R.E.P.O. v0.3.0 - The Monster Update
- Add 10 new enemies
- Add Death Head Possession with battery that recharges while dead to possess your head and interact with the living
- Add ability to grab objects, items and weapons while tumbled
- Add Death Head Battery upgrade
- Add Tumble Climb upgrade
- Add 24 new valuables to Swift Broom Academy
- Add 8 new valuables to Headman Manor
- Add 22 new valuables to McJannek Station
- Add 20 new rooms to Museum of Human Art
- Add 2 new rooms to Headman Manor
- Add 1 new room to Swiftbroom Academy
- Add more Tax Man messages to Truck Chat
- Add Steam Rich Presence showing current level name and level number with friends in the same lobby appearing as a group
- Add Discord Rich Presence to see and join friends' games directly from Discord
- Add "Item Unequip Auto Hold" setting to toggle auto grab for unequipped items
- Add "Restore from Backup" button to Save Menu to recover corrupted save files from the latest backup
- Add ability to name save files
- Make all levels have unique valuables with no sharing between levels
- Update Main Menu music
- Add new ambient sounds to many rooms
Hey hey semibots! Our second major update is now live, The Monster Update! Hope you guys have fun with all the new content! ❤️
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(#NEW)
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(#CHANGES)
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(#BALANCING)
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(#FIXES)
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NEW
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10 new enemies!
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Death Head Possession - Added battery that recharges while dead! Spend your battery charge to possess your head and interact with the living.
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Tumble Grab - While tumbled you can now grab objects, items and weapons!
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New Upgrade - Death Head Battery!
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New Upgrade - Tumble Climb!
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Swift Broom Academy - 24 new valuables!
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Headman Manor - 8 new valuables!
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McJannek Station - 22 new valuables!
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Museum of Human Art - 20 new rooms!
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Headman Manor - 2 new rooms!
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Swiftbroom Academy - 1 new room!
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Truck Chat - Added more Tax Man messages!
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Steam - Rich presence now shows the current level name and level number, and friends in the same lobby appear as a group.
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Discord Rich Presence - See and join your friends' games directly from Discord!
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New Setting "Item Unequip Auto Hold" - Toggle auto grab for unequipped items. Defaults to "on" for existing players and "off" for new players!
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Save Menu - Added "Restore from Backup" button to recover corrupted save files from the latest backup. Also added the ability to name save files!
CHANGES
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Valuables - All levels now have unique valuables, no sharing between levels anymore!
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Music - Updated Main Menu music!
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Ambience - Many rooms now feature new ambient sounds.
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Player Damage - Players are now immune during level outro animation.
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Upgrade Crouch Rest - Now also triggers when in Tumble state and stationary.
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Truck Chat - Displays remaining Extractions instead of money left when trying to leave early, and hints at multiple Extractions if the next point is inactive.
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Truck Healer - Now activates after final extraction fully completes.
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Water - Non-lethal water appears less radioactive.
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Headman Manor - Added window curtains and new flooring to some modules. Some props now have improved textures!
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McJannek Station - Some props now have improved textures!
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Swiftbroom Academy - Some props now have improved textures!
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Shop - Updated car models.
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Overcharge UI - Bar now appears more fully charged before impact.
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Save Files - Slight optimization to reduce file size when storing many players.
BALANCING
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Enemy Shadow Child - Deals more damage and yanks players harder.
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Phase Bridge - Now remains where released, suspended mid air, and auto-aligns for easier walking.
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Roll Drone and Zero Gravity Drone - Lowered battery drain penalty when drones are attached to enemies.
FIXES
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Player - Fixed rare spots where players could get stuck and couldn't jump. Fixed bug where revived players could fall through the level after being revived.
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Phys Grabber - Fixed grabbed item movement degrading when strength exceeded 90.
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Enemies - Fixed rare bug causing enemies to spin endlessly after grabbed by multiple players.
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Enemies - Fixed rare spots where enemies could get stuck and couldn't jump. Improved jump logic to reduce accidental jumps into pits.
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Enemy Bowtie - Fixed bug where yelling particles lingered after death.
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Enemy Chef - Fixed bug where players could be hurt through walls.
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Enemy Peeper - Fixed bug where forced grab release ended sooner than intended.
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C.A.R.T. - Fixed bug where disconnecting while holding C.A.R.T. prevented it from resetting. Fixed being able to steer whilst inside it.
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C.A.R.T. Cannon - No longer disables while in the extraction point.
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Item Battery - Fixed bug where some items granted more uses than displayed pips on first purchase.
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Items - Fixed rare bug where equipped item light lingered.
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Upgrades - Fixed particles not always visible to clients when a player uses an upgrade.
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Truck - Fixed countdown failing to start if a player exited after entering.
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Shop - Fixed inventory items sometimes duplicating when dying in the shop. Fixed grenades and the explosive mine not being ungrabbed on explosion. Fixed trapzap not resetting properly.
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UI - Fixed health and energy counters overlapping the max value when above 999.
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Save Menu - Fixed moon level sometimes showing the wrong moon graphic. Fixed corrupted saves hiding other saves. Menu now correctly deletes more types of corrupted files.
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Save File Deletion - Fixed bug deleting saves when entire team died, revived, and host quit the game.
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Valuable Discover - Fixed issue causing valuables on ledges to be undiscoverable from low angles.
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Aim Cursor - Now hides while the map is open and a grabbable object is targeted.
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Aim - Fixed a persistent pixel at the reticle center when pixelation was set to "Medium" in settings.
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Chat - Fixed pressing the enter key whilst chat is open and hovering over a button causing the button to be clicked.
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Vertical Aim - Fixed "Invert Vertical Aim" not working when spectating.
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Value UI - Fixed occasional flicker of lines above text.
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Settings - Fixed multiple close sounds sometimes playing on the settings page.
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Headman Manor - Fixed multiple level issues.
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Swiftbroom Academy - Fixed multiple level issues.
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Museum of Human Art - Fixed multiple level issues.
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Optimized memory usage.
Bye bye! /semiwork