What’s New

RaceRoom Racing Experience

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RaceRoom is free to download and built on true-to-life physics and Force Feedback.

Latest · by KW StudiosWebsite

Changelog

Patch Notes - 15th July 2026

Changed
  • Auto-lift on upshifts is now always active on semi-automatic gearboxes and clutch input is no longer blocked at speed
  • Reduced undertray spark size and increased burn rate for a more natural look
  • VNM wheelbase is now set to allow automatic steering range detection
Fixed
  • Volkswagen Scirocco GR2 has an incorrect maximum steering lock value
  • Missing pit menu bindings on the Mouse control preset
  • Changing an assist setting on a read-only control set now creates a custom copy before saving so the change is no longer lost
Removed
  • Extra reputation penalty applied on disconnect in multiplayer
Patch Notes

Update details:

Client version = 0.9.7.81 Client BuildID = 24213810 Dedicated Server version = 110.0.1652 Dedicated Server BuildID = 24215969

Changelog:

  • Physics - Auto-lift on upshifts is now always active on semi-automatic gearboxes and clutch input is no longer blocked at speed
  • Volkswagen Scirocco GR2 - Fixed an incorrect maximum steering lock value
  • Graphics - Reduced undertray spark size and increased burn rate for a more natural look
  • Controllers - VNM wheelbase - Set it to allow automatic steering range detection
  • Controllers - Fixed missing pit menu bindings on the Mouse control preset
  • UI - Changing an assist setting on a read-only control set now creates a custom copy before saving, so the change is no longer lost
  • Multiplayer - Removed the extra reputation penalty applied on disconnect
  • Dedicated Server - further optimizations and fixes

Patch Notes - 6th June 2026

Changed
  • Tweaked side draft physics to make it more potent overall
Patch Notes

Update details: Download size = 50 MB Client version = 0.9.7.75 Client BuildID = 23586522

Changelog:

Physics - Tweaks to side draft (see previous changelog) to make it more potent overall

Patch Notes - 21st May 2026

Added
  • Add Championships tab to Ranked Multiplayer with DTM Esports 2026 as the first championship
Changed
  • Rebuild side draft model to properly separate clean air, slipstream, and side draft, with the overtaken car gaining drag when another car runs alongside and slightly behind it
  • Reduce per-server bandwidth usage on dedicated servers
  • Increase Audi R8 LMS GT3 Evo II fuel tank range to 125 litres to equalize stint lengths
  • Improve downshifts in Automatic Gearbox mode for Audi R8 LMS GT3 Evo II
  • Improve downshifts in Automatic Gearbox mode for BMW M4 GT3 Evo
  • Improve downshifts in Automatic Gearbox mode for Ferrari 296 GT3
  • Retune Lamborghini Huracan GT3 Evo II default suspension with revised front and rear anti-roll bar settings and stiffer default spring
  • Improve downshifts in Automatic Gearbox mode for Lamborghini Huracan GT3 Evo II
  • Improve downshifts in Automatic Gearbox mode for McLaren 720S GT3 Evo
  • Improve downshifts in Automatic Gearbox mode for Mercedes-AMG GT3
  • Improve downshifts in Automatic Gearbox mode for Porsche 992 GT3 R
  • Increase precision in texture coordinates for various cars to reduce distortion on logos positioned on round shaped car parts
Fixed
  • Fix case at Ningbo where going off track near the wall would cause the player to miss crossing a sector time gate and the lap would not count

Today's update brings DTM Esports 2026 to Ranked Multiplayer as the first championship in the new format, a rebuilt side draft model, a first round of rework on dedicated server performance, and a set of GT3 physics ahead of DTM esports.

Championship mode in Ranked Multiplayer

There's a new Championships tab in the Ranked Multiplayer menu, and DTM Esports 2026 is the first championship to appear there. This is the first time a full championship structure lives inside Ranked, so the layout will most likely be evolving as we see how it's used. Make sure you share your feedback on the interface with us on (https://discord.gg/raceroom).

Side draft, rebuilt

Moritz Löhner flagged to me on Discord a couple weeks ago that side-by-side situations weren't behaving right, which kicked off an investigation, and you got the result of this rework in today's update.

The physics model now properly separates three cases: clean air, the slipstream behind a car, and the side draft alongside it. Sitting in another car's slipstream still gives you reduced drag, and the leading car's own drag drops slightly as you fill the low pressure area behind it. The new part is the side draft itself. When you pull up alongside and slightly behind the car ahead, roughly half to three quarters of a car length back, that leading car picks up extra drag. The car doing the overtaking isn't penalized.

The effect is strongest when the two cars are close together side to side and fades smoothly as the gap opens up. On a long straight, the car being overtaken loses a bit of top end while you're alongside it, which changes how side-by-side runs and late braking into the next corner play out.

A couple real life examples of side-draft in action:

Dedicated server bandwidth

This is the first part of a wider rework of netcode performance. From today, each dedicated server uses less bandwidth. CPU usage is the next area being worked on, with the longer term goal of larger online grids without giving up stability. As we have a lot of priorities lined up, we don't have a precise timeline to share at this point for the delivery of that CPU pass.

Patch Notes

Update details: Download size = 2.2 GB Client version = 0.9.7.72 Client BuildID = 23292427 Dedicated Server version = 109.0.1640 Dedicated Server BuildID = 23337611

Changelog:

Ranked Multiplayer - Added Championships tab with DTM Esports 2026 as the first championship Physics - Rebuilt the side draft model so a car being overtaken gains drag when another car runs alongside and slightly behind it Dedicated Server - Reduced per-server bandwidth usage Audi R8 LMS GT3 Evo II - Increased fuel tank range to 125 litres to equalize stint lengths, Improved downshifts in Automatic Gearbox mode BMW M4 GT3 Evo - Improved downshifts in Automatic Gearbox mode Ferrari 296 GT3 - Improved downshifts in Automatic Gearbox mode Lamborghini Huracan GT3 Evo II - Retuned the default suspension with revised front and rear anti-roll bar settings and a stiffer default spring, shifting the baseline balance, Improved downshifts in Automatic Gearbox mode McLaren 720S GT3 Evo - Improved downshifts in Automatic Gearbox mode Mercedes-AMG GT3 - Improved downshifts in Automatic Gearbox mode Ningbo - Fixed a case where going off track near the wall would see the player miss the crossing of a sector time gate and the lap would not count Porsche 992 GT3 R - Improved downshifts in Automatic Gearbox mode Various cars - Increased precision in texture coordinates to reduce distortion seen on logos positioned on round shaped car parts

Patch Notes - 7th April 2026

Update details:
  • Download size = 1.1 GB

  • Client version = 0.9.7.67

  • Client BuildID = 22677643

  • Dedicated Server version = 107.0.1626

  • Dedicated Server BuildID = 22673521

Changelog:
  • Content - Two new liveries for the LRT NXT1 for an upcoming event as well as the the Fly And Help Albrecht livery for the Porsche 911 GT3 Cup for an upcoming event

  • Controllers - Fixed inconsistencies in gamepad profiles with the default values for Analog Sector settings

  • Adria 2003 - Performance improvements

  • Adria 2021 - A.I. improvements

  • Audi A4 Super Touring - Tweaks to baseline car setup

  • Diepholz - Fixed a floating light near the chicane

  • Indianapolis 2012 - A.I. improvements

  • Laguna Seca - Updated to 2026 specs with new paved asphalt, new runoffs, new Weathertech sign posts and advertisement boards, new drains at turn 1 and pit exit. Increased details of the environment as well as various small tweaks and fixes. A.I. improvements, fixed a TV camera placement

  • Mazda RT24 - Fixed cockpit rev lights that were not lighting up

  • Praga R1 - A.I. improvements and reduced their top speed

  • TCR cars - Now allow 30 degrees of maximum steer lock

  • Twin Ring Motegi - Updated to 2026 specs ( mostly curb coloring )

  • Zhuhai - Fixed a TV camera placement

Patch Notes - 1st April 2026

Update details:

Download size = 1.2 TB

Client version = 0.9.7.65

Client BuildID = 22591469

Changelog:
  • New free car: Shopping Kart - We spent way too much time on this. Only available today, after which our Lidl license will expire.

  • Ranked - Improved precision in matchmaking. You will always be one split below where you think you belong.

  • Ranked - Schedule now changes every time you finally find time to race.

  • Cougar cars - Re-introduced collision issues as it was getting too quiet

  • Physics - Slipstream effect adjusted to be more personal. The car behind is faster, except when it's you.

  • Added “Are you sure?” popup when selecting a track other than Nordschleife. Clicking “Yes” launches Nordschleife instead.

  • Introduced pit stop microtransactions. One tyre costs 29 vRP, you get 4 for the price of 3. Fuel is following real gas prices. Get the membership for discounts!

  • When driving a Volvo, crew may occasionally go on fika during a race, adding a random fika-delay to pitstops from 2 to 10 minutes, depending on conversation quality

Patch Notes - 31st March 2026

Update details:
  • Download size = 41 MB

  • Client version = 0.9.7.65

  • Client BuildID = 22591469

Changelog:
  • Adjusted down the amount of brake input required to allow shifting from Neutral ( when Neutral key is bound ) from 75% to 25%

  • Adjusted ABS activation signal threshold now properly applied to shared memory

  • Non Wheel controllers are now able to adjust rotation again, as requested by players who like to use this setting to adjust the animation of the in-game driver and steering wheel

  • Fixed Super Touring car class that took too little time to change tyres

Patch Notes - 30th March 2026 - Hotfix

Update details:
  • Download size = 1.4 KB

  • Client version = 0.9.7.64

  • Client BuildID = 22562816

Changelog:
  • Added Conspit Ares Platinum and Suzuka wheelbases to the list of known steering wheels. Fixes a wrongly locked Max Rotation setting for those wheelbases.

Patch Notes - 29th March 2026 - Hotfix

Update details:
  • Download size = 1.4 KB

  • Client version = 0.9.7.64

  • Client BuildID = 22554120

Changelog:
  • Added Thrustmaster T80, PXN V99, PXN VD4 and PXN VD10 to the list of known steering wheels. Fixes a wrongly locked Max Rotation setting for those wheelbases.

Patch Notes - 28th March 2026 - Hotfix

Update details:
  • Download size = 1.4 KB

  • Client version = 0.9.7.64

  • Client BuildID = 22546492

Changelog:
  • Added Simucube 3 to the list of known steering wheels. Fixes a wrongly locked Max Rotation setting for that wheelbase.

Patch Notes - 27th March 2026 - Hotfix

Update details:
  • Download size = 77 MB

  • Client version = 0.9.7.64

  • Client BuildID = 22536716

  • Dedicated server version = 106.0.1625

  • Dedicated server BuildID = 22537407

Changelog:
  • Added “Static Steering Wheel” option in Graphics → Cockpit; when enabled, the in-car wheel and driver remain centered

  • Revised naming and localization of Driver & Wheel Visibility settings to improve clarity and avoid confusion with steering rotation

  • Wheel Rotation: capped adjustable range between 180° and 1800°

  • Wheel Rotation: fixed gamepad steering issue at low rotation values causing early max input and reduced steering range

  • Disabled Auto/Manual steering rotation setting for non-wheel controllers

  • ABS: increased activation threshold for ABS signal (reduces unwanted vibration on active pedals)

  • Multiplayer: joining a session in progress now shows correct remaining time in the garage screen

  • Multiplayer: fixed several dedicated server crash scenarios

  • Fixed data display issues when encountering negative delta times

  • Fixed start up of the game from external links ( buttons to directly join a multiplayer server for example )

  • Audio: reduced external concrete surface volume

  • Adria (2003): reduced AI pace slightly and improved behavior in Turn 1 to prevent spins

  • Adria (2021): slightly increased AI pace and refined waypoint speeds

  • Spa-Francorchamps (GP & Moto): moved track limits spawn point to after Blanchimont

  • Vallelunga (all layouts): increased AI pace by 0.5% and adjusted driving lines

RaceRoom Q1 2026 Update

RaceRoom Q1 2026 Update – 3 New Cars, 2 New Tracks & New Spa-Francorchamps

This update delivers a fully rebuilt Spa-Francorchamps, three new cars including a brand-new free addition, two Italian circuits, a major improvement to steering wheel compatibility, and continued HUD modernization.


Three New Cars
Alpine A110 Cup – FREE for All Players

The Alpine A110 Cup joins RaceRoom as a new **free **car for all players.

Built for the Alpine Europa Cup, this purpose-built customer race car delivers:

  • 1.8 L 4-cylinder

  • 280 hp

  • 6-speed paddle shift

  • 1135 kg race weight with driver

  • Mid-engine, rear-wheel drive layout

Lightweight and agile, the A110 Cup focuses on mechanical grip and clean driving technique. It rewards precision and momentum rather than aggression. It is an ideal platform for close spec racing and driver development.


Alpine A110 GT4+

The Alpine A110 GT4+ represents Alpine’s international customer racing platform built to GT4 regulations.

Key characteristics:

  • 340 hp

  • 6-speed paddle shift

  • Racing limited-slip differential

  • Full GT4 aero package with rear wing and splitter

  • 1255 kg with driver

Compared to the Cup car, the GT4+ adds aerodynamic sensitivity and setup depth. It competes directly against established GT4 machinery and is suited for both sprint and endurance formats.


NXT Gen Cup – LRT NXT1

The LRT NXT1 is the world’s first fully electric junior touring race car used in a single-make championship.

Developed and built by Lestrup Racing Team and based on the electric MINI Cooper SE platform, it features:

  • 100 percent electric FWD drivetrain

  • 226 hp

  • Push-to-pass boost of +60 hp

  • Top speed limited to 180 km/h

  • 1233 kg with driver

Designed for flat-out 15 to 20 minute sprint races with no power drop, the NXT1 focuses on equal performance and driver development.

It also marks an important milestone for RaceRoom.

The NXT1 is the first car fully recreated using physics-based rendering materials inside and out. This allows surfaces such as paint, carbon fiber, plastics and metals to react to light in a far more natural way, delivering a level of visual realism that significantly raises the bar for vehicle production in RaceRoom.

It features a newly replicated real-world data dashboard and was developed in close partnership with LRT using detailed handling feedback and valuable real-world data throughout development. This represents a step forward in both visual fidelity and vehicle production standards.

The NXT1 also features authentic race electronics implemented according to the official NXT Gen Cup rulebook, including Push-to-Pass and a launch mode. Push-to-Pass allows drivers to temporarily unlock additional power for overtaking, but it must first be armed before it can be activated after a short delay, preventing instant use in wheel-to-wheel situations. The same steering-wheel button is also used for **launch mode **at the start, allowing drivers to quickly bring the car up to the optimal power level for a strong and consistent launch off the line.

Press the button once to arm the system. After a five-second delay it becomes ready, and you then have a five-second window to press it again to activate the boost. If the second press does not happen within that window, the activation is still counted as used. Each session allows only two uses, so timing it correctly is key.


Two New Italian Circuits
Vallelunga – Autodromo Piero Taruffi

Located approximately 30 km north of Rome, Vallelunga is a 4.085 km technical circuit known for rhythm and precision.

  • 15 corners

  • Clockwise layout

  • Opened in 1951

Vallelunga rewards clean inputs and momentum driving. The fast Curva Grande demands commitment, while the tight Campagnano hairpin puts focus on traction and exit speed. It is a circuit where consistency often beats aggression.


Adria Raceway – 2003 & 2021 Versions

Adria Raceway joins RaceRoom with both its classic 2003 circuit and the modernized 2021 configuration.

Originally opened in 2002, Adria is compact, flat and highly technical. In 2003, the circuit hosted the DTM, bringing touring car intensity to this tight Italian venue. That era aligns perfectly with the character of the DTM 2002 cars in RaceRoom.

The 2003 layout is short and intense, emphasizing traction, precision and qualifying performance. In high-downforce touring machinery, it becomes a relentless rhythm challenge where mistakes are punished immediately.

The 2021 redesign introduced new asphalt, revised corner sequences and improved safety areas, adding flow while retaining the circuit’s tight character.

Adria rewards precision, controlled throttle application and disciplined racecraft. It produces close racing where track position and consistency matter.


**Spa-Francorchamps Returns **

Spa-Francorchamps returns to RaceRoom, including all the latest changes made to the circuit.

This is not a minor revision. The circuit has been redeveloped to modern standards with comprehensive updates across the entire venue.

Improvements include:

  • New terrain and vegetation across the entire circuit

  • New safety zones

  • New gravel traps and run-off areas

  • New barriers and curbs

  • New buildings, tower and trackside structures

  • Track entirely resurfaced to match real life performances

From La Source to Eau Rouge and Blanchimont, the track now reflects its contemporary configuration while preserving the challenge and character that define it.

To celebrate its return, Spa-Francorchamps will be available at 50 percent discount for a limited time after release.


New Steering Angle System

Q1 introduces a major improvement to steering wheel setup and compatibility.

RaceRoom’s new Steering Angle system significantly improves support for a wide range of hardware, especially direct drive wheels that previously required manual fine-tuning.

You now set your wheel’s maximum rotation once to match your hardware. The game automatically applies the correct steering ratio for each car, ensuring accurate 1:1 steering behavior without constant reconfiguration.

  • Supported wheels sync automatically

  • Other hardware can be configured manually

  • Each car loads its correct default steering ratio

  • Drivers can still fine-tune the steering ratio in the setup menu

Less configuration. More time driving.


HUD Improvements

The Q1 update includes an updated driver name display and redesigned input meter as part of our continued HUD modernization efforts.

Note: You can move and resize HUD elements such as the input meter, data display, track map and virtual mirror by binding a key for “Move and resize HUD elements”.

This is one step in a broader series of UI and HUD improvements planned throughout 2026.


**RaceRoom Grid Talk **

A new episode of RaceRoom Grid Talk aired on March 18.

In this episode we cover the full Q1 2026 update, provide development insights into the new content and features, and discuss upcoming in-game activities including the DTM Esports Championship 2026.


Full Patch Notes:

Patch Notes - 24th March 2026

EDIT: 25th March 2026

Added Moza in the list of wheelbases with official support for AUTO setting for rotation angle.

**

Update details:**

  • Download size = 6.1 GB

  • Client version = 0.9.7.58

  • Client BuildID = 22474681

  • Dedicated server version = 106.0.1620

  • Dedicated server BuildID = 22475814

Changelog:
Steering & Wheel Rotation
  • Improved steering rotation handling for all wheel types

  • Fanatec, Logitech, Moza and Thrustmaster wheels: set Steering Rotation to AUTO

  • Other wheels: set Steering Rotation to MANUAL and match your wheelbase maximum rotation to your driver setting

  • Steering range and FFB soft lock now adjust automatically per car

  • Ensures correct steering ratio without exceeding your wheel’s maximum rotation

Steering Ratio
  • Steering Ratio is now adjustable in the car setup

  • Rotation and steer lock update automatically based on your settings

User Interface
  • Updated Options, Garage, Car Setup and Replay menus to match the Multiplayer menu style. This is on-going work towards a unified UI style, with the main menu planned next

  • HUD: Improved virtual mirror frame

  • HUD: Improved driver tags above opponent cars

  • HUD: Improved input meter visuals

  • HUD: Improved flag and warning visuals

Ranked Multiplayer
  • Regional servers added for Europe, North America and Singapore; race splits are hosted in the region closest to the majority of drivers
Shared Memory API

Updated GitHub repository to v3.5

  • Added player discharge rate and brake regeneration settings

  • Added concrete terrain type

  • Added steering wheel maximum rotation value

  • Added flag indicating whether the player is in the garage

  • Updated SessionPhase description for clarity

  • Extended Push-to-Pass states to support multi-step systems such as the LRT NXT1. Push-to-Pass states: -1 = None, 1 = Available, 2 = Charging, 3 = Charged and ready

General Fixes & Improvements
  • Removed the Installer + EULA step at first launch. EULA is now handled through Steam client

  • Updated neutral gear shift logic (when Neutral is bound): brake must be held and throttle released to shift out of neutral; neutral can be engaged using the Neutral input or by pressing both upshift and downshift

  • Improved ABS behavior and signaling for better consistency

  • Disabled track depth prepass to improve overall performance

  • Fixed broken reflections on damaged cars

  • Updated web browser framework (CEF)

  • Added option to reset advanced audio settings to default

  • Fixed localization issues in menus

  • Added support for concrete surfaces having their own specific properties and sounds

  • Fixed damage settings in Championship mode not applying correctly between sessions

  • Fixed issues with consecutive qualifying sessions in multi-round formats

  • Improved wrecking prevention: cars are now properly ghosted after finishing, and when disqualified or retired

  • Driving the wrong way for extended distance after finishing will now return the player to results

  • Removed S mode from electric cars; regeneration is now available in standard drive mode when applicable

  • Improved regeneration simulation for electric vehicles

  • Fixed battery usage calculations and fuel estimates for electric cars

  • Fixed low battery warnings not triggering correctly

  • Fixed AI not recharging correctly during pit stops

  • Fixed automatic gearbox behavior on electric vehicles (neutral and reverse engagement)

  • Fixed results files not being generated correctly in multiplayer with multiple sessions

  • Prevented overwriting of qualifying result files in multi-session events

  • Fixed multiple crash scenarios reported by users

  • Fixed time-of-day issue causing incorrect lighting at Vålerbanen

  • Dedicated server is now 64-bit

Physics & AI
  • Updated damage model: reduced wheel damage sensitivity, increased suspension resistance, and adjusted wheel detachment behavior

  • Audi TT Cup: updated shift LED timings

  • Audi TT RS VLN: updated engine efficiency, suspension setup, and shift lights

  • BMW M2 CS Racing: improved torque curve and AI behavior

  • BMW M4 GT3 & GT3 Evo: corrected gear ratios, updated rev limits, shift lights, and sound to match new engine behavior

  • Camaro GT3: improved engine, suspension, shift lights, and base setup

  • Cupra E-Racer: improved regeneration, brakes, battery usage, suspension, setup, and AI behavior

  • DTM 1995: updated cooling settings and AI behavior

  • DTM 2020: reduced boost duration and updated base setup

  • DTM 92: improved tyres, suspension, setups, power balance, fuel usage, cameras, and AI behavior

  • DTM 95 Mercedes: updated base setup

  • FR-90: improved engine cooling and radiator behavior, updated shift LED timings

  • FR-US: updated engine efficiency and low-speed torque

  • GTR1: updated fuel consumption, suspension, shift lights, cameras, and setup accuracy

  • GTR2: updated engine maps, fuel usage, cooling settings, and setup ranges

  • GT2: AI improvements

  • GT3: AI behavior improvements

  • GT4: Lotus Evora GT4: 2% power increase, updated shift LED timings

  • Group 2: improved brake behavior, updated setups and suspension, balanced class performance, and tuned AI pace

  • Group 5: updated engine efficiency, fuel usage, setups, and overall balance

  • Group 5 BMW 320: updated dampers and base setup

  • Group C: minor tyre and setup adjustments

  • Hypercars: reduced traction control influence and updated setups

  • Mazda DPi: updated tyre wear, fuel usage, engine efficiency, and default engine map, updated shift LED timings

  • Mazda MX-5: updated gearing, tyre behavior, and pressures

  • McLaren 720S GT3 Evo: adjusted weight distribution, aero balance, and setup

  • Mercedes AMG GT4: corrected gear ratios, shift lights, and differential settings

  • Nissan 300ZX GTO: adjusted power, setup, engine map, and AI balance

  • Pagani Zonda R: updated shift LED timings

  • Porsche 944 Cup: updated dampers, setup, and tyre behavior

  • RaceRoom Truck: improved physics, fuel usage, steering assist, tyres, setups, and AI behavior

  • Supertouring BoP: BMW +2% power and rear damper adjustment; Renault increased base drag

  • Tatuus F4: improved low-speed torque for better AI launches

  • Multiple AI improvements across cars and classes for better pace consistency and behavior

  • Track AI updates: improvements to racing lines, pit paths, waypoint speeds, overtaking behavior, and pace consistency across multiple tracks

  • Improved AI top speed consistency to better match player performance in several classes

Art
  • Silhouette class: fixed collision issues on Cougar cars

  • Audi TT Cup: reduced brightness of Push-to-Pass indicator

  • BMW M4 GT4: fixed shadow artifacts

  • BMW M4 GT3: fixed shadow artifacts

  • Group 5: removed incorrect Mercedes-branded helmets

  • Mercedes CLK DTM (2003): fixed hood number and metallic decals

  • Porsche 718 GT4: fixed shadow artifacts on front splitter

  • Zandvoort (2022): fixed track hole at Scheivlak

Patch Notes - 13th January 2026

Update details:
  • Client version = 0.9.7.46

  • Client BuildID = 21425996

  • Fixed Georg Plasa's E36 Judd failing to load

  • Balance of Performance adjustments to offer a slight boost to both the BMW and Opel in the Super Touring car class

Patch Notes - 26th DECEMBER 2025

Update details:
  • Client version = 0.9.7.46

  • Client BuildID = 21304328

  • Fixed issue with disappearing menus by updating CEF to 143.* - Many thanks to our community member Shane Hill for his help and findings during the troubleshooting of this issue.

  • Fixed an issue where track layouts could not have collidable objects on the roads and paths used on other layouts of the same track. Affected tracks have been updated: Indianapolis, Lausitzring, Oschersleben, Red Bull Ring for now.

  • Fixed Tatuus F4 AI's not always leaving pitlane

  • Fixed error where sun specular reflections were using Ambient Occlusion, resulted in unintended sun occlusion in cockpit, and brighter than intended reflections at glancing angles with clearcoat

  • Added a default controller profile for CAMMUS C12

  • DTM 92 - Physics updated Adjusted engine power outputs

Adjusted tyre stiffness behaviour to better match loads

Reduced engine efficiency by 10% to 330g/kwh

Set suspension travel range

Rebalanced all dampers to approx 47mm/s @ Nordschleife

Fine tuned base setups

Various adjustments to balance lap times

AI tweaks

Nudged bonnet cameras placements

Patch Notes - 19th DECEMBER 2025

Update details:
  • Download size = 67.7 MB

  • Client version = 0.9.7.45

  • Client BuildID = 21257988

Introducing the HUD Radar:

In today's update, we added a HUD element called "Car Proximity Radar".

Like any other HUD element, the Radar can be toggled through the Settings menu, You will find it by either typing "radar" in the search box or navigating through Gameplay -> HUD tabs

And also just like many other HUD elements, you can move the radar around while in your car, and make it larger or smaller by using the "Move and Resize HUD Elements" keybind ( defaults to 'M' key ).

Press the keybind, left click and drag an element to move it and right click and drag to rescale it, then press the keybind again to resume gameplay.

The cars on the HUD radar are drawn to scale, so you can trust the radar even when battling a RR Truck in your trusty NSU TTS.

Additionally, we added a blue rectangle on the radar that marks your assigned pit stop area in the pitlane. This is useful when the pitlane is crowded, making it easier to spot your area.

If a car has collisions disabled ( for example affected by wrecker prevention system, or because it's inside the pitlane ), it will be slightly greyed out on the radar and will not trigger any coloured warnings.

We hope this addition helps you all improve your reputation scores in online races, and helps situation awareness overall for everybody.

This radar is part of a larger HUD redesign project but we wanted to include it without delay ahead of the holidays.