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Poppy Playtime — Poppy Playtime: Chapter 5 - Patch 3 (2/26/2026)

Poppy Playtime: Chapter 5 - Patch 3 (2/26/2026)

Hey everyone! Thank you for the overwhelming reception to Poppy Playtime: Chapter 5 so far!! We have received reports that some users are experiencing a crash on start up related to a known issue with Unreal Engine 5.6.

PATCH NOTES:

  • Rebuilt GUIDs across all levels

  • Fixed a technical issue related to hand scanners

  • Fixed a gamewide lighting issue

  • Updated credits with additional contributors and corrections

  • Fixed an issue with the option wheel being blank on initial interaction

  • Fixed an issue with Grabpack hands popping out of view at near max cable length

  • Added missing SFX and Menu highlights while navigating pause menu with arrow keys

  • Fixed an issue with inconsistencies when inserting VHS tapes into the VHS player

  • Added missing localization subtitles to the Title and Chapter name screens

  • Fixed a global issue where the game could softlock after reaching an elevated number of save files stored on PC

  • Fixed an issue where starting a new game did not reset The Players elapsed time

  • Fixed a fatal error caused by audio functions

  • Re-enabled View Distance Setting in the Settings menu

  • "Harvest Processing Center 04" Level

  • Fixed an unintended use of the terrain allowing players to dodge Huggy Wuggy early in the level

  • Fixed an issue with the flashlight angle being impacted by player movement and Grabpack hand position

  • Fixed an issue with Huggy’s arms clipping through the red pipes during the second half of the converter belt chase

  • Fixed an issue where The Player could get stuck after sliding down through the vent in Section 11

  • Removed a gap on the left of an overhead door in Section 14

  • "Lab Freight Elevator" Level

  • Fixed an issue where Huggy Hair is briefly clipping through the elevator doors

  • "Recycling & Reclamation" Level

  • Fixed an issue where The Player gets stuck between some objects after getting the master key

  • "The Boilers" Level

  • Fixed an issue with inconsistent collisions being present at the corner of the Morticians Office

  • Fixed an issue with The Player getting stuck when jumping to a spot using Giblet’s trophy item and a floating rack in section 4

  • Fixed an issue with a red glow being emitted from the room below the pressure hand room

  • "Research & Development" Level

  • Adjusted culling behavior impacting pop-in

  • Fixed an issue with Pressure Tank Smoke material having blown out reflections

  • Fixed an issue with inconsistent collision being present on the centrifuge pipe

  • Fixed an issue with the wrong animation being played when the player grabs the right door behind them at the start of the level

  • Fixed an issue where Chum Chompkins clips a corner of terrain during a dialogue sequence.

  • "TESTING" Level

  • Adjusted culling behavior impacting pop-in

  • Fixed an issue with LOD pop in on a poster in the hallway

  • Fixed an issue with LOD pop in when entering Lullaby Lane

  • Fixed a texture seam/line that could be seen on the floor of the level exit

  • Fixed an unintended ability for the player to see through the cabinet by crouching below them

  • Removed a posted on the door that was covering a power conduit in the power room

  • "Extreme Aggression Under Stress" Level

  • Adjusted multiple culling behaviors impacting pop-in

  • Fixed an issue where, while chasing the player, Huggy Wuggy’s hands clip through objects.

  • Fixed a typo that was displayed in the “hidden information” description for the “Wrongside Outimal Doll BLANKY Blankz”

  • "Sweet Street" Level

  • Adjusted multiple culling behaviors impacting pop-in

  • "The Dollhouse" Level

  • Adjusted multiple culling behaviors impacting pop-in

  • Adjusted timing on Lily bursting through the door to improve player pathing clarity

  • Adjusted timing for the tuba falling over to improve immersion and visibility.

  • Adjusted the size of the Mag panels to make them more integrated like they are in other levels

  • Fixed an issue where Grabpack hands could clip into the lower section of walls

  • Fixed an issue where The Player could see Kissy briefly teleport in front of them after exiting the basement before the Red-Light Green-Light sequence

  • Fixed an indivisible collision being present in front of Lily that blocked The Player from giving her the crumpets

  • Removed an unintended ability for The Player being able to side-step Lily’s pathing during the Red-Light Green-Light sequence

  • Fixed an issue where a bad checkpoint state could occur when The Player died from not meeting Lily in the attic

  • Fixed a rare issue where Lily Golden Statue puzzle could not be completed

  • Fixed an issue where Fire VFX remain permanently on the Conductive Hand when using the Attic Fire source and making the attic unload

  • Fixed an issue where The Player would be placed immediately into the Red-Light Green-Light sequence when entering the basement for the crumpets

  • This fix only works on new saves and does not work on existing ones.

  • Removed green hand button from the tuba due to confusing players

  • Fixed an issue where Lily’s body would vanish from underneath the cloud

  • "Tea Time" Level

  • Adjusted rendering behavior

  • "Reanimation" Level

  • Adjusted rendering behavior

  • Fixed an issue where players could get stuck in the Grand Stitchery between power poles and receivers

  • "The End of the Line" Level

  • Fixed an issue where EMU Cuff panels could be used to skip a small segment of the level causing the rest of the level to load incorrectly

  • Fixed an issue where players were having a hard time spotting a sidle entrance

  • Fixed the ability to stand on magnetic surfaces as an unintended behavior

  • Fixed a missing Red Light disabled state in the Red Smoke Puzzle

  • Fixed an unintended use of terrain to avoid being killed by Huggy Wuggy near the shelves

  • Fixed an issue where players could unintentionally trigger door to sidle cart by walking too close while opening the door

  • Fixed an unintended use of terrain where players could climb Poppy Gel in the second enclosed train cart

  • Fixed an issue where Red Smoke from the first train cart remains visible when decoupling after checkpoint restart

  • Fixed an issue where lighting would shift to Huggy Wuggy during the cutscene with the Prototype attack

  • Optimized transparency costs on GPUs

Thanks!

Mob Entertainment

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