Predecessor — Update 1.16: Aegis of Dawn is LIVE!

Update 1.16: Aegis of Dawn is LIVE!

Added 4
  • New hero Scarlett, an Offlaner with abilities centered on Energy management and blade mastery
  • Four new Eternals
  • New skins
  • Brawl Mode

Hey Champions!

It feels like only yesterday we were talking about Ikra, and now we’re here with another update already! We’ve got an awesome new Offlaner, four new Eternals, some incredible new skins, and Brawl Mode is making a comeback! Let’s take a look.

New Hero: Scarlett

In a world where ancient magic intertwines with feudal tradition, a champion of light walks a dark, perilous path. Raised in the ways of combat by her grandmother, Scarlett grew to become a sworn servant of the people, a champion of justice whose kindness is matched only by her mastery of the blade.

For years, her path was clear: defend the helpless and serve as a beacon of hope for those in need. But when a dark, tragic fate struck her beloved, cursing him with a beastly burden, her life was irrevocably altered.

Refusing to let the darkness claim the one she loves, Scarlett now travels the land seeking a cure for his dark curse. Guided by her inquisitive nature and an unyielding knowledge of the wilds, she walks a perilous road between light and shadow. Armed with a blazing spirit, her precise rapier, and a chain lantern to light the way, Scarlett stands ready to illuminate the battlefield and destroy anyone who threatens the innocent.

Stats:
  • Health: 680 (+136 per Level)
  • Health Regen: 1.8 (+0.2 per Level)
  • Energy: 200 (+0 per Level)
  • Energy Regen: 10 (+0 per Level)
  • Attack Speed: 150 (+1.8 per Level)
  • Physical Armor: 35 (+5 per Level)
  • Magical Armor: 33 (+1.7 per Level)
  • Physical Power: 61 (+3.2 per Level)
  • Movement Speed: 690
  • BAT: 1.55
Abilities:

Last Light :

Effect: Scarlett uses Energy instead of Mana. Additionally, she gains 1 Physical Power for every 40 Bonus Mana she owns.

  • Max Energy: 200.
  • Scarlett restores 10 Energy per Second.
  • Takedowns restore 100 Energy.
  • Scarlett’s Final Basic Attack in her Chain restores 5 Energy On-Hit, increased to 10 against Enemy Heroes.
  • Empowered Cindara restores 35/45/55 Energy (Levels 1/7/13) on Hero or Camp Leader hit.
  • First Intent restores 50 Energy for each Unique Hero or Camp Leader hit.
  • Swan Song grants +5 Energy Regen while the Ablaze Buff is Active.

Cindara [Basic Attack]:

Type: Melee

Range: 375u

Effect: Melee Basic attack dealing 61 (+80% Bonus Physical Power) Physical Damage.

  • Attack Chain: 3 strikes (resets on Ability cast)
  • Chain Speed: 2x/2x/1.05x
  • Chain Damage: 0.5x/0.5x/1.1x
  • Chain On-Hit Modifier: 0.5x/0.5x/1.1x
  • Third Strike: Restores 5 Energy On-Hit (increased to 10 against Heroes).
  • Empowered: Scarlett equips her lantern for 1 attack, slamming it forward in a 700u line that damages all Enemies hit.

Ashen Vow :

CD: 9/8.25/7.5/6.75/6

Cost: 50 Energy

Effect: Scarlett channels for a short duration, before swinging her lantern in a wide fiery cylinder around her in a 560u radius, dealing 50/75/105/125/150 (+60% Bonus Physical Power) Physical Damage.

Enemies in the outer 255u of the cylinder receive 25/50/75/100/125 (+100% Bonus Physical Power) additional Physical Damage, and are Slowed by 35%/37.5%/40%/42.5%/45% for 1.25s.

If Scarlett hits an Enemy Hero or Camp Leader with the outer edge, her next Basic Attack is Empowered for 4s to deal 10 (+12% Bonus Physical Power)(+2/3/4/5/6% Target’s Max Health) additional Physical Damage to all Enemies in a 700u line in front of her. Scarlett restores 35/45/55 Energy (Levels 1/7/13) if this hits an Enemy Hero or Camp Leader.

Empowered Cindara’s damage is reduced by 50% against Minions, and capped to 150/200/250/300/350 against Monsters.

Ablaze: While Swan Song is Active, Empowered Cindara’s Bonus Damage is increased by 1.5x.

First Intent :

CD: 16/15/14/13/12

Cost: 80 Energy

Effect: Scarlett dashes forward 1000u with a decisive fiery strike that deals 65/85/105/125/145 (+80% Bonus Physical Power) Physical Damage to all Enemies in her path and receives a 20/70/120/170/220 (+40%/45%/50%/55%/60% Total Physical Power) Shield for 3s.

Each time Scarlett hits an Enemy Hero or Camp Leader with First Intent, she refreshes her Shield’s duration and increases its size by 60%, and restores 50 Energy.

Minueta :

**CD: **7/6.25/5.5/4.75/4

Cost: 105/95/85/75/65 Energy

Effect: Scarlett twirls in her current movement direction, with its speed increasing based on current momentum. Scarlett then stabs forward 3 times (610u range), with each dealing 21/31/41/51/61 (+24%/28.5%/33%/37.5%/42% Total Physical Power) Physical Damage to all Enemies in the area. The final stab deals up to 100% bonus damage based on the Target’s Missing Health.

Stabs benefit from Lifesteal and can Critically Strike at 60% effectiveness.

Ablaze: While Swan Song is active, the number of stabs is increased to 4, dealing +15% more damage overall.

Swan Song :

Cooldown: 125/105/85

Cost: 0

Effect: Scarlett winds up over 0.6s before thrusting forward (825u) with her Lantern, Restraining (Uncleansable Stun) the first Enemy Hero hit for 1.4s, and Slowing nearby Enemies within a 600u radius by 65% for 1s.

Scarlett then backflips into the air, becoming Unstoppable for the duration of the Restrain, and ignites her blade before striking down at the target, dealing 180/280/380 (+100% Bonus Physical Power) Physical Damage.

Enemies within a 600u radius of the Restrained Target take 100% of the strike’s damage.

Afterwards, Scarlett’s Blade is Ablaze for the next 8/10/12s, granting her +150 Basic Attack Range, +5 Energy Regen, and +20/32/44 (+12% Bonus Physical Power) Physical Power for the duration. Additionally, Empowered Cindara and Minueta are empowered to deal more damage during this time.

Augments:

Scarlet Dawn:

Related Ability: First Intent \

Type: Mobility

Effect: Ability, Empowered Cindara, and Third Strike hits on Enemy Heroes & Camp Leaders reduce First Intent’s Cooldown by 8%, reduced to 5% for Minueta hits.

Coup De Grace:

Related Ability: Swan Song \

Type: Dueling

Effect: Swan Song marks the Restrained target. If they die within 8/10/12s, Ablaze extends by 5s, and a fiery zone appears beneath the dead target for 5s that heals Yourself and Allies by 100/150/200 (+65% Bonus Physical Power) each second.

Volcanic Slam:

Related Ability: Ashen Vow \

Type: Zone Control

Effect: Enhanced Cindara leaves behind a rupture that erupts after 0.5s. The eruption deals 20 (+4 per Level) (+25% Bonus Physical Power) True Damage to all Enemies in the area and Slows them by 40% for 1.25s.

Store News
*Celestial Gideon *
*Celestial Sevarog *
*Galaxy Zinx *
*Celestial Serath *
*Origin Scarlett *
Origin Scarlett Bundle
  • Origin Scarlett \
  • Winter Origin Scarlett [Exclusive Skin Variant]
  • Spring Origin Scarlett [Skin Variant]
  • Summer Origin Scarlett [Skin Variant]
  • Autumn Origin Scarlett [Skin Variant]
  • Lantern? [Overhead Emote]
  • Origin Scarlett \
  • Origin Scarlett [Profile Icon]
  • Scarlett Premium Affinity [Affinity Pass]
  • Scarlett \

Scarlett Variant Bundle

  • Ebony Scarlett [Exclusive Skin Variant]
  • Purple Scarlett [Skin Variant]
  • Red Scarlett [Skin Variant]
  • Blue Scarlett [Skin Variant]
  • Ebony Scarlett \
  • Ebony Scarlett [Profile Icon]
  • Scarlett \

Celestial Gideon Bundle

  • Celestial Gideon \
  • Solar Celestial Gideon [Exclusive Skin Variant]
  • Nebula Celestial Gideon [Skin Variant]
  • Singularity Celestial Gideon [Skin Variant]
  • Comet Celestial Gideon [Skin Variant]
  • Asteroid Celestial Gideon [Skin Variant]
  • Despair [Overhead Emote]
  • Celestial Gideon \
  • Celestial Gideon [Profile Icon]
  • Gideon \

Celestial Sevarog Bundle

  • Celestial Sevarog \
  • Corona Celestial Sevarog [Exclusive Skin Variant]
  • Comet Celestial Sevarog [Skin Variant]
  • Asteroid Celestial Sevarog [Skin Variant]
  • Nebula Celestial Sevarog [Skin Variant]
  • Solar Celestial Sevarog [Skin Variant]
  • Stacking [Overhead Emote]
  • Celestial Sevarog \
  • Celestial Sevarog [Profile Icon]
  • Sevarog \

Celestial Serath Bundle

  • Celestial Serath \
  • Celestial Serath [Skin Variant]
  • Celestial Serath [Skin Variant]
  • Celestial Serath [Skin Variant]
  • Celestial Serath [Skin Variant]
  • Celestial Serath [Skin Variant]
  • Gimme kill pls? [Overhead Emote]
  • Celestial Serath \
  • Celestial Serath [Profile Icon]
  • Serath \

Ultimate Battle Pass Bundle

  • Celestial Dawn Battle Pass [Premium Track]
  • Galaxy Serath Skin (Epic) \
  • Solar Galaxy Howitzer [Skin Variant]
  • Solar Galaxy Gideon [Skin Variant]
  • Variant Celestial Rampage [Skin Variant]
  • Variant Celestial Zinx [Skin Variant]
  • Galaxy Serath \
  • Galaxy Serath [Profile Icon]
  • Serath \
  • Howitzer \
  • Gideon \
  • Zinx \
  • Rampage \

Battle Pass Bundle

  • Celestial Dawn Battle Pass [Premium Track]
  • Galaxy Serath Skin (Epic) \
  • Galaxy Serath \
  • Galaxy Serath [Profile Icon]
  • Serath \

Cosmic Bundle Core

Six exclusive items, no duplicates and equal drop chance.

  • Celestial Sevarog \
  • Corona Celestial Sevarog [Exclusive Skin Variant]
  • Singularity Celestial Sevarog [Exclusive Skin Variant]
  • Comet Celestial Sevarog [Skin Variant]
  • Asteroid Celestial Sevarog [Skin Variant]
  • Nebula Celestial Sevarog [Skin Variant]
  • Solar Celestial Sevarog [Skin Variant]
  • Celestial Gideon \
  • Quasar Celestial Gideon [Exclusive Skin Variant]
  • Solar Celestial Gideon [Exclusive Skin Variant]
  • Nebula Celestial Gideon [Skin Variant]
  • Singularity Celestial Gideon [Skin Variant]
  • Comet Celestial Gideon [Skin Variant]
  • Asteroid Celestial Gideon [Skin Variant]
  • Celestial Serath \
  • Celestial Serath [Exclusive Skin Variant]
  • Celestial Serath [Exclusive Skin Variant]
  • Celestial Serath [Skin Variant]
  • Celestial Serath [Skin Variant]
  • Celestial Serath [Skin Variant]
  • Celestial Serath [Skin Variant]
Battlepass

The Celestial Dawn battlepass is here! Filled to the brim with awesome rewards on both the free and paid tracks.

Twitch Drops

A new set of Twitch Drops is coming with the new update as well!

  • Turquoise Scarlett [Skin Variant]
  • Turquoise Scarlett Icon [Profile Icon]
  • Turquoise Scarlett Banner \
  • 2x Ion Cores
  • 1x Quantum Core
Brawl Mode

Brawl returns! Shiny, new, and very much improved thanks to your feedback! We’ve made some changes to the ruleset, buffs and the map itself.

For those of you that are new to Brawl, it is a fast-paced, 5v5 gamemode where each team has a ticket score that gets reduced each time a Hero dies, Minions die, or when Minions are pushed into the enemy team’s portal. Be the first team to get the Enemy’s Ticket Score to zero to win!

For its return, not only has the Brawl map received some changes to its layout and visuals, but various mechanics have also been switched up that aim to make the mode more fun and resolve some of the pain points raised from its previous iteration.

The full details can be found below in the Brawl Mechanics Breakdown section, but the major points to note are:

  • Win Condition: When a Team reaches 50 Tickets, Minion Deaths no longer reduce the Score. Only Hero Kills and Minions entering a Portal can reduce Tickets below 50.
  • Orb Prime: Orb Prime no longer spawns in the middle of the map at 10-minutes.
  • Lane Fangteeth: No longer appear each time a team has 5 Hero Deaths.
  • Giant and Jump Height Buff: The Brown and Pink Golems have been removed and replaced by Cyan Buffs, with New Buffs now being present in the middle of the Map!
  • New Buffs: Instead of Orb Prime and Lane Fangtooth, there are now 2 Buffs that appear on either side of the map, spawning every 2-minutes. The Buffs are a range of new Giant Golems that provide powerful effects to the killer's team by collecting a Buff Orb, such as super speed, increased size, Double-Ultimate, and more!
  • Primal Fangtooth: Will now also appear at one of these New Buff Spawn Locations, every 2nd spawn. The Team that kills the Primal Fangtooth will now have it spawn on their side of the map, with it charging down the Lane towards the Enemies Portal, scoring a large amount of Tickets if it makes it into the Enemies Portal!
  • Multiple Heroes On The Same Team: Heroes are once again limited to 1-per team, meaning you can no longer play 5 of the same Hero on the same team. However, we will enable multi-hero selection for special dates and events, so keep an eye on our socials!

Known Issue: Replays do not currently work for Brawl Mode.

Brawl Mechanics Breakdown

Win condition

  • The game ends when a team's tickets reach Zero.
  • When a team has only 50 tickets remaining, minion kills no longer reduce tickets.
  • Only Hero kills and Portal kills reduce tickets at sub 50 Tickets.

Removed Buffs

  • Orb Prime has been removed from Brawl.
  • Lane Fangteeth no longer spawn based on Player Kills.
  • Purple and Orange Buffs have been removed and reworked into a new Random Buff Giant.

Ticket System

  • Killing an Enemy Minion -1 Ticket from Enemy Team.
  • Pushing an Allied Minion into the Portal -1 Ticket from Enemy Team.
  • Killing an Enemy Lane Fangtooth -1 Ticket from Enemy Team.
  • Pushing an Allied Lane Fangtooth into the Portal -25 Tickets from Enemy Team.
  • Killing an Enemy Hero -8 Tickets from Enemy Team.

New Buffs

  • Each team has access to two Cyan buffs on their side of the map.
  • In the center of the map there are new contestable buffs.
  • One side has a Random Giant Buff spawns every 2-minutes.
  • The other side starts with a Random Giant Buff then a Primal Fangtooth spawns alternating every 2-minutes (every other spawn).

Primal Fangtooth Buff

  • Killing it spawns a Lane Fangtooth for the team that secured the kill. It does not provide the Primal Buff in Brawl.
  • Health: 3500 (+600 per Level).
  • Physical Armor: 20 (+7 per Level).
  • Magical Armor: 10 (+8 per Level).
  • Damage: 25 (+1 per Level).

Lane Fangtooth Buff

  • Health 5200 (+100 per Level).
  • Physical Armor 60 (+1 per Level).
  • Magical Armor 30 (+1 per Level).
  • Damage 40 (+10 per Level) .
  • Flame Breath deals 2.5x damage to Minions .

Random Giant Buffs

Random Giant Buffs can spawn a coloured Giant, killing the Giant will cause it to drop a unique Buff Orb of their color at the center of the camp for 30 seconds for the team that secured the kill. Picking up the Buff Orb will grant the player the following buff based on the color.

Giant Stats:

  • Health 2000 (+500 per Level).
  • Physical Armor 10 (+4 per Level).
  • Magical Armor 4 (+1 per Level).
  • Damage 40 (+8 per Level) .

Orange Buff:

  • Duration: 45s
  • Effects: Become Unstoppable and gain +6% Max Health Regen per second.

Blue Buff:

  • Duration: 45s
  • Effects: Gain +600 Movement Speed and +20% Slow Resistance.

Purple Buff:

  • Duration: 45s
  • Effects: Instantly Refresh your Ultimate Cooldown when gained. Additionally, after casting your Ultimate, its cooldown is immediately refunded 1 time.

Green Buff:

  • Duration: 45s
  • Effects: Get Massive, gain +1500 Temporary Max Health, +80 Movement Speed, and +50% Jump Height.

Red Buff:

  • Duration: 45s
  • Effects: Deal +100% Damage and take +50% more damage.

Player:

  • Starting Level: 3
  • Starting Gold: 1400
  • +25 Ultimate haste
  • +3 Mana Regen per second
  • +3%/4%/5%/6%/7% Damage Reduction at Levels 1/6/11/15/18.
  • Hero Movespeed has been reduced by 8% compared to Sanctuary
  • Gold per Second: 8/8/8/9/10/11/12/13/13/13/13/13/13/16… (increases every 60s.)
New Eternals

Four new Eternals are joining the fray in this update! We always envisioned this system to be expandable, and seeing such a great community response to the first release, we wanted to bring some more in to keep build diversity and customisation fresh.

New Eternals Breakdown:

Major Blessing:

  • Damaging an Enemy Hero below 30% Health fires 4 (+1 per 30% Bonus Attack Speed) projectiles that each deal 8 (+1 per level) True Damage and apply on-hit effects at 100% Effectiveness (8s CD per Hero).

Minor Blessings (1):

  • Forage: Gain 4 additional Gold and 4 additional XP per Minion or Monster kill.
  • Dryad's Boon: Basic Attacks decrease basic ability cooldowns by 0.2s on-hit
  • Natural Resistance: Cleanse all crowd control and gain 400 Tenacity when below 25% Maximum Health. (Cleanse: 20s CD)

Minor Blessings (2):

  • Wind-Rider: Gain 20% Total Attack Speed for 4s after using a Dash, Leap, Teleport or upon leaving Stealth.
  • Barkskin: Deal 3 (+1 per Level) Physical Damage to
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