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Poppy Playtime — Poppy Playtime: Chapter 5 - Patch 2 (2/20/2026)

Poppy Playtime: Chapter 5 - Patch 2 (2/20/2026)

Hey everyone! Thank you for the overwhelming reception to Poppy Playtime: Chapter 5 so far!! We have received reports that some users are experiencing a crash on start up related to a known issue with Unreal Engine 5.6.

PATCH NOTES:

  • Removed left over text from development

  • Adjusted volume for all character jumpscares

  • Updated credits with additional contributors

  • "Recycling & Reclamation" Level:

  • Fixed an issue with asset level unloading before proper load sequence occurs

  • Fixed an issue with light stations failing to change color upon being powered

  • "Research & Development" Level:

  • Fixed an issue with player movement after auto detaching from unloaded assets occurs with GrabPack hands

  • Fixed an issue where the Golden Chum Trophy was displaying the incorrect material on the base when viewed from the inventory menu.

  • "TESTING" Level:

  • Updated in-game video formats for better performance

  • Fixed Big Battery getting stuck with “Poppy Gel” in the “Power Room”

  • Fixed and issue with level unloading after exiting the memory machine and attempting to exit the area

  • "Extreme Aggression Under Stress" Level:

  • Fixed an issue with the projector tutorial occurring too late

  • "Sweet Street" Level:

  • Fixed an issue where player could get stuck on in-game assets in section 1

  • Fixed an issue where player could get stuck on in-game assets in section 5a

  • Fixed an issue with Objectives UI not behaving properly after “Lily” appears

  • "The Dollhouse" Level:

  • Fixed an issue where the play can softlock the game when escaping from the “Hot and Cold” puzzle in the basement

  • Fixed an issue with misplaced hand alignment/poses on doors

  • "Tea Time" Level:

  • Fixed an issue where player could skip key story elements via environment assets

  • Fixed an issue with misplaced hand alignment/poses on doors

  • "Reanimation" Level:

  • Fixed an issue with Outimals clipping through a door

  • "The End of the Line" Level:

  • Fixed an issue with electrical flatbed asset allowing unintended player behavior and breaking level sequence

  • Fixed an issue with freezing “Poppy Gel” not producing intended result with the Prototype

  • Minor fixes and adjustments

Thanks!

Mob Entertainment

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