Season 22 Spring 2024 Update
Time to spring forward into the Arena with an all new update! This update includes new vanity content; a spring decor makeover for Awoken, Deep Embrace, Ruins of Sarnath, and Tempest Shrine; and various other fresh updates for the springtime season!
NEW CONTENT
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SPRING PODIUM
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Sorlag SPRING EGG Vanity
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Quake 4 SMC Squad icons (8)
New Map for Duel & 2v2
The Tower of Koth has been reworked for Duel & 2v2:
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Resized the geometry to be 90% of its original size.
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Adjusted stair collision
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Added new spawn points
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Removed teleporter exit speed limits
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Adjusted collision on both sides of the green FX tower above SNG
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Adjusted positioning of a breakable mesh element behind the RL TP to prevent exploitation of totems (that may still be placed there)
New Features
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Added Hitbeep Volume
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Added Killbeep Volume
Performance Icon Optimizations
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Optimized the elapsed frame time tracking
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Fixed false positives events for minor frame drops
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Fixed non-functioning events for major frame drops
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Misc code cleanup for optimizations and reduced CPU overhead
Shotgun Performance Pass
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Switched trace style from spherical ray to a point trace (removing pellet radius)
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Reduced starting shotgun pellet count from 17 to 8
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SG : 1 / - / 7 pellets
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Reduced super shotgun pellet count from 25 to 12
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SSG: 1 / 4 / 7 pellets
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Increased damage per pellet from 5 dmg 10 dmg, total damage decreased from 85 to 80 for SG and from 125 to 120 for SSG
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Adjusted spread values to account for the new pellet size and count
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Damage falloff distance increased from 6.4 to 12.8 m (256 to 512u)
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Fixed SSG visual FX bug where it cycled between 2 & 3 rings (between the SG & SSG spread patterns) when holding fire
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The display of the shotgun hit FX are no longer delayed by one frame
Mini-Mega Health
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This 25 hp overstack item with a 15 second respawn has been changed to a 50 hp no overstack item with a 30 second respawn
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Bloom FX toned down, so was to not over-emphasize the item now that it no longer overstacks
Map Updates
Deep Embrace
- Fixed the LOD mesh at double-health double-cooldown hole
The Dark Zone
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Resized The Dark Zone to be 125% its original size, to give players more space
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Cleaned up geometry, removed unseen backfaces
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Improved lightmap texture density
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Optimized lightmap with video quality
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Fixed hole on ramp below Tri-bolt
The Longest Yards
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The Longest Yard - Fixed the size of the rock kill volumes
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The Longest Yard CTF - Fixed the size of the rock kill volumes
Unholy Trinity Fixes
- Fixed UHT armor loadout (Example: Ranger should spawn 100 max armor points, not 50 starting ap nor 175 overmax ap)
Main Theme Music
- Made the Quake Champions main theme available to listen to in-game. Created by Chris Vrenna (Tweaker, Nine Inch Nails), our main theme is an amazing track and it is now available in-game, debuting as an alternative main menu music selection.
Misc Changes/Fixes
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Extra decimal in sensitivity settings
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Adjusted the performance icon thresholds for minor frame drops
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Assigned the Learn, Season Pass, and Challenges UI menu background cameras to new positions to address podium visibility issues
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Now use the blackghost shader of the customization pip previews for vanity items
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Fixed sizing of Eisen's FROSTED HAT vanity
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Fixed sizing of Eisen's LEATHER HAT vanity
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Fixed missing shard dismantle offer for Scalebearer’s CYAEGHA'S GAMBIT vanity
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Disabled voice chat while investigating MSS platform issues