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Changelog

Season 30 Update

Added
  • Season 30 Battle Pass is free for all players
  • New DISINTEGRATOR Rocket Launcher vanity item
  • New Goroth's EARTH MAGIC Podium vanity item
  • Threaded Input setting to improve input latency by moving input to a dedicated thread
Changed
  • Network code overhauled to reduce packet loss, reduce lag compensation for low ping clients, and improve projectile prediction
  • Maximum ping restriction of 160ms to connect to matchmaking datacenters has been removed
  • Lag compensation changed from always providing 250ms to up to 100ms plus player's ping
  • Death Sound radius extended to 35m to match other character sounds
  • Volume of RUTHLESS water railgun shot sound reduced
  • Power-ups dropped from dead players now have a minimum duration of 3 seconds remaining
  • Dropped items now fall at normal rate of gravity
  • Quality Settings will no longer be lowered for hardware that is too new to appear in internal CPU and GPU databases
  • Reduced RAM size requirements for Texture Quality levels
Fixed
  • Collision bug that pushed players out of the map through map geometry
  • Unreliable messages dropping at end of every frame, leading to dropped packets
  • Force-retired packets being marked as lost instead of tracked as retired
  • Rockets not exploding and dealing damage when rocket owner died after firing but before explosion
  • Rate of fire weapons over-counting or over-hitting due to batch damage application during lag compensation
  • Teleporter lag compensation discrepancy allowing players to be pulled back through teleporter as dead
  • Projectile hit validation when playing with ping above 150ms
Celebrating the 30th Anniversary of Quake

In celebration of Quake's 30th Anniversary, the Season 30 Battle Pass is free for all players. Rewards include a variety of Quake (1996) and QuakeCon rewards, previously exclusive skins, as well as the new DISINTEGRATOR Rocket Launcher and Goroth's EARTH MAGIC Podium.

Now let’s dive in and see what the Season 30 update has to offer.


Season 30 Free Battle Pass Rewards
New Vanity
  • New Quake II Enhanced DISINTEGRATOR Vanity Rocket Launcher

  • New Goroth's EARTH MAGIC Podium

  • LAST JUDGMENT CLASSIC Rocket Launcher, free to all owners of the LAST JUDGMENT RL

First-Time Battle Pass Appearance Rewards
Vanity Items
  • SPOILS OF WAR Ranger Vanity

  • SCRAG HOOD Ranger Vanity

  • BOTTLED EMBRYO Ranger Vanity

  • THE KEEPER’S HEAD Ranger Vanity

Profile Icons
  • SWORD OF THE SUN Profile Icon

  • RED DRAGON Profile Icon

  • BLUE DRAGON Profile Icon

  • YELLOW DRAGON Profile Icon

  • NEON HELL MAGIC Profile Icon

  • NEON EARTH MAGIC Profile Icon

  • NEON BLACK MAGIC Profile Icon

  • NEON ELDER MAGIC Profile Icon

  • RANGER CHIBI Profile Icon

  • DEATH KNIGHT CHIBI Profile Icon

Vanity Weapons
  • QCON 2021 Gauntlet

  • QCON 2018 Heavy Machine Gun

  • QCON 2023 Super Shotgun

  • QCON 2022 Super Nailgun

  • QCON 2024 Tri-bolt

  • QCON 2019 Rocket Launcher

  • QCON 2017 Lightning Gun

  • QCON 2020 Railgun Podiums

  • QUAKECON 2023 Podium Armor Outfits

  • QUAKEGUY Ranger Outfit

  • BRAWLER Ranger Outfit


Network Updates

The network code has been overhauled with the following goals:

  • Reduce packet loss and packet management to ensure that players are receiving important game data

  • Reduce the amount of lag compensation for low ping clients

  • Improve projectile prediction & lag compensation validation scenarios

Due to these network changes, the 160ms max ping restriction to connect to matchmaking datacenters has been removed.

  • Players now receive up to 100ms + their ping of lag compensation instead of always providing 250ms of compensation regardless of your ping

  • Fixed unreliable messages dropping at the end of every frame, leading to dropped packets

  • Fixed force-retired packets being marked as lost, instead of tracking them as retired, leading to retired packets being reported as dropped packets

  • Fixed rockets not exploding and dealing damage when the rocket owner has died after firing the shot but before it exploded

  • Fixed rate of fire weapons from over-counting or over-hitting caused by applying damage in batches due to packet processing during lag compensation that did not respect the rate of fire of the weapon

  • Fixed a teleporter lag compensation discrepancy that would allow a player to get shot as they are entering the teleporter, but on their screen see themselves successfully exit the teleporter to then be pulled back through the teleporter as dead

  • Fixed projectile hit validation when playing with a ping above 150ms


Game Client Updates
  • Fixed the collision bug that pushed players out of the map, through the map geometry collision layer

  • Fixed being able to damage a respawning player by attacking their death location with a gauntlet

  • Raw Mouse Input fixes & optimizations • NVIDIA Reflex fixes & latency markers added

  • Code optimizations and cleanup for the damage summation markers code

  • Code optimizations and cleanup for the special movement input code

  • Fixed Heavy Machinegun shader not applying when attempting to customize its shader prior to selecting any other weapons in Customization

  • Fixed the wrong champion medals being awarded after meeting the qualifications for a medal and then changing champions

  • Fixed an issue where you could see a static player doll in the map when a spectator enters Freefly cam mode

  • Fixed spectators not being able to exit Freefly cam mode after entering it

  • Fixed a crash in the camera manager when switching to a player that is currently dead

  • Added caching optimizations to improve performance when referencing user setting values

  • Reduced RAM size requirements for Texture Quality levels

  • Quality Settings will no longer be lowered for hardware that is too new to appear in our internal CPU & GPU databases

  • Removed the fullscreen UI popup that would occur after a match when reaching Level 2, announcing that a new mode (Slipgate) has been unlocked

  • Fixed several cases of game crashes

Threaded Input

This option is enabled by default as it has tested to improve performance under most conditions – however, this option is not recommended for Linux users and may not be ideal for mice using polling rates of 4Khz or greater.

  • Added Threaded Input setting - Enables moving the input to a dedicated thread that runs at above normal priority. This has some benefit regardless of input mode but greatly reduces Raw Mouse Input latency
Sound Updates
Broken Persistent Sounds
  • Fixed sounds that would remain persistent in the world after they should have ended
Pain Sounds
  • Fixed missing pain sounds

  • Fixed the incorrect pain sound playing when exactly 25 or 50 hp

  • Restored pain sounds between 75 and 100 hp

  • Added Acid & Fire panic sounds when a damage-over-time effect has been applied

Death Sounds
  • Death Sound radius extended to 35m to match other character sounds
Weapon Sounds
  • The volume of the RUTHLESS water railgun shot sound was reduced
Item Updates
  • Power-ups dropped from dead players will now have a minimum duration of 3 seconds remaining • Dropped Power-ups no longer pop up vertically before dropping

  • Dropped items now fall at the normal rate of gravity

  • Fixed in-game Lore drops, in addition to being able to unlock a readable lore item, it grants an in-game bonus to those who discover them

  • Fixed dropped items (weapons, powerups, flags, etc.) from being able to land on a player’s head and remain floating in the air

Bot AI Updates
  • Fixed Doom Slayer Bots so that they can now use their Berserk ability

  • Fixed Scalebearer Bots so they can no longer run backwards during Bull Rush

  • Fixed Scalebearer Bots so they can no longer accidentally cancel their abilities early

  • Fixed Strogg Bots so that they can now use their Drone Strike ability

Armor Feedback

To provide players better feedback regarding how their combat encounter is going, we have integrated the armor hit beep system from Quake 4 and expanded upon it further. This new feedback will provide unique hit beeps when dealing damage to an opponent with armor, as well as provide visual feedback when that armor has depleted.

Armor Hit Beeps
  • You will now hear a unique hit beep when you hit an opponent who has armor

  • AUDIO Settings: Added ARMOR BEEP STYLE - includes OFF, Q4 and QC options Armor Break FX

  • You will now see special fx when the damage you deal depletes your opponent’s armor

  • HUD Settings: Added ARMOR BREAK FX Armor Break Sound

  • You will now hear a special sound effect when the damage you deal depletes your opponent’s armor

  • AUDIO Settings: Added ARMOR BREAK SOUND - includes OFF, POWER DOWN, ENERGY RELEASE, SHIELD PUNCH, and METAL TINK options

Additional Hit Beep Options
  • Added HITBEEP styles – includes:

  • Mid-Tone (popularized in Quake 3)

  • High-Tone (from Quake 4)

  • Damage-Based (from Quake Live)

  • Additive Damage (introduced in QC)

Teamplay Features
Teammate Death POIs

Teammate Death POIs have been added to assist in teamplay. These not just help you know when a teammate has fallen but can act as a sign of danger. Whether you choose to rush into that combat zone for revenge or heed its warning to find a new path is up to you.

  • Show a Point of Interest markers at the position a teammate dies

  • HUD Settings: Added TEAMMATE DEATH POI

Drop Commands
  • Now available in team modes are the Drop Weapon and Drop Power-Up commands. Each command will drop the item if available and trigger a message in team chat

  • Drop Weapon will drop the weapon with the current ammo count if you own below the weapon’s starting ammo amount

Say Commands
  • Added 6 Say Commands: Yes, No, Hi, Bye, Thanks, Sorry.

  • Available in all game modes, issuing these commands will print a chat message and generate a local in-world VO message that everyone can hear

Show Vanity Customizations Toggle
  • Enabled by default, this new setting allows you to toggle off the in-game armor shaders, vanity items, vanity weapons (including their custom fx and sounds), and weapon shaders. This can be toggled on the fly in a match. You will still see all vanity in the Match Lobby and the Pre and Post Match Podium scenes to show off your style, but during gameplay all vanity will be removed
Weapon Zoom Toggle
  • Activating the toggle will keep the weapon zoomed in until you either untoggle or change weapons

  • CONTROLS Settings: Added ZOOM TOGGLE

Hidden Weapon Position
  • New Hidden option sets the weapon and hands to be invisible and centered

  • Added a Gauntlet icon to the ammo HUD, so that the gauntlet weapon selection is always visible

Weapon, Ammo, & Knockback Updates
  • Starting Weapons now upgrade instantly without weapon switch downtime

  • Weapon Pickups will now always add the starting ammo count to your current ammo count

  • Knockback is now applied immediately instead of queuing and applied in delayed batches

  • Knockback cap adjusted from 120 to 132, resolving the rocket jump penalty accrued in the prior update

Champion Specific Weapon Loadouts
  • Weapons are now equipped per Champion in Customization

  • Added an optional Equip on All Champions button

Random Champion Select

The Random Champion, selected in the Champion Roster, will make a random selection from all champions. This option allows players to play locked champions (albeit random) on Practice, Quick Play, and Ranked

  • In Duel, it selects one champion at random that will be used for the entirety of the match

  • In Sac Tourney, CTF Tourney, and TDM Tourney, selects a champion during the pick phase, ensuring that it is a unique selection within the team

  • In Duel Rounds, makes a random selection during the pick phase, ensuring that it is a unique selection within the squad

  • In all other modes, it picks a Mystery Champion that cycles at random with each respawn, with ability cooldown retained

Universal Weapon Shaders

All weapons that currently have shader support now support 23 universal shaders, which have been made available for free to all players, instead of needing to own different sets of basic weapon shaders for every individual vanity weapon

Basic weapon shaders
  • Red, Pink, Orange, Yellow, Lime, Green, Teal, Blue, Purple, White, Grey, Charcoal, and Black Basic Shaders Camo weapon shaders

  • Grasslands, Forest, and Snow Camo Shaders Patterned weapon shaders

  • Blue and Brown Patterned Shaders Mastery weapon shaders

  • Ithagnal, Cthalha, Goroth, Volkerh, and Master Shaders

UI
Player HUD Updates
  • Buff & Debuff player info HUD (such as Quad, Protection) shows a remaining duration number when duration is 5 seconds & below (and shows decimal durations when duration is 3 seconds & below)
Pre & Post Game
  • Fixed the Drag/Move Player hit detection of the bottom right pillar in the Custom Game 4v4 Lobby

  • Fixed a the Add-Bot [+] UI elements appearing on top of the Settings UI when passing Party-Leadership to a player actively in the Settings menu

  • Added new tips to the map loading screens

  • Fixed the persistent menu blur bug when leaving the Battle Report after a match


Champion Updates
All Champions
  • Changing champion mid-game no longer resets the ability cooldown
Anarki
  • Disabled weapon switch during ability usage, while still allowing you to queue the switch, which will execute after the Injection completes

  • Fixed the Anarki hoverboard sounds' Teammate Volume support

Athena
  • Grappling Hook: Fixes & updates to pull speed acceleration
BJ Blazkowicz
  • Increased the maximum speed cap from 650 to 900 ups

  • Starting Armor in Duel reduced from 50 to 25 ap

  • Increased Walk Speed from 160 to 280 ups (for silent walking)

  • Fixed BJ Blazkowicz’s SUMMERTIME outfit attachments when combined with the GOLDEN CROWN

Clutch
  • Starting armor reduced from 100 to 75
Barrier
  • Barrier: Breakable shield, increased duration that degrades as it receives damage, with a maximum of 200 dmg received before breaking

  • Barrier: Both duration and damage soak share the same energy pool. For example, while the shield can withstand a maximum of 200 dmg before breaking, if half of its duration expires before taking damage only 100 dmg is needed to burn through the shield’s remaining energy

  • Barrier: Shield sound now alters pitch as duration depletes

  • Barrier: Fixed incorrect movement settings during ability usage, including move speed 300 instead of 320 and max speed of 750 instead of 600

  • Mining Laser: Duration is now 3 seconds, instead of the remaining time from Shield duration

Dodge
  • No Dodge Passive while the Shield is active • Spawns with 1 of 3 dashes available

  • Reduced stamina regen from 0.33 to 0.3

  • Improved the responsiveness & accuracy of the Dodge Stamina UI

  • Added a 10ms delay between executing dodges to address small issues when rapidly executing dodges

  • Updated the Air-Dodge passive title & description to Dodge Jump, to fully encompass both Air-Dodge and Ground-Dodge mechanics

Death Knight
  • Increased the maximum speed cap from 650 to 900 ups

  • Starting Armor in Duel reduced from 50 to 25 ap

  • Fixed the "bayonet" bug that would leave the sword extended outward while holding a weapon

  • Fixed Death Knight’s Humiliation vanity not staying equipped

Flame Strike
  • Fixed the splash damage from the fireball projectiles, they will now always add the flame dot
Charring Passive
  • Fire Dot - Increased from 6 dmg x 5 sec (30 dmg max) to 9 dmg x 5 sec (45 dmg max)
Doom Slayer
  • Increased the maximum speed cap from 650 to 700 ups

  • Starting Armor in Duel reduced from 50 to 25 ap

Berserk
  • Improved enemy visibility in Berserk, making them appear solid white (with an enemy outline colored arrow)

  • Duration reduced from 5 to 3 sec (to reduce the distance he can run away when using berserk passively)

  • Duration restored in full when he lands a punch, resetting the remaining berserk time to 3 seconds (to encourage offensive usage)

  • Added a sound effect when a punch lands, to help it feel more visceral and for punches to feel like they are making contact

  • Added magnetism, trails, and new pickup sounds for blood punch bubbles

  • Fixed a bug with the weapon drop and hand raise that resulted in being stuck without fists or a weapon during or after ability usage

  • Blood Punch sound added when earning a kill with Berserk

Eisen
  • Increased the maximum speed cap from 650 to 700 ups

  • Max Extra AP reduced from 175 to 150 ap

  • Starting Armor in Duel reduced from 50 to 25 ap

  • Improved Eisen armor decay rate from 1pt every second to every 2 sec

Sentry Turret
  • Added Damage Summation audio support for hitbeeps from turrets

  • Added Overhead Health Bars for both friendly and enemy turrets; health bars on enemy turrets are visible when the turret is either below full health or when it has obtained any armor upgrades

  • Decreased the turret’s max health from 120 to 100 hp

  • Increased the turret’s starting health from 120 to 125 hp

  • Starting Armor 0 ap, Max Armor 50 ap, Max Extra Armor 75 ap. Armor is granted via the updated Repair passive

  • Improved Turret armor decay rate from 1pt every second to every 2 secs

  • Damaged health now regens back up to 100 hp, healing 5 pts every 1 sec when it does not receive any further damage for 5 seconds

  • Reduced activation delay from 2.0 to 1.5 sec

  • Added an a health and armor info status indicator above the ability info to show when you have an active turret deployed and how healthy it is • Fixed turrets from eternally bouncing on jumppads

  • Throwing a turret into a kill zone will now grant 80% of your cooldown back, as it isn't exactly fair that we destroy the turret and you lose your cooldown just because we decided the turret was placed in an unallowed location. We grant 80% instead of 100% to discourage spam and exploitation

[img src="{STEAM_CLAN_IMAGE}/30423540/dbd375d04fb0ff74325ef6b8cd8d35123ce

Season 29 Update

Season 29 Battle Pass
  • New: Cthalha's ELDER MAGIC Podium

  • Features seasonal content for winter and early spring

  • Features the previously Store Exclusive Valentine's Day weapons and vanities

New Ranked Play Rewards
  • Leaderboards and Skill Ratings have been reset for all game modes

  • Ranking Tiers updated: Bronze 1-599, Silver 600-1099, Gold 1100-1599, Diamond 1600-2099, Elite 2100+

  • New: GOLDEN CROWN vanity - Unlocked when a player earns Elite

  • Every Champion has their own crown to earn, granted when playing as that champion in Elite.

New Controls+ menu
  • Added a Controls+ settings menu for advanced champion controls, and moved the special movement bind to this menu

  • Doom Slayer can now use the special movement bind for Double Jump

  • Nyx can now use the special movement bind for Wall Jump

  • Special Movement vars moved into the input config to address initialization concerns. This will mean that your preferences will need to be reset on the Controls+ menu, as they will no longer be read from the old config or the cloud

Spawn Code
  • Updated spawn code to no longer favor respawn locations near teammates and just try to spread players out as much as possible. It will largely behave like the old spawn code, except fixes the fundamental issues that had been discovered and still offers the two-best spawn possibilities in ranked modes.

  • Fixed line of sight check for respawns effecting spawn locations on Blood Run, Corrupted Keep, Crucible, Deep Embrace, that would cause the enemy to sometimes respawn within a close line of sight of their attacker

Map Updates
  • Corrupted Keep: Removed a totem spot outside the map

  • Crucible: Removed the central respawn locations and fixed spawn weight imbalances

  • Crucible: Fixed incorrect gamemode flags on 3 respawn locations, which made them unavailable in Duel

  • Deep Embrace: Made the trapped rl respawn location less likely to occur

  • Insomnia: Fixed incorrect gamemode flags on 3 respawn locations, which made them unavailable in Duel

Reduced Knockback
  • Reduced max knockback from 160 to 120

  • Reduced max knockback scale from 3x to 2x (reducing the amount of knockback created by quad damage)

  • Reduce the amount of knockback reduction provided by Protection, clamping knockback reduction between the bonus protection rate and 0.5 (protection reduces knockback by 1/2, instead of by 3/4)

  • Removed vertical knockback lift from Gauntlet, starting Machine Gun, and starting Shotgun

  • Reduced vertical knockback lift from Heavy Machine Gun, Super Shotgun, and Lightning Gun from 16u to 10u

  • Ranger: Dire Orb Knockback reduced from 75 to 40

  • Scalebearer: Reduced knockback from the Stomper passive from 50 to 25

  • Strogg: Reduced Peeker hyperblaster knockback from 22 to 15

  • Strogg: Reduced Peeker explosive knockback from 75 to 50

Additional Weapon Updates

  • Lightning Gun rate of fire improved from 48 to 44 ms (125 to 136 dps)
Quality of Life on Champion Mechanics
  • Clutch: Dodge Stamina - increased stamina regen from 0.2 to 0.33

  • Clutch: Air Dodge - removed min time delay between dodge activations

  • Clutch: Air Dodge - removed the requirement of touching the ground after a dodge before being allowed to perform another dodge

  • Clutch: Reduced shield protection rate from 40% to 35%

  • Strogg: Stroyent drops on all kills, but the hp bonus was lowered from 20hp to 10hp

  • Visor: No longer required to zoom during ability to gain the Piercing Damage bonus

Quake 3 Shotgun, Rocket Launcher, and Lightning Gun Weapon models
  • Due to player feedback, we have introduced higher quality models for the TERMINATOR, LAST JUDGMENT, and SHAFT, adding additional details and higher quality textures
Additional Fixes & Changes
  • Resolved the CPU-utilization issue introduced in the Nov anti-cheat updates

  • Fixed the Quake 2 BLASTER & Quake 4 CITIZEN KANE shot sounds (the de-synced firing rate)

  • Fixed main menu texture quality for the NAPALM LAUNCHER, PROXIMITY LAUNCHER and Q3 Medals Vanities

  • Increased the Ultra Texture Quality from 2k to 4k (source quality)

  • Bots will no longer steal major items from nearby players

Season 28 Update Notes

New Vanity Content

· Added the Quake 4 NAPALM LAUNCHER Tri-bolt, available in the Store & Battle Pass

· Added the Volkerh BLACK MAGIC Podium, available in the Battle Pass

** **

Ranked Skill Ratings Reset

· Leaderboards and Skill Ratings have been reset for all game modes


Champion Movement Updates

Light Champion Speeds

· Athena – Max ground movement speed decreased from 1000 to 750 ups

· Nyx - Max ground movement speed decreased from 2000 to 750 ups

Medium Champion Speeds

· Base movement speed increased to 320 ups

· Max movement ground speeds decreased to 650 ups

Heavy Champion Speeds

· Base movement speed increased to 320 ups

· Max movement ground speed decreased to 600 ups

** Additional BJ Blazkowicz Changes**

  • BJ now gains a small amount of ammo when he activates Dual Wield (25 bullets, 3 shells, 3 rockets, 25 cells, 3 slugs, 25 nails, and 3 bolts)

Additional Clutch Changes

· Added Single-tap Dodge, which can now be performed via a special movement dodge key bind

· About Single-Tap DODGE

· Added a DODGE DOUBLE-TAP TIME control setting to choose the time window in which a double-tap dodge can be performed

· Added a GROUND DODGE passive in addition to his Air-Dodge

· Removed Forward Accel

· Speed Clamp Deceleration In Air increased from 1.3 to 10 m/s2 - this controls how quickly they are brought back to max speed while in the air moving above max speeds

· Added a stamina system that allows 3 dodges in succession and regens stamina after each dodge is performed, restoring up to 3 dodges

Additional Death Knight Changes

· Added Tempered Steel passive that provides an Armor Steal effect and when an enemy takes damage from fire, half of that damage is converted to ap for Death Knight.

· Increased Death Knight Fire Dot, for both Flame Strike and Charring Gauntlet, from 3 to 6 damage per tick

· Reduced frequency of damage from standing on the Fire Trail from every 100 ms to 250 ms

Additional DOOM Slayer Changes

· Blood punch health bubbles can now be picked up immediately when they drop

· Fixed the positioning of the Doom Slayer's DOOMGUY COLLECTIBLE vanity

Additional Galena Changes

· Added a vampiric Life Steal effect when an enemy takes damage from an unholy totem; half of that damage is converted to HP for Galena.

· The damage dealt from an empowered totem, a totem when 3 totems have been placed, has been reduced from 75 to 50.

Additional Keel Changes

  • Fixed Keel's ability cooldown and grenade count so that they now properly update on the spectating clients and teammate HUDs

Additional Strogg Changes

· Stroyent no longer drops from Strogg kills, but now drops from Peeker kills

· Stroyent now grants some ammo in additional to health and cooldown: 25 bullets, 3 shells, 3 rockets, 25 cells, 3 slugs, 25 nails, and 3 bolts

· Peeker health reduced from 90 to 80 hp

Additional Sorlag Changes

  • Fixed fps-dependent movement that caused her to be slower at lower FPS

Additional Visor Changes

· Added Piercing Shot passive; Visor now deals 90 railgun damage when zoomed during ability

** Main Menu & Play Now Updates**

  • Players can now queue for and play any Practice Mode at Level 1, instead of being locked into a TDM Match until reaching Level 2

  • Contact list widened - want to see if this improves some of the text scaling issues in Russian & Polish

  • Fixed the gap on the lower nav menu


New Special Movement Settings

· SPECIAL MOVEMENT: Set the key you use to perform champion specific special movements, currently supports Clutch Dodge

· USE SPECIAL FOR AIR-DODGE: Choose whether to use the classic double-tap, the new single-tap special, or both keybinds to perform an Air-Dodge

· USE SPECIAL FOR GROUND-DODGE: Choose whether to use the classic double-tap, the new single-tap special, or both keybinds to perform an Ground-Dodge

· SPECIAL DIAGONAL DODGE: Choose whether to dodge forward/back or strafe when holding both a forward/back and left/right key.

· DODGE DOUBLE-TAP TIME: The time window to double-tap a directional key to perform a Dodge


Weapons

· Starting Shotgun rate of fire buffed from 1000 to 850 ms

· Starting Shotgun & Super Shotgun ground knockback adjusted to create more vertical lift

· Lightning Gun rate of fire reduced from 1 shot every 42 ms to every 48 ms

· Lightning Gun in-air knockback reduced from 208 ups to 175 ups

· Lightning Gun ground knockback adjusted to create more vertical lift

· Railgun: decreased damage from 90 to 80

· Railgun ground knockback adjusted to create more vertical lift


Items, Power-Ups, & Status Effects

· Changed Item Pickup Detection: If multiple players are within the pickup radius of an item, the player closest to the item will now get the item

· Quad Damage and Protection now extend their duration by 30 seconds when picking up an additional power-up of the same type. Previously, it would reset to 30 seconds of time remaining.

· Fixed the status effects UI, where timer icons would not refresh to full when a Damage Over Time effect was reapplied, such as stepping into a second wall of fire while already having an active fire dot.

· Quad Damage will now deal up to 3x extra knockback, with a maximum upper cap of 160u of knockback force

· Added a Max Knockback Scale (3.0x)

· Added a Max Knockback Force threshold (160u)


Spawn Code

· In Ranked modes, you will now see more variety in respawn destinations; it now considers the two best spawn points and chooses between them, instead of a single forced spawn location

· In Team modes, you will now respawn near teammates more often


Clan Arena

  • Increased CA ammo counts: SG 25->50, RL 25->50

Crucible Updates

· Item layout updated:

o Railgun moved to the lava pit

o Shotgun moved to the HA Rocket Launcher location

o HMG moved to the old SG location

o LG-side LA moved to the old RG spot

o Upper LA removed

o 3 Cooldowns near old MH moved to old upper LA spot

o Updated spawns


Cursed Soul

· Performance improvements

· Updated map geometry to declutter the environment and to improve

· Updated the item layout. Item placements have changed; the map has only one Rocket Launcher and one Lightning Gun pickup.


Insomnia Updates

  • Swapped positions of RG & LG, and rail ammo with one of the lightning ammos

Audio Updates

· Fixed some cases where Anarki board sounds would persist while dead

· Fixed several cases where teammate volume controls functionality was missing for some Shotguns, Tri-bolts, and Rocket Launchers

· Fixed turret shot sounds in 7.1 surround sound

· Adjustment to the water railgun sound fx

· Adjusted the base HMG shot volume over distance

Misc Updates

  • Hard, Expert, and Nightmare bots will now pick up items even if humans are nearby. Before they avoided these items out of courtesy of their human teammates, but we want to see if this change improves bot’s K/D ratio and their contribution towards your team.

· Shader cache updated

Seasons 26 and 27 Update Notes

Quakers, check out our patch notes for Seasons 26 and 27, both now LIVE!

SEASON 26
New Vanities
  • Quake 3: Team Arena's TETANUS SHOT Starting Shotgun

  • Quake 3: Team Arena's PROXIMITY LAUNCHER Tri-bolt

  • Quake 3: Team Arena's VULCAN Heavy Machinegun

  • Quake Live RUINER Heavy Machinegun

  • Quake 2 BFG10K Rocket Launcher

  • Quake 3 CHATTERBOX chat balloon vanities for Anarki, Doom Slayer, Keel, Ranger, Slash, Sorlag, Visor

  • Quake 3 EXCELLENT medal vanity for Ranger

  • Quake 3 HUMILIATION medal vanity for Death Knight

  • Quake 3 IMPRESSIVE medal vanity for Visor

Champion Updates/Testing
  • Added Blood Punch health drops to Doom Slayer’s Berserk
Game Mode Updates

Intermissions

  • Reduced/unified the CA/SAC round intermission times to 5 seconds

  • Reduced/unified the Arena Kings and Tourney modes round intermissions from 7 to 4 seconds

Arena King

  • Arena King's Ranger now moves at 320 ups and 1.0 accel
Map Updates
  • Arena King maps

  • Skip picmip on all Arena King grid textures (preserving their full texture quality when picmip is enabled)

  • Burial Chamber

  • Added new basalt columns to limit visibility and railgun line-of-sights from the lava base

  • Adjusted lava base item layout, moved LA to lower perimeter (towards HMG) and moved health closer towards the entrances

  • Fixed collision issue reported on a wall of the castle base

  • We now allow dire orb through the second-floor windows of the castle base

  • We now allow a rocket jump through the castle base broken window, removed some bars to make the RJ more accessible

  • Fixed a collision issue with the lower step of the staircase leading from lava base to SG

  • Fixed a collision issue with the top step of the staircase leading from the bottom of the large central ramp towards SG / lava base entrances

  • Smoothed floor collision on both the upper and lower perimeter areas outside of the lava base (near SG, SNG, MH, LG)

  • Cursed Soul

  • Added gamemode collision blockers to prevent players from standing above the three pergola's in SAC or CTF

  • Lockbox

  • Moved LG to old TB position, moved TB to old high LA position of cave base, moved high LA position of cave base to the lower perimeter room at acid fall pool room, and adjusted the cave base cooldown positions

  • Moved power-up spawn in TDM/DM to the blind oculus base (the outside base below the Ithagnal statue) where previously HA or LG has spawned

  • Removed the jumppad in the cave base that leads from lower ramp to HMG, added a new route in & out of the base from the lower ramp position that now connects to the old tribolt perimeter

  • Fixed the border of all caustic reflections

  • Vestibule of Exile

  • Fixed a reported collision exploit

  • Warehouse

  • Added CTF support

  • Updated bot navigation

  • Added visblocker performance improvements to warehouse cover

Miscellaneous
  • Resampled ~50 legacy sound assets from 11k & 22k to 44.1k to prevent performance hits caused by resampling on the fly.

  • Fixed missing skipPicmip flags from QL HMG, Q2 ETF, Q2 Ion Ripper

  • Fixed missing duplicate/dismantel offer for Strogg Hornet Wings vanity

  • Marked all Muzzle FX as Low Priority, making that more consistent and further improving performance when disabling Low Priority FX

SEASON 27
New Vanities
  • LEVIATHAN summer Rocket Launcher

  • RUTHLESS EZ-H2O summer Railgun

  • Quake 2 BLASTER Starting Nailgun

  • Quake 3 Q3BFG10K Rocket Launcher

Code Updates
  • Servers now run at 100 fps tickrate instead of 60

  • Clients are now limited to a maximum of 500 FPS

  • Friends List Roster now has one row of four buttons to easily display Friends, Following, Followers, and Ignored contacts

  • Strogg drone is now using delta compression on net predicted packet data for improved performance

  • Player clients are now using delta compression on net predicted packet data for improved performance

  • Fixed an asset protection validation issue that could result in long load times or for the client to crash during validation

  • Disabled all New Item notification icons

  • Disabled Collectables count container from the Champion home screens

  • Disabled the Bug Report dialog currently found on the main menu

  • Disabled Global Chat, changed it to a System Message announcement channel

Weapon Updates
  • Starting Shotgun

  • Added a 10 damage close range bonus when within 3.2 m (For reference, the SSG's close range bonus is 40 damage within 6.4 m)

  • Lightning Gun

  • Fixed damage dealt to correctly respect armor protection rates, by reducing damage from 7 to 6, increasing the rate of fire from 48 to 42 ms, and increasing max ammo to 200

Champion Updates
  • Death Knight

  • Added 50% damage reduction to the fireball impact explosion

  • Flame strike direct damage reduced from 25 to 20 damage

  • Flame strike trail damage increased from 0 to 3 damage per tick (this is not dot damage, this is damage from actively standing on the fire trail)

  • Reduced fire dot damage reduced from 15 damage for 5 seconds to 6 damage for 5 seconds = max 30 damage (as he now deals direct touch damage from the ground fire)

  • DOOM Slayer

  • Fixed Blood Punch drops not removing dot debuffs

  • Eisen

  • The turret now shows the spawn protection FX when the turret is protected during Eisen respawns

  • Galena

  • Totem damage increased from 40 to 50 damage & empowered totems from 60 to 75 damage

  • Increased Totem health from 25 to 60 hp (the amount of damage it can take before being destroyed)

  • Sorlag

  • Added 50% damage reduction to the acid spit projectiles

  • Increased acid dot damage from 7 damage for 10 seconds to 15 damage for 5 seconds

Game Mode Updates
  • Sacrifice

  • The Obelisk now plays a global sound each time it gains 20% towards completion. (Issue present online that doesn't occur on lan, will address in the next build)

  • Added the CTF scoring system, personal score gained from offensive & defensive actions regarding the soul and soul-carrier

  • The team scorebox now becomes highlighted when it reaches 90%

  • Timelimit Duel

  • Increased the max frags for the Duel HUD support from 50 to 100

Map Updates
  • Crucible

  • Performance & bot navigation updates

  • Cursed Soul

  • Bot navigation updates

  • Tower of Koth

  • Fixed three dire orb exploits

  • Ruins of Sarnath

  • Potential fix for a seam on the ring-out collision that you could stand on

  • Vestibule of Exile

  • Collision & bot navigation updates

Vanity Updates
  • Fixed Slash CHATTERBOX positioning for Tempest, Fire Trail, Pro League, and Siren outfits

  • Fixed RUINER QL HMG power-up shaders (quad, protection, ghostwalk, etc)

  • Fixed TESLA Lightning Gun in Ghostwalk

  • Updated the Q2BFG10K with improved projectile visuals

  • Updated the SCORPION to improve visibility of the nails in third person

  • Added the Nyx Blue Brown Sheen shader to lootboxes

Backend Services
  • The backend can now be configured to limit players from selecting red / high-ping datacenters

  • Updated the backend config storage to include Crosshair Color, Crosshair Hit Color, Ally Team Color, and Enemy Team Color

  • Reduced the BP XP requirements. Every level up to 100 now requires 35k, instead of gradually getting harder throughout the pass, and 70k for every level above 100.

  • Increased the duplicate weapon credit from 1 to 5 shards

  • Increased the duplicate vanity credit from 1 to 3 shards

Season 27 Hotfixes (Now Live 6/27)
  • Fixed LEVIATHAN Rocket Launcher from crashing spectators when viewing a player firing the weapon

  • Fixed LEVIATHAN Rocket Launcher muzzle flash origin in both first and third person

  • Fixed Q3 BFG-10K visual effects in first person Ghostwalk

  • Fixed VESTIBULE OF EXILE killzone height in Heavy Armor vista

  • Maximum ping threshold for datacenter connection raised from 150 ms to 200 ms

2025 Mid-Winter Update

Salutations Quakers,

Here are the patch notes for the Mid-Winter Update, now live:

Critical Fixes
  • Fixed issue that prevented the player from loading into consecutive matches while the DARK MATTER GUN was equipped

  • Fixed compatibility issue preventing the game from launching on Windows 10 LTSC 1809

Game Changes
  • Max FPS limit unlocked

  • The in-game Settings & Social menu can now be used during warmup or while dead, without it closing upon respawn

  • In Custom Game lobbies, you can no longer accidentally moved players between podiums when clicking on/through and overlapping UI

  • Improvements to Bot movement (movement skills, not navigation)

  • Arena Kings re-added to Ranked Playlist

  • Skill Rating values reset in Ranked

Map Updates
  • The Longest Yard CTF - Moved RG to center, moved MH to high base, moved HMG to lower base

  • Cursed Soul - Updated vegetation outside the map

Early Preview of Season 26 content for Gold Ranger owners
  • Quake 3: Team Arena's TETANUS SHOT Starting Shotgun

  • Quake 3: Team Arena's PROXIMITY LAUNCHER Tri-bolt

  • Quake 3: Team Arena's VULKAN Heavy Machinegun

Bug Fixes
  • Heavily reduced the purple screen flash, caused by the DARK MATTER GUN projectile, when firing and moving forward

  • Fixed missing passives (for BJ, Eisen, and DK) in Clan Arena and Round Duel

  • Fixed third person muzzle FX locator for Old Painless Q2 Chaingun

Quake Champions Season 25

Salutations, Quakers! In this December update we've got a whole lot of NEW: vicious new vanity items, new custom game options, and two new competitive modes! Plus, some map fixes and miscellaneous updates. Check out the full notes:

New Content
  • Quake 2 CHAINFIST Gauntlet

  • Quake 4 DARK MATTER GUN Rocket Launcher

  • Quake Wars STROGG LIGHTNING PISTOL Lightning Gun

New Competitive Game Modes added to Custom Game
  • CTF Tourney - 1-8 players, no bots. One-champion-limit-per-team, 5 second weapon respawn times, no breakables, no killer target cams, and no killer death HP stacks

  • TDM Tourney - 1-8 players, no bots. One-champion-limit-per-team, 15 second weapon respawn times, no item timers, no breakables, no killer target cams, no killer death HP stacks, 10s->5s max forced respawns, and Friendly Fire (will initially test 50% damage).

New Custom Game Options
  • Force Champion (supports None, Mystery Champion, or a specific champion of your choosing)

  • Starting Weapons

  • Weapon Respawn Time

  • Active Abilities (now also supports enabling them in modes where they weren't present)

  • Refresh Ability on Spawn (cooldown reset when a player respawns)

  • Max Health & Armor on Spawn

  • Health & Armor Decay

  • Self-Damage

  • Instagib Weapons

  • Instagib Abilities

  • Infinite Ammo

  • Enemy Knockback

  • Friendly Fire

  • Spawn Power-ups

  • Spawn Health

  • Spawn Armor

  • Spawn Ammo

  • Spawn Pickup Weapons

Map Fixes
  • Blood Run - Fixed an issue that could cause players to fall out of the map during warmup, reported in Clan Arena

  • Vestibule of Exile - Fixed decal collision on HA and LG jumppads

Updates
  • CTF - Increased the size of the flag pickup trigger, 0.5m to 0.8m radius

  • CTF - Active abilities are now disabled when picking up the flag

  • Pings on the Duel scoreboard are now colored green, yellow, or red based on connection quality

  • Removed Mystery Champion game modes from Custom Game, as you can now enable it in any game mode using the new settings options

Services Updates
  • Updated anti-cheat, resolved Daemon Tools compatibility issue

Fall Hotfix 2

New
  • Added Quake 3 PUMMEL Gauntlet shaders to shop & customization
Fixes
  • Fixed a crash that could occur from missing network data during a projectile flyby event

  • Fixed audio compression

  • Molten Falls - Fixed items and power-ups from landing on a basalt column outside mega, instead of despawning

Service Updates
  • Fixed the loottable from failing to return a reward in backpacks, chests, and reliquaries

  • Fixed new Daily Challenge from failing to refresh with new challenges

  • Updated the AMD GPU Service Library

  • Updated the D3D Compiler Library

Quake Champions - October 3 Hotfix

We've fixed some issues in today's hotfix, now live:

Fixes
  • Fixed a crash that could occur when another Keel player or a bot fires a grenade that explodes after bouncing and hitting no opponents

  • Fixed Keel's grenade explosion from showing up at the map origin

  • Fixed Keel grenade explosions not being visible when directly hitting players or when taking a direct hit from Keel's grenade

  • Fixed Doom Slayer Berserk speed

  • Fixed Athena's pull speed. Holding backwards will no longer cause her pull speed to be slower than intended

  • Fixed double body collisions during Athena grapple body slams

  • Fixed Athena's missing grapple flyby sound

  • Fixed the ETF Rifle's fletchette nail visibility

  • Fixed a hit beep bug when the damage dealt was exactly 25, 50, or 75

  • Fixed errors from deprecated sound event sources

  • Fixed gore blood FX particle emission source

  • Fixed breakables FX generation

  • Fixed Q4 RL explosion sounds

  • Replaced pitching effects in projectile flyby sound events

Service Updates
  • Anti-cheat updates

  • Updated the AMD GPU Service Library

  • Updated the D3D Compiler Library

Quake Champions Season 24

We're at ground zero for Season 24, and there will be a reckoning with some brand new weapon vanities inspired by the Quake II Mission Packs! Check out the full notes for today's fall season update:

New Battle Pass & Store Content
  • Added the PHALANX PARTICLE CANNON Tri-bolt from Q2: The Reckoning

  • Added the ETF RIFLE Super Nailgun from Q2: Ground Zero

  • Added the ION RIPPER Rocket Launcher from Q2: The Reckoning

Performance Optimizations
  • Code optimizations for CPU & Memory

  • Optimized sound events, reducing their CPU & Memory loads

  • Optimizations to Tri-bolt water impacts

  • Fixed two memory leak fixes

  • Marked several effects as low priority and renamed the 'Weapon Effects' option in Adv Video to 'Low Priority FX'

Sound Updates
  • Improved the volume and mixing of the footstep and falling sounds

  • Elevation sound balancing is now only for third-person steps and jumps

  • Improved the firing sounds for the Freezegun (1st & 3rd) and the Disruptor Plasmagun (1st)

  • Teammate Volume now defaults to 10

  • Marked unnecessary first-person weapon sounds as ambient for Gauntlets, Q4 SNG, and Q2R Tri-bolt (PPC). These will now be affected by the Ambient Volume slider and from the silent-walking ambient stun.

  • Project is back to 44.1k instead of 48k to address some mixer performance issues

  • Resampled some of the legacy 22k sound sources to 44.1k

  • Enemies once again have 3 pain sound ranges (1-25, 26-50, 51-75)

  • Reduced the 1st person volume of Slash's skating sounds

  • Reduced the chance of Anarki & Slash's long VO from playing

Weapons
  • **Machinegun **

  • Spread reduced from 0.02 to 0.01

  • **Shotgun **

  • Is 16 pellets, rings of 1, 3, 5, 7 - 5 damage each. A total of 80 damage.

  • Super Shotgun

  • Is also 16 pellets, rings of 1, 3, 5, 7 - 5 damage each. A total of 80 damage.

  • However, the SSG now gains bonus damage based on range. The range damage, is up to 40 additional points, bringing the total possible damage to 120. Full bonus granted within the first 5 meters and then falls off linearly until there is no range bonus at 10m.

  • Shotgun & Super Shotgun

  • Falloff distance is 1 point of damage every 19.2m. Falloff is now greatly reduced due to the above changes.

  • Decreased nearspread from 0.6 to 0.25 m

  • **Nailgun **

  • Damage increased from 12 to 15

  • Super Nailgun

  • Damage increased from 15 to 20

  • Nailgun & Super Nailgun

  • Nail projectile collision reverted to a point trace, for performance (and balance)

  • Tri-bolt

  • Projectile collision reverted to a point trace, for performance

  • Rocket Launcher

  • Reverted rocket projectile collision reverted to a point trace, for performance

  • Lightning Gun

  • Damage increased from 6 to 7

Champions
  • Clutch

  • Air-Dodge reduced from 9.02 to 8 m/s and to 7 m/s during shield usage

  • DOOM Slayer

  • Berserk mechanics improved to make it more reliable, including hit detection and jump-punch physics

  • Can no longer double jump during Berserk

Maps
  • Cursed Soul

  • Lighting improvements

  • Quad and Protection now swap locations each spawn

  • Fixed collision on sand patch at the top of the water well

  • Fixed a seam right of the doorway from the NG room to the MH room

  • Fixed a seam below the pillar at vista hallway

  • Fixed spectator camera orientations

  • Fixed entity visibility issue at dungeon staircase entrance

  • Fixed entity visibility issue at 2x25hp staircase

  • Improved collision at SNG pillars

  • Reworked the collision on the lava pillar ramp

  • Added an additional broken pillar at lava pillar ramp to better hint at the clipped wall

  • Fixed a seam in a doorway near upper crypt

  • Improved collision at stone to health jump in throne room

  • Improved collision at lava teleporter dropdown

  • Minor skybox updates

  • Citadel

  • Fixed bots to getting stuck on the soul obelisk in Sacrifice

  • Lockbox

  • Item layout changed a lot; have fun!

  • Trap updated, now deep and deadly

Miscellaneous Updates
  • Permanently unlock Ranked if you've ever reached Level 25

  • Fixed on-screen FX during Picmip (so that they no longer get mipped), ex: sorlag spit, dk fire, health damage, ghostwalk fx

  • Fixed Peeker drone HUD when using Picmip

  • Fixed the missing Aquamarine shader for the Q2 Malediction Railgun

  • Fixed Anarki Striker beard shaders

Quake Champions - QuakeCon 2024 Update

Salutations, Quakers! We're just TWO WEEKS AWAY from QuakeCon, and to celebrate we're releasing a brand new map in today's update: CURSED SOUL! Plus: a new QuakeCon bundle is available in the store, and we'll show you a sneak peek of a FREE reward coming August 5-12!

New Map: Cursed Soul

The ankh is a symbol of resurrection, and you'll be subjecting your opponents to a lot of respawning in this all new 8-player map!

Available for modes: TDM, DM, SAC, CTF, CA, IG, UHT, and I9.

QuakeCon Qontent
  • QuakeCon 2024 Nameplate & Profile Icon store bundle (available now!)

  • QuakeCon Tri-Bolt - Free login reward available August 5-12

New Audio Setting
  • Teammate Volume - Lowers or mutes your teammate's movement, VO, and shot sounds
Sound Engine Updated
  • FMOD upgraded from 1.08.13 (2016) to 2.02 (latest stable)

  • Improved sound quality, increased sample rate from 44.1 kHz to 48 kHz

  • Increased max sound channels from 50 to 256 to address sounds cutting out

  • Fixed Surround Sound support for 5.1 and 7.1

  • Sounds above and below the player’s eye line now have distinct EQ balancing to make their vertical position discernible

  • Optimized sound events for reduced CPU usage

  • Fixed distance attenuation and occlusion for item pickup sound events

  • Fixed Tri-bolt third person sounds from playing the incorrect vanity Tri-bolt sound set

  • Removed the HRTF option in favor of the new audio system

Weapon Updates
  • Shotguns updated for improved damage and consistency in close & mid-range fights. Pellet counts, spread, falloff all adjusted, but total damage and DPS unchanged.
Map Updates
  • Crucible - Respawn locations reworked
Miscellaneous
  • Fixed Tri-bolt third person FX for Sunrise 69
Anti-Cheat Updates
  • Fixed anti-cheat compatibility issue with 2000-2010 era CPUs

Quake Champions Season 23

Grab your sunscreen, Quakers, we're hitting the beach in Season 23 with some summer-themed vanities, including an all new weapon skin!

New Content
  • Added JETSCREAM, a bubble gun vanity for the starting Nailgun
New Features
  • Team Player Heads setting - Toggle the display of each team's player portraits at the top of the HUD in team games
Weapon Updates
  • Updated Shotgun, increased near and far spread & damage falloff values
Champion Updates
  • Athena - Fixed cooldown HUD timings

  • Clutch - Starting armor lowered from 100 to 75

  • Scalebearer:

  • Fixed the crash in Ability FX when activating on jumppads

  • Re-activated the now working Bull Rush FX

  • Bull Rush damage lowered from 75 to 50 when moving below 400 ups

Gameplay Updates
  • Added Team Player Heads to the HUD in all team games

  • Teammate Power-up Carriers (quad, protection, soul, flag) will now show up solid power-up colored when behind walls, so that you can easily find, track, and coordinate with your friendly power-up carrier

  • Added new support to show on the Team Player Heads UI when a player has both Quad Damage and Protection (previously the Quad display would override the Protection display)

  • Reduced power-up and weapon vertical pop-up when dropped

Map Updates
  • Removed Spring Décor & Environment updates for Awoken, Deep Embrace, Ruins of Sarnath, and Tempest Shrine

  • The Molten Falls - Added spawning platform to Mega Health spawn

  • Tower of Koth (Duel/2v2) - Fixed spectator fixed camera positions that were located outside of the map

Bug Fixes
  • Fixed a crash that could occur at the end of the match (right when the matchlimit hit)

  • Fixed Announcer Volume, slider was missing from settings

  • Fixed Scorelimit issues in Unholy Trinity (Announcer and medal placements were incorrectly based on fragcount at the end of the match instead of the score.)

  • Fixed not being able to throw the soul in Sacrifice when someone was directly behind you, by lowering the soul's player collision radius from 0.8 to 0.3m

  • Fixed potential for wrong first-person pain sounds from occurring when over 100 HP, or when playing a game mode with a base health above 100 HP, or when holding protection

  • Added a cooldown for Champion VO to reduce overlap. (This does not include nor prevent pain sounds or low HP VO from triggering.)

  • Fixed QPL Belt 2023 missing power-up & menu FX shaders

  • Learn section updated with latest weapon changes

Season 22 Spring 2024 Update

Time to spring forward into the Arena with an all new update! This update includes new vanity content; a spring decor makeover for Awoken, Deep Embrace, Ruins of Sarnath, and Tempest Shrine; and various other fresh updates for the springtime season!

NEW CONTENT
  • SPRING PODIUM

  • Sorlag SPRING EGG Vanity

  • Quake 4 SMC Squad icons (8)

New Map for Duel & 2v2

The Tower of Koth has been reworked for Duel & 2v2:

  • Resized the geometry to be 90% of its original size.

  • Adjusted stair collision

  • Added new spawn points

  • Removed teleporter exit speed limits

  • Adjusted collision on both sides of the green FX tower above SNG

  • Adjusted positioning of a breakable mesh element behind the RL TP to prevent exploitation of totems (that may still be placed there)

New Features
  • Added Hitbeep Volume

  • Added Killbeep Volume

Performance Icon Optimizations
  • Optimized the elapsed frame time tracking

  • Fixed false positives events for minor frame drops

  • Fixed non-functioning events for major frame drops

  • Misc code cleanup for optimizations and reduced CPU overhead

Shotgun Performance Pass
  • Switched trace style from spherical ray to a point trace (removing pellet radius)

  • Reduced starting shotgun pellet count from 17 to 8

  • SG : 1 / - / 7 pellets

  • Reduced super shotgun pellet count from 25 to 12

  • SSG: 1 / 4 / 7 pellets

  • Increased damage per pellet from 5 dmg 10 dmg, total damage decreased from 85 to 80 for SG and from 125 to 120 for SSG

  • Adjusted spread values to account for the new pellet size and count

  • Damage falloff distance increased from 6.4 to 12.8 m (256 to 512u)

  • Fixed SSG visual FX bug where it cycled between 2 & 3 rings (between the SG & SSG spread patterns) when holding fire

  • The display of the shotgun hit FX are no longer delayed by one frame

Mini-Mega Health
  • This 25 hp overstack item with a 15 second respawn has been changed to a 50 hp no overstack item with a 30 second respawn

  • Bloom FX toned down, so was to not over-emphasize the item now that it no longer overstacks

Map Updates
Deep Embrace
  • Fixed the LOD mesh at double-health double-cooldown hole
The Dark Zone
  • Resized The Dark Zone to be 125% its original size, to give players more space

  • Cleaned up geometry, removed unseen backfaces

  • Improved lightmap texture density

  • Optimized lightmap with video quality

  • Fixed hole on ramp below Tri-bolt

The Longest Yards
  • The Longest Yard - Fixed the size of the rock kill volumes

  • The Longest Yard CTF - Fixed the size of the rock kill volumes

Unholy Trinity Fixes
  • Fixed UHT armor loadout (Example: Ranger should spawn 100 max armor points, not 50 starting ap nor 175 overmax ap)
Main Theme Music
  • Made the Quake Champions main theme available to listen to in-game. Created by Chris Vrenna (Tweaker, Nine Inch Nails), our main theme is an amazing track and it is now available in-game, debuting as an alternative main menu music selection.
Misc Changes/Fixes
  • Extra decimal in sensitivity settings

  • Adjusted the performance icon thresholds for minor frame drops

  • Assigned the Learn, Season Pass, and Challenges UI menu background cameras to new positions to address podium visibility issues

  • Now use the blackghost shader of the customization pip previews for vanity items

  • Fixed sizing of Eisen's FROSTED HAT vanity

  • Fixed sizing of Eisen's LEATHER HAT vanity

  • Fixed missing shard dismantle offer for Scalebearer’s CYAEGHA'S GAMBIT vanity

  • Disabled voice chat while investigating MSS platform issues

Quake Champions 2024 Mid-Winter Update

Salutations Quakers!

We've released a new update for Quake Champions:

New Content
  • BOW OF EROS - Valentine's Day Crossbow Railgun

  • WINGS OF ANTEROS - Valentine's Day Cupid Wing vanities for all champions

  • Skill Rank Reset & Ranked Event Challenges

Map Updates
  • Midair: Fixed knockback

  • Vale of Pnath: Disabled railgun ammo pickup

Champion Updates
  • Athena: Fixed ability HUD

  • Eisen: Only regen up to 50 ap

  • Galena: Fixed inactive totems clearing debuffs

  • Scalebearer:

  • Bull Rush damage reduction improved from 50 to 60%

  • Forward accel max speed increased from 425 to 450 ups

Weapon Updates
  • Shotguns:

  • Fixed a server-side damage validation issue that resulted in blood impacts but no damage dealt

  • Falloff distance reduced from 9.6 to 6.4m (384 to 256 u)

  • Railgun: Increased starting ammo from 5 to 10 (10 starting, 10 max)

Game Mode Updates
  • Unholy Trinity:

  • Once again spawn Health and Armor pickups

  • Spawn players with starting HP instead of over max health and max AP instead of overmax armor.

  • Added damage bonus scoring system (+1 point for every 100 damage dealt)

  • Scorelimit increased to 250

  • Re-enabled blood pools

  • Sacrifice:

  • Reduced the world collision radius of the soul (0.5m to 0.0125m)

  • Increased the player collision radius of the soul (0.5m to 0.8m)

  • Clan Arena: Improved bot logic -- they will not stop fighting

Economy Updates
  • Champion platinum price reduced from 400 to 250

  • Weapon platinum price reduced from 1000 to 500; shard price reduced from 500 to 250

  • Vanity item platinum price reduced from 500 to 250

  • XP Booster platinum price reduced from 300 to 250; shard price increased from 200 to 250, but extended from 3 days to 7 days

  • Rename service platinum price reduced from 1000 to 500

  • Holiday items are now available year round

  • Fixed missing shard offer for Scalebearer's MILITARY ISSUE GUARD vanity

Sound Updates
  • Shortened length of explosion sounds from 5-6 seconds to 3 seconds in length

  • Reduced the volume and duration of the rank down sound fx

Misc Fixes
  • Fixed SCORPION Super Nailgun spectator crash

  • Fixed SCORPION Super Nailgun quad firing & idle animations

  • Fixed nvidia outdated driver issue in Linux

  • Updated Scalebearer passive descriptions

  • Updated Eisen passive descriptions

  • Updated Galena passive descriptions

  • Updated Visor passive descriptions

  • Disabled in-game lore drops (available in Champion progression)

  • Fixed Clutch SUPREME INTELLIGENCE top hat & monocle vanity when attached to the Pro League head

Service Updates
  • Anti-cheat updates

  • Updated encryption cert

Quake Champions Season 21 Update

Quakemas is (almost) here, and its wintry winds have blown in an all-new update!

NEW CONTENT
  • Winter Podium

  • FROSTGORE Rocket Launcher

  • Awoken Winter

NEW SETTINGS
  • Added Ally Names & Enemy Names controls in HUD Settings
CHAMPIONS UPDATES

**All Champions **

  • Updated hitboxes

  • Cooldowns increased from 45 to 60 sec

Anarki

  • Max speed reduced from 640 to 625 ups

Athena

  • Grapple count from 2 to 3

  • Swing damage from 25 to 20

  • Rope break at 75 dmg

  • Removed Stockpile passive

  • Increased delay between grapple usages from 0.8 to 1 sec

Clutch

  • Size scale reduced from 1.2 to 1.15x

  • Reduced gear shift delay from 2nd to 3rd forward accel stage from 1.25 to 1.0 sec

Death Knight

  • Reduced ability duration from 7 to 5 sec

  • Reduced fireball speed from 800 to 666 ups

Eisen

  • Added Armor Regen passive

  • Fixed sinking turrets, so we no longer de-spawn turret after 1 minute

Galena

  • Totem detonates when target is within 3m but damages up to a 4m range

  • Slower health decay rate

Keel

  • Splash damage reduction passive will no longer apply towards Telefrags

  • Reduced grenade knockback from 100 to 50, to match 1:1 with their 50 dmg (self knockback unchanged)

Ranger

  • Dire Orb touch damage reduced from 25 to 15 dmg

Scalebearer

  • Forward Accel max speed reduced from 500 to 425 ups

  • Forward Accel now uses ground friction

  • Stomper damage capped at 25 dmg over 395 ups

  • Bull Rush max speed reduced from 800 to 700 ups

  • Bull Rush damage simplified to 75 dmg

  • Bull Rush damage reduction reduced from 67 to 50%

  • Bull Rush shoot delay increased from 0.2 to 0.4 sec

Slash

  • Max speed reduced from 750 to 700 ups

Sorlag

  • Reduced max speed from 625 to 600 ups

Visor

  • Added a 10% speed boost during ability usage
WEAPON UPDATES

Starting Machinegun

  • Spread reduced from 0.03 to 0.02

  • Damage reduced from 8 to 6

  • Air Knockback lowered from 8 to 7 (to match the ground knockback)

Heavy Machinegun

  • Spread reduced from 0.03 to 0.01

  • Zoomed spread reduced from 0.009 to 0

  • Unzoomed damage reduced from 10 to 9

  • Air Knockback lowered from 8 to 7 (to match the ground knockback)

Starting Shotgun

  • Reduced air knockback from 3.75 to 2.5 per pellet (to match the ground knockback)

Super Shotgun

  • Reduced air knockback from 3.75 to 2.5 per pellet (to match the ground knockback)

Lightning Gun

  • Use a point ray trace instead of cylinder radius

Railgun

  • RG starting ammo reduced from 10 to 5

  • RG max ammo reduced from 25 to 10

  • RG low ammo warning reduced from 5 to 2

  • Railgun - Air knockback reduced from 80 to 60 (to match the ground knockback)

ARMOR UPDATES
  • Increased the value of Armor Shards from 5 to 10 hp

  • Reduced dropped shard count from 3 to 2

  • Drop armor shards in a tighter circle

GAME MODE UPDATES
  • Unholy Trinity - Spawn players max hp & max ap

  • Unholy Trinity - No longer spawn or drop items

  • Unholy Trinity - Blood pools are no longer active

  • Sacrifice & Sac Tourney - Reduced soul extraction time from 3 to 2.5 sec

MAP UPDATES

Blood Covenant

  • Added railgun ammo to lower pillar cooldown ledge (new ammo in Duel and moved TDM ammo to this location) Corrupted Keep

  • Fixed exploit outside HMG bones Crucible

  • Fixed ledge collision exploit behind HA Insomnia

  • Duel layout for all modes

  • Moved HA room cooldowns to near the MH LA ledge

  • Moved HA room upper jump pad health to the HA room ledge

  • Fixed brickslide wall collision near SNG

  • Fixed power-up fx

  • Fixed exploitative collision above HP stairs between LG & SNG

Ruins of Sarnath

  • Fixed exploitative collision above HA jump pad The Molten Falls

  • Fixed exploitative collision above LG stairs

  • Moved the cooldowns from SNG to mid-level door in the main courtyard

  • Removed one cooldown from the banana bones

Vale of Pnath

  • Fixed exploitative collision above RG

  • Added RG ammo near the TP window

  • Added RL ammo to the LG cave

  • Added LG ammo to the HA mid-level

  • Removed SG ammo from center tower

  • Removed HMG ammo from TP window

Vestibule of Exile

  • Updated some troublesome collision
MISCELLANEOUS UPDATES
  • Fixed pain sound percentage issue in modes where max health is set to above 100

  • Reduced pain sounds to two pain events, one below 50 hp and one below 25 hp

  • We now use the previous 100 & 75 pain sounds to generate the 50 hp sound event, to give more separation clarity between the <50 and <25 pain sounds

  • Increased the volume of the third person pain sounds, bringing them to the same db levels, and added a new low pain sound for DK that isn't just him saying "Ow!"

  • Removed the delays in elements of the Love Shaft shot sounds

  • Bots disabled in all Quick Play modes (this test is backend updates only & not build dependent)

  • Fixed Scorpion SNG spectator crash

  • Increased telefrag radius from 0.5 to 0.8 m (same as Dire Orb & Ghostwalk)

  • Fixed on-screen acid in picmip

  • Fixed TORMENTOR barrel fx during Ghostwalk

  • Simplified Leaderboard data, to remove inaccurate or incomplete stat data

  • Disabled Arena Kings leaderboard

  • Defaulting to Direct Mouse Input

  • Disabled Razer Chroma by default

  • Reduced texture load for High and Ultra

  • No longer selling reliquaries in the store (still available as login rewards)

  • Fixed Warehouse loading screen

SERVICE UPDATES
  • Anti-cheat updates

  • Fixed Linux/Proton direct input support

Quake Champions Fall 2023 Update

Salutations, Quakers!

In our latest update, we've got a haunting amount of new Fall-themed items available for you in the store and seasonal Battle Pass! This update also includes selective picmip advanced video settings, allowing you to choose map level of detail to your liking.

Plus, a new Arena Kings map, game balance changes, fixes, and upgraded server hardware!

New Content
  • Fall Podium (Battle Pass only)

  • ORGAN GRINDER Gauntlet

  • SCORPION Super Nailgun

  • EELSBANE Lightning Gun

  • MALEDICTION Quake 2 Railgun

  • Visor JACK-O-LANTERN Vanity (Battle Pass only)

  • Death Knight CHEF KNIGHT Vanity (Battle Pass only)

  • Clutch SUPREME INTELLIGENCE Vanity (Battle Pass only)

  • TRENCH Arena Kings Map

New Settings
  • Selective Picmip Advanced Video Settings

  • Two new crosshairs added

Game Changes
  • Champions now have unique VO when killing opponents via a Ring-Out

  • We now sort all unlocked Profile Icons, Nameplates, and Podiums to display grouped together, before listing the unavailable locked customizations

  • Re-Added Duel Rounds, Sacrifice Tourney, Mystery Champions variants, and AAArena to Custom Game

  • Sorted TDM back to the top of the Custom Game game mode list

  • Increased Instagib fraglimit from 50 to 100

  • Battle Pass - Hide the podium from view in the background

Game Fixes
  • Fixed Duel Rounds & Sacrifice Tourney modes

  • Fixed Galena's Totems not clearing dot debuffs when overmax health

  • Display Arena King Rating in Match Lobbies (instead of their Duel SR)

  • Fixed timestamps in Chat

  • Fixed SUMMER BLAST water tank visibility in Ghostwalk

  • Increased the size of the Datacenter UI to support a larger number of datacenters before needing to scroll

  • QCON SNG - Fixed projectile synchronization time

  • Fixed a large number of animation issues for 14 weapons

  • Fixed invalid items that were dropping in lootboxes, causing an empty slot to be awarded

  • Fixed a number of fx issues for the lootbox opening sequences

  • Fixed the rarity levels for the TRESPASSER, TERMINATOR, PAINKILLER, N22, EL DIABLO, and BOOMSTICK Shotgun Shaders

  • Fixed char id for Athena No FX wings (was set to Keel), causing an issue during lootbox openings

  • Constructor SNG - Fixed idle animation state after shooting

  • Fixed a crash in the footstep code crash caused by bots

  • Fixed the ETQW, Q2, Q3, and Q4 railgun hums to match the volume of default rg hum

  • Increased the size of nails for QCON Nailgun

  • Fixed BJ Profile VO actor

  • Added an icon for Arena King Challenges

  • Removed 48 unused vanities to prevent their texture data load

  • Fixed some the rarity level and bundle descriptions for some weapons bundles in the store

Service Updates
  • Anti-cheat Updates

  • Upgraded server hardware and new hosting for:

  • APAC, South (Sydney)

  • APAC, North (Seoul)

  • APAC, Central (Singapore)

  • EU, Central (Frankfurt)

  • EU, West (London)

  • EU, South (Milan) - NEW DATACENTER

  • NA, East (Virginia)

  • NA, West (California)

  • SA, East (São Paulo)

Quake Champions July Hotfix

We have released a hotfix that updates the game with new content and server updates.

New Content
  • New Arena Kings map, DIVIDE - Two opposing cliffsides with minimal cover divided by a foggy ravine that will deal minor damage and teleport the player back up if they fall in!

  • New Arena Kings map, MIDAIR - Box map with a no-damage "red zone" at the ground level. Shoot your opponent dealing knockback to knock them up into the air and out of the red zone where they then become vulnerable!

Game Updates
  • Fixed Rank Duel Champion pick stage

  • Separated Arena Kings into its own playlist, now with its own Leaderboard and Skill Rating value

Map Updates
  • Ringside - Added a new grid texture to the outer walls, updated loading and lobby art
Service Updates
  • Added new Datacenter locations:

  • EU, North (Oslo)

  • NA, North (Toronto)

  • Upgraded server hardware for:

  • APAC, Central (Singapore)

  • APAC, North (Seoul)

  • APAC, South (Sydney)

  • NA, East (Virginia)

  • NA, West (San Jose)

  • Upgraded server hardware and new housing for:

  • AF, South (Johannesburg)

  • APAC, West (Mumbai)

  • EU, East (Warsaw)

  • NA, Central (Dallas)

QuakeCon 2023 Update

QuakeCon 2023 is less than a month away! Today we released an update with a new mode, three new training maps, and QuakeCon goodies in the store!

New Content
  • New Ranked Mode: Arena Kings - Two Rangers enter, only one will leave victorious. Eliminate the enemy to win the round. Win 10 rounds to claim the crown. Aim training game mode featuring the new Training Stages

  • New Arena: GRIDLOCK - Aim training with room to move

  • New Arena: RINGSIDE - Aim training surrounded by a deadly ring-out zone

  • ** New Arena: WAREHOUSE -** Aim training with cover

  • Quake Pro League 2023 Belt Vanities added (Grand Champion reward)

  • QuakeCon 2023 Store Bundle (available now):

QuakeCon 2023 Profile Icon

  • QuakeCon 2023 Nameplate

  • QuakeCon 2023 Podium

Champion Updates
  • Anarki:

  • Fixed injection sound effect not being stopped on death

  • Keel:

  • Grenade Swarm - Changed grenade explosion timing, no longer explodes after 3 seconds, instead it will bounce once and explode on second impact

  • Reinforced - Improved splash-damage reduction from 15% to 20%

  • Reinforced - Added improved self-damage reduction from 50% to 60%

Weapon Updates
  • Super Shotgun - Reduced in-air knockback from 2x to 1.5x (5 to 3.75)

  • Splash Damage - Reversed the recent trace reversal distance change

Game Updates
  • Temporarily removed the Cubemap Reflections option due to some issues that persist

  • Fixed Summer Blast animation issues resulting from quad pickups

  • Updated Shotgun fx when Weapon Effects is disabled

  • Reduced maximum warmup time from 120 to 90 sec

  • Rebuilt integrated ShaderCache

  • Added support for nameplates in the store to have descriptive text

Service Updates
  • Anti-cheat updates

  • Streaming apps no longer need to be ran as Administrator

Quake Champions Season 19 Update

Salutations, Quakers!

Today's Season 19 update features improvements and optimizations to the game engine, in addition to balance changes and beach-themed Battle Pass content, just in time for summer!

We have also included the Season 17 and Season 18 patch notes below the current season's notes, for your perusal.

Season 19 Battle Pass

We're going to the beach in this season's Battle Pass, with items like a new surfboard for Anarki; a fishing hat for BJ and a sun hat for Nyx; new watergun skins for the Lightning Gun and Tri-bolt; and your own little slice of the sandy shore with a new Summer Beach Podium!

Engine Updates
  • Set a max fps cap at 300, to address gameplay issues we have identified occur when your opponents are running higher framerates than their max packet rates

  • Increased max packet rate from 200 to 300

  • Reduced max Lag Compensation period and history size from 300 ms to 200 ms

  • Engine optimizations, improvements for CPU bound users

  • Reintegrated Nvidia Reflex

  • Updated to the latest Nvidia SDK

  • Fixed crash in the Chromium Embedded Framework when viewing the Learn section in the Main Menu

Video Updates

We added a new advanced video options mention, which contains the following new options:

  • Fog Volumes - Disable fog volumes

  • Transparent Particles - Disables all transparent particle fx

  • Cubemap Reflections - Disables cubemap reflections

  • Screenspace Reflections - Disables screenspace reflections

  • Light Shaft FX - Disables light shaft fx, such as god rays from the sun

  • Water Simulations - Disables water simulations when shooting or moving through liquids

  • Water Caustic FX - Disabled caustics fx

  • Scorchmarks Effects - Disable weapon scorchmark decals

  • Weapon Effects - Disable all weapon end effects, such as explosions and sparks.

We also added a new game option:

  • Champion Blood FX - Disable blood on hit and death
Map Updates
  • Awoken: Fixed orb collision exploit above power-up hallway

  • Crucible: Simplified stone textures, removing lava sub materials

  • Corrupted Keep: Fixed an FX issue which may have been hindering map performance

  • Deep Embrace:

  • Fixed exploitable rock on the docks ring-out

  • Added a texture management config to manage texture quality

  • Fixed dire orb exploit near power-up

  • Fixed exploit near LG LA

  • The Molten Falls: Fixed exploit near bones ring-out between RG & SNG

  • Vale of Pnath: Fixed collision on HA churro pillar

  • Vestibule of Exile:

  • Fixed wall collision left of the HA jumppad

  • Fixed two collision issues where players could get stuck, one in the narrow foggy tunnel, one next to the HA jumppad

Champion Updates
  • Keel: Reduced delay between grenades from 500 ms to 400 ms
Weapon Updates
  • Starting Shotgun:

  • Reduced damage falloff range from 386 u to 256 u (9.65 m to 6.4 m)

  • Starting Nailgun:

  • Increased damage from 10 to 12

  • Super Shotgun:

  • Reduced damage falloff range from 386 u to 320 u (9.65 m to 8 m)

  • Increased knockback from 1.0 to 1.25 on ground and to 1.5 in air

  • Super Nailgun:

  • Increased projectile speed from 1800 ups to 2000 ups (45 m/s to 50 m/s)

  • Rocket Launcher: Increased the splash damage trace reversal from 10 u to 16 u

Bot Updates
  • Added support to play Timelimit Duel alone or vs a bot in Custom Game

  • Added support to play Duel Rounds vs a bot in Custom Game

  • Improved Tri-bolt aim targeting

  • Improved respawn times

  • Increased the "Human Teammate Defer Powerup Distance" from 768 to 1024u

  • Increased the priority of hitscan weapons

Sound Updates
  • Fixed reverb voices not being managed by the Champion VO volume slider

  • Spectators no longer hear "You Win", "You Lose", or "Round Draw" announcer sounds

Game Updates
  • Fixed the third person beam muzzle size for every lightning gun.

  • Sort champions on CTF endgame podium by Score instead of XP

  • Fixed totem health (issue which required Peeker to need more shots than necessary to destroy the totem)

  • Fixed Loveless LG texture quality

  • Updated Loveless LG beam fx

  • Fixed main menu/customization/profile podium rotation (we haven't yet had a podium where this issue was noticeable, but this had to be fixed for the new seasonal podiums)

  • UI - Updates to Battle Report skipping logic

  • Fixed a texture quality issue for scorch marks, trails, and explosions causing lower quality than desired at Low, Medium, & High.

  • Moved Gore Details & Blood Enabled from Advance Video to Game Settings

  • Moved FPS Display and Performance Icon settings options from Game to HUD Settings

  • No longer save max fps in the backend config, as this is a hardware dependent value

  • Updated Russian "Bug Report" localization

  • Reduced ranked mode XP

  • Reduced TDM 2v2 minimum respawn time from 3 to 2 seconds (previously deployed to live)

  • Reduced TDM 2v2 maximum respawn time from 10 to 5 seconds (previously deployed to live)

Service Updates
  • Ranking Reset - 1500 Starting SR, all tier values +300 SR from previous tier values

  • Anti-cheat updates:

  • Fixed compatibility with Logitech GHub

  • Fixed gamepad compatibility

Additional Notes
  • Streaming applications, such as OBS, may need to be run as administrator
Season 18 Update Notes (Previous Update)
Map Updates
  • ** Awoken:** Jumppad fix near Heavy Armor

  • Crucible:

  • Fixed the lava fx coming through the floor below MH

  • Fixed some collision issues along the lava pit exit ramp

  • Cleanup of rock mesh around the outside of the map

  • Removed two breakables near Shotgun

  • Ruins of Sarnath:

  • Fixed collision issue near Light Armor jumppad in T

  • Fixed collision issue near Lightning Gun jumppad

  • Fixed collision issue at Heavy Armor jumppad

  • The Molten Falls:

  • Fixed collision at Lightning Gun jumppad

  • Fixed collision at Railgun jumppad

  • Vale of Pnath:

  • Fixed collision at Light Armor jumppad near MH

  • Fixed collision at Railgun jumppad

Game Updates
  • Added DirectI/O - Improves file I/O speeds for Windows 11 users with NVMe SSD drives

  • Added HELL-RAISER RL Shaders to the shop

  • Added TORMENTOR RG Shaders to the shop

  • Added Ally Arrow & Enemy Arrow options

  • Fixed the self-podium highlighting behavior in the Lobby, when attempting to move another player to your podium position

  • Adjusted LOVE SHAFT LG sounds - made the hum slightly quieter and the shot slightly louder

  • Fixed a crash in the Game Pass build after dismissing a system level error message when the 'You can join multiplayer games' privilege is set to 'Block'

  • Removed the nvidia Reflex code, while working on fixes for AMD cards

  • Profile Page UI - Viewing other player's profile pages will now properly show what Podium they have enabled

  • Default damage summation ALL RECENT DMG

  • Default teammate health and armor indicators to ON and visibility to XRAY

  • Default enemy outline ON

  • Updated backend settings storage to properly track settings between computers

  • Leaderboards - Removed "Best Champion" icon

  • FX optimizations

  • Fixed the dynamic shadow casting of the LOVE SHAFT first person model

  • Fixed Galang projectiles appear to come from above and behind the barrel of the weapon

  • Fixed audio config storage for Champion Quips, Soundtrack, Heavy Breathing, Hit Beep, Kill Beep, Low Health Warning, and Taking Damage Indicator which was preventing default values to be stored in the configs for new users

  • Removed lava footstep code that was causing CPU performance issues on Crucible

Service Updates
  • Bug fixes and optiomizations
Season 17 Update Notes (Previous Update)
New Content
  • Added LOVE SHAFT Lightning Gun
Map Updates
  • Crucible:

  • Promoted the secret overstack health bubble in Duel into a new 50hp overstack health item with new visuals of its own, and a 25 second respawn time

  • Moved Power-up to center low, made the 50hp in all modes on the lava pool column

  • Fixed a large number of collision, mesh, and visibility issues reported on PTS

  • Performance improvements

  • Deep Embrace: Fixed exploit outside of the MH window

  • Insomnia:

  • Fixes to stair collision in blood pool

  • Fixed visibility blocker issue in the Heavy Armor room

  • The Longest Yard CTF: Fixed missing collision on center side rocks

Champion Updates
  • Eisen:

  • Turret now despawns 1 minute after deploy

  • Restored turret deploy delay from 1 second to 2 seconds

  • Keel: Decreased cooldown between grenades from 800 to 500 ms

Game Updates
  • Fixed Player is not blocked from voice, text or invites from non-friend Microsoft Store players when the privilege is set to Friends on Game Pass

  • Fixed Player is still able to hear player after muting them on Game Pass

  • Fixed Microsoft Store player that is in-game friends with Steam player may not hear voice chat with the setting set to in-game friends onGame Pass

  • Updated CPU & GPU autodetect settings database to have knowledge of all currently available hardware

  • Fixed the missing icon for the Stroyent pickup item

  • Fixed Keel's ability description grenade count

  • Updated the "yellow shield" status effect icon, shown for Clutch & Scalebearer's which denotes their damage reduction during ability, to be protection-green.

  • Fixed an issue with the Inverted Mouse option storage

  • Fixed an issue with the Damage Indicator option

  • Fixed multiple engine issues, mostly related to synchronization between the game scripts & the engine code. These are minor errors & warnings, just some maintenance.

Service Updates
  • Performance updates

  • Anti-cheat updates

  • Security updates

Quake Champions Winter Update 2022

Season's greetings, Quakers!

It's the holiday season, and that means a new Quake Champions update with a ho-ho-host of new content—including an all-new map, Crucible!

Crucible

It is when the souls of the damned are tested and forged beneath the endless pool of night in the cauldron of the ebb and flow, which one discovers their true worth: nothing. Crucible is available for Duel, Deathmatch, Team Deathmatch, and Clan Arena modes!

Podiums

Podiums are a new type of vanity item to collect and display beneath your Champion in the Lobby! Players can now access Podiums through a new customization menu in their Profile. (Listed just below the Profile Icon & Nameplate customization.)

Season 17 Content
  • Added Quake 3 Grenade Launcher as WARTHOG 3000 Tri-bolt

  • Added Quake 4 Grenade Launcher as GALANG Tri-bolt

Champion Updates

Anarki

  • Reduced speed boost during Adrenaline use from 20% to 10% faster

Athena

  • Reduced number of grapple charges from 3 to 2

  • Added an 800ms second cooldown between throwing grapples

  • Added Stockpile passive, picking up ammo grants 10% cooldown

  • Increase damage that can be sustained before breaking the rope from 50 to 100

  • Collision knockback reduced from 100 to 50

B.J. Blazkowicz

  • Increased rate of fire of Dual Wield TB & RL from 1.33x to 1.5x faster.

  • Reduced the size of his upper and lower arm hitboxes

Clutch

  • Reduced the volume of the first person jump and dodge sound effects

Death Knight

  • Changed to the Flame Dot from 10 dps for 7 seconds to deal 15 dps for 5 seconds

Doom Slayer

  • Allow the Berserk to be cancelled after 2 seconds of activation

Eisen

  • Reduced turret deploy time from 2 to 1 second

  • Increased turret turn-speed from 180 to 270 degrees per second

Keel

  • Reduced number of grenade charges from 5 to 3

  • Increased cooldown between shooting grenades from 400 to 800ms

  • Increased movement speed to match that of a medium

  • Increased the cooldown reduction of the Stockpile passive from 5% to 10%

Nyx

  • Reduced Ghostwalk telefrag damage from 125 to 100

Ranger

  • Reduced Dire Orb total telefrag damage from 125 (25 touch + 100 telefrag) to 100 (25 touch + 75 telefrag)

Slash

  • Reduced speed boost during Plasma Trail use from 25% to 10% faster

Sorlag

  • Reduced the size of her head, arm, and leg hitboxes

Strogg

  • Reduced Stroyent healing from 25 to 20 HP
Map Updates

Exile

  • Redid all of the map collision, hopefully fixing all Dire Orb and Peeker exploits, and fixing the uncomfortable ramped walls (except in the foggy cooldown tunnel where it's expected)

  • The map has been renamed to its original full name, Vestibule of Exile

  • Simplified ambient soundscape

Insomina

  • Fixed visibility issue near tribolt ledge

  • Fixed collision of the blood pool archways

  • Fixed staircase collision exiting both ends of the bloodpool hallway

Tempest Shrine

  • Fixed CTF flag placement at Point B

The Dark Zone

  • Fixed players spawning at the same location in the corridor near the heavy armor

Tower of Koth

  • Fixed visibility blocker issues on the other Maw staircase

  • Bot nav updates, trying to resolve the issue of bots looping through the MH teleporter

Vale of Pnath

  • Fixed collision along SG wall
Game Mode Updates

Clan Arena

  • Healing Blood Pools are no longer active in Clan Arena modes
Game Updates
  • Updated Pure Gold bundle to include a new Ranger Pure Gold Profile Icon & Pure Gold Pillar.

  • Updates to Pure Gold textures

  • Fixed Pure Gold & Pure Silver shader icons

  • Improvements to the Nvidia Reflex implementation

  • Optimization pass on weapon end effects

  • Optimization pass on Railgun trail affects

  • Optimization pass on big flame particle affects

  • Updated Flintlock power-up shaders

  • Fixed ranked leaderboard favorite champion, now uses Most Frags in Duel

  • Reverted recent Sorlag acid color changes

  • Fixed a typo in the Death Knight Necrosis outfit torso description

  • Fixed the cause of the UI_BACKEND_ERROR_10004

  • Fixed a crash due to a race condition on start-up

  • Fixed Q2 TB muzzle animations in first and third

  • Fixed Q1 TB muzzle animations in first and third

  • Fixed Q3 RG animation errors

Additional Audio Updates
  • Reduced the volume of the ability ready sound effect
Service Updates
  • Improvements to Microsoft Store entitlement consumption

  • Fixed external invites in the MS Game Pass build

  • Fixed external platinum purchasing in the MS Store

Quake Champions Season 16 Update

Salutations, Quakers!

Our Season 16 Update is now LIVE! This update includes new cosmetics, balance changes, bug fixes, and more!

Season 16 New Content
  • Added JOKER - Quake 2 Grenade Launcher Tri-bolt Vanity Weapon

  • Added Ranger Pure Silver Shader

Store Updates
  • Added JOKER and JOKER Basic Shaders Bundle

  • Added Ranger Pure Gold

  • Added Ranger Pure Silver

Map Updates
  • Corrupted Keep

  • Fixed exploitative player hiding spot in ring-out area

  • Fixed two exploitable totem/turret spots outside the Super Shotgun and Tri-bolt windows

  • Deep Embrace

  • Fixed wall collision near Lightning Gun Light Armor

  • Fixed orb exploit at the dock teleport exit

  • Fixed collision near dock teleport exit

  • Fixed visibility issues near the murder hole (double health, double cooldowns)

  • Insomnia

  • Improved collision of an archway near LG

  • Ruins of Sarnath

  • Fixed an exploitable totem/turret spot in the upper walls in the hallways surrounding the central room

Champion Updates
  • Death Knight - Fixed Fire Trail activation. Removed damage from standing on the trail, in exchange for it 100% applying the fire dot (which is still 10dmg/sec for 7 seconds)

  • Sorlag - Ally spit now has blue steam above it, so you know it's safe

Game Updates
  • Fixed issues that prevent some sound events from playing when multiple occurrences happened within a narrow timeframe:

  • rocket explosions within 200ms

  • jumppad sounds within 100 ms

  • jump sounds (from the same champion type) within 100 ms

  • steps sounds (from the same champion type) within 100 ms

  • pain sounds (from the same champion type) within 500 ms

  • Fix for NVIDIA Reflex issues on unsupported cards

  • Removed Beta Terms link from Legal Docs

Service Updates
  • Anti-cheat updates

Quake Champions Update - August 9, 2022

Map Updates
  • Awoken - Fixed an issue that prevented dropping turrets on the LG jumppad

  • Blood Covenant - Fixed statue texture quality

  • Blood Run - Fixed turret from auto destroying on the baseboards around the power-up platform

  • Corrupted Keep - Added anti-totem/turret domain up top to remove one exploitable position in the nailgun room

  • Deep Embrace - Fixed LODs of the murder hole mesh causing weapon collision

  • Lockbox - Fixed issues with the map loading scenes

  • Tower of Koth - Fixed blue acid foam

Game Updates
  • Fix for Hidden Body camera shake issue

  • Removed extraneous QC RG reload sound when using the Q3 RG, because its shot firing sound has a reload sfx built in.

  • Some more texture optimization for low & med

Service Updates
  • Anti-cheat compatibility updates

Quake Champions Season Mid-Summer Update

QuakeCon is almost here (August 18-20!), and we’ve got a bevy of map and game updates in our last update before the Quake World Championship!

Map Updates
Awoken
  • Fixed level of detail popping of columns at a great distance
Blood Covenant
  • Fixed sacrifice domains
Burial Chamber
  • Fixed player collision on small staircases to each side of the main ramp

  • Fixed where rockets could pass through a small hole in the lower stairs in the main ramp

Corrupted Keep
  • Reverted optimizations that have proved to have mixed or negative results
Insomnia
  • Fixed player collision issues near the Machine Gun
Lockbox
  • Fixed a UI loading screen issue
Tower of Koth
  • Fixed bots from looping through the mega teleporters This was fixed but didn't make it into this build.
Vale of Pnath
  • Fixed visibility blocker issues near heavy armor, when viewed from the rg pit light armor.
Game Updates
  • Fixed timings on the N22 Shotgun scope

  • Changed player profile to use most kills instead of most play time for favorite champion

  • Reduced texture memory usage

Store Updates
  • Added Season 15 ETQW Weapons

  • Added Season 15 ETQW Weapon Shaders

Anti-cheat Updates
  • Security updates

  • Proton compatibility resolved

  • Added error code message box

Quake Champions Season 14 Update

Spring is here, and it's the perfect time to deck out your Champions with some lethal new accoutrements: new vanity items available in the Season 14 Battle Pass!

New Battle Pass Rewards

🔹 STEPCHILD - Starting Quake 2 Machinegun

🔹 BITTERMAN - Starting Quake 2 Shotgun

🔹 COMMANDEERED ICARUS - Athena Vanity

🔹 ICARUS GRAVPACK - Strogg Vanity 🔹 HELIOS CROWN - Spring Vanities for Athena, Nyx, Slash, Sorlag

🔹 BUNNY EARS - Spring Vanity for Visor

🔹 FEDORA - Vanity for B.J. Blazkowicz, Eisen, Keel

Season Pass Updates

🔹 Reduced the price of directly Purchasing Levels to 100 Platinum (previously 200 Platinum)

New Store Bundles

🔹 MINOR HASTE - 3-DAY XP BOOSTER (purchased with shards) 🔹 SCRAG HOOD + BOTTLED EMBRYO Ranger Vanities 🔹 BOOMER Basic Weapon Shaders 🔹 OSCILLATOR Basic Weapon Shaders 🔹 DOUBLE-BARRELED Basic Weapon Shaders 🔹 TRAILBLAZER Basic Weapon Shaders 🔹 REAPER Basic Weapon Shaders 🔹 LAST-RITUAL Basic Weapon Shaders 🔹 STEPCHILD Basic Weapon Shaders 🔹 BITTERMAN Basic Weapon Shaders 🔹 OLD PAINLESS Basic Weapon Shaders 🔹 EXECUTIONER Basic Weapon Shaders 🔹 INCINERATOR Basic Weapon Shaders 🔹 CESS RIFLE Basic Weapon Shaders 🔹 REDEEMER Basic Weapon Shaders 🔹 ANNIHILATOR Basic Weapon Shaders 🔹 GRAVEDIGGER Basic Weapon Shaders 🔹 FLINTLOCK Basic Weapon Shaders 🔹 PURGATOR Basic Weapon Shaders 🔹 RECONCILER Basic Weapon Shaders 🔹 TESLA Basic Weapon Shaders

Updated Vanities

🔹 Added a red laser to Keel's LASER TRIANGULATOR vanity

Map Fixes

🔹 Burial Chamber - Fixed collision on central stairs 🔹 Citadel - Fixed bot navigation error near the entrance of the base 🔹 Exile - Fixed collision issues near the front of the ice wall opening 🔹 Exile - Fixed spectator room cameras 🔹 Insomnia - Fixed TDM initial spawn that was available to both teams 🔹 Insomnia - Raised up the MH so the respawn timer icon wouldn't clip into the ground 🔹 Insomnia - Fixed spectator room cameras 🔹 The Dark Zone - Fixed spectator room cameras

Game Fixes

🔹 "Enable Gore" Video Setting now applies to Peeker 🔹 Performance optimizations for the drone & turret explosion fx 🔹 Alphabetized the Datacenter list (which will group servers by region) 🔹 Sound - Reverted a lot of recent sound changes to reduce the complexity and number of sound events 🔹 Clutch: Dodge Cooldown added (to prevent mousewheel abuse allowing multiple dodges occur too quickly) 🔹 Fixed Trailblazer muzzle flash in 3rd person 🔹 Fixed Super Nailgun Aquamarine shader 🔹 Fixed the default hitbeep value in the config (it was mismatched with the correct default in code) 🔹 Fixed Spectator Hint key in the UI not updating properly when resetting to default

UI Updates

🔹 Alphabetized the Datacenter list (which will group servers by region) 🔹 Fixed Spectator Hint key in the UI not updating properly when resetting to default 🔹 Added a [!] after the video settings options that require a restart

Service Updates

🔹 Anti-cheat updates

Mid-Winter 2022 Update

Hello Quakers!

Our Mid-Winter Update is now live, and brings a host of balance changes, tweaks, and bug fixes:

MID-WINTER UPDATE
MAP UPDATES

Deep Embrace

  • Fixed the collision issue near lower Light Armor

  • Added ability collision in the vista outside the power-up window

Exile

  • Fixed the collision at Heavy Machinegun Teleporter

Insomnia New Duel item layout:

  • Railgun moved to Power-up Dungeon

  • Shotgun moved to Railgun Ledge

  • Dungeon Cooldowns moved up above where they are in TDM/FFA

  • Fixed Duel & TDM starting spawns, updated respawn locations

  • Fixed collision issue at Heavy Armor window above the jumppad (dire orb could go out of the map)

  • Fixed a visibility popping issue at lower archway near Super Nailgun

  • Disabled the commemorative 25th Anniversary banners in all maps except The Dark Zone

CHAMPION UPDATES

Clutch

  • Starting Armor Points increased from 75 -> 100

SCALEBEARER

  • Reduced passive Forward Ground Acceleration from 0.75 to 0.5

  • Reduced Bullrush Ground Acceleration from 170 to 150

  • Reduced Interruption Speed from 240 ups to 200 ups; if a rushing Scalebearer is slowed below the interruption speed, the Bullrush will stop

  • Added a 200-320 ups damage range for Bullrush so that below 320 ups hits deal 25 dmg instead of 0 dmg (This is only during bullrush, still no passive damage below 400 ups)

WEAPON UPDATES

SHOTGUNS

  • Added a center pellet to both Shotguns (increasing both max damages by 5, to 85 & 125 max dmg)

NAILGUNS

  • Nails now do 10 & 15 damage instead of 12 & 20 (which is 100 & 150 DPS instead of 120 & 200 DPS) — BUT they are easier to hit with now. Nails are now 10u wide instead of 6.4u wide

SOUND UPDATES

  • New Audio Hit Beep Options: ( OFF | DAMAGE DEALT | ADDITIVE )

  • Reduced elevated pitch range from |-6 steps to +8 steps| to |-4 steps to +4 steps|

  • Reduced elevation distance volume reduction from -5db to -3db at the max attenuation

  • Fixed landing & fall sound volumes & mix

  • Fixed Slash third-person crouchslide sounds after death

  • Increased the volume of the Strogg >25 hp pain sounds

  • Added four new Strogg VO lines (1 frag, 1 assist, 1 respawn, 1 low health)

  • Prevent change weapon sound events from playing from the corpses of dead players & bots

  • Increased Diablo SSG shot sounds by +2db

  • Increased global max sound events value

  • Made pain sounds for teammates quieter

  • Fixed Localized VO for Athena, Death Knight, and Strogg medals: Air Assualt, Bombardment, Floor Is Lava, Psi Radar, Rope Trick, Smelter, Swinger, and Trident

  • Fixed Tribolt max sound instances

Athena Ability VO:

  • Reduced the first-person VO occurrence from 90% of the time to only 50% of the time

  • Reduced the volume by -2db

  • Reduced the chance of the "Woohoo" VO from 10% to 5%

BOT UPDATES
  • Slight nerf to bots' nailgun skills

  • Ability usage improvements

MISCELLANEOUS
  • Allow new unidentified hardware detections to be set to ultra/high instead of med/low

  • CTF - once again schedule end-of-game after the final capture, but now with a 1-second delay, instead of none or 3

  • UI – Decreased the length of the Ranking Up & Down animations

  • Fixed Anarki & Galena pink armor shaders

  • Fixed the texture quality for all Lore Vanity items (Scroll 10)

  • Fixed watermark code that was trying to drop the "-master-https" string

  • Fixed a typo in the weapon switch/railgun loading screen hint

  • Added a game tip about pain sounds to the loading screen hints

SERVICES
  • Anti-cheat updates

Season 13 Winter Update

Season's greetings, Quakers!

It's that time of year when the stars align just right in the cold winter sky and the Elder Gods deign to bestow gifts upon those who fight for their amusement. This year, they're presenting their Champions with an all-new arena, Insomnia, along with a new weapon vanity in the seasonal Battle Pass, balance tweaks, and bug fixes.

Happy holidays, and have a fragging New Year!

Season 13 Battle Pass

This season's Battle Pass is the gift that keeps on giving, with tons of rewards for you to unlock including holiday-themed profile icons, nameplates, and vanity items!

New Vanity - ICE BEAM Lightning Gun

Give your enemies the cold shoulder with this new ice-themed Lightning Gun vanity, available in the Season 13 Battle Pass!

New Map - Insomnia

I shall never sleep calmly again when I think of the horrors that lurk ceaselessly behind life in time and in space, and of those unhallowed blasphemies from elder stars which dream beneath the sea...

Your restless battle continues within the ancient stone walls of this cathedral-fortress to Volkerh, the Whispering One. This moonlit arena is available for Duel, Deathmatch, Team Deathmatch, and Clan Arena modes!

Audio Settings
  • Added Ambient Volume slider

  • Added Announcer Volume slider

  • Added a Champion Voice Volume slider (includes self, team, enemy VO and efforts)

Map Updates
  • Deep Embrace

  • Updated collision at the top of the stairs near the Rocket Launcher

  • Fixed a major collision issue at the Light Armor "death window"

  • Exile

  • Fixed a hole in the geometry near the Mega Health

  • Updated Collision throughout the map

Champion Updates
  • BJ's Dual Wield now treats all weapons the same: increasing their firing rate by 1/3rd

  • DOOM Slayer - Changed ability duration from 6 seconds → 5 seconds, and increased delay between Punches from 500ms → 1s

  • Scalebearer - Forward acceleration 0.85 → 0.75

  • Unified movement & knockback box sizes within weight classes to 0.8m, 0.9m, and 1.0m:

  • Anarki 0.9 → 0.8

  • BJ Blazkowicz 1.0 → 0.9

  • Death Knight 1.0 → 0.9

  • Doom Slayer 0.8 → 0.9

  • Eisen 0.85 → 0.9

  • Ranger 0.95 → 0.9

  • Strogg 0.8 → 0.9

  • Visor 1.0 → 0.9

  • Clutch 1.2 → 1.0 (knockback only)

  • Keel 0.9 → 1.0

  • Sorlag 1.2 → 1.0 (knockback only)

  • Unified standing and crouching view heights into three groups (light/medium, heavy, Anarki) as their previous values only slightly differed

Weapon Updates
  • Shotgun:

  • Reduced pellet count and increased damage per pellet (same max damage)

  • Old: 20 pellets x 4 dmg = 80, SSG - 30 pellets x 4 dmg = 120

  • New: 16 pellets x 5 dmg = 80, SSG - 24 pellets x 5 dmg = 120

  • Falloff Distance: reduced pellet damage by 1 for every 9.6 meters (384u) (Minimum 1 dmg per pellet when over 1920u away)

  • Nailguns:

  • The Nailgun splash radius now matches the Super Nailgun splash radius of 20u

  • Both the Nailgun and Super Nailgun projectiles have been changed to 1800 ups instead of 2000 ups

Gameplay Fixes
  • Fixed the Respawn button not working during warmup

  • The match will now end immediately when the CTF mercy limit is triggered. (Instead of scheduling it in 3 seconds.) This resolves issues when hitting the mercy limit near the end of the round

  • Fixed Marauder Shotgun shells not vanishing in Ghostwalk

  • Fixed Shaft Lightning Gun glass not vanishing in Ghostwalk

  • Fixed Terminator Shotgun beam not vanishing in Ghostwalk

Sound Updates
  • Fixed 5.1 and 7.1 Surround Sound options

  • Fixed a large number of sounds cutting out

  • Fixes sounds cutting out during/after Dual Wield

  • Fixes a lot of cases for weapon shots cutting out

  • Fixes a lot of cases of missing enemy sounds (steps, jumps, lands, etc)

  • Fixed explosions cutting out

  • Fixed range inconsistencies in champion movement sounds, now using 35m for all sounds (previously, some were 32, 35, 37.5)

  • Fixed The Lurching King / Exile map loading loading music

  • Normalized footstep volumes (some were too loud, some were too quiet; now they should be just right)

  • Made pain sounds for teammates quieter

  • Slighty increased the pitch of footsteps and jump sounds above you, and decreased the pitch of those below you

  • Slight reduced the volume of occluded footsteps and jump sounds (helps with sounds through walls sounding like they are right next to you)

  • Sound Mix - Slight decreased in third person champion voice, pain sounds, and death sounds volume

Bot Updates
  • Slight nerf for Lightning Gun & Super Nailgun aiming
UI Updates
  • Ranked UI skip fix

  • Fixed typos in Nyx and Doom Slayer game tips

  • Fixed inconsistent choices between UK/US English spelling

  • Fixed typo in the Marauder Shotgun description

  • Fixed typo in QuakeCon 2021 Gauntlet description

  • Fixed watermark code that was trying to drop the "-master-https" string

  • Watermark now hidden if there is an active match

  • Cleaned up watermark formatting, shortened unconnected state text

Services
  • Updated Bethesda.net BDK integration

  • Security Updates

Fall 2021 Update

As the old autumn adage goes, “what we lose in flowers we more than gain in fruits”— for those that have been waiting for some fresh weapons skins, nameplates, map fixes and further champion balance changes, this update comes bearing fruit!

UPDATE HIGHLIGHTS
New Season 12 Battle Pass Content

Hell-raiser

  • New vanity Rocket Launcher

Tormentor

  • New vanity Railgun

New Nameplates

  • 13 new Nameplates
New Arcade Mode

Impulse 9

  • To pay homage to the original Quake console command, this new arcade mode features: infinite ammo, all weapons
New Client Options
Game Options

Added SETTINGS-> GAME-> DISABLE PUBLIC IN-GAME CHAT

  • Prevents sending and resuming in-game chat messages in the public match channel

  • This will not disable Team, Party, or Direct message chat

Map Updates

Burial Chamber

  • Fixed staircase collision from Heavy Armor to upper mid

Corrupted Keep

  • Fixed projectiles going through the floor tiles under the Light Armor near Rocket Launcher

  • Reduced the number of particle emissions in the embers, ash, and lamps in an optimization pass

  • Removed totem exploit outside the Heavy Machinegun boneyard

  • Improved collision on Rocket Launcher & Heavy Machinegun jumppads

Deep Embrace

  • Reduced the lifetime of all sfx particle by half in an optimization pass

  • Reduced particle emission numbers by 90% in an optimization pass

  • Fixed an issue that prevented placing a totem placement near Power-up teleporter exit

  • Moved an exploitative spawn location near Super Shotgun further towards Mega Health

  • Fixed the collision on three steps players could get stuck on, on the staircase leading from Rocket Launcher to up high

  • Fixed collision on the staircases surrounding the watery Railgun ammo pool

Exile

  • Fixed players clipping into the ceiling when exiting the Railgun teleporter

  • Fixed the turret from self-destructing on the Super Nailgun jumppad

  • Fixed a hole in the ice staircase near the Light Armor in the Lightning Gun room

  • Fixed an issue with the wall behind the Light Armor in the Lightning Gun room that could result in Ranger falling out of the map when teleporting to the Dire Orb

  • Fixed an issue in the tunnel below the Light Armor in the Lightning Gun room that could result in Ranger falling out of the map when teleporting to the Dire Orb

The Dark Zone

  • Fixed bots behavior that caused them to constantly use the teleporters

  • Added a visibility block for performance optimizations

  • Removed an initial spawn that was in too close vicinity to another

Champion Updates

DEATH KNIGHT

  • Fireballs splash damage now decreases with distance from 25 damage for a direct hit down to 10 damage at its max distance

  • Fire dot duration has been reduced from 10 to 7 seconds

DOOM SLAYER

  • Removed all auto-targeting and camera auto-lock behaviors, in favor of a new Berserk lunge-punch

  • Double Jump velocity reduced from 7.5 to 6.875 m/s

  • Increased the volume of the third-person double jump sound effects

NYX

  • Increased Ghostwalk telefrag radius from 0.5 to 0.75 meters (20 to 30u)

SORLAG

  • Acid dot duration has been reduced from 10 to 7 seconds
Miscellaneous Game Updates
CHANGES
  • Updated Play Now artwork

  • Extend post-match delay before forcing clients to the main menu from 25 to 45 seconds

  • In Sacrafice, Strogg will now detonate the drone when second pressing the ability key while holding the soul, instead of throwing the soul

  • Team and Ranked game modes now limit the number of Emergency Respawns a player is permitted from the Esc->Respawn menu

  • Added the ability for a game mode to have a minimum player score (-10), and kick a game client when their score goes below the minimum allowed score with the assumption the client is AFK or griefing

  • Disable the emergency respawn button after it is clicked, and have it remained disabled until after max respawn time has passed

  • Slightly reduced the Quad Damage firing sfx in third person

FIXES
  • Fixed the visible mouse cursor during map loading when raw mouse input is enabled

  • Fixed crouch sliding sound effects from lingering after a Slash or Strogg dies while sliding

  • Clear on-screen ability fx at the end of the match. Fixes Strogg's Peeker, DOOM Slayer's Berserk, and Anarki's Injection overlays for example

  • Updated the Scoreboard graphics and medals positions to improve chat message visibility

  • Removed the broken Watch Browser menu and repositioned main menu icons

  • Fixed Legal Header size that overlapped and hid the Press-X-to-Close graphic in some languages

  • Increased the width of the medals text fields on the Player Profile to make room for two more digits

  • Fixed Super Nailgun sound effects that could cut out when multiple people continuously fire at full ammo capacity

  • Fixed Reaper Railgun muzzle flash third person VFX that too far into the weapon model

  • Fixed Trailblazer Tri-bolt that had no muzzle flash in third person

Quake Champions Summer 2021 Update

As the old summer adage goes, “sun’s out, guns out”—and there’ll be plenty of weapons-in-hand in the Arena! (Hopefully yours pointed at the enemy, and not vice-versa.) We’re celebrating 25 years of Quake in this update, so get ready for a rocket blast from the past with a retro map, classic weapon skins, and lots more—including new anti-cheat measures to keep the fighting fair!

UPDATE HIGHLIGHTS
New Map
  • THE DARK ZONE – The textures may be retro, but the gameplay is timeless. Return to one of the classic Quake multiplayer maps, DM6 – The Dark Zone.
New Customizations
  • TRAILBLAZER Tri-bolt - Classic Quake Legacy Grenade Launcher

  • LAST-RITUAL Super Nailgun - Quake Mission Pack 1: Scourge of Armagon Laser Cannon

  • REAPER Railgun - Classic Quake "Legacy" Railgun—Ranger's Quake third-person World View Weapon Model!

  • QCON 2021 Gauntlet - This commemorative gauntlet will be available during QuakeCon 2021!

  • CHROME SHADERS for all Champions - Red, Pink, Orange, Yellow, Green, Blue, Purple, Silver, and Black

  • **PINK Champion Shaders **- One for each Champion

  • **PINK Weapon Shaders **- One for each weapon that has color shaders

Store Updates
  • The weapons and some vanity items from previous Battle Pass seasons are now available in the store.
New Client Options
GAME OPTIONS
  • Added NVIDIA Reflex Low Latency - Reflex Low Latency Mode aligns game engine work to complete just-in-time for rendering, eliminating the GPU render queue and reducing CPU back pressure in GPU intensive scenes. This delivers latency reductions above and beyond existing driver-only techniques, such as NVIDIA Ultra Low Latency Mode. Available in Game Settings. (Nvidia Maxwell, Pascal, Turing, or Ampere GPUs with R455 drivers required.)

  • Menu Framerate Limit - Added a max FPS Limit for while in the main menu. (Default 120, min 60, max 250)

  • Streamer Mode - Use the Main Menu Framerate Limit when minimized to maintain the stream's FPS quality.

HUD OPTIONS
  • Damage Number Summation - Damage numbers now show a total of recent damage dealt to a target, aggregating high rate of fire weapons into a combined damage dealt number. Select between Off, Damage Type (default), and All Recent Damage.

  • Crosshair Hit Color - Choose a crosshair color to flash when dealing damage. Must be enabled with "Crosshair Hit Color Enabled".

  • Crosshair Hit Scale - Players may now choose to scale their crosshair either larger or smaller when hitting a target.

  • Speedometer - Players may choose between "Off", "Below Crosshair", and "Below Portrait" to alter the HUD placement of the Speedometer.

  • **Ability Info Position **- Players may now choose to move the Ability Icon from the center of the screen and push it to either the LEFT or RIGHT side, useful for either players with centered weapons, or those who just wish to group this information near either the Health & Armor Vitals or the Ammo info.

CONTROL OPTIONS
  • Mouse Input – now choose between Raw Mouse or DirectX mouse input

  • Respawn - You may now change the default "SPACE" bind for issuing a respawn on the death screen.

AUDIO OPTIONS
  • HitBeep - Select the sound made when hitting a target. Choose between:

  • Off (no sound)

  • Damage Based (sound based on how much damage was dealt)

  • Single Sfx (play the base hit sound regardless of damage dealt)

New Anti-Cheat
  • We have added anti-tamper security methods and have taken actions to significantly reduce in-game cheating and exploits. This added level of protection will continue to strengthen over time.

  • We recommend that any users experiencing issues disable third-party software while playing; in particular, any software that attempts to integrate with our game by creating overlays or performs keyboard or mouse automations.

  • Some GPU “tuning applications such as Riva Tuner or MSI AfterBurner may cause compatibility issues. If you experience gameplay issues, please disable these applications while playing.

  • Test Signing is not supported. The game will not launch if Test Signing is enabled.

Map Updates

All Maps

  • Added 25th Anniversary flag banners to all maps

Awoken

  • Fixes to prevent Ranger from falling out of the map when using the Dire Orb too close to the hole in the Heavy Armor wall

  • Removed unwanted totem placements outside the curved cooldown hallway

Blood Run

  • Removed the ability to place totems above the Heavy Armor teleporter entrance

Burial Chamber

  • Removed unwanted totem placements in the Heavy Armor pit

Citadel

  • Fixed the initial spawn locations in TDM

Corrupted Keep

  • Fixed the staircase collision between the power-up and Mega Health

Deep Embrace

  • Fixed the medium & low Level-of-Detail meshes for the Heavy Armor wood planks, to prevent non-existent gaps from showing

  • Additional fixes to the wood plank platform near Heavy Armor, to resolve hit collision between the planks on various settings of detail

Exile

  • Improved collision on Power-up bridges, Mega Health ledge, Mega Health pit, staircase between Rocket Launcher and power-up, lower HMG teleporter entrance, above the vestibule doorway (across the Heavy Armor pit), and the Tri-bolt ledge

  • Added additional respawn locations and reduced the cooldown on the existing respawn locations

  • Removed the ability to place totems around the edges of the Heavy Armor pit, the edges of the Railgun pit, and behind the teleporters

Ruins of Sarnath

  • Fixed Tri-bolt staircase collision

The Molten Falls

  • Removed an out-of-bounds totem spot near Mega Health

Vale of Pnath

  • Increased the cooldown of the spawn near the Heavy Armor pillar to prevent it from being chosen as a valid option in quick succession
Duel Updates
  • Heavy Champions now spawn with 75 AP instead of 100 AP, the same health & armor stack used by heavy Champions in all other game modes
Champion Updates

Anarki

  • Fixed his movement box height to prevent his head (and your view) from clipping through ceilings

  • Adjusted the volume of Anarki's first-person hoverboard sounds

Nyx

  • Fixed Nyx being able to telefrag enemies (via exiting a Teleporter) while still in Ghostwalk

  • Fixed the Q3 Shotgun bar not vanishing with Nyx Ghostwalk

Strogg & Peeker

  • Peeker Gib updates - reduced lifetime from 7 to 3 sec, disabled his glowing eye when dead, removed smoke fx to help performance
Misc Game Updates
NEW
  • Added new Champion voice lines
FIXES
  • Fixed the Ranger QUAKEGUY Outfit shaders colors

  • Fixed Lootbox Main Menu Quality

  • Fixed a bug that allowed Gauntlet Damage to be dealt on a respawning enemy from their death position.

  • Some cleanup to the Weapon Position code

  • Fixed the enemy weapon fire sounds cutting on for several Nailguns and Machineguns (Freezegun, Ravager, Citizen Kane, Executioner)

  • Fixed a memory leak that occurred upon leaving a match.

  • Fixed Keel customization vanity camera positions

  • Fixed Galena customization main, set, and head camera positions

  • Fixed the Eisen Salvage text description

  • Fixed Fiendish Hood Russian description translation

  • Fixed Enforcer Helmet Russian name translation

  • Fixed Italian localization from causing overlapping text on the scoreboard

  • Fixed Russian translation for TOGGLE SPECTATOR HINT

  • Fixed Flintlock Shotgun description in several languages

  • Fixed the Keel Battle Report camera position

  • Fixed THUNDERBOLT animation errors

CHANGES
  • Optimized UI for Improved Menu Transitions

  • Reduced the volume of the Citizen Kane shots

  • Increased the Framerate Limiter max value from 300 to 500.

  • Main Menu UI - removed the items unlocked box, the total items per champion weren't always obtainable, upsetting players

  • In Settings-> HUD, sorted Enemy Indicators above Teammate so that it would not be hidden below the fold and because it is prevalent in all game modes.

  • Very slight adjustments to the Battle Pass menu (font weights, colors, etc) and the Battle Pass main menu icon

  • Removed the ability to disable reflections in the config file.

  • Reordered customization tabs to Outfit, Weapon, and Progression, and set Outfit as the default tab.

  • Removed the unused tab on the Player Profile Menu

  • Removed the two unused tabs on the in-game Social Menu

In-game Display Names

The following display name rules have changed:

  • Names must be 4 or more characters

  • Names cannot have leading, consecutive, or trailing spaces

If your username doesn't meet the new requirements, it will prompt you to rename. These changes ensure that all player names will be searchable within Contacts and reduce cases of impersonation.

Season 10 Spring Update

Springtime is the perfect time to update your wardrobe with all-new Vanity items in the Season 10 Battle Pass! Retro is in with Champion and weapon vanities inspired from classic Quake games, like the Quake III “Last Judgement” Rocket Launcher and the Quake “Fiendish Hood” for Ranger. Plus, this season brings another round of updates and bug fixes!

UPDATE HIGHLIGHTS
Season 10 Battle Pass Rewards
  • TERMINATOR - Quake III Arena Legacy Shotgun

  • LAST JUDGEMENT - Quake III Arena Legacy Rocket Launcher

  • CAMPER GONE FISHING - Backpack, Fishing Rod, & Dopefish Ranger Vanity

  • SPOILS OF ARMAGON - Quake Scourge of Amagon-themed Ranger Vanity: Mjolnir and Horn of Conjuring

  • ENFORCER HELMET - Quake Enforcer-themed Ranger Vanity

  • FIENDISH HOOD - Quake Fiend-themed Ranger Vanity

New Weapon Shaders

Basic weapon shaders for Terminator, Last Judgement, and Peacemaker weapon Vanities have been added.

Map Updates
  • Corrupted Keep

  • Fixed exploitative hiding spot outside the shard hallway ring-out

  • Deep Embrace

  • Fixed Dire Orb exploits near Heavy Armor

  • Updated collision near Heavy Armor oil lamp where some players could previously get stuck

  • Exile

  • Redid map lighting – darker environment with improved contrast

  • Updated all map collision, fixing issues that included getting inside walls, jump pad behavior, and spawning below the floor

  • Updated bot navigation

  • The Molten Falls

  • Updated collision to fix an exploit near the Rocket Launcher wall

Champion Updates
  • Death Knight

  • Increased fireball damage from 20 to 25 each

  • Increased fire trail time from 5 to 7 seconds

  • Added 30 knockback (fireball projectiles)

  • Removed splash damage falloff

Miscellaneous Updates
  • Capture the Flag - Restored the mercy limit to take effect in Round 1

  • Mecha Sorg Vanity - Added missing gore to Sorlag’s Mecha outfit. Now fully gib-able!

  • Shambler Arm Vanity - Added a firing animation to the shambler hand & fingers.

  • Old Painless Heavy Machinegun - The chaingun model will now lower out of view when zooming in

  • Terminator Super Shotgun - The Q3 Shotgun now has a pump-action reload animation

Quake Champions Winter 2020 Update

Winter has come, and it's brought a brand new Quake Champions update! This update includes our first ever ice-themed map, Exile; and a CTF version of The Longest Yard! There are even more presents under the Quakemas tree with new game modes, Season 9 Battle Pass rewards, and tons of balance updates!

UPDATE HIGHLIGHTS
NEW MAP: EXILE

"Only the dust-laden ice holds together these halls at the end of time. Only the jaundiced traces of their sole denizen etch and illuminate their walls."

The icy arena Exile lies within The Rift, the dark edge of the Dreamland where the Elder God known as The Lurching King now resides. Exile is available in Duel, Deathmatch, Team Deathmatch, Clan Arena, Instagib, Unholy Trinity, and Hot Rockets.

NEW MAP: THE LONGEST YARD CTF

A remix on the classic, this mirrored teamplay version of The Longest Yard is now available in Capture the Flag mode!

SEASON 9 BATTLE PASS REWARDS

Pick up this Season's Battle Pass and unwrap some festive rewards:

  • 55 winter vanities

  • 107 new profile icons

  • Returning weapons: MARAUDER, GRAVEDIGGER, FLINTLOCK, and TESLA

  • 6 new Lore scrolls, "The Music in the Darkness," which when fully collected unlocks the MASTER SHADER for the Lightning Gun and Railgun

NEW STORE OFFERS
  • SHAMBLER ARM Lightning Gun — To Ranger’s pleasant surprise this glistening clawed limb, torn from fresh slaughter, still keeps a charge.

  • FREEZE GUN Super Nailgun — Available once more for a limited time, pelt your enemies with a barrage of snowballs with this winter themed SNG!

  • COUNTRY FLAGS 2 — 114 new country flag profile icons

  • SALES — Outfits up to 70% off and Weapons up to 60% off

IN-GAME PRO LEAGUE REWARDS
  • Quake Pro League title belts added for QPL Championship victors!
CAPTURE THE FLAG
  • MercyLimit now only takes affect in Round 2

  • Added scoring bonuses for killing the flag carrier(+1), retrieving the flag (+1), and capturing (+5)

  • Added Flag Drag, causing Flag Carriers' maximum movement speed to be reduced to 80%. Movement below these reduced limits remain uninhibited. Examples:

  • Ranger's top speed of 1000 ups reduced to 800 ups

  • Crouchsliders /Air-Dodger's top speed of 750 ups reduced to 600 ups

  • Anarki's top speed of 640 ups reduce to 512 ups

  • Sorlag's top speed of 625 ups reduced to 500 ups

DUEL
  • Leaderboards & Ranks reset!

  • Minimum spawn radius increased from 35m to 42m

TDM 2v2
  • Leaderboards & Ranks reset!
AWOKEN
  • Fixed exploitative hiding spot outside the Mega Health window
BLOOD COVENANT
  • Added CTF support, now available in Quick Play, Practice, and Custom Game
DEEP EMBRACE
  • Fixed exploitative hiding spot outside the Rocket Launcher window

  • Widened the jumppad trigger at the Rocket Launcher jumppad

  • Fixed two collision exploits

  • Removed a thin collision ledge near the Rocket Launcher staircase health bubble

  • Fixed collision at tri-bolt shards, rockets could be fired into the wall at shards

RUINS OF SARNATH
  • Added CTF support, now available in Quick Play, Practice, and Custom Game
CHAMPION MOVEMENT

We now properly enforce maximum speed caps for Champions both in the air and on the ground. Previously, speed caps only applied to Champions on the ground, but they could indefinitely go beyond their speed cap if they remained airborne via Rocket Jumps. We now still allow such similar bursts of speed from RJs to initially go over their maximum speed, but now those characters will have their air speed degrade down to the intended speed cap.

The largest impact of this change will be in CTF when some characters attempt to cross the map in seconds to either attack the flag, escape with the flag, or chase to retrieve the flag. In these situations you'll see that the Champions who can currently go above their intended max speed will now be somewhat kept in check.

CHAMPIONS
  • Anarki - Max speed 15.625 m/s (625 ups) to 16 m/s (640 ups)

  • Athena - Max speed 50 m/s (2000 ups) to 25 m/s (1000 ups)

  • Clutch - Max speed 20 m/s (800 ups) to 17.5 m/s (750 ups)

  • Slash - Max speed 20 m/s (800 ups) to 17.5 m/s (750 ups)

  • Sorlag - Fixed the body banking (A/D and W/S) animations that would cause her torso to rapidly shift position when attempting to change horizontal direction.

  • Sorlag - Max speed 15 m/s (600 ups) to 15.625 m/s (625 ups)

  • Strogg & Peeker - Max speed 20 m/s (800 ups) to 17.5 m/s (750 ups)

WEAPONS
  • Extended the max Railgun range from 150 m (6k u) to 250 m (10k u), necessary for the distances present on The Longest Yard CTF
POST-GAME SCOREBOARD & STATISTICS UI
  • Fixed damage scoring system persistence to post-game scoreboards & summaries

  • Added ability damage to post-game statistics tab! The damage stat will now show your combined weapon and ability damage dealt

VANITY WEAPONS
  • Quake Pro League Title Belts added for QPL Championship victors!

  • Toned down INCINERATOR Plasma Beam third-person FX

  • Fixed the Moonstriker's muzzle offset

Quake Champions Fall 2020 Update

The Quake Champions Fall Update is here! This update includes a brand new Cthalha-themed map, and spooky Season 8 Battle Pass rewards just in time for Halloween.

UPDATE HIGHLIGHTS

NEW MAP: DEEP EMBRACE

"And when the day arrives, I'll become the sea. Slip into a deep embrace and let it swallow me."

Ancient moss and monstrous trees have taken root across this island temple of stone and wood. Deep Embrace is an all-new map for Duel, DM, TDM, CA, Instagib, and UHT.

SEASON 8 BATTLE PASS REWARDS

Earn new Halloween-themed vanities and Quake II weapons in this season's Battle Pass.

  • OLD PAINLESS – Quake II Chaingun, a vanity for the Heavy Machinegun

  • **EXECUTIONER **– Quake II Hyperblaster, a vanity for the Super Nailgun

  • **INCINERATOR **– Quake II Ground Zero Plasma Beam, a vanity for the Lightning Gun

  • Anarki WARLOCK BROOM Halloween vanity

  • DOOM Slayer JACK-O-LANTERN Halloween vanity

  • Galena WITCH'S HAT Halloween vanity

  • Nyx WITCH's HAT Halloween vanity

  • Ranger JACK-O-LANTERN Halloween vanity

  • Slash WITCH's HAT Halloween vanity

  • New Lore – **Dreamer **– Collect all 6 to unlock the Master shader for Gauntlet, Tri-bolt, and Rocket Launcher

MAP UPDATES
  • Burial Chamber - Duel support added, available in Custom Game

  • Burial Chamber - Added two Lights armors to TDM/FFA/Duel item layout

  • Church of Azathoth - Fixed collision at Mega Health

  • Ruins of Sarnath - Fixed collision above the lg jumppad

  • The Molten Falls - Removed the collision exploit in the MH-side vista

  • Tower of Koth - Removed the mega-health-side Shotgun in Duel

  • Tower of Koth - Fixed power-up initial spawn times

  • Tower of Koth - Fixed hole in geometry near the base of the Protection balcony

  • Tower of Koth - Fixed exploitative collision outside window, where players could hide

  • Tower of Koth - Removed 4 hourglasses in Duel (two near tower, two near RG)

CHAMPION BALANCE
  • Death Knight - enabled fire trail dot
WEAPON BALANCE
  • Shotgun farspread increased from 850 to 900
GAME MODE UPDATES
  • Duel - Minimum respawn distance lowed from 50m to 35m radius, 40m to 50m tall

  • Duel - Reduced minimum respawn time from 3 to 2 seconds

  • Unholy Trinity - Disabled power-up spawns

  • Added CA style damage scoring to CTF, SAC, SLP

  • Clan Arena 2v2 has been removed from Ranked Play, still available in Custom Game

VIDEO OPTIONS
  • Added Bloom Toggle

  • Added Flares Toggle

SOUND IMPROVEMENTS
  • Increased the volume of third person movement sounds in the mix by +2db

  • Changed the Strogg pain sounds to make the pain levels more distinct

  • Changed the Quad and Protection pickup sound effects to no longer reuse the Mega Health pickup sound

  • Added a unique sound effect for when Protection wears off

  • Updated the firing sound for THE ORIGINAL Quake 1 Rocket Launcher

  • Fixed the CITIZEN KANE Macheingun single shot sound, which was causing two shot sound effects for a single bullet tap

  • Fixed the CITIZEN KANE Machinegun reload click delay

  • Fixed the RAVANGER Super Nailgun firing sound when rapidly tapping fire

  • Fixed flyby and impact sounds for the RAVANGER projectiles, they were using the DISRUPTOR sounds

  • Added four new (louder) wooden footstep sounds that have a more pronounced "wood thomp" to them to help players identify when someone is moving on wooden surfaces

UI
  • Fixed the alignment of Athena’s grappling hook crosshair

  • Added a gradient behind the custom game lobby map description for improved readability

  • Removed "Appearance" tab label in Customization

CUSTOMIZATION
  • Added charcoal weapon shaders

  • Orange weapon shaders updated (slightly darker orange)

  • Fixed the Corpse Grinder hoverboard vanity item in Medium quality

  • Fixed the TESLA Lightning Gun model quality in Low, Medium, and High

  • Removed the third-person glowing dynamic light from the Long-Stem Railgun

PROGRESSION
  • Increased the Avatar of Death medal XP from 10 to 1000