What’s New

R.E.P.O. — R.E.P.O. v0.3.0 - The Monster Update

R.E.P.O. v0.3.0 - The Monster Update

Added
  • Add 10 new enemies
  • Add Death Head Possession with battery that recharges while dead to possess your head and interact with the living
  • Add ability to grab objects, items and weapons while tumbled
  • Add Death Head Battery upgrade
  • Add Tumble Climb upgrade
  • Add 24 new valuables to Swift Broom Academy
  • Add 8 new valuables to Headman Manor
  • Add 22 new valuables to McJannek Station
  • Add 20 new rooms to Museum of Human Art
  • Add 2 new rooms to Headman Manor
  • Add 1 new room to Swiftbroom Academy
  • Add more Tax Man messages to Truck Chat
  • Add Steam Rich Presence showing current level name and level number with friends in the same lobby appearing as a group
  • Add Discord Rich Presence to see and join friends' games directly from Discord
  • Add "Item Unequip Auto Hold" setting to toggle auto grab for unequipped items
  • Add "Restore from Backup" button to Save Menu to recover corrupted save files from the latest backup
  • Add ability to name save files
Changed
  • Make all levels have unique valuables with no sharing between levels
  • Update Main Menu music
  • Add new ambient sounds to many rooms

Hey hey semibots! Our second major update is now live, The Monster Update! Hope you guys have fun with all the new content! ❤️


**

  • (#NEW)

  • (#CHANGES)

  • (#BALANCING)

  • (#FIXES)

**


NEW

  • 10 new enemies!

  • Death Head Possession - Added battery that recharges while dead! Spend your battery charge to possess your head and interact with the living.

  • Tumble Grab - While tumbled you can now grab objects, items and weapons!

  • New Upgrade - Death Head Battery!

  • New Upgrade - Tumble Climb!

  • Swift Broom Academy - 24 new valuables!

  • Headman Manor - 8 new valuables!

  • McJannek Station - 22 new valuables!

  • Museum of Human Art - 20 new rooms!

  • Headman Manor - 2 new rooms!

  • Swiftbroom Academy - 1 new room!

  • Truck Chat - Added more Tax Man messages!

  • Steam - Rich presence now shows the current level name and level number, and friends in the same lobby appear as a group.

  • Discord Rich Presence - See and join your friends' games directly from Discord!

  • New Setting "Item Unequip Auto Hold" - Toggle auto grab for unequipped items. Defaults to "on" for existing players and "off" for new players!

  • Save Menu - Added "Restore from Backup" button to recover corrupted save files from the latest backup. Also added the ability to name save files!


CHANGES

  • Valuables - All levels now have unique valuables, no sharing between levels anymore!

  • Music - Updated Main Menu music!

  • Ambience - Many rooms now feature new ambient sounds.

  • Player Damage - Players are now immune during level outro animation.

  • Upgrade Crouch Rest - Now also triggers when in Tumble state and stationary.

  • Truck Chat - Displays remaining Extractions instead of money left when trying to leave early, and hints at multiple Extractions if the next point is inactive.

  • Truck Healer - Now activates after final extraction fully completes.

  • Water - Non-lethal water appears less radioactive.

  • Headman Manor - Added window curtains and new flooring to some modules. Some props now have improved textures!

  • McJannek Station - Some props now have improved textures!

  • Swiftbroom Academy - Some props now have improved textures!

  • Shop - Updated car models.

  • Overcharge UI - Bar now appears more fully charged before impact.

  • Save Files - Slight optimization to reduce file size when storing many players.


BALANCING

  • Enemy Shadow Child - Deals more damage and yanks players harder.

  • Phase Bridge - Now remains where released, suspended mid air, and auto-aligns for easier walking.

  • Roll Drone and Zero Gravity Drone - Lowered battery drain penalty when drones are attached to enemies.


FIXES

  • Player - Fixed rare spots where players could get stuck and couldn't jump. Fixed bug where revived players could fall through the level after being revived.

  • Phys Grabber - Fixed grabbed item movement degrading when strength exceeded 90.

  • Enemies - Fixed rare bug causing enemies to spin endlessly after grabbed by multiple players.

  • Enemies - Fixed rare spots where enemies could get stuck and couldn't jump. Improved jump logic to reduce accidental jumps into pits.

  • Enemy Bowtie - Fixed bug where yelling particles lingered after death.

  • Enemy Chef - Fixed bug where players could be hurt through walls.

  • Enemy Peeper - Fixed bug where forced grab release ended sooner than intended.

  • C.A.R.T. - Fixed bug where disconnecting while holding C.A.R.T. prevented it from resetting. Fixed being able to steer whilst inside it.

  • C.A.R.T. Cannon - No longer disables while in the extraction point.

  • Item Battery - Fixed bug where some items granted more uses than displayed pips on first purchase.

  • Items - Fixed rare bug where equipped item light lingered.

  • Upgrades - Fixed particles not always visible to clients when a player uses an upgrade.

  • Truck - Fixed countdown failing to start if a player exited after entering.

  • Shop - Fixed inventory items sometimes duplicating when dying in the shop. Fixed grenades and the explosive mine not being ungrabbed on explosion. Fixed trapzap not resetting properly.

  • UI - Fixed health and energy counters overlapping the max value when above 999.

  • Save Menu - Fixed moon level sometimes showing the wrong moon graphic. Fixed corrupted saves hiding other saves. Menu now correctly deletes more types of corrupted files.

  • Save File Deletion - Fixed bug deleting saves when entire team died, revived, and host quit the game.

  • Valuable Discover - Fixed issue causing valuables on ledges to be undiscoverable from low angles.

  • Aim Cursor - Now hides while the map is open and a grabbable object is targeted.

  • Aim - Fixed a persistent pixel at the reticle center when pixelation was set to "Medium" in settings.

  • Chat - Fixed pressing the enter key whilst chat is open and hovering over a button causing the button to be clicked.

  • Vertical Aim - Fixed "Invert Vertical Aim" not working when spectating.

  • Value UI - Fixed occasional flicker of lines above text.

  • Settings - Fixed multiple close sounds sometimes playing on the settings page.

  • Headman Manor - Fixed multiple level issues.

  • Swiftbroom Academy - Fixed multiple level issues.

  • Museum of Human Art - Fixed multiple level issues.

  • Optimized memory usage.


Bye bye! /semiwork

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