Quake Champions — Quake Champions Fall 2020 Update

Quake Champions Fall 2020 Update

Added 8
  • Deep Embrace, a new Cthalha-themed map for Duel, DM, TDM, CA, Instagib, and UHT
  • Season 8 Battle Pass with Halloween-themed vanities and Quake II weapon vanities
  • Bloom Toggle video option
  • Flares Toggle video option
  • Unique sound effect for when Protection wears off
  • Four new wooden footstep sounds with pronounced wood thomp
  • Charcoal weapon shaders
  • CA style damage scoring to CTF, SAC, and SLP
Changed 10
  • Burial Chamber added Duel support in Custom Game
  • Burial Chamber added two Lights armors to TDM/FFA/Duel item layout
  • Shotgun farspread increased from 850 to 900
  • Death Knight enabled fire trail dot
  • Duel minimum respawn distance lowered from 50m to 35m radius, 40m to 50m tall
  • Duel reduced minimum respawn time from 3 to 2 seconds
Fixed 12
  • Church of Azathoth collision at Mega Health
  • Ruins of Sarnath collision above the lg jumppad
  • Tower of Koth power-up initial spawn times
  • Tower of Koth hole in geometry near the base of the Protection balcony
  • Tower of Koth exploitative collision outside window where players could hide
  • Athena's grappling hook crosshair alignment
Removed 7
  • The Molten Falls collision exploit in the MH-side vista
  • Tower of Koth mega-health-side Shotgun in Duel
  • Tower of Koth 4 hourglasses in Duel, two near tower and two near RG
  • Unholy Trinity power-up spawns
  • Clan Arena 2v2 from Ranked Play, still available in Custom Game
  • Appearance tab label in Customization
  • Third-person glowing dynamic light from the Long-Stem Railgun

The Quake Champions Fall Update is here! This update includes a brand new Cthalha-themed map, and spooky Season 8 Battle Pass rewards just in time for Halloween.

UPDATE HIGHLIGHTS

NEW MAP: DEEP EMBRACE

"And when the day arrives, I'll become the sea. Slip into a deep embrace and let it swallow me."

Ancient moss and monstrous trees have taken root across this island temple of stone and wood. Deep Embrace is an all-new map for Duel, DM, TDM, CA, Instagib, and UHT.

SEASON 8 BATTLE PASS REWARDS

Earn new Halloween-themed vanities and Quake II weapons in this season's Battle Pass.

  • OLD PAINLESS – Quake II Chaingun, a vanity for the Heavy Machinegun

  • **EXECUTIONER **– Quake II Hyperblaster, a vanity for the Super Nailgun

  • **INCINERATOR **– Quake II Ground Zero Plasma Beam, a vanity for the Lightning Gun

  • Anarki WARLOCK BROOM Halloween vanity

  • DOOM Slayer JACK-O-LANTERN Halloween vanity

  • Galena WITCH'S HAT Halloween vanity

  • Nyx WITCH's HAT Halloween vanity

  • Ranger JACK-O-LANTERN Halloween vanity

  • Slash WITCH's HAT Halloween vanity

  • New Lore – **Dreamer **– Collect all 6 to unlock the Master shader for Gauntlet, Tri-bolt, and Rocket Launcher

MAP UPDATES
  • Burial Chamber - Duel support added, available in Custom Game

  • Burial Chamber - Added two Lights armors to TDM/FFA/Duel item layout

  • Church of Azathoth - Fixed collision at Mega Health

  • Ruins of Sarnath - Fixed collision above the lg jumppad

  • The Molten Falls - Removed the collision exploit in the MH-side vista

  • Tower of Koth - Removed the mega-health-side Shotgun in Duel

  • Tower of Koth - Fixed power-up initial spawn times

  • Tower of Koth - Fixed hole in geometry near the base of the Protection balcony

  • Tower of Koth - Fixed exploitative collision outside window, where players could hide

  • Tower of Koth - Removed 4 hourglasses in Duel (two near tower, two near RG)

CHAMPION BALANCE
  • Death Knight - enabled fire trail dot
WEAPON BALANCE
  • Shotgun farspread increased from 850 to 900
GAME MODE UPDATES
  • Duel - Minimum respawn distance lowed from 50m to 35m radius, 40m to 50m tall

  • Duel - Reduced minimum respawn time from 3 to 2 seconds

  • Unholy Trinity - Disabled power-up spawns

  • Added CA style damage scoring to CTF, SAC, SLP

  • Clan Arena 2v2 has been removed from Ranked Play, still available in Custom Game

VIDEO OPTIONS
  • Added Bloom Toggle

  • Added Flares Toggle

SOUND IMPROVEMENTS
  • Increased the volume of third person movement sounds in the mix by +2db

  • Changed the Strogg pain sounds to make the pain levels more distinct

  • Changed the Quad and Protection pickup sound effects to no longer reuse the Mega Health pickup sound

  • Added a unique sound effect for when Protection wears off

  • Updated the firing sound for THE ORIGINAL Quake 1 Rocket Launcher

  • Fixed the CITIZEN KANE Macheingun single shot sound, which was causing two shot sound effects for a single bullet tap

  • Fixed the CITIZEN KANE Machinegun reload click delay

  • Fixed the RAVANGER Super Nailgun firing sound when rapidly tapping fire

  • Fixed flyby and impact sounds for the RAVANGER projectiles, they were using the DISRUPTOR sounds

  • Added four new (louder) wooden footstep sounds that have a more pronounced "wood thomp" to them to help players identify when someone is moving on wooden surfaces

UI
  • Fixed the alignment of Athena’s grappling hook crosshair

  • Added a gradient behind the custom game lobby map description for improved readability

  • Removed "Appearance" tab label in Customization

CUSTOMIZATION
  • Added charcoal weapon shaders

  • Orange weapon shaders updated (slightly darker orange)

  • Fixed the Corpse Grinder hoverboard vanity item in Medium quality

  • Fixed the TESLA Lightning Gun model quality in Low, Medium, and High

  • Removed the third-person glowing dynamic light from the Long-Stem Railgun

PROGRESSION
  • Increased the Avatar of Death medal XP from 10 to 1000
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