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Become an elite SWAT commander and bring order to a city overwhelmed by chaos and corruption.

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Changelog

Ready or Not v1.4.3 Changelog

Fixed
  • Fixed instances of users being stuck on EOS authentication process
  • Fixed "My Eyes, It Burns" achievement not correctly unlocking
  • Fixed "Getting Your Sea Legs" sometimes unlocking before unlocking all other Dark Waters achievements
  • Fixed "The Heat is On" achievement unlocking even when failing the mission
Attention Officers,

This patch focuses on addressing online authentication connectivity and achievement issues that some players have been experiencing. A huge thank you to everyone who made bug reports, especially on our official Ready or Not Bug Reports forum channel, which helped us identify some of the root causes. We are continuing to track and address further bugs for future patches.

Please check our official Discord for an updated list of some known issues in the #known-issues-and-fixes channel.

_We are continuously monitoring your bug reports. Please report any bugs you find in our official Ready or Not Discord, using the bug report channels! There they can be structured and collected in one place so we can most effectively deal with them: _Ready or Not Bug Reports

Patch Day General FAQ:

Q: ‘My game mods broke on PC with this update, why did that happen?’

A: When Ready or Not or games in general release updates to the game, the files for the game in areas related to new game content or fixes then changes. If mods were using the old files to function that have since changed to new files, those mods will likely need to update in order to work properly with the new version of the game’s files.

Ready or Not Modding Update Tips: Community Resources

Q: ‘Why does a patch download initially seem frustratingly large in data/gigabytes, even when the game doesn’t actually take up that much more storage when the download finishes’

A: Game service platforms such as Steam etc. may update games by overwriting the game's files with the new files to replace it. For example, this means an update download that initially shows 6GB during the download may actually only expand the game by 1GB in size, since it is largely just overwriting old game files for the other 5GB of data.

Q: ‘Why does a patch take so long to download despite my fast internet’

A: Other routine checks that a game service platform does to confirm game file integrity on the local storage device (e.g. your hard drive such as an HDD or SSD) during a patch download can extend the perceived download size/time.

Q: ‘Why didn’t my game update yet on my console platform?'

A: Console platforms do not necessarily support auto-updates, so you may have to trigger the update manually within your game library with an internet connection.

Thank you for all your support!

VOID Interactive

Bug Fixes
Multiplayer
  • Fixed instances of users being stuck on EOS authentication process.
Achievements
  • Fixed “My Eyes, It Burns” achievement not correctly unlocking.

  • Fixed “Getting Your Sea Legs” sometimes unlocking before unlocking all other Dark Waters achievements.

  • Fixed “The Heat is On” achievement unlocking even when failing the mission.

Ready or Not Changelog v1.4.2

Attention Officers,

With the release of Boiling Point, all of us at VOID Interactive have thoroughly enjoyed seeing you gear up and deploy into this next chapter of Ready or Not. The reactions, the intensity, and seeing you experience the most tactical suspects Los Sueños has to offer have all been amazing.

While we're thrilled to have Boiling Point out to the public, we’ve also been working to address some of the issues we’ve observed since launch. We’ve tackled performance issues, crashes, lighting issues, and more.

Please check our official Discord for an updated list of some known issues in the #known-issues-and-fixes channel.

_We are continuously monitoring your bug reports. Please report any bugs you find into our official Ready or Not Discord, using the bug report channels! There they can be structured and collected in one place so we can most effectively deal with them: _Ready or Not Bug Reports

Patch Day General FAQ:

  • Q: ‘My game mods broke on PC with this update, why did that happen?’

A: When Ready or Not or games in general release updates to the game, the files for the game in areas related to new game content or fixes then changes. If mods were using the old files to function that have since changed to new files, those mods will likely need to update in order to work properly with the new version of the game’s files.

Ready or Not Modding Update Tips: https://voidinteractive.net/community-resources/

  • Q: ‘Why does a patch download initially seem frustratingly large in data/gigabytes, even when the game doesn’t actually take up that much more storage when the download finishes’

A: Game service platforms such as Steam etc. may update games by overwriting the game's files with the new files to replace it. For example, this means a update download that initially shows as 6GB during the download may actually only expand the game by 1GB in size, since it is largely just overwriting old game files for the other 5GB of data.

  • Q: ‘Why does a patch take so long to download despite my fast internet’

A: Other routine checks that a game service platform does to confirm game file integrity on the local storage device (e.g. your hard drive such as a HDD or SSD) during a patch download can extend the perceived download size/time.

  • Q: ‘Why didn’t my game update yet on my console platform?'

A: Console platforms do not necessarily support auto-updates, so you may have to trigger the update manually within your game library with an internet connection.

Thank you for all your support!

VOID Interactive


Bug Fixes

AI:
  • Fixed an issue on the Hard difficulty, which caused suspects to open fire quicker than expected.
Replay Viewer
  • Fixed crash when skipping back and forth through, or changing the speed of, ‘A New America’ replays.
Levels

No Good Deed

  • Fixed haunted house being unnaturally dark.

  • Fixed performance issues caused by rubber ducks.

All Gods Burn
  • (Xbox/PS5) Fixed invisible shelves.
A New America
  • Fixed sprinklers causing performance issues.

  • Fixed endings sometimes incorrectly triggering while the player is dead.

  • Fixed explosion not triggering for clients in multiplayer, if the VIP suspect was apprehended but not disarmed before the jammer timer ran out.

  • (Xbox) Fixed invisible microwave.

Miscellaneous Fixes:
  • Fixed lighting breaking when looking through magnified optics.

  • Fixed rare crash related to physics particles.

  • (Xbox) Fixed graphics presets not correctly applying on launch, causing performance issues.

  • (Xbox PC Store) Fixed rare crash occurring during regular gameplay.

Known Issues
  • Lighting can break when looking through magnified optics on the low graphics preset.

RoN v1.4 Boiling Point Release Changelog (v1.4.1)

Attention Officers,

_The relentlessly debased city of Los Sueños faces an existential crisis when a subversive terror attack severs any remaining faith in what's become an ineffective and overwhelmingly militarized city government. _

RoN v1.4, our Boiling Point release is out now. Free in the base game for this release is over 200 fixes, 3 new weapons, the 9-bang grenade, attachments, multi-rail attachment system, customization cosmetics, quality of life improvements, and more.

Also out now with this release is the Boiling Point DLC, our third DLC for the game, you can find the store page for it (https://store.steampowered.com/app/4224910/Ready_or_Not_Boiling_Point/)!

We’re excited to let our Supporter Edition owners know that this DLC is included for free for their Steam accounts, with no further action needed.

The majority of the Boiling Point Release content is available for free in some manner and included as part of the general game update. Here's a quick outline of how it works:

  • Weapons: Free for all players

  • DLC Maps: Free in multiplayer if the lobby host owns the DLC

  • DLC Cosmetics: DLC purchase needed

Patch Day General FAQ:

  • Q: ‘My game mods broke on PC with this update, why did that happen?’

A: When Ready or Not or games in general release updates to the game, the files for the game in areas related to new game content or fixes then changes. If mods were using the old files to function that have since changed to new files, those mods will likely need to update in order to work properly with the new version of the game’s files.

Ready or Not Modding Update Tips:

https://voidinteractive.net/community-resources/

  • Q: ‘Why does a patch download initially seem frustratingly large in data/gigabytes, even when the game doesn’t actually take up that much more storage when the download finishes’

A: Game service platforms such as Steam etc. may update games by overwriting the game's files with the new files to replace it. For example, this means a update download that initially shows as 6GB during the download may actually only expand the game by 1GB in size, since it is largely just overwriting old game files for the other 5GB of data.

  • Q: ‘Why does a patch take so long to download despite my fast internet’

A: Other routine checks that a game service platform does to confirm game file integrity on the local storage device (e.g. your hard drive such as a HDD or SSD) during a patch download can extend the perceived download size/time.

  • Q: ‘Why didn’t my game update yet on my console platform?'

A: Console platforms do not necessarily support auto-updates, so you may have to trigger the update manually within your game library with an internet connection.


Levels
DLC 3 Related:
  • ‘No Good Deed’

  • ‘All Gods Burn’

  • ‘A New America’


Gameplay
AI
Base game update changes:
  • CS Gas effectiveness against suspects improved, especially noticeable on Hard Difficulty
DLC Related changes:
  • Added CQB suspect type in Boiling Point for related missions
Engineering
Base game update changes:
  • Improved hit registration for clients in multiplayer

  • The player can now manually defuse bomb vest civilians to prevent them from detonating if impacted by bullets

DLC 3 Related:
  • Added lethal gas environmental threat to related levels, used by some suspects
General Performance:
Base game update changes:
  • Improved performance for the hosts of near-full multiplayer lobbies

  • Improved VOIP reliability


Visuals
Animation:
Base game update changes:
  • Improved free-lean fluidity of experience, especially on gamepad.

  • Adjusted helmet models to allow for moving chinstraps

  • Created numerous new animations in the Station

  • Improved many other existing Station animations

Character Art:
Base game update changes:
  • Patrol officer outfit

  • LSPD Patrol Top

  • LSPD Patrol Bottom

  • Haley strategic belt

  • Altos LP9 Shoes

DLC 3 Exclusive:
  • Head

  • ADV Headset (multiple colorways)

  • Tactical Beanie (variant w/ Headset, multiple colorways)

  • Tactical Cap (Forward and Backward Variants, w/ 2x Comms Headset options and multiple colorways)

  • Bone Conduction Tactical Headset

  • Single-Ear Radio Headset (Black and OD Green)

  • Tactical Rebreather Gasmask

  • Torso

  • ‘Artemis’ Heavy Tactical Vest Cosmetic Variant (multiple colorways)

  • Machinex Fingerless Gloves

  • 4 DLC Exclusive Tattoos

  • Legs

  • LV Jeans

  • Footwear

  • Chameleon boots

DLC 3 Related:
  • Cosmetics available upon fully completing Boiling Point missions:

  • 2 more Tattoos

  • 2 more Cosmetic Items


Audio
Base game update changes:
  • Significant audio memory optimization

  • Added additional contextual dialogue for certain mission objectives across levels

  • Tweaked and optimized reverbs


Weapons and Equipment
Base game update changes:
  • Weapons:

  • Added RTWC-6.5 Battle rifle

  • Added G18-C Pistol, with full-auto capability

  • Added S2011 Pistol

  • Equipment:

  • Added 9-Bang Less-Lethal Grenade

  • Shields now block some melee damage

  • Attachments:

  • Added ability to use variable magnification for relevant sights properly (i.e. switching between 1x magnification and 4x magnification.

  • Added ability to equip and alternate between multiple rail attachments (i.e. flashlight and red laser both equipped)

  • Added RMO Sight w/ 3x Magnifier

  • Added M4A1 Carry handle variant

  • Added G36C Carry handle variant

  • Can utilize some larger optics when using carry handle

  • Added canted ironsight options for some weapons

  • Added alternative fixed iron sights for some weapons


User Interface and Experience
Base game update changes:
  • Quickplay/multiplayer session quality of life improvements

  • You can now load directly into quickplay missions from the game’s main menu

  • With a level option to load into the Station, and a toggle to choose whether you want to always load into station or not.

  • Added ability to change equipment loadout directly upon loading into a quickplay mission using the main menu, or while restarting a mission in quickplay/multiplayer.

  • Added ability to customize your equipment loadout while spectating players

  • Added a way for hosts to change difficulty and spawn location from the mission end screen.

  • New UI elements for adjustable magnified optics

  • Updated Supporter Credits to include more names, the credits now effectively contain all of the Supporter Edition names that were eligible to be included into our credits.

  • Replay viewer face lift.

  • Added more primary weapon UI categories to sort weapon types: Battle Rifle, PDW, and Less-Lethal

  • Added secondary weapon Less-Lethal UI category to sort weapon types


Bug fixes:
SWAT AI:
  • Fixed SWAT AI not following commands when bumping into each other, the player, other AI, or certain level geometry, after the command was issued. If this happened, SWAT AI would also stop following subsequent commands, assuming the same command was given again.

  • Fixed SWAT AI sometimes getting stuck when trying to breach and clear a double door that is open towards them.

  • Fixed disarm trap command still being available post trap explosion.

  • Fixed trailers getting stuck on closed doors while carrying suspects or civilians.

  • Fixed SWAT AI being unable to breach and clear through partially opened doors.

  • Fixed disarm trap command not working when issued while SWAT is using an optiwand.

  • Fixed SWAT AI sometimes failing to execute open and breach commands, when too many commands are issued in quick succession.

  • Fixed blue team sometimes executing red’s queued commands, and vice versa.

  • Fixed SWAT AI on hold following other team’s queued command.

  • Fixed SWAT AI not getting upset at the player executing civilians after ordering them to move to exit.

  • Fixed pepper spray deployed by SWAT AI not affecting its target.

  • Fixed suspects knocked out by C2 sometimes preventing SWAT from properly clearing a room.

  • Fixed SWAT AI scan command sometimes failing to appear on doors that the SWAT team has previously stacked up on.

  • Fixed SWAT AI sometimes throwing grenades at closed doors, when ordered to open and clear double doors with one open door.

  • Fixed potential soft lock if a player and a SWAT AI officer attempt to secure the same piece of evidence at the same time.

  • Fixed entire SWAT team attempting to simultaneously defuse the same trap.

Suspect/Civilian AI:
  • Fixed SWAT disarming bomb vests of civilians resulting in the civilian wearing the bomb vest being unable to surrender.

  • Fixed restrained or surrendered suspects/civilians sometimes being unable to move through doorways when ordered to.

  • Fixed instances suspects being able to step out of a CS gas cloud before getting affected by the gas.

  • Fixed suspects/civilians being unable to surrender while getting pepper sprayed.

  • Fixed being unable to arrest suspects/civilian while not perfectly level with them.

  • Fixed suspects sometimes responding to compliance yells while too far away with no line of sight on the yeller.

  • Fixed civilians not always getting auto-arrested when reaching the players' spawn after commanding them to move to the exit.

  • Fixed suspects at times raising their guns while stunned.

  • Fixed suspects sometimes raising their guns while below the stress threshold.

  • Fixed rare issue causing suspects to sometimes become unable to fire their guns.

  • Fixed suspects not correctly reacting to SWAT AI compliance yells

  • Fixed human shield civilians not dying when shot in the head by their hostage taker.

  • Fixed suspects sometimes running between patrol points, even while below the stress threshold.

  • Fixed surrendered suspects and civilians becoming immobile after arrest cancelling.

  • Fixed rare instances of suspect/civilian meshes popping in, particularly at longer ranges or when viewing them through certain level geometry.

UI:
  • Fixed supporter code button generating an incorrect code.

  • Fixed loading screen text sometimes incorrectly displaying ‘Los Suenos Police Headquarters’ instead of the mission name for clients in multiplayer.

  • Fixed command menu not disappearing upon player death.

  • Fixed certain graphics settings failing to reset to default upon restoring defaults.

  • Fixed main menu New Game button skipping the difficulty/ironman mode selection.

  • Fixed ‘Failed to connect to the host’ error message sometimes incorrectly appearing, instead of the ‘Cannot join because the session is full’ message.

  • Fixed missing objective descriptions on the tablet.

  • Fixed non crossplay lobbies in the main menu friend list appearing as joinable from other platforms.

  • Fixed missing chinese translation of various subtitles.

  • Fixed keybinds sometimes not saving correctly upon changing them.

  • Fixed clients in multiplayer being unable to navigate the tablet when returning to station after a mission.

  • Fixed motion blur getting disabled when changing any graphics settings.

  • Fixed commander mode officer bio inconsistencies and typos.

  • Fixed team cam appearing on top of the mission selection UI, when opening the team cam before accessing the mission selection desk.

  • Fixed styles UI in the customization menu sometimes disappearing.

  • Fixed default open door command picking the wrong action when set to Move and Clear with Flashbang.

  • Fixed host chat commands appearing in chat for all players. (Lol)

  • Fixed Steam Deck users with a linked Epic account being unable to use the Lobby Manager to invite friends.

  • Fixed mission selection UI navigation sometimes breaking when using a gamepad.

  • Fixed long preset names overflowing the preset box in the loadout menu.

  • Fixed debug SWAT activity text appearing when SWAT disarms civilian bomb vests.

  • Fixed region selector being present when hosting friends only lobbies.

  • Fixed underbarrel attachment UI sometimes incorrectly appearing while holding long tactical equipment.

  • Fixed increased UI scale breaking the lobby manager layout.

  • Fixed missing secondary weapon laser pointer icon while holding a tactical shield.

  • Fixed Input Audio Device text field being longer and offset from other options.

  • Fixed premature UI change when partially pressing the aim trigger while using a controller.

  • Fixed being unable to access the helicopter camera in the team cam view when alone in multiplayer.

  • Fixed instances of duplicate chat messages appearing for clients in multiplayer.

  • Fixed missing localization for public matchmaking cancel button.

  • (Steam) Fixed frequent and repeated achievement progression popups.

  • (Steam) Fixed mute icon in the lobby manager not correctly updating when muting players on other platforms.

  • (EGS) Fixed ‘Profile’ button appearing in the Lobby Manager for EGS players.

  • (WinGDK & XSX) Fixed the find game button not producing appropriate error messages when losing connection to Epic services.

  • (WinGDK & XSX) Fixed crossplay incorrectly displaying as enabled when disabled through the privacy settings.

  • (WinGDK & XSX) Fixed incorrect error message appearing when trying to join a crossplay lobby while crossplay is disabled in-game.

  • Fixed being unable to cycle through SWAT AI team colors on controller after looking at a SWAT officer with the command wheel open.

  • (XSX) Fixed main menu friend list sometimes loading for a long time.

  • (XSX) Fixed Xbox losing the ability to open the EOS overlay after being in-game for prolonged periods of time.

  • (XSX & PS5) Fixed non-functioning Input Audio Device option being visible.

Customization:
  • Fixed missing description of ‘Fan Service’ tattoo.

  • Fixed gap at character model’s waist when equipping Low Vis Jeans without a belt.

  • Fixed several shirts clipping through the stab vest.

  • Fixed L9 Combat Longsleeve clipping into various pants.

  • Fixed Santa Muerte Rosary Beads not having any physics.

  • Fixed FM53 visor disappearing on low graphics settings.

Audio:
  • Fixed TOC sometimes responding too quickly to player reports.

  • Fixed suspect/civilian incapacitation VO not stopping when death occurs after incapacitation.

  • Fixed audio-related memory leaks.

  • Fixed missing VO for certain SWAT voices.

  • Fixed VOIP cutting out while the pause menu is open.

  • (XSX) Fixed voice chat not working when unplugging and replugging a gamepad mid session.

  • (XSX) Fixed VOIP audio looping when muting a player while that player is talking.

  • (XSX) Fixed VOIP audio looping when plugging in a headset while another player is talking.

Animation:
  • Fixed suspects sometimes playing full body stumble montages after getting shot while sprinting at full speed.

  • Fixed suspects sometimes skipping the weapon switching animation when switching from a primary to a secondary after running out of ammo.

  • Fixed certain long tactical tools not correctly entering low/high ready state when standing close to level geometry.

  • Fixed clipping zipcuffs during certain arrest animations.

  • Fixed free-leaning down causing the camera to vibrate.

  • Fixed TPL and MP7 clipping into the character in the loadout menu.

  • Fixed general third person SWAT movement animation sliding issues.

  • Fixed broken animation when dropping chemlights while holding a pistol or throwable.

  • Fixed VKS and VPL-25 broken third person animation when ADSing while using grips.

  • Fixed ADS animation playing twice when using a shield as client in multiplayer.

  • Fixed clients in multiplayer being able to briefly see a duplicate chemlight as it’s dropped.

  • Fixed clients’ cameras sometimes becoming misaligned when returning to station in multiplayer.

  • Fixed jumpy free-lean when moving the camera back towards the center.

  • Fixed broken first person animation when automatically switching back to a gun after throwing a grenade.

  • Fixed jumpy first person animation when releasing ADS while reloading.

  • Fixed C2 clacker stowing animation playing twice.

  • Fixed broken SWAT AI reload animations when using a pistol and shield.

  • Fixed third person animation sliding while swapping weapons for SWAT and suspects.

  • Fixed grenade throwing animations sometimes not being as smooth as expected.

  • Fixed grenade pins not correctly following the hand that pulled them.

  • Fixed missing button pressing animation while holding the M32A1.

  • Fixed thrown suspects/civilians sometimes flying off.

  • Fixed duplicate grenade appearing during grenade throwing animation.

  • Fixed shooting range button interaction looking decrepit while holding a grenade.

  • Fixed several handguns having a visible chambered round when empty with a locked back slide.

Replay Viewer
  • Fixed frequent crashes when skipping back and forth through a replay’s timeline.
Levels:
Training
  • Fixed typo during breach and clear segment.

  • Fixed typo during queueing segment.

  • Fixed snapping officer animation during shooting range segment.

  • Fixed item wheel sometimes incorrectly being re

LSS Patch 3 Changelogs (v1.3.5)

Attention Officers,

Below you will find the changelogs for LSS Patch 3 (v1.3.5), containing modding improvements, improved Steam Deck support, and a fresh batch of bug fixes.

Please check our official Discord for an updated list of some known issues in the #known-issues channel.

_We are continuously monitoring your bug reports. Please report any bugs you find into our official Ready or Not Discord, using the bug report channels! There they can be structured and collected in one place so we can most effectively deal with them: _Ready or Not Bug Reports

Note: The install size of the update often may not match exactly how big the update is, since files are mostly being re-written for patches.


Gameplay
Engineering
Base game update changes:
  • Improved Steam Deck support.

  • Modding improvements

  • Allow mods to store persistent objects with the game instance

  • Allow the VO_MOD folder to override all voiceover and subtitles for characters

  • Fixed doors being forced to use the vanilla door data table

  • Fixed missing tags and values for modded blueprints, causing them to not be discovered by the loadout manager

  • Fixed mod actor spawn data not spawning actors on first load of the main menu


Visuals
Animation:
Base game update changes:
  • Improved all arrest animations' First Person Camera Position to be more seamless when starting and ending the Interaction.
Character Art:
Base game update changes:
  • All SWAT heads now correctly deform/animate if a helmet with chin straps is equipped.

Bug fixes:
AI:
  • Fixed suspects and civilians being able to get stuck out of bounds.

  • Fixed flashbangs causing friendly fire penalties when hitting SWAT AI.

  • Fixed SWAT AI ignoring certain orders when player is looking at the sky while issuing the order.

  • Fixed shotgun wielding suspects trying to infinitely grab ammo from ammo caches.

UI:
  • Fixed having to close and reopen the public lobby search menu when trying to restart the lobby search.

  • Fixed being able to break navigation in the customization menu when using a gamepad.

  • Fixed friends list not populating when entering the options menu before EOS finishes authenticating.

  • Fixed friends list cross platform icon discrepancy when displaying cross platform friends.

  • Fixed EOS overlay not exclusively capturing gamepad inputs while open.

  • Fixed Leader text not visible to clients in the lobby manager.

  • Fixed platform icons not appearing on Steam.

  • Fixed instances of missing localization in new public matchmaking region selection menu.

  • Fixed options menu tooltips appearing in a tiny box at the edge of the screen.

  • Fixed missing reticle when using list command menu on gamepad.

  • Fixed UI issue when queueing a fall-in command.

  • Fixed right shoulder button always being marked as modified in the Item & Command Menu settings.

  • Fixed PS5 gamepad UI appearing while using a PS4 gamepad.

Customization:
  • Fixed officers wearing Salmon 4D GTX boots on the wrong feet.
Audio:
  • Fixed casing bounce audio playing repeatedly at lower framerates.

  • Fixed SWAT reload audio breaking when reloading while stunned.

  • Fixed gas masks not correctly muffling character voices.

Animation:
  • Fixed animation issue when pepperspraying a restrained suspect/civilian.

  • Fixed FOV popping after arrest animations.

  • Fixed helmet chin straps not moving along with SWAT officers' jaws.

  • Fixed SWAT third person reload animation breaking when reloading while stunned.

Levels:
Station
  • Fixed black artifacts in several spots across the level.

  • Fixed various LOD (Level of Detail) issues.

Thank you, come again
  • Fixed pillar LOD issue.
23 Megabytes a Second
  • Fixed a black artifact.
Twisted Nerve
  • Fixed missing navmesh in a few spots.
A Lethal Obsession
  • Fixed players getting stuck inside of one another right after spawning.

  • Fixed barrel LOD issue.

Ides of March
  • Fixed out of bounds warning appearing while still in bounds.
Greased Palms
  • Fixed black artifacts in several spots across the level.

  • Fixed various LOD issues across the level.

Valley of the Dolls
  • Fixed black artifacts in several spots across the level.
Ridgeline
  • Fixed an issue where players would get stuck in each other on spawn.
Rust Belt
  • Fixed missing optiwand prompt on one of the doors.

  • Fixed various LOD issues across the level.

Buy Cheap, Buy Twice
  • Fixed glass walls in certain part of the level causing navigation issues.
Carriers of the Vine
  • Fixed black artifacts in several spots across the level.

  • Fixed suspects getting stuck in courtyard rat hole.

Coyote
  • Fixed a bug where the optiwand wouldn’t behave properly when interacting with a door.
Relapse
  • Fixed black artifacts in several spots across the level.
Hide and Seek
  • Fixed missing wall.

  • Fixed impenetrable metal window grids.

  • Fixed various LOD issues across the level.

Dorms
  • Fixed typo in mission summary.

  • Fixed incorrect double door setup across the level.

Narcos
  • Fixed small mesh issue around the roof trim of one of the houses.
Leviathan
  • Fixed texture merge issues on a wall.

  • Fixed various LOD issues across the level.

Stolen Valor
  • Fixed certain audio transition using incorrect sounds
Miscellaneous Fixes:
  • Fixed being able to cause weapon flashlights to get stuck in mid-air.

  • Fixed free-lean cancelling without releasing the free lean key when bumping into meshes at specific angle.

  • Fixed instance where flashbanging a client who then disconnects from the lobby right after counts as a team kill.

  • Fixed multiplayer crash when the lobby host closes a lobby while a client is joining.

  • Fixed rare crash caused by exploding doors.

  • Fixed rare crash caused by death animations.

  • Fixed rare crash caused by SWAT AI stackup, while either red or blue team is dead.

  • Fixed ADS speed modifier of different grips not working.

  • Fixed “Getting Your Sea Legs” and “From House to Home” achievements not progressing correctly.

  • Fixed team leader indicator sometimes appearing on the wrong player in multiplayer.

  • Fixed inconsistent team colours in multiplayer. (Everyone eventually became blue, da ba dee)

  • Fixed rare physics related crash.

  • Fixed rare crash when shooting certain surfaces with a shotgun.


Known Issues:
  • Steam Deck graphics preset option may not be selected by default for Steam Deck users

Los Sueños Stories Patch #2

Attention Officers,

Welcome to the LSS Patch 2 changelog! In this patch we have over 185 fixes across the game. A few fix highlights include a grid-like lightmap texture bug that caused some lighting to appear lower resolution than intended (lightmap shadow edges still being worked on); suspects not reacting properly to CS gas, a bunch of crashes, and blood not soaking into clothing properly.

Please check our official Discord for an updated list of some known issues in the #known-issues channel.

_We are continuously monitoring your bug reports. Please report any bugs you find into our official Ready or Not Discord, using the bug report channels! There they can be structured and collected in one place so we can most effectively deal with them: _Ready or Not Bug Reports


Bug Fixes:

Levels:
  • Fixed grid-shaped lightmap artifacts bug that caused light textures on levels to look low resolution, as if a grid was overlayed on it.

  • We are still in the process of fixing a different incorrect lightmap issue which causes low resolution edges of lightmap shadows

  • Fixed various LOD issues across all levels.

  • Fixed windows across various levels not breaking when bashed.

  • Fixed floating shower wall handles after destroying the glass.

Training
  • Fixed missing texture at the split team section.

  • Fixed split team section soft locking when quickly releasing queue command key and only ordering one team to breach.

  • Fixed being unable to continue training on the shooting range after finishing the shooting range section.

  • Fixed crash caused by aiming after using the ammo box.

  • Fixed crash when picking up and dropping civilian during tablet section.

  • Fixed visual issues with one of the hockey mask wearers.

  • Fixed suspect sometimes spawning without weapons.

Station
  • Fixed only being able to interact with mission selection table from a specific angle after selecting a mission.

  • Fixed black visual artifacts across all the various station variations.

  • Fixed certain officers in station having transparent heads.

Thank you, come again
  • Fixed black visual artifacts appearing in various spots across the level.

  • Fixed ground textures sometimes merging into the bottom of car tires across the level.

  • Fixed height inconsistency in suspect briefing.

  • Fixed front door chimes not playing when door is kicked or exploded.

23 Megabytes a Second
  • Fixed black visual artifacts appearing in various spots across the level.

  • Fixed issues with music triggers, especially in multiplayer.

  • Fixed certain music transitions not working well under certain conditions.

Twisted Nerve
  • Fixed certain light-absorbent mirror.

  • Fixed black carpet at main entrance.

  • Possible fix for portions of a room blocking bullets (caused by candle collision)

  • Fixed various issues with the navmesh.

  • Fixed black visual artifacts appearing in various spots across the level.

  • Fixed ground textures sometimes merging into the bottom of car tires across the level.

The Spider
  • Fixed ground textures sometimes merging into the bottom of car tires across the level.

  • Fixed interactable being harder to access than intended.

  • Fixed certain environmental audio not playing as intended.

A Lethal Obsession
  • Fixed Gerard getting stuck while moving through vents.
Ides of March
  • Fixed black visual artifacts appearing in various spots across the level.

  • Fixed instances of incorrectly assigned reverb.

  • Fixed issues with existing music timeline for better flow.

  • Fixed clipping issue between two walls.

  • Fixed potential sound issues with TV audio.

  • Fixed penthouse TV audio being inaudible too soon.

Sinuous Trail
  • Fixed instances of textures merging.

  • Fixed missing instances of shrubbery SFX.

  • Fixed instances of superfluous shrubbery SFX.

  • Fixed issues with music triggers.

  • Fixed certain music transitions not flowing well.

Ends of the Earth
  • Fixed black visual artifacts appearing in various spots across the level.

  • Fixed ground textures sometimes merging into the bottom of car tires across the level.

  • Fixed AI sometimes getting stuck in attic rat hole.

Greased Palms
  • Fixed black visual artifacts appearing in various spots across the level.

  • Fixed players sometimes spawning slightly out of bounds.

  • Fixed instances of incorrectly assigned reverb.

  • Fixed issues with music triggers.

Valley of the Dolls
  • Fixed civilians clipping into certain hiding spots while hiding.

  • Fixed security guards' glasses sometimes detaching from their heads and floating in place.

  • Fixed black visual artifacts appearing in various spots across the level.

Elephant
  • Fixed black visual artifacts appearing in various spots across the level.
Rust Belt
  • Fixed a collision issue on a set of stairs, which caused SWAT to very badly breach and clear one of the outside doors.

  • Fixed ground textures sometimes merging into the bottom of car tires across the level.

  • Fixed issues with music triggers.

  • Fixed level sometimes missing its world data, appearing as modded and taking a long time to load while generating world data.

Sins of the Father
  • Fixed certain low resolution floor textures.
Buy Cheap, Buy Twice
  • Fixed specific characters sometimes spawning with guns between their feet (lol)

  • Fixed ground textures sometimes merging into the bottom of car tires across the level.

Carriers of the Vine
  • Fixed suspects sometimes being able to engage the player in spawn.

  • Fixed black visual artifacts appearing in various spots across the level.

  • Fixed missing foliage in various parts of the level.

Relapse
  • Fixed black visual artifacts appearing in various spots across the level.
Hide and Seek
  • Fixed black visual artifacts appearing in various spots across the level.

  • Fixed instances of environmental audio not playing.

  • Fixed instance of incorrect transition zone settings.

  • Fixed issues with music triggers.

  • Fixed silence at the end of music timeline being too short.

Dorms
  • Fixed floating assets in certain parts of the level.
Narcos
  • Fixed civilians clipping into certain hiding spots while hiding.

  • Fixed black visual artifacts appearing in various spots across the level.

  • Fixed ground textures sometimes merging into the bottom of car tires across the level.

Lawmaker
  • Fixed black visual artifacts appearing in various spots across the level.

  • Fixed textures merging in certain areas of the level.

Mirage at Sea
  • Fixed SWAT AI sometimes refusing to enter first set of double doors from the Aft Deck spawn point.

  • Fixed black visual artifacts appearing in various spots across the level.

Leviathan
  • Fixed black visual artifacts appearing in various spots across the level.
3 Letter Triad
  • Fixed shiny doors and other assets.

  • Fixed instances of textures merging into each other.

Hunger Strike
  • Fixed gaps between various doors and door frames.

  • Fixed black visual artifacts appearing in various spots across the level.

  • Fixed suspects secretly having really high armor values.

  • Fixed ground textures sometimes merging into the bottom of car tires across the level.

  • Fixed being able to climb outside of the level in certain spot.

Stolen Valor
  • Fixed black visual artifacts appearing in various spots across the level.

  • Fixed ground textures sometimes merging into the bottom of car tires across the level.

AI:
  • Adjusted suspect behavior when fleeing from CS Gas clouds.

  • Fixed suspects sometimes being unable to move while reloading.

  • Fixed suspects being unable to perform world building actions while unarmed.

  • Fixed CS Gas grenades thrown by SWAT AI not affecting suspects, civilians, or the player.

  • Fixed flashbangs sometimes preventing players from arresting suspects/civilians.

UI:
  • Fixed removed friends not immediately disappearing from friend list in main menu.

  • Fixed quick command indicator team color not updating while using the command wheel on gamepad.

  • Fixed ironman mode setting not properly applying when creating new commander mode saves.

  • Fixed non-RoN-owners appearing in main menu friend list.

  • Fixed “Queue Command” command missing from controller layout when command list is enabled.

  • Fixed command list breaking when using specific gamepad layout settings.

  • Fixed incorrect item quantity sometimes appearing on the item wheel.

  • Fixed stacking error messages when repeatedly clicking the search button.

  • Fixed username of wrong platform appearing in certain cases.

  • Fixed crossplay prompt appearing when searching for public lobbies while crossplay is disabled.

  • Fixed instances of missing localization.

  • Fixed various subtitle issues.

  • Fixed mission selection menu navigation menu sometimes breaking on gamepad, after pressing specific button combination.

  • Fixed stuttering inside of the attachments menu.

  • Fixed being unable to see own chat messages when using the tablet chat.

  • Fixed bind conflict when using the lobby manager on gamepad.

  • Fixed repeated achievement progression popups when entering the main menu or starting lobbies.

  • Fixed placeholder text in career stats menu on fresh saves.

  • Fixed gamepad focus being stolen by ammunition selection after selecting the currently equipped weapon in the loadout menu.

  • Fixed crossplay icon sometimes incorrectly appearing in the career stats menu.

  • Fixed supporter edition items being visible to non-owners of the discontinued supporter edition DLC.

  • Fixed player avatars of steam players sometimes not updating correctly in the lobby manager.

Customization:
  • Fixed error with polo shirt description.

  • Fixed low quality hair of certain player character heads in multiplayer.

Audio:
  • Fixed microphones sometimes starting unmuted when joining a lobby using gamepad.

  • Fixed instances of VOIP audio looping when disconnecting a microphone while speaking.

  • Fixed instances of VOIP audio looping when muting a player while they’re speaking.

  • Fixed instances of occlusion not working as intended.

  • Fixed grenade indoor/outdoor sound inconsistencies.

  • Fixed instances of unneeded audio events persisting in memory.

  • Fixed interior/exterior ambience transition not being as smooth as intended.

  • Fixed windshield breaking audio not playing as intended at times.

  • Fixed 3D reflection harshness and muddiness in certain conditions.

  • Fixed bullet whizz SFX sometimes being too quiet.

  • Fixed windows not properly occluding sounds.

  • Fixed sounds not tracing correctly in certain scenarios

  • Fixed instances of bomb defusal/trap cutting SFX cutting off at incorrect times.

  • Fixed occlusion not working for lots of interaction audio.

  • Fixed various mixing issues with 2D dialogue.

  • Fixed overly muffled audio when using a gas mask.

  • Fixed various mixing issues related to room reflection probes.

  • Fixed MPX mag out not playing sound.

  • Fixed lockpick gun audio being audible across entire levels.

  • Made mixing adjustment to TRPL to sound less bassy.

Animation:
  • Fixed odd looking tool/pistol locomotion animations.

  • Fixed 590M sights not lining up while strafing.

  • Fixed broken third person lockpick gun animation.

  • Fixed doubled weapon holster animation after clients in multiplayer restrain suspects/civilians.

  • Fixed broken third person SWAT reloading animation while flashed.

  • Fixed door kicking animation not playing properly for non-rifle items.

Replay Viewer
  • Fixed Film settings panel showing wrong values when re-opening.

  • Fixed idle time during results screen being included in replays at the end of a mission.

  • Fixed incorrect player count in replay viewer menu.

  • Fixed incorrect mission grade in replay viewer menu.

Miscellaneous Fixes:
  • Fixed navmesh related crash.

  • Fixed crash when suspects look for cover while navmesh is being modified.

  • Fixed crash when returning to main menu mid-mission from fresh commander mode save.

  • Fixed an audio related crash.

  • Fixed VOIP related crash when returning to HQ too quickly after mission start.

  • Fixed slightly different VOIP related crash when returning to HQ too quickly after mission start.

  • Fixed multiple SWAT AI related crashes.

  • Fixed multiple command wheel related crashes.

  • Fixed UI related crash.

  • Fixed rare crash during evidence collection.

  • Fixed crash when looking at the roster on the tablet for too long.

  • Fixed crash likely caused by trying to open tablet during the loading screen.

  • Fixed rare crash in inventory component.

  • Fixed rare crash when accessing animation component during loading screens.

  • Fixed rare crash related to suspect squad behaviour.

  • Fixed blood soaking into clothes tech being slow.

  • Fixed a visual bug that caused characters' skin across the game to look too shiny.

  • Fixed sometimes being unable to join a session if the host ends one and immediately starts a new one.

  • Fixed door/objective/arrest prompts disappearing permanently after interactions.

  • Fixed sometimes being able to join cross-platform lobbies while crossplay is set to off.

  • Fixed laser misalignment when world and weapon FOV are different.

  • Fixed bleed damage not applying correctly when playing on casual difficulty. (Because it counted as friendly fire damage and friendly fire is disabled on casual. This says a lot about society.)

  • Fixed shotguns being able to deal damage to SWAT while friendly fire is disabled.

  • Fixed bullets sometimes firing the wrong way when switching to keyboard & mouse from a gamepad. (Thank you aim assist)

  • Fixed Lockpick, C2 detonator and multitool appearing as last used items for quick select on gamepad.

  • Fixed certain achievements not progressing when clearing missions with a C grade.

  • Fixed an issue with joining via invite while the game is not running.

  • Fixed ammo box refill causing stutters.

  • Fixed accuracy stat improving by shooting corpses.

  • Fixed being able to change checksum settings from the lobby.

  • Fixed unnecessary avatar fetch calls.

  • Fixed force feedback vibration continuing while game is paused.

  • Fixed modded levels not appearing in the mission selection menu.

  • Fixed incorrect slot count when changing to armor with fewer slot allowances.

  • Fixed some instances of missing VFX.

  • Fixed some instances of unoptimized VFX.

  • Fixed being able to free lean through geometry at certain angles.

  • Fixed single shell reloads not working correctly for completely empty shotguns.

  • Fixed weapon attachments turning black in specific parts of certain levels.

  • Fixed instances of the bash not being able to shatter windows.


Feature Updates:
Gameplay
General Performance:

Base game update changes:

  • Added simple data asset for modders to spawn custom actors on BeginPlay.

  • Added new way for modders to increase lobby size via mods.

  • Refined matchmaking for players using mods:

    1. If you're hosting, and you have 'Allow Modded Players' OR are modded, it's a modded lobby.
    1. If you're joining a game, and you are modded, you can only join modded lobbies.
    1. If you're joining a game, you are unmodded, and you have 'Join Modded Lobbies' enabled, you can join either modded or unmodded lobbies.
Visuals

Base game update changes:

  • Further effects conversion from Cascade to Niagara.
User Interface and Experience

Base game update changes:

  • Added thematic placeholder avatar, displayed for unlinked cross-platform players.

Known Issues:
  • The UI for public match search needs to be closed and re-opened to start a second search, in cases where the initial search failed to find a lobby.

  • Lightmap shadow edge bug, which causes low resolution on the very edge of lightmap shadows

  • Can’t give orders to SWAT AI while looking at the sky.

  • ADS speed modifier of grips not working.

  • A few character arm types currently react differently to lighting, compared to their heads, resulting in the arms looking shiny.

Los Sueños Stories Patch#1

Attention Officers,

This is the changelog for Los Sueños Stories Patch 1, in preparation for LSS Patch 2 expected next week which will include a larger bundle of fixes. With this smaller patch first patch, we’re intending to address some of the higher priority issues we’ve noticed since the release of the Los Sueños Stories update.

Please check our official Discord for an updated list of some known issues in the #known-issues channel.

We are continuously monitoring your bug reports. Please report any bugs you find into the Official Ready or Not Discord, using the bug report channels. There they can be structured and collected in one place so we can most effectively deal with them.

Bug Fixes:

  • Fixed an issue with legacy save files, which caused scores of previously cleared missions not to appear on the mission selection screen.

  • Fixed an issue which caused commander mode progress not to be saved when starting a new commander mode save for the first time, finishing training and continuing to commander mode.

  • Fixed an issue with the crash reporter often failing to send crash reports.

  • Fixed a crash which could occur during authentication.

  • Fixed an audio related crash.

  • Fixed being able to get auto-banned from friends only lobbies by team killing too much.

  • Implemented a temporary region selection menu to support public matchmaking. [Image attached]

Los Sueños Stories Hotfix#1

Attention Officers,

_We are continuously monitoring your bug reports. Please report any bugs you find into our official Ready or Not Discord, using the bug report channels! There they can be structured and collected in one place so we can most effectively deal with them: _Ready or Not Bug Reports


For our first hotfix we will be targeting one of our known issues, a VOIP related crash which has been plaguing our singleplayer game modes, as we continue to work on our first larger patch for the Los Sueños Stories update, which already numbers over a hundred fixes for various issues. These include fixes for our blood decals appearing instantly rather than slowly appearing to soak in, improvements to SWAT locomotion animations and general VOIP fixes, among many others.

In addition to this, we're finalizing another hotfix and targeting a fix for:

  • Fixing legacy save file scores not appearing on the mission selection screen (absolutely no data has been lost unless a player completely deleted their save data manually.)
Bug Fixes:
  • Fixed crash when restarting or returning to station while mid-mission in quickplay

  • Increasing server capacity with EGS to prevent authentication issues while connecting the EGS account

Los Sueños Stories Update Changelog

Attention Officers,

The free Los Sueños Stories update is releasing now! Read on for the full changelogs, with bugfixes, 4 new weapons, 2 missions, a new difficulty system, animation changes, audio overhauls, and more.


_Please report any bugs you find into our official Ready or Not Discord, using the bug report channels! There they can be structured and collected in one place so we can most effectively deal with them: Ready or Not Bug Reports _

Bug fixes:
AI:
  • Fixed suspects being unable to exit surrender while player is facing towards the suspect without direct line of sight.

  • Fixed fake surrenders being rarer than intended.

  • Fixed civilians sometimes failing to seek out the player after the Bring Order to Chaos objective has been completed.

  • Fixed various issues with suspect flee behavior.

  • Fixed various issues with suspect hiding behavior.

  • Fixed various issues with suspect suppressing fire behavior.

  • Fixed suspects not gaining morale after picking up a weapon from a weapon cache.

  • Fixed suspects sometimes being unable to surrender inside while standing in CS Gas.

  • Fixed issues with AI flashlight detection.

  • Fixed execute command queueing breaking the command queue.

  • Fixed suspects sometimes prioritising caches over picking up closer guns.

UI:
  • Fixed tablet not closing properly at times.

  • Fixed bottom left attachment/NVG icons not updating correctly.

  • Fixed being unable to fully cycle through customization styles carousel on gamepad.

  • Fixed being unable to fully cycle through mission selection carousel on gamepad.

  • Fixed overlapping UI text in gamepad settings in certain languages.

  • Fixed overlapping UI text for exfiltrate prompt when using gamepad.

  • Fixed text not fitting into various UI elements in certain languages.

  • Removed unnecessary scroll bar on armor selection.

  • Fixed issue with subtitle language carousel showing the incorrect selected language.

  • Fixed instances of missing localization.

  • Fixed various font issues in several languages.

  • Fixed incorrect preset name sometimes appearing for whole team in the loadout menu.

  • Fixed being able to highlight multiple audio files when using the tablet with a gamepad.

  • Fixed various ultrawide screen related UI issues.

  • Fixed mission type always displaying “Barricaded Suspects”.

  • Fixed inconsistent order of optics for certain guns.

  • Fixed various UI issues caused by increasing the UI scale.

Customization:
  • Reduced TP-1E clipping through various shirts. (Dark Waters)

  • Fixed various item descriptions.

Audio:
  • Fixed various level related QSM / ambience issues.

  • Fixed TOC not notifying the player of bombs + traps for a certain level.

  • Fixed issue where ambience transitions would not play the intended ambience.

  • Fixed instances of certain animations missing footstep sounds.

  • Fixed bullet snaps cutting each other off at high fire rates.

  • Fixed certain footstep sounds not playing on all materials.

  • Fixed delay effect not working as intended on SWAT voices over distance.

  • Fixed many instances of sounds not occluding or attenuating correctly.

  • Fixed SWAT mask radio effect.

  • Fixed incorrect SWAT VO when securing weapon caches.

  • Fixed issue where SWAT may occasionally use generic lines for reportables, or not use all available lines.

  • Fixed missing water leaking audio for aquariums/water dispensers.

  • Fixed mission selection beep sometimes not playing.

  • Fixed VOIP not working during mission selection or loadout selection.

  • Fixed instances of certain characters using incorrect / null footstep sounds

  • Fixed instances of certain animations missing footstep and foley audio.

  • Fixed instances of certain UI sounds potentially not playing as intended.

  • Fixed outdoor reflection probes potentially sounding glitchy.

  • Fixed instances of gunfire causing weapon foley to stop playing.

  • Fixed certain subtitle files not matching the audio.

  • Fixed certain ricochet layer never playing.

  • Fixed traps sometimes not playing audio on wire cut completion.

Animation:
  • Fixed small animation issues during loadout selection.

  • Fixed animation issue when kicking doors.

  • Fixed SWAT AI animation issue when shield bearer opens a door.

  • Fixed various issues with chemlight drop animation.

  • Fixed being able to get stuck in grenade throwing animation.

Replay Viewer
  • Fixed skipping backwards sometimes causing crashes.

  • Fixed loading screen audio persisting while viewing replays.

  • Fixed missing throwable VFX.

  • Fixed replays sometimes crashing while clicking along the timeline.

  • Fixed replays showing wrong time/date.

Levels:
  • Improved destructible consistency across all levels.

  • LODs have been adjusted across performance levels, this is still being actively worked on.

  • Fixed AI clipping through level geometry while hiding in various levels.

Training
  • Fixed various issues with training progression.
Station
  • Fixed mismatched skin tones on certain characters.

  • Fixed shooting range target buttons sometimes both being red.

Twisted Nerve
  • Fixed windows sometimes displaying dirt decals when shot.

  • Fixed incorrect footstep audio on characters.

  • Fixed fans no longer spinning.

Valley of the Dolls
  • Fixed missing footsteps for certain civilian.

  • Fixed hedges vanishing when hit by a flashbang.

Ides of March
  • Fixed combat music taking too long to come in.
Elephant
  • Fixed small collision issues.
The Spider
  • Fixed missing briefing audio file name.
Dorms
  • Fixed evidence being able to clip through certain debris piles.
Sins of the Father
  • Prevented traps spawning on doors with extra thick doorframes.
Hide and Seek
  • Fixed instance of enemies using wrong footstep events.
Narcos
  • Fixed missing briefing audio description.
A Lethal Obsession
  • Fixed evidence falling through the floor in certain parts of the level.

  • Fixed Gerard being unable to exit surrender when left unattended.

Carriers of the Vine
  • Fixed small collision issues.
Relapse
  • Fixed specific window still preventing grenades from passing through even after breaking the glass.
Buy Cheap, Buy Twice
  • Fixed floating car signs after window is destroyed.
Ends of the Earth
  • Updated water vfx.
Leviathan
  • Fix certain dialogue not triggering for NPCs.

  • Fixed missing briefing audio description.

Mirage at Sea
  • Fixed small collision issue.

  • Fixed issue with certain elements of the OST repeating during the ending loop.

Miscellaneous Fixes:
  • Fixed dropped weapon physics causing them to fall through the floor.

  • Fixed missing friendly fire penalty when shooting the helicopter.

  • Fixed peeking both doors on double doors with a single door already peeked closing the peeked door, and peeking the closed door. Peeking both will now only open the closed one if both doors are not in the same state.

  • Fixed clients sometimes crashing when returning to the main menu from a multiplayer lobby.

  • Fixed wedge related performance issues.

  • Fixed wedges not moving with the door when breached.

  • Fixed rigging issues of older characters.

  • Fixed GPNVG overlay stretching on ultrawide screens.

  • Fixed XE Sight crosshair partially vanishing when crouching.

  • Fixed blood being too shiny at times.

  • Fixed attachment activation delay for clients in multiplayer.

  • Fixed scuffed blending into/out of stun animations.

  • Fixed taser hit registration issues for clients in multiplayer.

  • Fixed being unable to bash with a shield while using the 509 pistol.

  • Fixed crash related to aim assist on gamepad.

  • Fixed being unable to use the breaching shotgun on chainlink fence doors.

  • Fixed client pistols sometimes disappearing after arrest cancelling in multiplayer.

  • Fixed laser/flashlight misalignment while in low/high ready.

  • Fixed being unable to join multiplayer lobbies during the ready countdown.

  • Fixed players spawning inside of each other in 5 player lobbies.

  • Fixed laser attachments not looking right at low/high FOVs.

  • Fixed explosive vests of incapacitated civilians not detonating.

  • Fixed toggle ADS preventing players from performing ADS with gamepad.

  • Fixed rare SWAT AI evidence collection crash.

Gameplay
AI
Base game update changes:
  • Added new difficulty system. AI difficulty now scales with Casual, Standard, or Hard settings, which can be selected before each mission or commander mode.

  • Added suspect squad behavior system to most levels where appropriate. These dynamic behaviors include: Rally, Support, Attack, and Retreat. (On Standard/Hard difficulties)

  • On Standard/Hard difficulty some experienced suspects switch between semi-auto fire and full auto depending on distance to target, making them more deadly at range.

  • Added suspect weapon cache system to most levels where appropriate.

  • SWAT AI have slightly different effectiveness based on difficulty mode. On Casual difficulty they give players more of an opportunity to engage suspects, meanwhile on Hard mode SWAT AI becomes slightly more combat effective than Standard mode.

Engineering
Base game update changes:
  • Ready or Not is now available on Playstation 5, Xbox Series X/S, and Epic Games Store

  • Improved aim assist for gamepads.

  • Players have the option to enable Crossplay between PC and console players

  • Check out this article for more info on how Crossplay in Ready or Not works: How Cross-play in Ready or Not works – VOID Interactive

  • Added ability to set the weapon field-of-view independently from the world / scene field-of-view.

General Performance:
Base game update changes:
  • Improved GPU and CPU performance across all levels.

  • Improved sound manager performance.

  • Further optimized various customization assets.

  • Game file sizes have been compressed and optimized, reducing disk install size.


Visuals
Animation:
Base game update changes:
  • New SWAT locomotion animations.

  • Improved ragdolls.

  • Improved animation related performance.

  • Added many new SWAT restraining animations

  • New first person animations for restrains, kicking doors, and chemlight deployment

  • Animation for civilian girl in ‘Twisted Nerve’ has changed to a sleeping animation.

Character Art:
Base game update changes:
  • Added clothing to a character in ‘A Lethal Obsession’, ‘Narcos’, and some characters in the mission ‘Hide and Seek.’

  • Dismemberment no longer occurs on already-deceased characters. Otherwise, the dismemberment effects, gore, and blood decaling have not been toned down.

  • Additional character model optimization refinements.

Other:
Base game update changes:
  • Optimized many visual effects through a newer particle system (Niagara)

  • Added immersive raindrop VFX that affects first person view in outdoor areas on all levels that have rain (like the raindrop VFX that exists on Dark Waters levels).

  • Improved fog VFX on Carriers of the Vine.


Audio
Base game update changes:
  • VOIP has been improved to increase immersion, allowing voice chat echo and reverb based on surroundings

  • 5.1 mix option added

  • Updated foley sounds for certain weapons and improved SWAT movement foley.

  • Improvements to indoor and outdoor reflection probes, enhancing audio recreation accuracy.

  • Various sound and Quantum Sound Manager optimizations.

  • Updated assorted weapons and grenades audio.


Weapons
Base game update changes:

New guns

  • M32A1 rotary grenade launcher with CS gas/flash variants

  • MKV .50AE pistol

  • TRPL less-lethal pepperball pistol

  • 590M magazine-fed pump-action shotgun


User Interface and Experience
Base game update changes:
  • Players can now access their personal stats dashboard where skill, completion, and weapon mastery are stored into your personal mission metrics.

  • Can select people from friends list to compare their stats against to for some friendly competition between officers.

  • The gamepad-focused Equipment and Command wheels have a visual rework aimed at improving ease of use and readability.

  • Gamepad players can opt to use the traditional Command list menu instead of the radial menu, and there are now additional button layout and customization options for gamepads

  • Enabled evidence outline setting by default.

  • New difficulty system integrates throughout the player experience, and provides players with different degrees of challenge across the game. This can be changed in quickplay, multiplayer, and Commander Mode.

  • Added new achievements and integrated them, some can only be attained when playing on certain difficulty modes

  • The amount and types of traps vary based on the difficulty mode the player selects. On Hard mode more maps have traps, and are more likely to be lethal traps.


Levels
  • Added Missions:

  • Stolen Valor: An officer gone missing is reported to be located at an apartment building in the Rollers territory.

  • Hunger Strike: A gang meetup gone wrong at Chicos, a local Los Sueños fast food franchise


Known Issues:
  • Game sometimes crashes when restarting or returning to station mid-mission in quickplay.

  • Audio devices may default to a muted state when joining a game on PC.

  • Workaround: Reselect your audio device in the audio settings menu or within your Windows settings. Alternatively, try disabling unused audio inputs.

  • In rare instances, VOIP may loop until the current session is restarted.

  • In rare instances, unplugging and replugging a microphone may cause issues with VOIP.

  • Certain SFX does not occlude correctly.

  • Certain UI buttons don’t fire any audio.

  • Certain weapon foley may produce doubled audio when playing as a client.

  • Bullet casing SFX may rapidly fire at low framerates.

  • Certain destructible audio may not always play

  • Some minor known issues with Turkish language text in the Command Wheel/Swat Cam/Loadout Renaming

  • If player does not select the Ironman Mode setting toggle while on the difficulty select screen, the Ironman Mode setting may not save

  • Obtaining exactly a C on Gas does not contribute to the achievement, “The War”

  • Players on singleplayer quickplay may potentially crash if they restart a mission before completing it; a fix is on the way. This issue does not affect Commander Mode or multiplayer.

  • Some minor texts on the controller layout options are not translated to all languages

  • In Casual difficulty, shotguns can sometimes cause friendly fire

  • On PC, the cancel button when quitting a mission or from the station, the cancel button is not translated into all languages

  • Some mission objectives are not translated into all languages

Dark Waters Patch 1 Changelog

Dark Waters Release Patch 1 Changelog

Here are new fixes and changes in Patch 1 for the Dark Waters Release!

AI:
  • Fixed civilians sometimes failing to seek out the player once Bring order to chaos has been achieved

  • Fixed final suspect sometimes failing to seek out the player.

  • Adjusted comply animations to ensure the suspects' weapons do not point at the player.

  • Increased speed of compliance animations.

  • Fixed SWAT AI not responding to a breach command when one of them is in the middle of a blocking activity (restraining suspects/civilians, for example).

  • Fixed suspects being unable to surrender during CS gas stuns.

  • Fixed civilians exiting surrender while within line of sight of SWAT.

  • Fixed suspects sometimes not picking up weapons or failing to draw a gun after exiting surrender with no line of sight on SWAT.

  • Fixed SWAT AI being unable to breach into a room with suspects playing dead directly in front of the door.

  • Fixed pre-arrested civilians not giving the correct score if collected by trailers before the player can report them.

  • Fixed trailers standing still when tasked with clearing collected evidence.

  • Fixed surrendered suspects/civilians constantly standing back up while in CS gas.

  • Fixed suspects sometimes not being able to shoot after CS gas stun ends.

  • Fixed CS gas grenades sometimes not affecting AI when deployed via the gas grenade launcher.

UI:
  • Fixed unresponsive confirmation button when deleting loadout presets.

  • Fixed SWAT AI Officer loadouts resetting to the currently used preset when entering the loadout menu.

  • Fixed variants of customization items disappearing when hovering over other customization items.

  • Fixed wrong variants displaying for locked items when the list is scrolled quickly.

  • Fixed missing highlight from profile button in mods menu.

  • Fixed missing HUD icon for canted sights on gamepad.

  • Fixed soft complete vote counter displaying the incorrect number of votes needed to end the mission.

  • Fixed lobby manager not updating while open.

  • Fixed various titles and descriptions in the gamepad settings.

Customization:
  • Fixed arm slightly clipping through the Atlas Pro shirt while holding certain guns.

  • Fixed Judge’s big head clipping through the Eli-Tec helmet.

  • Fixed being unable to unequip the headphones when using no helmet.

Audio
  • Fixed interactables on Mirage at Sea and Leviathan sometimes causing all VO to drop until level restart.

  • Fixed incorrect VO when ordering SWAT to deploy shield.

Level Specific:
3 Letter Triad
  • Fixed light in one of the large rooms disappearing at a distance.

  • Fixed various visual issues.

  • Adjusted door collision to allow all doors to be pushed open by walking into them after peeking them.

  • Fixed missing puddle footstep audio.

  • Fixed certain doors not generating audio.

  • Fixed heads intersecting with hats on certain suspects.

  • Fixed suspects' chest rigs sometimes clipping into their body armor.

  • Fixed music sometimes not beginning as intended.

Mirage at Sea
  • Fixed scuffed interior lightmap.

  • Fixed various visual issues.

  • Fixed only being able to perform orders from one side on a certain doorway.

  • Fixed bullets being unable to penetrate double stacked breakable glass.

  • Fixed missing facial animation from civilian.

  • Fixed various small floor gaps.

  • Fixed missing audio when shooting aquarium.

  • Fixed TV on boat playing Home Invasion audio.

  • Fixed music sometimes not beginning as intended.

Leviathan
  • Fixed various visual issues.

  • Fixed suspects being able to engage players in two of the levels' spawn points.

  • Made dead guy less happy.

  • Made radio effect more prominent during on of the interactable audios.

  • Fixed SWAT using wrong voice lines when shutting down the drill.

  • Fixed missing reaction volumes.

  • Fixed suspect LOD issue.

  • Fixed music logic, which caused combat sections to be skipped.

  • Fixed rig worker VO sometimes not firing for clients in multiplayer.

Station
  • Fixed certain characters' shadows appearing incorrectly on Epic shadow quality.

  • Fixed LOD issue on one of the evidence boards.

  • Fixed various visual issues.

  • Fixed missing face on one of the characters in certain station commander mode sublevels.

  • Rearranged certain character voices.

  • Fixed one of the conversations triggering outside of the intended room.

Relapse
  • Fixed shiny gore on low/medium shadow quality settings.

  • Fixed various visual issues.

Buy cheap, buy twice
  • Fixed car price meshes and decals levitating when car windows are broken.

  • Fixed various visual issues.

Sins of the father
  • Fixed various LOD issues.
Ides of March
  • Fixed various visual issues.
Elephant
  • Fixed various visual issues.

  • Fixed being able to get stuck between a rock and a wall.

Thank you, come again
  • Fixed silent character.
Miscellaneous Fixes:
  • Fixed various AI, UI and Audio related crashes.

  • Fixed crash caused by picking up door jams.

  • Fixed rare crash on Rig.

  • Fixed helicopter tracking arrested targets.

  • Fixed being able to freelean through certain level geometry.

  • Fixed lobbies sometimes incorrectly appearing as not joinable in the main menu.

  • Fixed incorrect naming scheme on certain customization item unlock requirements.

  • Fixed typos/grammar issues in various briefings.

  • Fixed not having access to Command Wheel on gamepad during a specific section of the Training.

  • Fixed carried bodies being rotated incorrectly.

  • Fixed freelean not working on gamepad.

  • Fixed minor animation issue during one of the conversations in Station.

  • Smoothed helicopter movement for clients in multiplayer.

  • Improved hand poses during surrender animations.

  • Fixed an unintentional way of being able to obtain the “Big Shell Specialist” achievement with arrested suspects.

  • Fixed evidence models in Station being overly shiny and dark.

  • Fixed head attachments offsetting while using the multitool on doors.

  • Fixed white phosphor NVG overlay not working for clients in multiplayer.

  • Fixed teamcam appearing during the score screen, if opened prior to reaching the score screen.

  • Fixed helicopter sometimes being too quiet on spawn.

  • Fixed going back in Command Wheel making player lean on gamepad.

  • Fixed camera placement of boat loading screen.

  • Fixed visual issues during boat loading screen on lower graphics settings.

  • Fixed animation issues with Zenit grip.

  • Fixed certain suspects having floating magazines.

  • Fixed various animation issues of pistol wielding suspects.

  • Fixed modio failing to uninstall mods after unsubscribing.

  • Fixed Phoenix Flight Suit having incorrect unlock requirements.

  • Fixed flashlight appearing overly bright for one frame when activated for the first time in a level.

  • Fixed special characters being displayed incorrectly in the credits.

Dark Waters Release Changelog

Attention Officers,

The Dark Waters Release is upon us, and with it comes plenty of changes for free with the base game. You can now buy the Dark Waters DLC on Steam (https://store.steampowered.com/app/3174120/Ready_or_Not_Dark_Waters/). Below is the changelog for Dark Waters, covering free changes to the base game, those exclusive to the DLC, those related to the DLC.

If you already own and have activated the Supporter Edition, the Dark Waters DLC is now included for free in your library.

The majority of the Dark Water Release content is available for free in some manner and included as part of the general game update. Here's a quick outline of how it works:

**

  • DLC weapons: Free for all players

  • DLC maps: Free in multiplayer if the lobby host owns the DLC

  • DLC cosmetics: DLC purchase needed

** Within the changelog "Base game update changes" refers to the general changes that will be included for everyone as part of the base game and are not related to the DLC. "DLC Exclusive changes" refers to the handful of changes that will only be accessible via DLC ownership. Finally, "DLC Related changes" refers to changes that are part of the DLC, but will be accessible to everyone in some manner.

Important Note: Until mod owners have updated their versions to match the game, if you have mods installed you should select the “launch in safe mode” option for Ready or Not to prevent crashes/conflicts that may occur with outdated mods.

Gameplay
AI
Base game update changes:
  • New compliance/non-compliance behaviors and animations for suspects/civilians across all missions.

  • Added new suspect AI loadout system across all missions which allows them to use sidearms, start with holstered/unholster weapons, melee weapons, and use attachments like flashlights or suppressors. The sort of weapons and attachments available to suspects are unique to each mission and type of suspect, with some randomization possible.

Dark Waters DLC Related changes:

Note: In future updates we want to try to include the below Dark Waters DLC Related AI features into the pre-existing missions where appropriate and feasible; for now we intentionally ended up not implementing these features to the 21 existing missions. This is because there was a lot of extra risk and resources required to properly implement these new features in such a widespread manner at once for the Dark Waters Release, which could have caused new issues or sacrificed other new features.

  • Mission Event system on “Mirage at Sea” mission which allows the mission to switch from 'Barricaded Suspects' to 'Active Shooter' mid-mission depending on active gameplay conditions and orders from the key suspect.

  • New suspect squad behaviors “Rally” and “Regroup” added for Dark Waters missions.

  • Added physical weapon cache system on Dark Waters missions, which allows suspects equip weapons that they did not have at the start of the mission.

  • Added a UH-60 AI-piloted helicopter on Dark Waters missions, which provides a thermal camera, radio call-outs, and a spotlight for locating suspects/civilians.

  • Pre-restrained civilians system for “Leviathan” mission.

Engineering
Dark Waters DLC Related:
  • New achievements for Dark Waters missions
Base game update changes:
  • Official gamepad support and UI added across the entire game

  • Arrest cancelling added

General Performance:
Base game update changes:
  • Upgraded DLSS to 3.7.20

  • Improved performance of flashlights

  • Performance optimizations across various audio systems

  • Further optimized various character models


Visuals
Animation
Base game update changes:
  • Inverse Kinematics animation support added for SWAT AI.

  • New suspect AI weapon hesitation animations across all missions.

Character Art
Dark Waters DLC Exclusive
  • 2 new cosmetic uniform sets

  • V.B.S.S. (Visit, Board, Search, and Seizure)

  • Eli-Tec Helmet

  • TP-1E Carrier

  • Phoenix Flight Suit

  • Phoenix Gloves

  • Panama Boots

  • ATLAS Association

  • Sallet T5X Helmet

  • Phantasm LS-911 Carrier

  • ATLAS PRO Top

  • OxFort Pilot Hard Knuckles

  • ATLAS PRO Pants

  • Salmon 4D GTX Boots

  • 3 new tattoos: Tentacle’s Embrace, Tiki Fury, and Oil Veil

Base game update changes
  • Added SWAT name tags to rear of armor plates which reflect player usernames/SWAT AI names.

  • Added team-colored chemlights to improve friendly SWAT identification.

Other
Dark Waters DLC Related:
  • New helicopter and boat loading screens on Dark Waters missions.
Base game update changes:
  • Improved NVG effects and GPNVG overlay.

Audio
Dark Waters DLC Related:
  • Helicopter pilot makes directional callouts for AI that they spot
Base game update changes:
  • New TOC voice-over

  • Added missing dialogue for various SWAT officers

  • Optimizations across various audio systems

  • Reverb improvements

  • Bomb vest explosion SFX adjustment

  • TOC now specifies maps that may have booby traps

  • Foley for crouching and leaning

  • Improvements to character voiceline clarity during loud circumstances

  • Fine-tuned event trigger for music track at end of “Hide and Seek” mission


Weapons
Dark Waters DLC Related:
  • 5 new weapons:

  • M14S-16 rifle (7.62x51mm caliber)

  • GA51 rifle (7.62x51mm caliber)

  • G3 rifle (7.62x51mm caliber)

  • MK17 rifle (7.62x51mm caliber)

  • MP5SD6 submachine gun (9mm caliber)

  • 4 new attachments

  • Side angle grip

  • TH-Grip

  • XE Sight optic

  • 510C optic

Dark Waters DLC Related changes:
  • Updates to general weapon handling and feel, including screen shake, recoil, and visual momentum (when looking around).

User Interface and Experience
Dark Waters DLC Related:
  • Helicopter thermal camera tablet view section added for Dark Waters missions
Base game update changes:
  • Added advanced ban/lobby manager, allowing players to choose not to match-make with specific players in the future, or preventing them from being able to join their hosted lobby.

Levels
Dark Waters DLC Related:
  • 3 new missions:

  • “Mirage at Sea”

  • “Leviathan”

  • “3 Letter Triad”

  • Updated Police HQ themed for DLC 2


Bug Fixes
AI:
  • Fixed suspects being able to open wedged doors.

  • Fixed SWAT sometimes being unable to move and clear on partially open doors.

  • Fixed suspects getting stuck trying to kill civilians, if the suspect’s line of sight to the civilian was interrupted by a door.

  • Fixed suspects being pepper sprayed automatically locating other SWAT after killing a player.

  • Fixed SWAT AI freezing up when ordering them to peek a closed door with a trap on it.

  • Fixed SWAT AI sometimes opening doors when ordered to close the door.

  • Fixed SWAT AI ignoring close door commands after opening a peeked door.

  • Fixed SWAT AI being unable to close doors with traps on them.

  • Fixed SWAT AI sometimes not following through on breaches when told to hold, then resume during breaches.

  • Fixed broken SWAT AI animation when interacting with a door while holding a shield.

  • Fixed SWAT AI sometimes not performing the “Here then back” command correctly.

  • Fixed suspect guns floating when suspects exit surrender and pick a gun up off the floor.

  • Fixed suspects/civilians spinning after punching a target.

  • Fixed suspects sometimes snapping to their surrendered pose when surrendering while stunned.

UI:
  • Fixed missing tablet team cam UI when opening it for the first time.

  • Fixed other players in multiplayer appearing too faded out on the tablet roster screen.

  • Fixed equipped text disappearing when equipping an equipment style other than the main one.

  • Removed deprecated entry point button from the tablet.

  • Fixed tablet roster not updating properly while open in multiplayer lobbies.

  • Added missing mandible loadout icons.

  • Fixed mouse clicks scrolling to certain UI elements without also selecting them.

Customization:
  • Fixed stretchy shoulder strap of the FPC Plate Carrier.

  • Fixed incorrect textures being assigned to certain parts of the FPC Plate Carrier.

  • Improved deformations of the SWAT '99 HRM Tactical Vest.

Audio:
  • Fixed main briefing audio starting automatically after a briefing media audio recording ends.

  • Fixed certain instances of weapon holster audio not playing.

  • Fixed certain animations playing incorrect audio.

  • Fixed voice commands only being audible by the player issuing them in multiplayer.

  • Fixed issue where SWAT dialogue could sometimes play with / without radio effect rapidly

  • Assorted subtitle typo fixes

Replay Viewer:
  • Fixed missing sounds.

  • Fixed character models freezing after being incapacitated or killed.

  • Fixed missing arrest animations.

  • Fixed missing replay data if replay recording was disabled mid-mission.

  • Fixed visual issues when re-entering the station after viewing a replay.

  • Fixed disappearing doors.

  • Fixed replays unpausing when pressing escape while paused.

**Level Specific: **
Thank you, come again
  • Fixed various navmesh issues.

  • Fixed grenades not being able to break windows.

Twisted Nerve
  • Fixed stack up bug on certain doorways.
Valley of the Dolls
  • Fixed missing bar stool physics.

  • Fixed grenades not being able to break windows.

  • Fixed SWAT AI being unable to move and clear through certain doorways.

  • Fixed collision issues on outside staircase.

Greased Palms
  • Fixed destructible soda machines not getting destroyed.
Elephant
  • Fixed C2 displaying on the wrong side of the door.

  • Fixed destructible soda machines not getting destroyed.

The Spider
  • Fixed story timeline error.

  • Fixed destructible soda machines not getting destroyed.

  • Fixed various LOD issues.

Dorms
  • Fixed various navmesh issues.

  • Fixed AI getting stuck in one specific spot.

Sinuous Trail
  • Fixed collision issue on curb.

  • Fixed keycard spawning inside of the desk.

Port
  • Fixed destructible soda machines not getting destroyed.
Narcos
  • Fixed various navmesh issues.
Lawmaker
  • Fixed grenades not being able to break windows.

  • Fixed gap in one of the walls.

A Lethal Obsession
  • Fixed stack up points not generating on one of the doors.

  • Fixed collision issues on the main staircase.

Carriers of the Vine
  • Fixed issues with NPC faces looking malformed under certain circumstances.

  • Fixed SWAT officers standing on flowerpots when clearing a specific room.

  • Fixed evidence being able to fall through certain parts of the level.

  • Fixed collision issue on one of the staircases.

Relapse
  • Fixed stack up points not generating on certain doors.
Buy Cheap, Buy Twice
  • Fixed stretched eyelash on one of the suspect models.
Rust Belt
  • Fixed certain double doors not getting destroyed properly by C2.

  • Added missing face ROMs to Coyote characters.

Ends of the Earth
  • Fixed collision issues in one of the player starts.

  • Fixed palm tree LOD.

Miscellaneous Fixes:
  • Fixed rare crashes after telling SWAT AI to report a dead/incapacitated suspect or civilian.

  • Fixed crash for host in multiplayer when restarting the game while any client is bleeding.

  • Fixed rare host crashes when clients attempt to join their multiplayer lobby.

  • Fixed CS Gas related crash.

  • Fixed cover related freezes/crashes on certain CPUs.

  • Fixed rare crash when exiting the loadout menu.

  • Fixed rare crash when incapacitating/killing suspects or civilians in multiplayer.

  • Fixed various AI related crashes.

  • Fixed soft lock when opening the tablet while arresting a suspect/civilian.

  • Added missing facial rigs to characters across various levels.

  • Fixed a few instances of mismatched skin tones between body and head.

  • Fixed team cam section being skippable in the tutorial.

  • Fixed jittery credits.

  • Fixed breakable sounds sometimes cutting out during gunfights.

  • Adjusted pistol holster bones to minimize clipping.

  • Fixed various DLSS related issues affecting NVGs and scopes.

  • Fixed oversized world generation data for modded maps.

  • Fixed laser dots being misaligned with their beams.

  • Fixed laser dots lagging behind the aim.

  • Fixed infrared laser beam lagging behind when player is aiming at the sky.

  • Fixed laser beams clipping through geometry.

  • Adjusted VKS description text.

  • Fixed being able to join multiplayer lobbies before the host finishes loading, causing players to get kicked from the lobby.

  • Fixed being able to join lobbies after the lobby closes.

  • Properly centered character model in loadout menu.

  • Fixed The Fool, The Magician, First Arrest and Due Process achievements not being awarded to clients in multiplayer.

  • Fixed players' third person animation sometimes not properly resetting after free leaning.

  • Fixed being able to crash games by pepperspraying players while they’re in the loadout menu.

  • Fixed personal best ratings not updating when completing missions as client in multiplayer.

  • Increased breaching shotgun damage.

  • Fixed unnatural twisting of suspects while aiming.

  • Fixed frozen team cam when dying during the training.

  • Fixed incorrect icon for PBS Suppressor in the loadout menu.

  • Fixed changing toggle ADS keybind breaking training pop-ups.

  • Fixed training softlock if player is killed after Split Team phase.

  • Fixed M320 holster animation.

  • Fixed team cam not turning off during post mission screen.

  • Fixed ragdoll issues when dying to a trap while carrying a suspect or civilian.

  • Fixed cursor not appearing on the spectator screen when killed while in the pause menu in multiplayer.

  • Fixed NVG overlay staying on screen when entering loadout menu with active NVGs and unequipping NVGs.

  • Fixed rare crash while transitioning between levels in multiplayer.

  • Fixed doors sometimes getting stuck in the doorframe after using C2 to blow them up.

  • Fixed instances of characters having really shiny hair.

  • Fixed mod.io adding mods to the wrong directory.

  • Fixed ‘No Officers Dead’ penalty not appearing correctly in multiplayer.

Known Issues:
  • Rare set of audio circumstances on “Leviathan” mission that may make it so voiceovers are silenced for the remainder of the mission (Fix prepared)

  • If a SWAT AI officer performs a restrain and a command to clear a room is then sent out, the Swat AI fails to follow the command (Fix prepared)

  • On “Mirage at Sea” mission, a specific doorway under the Sun Deck is only able to receive commands from one side (Fix prepared)

  • Surrendered suspects and civilians may exit surrender state when still in close proximity of the player and/or SWAT (Fix prepared)

  • Some suspects with SMGs can have bugged gun idle animations (Fix prepared)

  • Graphics driver-side issue where sometimes certain DLSS settings can cause screen to reduce in size and flicker with graphical artifacts when in the Pre-Mission loading screen

  • When selecting a loadout for the SWAT AI and exiting the menu, all changes are reset to default settings upon re-entering the menu unless saved as a preset

  • Tablet screen can sometimes freeze while using helicopter camera

  • Face wear and night vision are displaced from the player's face when using a multitool to unlock a door

  • When using the gamepad in character customization screen to change cosmetic item style, sometimes it will change the selected character instead

  • If an officer performs a restrain and a command to clear a room is sent out, the SWAT AI fails to follow the command

  • When selecting a piece of gear and hovering over any other piece of gear, or the same piece of gear again, the variations for the selected piece of gear in the bottom of the screen disappear. The workaround is to maneuver the cursor around other customization options.

  • TV in the main living room on “Mirage at Sea” mission is playing the TV news report audio from DLC 1

  • Different dialogues are mixed up in the "Legal services & administration" Room. Dialogue from the “Listening Room” can be triggered

  • Zoom remains active when transitioning to low ready mode while aiming down sights

  • Two suspects on the “3 Letter Triad” mission have their head clipping through their hat

  • While in the mission briefing room, the client is also able to walk up to the desk and will get the prompt to select a mission, even though only the host is meant to select missions

  • Waves of water visually clip slightly through the sides of the “Mirage at Sea” yacht walls in the engine room

  • On gamepad When playing commander mode, pressing the D-pad right in the mission debrief screen sends the player to the main menu

  • When player arrives at the optiwand section of training using gamepad, the control pop-up prompts player to ‘press' the button to equip the optiwand rather than to 'hold’

  • When a SWAT AI shield bearer attempts to open a door with deployed shield, the door opening animation plays incorrectly

  • Within the Replay Viewer there is a rain VFX overlay on the HUD at all times on “3 Letter Triad” and “Leviathan” mission

  • When a Suspect performs the Fake Surrender action, the Pistol can be observed flying out of their hands for a second, before returning to their hand

  • Final suspects can be stuck performing another action (such as taking cover or being in a designated hiding spot) instead of searching for players

  • Occasionally, when SWAT AI is executing the 'Open and Clear' command, the leading officer will open the door and then run to find another path to the room