Quake Champions Season 25
Salutations, Quakers! In this December update we've got a whole lot of NEW: vicious new vanity items, new custom game options, and two new competitive modes! Plus, some map fixes and miscellaneous updates. Check out the full notes:
New Content
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Quake 2 CHAINFIST Gauntlet
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Quake 4 DARK MATTER GUN Rocket Launcher
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Quake Wars STROGG LIGHTNING PISTOL Lightning Gun
New Competitive Game Modes added to Custom Game
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CTF Tourney - 1-8 players, no bots. One-champion-limit-per-team, 5 second weapon respawn times, no breakables, no killer target cams, and no killer death HP stacks
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TDM Tourney - 1-8 players, no bots. One-champion-limit-per-team, 15 second weapon respawn times, no item timers, no breakables, no killer target cams, no killer death HP stacks, 10s->5s max forced respawns, and Friendly Fire (will initially test 50% damage).
New Custom Game Options
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Force Champion (supports None, Mystery Champion, or a specific champion of your choosing)
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Starting Weapons
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Weapon Respawn Time
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Active Abilities (now also supports enabling them in modes where they weren't present)
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Refresh Ability on Spawn (cooldown reset when a player respawns)
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Max Health & Armor on Spawn
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Health & Armor Decay
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Self-Damage
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Instagib Weapons
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Instagib Abilities
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Infinite Ammo
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Enemy Knockback
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Friendly Fire
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Spawn Power-ups
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Spawn Health
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Spawn Armor
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Spawn Ammo
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Spawn Pickup Weapons
Map Fixes
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Blood Run - Fixed an issue that could cause players to fall out of the map during warmup, reported in Clan Arena
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Vestibule of Exile - Fixed decal collision on HA and LG jumppads
Updates
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CTF - Increased the size of the flag pickup trigger, 0.5m to 0.8m radius
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CTF - Active abilities are now disabled when picking up the flag
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Pings on the Duel scoreboard are now colored green, yellow, or red based on connection quality
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Removed Mystery Champion game modes from Custom Game, as you can now enable it in any game mode using the new settings options
Services Updates
- Updated anti-cheat, resolved Daemon Tools compatibility issue