the best possible experience that we can offer in chapters 1 through 4, we've decided to roll back the update we released to the previous version for the time being. This will address the issues many of you are experiencing with the latest patch.

For those of you who have unlocked achievements after this update of chapters 1-4, have no fear, those achievements will still be on your account after the rollback. Then, once we've gotten this update into a place where we know it's going to deliver the experience we want our fans to have, we'll release the update again and you will be able to unlock achievements again.

Just to give some context for why we wanted to release this update now: we know a lot of people are eager for the release of Chapter 5, and many of you want to go back and experience the earlier chapters when a new chapter comes out. Our goal was to try to give you the best possible experience doing that, and to bring up chapters 1 through 4 to the extremely high quality bar that we've set for Chapter 5, and we wanted to get it out to you with enough time for you to play through at least some of the earlier chapters prior to Chapter 5's launch. Obviously, we didn't get it done the way we wanted, and we apologize to those of you who have had a less than ideal experience as a result. We're committed to making decisions and creating games with our players in mind first and foremost. That's why we decided to roll out the update in the first place, and that's why we're deciding now to roll it back.

We also want to let you know that our team is working very hard to put the finishing touches on Chapter 5, and we are very confident that it will meet and exceed the high quality bar we know our fans expect from us.

Thanks to all of you who have flagged the issues with the new update. Please continue to call out problems when you see them, we are listening and doing our best to make things right when they're not! Thanks also to absolutely everyone for continuing to support us.

Poppy Playtime: Chapter 4 - Patch 7 (Mar 13, 2025)

Hey everyone! Thanks for all of your feedback around Chapter 4 and the recent patches on social, Steam, and Discord! We have another patch here for you today, focusing mostly on bug fixes and optimization.

  • Fixed an issue with missing textures for the Gas Mask in inventory.

  • Fixed an issue where you could accidently kill Simon Smoke by firing the blue hand at the plug receiver in Doctor's Domain.

  • Fixed an issue where players were getting killed in the room above Simon Smoke in Doctor's Domain.

  • Fixed issues with VHS audio being able to play over cutscenes audio.

  • Fixed an issue where critters were knocking the player outside of the barricade during the critter attack sequence in the Prison Cell Blocks.

  • Fixed an issue where Doey wouldn’t play audio during his jump scare.

  • Adjusted lighting for areas in the game that were too dark.

  • Optimization pass to improve overall game performance.

Poppy Playtime: Chapter 4 - Patch 6 (Mar 6, 2025)

Hey everyone! Thanks for all of your continued feedback around Chapter 4 and the recent patches on social, Steam, and Discord! We have another patch here for you today, focusing mostly on bug fixes, visual glitches, and boss fight adjustments.

PATCH NOTES:
  • Multiple levels split into smaller sub-levels to address overall game performance
  • Fixed several checkpoint issues
  • Addressed multiple collision issues where players could get stuck or moved out of bounds
  • Doey Boss Pit / Boss Fight: -- Fixed an issue where an invisible shield was preventing Doey's Dough Barrage attack from reaching the player -- Added additional effects to better highlight which of Doey's heads to target during the Tendril Grab attack -- Updated Doey's behavior when transitioning to ranged state with a canister lodged in his body -- Made Doey's burrow more obvious and showing its effect before he burrows out -- Addressed several issues that were preventing Doey from chasing the player in the pit -- Fixed an issue that could cause players to lose their right hand during the Doey Boss Fight -- Reduced the timer on LN2 depots after removing a canister -- Tuning and balance pass for Doey -- Fixed an issue where Doey started chasing the player while the loading screen was displayed -- Adjusted the player crawl speed during the Doey chase sequence
  • No Man's Land / Yarnaby Boss Fight: -- Fixed an issue where Yarnaby could potentially become stuck in hidey holes -- Addressed an issue where Yarnaby would vent back to the top room when the player is in the main area -- Fixed several issues where Yarnaby could grab players through walls -- Made several updates to significantly increase the consistency of Yarnaby’s behavior across multiple plays: --- Yarnaby will move to the search location in the conveyor section even if the player makes noise --- Removed 3 AI vent locations from the level --- Yarnaby is more consistently present around the player throughout the level, especially in the machine puzzle room --- Yarnaby always travels to the bunker section after the player lowers the bridge -- Further navmesh improvements for Yarnaby
  • Revised Yarnaby's death sequence
  • Doctor's Headquarters / Doctor's Boss Fight: -- Further navmesh improvements for the Doctor's minions -- Tuning and balance pass for the Doctor -- Fixed an issue where the Doctor minions would stay active after defeating the Doctor Safe Haven: -- Fixed an issue that was preventing players from pulling out the square piece from the generator -- Gave Boogie Bot his controller -- Added child photos to the Save Haven Shrine -- Added a breathing shader to the critters in Save Haven --- Fixed an issue where the Ollie VHS tape on was red instead of beige
  • Fixed a crash that occurred when attempting to retrieve the hand attached to the box after the Yarnaby chase
  • Fixed an issue where Doey would not throw the lever off the tower if players had not entered the yard before the new objective appeared
  • Fixed an issue where Barry's cart can move off the pressure plate after activation and get stuck in Wasterwater Plant
  • Doctor's Domain -- Fixed an issue where the plug started out stretched across the room and was unable to be grabbed -- Fixed an issue where the plug can clip through the door and become inaccessible
  • Adjusted the hand magnets on gear receivers to make the gears more grabbable
  • Added colors to the poster for the pipe puzzle in the Foundation
  • Fixed an issue in the Foundation where the gas appeared to flow in the wrong direction
  • Fixed an issue that allowed players to bypass the critter attack in the Toy Graveyard
  • Fixed an issue in the Toy Graveyard where the critter on the truck would get stuck and do nothing
  • Added additional toy types to the critter attack in the Toy Graveyard
  • Tuning and balance pass for the Critter Horde in Prison Cell Blocks
  • Fixed an issue where Yarnaby would not stop clawing the vent in Containment Zone
  • Fixed an issue in Level 2 where the first note was not highlighted and could not be picked up when hitting 'E'
  • Fixed an issue where players cannot pick up the tape under the bed in Save Haven when hitting 'E'
  • Fixed an issue where players could not pick up the purple table in the Foundation when hitting 'E'
  • Fixed an issue where the Doctor's awakening VHS tape was not interactable when hitting 'E'
  • Fixed an issue with the key hanging in the cell in the Toy Graveyard was not interactable when hitting 'E'
  • Fixed an issue where the Doctor's subtitles disappear near the Vital Systems Room
  • Multiple fixes for assets popping in and out
  • Fixed several audio issues
  • Updated end of game credits

Poppy Playtime: Chapter 4 - Patch 5 (Feb 14, 2025)

Hey everyone! Thanks for all of your feedback around Chapter 4 and the recent patches on social, Steam, and Discord! We have another patch here for you today, focusing mostly on bug fixes, visual glitches, and boss fight adjustments.

PATCH NOTES:
  • Added a pop-up notification letting players know that they need to update to DirectX12.
  • Fixed an issue where restarting a checkpoint caused the objective noise to stack and get louder.
  • Fixed an issue where reloading checkpoints interfered with the flashlight tutorial pop-up.
  • Moved safe volumes further into hiding spots during the Yarnaby Boss Fight.
  • Resolved a bug where a non moving Yarnaby would spawn if the player dies multiple times.
  • Fixed an issue where if a player was in a sidle spot and killed by Yarnaby the jumpscare would break.
  • Resolved an issue that was preventing saws from resetting if barely pulled in the Doey Boss Fight.
  • Fixed an issue where canisters would try to go back into their receiver and instead float.
  • Resolved an issue where Spanish VO is heard instead of Portuguese VO during the Doey death scene.
  • Fixed an issue where Doey's teeth did not properly display.
  • Fixed an bug where Kissy's eyelids are offset.

Poppy Playtime: Chapter 4 - Patch 4 (Feb 7, 2025)

Hi Everyone! As always we appreciate your patience and feedback as the team continues to work on Chapter 4. This patch continues our tuning for the Doctor and addresses several issues with the Baba Chops encounter. Check out the patch notes for details:

Patch Notes
  • Revised Doctor death sequence
  • Fixed a bug that allowed players to retrigger the last elevator in the Doctor's Domain
  • Improved readability elements to the Baba Chops encounter: -- Switched which wire on the initial power switch is on -- Replaced first battery receiver with a power box -- Move Power boxes from the walls to the respective cages they open -- Move keycard pick-up -- Add highlight element to keycard reader, battery receivers, and power switches
  • Made the LN2 canisters easier to trigger during the Doey Boss Fight
  • Several performance optimizations

Thanks! Mob Entertainment

Poppy Playtime: Chapter 4 - Patch 3 (Feb 4, 2025)

Hi everyone! As always, thanks for your patience and feedback as we continue to work on Chapter 4. This patch wraps up our work on the Yarnaby sequence, as well as shifting some focus onto the Doey and Doctor sequences. Check out the patch notes for details:

Patch Notes
  • Yarnaby hiding spots should be significantly safer now.
  • Additional fixes for Yarnaby spawn camping.
  • Additional balance fixes for Yarnaby' sequence.
  • Fixed a bug where the bridge during the Yarnaby sequence would not always work.
  • Elevator after Doey transformation / chase should now be open.
  • Fixed an issue where Doctor minions were active after the Doctors' death.
  • Fixed TVs in Doctor's Intro and Doctor's hallway.
  • Fixed an issue where going into deep crouch or using slides would cause the camera to spin.
  • Fixed an issue where the rotate item functionality stopped working after player death.
  • Fixed an issue where players could easily fall out of the cable car.
  • Added a kill volume to the zip line so players no longer fall below the map.
  • Additional UI improvements.

Thanks, Mob Entertainment

Poppy Playtime: Chapter 4 - Patch 2 (Feb 1, 2025)

Hi everyone! New patch coming in hot today! Thanks for your patience and feedback on our first patch. We've done some additional adjustments to the Yarnaby boss fight, as well as fixed some various other bugs and crashes. Check out the patch notes for details:

Patch Notes
  • Additional fixes to Yarnaby spawn camping.
  • Additional fixes to hiding spaces for the Yarnaby Boss Fight. More fixes to come in a following patch.
  • Additional balance changes to Yarnaby's difficulty.
  • Fixed a bug where the door to the Vital Center remained open, allowing players to backtrack and lose progress.
  • Fixed a crash with jumpscares.
  • Fixed a VRAM crash.
  • Fixed additional reflection issues.
  • Fixed issues with PLAs.
  • Additional UI improvements.

There will be additional fixes coming early next week to the Yarnaby sequence, as well as fixes for the Doctor and the Doctor's minions.

Thanks, Mob Entertainment

Poppy Playtime: Chapter 4 - Patch 1 (1/31/2025)

Hey everyone! First off, we're so excited about the reception Poppy Playtime: Chapter 4 has received so far. From the bottom of our hearts, thank you! Over the next few weeks, the development team will be working hard to squash bugs and implement QOL improvements. We heard you, so this initial patch is mostly focused around the Yarnaby sequence.

PATCH NOTES:
  • Yarnaby now spawns correctly
  • Yarnaby should no longer spawn camp the player as badly. Additional fixes coming in next patch.
  • Yarnaby's cone of vision reduced.
  • Hiding spaces function better during the Yarnaby Boss fight.
  • Audio for objective tracker and tooltip should no longer take up multiple channels when restarting from checkpoints.
  • Tutorial tooltips now remain on screen longer.
  • Flashlight tooltip now displays correctly.
  • Fixed several lighting and reflection issues.
  • Other UI Improvements

Thanks! Mob Entertainment

Poppy Playtime: Chapter 3 - Patch 4 (2/29/2024)

Hi everyone! Here are the latest patch notes for Poppy Playtime: Chapter 3!

Patch 4 - 2/29/2024
Major Gameplay Changes:
Objective Tracker
  • Added a new feature that will track objectives to help further guide the player
Final Encounter
  • Updated the text on the monitor

  • Added Poppy voice lines during the tutorial

  • Added a feature that allows players to skip dialogue or tutorial steps

Controller Support
  • Added a feature that allows players to change their UI in the settings menu under “Gamepad Layout”
Minor Gameplay Changes:
  • Updated the credits

  • Added a visual indicator to show the flashlight breaks in the School

  • Updated the sound effect when the flashlight breaks in the School

  • Added sound effects for physics objects

  • Refined the sound effect for the battery traveling through the pipe in the Intro Tunnels

  • Updated the Final Encounter tutorial to be more intuitive

Bugs Fixes:
  • Fixed an issue that caused lights to have collision in the Dome

  • Fixed an issue that caused CatNap’s paws to be white in the Cave Bridge

  • Fixed an issue that caused inconsistent collisions in the Gas Production Zone

  • Fixed an issue that caused the final gate in School to remain open after the Teacher killed the player

  • Fixed an issue that caused all doors to have the locked UI even when they were unlocked

  • Fixed an issue that caused the Final Encounter tutorial to not replay properly on death

  • Fixed an issue that caused the trash compactor in the Intro Tunnels to trigger twice

  • Fixed an issue that caused a soft lock if the player pulled the lever at the end of school while getting killed by the Teacher

  • Fixed an issue that caused an Ollie voice line to trigger twice in the Dome

  • Fixed an issue that caused a crash when loading into levels using the Replay Encounter feature

  • Fixed an issue that caused physics objects to not be pullable

  • Fixed an issue that caused the door to the plug on Home Sweet Home to be open before triggering the Poppy and Kissy Cutscene

  • Fixed an issue that caused VHS audio to cutoff in languages other than English

  • Fixed an issue that caused a decal to be flipped in the School

  • Fixed an issue that caused fake and real CatNaps to not appear in hallways after a battery was placed in a constant steam receiver in the Final Encounter

  • Fixed an issue that caused incorrect pathing for the Teacher

  • Fixed an issue that caused the jump pad to be incorrectly powered at the end of the Counselor's Office

  • Fixed an issue that caused the garage door at the end of the Counselor's Office to not open when placing the batteries in the receivers

  • Fixed an issue that caused lightmaps to be incorrect on cabinets

  • Fixed an issue that caused debug text to appear in Home Sweet Home

  • Fixed an issue that caused the player to lose their inventory when respawning or reloading after using the Replay Encounter feature

  • Fixed an issue that caused the Kissy and Poppy cutscene to break if the player entered the elevator before Kissy and Poppy

Poppy Playtime: Chapter 3 - Patch 3 (2/20/2024)

Hi, everyone! Here are the patch notes for patch 3!

Patch 3 - 2/20/2024
Major Gameplay Changes:
Level Selection
  • Added a new feature that will allow players to replay levels once the player has completed the game
Minor Gameplay Changes:
  • Added a new feature that allows shaders to build during loading screens to enhance performance

  • Added a wall in the Dome that was previously missing next to the poppy panel

  • Added an Ollie call to help guide the player after plugging in the Counselor’s Office plug

  • Adjusted the crouch height of the player

  • Refined how the Smiling Critters return to their home after being shot with the Flare Hand

  • Added lights to pull handles in the Final Encounter

  • Changed both crouch and sprinting on controller to be a toggle after the left and right sticks are held for 0.2 seconds

  • Updated the credits to fix some spelling mistakes

  • Added on-screen subtitles while doing the tutorial in the Final Encounter

  • Added a feature that locks FOV while in cutscenes to help immersion

  • Cleaned up buttons in the main menu to not be as blurry

  • Added an animation for the power cell in the Intro Tunnels

  • Added an animation for the blue power cell in the Dome

Bugs Fixes:
  • Fixed an issue that caused an Ollie voice line to not trigger properly after completing Final Encounter

  • Fixed an issue that caused corrupted decals in Home Sweet Home

  • Fixed an issue that caused the Kissy and Poppy cutscene to break

  • Fixed an issue that allowed Poppy and Kissy to go up the elevator without the player

  • Fixed an issue that caused the Prototype Shrine to be too dark on medium settings

  • Fixed an issue that caused one of the doors of the School to remain locked after unlocking

  • Fixed an issue that caused the four-battery receiver to show as powered before having all four batteries placed in the Final Encounter

  • Fixed an issue that caused the trash compactor to start prematurely in the Intro Tunnels

  • Fixed an issue that allowed the player to open the phone room door without completing the puzzle in the Intro Tunnels

  • Fixed an issue that caused characters to be missing in Japanese

  • Fixed an issue that caused Dogday’s jumpscare sound to play twice

  • Fixed an issue that caused a tooltip in Intro Tunnels to not appear properly

  • Fixed an issue that allowed the player to get stuck behind a gate after Kissy spawns in the hatch room of the Gas Production Zone

Poppy Playtime Chapter 3 - Patch 2 (2/14/2024)

Patch 2 - 2/14/2024
Major Gameplay Changes:
  • Added controller support
Localization
  • Players can now have their subtitles be independent of the language they are playing in. (ex. the game’s audio is in English but the subtitles are in Korean)
Minor Gameplay Changes:
  • Updated the audio file for the VHS Tape in Cave Bridge

  • Implemented a new feature to make localization more consistent

  • Updated lights on elevators to help guide the player more

  • Added a sound effect when the hatch opens in the Gas Production Zone

  • Added a puzzle complete sound effect when placing the blue battery in the Gas Production Zone

  • Added an air blast and sound effect when falling from great heights while the Grabpack 2.0 is in your inventory

Bugs Fixes:
  • Fixed an issue that caused a decal to be pitch black in school

  • Fixed an issue that caused a soft lock in School when the player pulled the lever and died to the teacher at the same time

  • Fixed an issue that caused a door to not stay open while it was being powered by a battery

  • Fixed an issue that caused the elevator after the Dog Day chase to go without the player causing a soft lock

  • Fixed an issue where flares would cause movable objects to be unmovable

  • Fixed an issue that caused a “Status Label” message to appear under some of the generators on the monitor under the statue in the Dome

  • Fixed an issue that allowed batteries to be grabbed by Grab Turrets which then caused batteries to be glued to the hands of the Grab Turrets

Known Issues:

  • We are aware that the Controller UI does not update based on what controller you are using and will fix this in a later update

Poppy Playtime Chapter 3 - Patch 1 (2/9/2024)

Hi everyone! We've just dropped a new patch for Chapter 3. See below for everything that's been changed:

Patch Notes - 2/9/2024
Change List:
Major Gameplay Changes:

Localization:

  • Added a Dynamic Subtitle System

  • Reverb added to final Poppy’s dialogue

  • Changed subtitles to match dialogue in Spanish, Korean, Japanese and Portuguese

Minor Gameplay Changes:

  • Added audio to movable platforms

  • Added lights in the Gas Production Zone

  • Added Sticker Decals

  • Extended the range of which the audio coming from radios can be heard

  • Added lights to help guide the player throughout the game

  • Adjusted Hand Magnet to be bigger for the lever at the end of School

  • Added two handprint decals to each giant block in Playhouse

  • Added a light to the elevator button in Final Encounter

  • Added lights to certain vents in the Counselors' Office

  • TAB inventory popups will now appear for all pickups

  • Removed handprint decals that were causing confusion in School

  • Added new posters in Home Sweet Home

  • Added new photos in Home Sweet Home

  • Added Audio Trigger when Entering the Cave Level

  • Added a Grab Handle above the Jump Pad in Home Sweet Home

  • Made CatNap purring more audible in Dream 1

  • Updated the credits

  • Updated the launcher

  • Adjusted the timing in an animation for Poppy after the Hour of Joy tape finishes

  • Adjusted the timing of the hatch at the end of the game

  • Added Audio Effects to Poppy’s final speech

  • Added Game Version info to the Main Menu

  • Added an Ollie call after completing the Final Encounter that was previously missing

  • Refined physics system to make it hard to fly using physics objects

Bugs Fixes:

  • Fixed an issue where players could not hear piston audio correctly

  • Fixed an issue where gas would not be visible in certain parts of Counselors' Office

  • Fixed an issue where players can swap hands in Dream 2

  • Fixed an issue where Catnap would Teleport at the end of the Final Encounter

  • Fixed an issue where notes were breaking in School

  • Fixed an issue that caused Smiling Critters to get stuck in spawning tubes

  • Fixed offset doors in Home Sweet Home

  • Fixed an issue where the Teacher would get stuck on chairs

  • Fixed an issue where the doors to School would be open after completing Playhouse

  • Fixed an issue where players could pause while in the loading screens

  • Fixed an issue where players could pause while in the death loading screens

  • Fixed an issue that caused Kissy to T-Pose while on the elevator

  • Fixed an issue that caused doors that were unblocked to act as if they were blocked in School

  • Removed duplicate Dog Days at the end of the Dog Day Chase

  • Fixed an issue that allowed players to crouch while in Dream 2

  • Fixed an issue that allowed players to get stuck under the elevator in Cave Bridge

  • Fixed an issue where the incorrect lock state UI was shown in the final Dome State after getting the Blue Battery

  • Fixed an issue that caused power cords to stay lit even when they had no power in Playhouse

  • Made it harder for players to clip out of the cable car in Intro Tunnels

  • Fixed an issue that reset audio settings

  • Fixed an issue that caused the key in Stella’s Office to disappear in Counselor’s Office when on low FPS

  • Fixed an issue that allowed the door before the final room of the Teacher chase to be opened with only one power reciever

  • Fixed an issue that didn’t kill players when they were crushed by a piston

  • Fixed an issue where a wire was not connected to anything in Intro Tunnels

  • Fixed an issue where when playing in Spanish the words would go outside of the text box

  • Fixed an issue that caused Nightmare Huggy’s Arm to flicker

  • Fixed an issue that caused incorrect pathing for the Teacher

  • Fixed an issue where a door wasn’t blocked properly in School

  • Added missing characters in Japenese

  • Removed Debug Text in Final Encounter

  • Fixed an issue that allowed a checkpoint to be skipped in Cave Bridge

  • Fixed an issue that allowed a checkpoint to be skipped in the Dome

  • Fixed an issue that caused the Blue Battery to be floating in Gas Production Zone

  • Fixed an issue that caused gas to not appear correctly in Gas Production Zone

  • Removed the green battery upon returning to Gas Production Zone after the Final Encounter

  • Fixed an issue that caused music to be missing from Dream 2

Known Issues

  • We are aware of the Language setting saying "Text Language." This setting still changes the language of the audio in the game. We will fix this in an update as soon as possible.

Small Patch Update Feb 01, 2024

Hi Everyone! Launched a quick patch to address the following:

  • Fixed crashing issues with new launcher on Chapter 2 DLC

Thanks! Mob Entertainment

Launcher Update - Poppy Playtime

Hi everyone! Just want to get you a heads-up that we've added a quick patch to Poppy Playtime:

  • Updated the launcher to include new icons for Chapters 1, 2, and 3.

  • If you do not own the chapter, the icon will direct you to the Steam store page.

Check it out!

Chapter 1 Update

  • Fixed floating Bron head.

  • Fixed 1006 Decal not looking good.

  • Fixed Huggy Statue collision.

  • Fixed electrical connector being grabbed by two hands.

  • Fixed red hand being grabbable before finishing animation.

  • Fixed grates showing void.

  • Fixed white lines on different places.

  • Blocked MakeAFriend to make sure the player doesn't fall into the void.

  • Fixed duplicated VHS by spamming E.

  • Fixed code door having lock sound and able to open after correct code.

  • Fixed models clipping outside glass in MakeAFriend.

  • Fixed skip VHS button not disappearing.

  • Fixed movable objects having glitchy textures.

  • Added subtitles for German, Italian, French, Russian and Portuguese.

  • Added game language option for German, Italian, French, Portuguese, Spanish and Russian which changes UI, assets and voices (only Spanish and Portuguese).

  • Changed Brightness setting to only have an effect in game.

  • Changed how Power Room key appears.

  • Fixed Checkpoints not letting the player move.

  • Added Skip option for Security VHS.

  • Fixed Volume raises by its own when dying or loading game.

  • Fixed Resolution setting not working properly.

  • Fixed Make a Toy bug where you could pick-up CatBee through the glass tube.

  • Faster loading times.

  • Improved stability and performance.


  • Added skybox (there's a factory outside!)

  • Fixed electrical connectors duplicating sounds.

  • Fixed color grading changing in Security area.

  • Fixed Poppy hallway ceiling.

  • Fixed Huggy spotlights not turning on properly.

  • Power Room door closes until puzzle competition.

  • Fixed Poppy's Hallway lamps not having correct lighting.

  • Fixed seam line on Poppy's room light.

  • Fixed Power Room electrical door handle physics.

  • Fixed reflections on all the map.

  • Fixed safe spot in Huggy vent chase.

  • Fixed audio not playing back when volume set down to 0.

  • Blocked fence when Huggy sequence starts.

  • Fixed alignment of Poppy Hallway wall.

  • Fixed Theater door having weird interactions with the environment.

  • Fixed stairs of Machine Room where it allowed the player to go through them.

  • Fixed double doors clipping through walls.


  • Fixed Power Room door instantly closing after loading checkpoint and interacting with it.

  • Fixed changing textures based on player distance.

  • Fixed catwalk supports collision.

  • Fixed levers pull interactions on Make a Friend.

  • Added shader cache.

  • Fixed particles not showing.


  • Added extendo hand rope shadow.

  • Fixed player getting stuck in falling bridges after ending of Huggy sequence.

  • Fixed eye clipping through machine in Make a Friend.

  • Added alignment on Grabpack hand extension.

  • Slowed bobbing animation of Player.

  • Changed Make a Friend machine's font.


  • Fixed hand getting stuck at the moving catwalk in Make a Friend.

  • Fixed vent doors and grates collisions.

  • Fixed floating decal in Storage.

  • Floating plane in ToyScanner is no longer visible.

  • Corrected collision of broken Toy Machine in Make a Friend.


  • Fixed hand getting stuck in movable catwalk.

  • Fixed load stutter on Make a Friend.

  • Fixed FOV and Mouse Sensitivity not saving.

Intro Skip & Smaller Game!

We've got some stuff to share:

  • Added the ability to skip the into
  • Game Size has been reduced by roughly 2 gigs!
  • Removed a ton of unused game files
  • Moved 'Load' button next to the 'New Game' button
  • Added an easy-access Merch button to the Title Screen
  • Game is slightly more performant (Hopefully!)
  • Some other stuff

CAPTIONS & PATCHES 10/15

CHANGELIST

+ English/Spanish Subtitles added in settings!

  • VHS Directional Audio
  • Better FOV slider
  • Mouse sensitivity slider
  • Ability to limit FPS in settings
  • V-Sync Setting (Recommended)
  • Fixed a glitch where Huggy's A.I. would freeze up
  • It is now more difficult to jump out of the world
  • Got rid of motion blur on your wire
  • Other random fixes