Patch Notes - 24th March 2026
EDIT: 25th March 2026
Added Moza in the list of wheelbases with official support for AUTO setting for rotation angle.
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Update details:**
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Download size = 6.1 GB
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Client version = 0.9.7.58
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Client BuildID = 22474681
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Dedicated server version = 106.0.1620
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Dedicated server BuildID = 22475814
Changelog:
Steering & Wheel Rotation
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Improved steering rotation handling for all wheel types
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Fanatec, Logitech, Moza and Thrustmaster wheels: set Steering Rotation to AUTO
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Other wheels: set Steering Rotation to MANUAL and match your wheelbase maximum rotation to your driver setting
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Steering range and FFB soft lock now adjust automatically per car
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Ensures correct steering ratio without exceeding your wheel’s maximum rotation
Steering Ratio
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Steering Ratio is now adjustable in the car setup
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Rotation and steer lock update automatically based on your settings
User Interface
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Updated Options, Garage, Car Setup and Replay menus to match the Multiplayer menu style. This is on-going work towards a unified UI style, with the main menu planned next
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HUD: Improved virtual mirror frame
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HUD: Improved driver tags above opponent cars
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HUD: Improved input meter visuals
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HUD: Improved flag and warning visuals
Ranked Multiplayer
- Regional servers added for Europe, North America and Singapore; race splits are hosted in the region closest to the majority of drivers
Shared Memory API
Updated GitHub repository to v3.5
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Added player discharge rate and brake regeneration settings
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Added concrete terrain type
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Added steering wheel maximum rotation value
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Added flag indicating whether the player is in the garage
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Updated SessionPhase description for clarity
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Extended Push-to-Pass states to support multi-step systems such as the LRT NXT1. Push-to-Pass states: -1 = None, 1 = Available, 2 = Charging, 3 = Charged and ready
General Fixes & Improvements
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Removed the Installer + EULA step at first launch. EULA is now handled through Steam client
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Updated neutral gear shift logic (when Neutral is bound): brake must be held and throttle released to shift out of neutral; neutral can be engaged using the Neutral input or by pressing both upshift and downshift
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Improved ABS behavior and signaling for better consistency
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Disabled track depth prepass to improve overall performance
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Fixed broken reflections on damaged cars
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Updated web browser framework (CEF)
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Added option to reset advanced audio settings to default
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Fixed localization issues in menus
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Added support for concrete surfaces having their own specific properties and sounds
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Fixed damage settings in Championship mode not applying correctly between sessions
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Fixed issues with consecutive qualifying sessions in multi-round formats
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Improved wrecking prevention: cars are now properly ghosted after finishing, and when disqualified or retired
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Driving the wrong way for extended distance after finishing will now return the player to results
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Removed S mode from electric cars; regeneration is now available in standard drive mode when applicable
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Improved regeneration simulation for electric vehicles
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Fixed battery usage calculations and fuel estimates for electric cars
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Fixed low battery warnings not triggering correctly
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Fixed AI not recharging correctly during pit stops
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Fixed automatic gearbox behavior on electric vehicles (neutral and reverse engagement)
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Fixed results files not being generated correctly in multiplayer with multiple sessions
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Prevented overwriting of qualifying result files in multi-session events
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Fixed multiple crash scenarios reported by users
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Fixed time-of-day issue causing incorrect lighting at Vålerbanen
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Dedicated server is now 64-bit
Physics & AI
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Updated damage model: reduced wheel damage sensitivity, increased suspension resistance, and adjusted wheel detachment behavior
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Audi TT Cup: updated shift LED timings
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Audi TT RS VLN: updated engine efficiency, suspension setup, and shift lights
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BMW M2 CS Racing: improved torque curve and AI behavior
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BMW M4 GT3 & GT3 Evo: corrected gear ratios, updated rev limits, shift lights, and sound to match new engine behavior
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Camaro GT3: improved engine, suspension, shift lights, and base setup
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Cupra E-Racer: improved regeneration, brakes, battery usage, suspension, setup, and AI behavior
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DTM 1995: updated cooling settings and AI behavior
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DTM 2020: reduced boost duration and updated base setup
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DTM 92: improved tyres, suspension, setups, power balance, fuel usage, cameras, and AI behavior
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DTM 95 Mercedes: updated base setup
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FR-90: improved engine cooling and radiator behavior, updated shift LED timings
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FR-US: updated engine efficiency and low-speed torque
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GTR1: updated fuel consumption, suspension, shift lights, cameras, and setup accuracy
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GTR2: updated engine maps, fuel usage, cooling settings, and setup ranges
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GT2: AI improvements
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GT3: AI behavior improvements
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GT4: Lotus Evora GT4: 2% power increase, updated shift LED timings
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Group 2: improved brake behavior, updated setups and suspension, balanced class performance, and tuned AI pace
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Group 5: updated engine efficiency, fuel usage, setups, and overall balance
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Group 5 BMW 320: updated dampers and base setup
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Group C: minor tyre and setup adjustments
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Hypercars: reduced traction control influence and updated setups
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Mazda DPi: updated tyre wear, fuel usage, engine efficiency, and default engine map, updated shift LED timings
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Mazda MX-5: updated gearing, tyre behavior, and pressures
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McLaren 720S GT3 Evo: adjusted weight distribution, aero balance, and setup
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Mercedes AMG GT4: corrected gear ratios, shift lights, and differential settings
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Nissan 300ZX GTO: adjusted power, setup, engine map, and AI balance
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Pagani Zonda R: updated shift LED timings
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Porsche 944 Cup: updated dampers, setup, and tyre behavior
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RaceRoom Truck: improved physics, fuel usage, steering assist, tyres, setups, and AI behavior
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Supertouring BoP: BMW +2% power and rear damper adjustment; Renault increased base drag
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Tatuus F4: improved low-speed torque for better AI launches
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Multiple AI improvements across cars and classes for better pace consistency and behavior
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Track AI updates: improvements to racing lines, pit paths, waypoint speeds, overtaking behavior, and pace consistency across multiple tracks
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Improved AI top speed consistency to better match player performance in several classes
Art
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Silhouette class: fixed collision issues on Cougar cars
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Audi TT Cup: reduced brightness of Push-to-Pass indicator
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BMW M4 GT4: fixed shadow artifacts
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BMW M4 GT3: fixed shadow artifacts
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Group 5: removed incorrect Mercedes-branded helmets
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Mercedes CLK DTM (2003): fixed hood number and metallic decals
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Porsche 718 GT4: fixed shadow artifacts on front splitter
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Zandvoort (2022): fixed track hole at Scheivlak