Quake Champions Season 16 Update
Salutations, Quakers!
Our Season 16 Update is now LIVE! This update includes new cosmetics, balance changes, bug fixes, and more!
Season 16 New Content
Store Updates
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Added JOKER and JOKER Basic Shaders Bundle
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Added Ranger Pure Gold
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Added Ranger Pure Silver
Map Updates
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Corrupted Keep
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Fixed exploitative player hiding spot in ring-out area
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Fixed two exploitable totem/turret spots outside the Super Shotgun and Tri-bolt windows
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Deep Embrace
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Fixed wall collision near Lightning Gun Light Armor
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Fixed orb exploit at the dock teleport exit
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Fixed collision near dock teleport exit
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Fixed visibility issues near the murder hole (double health, double cooldowns)
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Insomnia
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Improved collision of an archway near LG
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Ruins of Sarnath
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Fixed an exploitable totem/turret spot in the upper walls in the hallways surrounding the central room
Champion Updates
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Death Knight - Fixed Fire Trail activation. Removed damage from standing on the trail, in exchange for it 100% applying the fire dot (which is still 10dmg/sec for 7 seconds)
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Sorlag - Ally spit now has blue steam above it, so you know it's safe
Game Updates
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Fixed issues that prevent some sound events from playing when multiple occurrences happened within a narrow timeframe:
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rocket explosions within 200ms
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jumppad sounds within 100 ms
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jump sounds (from the same champion type) within 100 ms
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steps sounds (from the same champion type) within 100 ms
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pain sounds (from the same champion type) within 500 ms
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Fix for NVIDIA Reflex issues on unsupported cards
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Removed Beta Terms link from Legal Docs
Service Updates
- Anti-cheat updates