Rising Storm 2: Vietnam — Rising Storm 2: Vietnam - GAM Hotfix

Rising Storm 2: Vietnam - GAM Hotfix

Changed 13
  • Increased defenders reinforcement count from 400 to 480 on GMTE-Backyard2019
  • Modified respawn rates for defenders from 12 to 10 seconds on GMTE-Backyard2019
  • Extended capture times for objectives D and E on GMTE-Backyard2019
  • Shortened overall map time by 2 minutes on GMTE-Backyard2019
  • Increased defenders reinforcement count from 530 to 570 on GMTE-Christmas2018
  • Modified respawn rates for defenders from 12 to 9 seconds on GMTE-Christmas2018
Fixed 5
  • Fixed locations in PoolParty and BeachParty where the player would become stuck
  • Dynamic balloons on PoolParty will be visible for the second round
  • Fixed issues that were causing log spam for servers
  • Fixed situations when bullets would not inflict proper damage values to helicopter crew
  • Fixed an issue with friend/foe colors

Thank you to everyone playing the Green Army Men DLC for Rising Storm 2: Vietnam! We’re rolling out a hotfix to address some community feedback and fix some bugs which have come to light since we released.

Balance Changes:

  • GMTE-Backyard2019

  • Increased defenders reinforcement count from 400 to 480

  • Modified respawn rates for defenders from 12 to 10 seconds

  • Extended capture times for objectives D and E

  • Shortened overall map time by 2 minutes

  • GMTE-Christmas2018

  • Increased defenders reinforcement count from 530 to 570

  • Modified respawn rates for defenders from 12 to 9 seconds

  • Extended capture times for objectives D and G

  • Shortened overall map time by 2 minutes

  • GMTE-PoolParty2019

  • Increased defenders attackers reinforcement count from 550 to 590 and defenders reinforcement count from 500 to 575

  • Modified respawn rates for defenders from 12 to 9 seconds

  • Adjusted capture times for objectives B, E, F, and G

  • Adjusted overall map time by 2 minutes

Bug Fixes:

  • Map related bug fixes

  • Fixed locations in PoolParty and BeachParty where the player would become stuck

  • Dynamic balloons on PoolParty will be visible for the second round

  • Server related bug fixes

  • Fixed issues that were causing log spam for servers

  • Updated server INI files so admins will not need to manually add in information for GAM maps to appear in Web Admin

  • Damage related bug fixes

  • Fixed situations when bullets would not inflict proper damage values to helicopter crew

  • UI related bug fixes

  • Fixed an issue with friend/foe colors

As always, thanks again for your continued support!

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