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Ready or Not — Dark Waters Patch 1 Changelog

Dark Waters Patch 1 Changelog

Dark Waters Release Patch 1 Changelog

Here are new fixes and changes in Patch 1 for the Dark Waters Release!

AI:
  • Fixed civilians sometimes failing to seek out the player once Bring order to chaos has been achieved

  • Fixed final suspect sometimes failing to seek out the player.

  • Adjusted comply animations to ensure the suspects' weapons do not point at the player.

  • Increased speed of compliance animations.

  • Fixed SWAT AI not responding to a breach command when one of them is in the middle of a blocking activity (restraining suspects/civilians, for example).

  • Fixed suspects being unable to surrender during CS gas stuns.

  • Fixed civilians exiting surrender while within line of sight of SWAT.

  • Fixed suspects sometimes not picking up weapons or failing to draw a gun after exiting surrender with no line of sight on SWAT.

  • Fixed SWAT AI being unable to breach into a room with suspects playing dead directly in front of the door.

  • Fixed pre-arrested civilians not giving the correct score if collected by trailers before the player can report them.

  • Fixed trailers standing still when tasked with clearing collected evidence.

  • Fixed surrendered suspects/civilians constantly standing back up while in CS gas.

  • Fixed suspects sometimes not being able to shoot after CS gas stun ends.

  • Fixed CS gas grenades sometimes not affecting AI when deployed via the gas grenade launcher.

UI:
  • Fixed unresponsive confirmation button when deleting loadout presets.

  • Fixed SWAT AI Officer loadouts resetting to the currently used preset when entering the loadout menu.

  • Fixed variants of customization items disappearing when hovering over other customization items.

  • Fixed wrong variants displaying for locked items when the list is scrolled quickly.

  • Fixed missing highlight from profile button in mods menu.

  • Fixed missing HUD icon for canted sights on gamepad.

  • Fixed soft complete vote counter displaying the incorrect number of votes needed to end the mission.

  • Fixed lobby manager not updating while open.

  • Fixed various titles and descriptions in the gamepad settings.

Customization:
  • Fixed arm slightly clipping through the Atlas Pro shirt while holding certain guns.

  • Fixed Judge’s big head clipping through the Eli-Tec helmet.

  • Fixed being unable to unequip the headphones when using no helmet.

Audio
  • Fixed interactables on Mirage at Sea and Leviathan sometimes causing all VO to drop until level restart.

  • Fixed incorrect VO when ordering SWAT to deploy shield.

Level Specific:
3 Letter Triad
  • Fixed light in one of the large rooms disappearing at a distance.

  • Fixed various visual issues.

  • Adjusted door collision to allow all doors to be pushed open by walking into them after peeking them.

  • Fixed missing puddle footstep audio.

  • Fixed certain doors not generating audio.

  • Fixed heads intersecting with hats on certain suspects.

  • Fixed suspects' chest rigs sometimes clipping into their body armor.

  • Fixed music sometimes not beginning as intended.

Mirage at Sea
  • Fixed scuffed interior lightmap.

  • Fixed various visual issues.

  • Fixed only being able to perform orders from one side on a certain doorway.

  • Fixed bullets being unable to penetrate double stacked breakable glass.

  • Fixed missing facial animation from civilian.

  • Fixed various small floor gaps.

  • Fixed missing audio when shooting aquarium.

  • Fixed TV on boat playing Home Invasion audio.

  • Fixed music sometimes not beginning as intended.

Leviathan
  • Fixed various visual issues.

  • Fixed suspects being able to engage players in two of the levels' spawn points.

  • Made dead guy less happy.

  • Made radio effect more prominent during on of the interactable audios.

  • Fixed SWAT using wrong voice lines when shutting down the drill.

  • Fixed missing reaction volumes.

  • Fixed suspect LOD issue.

  • Fixed music logic, which caused combat sections to be skipped.

  • Fixed rig worker VO sometimes not firing for clients in multiplayer.

Station
  • Fixed certain characters' shadows appearing incorrectly on Epic shadow quality.

  • Fixed LOD issue on one of the evidence boards.

  • Fixed various visual issues.

  • Fixed missing face on one of the characters in certain station commander mode sublevels.

  • Rearranged certain character voices.

  • Fixed one of the conversations triggering outside of the intended room.

Relapse
  • Fixed shiny gore on low/medium shadow quality settings.

  • Fixed various visual issues.

Buy cheap, buy twice
  • Fixed car price meshes and decals levitating when car windows are broken.

  • Fixed various visual issues.

Sins of the father
  • Fixed various LOD issues.
Ides of March
  • Fixed various visual issues.
Elephant
  • Fixed various visual issues.

  • Fixed being able to get stuck between a rock and a wall.

Thank you, come again
  • Fixed silent character.
Miscellaneous Fixes:
  • Fixed various AI, UI and Audio related crashes.

  • Fixed crash caused by picking up door jams.

  • Fixed rare crash on Rig.

  • Fixed helicopter tracking arrested targets.

  • Fixed being able to freelean through certain level geometry.

  • Fixed lobbies sometimes incorrectly appearing as not joinable in the main menu.

  • Fixed incorrect naming scheme on certain customization item unlock requirements.

  • Fixed typos/grammar issues in various briefings.

  • Fixed not having access to Command Wheel on gamepad during a specific section of the Training.

  • Fixed carried bodies being rotated incorrectly.

  • Fixed freelean not working on gamepad.

  • Fixed minor animation issue during one of the conversations in Station.

  • Smoothed helicopter movement for clients in multiplayer.

  • Improved hand poses during surrender animations.

  • Fixed an unintentional way of being able to obtain the “Big Shell Specialist” achievement with arrested suspects.

  • Fixed evidence models in Station being overly shiny and dark.

  • Fixed head attachments offsetting while using the multitool on doors.

  • Fixed white phosphor NVG overlay not working for clients in multiplayer.

  • Fixed teamcam appearing during the score screen, if opened prior to reaching the score screen.

  • Fixed helicopter sometimes being too quiet on spawn.

  • Fixed going back in Command Wheel making player lean on gamepad.

  • Fixed camera placement of boat loading screen.

  • Fixed visual issues during boat loading screen on lower graphics settings.

  • Fixed animation issues with Zenit grip.

  • Fixed certain suspects having floating magazines.

  • Fixed various animation issues of pistol wielding suspects.

  • Fixed modio failing to uninstall mods after unsubscribing.

  • Fixed Phoenix Flight Suit having incorrect unlock requirements.

  • Fixed flashlight appearing overly bright for one frame when activated for the first time in a level.

  • Fixed special characters being displayed incorrectly in the credits.

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