What’s New

Poppy Playtime — Poppy Playtime: Chapter 5 - Patch 5 (7/2/2026)

Poppy Playtime: Chapter 5 - Patch 5 (7/2/2026)

Changed
  • Pre-rendered Movie improved stability
  • General optimizations and performance stability
  • Improved visuals on Low graphics settings
  • Tutorial Text Improvements
  • Critter physics improved stability
Fixed
  • Fixed missing highlight and SFX for some options while navigating the Pause Menu using arrow keys
  • Fixed inventory main tab new item notifications not working
  • Fixed softlock when interacting with Main Menu options upon pressing ESC or Back while loading a level
  • Fixed Player getting stuck on catwalk and starting new game at 30 fps
  • Fixed camera clipping with circuit box at vent path section 15
  • Fixed lower floors of catwalks being reachable due to collision issue
  • Fixed Player seeing vista through vent grate before slide
  • Fixed Player jumping over gate that requires blue handscanner
  • Fixed Huggy Wuggy failing to execute Player when sticking to pipelines at Section 7
  • Fixed extended collision on conveyor belt at section 4
  • Fixed jumpscare animation failing to show Huggy Wuggy after killing Player in Lab Freight Elevator
  • Fixed Player clipping through elevator doors by backing up and turning around after entering
  • Fixed Huggy Wuggy's feet clipping through floor on section 10
  • Fixed culling of light on breaker box
  • Fixed vent particles disappearing in specific spot

Hey everyone! Thank you for the overwhelming reception to Poppy Playtime: Chapter 5 so far!!

PATCH NOTES:

  • Global

  • Pre-rendered Movie improved stability

  • General optimizations and performance stability

  • Improved visuals on Low graphics settings

  • Fixed an issue with missing highlight/SFX for some options while navigating the 'Pause Menu' using arrow keys

  • Fixed an issue with inventory main tab new item notifications are not working

  • Tutorial Text Improvements

  • Fixed an issue with a softlock presenting an unloaded broken state can be triggered when the user interacts with the Main Menu options upon pressing ESC/Back while loading a level

  • Harvesting Processing Center 04

  • Fixed an issue where 'The Player' gets stuck on the catwalk and starting a new game at 30 fps

  • Fixed an issue where the camera is able to clip with a circuit box at the vent path at section 15

  • Fixed an issue where the lower floors of the catwalks are able to be reached due to a collision

  • Fixed an issue where the Player can see vista through vent grate before slide

  • Fixed an issue where the Player can jump over gate that usually requires a blue handscanner to get by

  • Fixed an issue where 'Huggy Wuggy' fails to execute 'The Player' when sticking to the pipelines at Section 7

  • Fixed an issue with extended collision is present on the conveyor belt at section 4

  • Lab Freight Elevator

  • Fixed an issue where the jumpscare animation fails to show 'Huggy Wuggy' after killing 'The Player' the first time the elevator area loads

  • Fixed an issue where the Player is able to clip through elevator doors by backing up and turning around immediately after entering it

  • Fixed an issue where Huggy Wuggy's feet clip through the floor on section 10

  • Recycling & Reclamation

  • Fixed an issue where culling occurs with the light on the breaker box

  • The Boilers

  • Fixed an issue where vent particles disappear when in a specific spot

  • Fixed an issue where a hanging server model clips with the wall at section 4

  • Fixed an issue where the 'Blue Hand' gets softlocked upon obtaining the 'Grabpack' by jumping from 'Bron's' back and launching the 'Hand' in section 6

  • Fixed an issue where 'Pianosaurus' chair clips with a wall upon first inspection

  • Fixed an issue where elevator metal rails assets present transparency when being behind the object at section 10

  • Fixed an issue where the sparks and dust VFX is quickly removed during the elevator falling animation at section 10

  • Fixed an issue where the Player can avoid using the suspended walkway by using the guardrails to parkour around

  • Fixed an issue where the Player can get out of bounds by sliding through a pipe gap in section 3

  • Research and Development

  • Fixed an issue where Master backup documents clip through Giblet's hand and the floor during the final cutscene

  • Fixed an issue where Inconsistent collision is present on the pipe of the centrifuge

  • Fixed an issue where the Player can give Giblet the documents before the hand picks them up, resulting in the interact outline on Giblet remaining for the rest of the scene

  • Fixed an issue where Softlock occurs by using the 'Pressurized Hand' on the panels while being near Section 19's elevator doors

  • Fixed an issue where 'The Player' can trigger an unloaded level streaming behavior and go OoB at Section 5

  • Fixed an issue where the Player can disable backtracking with the Elevator after completing its puzzle and disconnecting the power upon entering it

  • Fixed an issue where the Pressure Panel in the turbine room is missing Blacklight number indicating which fan it controls

  • Fixed an issue where the Player can climb over boxes and skip the sidle on the way to engineering

  • Fixed an issue where a Large box before the plant puzzle room can get stuck in the ground

  • TESTING

  • Critter physics improved stability

  • Fixed an issue where HUD is visible during cinematic sequences in Memory 6

  • Fixed an issue where the Player is unable to pull the plug in Memory 3

  • Extreme Aggression Under Stress

  • Fixed an issue where a distorted light on walls needs to be rebaked

  • Fixed an issue where 'Huggy Wuggy' gets stuck behind either of the projector screen upon chasing 'The Player'

  • Sweet Street

  • Fixed an issue where an Apple balloon decal is inconsistent from object rotation

  • Fixed an issue where the second set of doors don't open when reactivating Ice Cream truck too quickly

  • The Dollhouse

  • Lily’s clothes glow more

  • Fixed some parts of Red Light Green Light where Lily would kill the player unprompted

  • Fixed an issue where a typo is present in Lily's Nursery Damage collectible image when viewed in the inventory

  • Fixed an issue where Poppy's hair clips through the walls when meeting her in Lily's Basement

  • Fixed an issue where the columns present extended collisions at the 'Dinner Room'

  • Fixed an issue where Lily's recipe book appears small & misplaced when viewing the shelf in Red Light Green Light

  • Fixed an issue where garage door handle cannot be grabbed in some situations

  • Fixed an issue where the Players can access the Fire Panel in Lily's Bed without opening it

  • Fixed an issue where the Player can clip through the walls after receiving the scissors from Lily

  • Regenerated GUIDs

  • Tea Time

  • Minor adjustments to Lily’s chase to make it easier

  • Fixed an issue where a floating metal rod can be seen on the final cloud

  • Fixed an issue where the Prototype Dialogues are overshadowed by music in localized versions

  • Fixed an issue where the Player can sequence break and skip part of Lily's chase by grabbing the EMU Panel at the start of the level

  • Reanimation

  • Fixed a crash tied to grabbing a battery in the Grand Stitchery

  • Fixed an issue where the Player can see the Outimal despawn in the gel aquarium when chasing it

  • Fixed an issue where characters aren't looking at player after Commiserate cinematic when playing from a new game

  • Fixed an issue where there were visible textures on the wall when exiting the Grand Stitchery

  • The End of the Line

  • Prototype Stab Jumpscare Variant

  • Injured Walk added

  • Injured Camera for final cinematic

  • Fixed an issue where the Player can dodge the prototype and jump back off of the train at the start of the train chase

  • Fixed an issue where the Player can stand on the door frame of the train car leading to the sidle

  • Fixed an issue where Huggy ignores player at the beginning of the chase when hiding behind pole in the corner

  • Fixed an issue where a platform lacks collision on left side of Tunnel before getting on the train

  • Fixed an issue where the Player can pull the levers without interacting with the terminal at the end of the level

  • Fixed an issue where 'The Player' is capable of going OoB at the train sequence

  • Fixed an issue where 'The Prototype' fails to attack 'The Player' after freezing the floor's 'Poppy Gel' between cars 2 and 3

  • Fixed an issue where 'The Player' gets stuck inside a box collision upon being below the object prior to detaching the train car

  • Fixed an issue where 'Giblet' is able to cross through the 'Data Center' door despite 'The Player' having already closed it at section 51

  • Fixed an issue where the Player can skip the fire pit parkour on the second flatbed sequence

  • Fixed an issue where the Player can bait the first door to the train cart to shut locking them out

  • Fixed an issue where the Player can trigger the Prototype final confrontation on the flatbed and retreat to the previous cart

  • Other

  • Wrongside Outimal Dolls have been updated to have plush-style necks

  • Improvements & Features

  • ‘Vibration’ setting added for controllers

  • ‘Keypad Helper Widget’ setting added

  • UI Support for changing hands and activating the Blacklight using the D-Pad on controller

  • Removed majority of profiling maps for builds

  • Improved Packaging Assets & Files

  • Improved SM5 Red Gas Volume Platform Switches

  • Improved Initialization File Adjustments

  • Audio Cassette Tapes, player can stop playback after pickup

  • Lily Death Cloud Animation

  • LODs for torn Huggy

  • Hook font materials back to title fonts and replace font textures

  • Credits: Updated to include additional Concept Artists

  • Explosion and Huggy Enters: Final Animation / Camerawork

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