Quake Champions Season 21 Update
Quakemas is (almost) here, and its wintry winds have blown in an all-new update!
NEW CONTENT
NEW SETTINGS
- Added Ally Names & Enemy Names controls in HUD Settings
CHAMPIONS UPDATES
**All Champions **
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Updated hitboxes
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Cooldowns increased from 45 to 60 sec
Anarki
- Max speed reduced from 640 to 625 ups
Athena
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Grapple count from 2 to 3
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Swing damage from 25 to 20
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Rope break at 75 dmg
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Removed Stockpile passive
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Increased delay between grapple usages from 0.8 to 1 sec
Clutch
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Size scale reduced from 1.2 to 1.15x
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Reduced gear shift delay from 2nd to 3rd forward accel stage from 1.25 to 1.0 sec
Death Knight
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Reduced ability duration from 7 to 5 sec
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Reduced fireball speed from 800 to 666 ups
Eisen
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Added Armor Regen passive
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Fixed sinking turrets, so we no longer de-spawn turret after 1 minute
Galena
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Totem detonates when target is within 3m but damages up to a 4m range
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Slower health decay rate
Keel
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Splash damage reduction passive will no longer apply towards Telefrags
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Reduced grenade knockback from 100 to 50, to match 1:1 with their 50 dmg (self knockback unchanged)
Ranger
- Dire Orb touch damage reduced from 25 to 15 dmg
Scalebearer
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Forward Accel max speed reduced from 500 to 425 ups
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Forward Accel now uses ground friction
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Stomper damage capped at 25 dmg over 395 ups
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Bull Rush max speed reduced from 800 to 700 ups
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Bull Rush damage simplified to 75 dmg
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Bull Rush damage reduction reduced from 67 to 50%
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Bull Rush shoot delay increased from 0.2 to 0.4 sec
Slash
- Max speed reduced from 750 to 700 ups
Sorlag
- Reduced max speed from 625 to 600 ups
Visor
- Added a 10% speed boost during ability usage
WEAPON UPDATES
Starting Machinegun
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Spread reduced from 0.03 to 0.02
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Damage reduced from 8 to 6
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Air Knockback lowered from 8 to 7 (to match the ground knockback)
Heavy Machinegun
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Spread reduced from 0.03 to 0.01
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Zoomed spread reduced from 0.009 to 0
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Unzoomed damage reduced from 10 to 9
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Air Knockback lowered from 8 to 7 (to match the ground knockback)
Starting Shotgun
- Reduced air knockback from 3.75 to 2.5 per pellet (to match the ground knockback)
Super Shotgun
- Reduced air knockback from 3.75 to 2.5 per pellet (to match the ground knockback)
Lightning Gun
- Use a point ray trace instead of cylinder radius
Railgun
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RG starting ammo reduced from 10 to 5
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RG max ammo reduced from 25 to 10
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RG low ammo warning reduced from 5 to 2
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Railgun - Air knockback reduced from 80 to 60 (to match the ground knockback)
ARMOR UPDATES
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Increased the value of Armor Shards from 5 to 10 hp
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Reduced dropped shard count from 3 to 2
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Drop armor shards in a tighter circle
GAME MODE UPDATES
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Unholy Trinity - Spawn players max hp & max ap
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Unholy Trinity - No longer spawn or drop items
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Unholy Trinity - Blood pools are no longer active
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Sacrifice & Sac Tourney - Reduced soul extraction time from 3 to 2.5 sec
MAP UPDATES
Blood Covenant
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Added railgun ammo to lower pillar cooldown ledge (new ammo in Duel and moved TDM ammo to this location) Corrupted Keep
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Fixed exploit outside HMG bones Crucible
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Fixed ledge collision exploit behind HA Insomnia
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Duel layout for all modes
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Moved HA room cooldowns to near the MH LA ledge
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Moved HA room upper jump pad health to the HA room ledge
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Fixed brickslide wall collision near SNG
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Fixed power-up fx
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Fixed exploitative collision above HP stairs between LG & SNG
Ruins of Sarnath
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Fixed exploitative collision above HA jump pad The Molten Falls
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Fixed exploitative collision above LG stairs
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Moved the cooldowns from SNG to mid-level door in the main courtyard
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Removed one cooldown from the banana bones
Vale of Pnath
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Fixed exploitative collision above RG
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Added RG ammo near the TP window
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Added RL ammo to the LG cave
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Added LG ammo to the HA mid-level
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Removed SG ammo from center tower
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Removed HMG ammo from TP window
Vestibule of Exile
- Updated some troublesome collision
MISCELLANEOUS UPDATES
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Fixed pain sound percentage issue in modes where max health is set to above 100
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Reduced pain sounds to two pain events, one below 50 hp and one below 25 hp
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We now use the previous 100 & 75 pain sounds to generate the 50 hp sound event, to give more separation clarity between the <50 and <25 pain sounds
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Increased the volume of the third person pain sounds, bringing them to the same db levels, and added a new low pain sound for DK that isn't just him saying "Ow!"
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Removed the delays in elements of the Love Shaft shot sounds
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Bots disabled in all Quick Play modes (this test is backend updates only & not build dependent)
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Fixed Scorpion SNG spectator crash
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Increased telefrag radius from 0.5 to 0.8 m (same as Dire Orb & Ghostwalk)
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Fixed on-screen acid in picmip
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Fixed TORMENTOR barrel fx during Ghostwalk
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Simplified Leaderboard data, to remove inaccurate or incomplete stat data
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Disabled Arena Kings leaderboard
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Defaulting to Direct Mouse Input
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Disabled Razer Chroma by default
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Reduced texture load for High and Ultra
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No longer selling reliquaries in the store (still available as login rewards)
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Fixed Warehouse loading screen
SERVICE UPDATES
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Anti-cheat updates
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Fixed Linux/Proton direct input support