Season 30 Update
- Season 30 Battle Pass is free for all players
- New DISINTEGRATOR Rocket Launcher vanity item
- New Goroth's EARTH MAGIC Podium vanity item
- Threaded Input setting to improve input latency by moving input to a dedicated thread
- Network code overhauled to reduce packet loss, reduce lag compensation for low ping clients, and improve projectile prediction
- Maximum ping restriction of 160ms to connect to matchmaking datacenters has been removed
- Lag compensation changed from always providing 250ms to up to 100ms plus player's ping
- Death Sound radius extended to 35m to match other character sounds
- Volume of RUTHLESS water railgun shot sound reduced
- Power-ups dropped from dead players now have a minimum duration of 3 seconds remaining
- Dropped items now fall at normal rate of gravity
- Quality Settings will no longer be lowered for hardware that is too new to appear in internal CPU and GPU databases
- Reduced RAM size requirements for Texture Quality levels
- Collision bug that pushed players out of the map through map geometry
- Unreliable messages dropping at end of every frame, leading to dropped packets
- Force-retired packets being marked as lost instead of tracked as retired
- Rockets not exploding and dealing damage when rocket owner died after firing but before explosion
- Rate of fire weapons over-counting or over-hitting due to batch damage application during lag compensation
- Teleporter lag compensation discrepancy allowing players to be pulled back through teleporter as dead
- Projectile hit validation when playing with ping above 150ms
Celebrating the 30th Anniversary of Quake
In celebration of Quake's 30th Anniversary, the Season 30 Battle Pass is free for all players. Rewards include a variety of Quake (1996) and QuakeCon rewards, previously exclusive skins, as well as the new DISINTEGRATOR Rocket Launcher and Goroth's EARTH MAGIC Podium.
Now let’s dive in and see what the Season 30 update has to offer.
Season 30 Free Battle Pass Rewards
New Vanity
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New Quake II Enhanced DISINTEGRATOR Vanity Rocket Launcher
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New Goroth's EARTH MAGIC Podium
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LAST JUDGMENT CLASSIC Rocket Launcher, free to all owners of the LAST JUDGMENT RL
First-Time Battle Pass Appearance Rewards
Vanity Items
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SPOILS OF WAR Ranger Vanity
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SCRAG HOOD Ranger Vanity
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BOTTLED EMBRYO Ranger Vanity
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THE KEEPER’S HEAD Ranger Vanity
Profile Icons
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SWORD OF THE SUN Profile Icon
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RED DRAGON Profile Icon
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BLUE DRAGON Profile Icon
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YELLOW DRAGON Profile Icon
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NEON HELL MAGIC Profile Icon
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NEON EARTH MAGIC Profile Icon
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NEON BLACK MAGIC Profile Icon
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NEON ELDER MAGIC Profile Icon
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RANGER CHIBI Profile Icon
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DEATH KNIGHT CHIBI Profile Icon
Vanity Weapons
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QCON 2021 Gauntlet
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QCON 2018 Heavy Machine Gun
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QCON 2023 Super Shotgun
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QCON 2022 Super Nailgun
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QCON 2024 Tri-bolt
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QCON 2019 Rocket Launcher
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QCON 2017 Lightning Gun
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QCON 2020 Railgun Podiums
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QUAKECON 2023 Podium Armor Outfits
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QUAKEGUY Ranger Outfit
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BRAWLER Ranger Outfit
Network Updates
The network code has been overhauled with the following goals:
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Reduce packet loss and packet management to ensure that players are receiving important game data
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Reduce the amount of lag compensation for low ping clients
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Improve projectile prediction & lag compensation validation scenarios
Due to these network changes, the 160ms max ping restriction to connect to matchmaking datacenters has been removed.
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Players now receive up to 100ms + their ping of lag compensation instead of always providing 250ms of compensation regardless of your ping
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Fixed unreliable messages dropping at the end of every frame, leading to dropped packets
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Fixed force-retired packets being marked as lost, instead of tracking them as retired, leading to retired packets being reported as dropped packets
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Fixed rockets not exploding and dealing damage when the rocket owner has died after firing the shot but before it exploded
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Fixed rate of fire weapons from over-counting or over-hitting caused by applying damage in batches due to packet processing during lag compensation that did not respect the rate of fire of the weapon
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Fixed a teleporter lag compensation discrepancy that would allow a player to get shot as they are entering the teleporter, but on their screen see themselves successfully exit the teleporter to then be pulled back through the teleporter as dead
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Fixed projectile hit validation when playing with a ping above 150ms
Game Client Updates
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Fixed the collision bug that pushed players out of the map, through the map geometry collision layer
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Fixed being able to damage a respawning player by attacking their death location with a gauntlet
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Raw Mouse Input fixes & optimizations • NVIDIA Reflex fixes & latency markers added
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Code optimizations and cleanup for the damage summation markers code
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Code optimizations and cleanup for the special movement input code
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Fixed Heavy Machinegun shader not applying when attempting to customize its shader prior to selecting any other weapons in Customization
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Fixed the wrong champion medals being awarded after meeting the qualifications for a medal and then changing champions
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Fixed an issue where you could see a static player doll in the map when a spectator enters Freefly cam mode
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Fixed spectators not being able to exit Freefly cam mode after entering it
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Fixed a crash in the camera manager when switching to a player that is currently dead
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Added caching optimizations to improve performance when referencing user setting values
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Reduced RAM size requirements for Texture Quality levels
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Quality Settings will no longer be lowered for hardware that is too new to appear in our internal CPU & GPU databases
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Removed the fullscreen UI popup that would occur after a match when reaching Level 2, announcing that a new mode (Slipgate) has been unlocked
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Fixed several cases of game crashes
Threaded Input
This option is enabled by default as it has tested to improve performance under most conditions – however, this option is not recommended for Linux users and may not be ideal for mice using polling rates of 4Khz or greater.
- Added Threaded Input setting - Enables moving the input to a dedicated thread that runs at above normal priority. This has some benefit regardless of input mode but greatly reduces Raw Mouse Input latency
Sound Updates
Broken Persistent Sounds
- Fixed sounds that would remain persistent in the world after they should have ended
Pain Sounds
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Fixed missing pain sounds
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Fixed the incorrect pain sound playing when exactly 25 or 50 hp
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Restored pain sounds between 75 and 100 hp
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Added Acid & Fire panic sounds when a damage-over-time effect has been applied
Death Sounds
- Death Sound radius extended to 35m to match other character sounds
Weapon Sounds
- The volume of the RUTHLESS water railgun shot sound was reduced
Item Updates
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Power-ups dropped from dead players will now have a minimum duration of 3 seconds remaining • Dropped Power-ups no longer pop up vertically before dropping
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Dropped items now fall at the normal rate of gravity
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Fixed in-game Lore drops, in addition to being able to unlock a readable lore item, it grants an in-game bonus to those who discover them
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Fixed dropped items (weapons, powerups, flags, etc.) from being able to land on a player’s head and remain floating in the air
Bot AI Updates
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Fixed Doom Slayer Bots so that they can now use their Berserk ability
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Fixed Scalebearer Bots so they can no longer run backwards during Bull Rush
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Fixed Scalebearer Bots so they can no longer accidentally cancel their abilities early
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Fixed Strogg Bots so that they can now use their Drone Strike ability
Armor Feedback
To provide players better feedback regarding how their combat encounter is going, we have integrated the armor hit beep system from Quake 4 and expanded upon it further. This new feedback will provide unique hit beeps when dealing damage to an opponent with armor, as well as provide visual feedback when that armor has depleted.
Armor Hit Beeps
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You will now hear a unique hit beep when you hit an opponent who has armor
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AUDIO Settings: Added ARMOR BEEP STYLE - includes OFF, Q4 and QC options Armor Break FX
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You will now see special fx when the damage you deal depletes your opponent’s armor
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HUD Settings: Added ARMOR BREAK FX Armor Break Sound
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You will now hear a special sound effect when the damage you deal depletes your opponent’s armor
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AUDIO Settings: Added ARMOR BREAK SOUND - includes OFF, POWER DOWN, ENERGY RELEASE, SHIELD PUNCH, and METAL TINK options
Additional Hit Beep Options
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Added HITBEEP styles – includes:
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Mid-Tone (popularized in Quake 3)
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High-Tone (from Quake 4)
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Damage-Based (from Quake Live)
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Additive Damage (introduced in QC)
Teamplay Features
Teammate Death POIs
Teammate Death POIs have been added to assist in teamplay. These not just help you know when a teammate has fallen but can act as a sign of danger. Whether you choose to rush into that combat zone for revenge or heed its warning to find a new path is up to you.
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Show a Point of Interest markers at the position a teammate dies
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HUD Settings: Added TEAMMATE DEATH POI
Drop Commands
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Now available in team modes are the Drop Weapon and Drop Power-Up commands. Each command will drop the item if available and trigger a message in team chat
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Drop Weapon will drop the weapon with the current ammo count if you own below the weapon’s starting ammo amount
Say Commands
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Added 6 Say Commands: Yes, No, Hi, Bye, Thanks, Sorry.
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Available in all game modes, issuing these commands will print a chat message and generate a local in-world VO message that everyone can hear
Show Vanity Customizations Toggle
- Enabled by default, this new setting allows you to toggle off the in-game armor shaders, vanity items, vanity weapons (including their custom fx and sounds), and weapon shaders. This can be toggled on the fly in a match. You will still see all vanity in the Match Lobby and the Pre and Post Match Podium scenes to show off your style, but during gameplay all vanity will be removed
Weapon Zoom Toggle
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Activating the toggle will keep the weapon zoomed in until you either untoggle or change weapons
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CONTROLS Settings: Added ZOOM TOGGLE
Hidden Weapon Position
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New Hidden option sets the weapon and hands to be invisible and centered
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Added a Gauntlet icon to the ammo HUD, so that the gauntlet weapon selection is always visible
Weapon, Ammo, & Knockback Updates
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Starting Weapons now upgrade instantly without weapon switch downtime
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Weapon Pickups will now always add the starting ammo count to your current ammo count
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Knockback is now applied immediately instead of queuing and applied in delayed batches
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Knockback cap adjusted from 120 to 132, resolving the rocket jump penalty accrued in the prior update
Champion Specific Weapon Loadouts
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Weapons are now equipped per Champion in Customization
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Added an optional Equip on All Champions button
Random Champion Select
The Random Champion, selected in the Champion Roster, will make a random selection from all champions. This option allows players to play locked champions (albeit random) on Practice, Quick Play, and Ranked
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In Duel, it selects one champion at random that will be used for the entirety of the match
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In Sac Tourney, CTF Tourney, and TDM Tourney, selects a champion during the pick phase, ensuring that it is a unique selection within the team
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In Duel Rounds, makes a random selection during the pick phase, ensuring that it is a unique selection within the squad
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In all other modes, it picks a Mystery Champion that cycles at random with each respawn, with ability cooldown retained
Universal Weapon Shaders
All weapons that currently have shader support now support 23 universal shaders, which have been made available for free to all players, instead of needing to own different sets of basic weapon shaders for every individual vanity weapon
Basic weapon shaders
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Red, Pink, Orange, Yellow, Lime, Green, Teal, Blue, Purple, White, Grey, Charcoal, and Black Basic Shaders Camo weapon shaders
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Grasslands, Forest, and Snow Camo Shaders Patterned weapon shaders
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Blue and Brown Patterned Shaders Mastery weapon shaders
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Ithagnal, Cthalha, Goroth, Volkerh, and Master Shaders
UI
Player HUD Updates
- Buff & Debuff player info HUD (such as Quad, Protection) shows a remaining duration number when duration is 5 seconds & below (and shows decimal durations when duration is 3 seconds & below)
Pre & Post Game
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Fixed the Drag/Move Player hit detection of the bottom right pillar in the Custom Game 4v4 Lobby
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Fixed a the Add-Bot [+] UI elements appearing on top of the Settings UI when passing Party-Leadership to a player actively in the Settings menu
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Added new tips to the map loading screens
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Fixed the persistent menu blur bug when leaving the Battle Report after a match
Champion Updates
All Champions
- Changing champion mid-game no longer resets the ability cooldown
Anarki
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Disabled weapon switch during ability usage, while still allowing you to queue the switch, which will execute after the Injection completes
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Fixed the Anarki hoverboard sounds' Teammate Volume support
Athena
- Grappling Hook: Fixes & updates to pull speed acceleration
BJ Blazkowicz
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Increased the maximum speed cap from 650 to 900 ups
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Starting Armor in Duel reduced from 50 to 25 ap
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Increased Walk Speed from 160 to 280 ups (for silent walking)
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Fixed BJ Blazkowicz’s SUMMERTIME outfit attachments when combined with the GOLDEN CROWN
Clutch
- Starting armor reduced from 100 to 75
Barrier
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Barrier: Breakable shield, increased duration that degrades as it receives damage, with a maximum of 200 dmg received before breaking
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Barrier: Both duration and damage soak share the same energy pool. For example, while the shield can withstand a maximum of 200 dmg before breaking, if half of its duration expires before taking damage only 100 dmg is needed to burn through the shield’s remaining energy
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Barrier: Shield sound now alters pitch as duration depletes
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Barrier: Fixed incorrect movement settings during ability usage, including move speed 300 instead of 320 and max speed of 750 instead of 600
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Mining Laser: Duration is now 3 seconds, instead of the remaining time from Shield duration
Dodge
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No Dodge Passive while the Shield is active • Spawns with 1 of 3 dashes available
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Reduced stamina regen from 0.33 to 0.3
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Improved the responsiveness & accuracy of the Dodge Stamina UI
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Added a 10ms delay between executing dodges to address small issues when rapidly executing dodges
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Updated the Air-Dodge passive title & description to Dodge Jump, to fully encompass both Air-Dodge and Ground-Dodge mechanics
Death Knight
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Increased the maximum speed cap from 650 to 900 ups
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Starting Armor in Duel reduced from 50 to 25 ap
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Fixed the "bayonet" bug that would leave the sword extended outward while holding a weapon
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Fixed Death Knight’s Humiliation vanity not staying equipped
Flame Strike
- Fixed the splash damage from the fireball projectiles, they will now always add the flame dot
Charring Passive
- Fire Dot - Increased from 6 dmg x 5 sec (30 dmg max) to 9 dmg x 5 sec (45 dmg max)
Doom Slayer
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Increased the maximum speed cap from 650 to 700 ups
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Starting Armor in Duel reduced from 50 to 25 ap
Berserk
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Improved enemy visibility in Berserk, making them appear solid white (with an enemy outline colored arrow)
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Duration reduced from 5 to 3 sec (to reduce the distance he can run away when using berserk passively)
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Duration restored in full when he lands a punch, resetting the remaining berserk time to 3 seconds (to encourage offensive usage)
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Added a sound effect when a punch lands, to help it feel more visceral and for punches to feel like they are making contact
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Added magnetism, trails, and new pickup sounds for blood punch bubbles
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Fixed a bug with the weapon drop and hand raise that resulted in being stuck without fists or a weapon during or after ability usage
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Blood Punch sound added when earning a kill with Berserk
Eisen
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Increased the maximum speed cap from 650 to 700 ups
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Max Extra AP reduced from 175 to 150 ap
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Starting Armor in Duel reduced from 50 to 25 ap
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Improved Eisen armor decay rate from 1pt every second to every 2 sec
Sentry Turret
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Added Damage Summation audio support for hitbeeps from turrets
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Added Overhead Health Bars for both friendly and enemy turrets; health bars on enemy turrets are visible when the turret is either below full health or when it has obtained any armor upgrades
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Decreased the turret’s max health from 120 to 100 hp
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Increased the turret’s starting health from 120 to 125 hp
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Starting Armor 0 ap, Max Armor 50 ap, Max Extra Armor 75 ap. Armor is granted via the updated Repair passive
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Improved Turret armor decay rate from 1pt every second to every 2 secs
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Damaged health now regens back up to 100 hp, healing 5 pts every 1 sec when it does not receive any further damage for 5 seconds
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Reduced activation delay from 2.0 to 1.5 sec
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Added an a health and armor info status indicator above the ability info to show when you have an active turret deployed and how healthy it is • Fixed turrets from eternally bouncing on jumppads
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Throwing a turret into a kill zone will now grant 80% of your cooldown back, as it isn't exactly fair that we destroy the turret and you lose your cooldown just because we decided the turret was placed in an unallowed location. We grant 80% instead of 100% to discourage spam and exploitation
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