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Ready or Not — RoN v1.4 Boiling Point Release Changelog (v1.4.1)

RoN v1.4 Boiling Point Release Changelog (v1.4.1)

Attention Officers,

_The relentlessly debased city of Los Sueños faces an existential crisis when a subversive terror attack severs any remaining faith in what's become an ineffective and overwhelmingly militarized city government. _

RoN v1.4, our Boiling Point release is out now. Free in the base game for this release is over 200 fixes, 3 new weapons, the 9-bang grenade, attachments, multi-rail attachment system, customization cosmetics, quality of life improvements, and more.

Also out now with this release is the Boiling Point DLC, our third DLC for the game, you can find the store page for it (https://store.steampowered.com/app/4224910/Ready_or_Not_Boiling_Point/)!

We’re excited to let our Supporter Edition owners know that this DLC is included for free for their Steam accounts, with no further action needed.

The majority of the Boiling Point Release content is available for free in some manner and included as part of the general game update. Here's a quick outline of how it works:

  • Weapons: Free for all players

  • DLC Maps: Free in multiplayer if the lobby host owns the DLC

  • DLC Cosmetics: DLC purchase needed

Patch Day General FAQ:

  • Q: ‘My game mods broke on PC with this update, why did that happen?’

A: When Ready or Not or games in general release updates to the game, the files for the game in areas related to new game content or fixes then changes. If mods were using the old files to function that have since changed to new files, those mods will likely need to update in order to work properly with the new version of the game’s files.

Ready or Not Modding Update Tips:

https://voidinteractive.net/community-resources/

  • Q: ‘Why does a patch download initially seem frustratingly large in data/gigabytes, even when the game doesn’t actually take up that much more storage when the download finishes’

A: Game service platforms such as Steam etc. may update games by overwriting the game's files with the new files to replace it. For example, this means a update download that initially shows as 6GB during the download may actually only expand the game by 1GB in size, since it is largely just overwriting old game files for the other 5GB of data.

  • Q: ‘Why does a patch take so long to download despite my fast internet’

A: Other routine checks that a game service platform does to confirm game file integrity on the local storage device (e.g. your hard drive such as a HDD or SSD) during a patch download can extend the perceived download size/time.

  • Q: ‘Why didn’t my game update yet on my console platform?'

A: Console platforms do not necessarily support auto-updates, so you may have to trigger the update manually within your game library with an internet connection.


Levels
DLC 3 Related:
  • ‘No Good Deed’

  • ‘All Gods Burn’

  • ‘A New America’


Gameplay
AI
Base game update changes:
  • CS Gas effectiveness against suspects improved, especially noticeable on Hard Difficulty
DLC Related changes:
  • Added CQB suspect type in Boiling Point for related missions
Engineering
Base game update changes:
  • Improved hit registration for clients in multiplayer

  • The player can now manually defuse bomb vest civilians to prevent them from detonating if impacted by bullets

DLC 3 Related:
  • Added lethal gas environmental threat to related levels, used by some suspects
General Performance:
Base game update changes:
  • Improved performance for the hosts of near-full multiplayer lobbies

  • Improved VOIP reliability


Visuals
Animation:
Base game update changes:
  • Improved free-lean fluidity of experience, especially on gamepad.

  • Adjusted helmet models to allow for moving chinstraps

  • Created numerous new animations in the Station

  • Improved many other existing Station animations

Character Art:
Base game update changes:
  • Patrol officer outfit

  • LSPD Patrol Top

  • LSPD Patrol Bottom

  • Haley strategic belt

  • Altos LP9 Shoes

DLC 3 Exclusive:
  • Head

  • ADV Headset (multiple colorways)

  • Tactical Beanie (variant w/ Headset, multiple colorways)

  • Tactical Cap (Forward and Backward Variants, w/ 2x Comms Headset options and multiple colorways)

  • Bone Conduction Tactical Headset

  • Single-Ear Radio Headset (Black and OD Green)

  • Tactical Rebreather Gasmask

  • Torso

  • ‘Artemis’ Heavy Tactical Vest Cosmetic Variant (multiple colorways)

  • Machinex Fingerless Gloves

  • 4 DLC Exclusive Tattoos

  • Legs

  • LV Jeans

  • Footwear

  • Chameleon boots

DLC 3 Related:
  • Cosmetics available upon fully completing Boiling Point missions:

  • 2 more Tattoos

  • 2 more Cosmetic Items


Audio
Base game update changes:
  • Significant audio memory optimization

  • Added additional contextual dialogue for certain mission objectives across levels

  • Tweaked and optimized reverbs


Weapons and Equipment
Base game update changes:
  • Weapons:

  • Added RTWC-6.5 Battle rifle

  • Added G18-C Pistol, with full-auto capability

  • Added S2011 Pistol

  • Equipment:

  • Added 9-Bang Less-Lethal Grenade

  • Shields now block some melee damage

  • Attachments:

  • Added ability to use variable magnification for relevant sights properly (i.e. switching between 1x magnification and 4x magnification.

  • Added ability to equip and alternate between multiple rail attachments (i.e. flashlight and red laser both equipped)

  • Added RMO Sight w/ 3x Magnifier

  • Added M4A1 Carry handle variant

  • Added G36C Carry handle variant

  • Can utilize some larger optics when using carry handle

  • Added canted ironsight options for some weapons

  • Added alternative fixed iron sights for some weapons


User Interface and Experience
Base game update changes:
  • Quickplay/multiplayer session quality of life improvements

  • You can now load directly into quickplay missions from the game’s main menu

  • With a level option to load into the Station, and a toggle to choose whether you want to always load into station or not.

  • Added ability to change equipment loadout directly upon loading into a quickplay mission using the main menu, or while restarting a mission in quickplay/multiplayer.

  • Added ability to customize your equipment loadout while spectating players

  • Added a way for hosts to change difficulty and spawn location from the mission end screen.

  • New UI elements for adjustable magnified optics

  • Updated Supporter Credits to include more names, the credits now effectively contain all of the Supporter Edition names that were eligible to be included into our credits.

  • Replay viewer face lift.

  • Added more primary weapon UI categories to sort weapon types: Battle Rifle, PDW, and Less-Lethal

  • Added secondary weapon Less-Lethal UI category to sort weapon types


Bug fixes:
SWAT AI:
  • Fixed SWAT AI not following commands when bumping into each other, the player, other AI, or certain level geometry, after the command was issued. If this happened, SWAT AI would also stop following subsequent commands, assuming the same command was given again.

  • Fixed SWAT AI sometimes getting stuck when trying to breach and clear a double door that is open towards them.

  • Fixed disarm trap command still being available post trap explosion.

  • Fixed trailers getting stuck on closed doors while carrying suspects or civilians.

  • Fixed SWAT AI being unable to breach and clear through partially opened doors.

  • Fixed disarm trap command not working when issued while SWAT is using an optiwand.

  • Fixed SWAT AI sometimes failing to execute open and breach commands, when too many commands are issued in quick succession.

  • Fixed blue team sometimes executing red’s queued commands, and vice versa.

  • Fixed SWAT AI on hold following other team’s queued command.

  • Fixed SWAT AI not getting upset at the player executing civilians after ordering them to move to exit.

  • Fixed pepper spray deployed by SWAT AI not affecting its target.

  • Fixed suspects knocked out by C2 sometimes preventing SWAT from properly clearing a room.

  • Fixed SWAT AI scan command sometimes failing to appear on doors that the SWAT team has previously stacked up on.

  • Fixed SWAT AI sometimes throwing grenades at closed doors, when ordered to open and clear double doors with one open door.

  • Fixed potential soft lock if a player and a SWAT AI officer attempt to secure the same piece of evidence at the same time.

  • Fixed entire SWAT team attempting to simultaneously defuse the same trap.

Suspect/Civilian AI:
  • Fixed SWAT disarming bomb vests of civilians resulting in the civilian wearing the bomb vest being unable to surrender.

  • Fixed restrained or surrendered suspects/civilians sometimes being unable to move through doorways when ordered to.

  • Fixed instances suspects being able to step out of a CS gas cloud before getting affected by the gas.

  • Fixed suspects/civilians being unable to surrender while getting pepper sprayed.

  • Fixed being unable to arrest suspects/civilian while not perfectly level with them.

  • Fixed suspects sometimes responding to compliance yells while too far away with no line of sight on the yeller.

  • Fixed civilians not always getting auto-arrested when reaching the players' spawn after commanding them to move to the exit.

  • Fixed suspects at times raising their guns while stunned.

  • Fixed suspects sometimes raising their guns while below the stress threshold.

  • Fixed rare issue causing suspects to sometimes become unable to fire their guns.

  • Fixed suspects not correctly reacting to SWAT AI compliance yells

  • Fixed human shield civilians not dying when shot in the head by their hostage taker.

  • Fixed suspects sometimes running between patrol points, even while below the stress threshold.

  • Fixed surrendered suspects and civilians becoming immobile after arrest cancelling.

  • Fixed rare instances of suspect/civilian meshes popping in, particularly at longer ranges or when viewing them through certain level geometry.

UI:
  • Fixed supporter code button generating an incorrect code.

  • Fixed loading screen text sometimes incorrectly displaying ‘Los Suenos Police Headquarters’ instead of the mission name for clients in multiplayer.

  • Fixed command menu not disappearing upon player death.

  • Fixed certain graphics settings failing to reset to default upon restoring defaults.

  • Fixed main menu New Game button skipping the difficulty/ironman mode selection.

  • Fixed ‘Failed to connect to the host’ error message sometimes incorrectly appearing, instead of the ‘Cannot join because the session is full’ message.

  • Fixed missing objective descriptions on the tablet.

  • Fixed non crossplay lobbies in the main menu friend list appearing as joinable from other platforms.

  • Fixed missing chinese translation of various subtitles.

  • Fixed keybinds sometimes not saving correctly upon changing them.

  • Fixed clients in multiplayer being unable to navigate the tablet when returning to station after a mission.

  • Fixed motion blur getting disabled when changing any graphics settings.

  • Fixed commander mode officer bio inconsistencies and typos.

  • Fixed team cam appearing on top of the mission selection UI, when opening the team cam before accessing the mission selection desk.

  • Fixed styles UI in the customization menu sometimes disappearing.

  • Fixed default open door command picking the wrong action when set to Move and Clear with Flashbang.

  • Fixed host chat commands appearing in chat for all players. (Lol)

  • Fixed Steam Deck users with a linked Epic account being unable to use the Lobby Manager to invite friends.

  • Fixed mission selection UI navigation sometimes breaking when using a gamepad.

  • Fixed long preset names overflowing the preset box in the loadout menu.

  • Fixed debug SWAT activity text appearing when SWAT disarms civilian bomb vests.

  • Fixed region selector being present when hosting friends only lobbies.

  • Fixed underbarrel attachment UI sometimes incorrectly appearing while holding long tactical equipment.

  • Fixed increased UI scale breaking the lobby manager layout.

  • Fixed missing secondary weapon laser pointer icon while holding a tactical shield.

  • Fixed Input Audio Device text field being longer and offset from other options.

  • Fixed premature UI change when partially pressing the aim trigger while using a controller.

  • Fixed being unable to access the helicopter camera in the team cam view when alone in multiplayer.

  • Fixed instances of duplicate chat messages appearing for clients in multiplayer.

  • Fixed missing localization for public matchmaking cancel button.

  • (Steam) Fixed frequent and repeated achievement progression popups.

  • (Steam) Fixed mute icon in the lobby manager not correctly updating when muting players on other platforms.

  • (EGS) Fixed ‘Profile’ button appearing in the Lobby Manager for EGS players.

  • (WinGDK & XSX) Fixed the find game button not producing appropriate error messages when losing connection to Epic services.

  • (WinGDK & XSX) Fixed crossplay incorrectly displaying as enabled when disabled through the privacy settings.

  • (WinGDK & XSX) Fixed incorrect error message appearing when trying to join a crossplay lobby while crossplay is disabled in-game.

  • Fixed being unable to cycle through SWAT AI team colors on controller after looking at a SWAT officer with the command wheel open.

  • (XSX) Fixed main menu friend list sometimes loading for a long time.

  • (XSX) Fixed Xbox losing the ability to open the EOS overlay after being in-game for prolonged periods of time.

  • (XSX & PS5) Fixed non-functioning Input Audio Device option being visible.

Customization:
  • Fixed missing description of ‘Fan Service’ tattoo.

  • Fixed gap at character model’s waist when equipping Low Vis Jeans without a belt.

  • Fixed several shirts clipping through the stab vest.

  • Fixed L9 Combat Longsleeve clipping into various pants.

  • Fixed Santa Muerte Rosary Beads not having any physics.

  • Fixed FM53 visor disappearing on low graphics settings.

Audio:
  • Fixed TOC sometimes responding too quickly to player reports.

  • Fixed suspect/civilian incapacitation VO not stopping when death occurs after incapacitation.

  • Fixed audio-related memory leaks.

  • Fixed missing VO for certain SWAT voices.

  • Fixed VOIP cutting out while the pause menu is open.

  • (XSX) Fixed voice chat not working when unplugging and replugging a gamepad mid session.

  • (XSX) Fixed VOIP audio looping when muting a player while that player is talking.

  • (XSX) Fixed VOIP audio looping when plugging in a headset while another player is talking.

Animation:
  • Fixed suspects sometimes playing full body stumble montages after getting shot while sprinting at full speed.

  • Fixed suspects sometimes skipping the weapon switching animation when switching from a primary to a secondary after running out of ammo.

  • Fixed certain long tactical tools not correctly entering low/high ready state when standing close to level geometry.

  • Fixed clipping zipcuffs during certain arrest animations.

  • Fixed free-leaning down causing the camera to vibrate.

  • Fixed TPL and MP7 clipping into the character in the loadout menu.

  • Fixed general third person SWAT movement animation sliding issues.

  • Fixed broken animation when dropping chemlights while holding a pistol or throwable.

  • Fixed VKS and VPL-25 broken third person animation when ADSing while using grips.

  • Fixed ADS animation playing twice when using a shield as client in multiplayer.

  • Fixed clients in multiplayer being able to briefly see a duplicate chemlight as it’s dropped.

  • Fixed clients’ cameras sometimes becoming misaligned when returning to station in multiplayer.

  • Fixed jumpy free-lean when moving the camera back towards the center.

  • Fixed broken first person animation when automatically switching back to a gun after throwing a grenade.

  • Fixed jumpy first person animation when releasing ADS while reloading.

  • Fixed C2 clacker stowing animation playing twice.

  • Fixed broken SWAT AI reload animations when using a pistol and shield.

  • Fixed third person animation sliding while swapping weapons for SWAT and suspects.

  • Fixed grenade throwing animations sometimes not being as smooth as expected.

  • Fixed grenade pins not correctly following the hand that pulled them.

  • Fixed missing button pressing animation while holding the M32A1.

  • Fixed thrown suspects/civilians sometimes flying off.

  • Fixed duplicate grenade appearing during grenade throwing animation.

  • Fixed shooting range button interaction looking decrepit while holding a grenade.

  • Fixed several handguns having a visible chambered round when empty with a locked back slide.

Replay Viewer
  • Fixed frequent crashes when skipping back and forth through a replay’s timeline.
Levels:
Training
  • Fixed typo during breach and clear segment.

  • Fixed typo during queueing segment.

  • Fixed snapping officer animation during shooting range segment.

  • Fixed item wheel sometimes incorrectly being re

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