Poppy Playtime: Chapter 5 - Patch 3 (2/26/2026)
Hey everyone! Thank you for the overwhelming reception to Poppy Playtime: Chapter 5 so far!! We have received reports that some users are experiencing a crash on start up related to a known issue with Unreal Engine 5.6.
PATCH NOTES:
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Rebuilt GUIDs across all levels
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Fixed a technical issue related to hand scanners
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Fixed a gamewide lighting issue
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Updated credits with additional contributors and corrections
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Fixed an issue with the option wheel being blank on initial interaction
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Fixed an issue with Grabpack hands popping out of view at near max cable length
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Added missing SFX and Menu highlights while navigating pause menu with arrow keys
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Fixed an issue with inconsistencies when inserting VHS tapes into the VHS player
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Added missing localization subtitles to the Title and Chapter name screens
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Fixed a global issue where the game could softlock after reaching an elevated number of save files stored on PC
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Fixed an issue where starting a new game did not reset The Players elapsed time
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Fixed a fatal error caused by audio functions
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Re-enabled View Distance Setting in the Settings menu
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"Harvest Processing Center 04" Level
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Fixed an unintended use of the terrain allowing players to dodge Huggy Wuggy early in the level
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Fixed an issue with the flashlight angle being impacted by player movement and Grabpack hand position
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Fixed an issue with Huggy’s arms clipping through the red pipes during the second half of the converter belt chase
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Fixed an issue where The Player could get stuck after sliding down through the vent in Section 11
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Removed a gap on the left of an overhead door in Section 14
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"Lab Freight Elevator" Level
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Fixed an issue where Huggy Hair is briefly clipping through the elevator doors
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"Recycling & Reclamation" Level
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Fixed an issue where The Player gets stuck between some objects after getting the master key
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"The Boilers" Level
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Fixed an issue with inconsistent collisions being present at the corner of the Morticians Office
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Fixed an issue with The Player getting stuck when jumping to a spot using Giblet’s trophy item and a floating rack in section 4
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Fixed an issue with a red glow being emitted from the room below the pressure hand room
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"Research & Development" Level
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Adjusted culling behavior impacting pop-in
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Fixed an issue with Pressure Tank Smoke material having blown out reflections
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Fixed an issue with inconsistent collision being present on the centrifuge pipe
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Fixed an issue with the wrong animation being played when the player grabs the right door behind them at the start of the level
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Fixed an issue where Chum Chompkins clips a corner of terrain during a dialogue sequence.
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"TESTING" Level
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Adjusted culling behavior impacting pop-in
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Fixed an issue with LOD pop in on a poster in the hallway
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Fixed an issue with LOD pop in when entering Lullaby Lane
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Fixed a texture seam/line that could be seen on the floor of the level exit
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Fixed an unintended ability for the player to see through the cabinet by crouching below them
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Removed a posted on the door that was covering a power conduit in the power room
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"Extreme Aggression Under Stress" Level
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Adjusted multiple culling behaviors impacting pop-in
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Fixed an issue where, while chasing the player, Huggy Wuggy’s hands clip through objects.
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Fixed a typo that was displayed in the “hidden information” description for the “Wrongside Outimal Doll BLANKY Blankz”
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"Sweet Street" Level
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Adjusted multiple culling behaviors impacting pop-in
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"The Dollhouse" Level
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Adjusted multiple culling behaviors impacting pop-in
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Adjusted timing on Lily bursting through the door to improve player pathing clarity
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Adjusted timing for the tuba falling over to improve immersion and visibility.
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Adjusted the size of the Mag panels to make them more integrated like they are in other levels
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Fixed an issue where Grabpack hands could clip into the lower section of walls
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Fixed an issue where The Player could see Kissy briefly teleport in front of them after exiting the basement before the Red-Light Green-Light sequence
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Fixed an indivisible collision being present in front of Lily that blocked The Player from giving her the crumpets
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Removed an unintended ability for The Player being able to side-step Lily’s pathing during the Red-Light Green-Light sequence
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Fixed an issue where a bad checkpoint state could occur when The Player died from not meeting Lily in the attic
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Fixed a rare issue where Lily Golden Statue puzzle could not be completed
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Fixed an issue where Fire VFX remain permanently on the Conductive Hand when using the Attic Fire source and making the attic unload
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Fixed an issue where The Player would be placed immediately into the Red-Light Green-Light sequence when entering the basement for the crumpets
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This fix only works on new saves and does not work on existing ones.
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Removed green hand button from the tuba due to confusing players
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Fixed an issue where Lily’s body would vanish from underneath the cloud
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"Tea Time" Level
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Adjusted rendering behavior
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"Reanimation" Level
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Adjusted rendering behavior
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Fixed an issue where players could get stuck in the Grand Stitchery between power poles and receivers
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"The End of the Line" Level
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Fixed an issue where EMU Cuff panels could be used to skip a small segment of the level causing the rest of the level to load incorrectly
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Fixed an issue where players were having a hard time spotting a sidle entrance
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Fixed the ability to stand on magnetic surfaces as an unintended behavior
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Fixed a missing Red Light disabled state in the Red Smoke Puzzle
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Fixed an unintended use of terrain to avoid being killed by Huggy Wuggy near the shelves
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Fixed an issue where players could unintentionally trigger door to sidle cart by walking too close while opening the door
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Fixed an unintended use of terrain where players could climb Poppy Gel in the second enclosed train cart
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Fixed an issue where Red Smoke from the first train cart remains visible when decoupling after checkpoint restart
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Fixed an issue where lighting would shift to Huggy Wuggy during the cutscene with the Prototype attack
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Optimized transparency costs on GPUs
Thanks!
Mob Entertainment