RaceRoom Racing Experience — Patch Notes - 18th August 2026

Patch Notes - 18th August 2026

Added 3
  • Added an input graph element showing a short history of pedal inputs as well as ABS and TC activations
  • Added helper text while moving and resizing HUD elements
  • BMW 134 Judd new onboard and trackside cameras
Changed 23
  • Instrument pod rpm arc is now keyed to the car's optimal shift point, running green to yellow to red like dashboard shift lights
  • MFD Relative now colours each driver by the flag they are causing
  • Delta timer now updates at a higher frequency
  • MFD now shows what the fuel you request for a pitstop is worth in laps, based on measured consumption
  • Status strip pins a warning once you reach 80% of your incident allowance
  • FFB graph now plots the pre-clip force
Fixed 12
  • Fixed a crash that could happen during collisions with track debris
  • Fixed black reflections and shadows after changing certain graphics settings
  • Fixed the afternoon sky azimuth so the sun sits in the right place
  • Fixed a black scene and a constantly reloading sky when loading replays older than the 4th of August
  • Fixed the Virtual Energy refuel amount differing between metric and imperial units
  • The gamepad no longer moves the mouse cursor while driving

From RaceRoom Racing Experience

HUD

The new HUD landed two weeks ago and you gave us plenty of feedback to work with. Today we cut the HUD's impact on performance, fix a few quirks, and implement the most requested features from your posts on our Discord. Full details below.

GT3

The 4th of August update started reworking how pitch, ride height, drag and aero balance relate to each other across the GT3 class. Two more batches of that work are in this build, along with individual passes on the Ford Mustang FR500 GT3, the McLaren MP4-12C GT3, the RUF GT3 and the Mercedes SLS GT3. Cars that had their chassis or aero numbers recalculated will feel different on entry and mid corner rather than just faster or slower, so it is worth a few laps before you carry your old setups over.

Free upgrades to two of our tracks

We have updated Norisring to 2026 spec, with new road markings, 8k tarmac textures and a new paddock building. Silverstone also gets a 2026 spec update, the most notable addition being the rectangular hotel cabins near Maggotts.

Sequential shifter

The sequential stick shifter gearbox we added on the 4th behaved more strictly than the real thing. With a manual clutch you now only need the clutch to pull away, not between shifts, and you no longer have to hold the brake or lift off the throttle to select a gear.

Changelog

Download size = 1.2 GB Client version = 0.9.8.14 Client BuildID = 24790067

  • Fixed a crash that could happen during collisions with track debris

  • Graphics - Fixed black reflections and shadows after changing certain graphics settings

  • Graphics - Fixed the afternoon sky azimuth so the sun sits in the right place

  • Replays - Fixed a black scene and a constantly reloading sky when loading replays older than the 4th of August

  • Gameplay - Fixed the Virtual Energy refuel amount differing between metric and imperial units

  • Controllers - The gamepad no longer moves the mouse cursor while driving

  • HUD - Added an input graph element showing a short history of your pedal inputs as well as ABS and TC activations

  • HUD - Added helper text while moving and resizing HUD elements

  • HUD - Instrument pod rpm arc is now keyed to the car's optimal shift point, running green to yellow to red like dashboard shift lights, with red as your cue to upshift

  • HUD - MFD Relative now colours each driver by the flag they are causing

  • HUD - Delta timer now updates at a higher frequency

  • HUD - MFD now shows what the fuel you request for a pitstop is worth in laps, based on measured consumption

  • HUD - Status strip pins a warning once you reach 80% of your incident allowance

  • HUD - FFB graph now plots the pre-clip force

  • HUD - Improved snapping to the edges of the screen, so widgets can sit partly off-screen

  • HUD - The flag panel now follows a strict priority when several flags are out at once ( black, yellow, white, blue, checkered ), so the checkered no longer draws over a flag that outranks it

  • HUD - Performance pass on GPU cost and bandwidth

  • HUD - The message of the day is now cleared when the session changes, so an idle driver no longer joins the grid with it still on screen

  • HUD - Fixed TC level change notifications that could fail to show up

  • HUD - Fixed the lap time counter not clearing when returning to the garage

  • HUD - The oil warning lamp is now driven by a more correct value

  • HUD - Renamed the "MFD TOGGLE" binding to "TOGGLE MFD" for consistency

  • HUD - Possible fix for some systems where the HUD was not rendering

  • Physics - GT3 - two further passes across the class on the relationship between pitch, ride height, drag and aero balance

  • Physics - Ford Mustang FR500 GT3 - recalculated chassis height, centre of gravity and aero inertia, reworked the ride height / rake / drag / centre of pressure balance, suspension travel and base setup

  • Physics - McLaren MP4-12C GT3 - recalculated chassis height, centre of gravity and aero inertia, reworked the pitch / ride height / drag / balance, BoP and base setup

  • Physics - RUF GT3 - reworked the pitch / ride height / drag / balance, suspension travel and centre of gravity height, more power and an updated base setup

  • Physics - Mercedes SLS GT3 - BoP and fine tuned base setup

  • Physics - Hillclimb Icons - reworked aero and overhauled the tyres

  • Physics - Audi R18 - updated downshift value

  • Physics - Sequential stick shifter with a manual clutch now only needs the clutch to pull away, not between shifts

  • Physics - Sequential stick shifter no longer requires holding the brake or lifting off the throttle to select a gear

  • Physics - BMW 134 Judd - the gearbox is now correctly paddles instead of a sequential stick

  • BMW 134 Judd - Visual overhaul, converted to PBR with reworked textures, cockpit textures updated and LOD D remade

  • BMW 134 Judd - New onboard and trackside cameras ( exhaust, front, wheel corners, rear, wing and two onboards ), and the existing cameras were tweaked

  • Norisring - Updated art ( 8k tarmac, new white lines, more 3D trees, updated pit building )

  • Silverstone - Updated to 2026 spec, including the new rectangular cabins, plus various other tweaks

  • Stowe - Improved AI behaviour at the start on the short layout

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