What’s New

R.E.P.O.

Games

An online co-op horror game with up to 6 players.

Latest · by semiworkWebsite

Changelog

R.E.P.O. v0.4.4

Added
  • Player revive grants 1 second of invincibility after revive to prevent instant deaths
Changed
  • Melee Weapons handling now properly scales with strength and feels firmer at higher strength
  • Vehicle grab area for the button reduced to prevent accidental activation when moving
  • Cosmetic Boxes spawn chance slightly increased, as well as the chance for Ultra Rare boxes
  • All staffs now have 6 battery pips
  • Zero Gravity Staff improved to be more controllable and last longer for non-enemy objects, with players able to fly around when using it on themselves
  • Roll Staff improved with all rolling objects targeting enemies except players, and players getting the same effect as the Roll Drone to roll around while steering trajectory with the camera
  • Void Staff now has more strength when pulling heavy objects and creates random outward surges for items close to the center
  • Enemy Trudge now uses the same suck mechanics as the Void Staff with ability to suck in bigger valuables more easily and more chaos in the center
  • Meta Saves improved save file backup logic
Fixed
  • Player Tumble fixed falling through the map in multiplayer if TTS failed to initialize
  • Player Overcharge fixed bug that allowed clients to grab tap enemies without getting overcharge
  • Enemy Bella fixed bug causing clients to hear a sound many times in a row when she was stunned
  • Roll staff and gravity staff effects no longer linger in the air when an enemy is defeated while affected by them
  • Item unequipping fixed clients quickly equipping or unequipping sometimes causing items to appear in the wrong spot
  • Item Defibro fixed rare bug where they would lose their current target if they bounced too far away before teleporting
  • Cosmetic Menu now only saves when closing the menu to reduce likelihood of save file corruption
  • UI Icons improved cosmetic and item icon generation to reduce RAM usage and startup freezes
Security
  • Cosmetic Tokens added more safeguards against malicious hosts force-adding tokens to clients

Hey hey semibots! Here is yet another small update with some fixes and balancing!


**

  • (#CHANGES)

  • (#BALANCING)

  • (#FIXES) **


CHANGES

  • Item Melee Weapons - Handling now properly scales with strength and should feel firmer and better at higher strength.

  • Item Vehicle - Smaller grab area for the button to reduce accidental activation when trying to move the vehicle.


BALANCING

  • Player Revive - Added 1 second of invincibility after revive to prevent instant deaths.

  • Cosmetic Boxes - Slightly increased the general spawn chance for boxes, as well as the chance for Ultra Rare boxes.

  • Item Staffs - All staffs now have 6 battery pips.

  • Item Zero Gravity Staff - Improved zero gravity by making it more controllable and last longer for non-enemy objects. Players can now fly around when using it on themselves.

  • Item Roll Staff - Improved by making all rolling objects target enemies, except players. Players now get the same effect as the Roll Drone, allowing them to roll around while steering their trajectory with the camera.

  • Item Void Staff - Now has more strength when pulling heavy objects and creates random outward surges for items close to the center, making them less likely to sit static in the middle.

  • Enemy Trudge - Now uses the same suck mechanics as the Void Staff. It can suck in bigger valuables more easily and has more chaos in the center of the suck.


FIXES

  • Player Tumble - Fixed players falling through the map in multiplayer if TTS failed to initialize.

  • Player Overcharge - Fixed a bug that allowed clients to grab tap enemies without getting any overcharge.

  • Enemy Bella - Fixed a bug that caused clients to hear a sound many times in a row when she was stunned.

  • Item Staffs - Fixed roll staff and gravity staff effects lingering in the air when an enemy was defeated while affected by them.

  • Item Unequipping - Fixed clients quickly equipping or unequipping sometimes causing items to appear in the wrong spot.

  • Item Defibro - Fixed a rare bug where they would lose their current target if they bounced too far away before teleporting.

  • Cosmetic Menu - Now only saves when closing the menu to reduce the likelihood of save file corruption.

  • UI Icons - Improved cosmetic and item icon generation to reduce RAM usage and startup freezes.

  • Cosmetic Tokens - Added more safeguards against malicious hosts force-adding tokens to clients.

  • Meta Saves - Improved save file backup logic.

  • Memory - Optimized memory usage.


Bye bye! /semiwork

R.E.P.O. v0.4.3

Changed
  • Shopkeeper - When disabled, ruckus tracking is now capped so they won't wake up too angry
  • Item Staffs - Smaller objects now get less particles
  • Item Zero Gravity Staff - Improved the effect for lifting physics objects
  • Item Sledge Hammer - Now unequips from inventory pre-rotated into its swing-ready pose
  • Item Upgrades - Disabled generic impact smoke
  • Battery UI - Now hides when the map is active
  • Charging Station - Tweaked colliders to prevent gaps where items could get stuck
  • Item Roll Staff - Enemies now have different effect durations based on difficulty, Level 1: 8-10s, Level 2: 6-7.25s, Level 3: 4-4.5s
  • Item Zero Gravity Staff - Enemies now have different effect durations based on difficulty, Level 1: 12-15s, Level 2: 9-11s, Level 3: 6-7s
  • Item Melee Weapons - Much faster response when unequipped out of inventory, with no delay before swinging
  • Item Sledge Hammer - 10% less durable to balance the other changes
Fixed
  • Enemy Birthday Boy - Fixed being able to attack through walls
  • Shopkeeper - Lasers, Cart Cannons, Rubber Ducks and Shockwave Grenades are now correctly seen as ruckus by the shopkeeper
  • Shopkeeper - Fixed players being able to go out of bounds when grabbed by the Shopkeeper with a Feather Drone attached
  • Valuable Arctic Snow Bike - No longer causes players to take fall damage while driving
  • Valuable Arctic Snow Bike - Now easier to stand up when not being driven
  • C.A.R.T. - Fixed carts not always tumbling players when hit as intended
  • Item Vehicles - Players now sit properly in vehicles again after this was accidentally broken in the last patch
  • Item Vehicles - Fixed bug where players could stand up while driving
  • Death Head UI - Fixed legs not using the correct color in some rare cases

Hey hey semibots! Here is yet another small update with some fixes and balancing!


**

  • (#CHANGES)

  • (#BALANCING)

  • (#FIXES) **


CHANGES

  • Shopkeeper - When disabled, ruckus tracking is now capped so they won’t wake up too angry.

  • Item Staffs - Smaller objects now get less particles.

  • Item Zero Gravity Staff - Improved the effect for lifting physics objects.

  • Item Sledge Hammer - Now unequips from inventory pre-rotated into its swing-ready pose.

  • Item Upgrades - Disabled generic impact smoke.

  • Battery UI - Now hides when the map is active.

  • Charging Station - Tweaked colliders to prevent gaps where items could get stuck.


BALANCING

  • Item Roll Staff - Enemies now have different effect durations based on difficulty, previously 5-5.5s for all. Level 1: 8-10s, Level 2: 6-7.25s, Level 3: 4-4.5s.

  • Item Zero Gravity Staff - Enemies now have different effect durations based on difficulty, previously 7.5-8s for all. Level 1: 12-15s, Level 2: 9-11s, Level 3: 6-7s.

  • Item Melee Weapons - Much faster response when unequipped out of inventory, with no delay before swinging.

  • Item Sledge Hammer - 10% less durable to balance the other changes.


FIXES

  • Enemy Birthday Boy - Fixed being able to attack through walls.

  • Shopkeeper - Lasers, Cart Cannons, Rubber Ducks and Shockwave Grenades are now correctly seen as ruckus by the shopkeeper. Fixed players being able to go out of bounds when grabbed by the Shopkeeper with a Feather Drone attached.

  • Valuable Arctic Snow Bike - No longer causes players to take fall damage while driving. Now easier to stand up when not being driven.

  • C.A.R.T. - Fixed carts not always tumbling players when hit as intended.

  • Item Vehicles - Players now sit properly in vehicles again after this was accidentally broken in the last patch. Fixed bug where players could stand up while driving.

  • Death Head UI - Fixed legs not using the correct color in some rare cases.

  • Spectate Head UI - Fixed talk animation freezing when possessing their death head.

  • Token UI - No longer renders tokens outside the view.

  • Cosmetic Tokens - Fixed an issue where players could sometimes gain infinite tokens when unable to save to disk.

  • Save File - Fixed a rare case where a save file would be deleted if the truck allowed the player to survive after dying, and the player left to the main menu in the next level.

  • Inventory - Fixed items not remembering their new state when equipped or unequipped right as the level changes.

  • Enemy Near Music - Fixed a bug that prevented switching to a new track during a level.

  • Museum Money Trap - Fixed players being able to go out of bounds when grabbed by the trap with a Feather Drone attached.


Bye bye! /semiwork

R.E.P.O. v0.4.2

Added
  • Added scratch sound effects for vehicles that scale with velocity to reduce scratch sound spam when cruising at low speeds
  • Added a backup system for the save file in case the game quits unexpectedly during saving and corrupts the save file
  • Added support for overriding base localizations using TSV files in the StreamingAssets folder
Changed
  • Vehicles now drift less sharply at low speeds
  • Item Semibot Walkies now allow valuables to be discovered while using a walkie
  • Item Hauler has a slower animation for valuables inserted into the valuable box
  • Item Roll Staff now has one more ammo and enemies can no longer hear the fully charged staff while idle
  • Item Zero Gravity Staff now has one more ammo, enemies can no longer hear the fully charged staff while idle, and no longer launches valuables and makes them indestructible for a short time after being hit
  • Item Void Staff now has one more ammo and enemies can no longer hear the fully charged staff while idle
Fixed
  • Fixed player upgrade flashing red instead of yellow when using an upgrade
  • Fixed a bug preventing one specific cosmetic from being unlocked
  • Fixed getting stuck at the end of stairs when going down them in vehicles
  • Fixed vehicles flying backward when doing a wheelie on the front wheel
  • Improved interactions between cosmetics
  • Fixed menu buttons unable to be interacted with at very low frame rates
  • Fixed long save names disappearing from the save info in the save menu

Hey hey semibots! Here is another small update with some fixes and balancing!


**

  • (#CHANGES)

  • (#BALANCING)

  • (#FIXES)

**


CHANGES

  • Vehicles - Now drift less sharply at low speeds. Added scratch sound effects that scale with velocity, reducing scratch sound spam when cruising at low speeds.

  • Item Semibot Walkies - Valuables can now be discovered while using a walkie.

  • Item Hauler - Slower animation for valuables inserted into the valuable box.

  • Meta Save File - Added a backup system in case the game quits unexpectedly during saving and corrupts the save file.

  • Localization - Added support for overriding base localizations using TSV files in the "StreamingAssets" folder.


BALANCING

  • Item Roll Staff - Added one more ammo. Enemies can no longer hear the fully charged staff while idle.

  • Item Zero Gravity Staff - Added one more ammo. Enemies can no longer hear the fully charged staff while idle. No longer launches valuables and makes them indestructible for a short time after being hit.

  • Item Void Staff - Added one more ammo. Enemies can no longer hear the fully charged staff while idle.


FIXES

  • Player Upgrade - Fixed flashing red instead of yellow when using an upgrade.

  • Cosmetic Unlocks - Fixed a bug preventing one specific cosmetic from being unlocked.

  • Vehicles - Fixed getting stuck at the end of stairs when going down them. Should hopefully no longer fly backward when doing a wheelie on your front wheel.

  • Cosmetics - Improved some interactions between cosmetics.

  • Menu Buttons - Fixed buttons unable to be interacted with at very low frame rates.

  • Save Menu - Long save names no longer disappear from the save info.


Bye bye! /semiwork

R.E.P.O. v0.4.1

Changed
  • Cosmetic Box Spawn - Increased the "bad luck" multiplier slightly and made it persist after a game over, increasing at the end of a level instead of at the start
  • Cosmetic Shop Machine - Players unlocking cosmetics one after another now get less similar cosmetics, and unlocking a grabber cosmetic now shows the grabber during the screen animation intro
  • Shopkeeper - Improved the Ruckus System to detect more forms of ruckus, no longer holds the player as high to prevent death heads from getting stuck in ceilings, and now warns the player before shooting them if the crime is not too severe
  • Charging Station - Can now charge items held higher up
  • Item Staffs - Now shoots where it points while rotating and snaps back to aiming forward after rotating while charged
  • Item Vehicles - Lowered sound effects when vehicles scrape against walls and other surfaces
  • Item Staffs - Enemies can now hear them while charging or when used
  • Item Void Staff - Effect is now active for longer
  • Item Roll Staff - Effect length is now less random with less ammo
  • Item Zero Gravity Staff - Effect length is now less random and generally longer with less ammo
  • Item Defibro - Now emits a shockwave that stuns enemies when used
  • Item Vehicles - Enemies like Heart Hugger now stun your vehicle when they grab you, allowing you to get back on for only 2 seconds at a time, and enemies can now hear vehicle engines and better hear vehicle impacts
Fixed
  • Player Tumble - Fixed players' tumble weight permanently being lower after mounting a vehicle
  • Enemy Birthday Boy - Fixed rare bug where they could spawn their soul orb outside level bounds
  • Cosmetic Tokens - Fixed an inconsistency when all players died right as the truck left, which sometimes allowed players to keep the run going without awarding cosmetic tokens, now allowing players to live and keep their tokens
  • Upgrade Stand - Fixed sometimes giving fewer upgrades after rerolling and fixed rare cases where players could reroll without enough money
  • C.A.R.T. - Fixed death pits breaking the cart through walls
  • Item Vehicles - Moved away from the charging station in the truck level, which caused them to charge automatically
  • Item Staffs - Fixed some staffs not triggering their deny effects correctly
  • Item Defibro - Fixed lag stutter cutting to game over even though a revive was in progress

Hey hey semibots! Hope you are enjoying all the new fashions, here is a patch with some fixes and balancing!


**

  • (#CHANGES)

  • (#BALANCING)

  • (#FIXES)

**


CHANGES

  • Cosmetic Box Spawn - Increased the "bad luck" multiplier slightly. It now persists after a game over and increases at the end of a level instead of at the start.

  • Cosmetic Shop Machine - Players unlocking cosmetics one after another should now get less similar cosmetics. Unlocking a grabber cosmetic now shows the grabber during the screen animation intro.

  • Shopkeeper - Improved the Ruckus System to detect more forms of ruckus. No longer holds the player as high, preventing death heads from getting stuck in ceilings. Now warns the player before shooting them, if the crime is not too severe.

  • Charging Station - Can now charge items held higher up.

  • Item Staffs - Now shoots where it points while rotating. Now snaps back to aiming forward after rotating while charged.

  • Item Vehicles - Lowered sound effects when vehicles scrape against walls and other surfaces.


BALANCING

  • Item Staffs - Enemies can now hear them while charging or when used.

  • Item Void Staff - Effect is now active for longer.

  • Item Roll Staff - Effect length is now less random. Less ammo.

  • Item Zero Gravity Staff - Effect length is now less random and generally longer. Less ammo.

  • Item Defibro - Now emits a shockwave that stuns enemies when used.

  • Item Vehicles - Enemies like Heart Hugger now stun your vehicle when they grab you. You can get back on, but only for 2 seconds at a time. Enemies can now hear vehicle engines and better hear vehicle impacts.


FIXES

  • Player Tumble - Fixed players' tumble weight permanently being lower after mounting a vehicle.

  • Enemy Birthday Boy - Fixed rare bug where they could spawn their soul orb outside level bounds.

  • Cosmetic Tokens - Fixed an inconsistency when all players died right as the truck left, which sometimes allowed players to keep the run going without awarding cosmetic tokens. Now allows players to live and keep their tokens.

  • Upgrade Stand - Fixed sometimes giving fewer upgrades after rerolling. Fixed rare cases where players could reroll without enough money.

  • C.A.R.T. - Fixed death pits breaking the cart through walls.

  • Item Vehicles - Moved away from the charging station in the truck level, which caused them to charge automatically.

  • Item Staffs - Fixed some staffs not triggering their deny effects correctly.

  • Item Defibro - Fixed lag stutter cutting to game over even though a revive was in progress.

  • Extraction Point - Fixed a rare bug where only some players would see the light turn off.

  • Truck - Added more item spawn positions, as the current amount could not spawn all items in the game.

  • Valuable Discover - Fixed being unable to discover valuables while tumbled or driving a vehicle.

  • Death Head UI - Fixed right and left eyelid colors being flipped.

  • Settings - Fixed stuttering when opening the controls page in the lobby menu.


Bye bye! /semiwork

R.E.P.O. v0.4.0 - The Cosmetic Update

Added
  • Add over 500 cosmetic parts to unlock and customize your semibot
  • Add shop with new look, new environments, and an activatable shopkeeper
  • Add shop upgrade reroller to pay for a new selection of upgrades
  • Add King of The Losers game mode: Race
  • Add Semibot Walkies item
  • Add Scout item
  • Add Hauler item
  • Add Defibro item
  • Add Leaf Blower item
  • Add Roll Staff item
  • Add Zero Gravity Staff item
  • Add Void Staff item
  • Add charging station with updated look and more space for bigger items
Changed
  • Display level and moon on the map UI and allow map use while tumbled
  • Add visible shadow to the player
  • Greatly reduce player hurt sound volume when damage results from healing someone or something else
  • Prevent player eyes from looking at grabbed handles or weapons
  • Disable map in Shop, Truck, and Arena
  • Update interactions for Arctic Snow Bike, Arctic Scale, Crystal Ball, Star Wand, Flashlight, Cauldron Box, Small Potion, and Magnifying Glass valuables
  • Prevent Death Head Battery and Map Player Count upgrades from spawning in single player games
  • Update melee weapons to swing forward or backward based on scroll direction, add short timer before full use after taking from inventory, improve swing logic to face direction more dynamically, and allow throwing with torque
  • Fix gun grab positions when crouching
  • Improve visuals for drone beams
  • Show indicator next to version number when playing with mods
  • Make Death Head UI move out of the way when a message is active in the same corner
  • Make Overcharge UI more vibrant as it fills
  • Save game when exiting truck and spawn back in truck when loading save, and save when exiting to main menu or quitting while in truck
  • Scale player sprint energy drain with acceleration to avoid wasting energy before reaching actual sprint speed
  • Increase Shadow Child yoink duration
  • Slow Tick suck frequency as it grows and detach when far enough from attached player
  • Stop Enemy Cleanup Crew head movement briefly after being hit
  • Allow grabbing walls in Tumble Climb red mode while disabling climbing briefly when forced into tumble, reduce energy drain, and increase price
  • Prevent Boltzap bullets from destroying hinged objects
  • Decrease Valuable Phone ringing frequency and add ability to hang it up
  • Increase Valuable Magnifying Glass value
Fixed
  • Fix items clipping through floors or walls when unequipped from hotbar
  • Fix crown not persisting when re-hosting a lobby and properly remove it when joining a different lobby
  • Fix phys grabber grab beam flickering when item is unequipped and equipped too quickly
  • Fix Enemy Huntsman shooting through walls in rare cases
  • Fix Enemy Elsa not always leaving after being petted
  • Fix guns firing with no battery in rare cases
  • Fix Item Handgun spawning with 2 extra ammo
  • Fix Item Unequip Auto Hold setting not working for the pocket cart
  • Fix Tumble Climb not resetting fall damage when slowing fall by climbing
  • Fix valuables taking damage at level start
  • Reduce wobbliness of Valuable Crystal
  • Fix death heads being revived before the truck healer opens
  • Fix grab not being released when trying to activate a locked extraction point and correct sound playback for different sized tax returns
  • Fix camera smoothing being slower with higher framerate
  • Fix players not being instantly removed from escape menu list when disconnecting
  • Remove ability to bind back and menu actions to left click and fix rebinding not cancelling when exiting controls page
  • Fix scrollbars having small dead zone at the top
  • Fix Steam rich presence showing %levelname% when turned off and not updating correctly when joining a lobby
  • Fix various level issues

Hey hey semibots! Our third major update is now live, The Cosmetic Update! Hope you guys have fun with all the new content, and please share your fresh outfits! ❤️


**

  • (#NEW)

  • (#CHANGES)

  • (#BALANCING)

  • (#FIXES)

**


NEW

  • Cosmetics - Over 500 cosmetic parts to unlock and express yourself with! Find boxes in the world and extract them for tokens to use in the shop!

  • Shop - New look, new environments, and a shopkeeper that can be activated to help keep the shop in check. Might even have some new secrets...

  • Shop Upgrade Reroller - Pay to switch out upgrades still on the shelf for a new selection!

  • New King of The Losers game mode - Race!

  • New Item - Semibot Walkies!

  • New Item - Scout!

  • New Item - Hauler!

  • New Item - Defibro!

  • New item - Leaf Blower!

  • New Item - Roll Staff!

  • New Item - Zero Gravity Staff!

  • New Item - Void Staff!

  • Charging Station - Updated look with more space to charge bigger items and more stuff!

  • Map - Now displays level and moon on the UI. You can now also use the map while tumbled!


CHANGES

  • Player - You can now see your own shadow.

  • Player Hurt Sound - Now greatly reduced volume if damage came as a result of healing someone/something else.

  • Player Eyes - Does not look at grabbed handles or weapons anymore.

  • Map - Now disabled in Shop, Truck and Arena.

  • Valuable Arctic Snow Bike - New interactions!

  • Valuable Arctic Scale - New interactions!

  • Valuable Crystal Ball - New interactions!

  • Valuable Star Wand - New interactions!

  • Valuable Flashlight - New interactions!

  • Valuable Cauldron Box - New interactions!

  • Valuable Small Potion - New interactions!

  • Valuable Magnifying Glass - New interactions!

  • Upgrade Death Head Battery - Does not spawn in single player games.

  • Upgrade Map Player Count - Does not spawn in single player games.

  • Item Melee Weapons - Now swing forward when scrolling forward and backward when scrolling backward. Added a very short timer before they can be fully used after taking them out of inventory. Updated swing logic to face the direction you’re swinging more dynamically. Can now also be thrown with great torque!

  • Item Guns - Fixed gun grab positions being incorrect whilst crouching.

  • Item Drones - Now have improved visuals for the beams.

  • Main Menu - Now shows next to the version number when playing with mods.

  • Death Head UI - Now moves out of the way when a message is active in the same corner.

  • Overcharge UI - Now gets a more vibrant as it gets filled, to stick out a bit more.

  • Truck - Exiting the game while in the truck now saves your game and spawns you back in the truck when loading the save. Game now saves when exiting to the main menu, or quitting, while in the truck.


BALANCING

  • Player Sprint - Energy drain while sprinting now scales with acceleration, so you no longer waste energy before reaching your actual sprint speed.

  • Enemy Shadow Child - Now yoinks players for longer time.

  • Enemy Tick - Suck frequency slows as it grows. Detaches when far enough from its attached player.

  • Enemy Cleanup Crew - Head now stops moving for a bit after being hit by something.

  • Upgrade Tumble Climb - You can now grab walls while in "red" mode, but being forced into tumble disables climbing for a short moment. Reduced energy drain. Increased price.

  • Item Boltzap - Bullets no longer destroy hinged objects.

  • Valuable Phone - Decreased frequency of ringing. Can now be hung up.

  • Valuable Magnifying Glass - More valuable.


FIXES

  • Inventory - Fixed items sometimes clipping through floors/walls when unequipped from the hotbar.

  • Crown - Fixed not persisting when re-hosting a lobby, and now properly removed when joining a different lobby without restarting the game.

  • Phys Grabber - Fixed grab beam flickering on and off rapidly for a few seconds when an item is unequipped and equipped too quickly.

  • Enemy Huntsman - Fixed being able to shoot through walls in rare cases.

  • Enemy Elsa - Fixed her not always leaving after being petted.

  • Item Guns - Fixed rare issue where guns could fire with no battery.

  • Item Handgun - Fixed issue causing it to spawn with 2 extra ammo.

  • Item Unequip Auto Hold - Fixed setting not working for the pocket cart.

  • Upgrade Tumble Climb - Fixed not resetting fall damage if you slow down your fall by climbing.

  • Valuables - Fixed valuables sometimes taking damage at level start.

  • Valuable Crystal - Less wobbly.

  • Truck Healer - Fixed death heads being revived before the healer opens.

  • Extraction Point - Fixed grab not being released when trying to activate a locked extraction point. Different sized tax returns will now correctly play the matching sound.

  • Camera - Fixed camera smoothing being slower with higher framerate.

  • Escape Menu - Fixed players not instantly being removed from the list when disconnecting.

  • Controls Menu - Removed ability to bind "back" and "menu" action to left click. Fixed rebinding not cancelling when exiting the controls page.

  • UI - Fixed scrollbars having a small dead zone at the top.

  • Rich Presence - Fixed steam showing %levelname% when rich presence is turned off. Fixed not updating correctly when joining a lobby.

  • Levels - Various fixes.


Bye bye! /semiwork

R.E.P.O. v0.3.2

Fixed
  • Tumble Climb initial stamina drain now only affects the player who started climbing

Hey hey semibots!


FIXES

  • Tumble Climb - Initial stamina drain now only affects the player who started climbing.

Bye bye! /semiwork

R.E.P.O. v0.3.1

Added
  • New Setting - Arachnophobia
Changed
  • Items are no longer dropped when opening the pause menu
  • Rename Upgrade Tumble Launch from "Launch" to "Tumble Launch" for consistency in UI
  • Tumble Climb now scales with range upgrades, consumes a percentage of max stamina with reduced cost per upgrade, consumes a small stamina burst at the start of each grab, and acts more like a grappling hook
  • Tumble Climb is now slightly more expensive in the shop
  • Enemy Gambit money bag prize is now worth more
  • Enemy Bella now attacks for half as long, only rings bell at players she can reach, and bell ring count resets faster
  • Enemy Loom does not give up while near players anymore unless stuck or unable to reach the player
  • Death Head Battery Upgrade reduced diminishing returns when stacking multiple upgrades
  • Valuable Arctic Sample Cooler Wide (McJannek Station) increased weight and value
  • Valuable Arctic Centrifuge (McJannek Station) increased weight and value
  • Valuable Arctic Icepick (McJannek Station) increased weight and can now spawn in more spots
  • Valuable Arctic VHS (McJannek Station) decreased value
Fixed
  • Corrected required grab force for some enemies
  • Enemy Loom fixed not being hurt by physical impacts, not always targeting the correct player when grabbed or touched with an object, attacking through doors, and screen effect not always showing when a player got targeted
  • Enemy Elsa fixed being very slow running up stairs, not always playing their pet effects, and being pet while flying back out of a pit causing them to fall down the pit again
  • Enemy Bella now correctly despawns if stuck
  • Enemy Tick fixed being ungrabbed when opening the pause menu, sometimes spinning in spot, and having trouble getting up stairs
  • Enemy Heart Hugger fixed multiple Heart Huggers able to stun lock the player forever

Hey hey semibots!


**

  • (#NEW)

  • (#CHANGES)

  • (#BALANCING)

  • (#FIXES)

**


NEW

  • New Setting - Arachnophobia (sorry!)

CHANGES

  • Toggle Grab - Items are no longer dropped when opening the pause menu.

  • Upgrade Tumble Launch - Renamed "Launch" to "Tumble Launch" for consistency in UI.


BALANCING

  • Tumble Climb - Stronger. Now scales with range upgrades. Consumes a percentage of max stamina, more upgrades will still lower stamina cost. Consumes a small stamina burst at the start of each grab. Acts more like a grappling hook now. Slightly more expensive in the shop.

  • Enemy Gambit - Money bag prize is now worth more.

  • Enemy Bella - Now attacks for half as long. Only rings bell at players she can reach. Bell ring count resets faster.

  • Enemy Loom - Does not give up while near players anymore, unless stuck or can't reach the player.

  • Death Head Battery Upgrade - Reduced diminishing returns when stacking multiple upgrades.

  • Valuable Arctic Sample Cooler Wide (McJannek Station) - Increased weight and value.

  • Valuable Arctic Centrifuge (McJannek Station) - Increased weight and value.

  • Valuable Arctic Icepick (McJannek Station) - Increased weight and can now spawn in more spots.

  • Valuable Arctic VHS (McJannek Station) - Decreased value.


FIXES

  • Enemies - Corrected required grab force for some enemies.

  • Enemy Loom - Fixed not hurt by physical impacts. Fixed her not always targeting the correct player when grabbed or touched with an object. Fixed attacking through doors. Fixed screen effect not always showing when a player got targeted.

  • Enemy Elsa - Fixed "Big" Elsa being very slow running up stairs. Fixed not always playing their pet effects. Fixed being pet while flying back out of a pit causing them to fall down the pit again.

  • Enemy Bella - Now correctly despawns if stuck.

  • Enemy Tick - Fixed being ungrabbed when opening the pause menu. Fixed sometimes spinning in spot. Fixed having some trouble getting up stairs.

  • Enemy Heart Hugger - Fixed multiple Heart Huggers able to stun lock the player forever.

  • Enemy Birthday Boy - Fixed sometimes running in spot. Fixed balloons not being poppable by bullets.

  • Map - Fixed being unable to open map whilst betrayal TTS was active.

  • Arena - Fixed bug where possessed Death Heads that fell out of the level didn't return to normal spectate.

  • Level Loading - Reduced game freezes during level loading for the lobby host.

  • Splash Screen - Fixed not showing when game is opened by accepting a lobby invite.

  • Upgrade Death Head Battery - Fixed first upgrade not having any effect.

  • Items - Fixed unequipping an item not releasing tumble climb. Fixed unequipping an item preventing picking up other items for a few seconds.

  • Item Feather Drone - Fixed large affected items being very difficult to rotate precisely.

  • Item Phase Bridge - Now much more stable for clients to walk on in its "static" state.

  • Truck Healer - Fixed healing before fully activated.

  • Player Health Sharing - Fixed a bug where sharing would get stuck if interrupted by being tumbled into.

  • Network - Updated networked assets to hopefully lower the amount of "Client Time Outs".

  • Level - Various fixes.


Bye bye! /semiwork

R.E.P.O. v0.3.0 - The Monster Update

Added
  • Add 10 new enemies
  • Add Death Head Possession with battery that recharges while dead to possess your head and interact with the living
  • Add ability to grab objects, items and weapons while tumbled
  • Add Death Head Battery upgrade
  • Add Tumble Climb upgrade
  • Add 24 new valuables to Swift Broom Academy
  • Add 8 new valuables to Headman Manor
  • Add 22 new valuables to McJannek Station
  • Add 20 new rooms to Museum of Human Art
  • Add 2 new rooms to Headman Manor
  • Add 1 new room to Swiftbroom Academy
  • Add more Tax Man messages to Truck Chat
  • Add Steam Rich Presence showing current level name and level number with friends in the same lobby appearing as a group
  • Add Discord Rich Presence to see and join friends' games directly from Discord
  • Add "Item Unequip Auto Hold" setting to toggle auto grab for unequipped items
  • Add "Restore from Backup" button to Save Menu to recover corrupted save files from the latest backup
  • Add ability to name save files
Changed
  • Make all levels have unique valuables with no sharing between levels
  • Update Main Menu music
  • Add new ambient sounds to many rooms

Hey hey semibots! Our second major update is now live, The Monster Update! Hope you guys have fun with all the new content! ❤️


**

  • (#NEW)

  • (#CHANGES)

  • (#BALANCING)

  • (#FIXES)

**


NEW

  • 10 new enemies!

  • Death Head Possession - Added battery that recharges while dead! Spend your battery charge to possess your head and interact with the living.

  • Tumble Grab - While tumbled you can now grab objects, items and weapons!

  • New Upgrade - Death Head Battery!

  • New Upgrade - Tumble Climb!

  • Swift Broom Academy - 24 new valuables!

  • Headman Manor - 8 new valuables!

  • McJannek Station - 22 new valuables!

  • Museum of Human Art - 20 new rooms!

  • Headman Manor - 2 new rooms!

  • Swiftbroom Academy - 1 new room!

  • Truck Chat - Added more Tax Man messages!

  • Steam - Rich presence now shows the current level name and level number, and friends in the same lobby appear as a group.

  • Discord Rich Presence - See and join your friends' games directly from Discord!

  • New Setting "Item Unequip Auto Hold" - Toggle auto grab for unequipped items. Defaults to "on" for existing players and "off" for new players!

  • Save Menu - Added "Restore from Backup" button to recover corrupted save files from the latest backup. Also added the ability to name save files!


CHANGES

  • Valuables - All levels now have unique valuables, no sharing between levels anymore!

  • Music - Updated Main Menu music!

  • Ambience - Many rooms now feature new ambient sounds.

  • Player Damage - Players are now immune during level outro animation.

  • Upgrade Crouch Rest - Now also triggers when in Tumble state and stationary.

  • Truck Chat - Displays remaining Extractions instead of money left when trying to leave early, and hints at multiple Extractions if the next point is inactive.

  • Truck Healer - Now activates after final extraction fully completes.

  • Water - Non-lethal water appears less radioactive.

  • Headman Manor - Added window curtains and new flooring to some modules. Some props now have improved textures!

  • McJannek Station - Some props now have improved textures!

  • Swiftbroom Academy - Some props now have improved textures!

  • Shop - Updated car models.

  • Overcharge UI - Bar now appears more fully charged before impact.

  • Save Files - Slight optimization to reduce file size when storing many players.


BALANCING

  • Enemy Shadow Child - Deals more damage and yanks players harder.

  • Phase Bridge - Now remains where released, suspended mid air, and auto-aligns for easier walking.

  • Roll Drone and Zero Gravity Drone - Lowered battery drain penalty when drones are attached to enemies.


FIXES

  • Player - Fixed rare spots where players could get stuck and couldn't jump. Fixed bug where revived players could fall through the level after being revived.

  • Phys Grabber - Fixed grabbed item movement degrading when strength exceeded 90.

  • Enemies - Fixed rare bug causing enemies to spin endlessly after grabbed by multiple players.

  • Enemies - Fixed rare spots where enemies could get stuck and couldn't jump. Improved jump logic to reduce accidental jumps into pits.

  • Enemy Bowtie - Fixed bug where yelling particles lingered after death.

  • Enemy Chef - Fixed bug where players could be hurt through walls.

  • Enemy Peeper - Fixed bug where forced grab release ended sooner than intended.

  • C.A.R.T. - Fixed bug where disconnecting while holding C.A.R.T. prevented it from resetting. Fixed being able to steer whilst inside it.

  • C.A.R.T. Cannon - No longer disables while in the extraction point.

  • Item Battery - Fixed bug where some items granted more uses than displayed pips on first purchase.

  • Items - Fixed rare bug where equipped item light lingered.

  • Upgrades - Fixed particles not always visible to clients when a player uses an upgrade.

  • Truck - Fixed countdown failing to start if a player exited after entering.

  • Shop - Fixed inventory items sometimes duplicating when dying in the shop. Fixed grenades and the explosive mine not being ungrabbed on explosion. Fixed trapzap not resetting properly.

  • UI - Fixed health and energy counters overlapping the max value when above 999.

  • Save Menu - Fixed moon level sometimes showing the wrong moon graphic. Fixed corrupted saves hiding other saves. Menu now correctly deletes more types of corrupted files.

  • Save File Deletion - Fixed bug deleting saves when entire team died, revived, and host quit the game.

  • Valuable Discover - Fixed issue causing valuables on ledges to be undiscoverable from low angles.

  • Aim Cursor - Now hides while the map is open and a grabbable object is targeted.

  • Aim - Fixed a persistent pixel at the reticle center when pixelation was set to "Medium" in settings.

  • Chat - Fixed pressing the enter key whilst chat is open and hovering over a button causing the button to be clicked.

  • Vertical Aim - Fixed "Invert Vertical Aim" not working when spectating.

  • Value UI - Fixed occasional flicker of lines above text.

  • Settings - Fixed multiple close sounds sometimes playing on the settings page.

  • Headman Manor - Fixed multiple level issues.

  • Swiftbroom Academy - Fixed multiple level issues.

  • Museum of Human Art - Fixed multiple level issues.

  • Optimized memory usage.


Bye bye! /semiwork

R.E.P.O. v0.2.2


**

  • (#FIXES)

**


FIXES

  • Minor security update.

R.E.P.O. v0.2.1

Added
  • Splash screen displaying logo and photosensitivity warning, skippable with any input after the first time
  • Photosensitivity setting toggle to disable Boom Box color pulses, Gumball Machine overlay, Stun Grenade and Extraction Point lights and warning
Fixed
  • Stuck in Loading error now offers an option instead of forcing exit to main menu
  • Menu invite button now works for players with Steam Overlay disabled
  • Fixed game getting stuck when joining via Steam Overlay from some menus
Security
  • Fixed hacker vulnerabilities in multiplayer

**

  • (#NEW)

  • (#FIXES)

**


NEW

  • Splash Screen - Game now displays our logo and a photosensitivity warning. Skip with any input after the first time!

  • Photosensitivity Setting - Added toggle to disable Boom Box color pulses, Gumball Machine overlay, Stun Grenade and Extraction Point lights and warning.


FIXES

  • "Stuck in Loading" Error - Previously forced exit to main menu now offers an option instead.

  • Multiplayer - Fixed a couple hacker vulnerabilities.

  • Menu Invite - Fixed issue where menu invite button did nothing for players with Steam Overlay disabled.

  • Steam Overlay Joining - Fixed bug where the game got stuck when joining via the Steam Overlay from some menus.


R.E.P.O. v0.2.0 - The Museum Update

Added
  • A whole new level, Museum of Human Art
  • Server List and Random Matchmaking
  • Expressions using number keys, configurable in settings
  • Region Picker to choose server region or keep automatic selection
  • Moon Phases that shift every 5 levels, raising difficulty and adding effects like Overcharge
  • Overcharge mechanic that builds when grabbing enemies and blasts players back when full
  • Kick function to remove players from a lobby or during a level
  • Lobby Passwords for private lobbies
  • Steam integration to open player profiles and appear in recently played with lists
  • Toggle Mute by pressing B to quickly mute or unmute microphone
  • New upgrade Crouch Rest
  • New upgrade Tumble Wings
  • New items Pulse Pistol, Boltzap, Photon Blaster, Prodzap, Duck Bucket, C.A.R.T. Cannon, C.A.R.T. Laser, and Phase Bridge
  • New battery UI where every stock on the battery represents one use
  • New gameplay setting to invert vertical aim
  • Extraction Points now feature a warning graphic during countdown highlighting valuables at risk
Changed
  • Microphone now stays active slightly longer on death before muting to allow spectators to hear the cutoff
  • Spectators no longer collide with enemies and can see value of items held by spectated players
  • Ranged Weapons strength no longer affects stability and cannot misfire inside the truck
  • Difficulty now scales beyond level 10 with increasing level size, enemy count, and extraction goal
  • Truck Healer now gives 50 health from the start but decreases with moon phases
  • Crouching regenerates stamina faster, especially when stationary
  • Players can now talk more before enemies hear them
Fixed
  • Drones now more accurately target nearby objects when players are close
  • Rubber Duck no longer does idle jumps in the Shop or Truck level

Hey hey semibots! Thank you all for being so patient, we have finally released our first major update!

Have fun!! /semiwork


**

  • (#NEW)

  • (#CHANGES)

  • (#BALANCING)

  • (#FIXES)

**


NEW

  • A whole new level, Museum of Human Art!

  • Server List and Random Matchmaking!

  • Expressions - Use the number keys to express yourself, configurable in settings!

  • Region Picker - Choose your server region, or keep automatic selection as before!

  • Moon Phases - Shifts every 5 levels, raising difficulty and adding effects like Overcharge. Only a few moons are available for now, with more planned! View active moons in the escape menu.

  • Overcharge - Only active in later moon phases. Grabbing an enemy builds Overcharge. When the meter is full you get blasted back! Stronger enemies generate more Overcharge. If multiple players grab the same enemy, the Overcharge is greatly reduced.

  • Kick - Remove players from a lobby or during a level, preventing them from rejoining.

  • Lobby Passwords - Private lobbies can now be password protected for security!

  • Steam - Click player heads in lobby or icons next to mic sliders to open their Steam profile!

  • Steam - Players now appear in your "recently played with" list after playing together.

  • Toggle Mute - Press "B" to quickly mute or unmute your microphone. Can be configured in settings.

  • New upgrade - Crouch Rest!

  • New upgrade - Tumble Wings!

  • New item - Pulse Pistol!

  • New item - Boltzap!

  • New item - Photon Blaster!

  • New item - Prodzap!

  • New item - Duck Bucket!

  • New Item - C.A.R.T. Cannon!

  • New Item - C.A.R.T. Laser!

  • New item - Phase Bridge!

  • New battery UI - Every stock on the battery now represents one use.

  • New gameplay setting - Invert vertical aim!

  • Extraction Points now feature a new warning graphic during the countdown, highlighting what valuables are at risk of being destroyed!


CHANGES

  • Microphone - Now stays active slightly longer on death for more death scream action, then briefly mutes to allow spectators to also experience the cutoff.

  • Spectate - No longer collides with enemies.

  • Spectate - Value now shown when spectating a player holding an item.

  • Info UI - Adjusted to reduce overlap with inventory UI.

  • Level Loading - Improved some loading graphics.

  • Lobby Invite - Button now opens the Steam invite window instead of the Friends overlay.

  • Charge Station - Added segmented bar for easier reading.

  • Sledgehammer - Updated hit sound.

  • Drones - Drones that can attach to both players and objects now more accurately target nearby objects when players are close.

  • Rubber Duck - No longer does little idle jumps in the Shop or Truck level.

  • Ranged Weapons - Strength no longer affects stability. Ranged weapons no longer become more stable with higher strength or twitchy at very high strength.

  • Ranged Weapons - Can no longer misfire inside the truck.

  • Gun - Updated some sounds.

  • Map - Lowered volume of other players' maps.

  • Enemies - Adjusted behavior when attempting to leave, they should now respond more dynamically to player actions.

  • Enemies - Valuable condition to stun an enemy is now based on mass, instead of size.

  • Enemy Upscream - Textures now have more detail.

  • Enemy Trudge - Lights now have shadows and do not bleed through walls.

  • Enemy Chef - Now has death effects and sounds.

  • Enemy Robe - Now plays a death sound. Leaves if stuck too long without reaching a player.

  • Forced Aim - Now blends into default sensitivity and smoothness to avoid impacting gameplay.

  • Physic Grabber - Logic has been tweaked to not cause so much jittery motions when player strength is increased. Weapons have been tweaked to handle better as well.

  • Physic Grabber - Rotation now has sounds!

  • Truck - Improved some colliders.

  • Flashlight - Should now give better contact shadows.

  • Death Pits - Objects that survive death pits now show an effect.

  • Server Connection - Now uses different ports to help with rare connection issues.

  • Headman Manor - Visible moon graphics removed from outdoor rooms.

  • Swiftbroom Academy - Added visible ceiling fence to outdoor areas.

  • Swiftbroom Academy - Removed emission from potion bottle props so they stand out less.

  • Swiftbroom Academy - Replaced padlocks with planks on blocked furniture and doors.

  • Fridge - Improved textures in Headman Manor and McJannek Station for more detail.


BALANCING

  • Crouching - Regenerates stamina faster, especially when stationary.

  • Difficulty - Now scales beyond level 10. Level size, enemy count and extraction goal increase per level.

  • Truck Healer - Now gives 50 health from the start, but will decrease with moon phases.

  • Level Value - Total value is now more consistent across levels.

  • Hiding - You can now talk a bit more before enemies hear you.

  • Enemies - All enemies now attack players making sounds when very close.

  • Enemies - Some enemies are now heavier when stunned.

  • Enemies - Reduced chance of duplicate enemies in late game.

  • Enemy Orbs - Removed limit of 10.

  • Enemy Grabbing - Enemies break free more slowly when held by multiple players.

  • Enemy Valuable Damage - Now loses a set percentage of initial value when used to damage enemies.

  • Enemy Gnomes/Bangers - Now have extended timeouts on death, matching other enemies. If all are dead at the same time, they forget the player’s target position.

  • Enemy Huntsman - Now hums when minding his own business.

  • Enemy Hidden - Now runs off and despawns after grabbing someone. Shortened max hold time. Movement sounds are easier to hear. Leaves after being stunned. Reduced time before player regains control.

  • Enemy Trudge - Look under attack now deals more damage.

  • Enemy Upscream - Much lower chance to attack multiple times in a row. Reduced time before player regains control.

  • Enemy Bowtie - Now has more health.

  • Charging Station - Now holds 10 crystals to improve late-game viability.

  • Upgrades - Shop prices now receive a discount for each player in the team.

  • Health Packs - Shop prices now receive a discount for each player in the team. Price no longer increases indefinitely.

  • Crystals - Price no longer increases indefinitely.

  • Recharge Drone - Cost increased to match Feather Drone.

  • Zero Gravity Orb - No longer drains extra when players are inside. Radius increased 50%.

  • Roll Drone - Bit stronger effect on players.

  • Weapons - Reduced all shop prices.

  • Melee Weapons - No longer locked to a fixed distance from the player, easier to swing, and more durable. Weapons no longer hit the wielder unless grabbed by two or more players.

  • Ranged Weapons - Improved accuracy.

  • Gun - Now deals 80 damage and stuns medium enemies instead of heavy. Increased knockback and longer stun time. Now 15 bullets. Extended freeze frame for all enemies.

  • Shotgun - Now has 5 bullets.

  • Tranq Gun - Now has 8 bullets, bigger hitbox on hit and longer hitbox linger. Stun duration increased to 18 seconds from 16.

  • Valuable Tracker - Cost significantly reduced.

  • Extraction Tracker - Cost significantly reduced.

  • Shockwave Grenade - Cost reduced.

  • Stun Grenade - Cost reduced.

  • Frying Pan - Now does more damage.

  • Valuable Wind-up Frog - Higher value.

  • Valuable Propane Tank - No longer freezes enemies as it deals damage.

  • Valuable Animal Crate - Now only activates after an initial grab or bump.

  • Valuable Wizard Broom - Now breaks grabber connection when triggered.

  • Valuable Ice Saw - Now breaks grabber connection when triggered.


FIXES

  • Save Files - Updated logic to prevent the "dev save" issue that made the game unplayable. Corrupted saves can now be deleted from the saves menu.

  • Lobby Join - Fixed bug where all players got stuck on an infinite loading screen when joining a new lobby from an existing one.

  • Levels - Potential fix for rare client bug that spawned both a door and a blocked door in some rooms, blocking passage.

  • Shop - Fixed bug that kept extraction stuck for the rest of the level if the button was pressed before it fully opened.

  • Arena Spectate - Top view now displays correctly and ends sooner.

  • Save Files - Fixed rare bug that could delete saves when joining a lobby from another lobby.

  • Shop - Fixed bug where health changes were saved during the outro.

  • Shadows - Fixed excessive gap between shadows and their objects.

  • Phys Grabber - Rotation now correctly accounts for player strength.

  • Enemy Spawn - Fixed rare bug where enemies could spawn too close to the truck at level start.

  • Enemy Robe - Fixed bug where they sometimes didn’t die, and a rare invisibility bug.

  • Enemy Rugrat - Fixed long delay before giving up on unreachable objects. Fixed notice animation repeating for some players.

  • Enemy Peeper - Fixed bug where it didn’t always drop an orb on death.

  • Enemy Huntsman - Fixed bug causing random shots after final extraction. Fixed bug allowing hits through thin walls and floors.

  • Enemy Duck - Fixed a bug causing it to attack players from too far away.

  • Enemy Spewer - Fixed despawn animation not playing.

  • Enemy Bowtie - Fixed hitting through walls in some cases.

  • Enemy Trudge - Fixed looking under attacks sometimes not working correctly for non-hosts, and fixed infinite attacks causing soft-locks.

  • Extraction Points - Fixed animated top collider that could push players out of the level at high elevations.

  • Extraction Points - Fixed issue where valuables added during the warning phase weren't counted at final extraction.

  • Extraction Points - Fixed rare bug where players could be killed outside the extraction zone if close enough.

  • Charging Station - Fixed crystal charge not being stored properly between levels. Fixed desync issue for clients.

  • Valuable Discover - Fixed issue where graphic occasionally lingered as a small box on screen.

  • Tutorial Hint - Fixed bug where joining a lobby during the tutorial left a broken hint active indefinitely.

  • Tutorial Hints - Fixed a bug where clients received tips one level late, sometimes resulting in outdated hints being displayed.

  • Menus - Fixed escape key not being supported in some menus.

  • Menu Buttons - Fixed remapped grab key being used for some menu buttons.

  • Menu Buttons - Fixed rapid button clicks causing the menu cursor to disappear sometimes.

  • Control Rebinding - Fixed bug preventing the Escape key from being bound.

  • Lobby Menu - Fixed bug where a player's ping sometimes displayed your own ping instead.

  • Save Menu - Fixed bug where player names were sometimes added to the wrong save file.

  • Player Name - Fixed errors caused when multiple players shared the same name.

  • Player Jump - Fixed issue where jumping on physic objects could sometimes hurt the player.

  • Spectate Name - Added max size to prevent overlap with other UI elements.

  • UI - Removed Rich Text support from specific elements to prevent exploits that could harm other players.

  • Ranged Weapons - Now aim more accurately at the crosshair.

  • Items - Fixed bug where unequipping items inside other players could push them out of the level.

  • Items - Fixed item effects such as Indestructible Drone not working during lag.

  • Indestructible Drone - Break events no longer trigger on valuables like Explosive Barrel when indestructible. Fixed bug where some objects lost value when the drone detached.

  • Drones - Fixed bug where clients sometimes saw the wrong connection target.

  • C.A.R.T. - Fixed rare bug where a Death Pit could destroy it through walls.

  • Pocket C.A.R.T. - Fixed bug causing items inside the cart to float when equipped to inventory.

  • Valuable Ice Saw - Fixed a bug causing enemies to respawn too quickly when triggered.

  • Valuable Animal Crate - Fixed bug that caused enemies to respawn too quickly when triggered. Fixed rare issue where it triggered without prior interaction.

  • Valuable Music Box - Fixed issue where it could be opened while blocked by physics objects.

  • Valuable Bottle - Colliders now less likely to get stuck in objects.

  • Valuable Trophy - Colliders now less likely to get stuck in objects.

  • Valuable Guitar - Colliders now less likely to get stuck in objects.

  • Valuable Goblin Head - Colliders now less likely to get stuck in objects.

  • Death Pits - Fixed enemies colliding with death pits through walls and floors.

  • Truck Screen - Fixed bug where certain player names prevented the truck from destroying slackers, causing level softlocks.

  • Shop - Fixed robbery truck message interrupting its departure, preventing players from leaving the Shop.

  • Security Fixes - Patched multiple hacker-related vulnerabilities.

  • Headman Manor - Fixed some rugs that caused the player to hide when crouching on top.

  • Swiftbroom Academy - Bookshelf top now has a collider to prevent players getting stuck. Fixed valuables not being discoverable inside cabinets.