Dark Waters Patch 1 Changelog
Dark Waters Release Patch 1 Changelog
Here are new fixes and changes in Patch 1 for the Dark Waters Release!
AI:
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Fixed civilians sometimes failing to seek out the player once Bring order to chaos has been achieved
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Fixed final suspect sometimes failing to seek out the player.
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Adjusted comply animations to ensure the suspects' weapons do not point at the player.
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Increased speed of compliance animations.
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Fixed SWAT AI not responding to a breach command when one of them is in the middle of a blocking activity (restraining suspects/civilians, for example).
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Fixed suspects being unable to surrender during CS gas stuns.
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Fixed civilians exiting surrender while within line of sight of SWAT.
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Fixed suspects sometimes not picking up weapons or failing to draw a gun after exiting surrender with no line of sight on SWAT.
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Fixed SWAT AI being unable to breach into a room with suspects playing dead directly in front of the door.
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Fixed pre-arrested civilians not giving the correct score if collected by trailers before the player can report them.
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Fixed trailers standing still when tasked with clearing collected evidence.
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Fixed surrendered suspects/civilians constantly standing back up while in CS gas.
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Fixed suspects sometimes not being able to shoot after CS gas stun ends.
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Fixed CS gas grenades sometimes not affecting AI when deployed via the gas grenade launcher.
UI:
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Fixed unresponsive confirmation button when deleting loadout presets.
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Fixed SWAT AI Officer loadouts resetting to the currently used preset when entering the loadout menu.
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Fixed variants of customization items disappearing when hovering over other customization items.
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Fixed wrong variants displaying for locked items when the list is scrolled quickly.
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Fixed missing highlight from profile button in mods menu.
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Fixed missing HUD icon for canted sights on gamepad.
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Fixed soft complete vote counter displaying the incorrect number of votes needed to end the mission.
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Fixed lobby manager not updating while open.
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Fixed various titles and descriptions in the gamepad settings.
Customization:
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Fixed arm slightly clipping through the Atlas Pro shirt while holding certain guns.
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Fixed Judge’s big head clipping through the Eli-Tec helmet.
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Fixed being unable to unequip the headphones when using no helmet.
Audio
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Fixed interactables on Mirage at Sea and Leviathan sometimes causing all VO to drop until level restart.
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Fixed incorrect VO when ordering SWAT to deploy shield.
Level Specific:
3 Letter Triad
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Fixed light in one of the large rooms disappearing at a distance.
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Fixed various visual issues.
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Adjusted door collision to allow all doors to be pushed open by walking into them after peeking them.
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Fixed missing puddle footstep audio.
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Fixed certain doors not generating audio.
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Fixed heads intersecting with hats on certain suspects.
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Fixed suspects' chest rigs sometimes clipping into their body armor.
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Fixed music sometimes not beginning as intended.
Mirage at Sea
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Fixed scuffed interior lightmap.
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Fixed various visual issues.
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Fixed only being able to perform orders from one side on a certain doorway.
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Fixed bullets being unable to penetrate double stacked breakable glass.
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Fixed missing facial animation from civilian.
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Fixed various small floor gaps.
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Fixed missing audio when shooting aquarium.
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Fixed TV on boat playing Home Invasion audio.
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Fixed music sometimes not beginning as intended.
Leviathan
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Fixed various visual issues.
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Fixed suspects being able to engage players in two of the levels' spawn points.
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Made dead guy less happy.
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Made radio effect more prominent during on of the interactable audios.
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Fixed SWAT using wrong voice lines when shutting down the drill.
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Fixed missing reaction volumes.
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Fixed suspect LOD issue.
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Fixed music logic, which caused combat sections to be skipped.
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Fixed rig worker VO sometimes not firing for clients in multiplayer.
Station
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Fixed certain characters' shadows appearing incorrectly on Epic shadow quality.
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Fixed LOD issue on one of the evidence boards.
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Fixed various visual issues.
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Fixed missing face on one of the characters in certain station commander mode sublevels.
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Rearranged certain character voices.
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Fixed one of the conversations triggering outside of the intended room.
Relapse
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Fixed shiny gore on low/medium shadow quality settings.
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Fixed various visual issues.
Buy cheap, buy twice
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Fixed car price meshes and decals levitating when car windows are broken.
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Fixed various visual issues.
Sins of the father
- Fixed various LOD issues.
Ides of March
- Fixed various visual issues.
Elephant
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Fixed various visual issues.
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Fixed being able to get stuck between a rock and a wall.
Thank you, come again
- Fixed silent character.
Miscellaneous Fixes:
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Fixed various AI, UI and Audio related crashes.
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Fixed crash caused by picking up door jams.
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Fixed rare crash on Rig.
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Fixed helicopter tracking arrested targets.
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Fixed being able to freelean through certain level geometry.
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Fixed lobbies sometimes incorrectly appearing as not joinable in the main menu.
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Fixed incorrect naming scheme on certain customization item unlock requirements.
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Fixed typos/grammar issues in various briefings.
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Fixed not having access to Command Wheel on gamepad during a specific section of the Training.
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Fixed carried bodies being rotated incorrectly.
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Fixed freelean not working on gamepad.
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Fixed minor animation issue during one of the conversations in Station.
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Smoothed helicopter movement for clients in multiplayer.
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Improved hand poses during surrender animations.
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Fixed an unintentional way of being able to obtain the “Big Shell Specialist” achievement with arrested suspects.
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Fixed evidence models in Station being overly shiny and dark.
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Fixed head attachments offsetting while using the multitool on doors.
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Fixed white phosphor NVG overlay not working for clients in multiplayer.
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Fixed teamcam appearing during the score screen, if opened prior to reaching the score screen.
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Fixed helicopter sometimes being too quiet on spawn.
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Fixed going back in Command Wheel making player lean on gamepad.
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Fixed camera placement of boat loading screen.
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Fixed visual issues during boat loading screen on lower graphics settings.
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Fixed animation issues with Zenit grip.
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Fixed certain suspects having floating magazines.
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Fixed various animation issues of pistol wielding suspects.
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Fixed modio failing to uninstall mods after unsubscribing.
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Fixed Phoenix Flight Suit having incorrect unlock requirements.
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Fixed flashlight appearing overly bright for one frame when activated for the first time in a level.
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Fixed special characters being displayed incorrectly in the credits.