2026.2.0.1
Fixed 3
- RiderLink can now be installed and compiled for projects targeting Unreal Engine 5.5 and earlier
- Gameplay Tags declared with UE_DECLARE_GAMEPLAY_TAG_EXTERN and UE_DEFINE_GAMEPLAY_TAG_COMMENT now correctly report their Blueprint usage count in Code Vision
- The Code Vision usage counter for Gameplay Tags no longer drops to 0 or stops reporting usages after the tag is referenced in more places in Blueprints
Rider 2026.2.0.1 Release Notes Rider 2026.2.0.1 is out with the following fixes: Fixes for Unreal Engine development This build resolves RiderLink compile failures and Gameplay Tag usage tracking issues affecting UE projects. Key issues resolved:
- [RIDER-141265] RiderLink can now be installed and compiled again for projects targeting Unreal Engine 5.5 and earlier, resolving a compile failure caused by a recent engine API change.
- [RIDER-141227] Gameplay Tags declared with UE_DECLARE_GAMEPLAY_TAG_EXTERN and UE_DEFINE_GAMEPLAY_TAG_COMMENT now correctly report their Blueprint usage count in Code Vision instead of showing 0 usages.
- [RIDER-141223] The Code Vision usage counter for Gameplay Tags no longer drops to 0 or stops reporting usages after the tag is referenced in more places in Blueprints. For the complete list of issues resolved, please see our release notes.