Rising Storm 2: Vietnam Hotfix 1.7.2 Is Now Live
- Addressed issues that could cause voice channels to not work as intended for clients
VOIP Fix
In-game VOIP Fix
- Addressed issues that could cause voice channels to not work as intended for clients
Red Orchestra Series' take on Vietnam: 64-player MP matches; 20+ maps; US Army & Marines, PAVN/NVA, NLF/VC; Australians and ARVN…
In-game VOIP Fix
In-game VOIP Fix
Weapon Duplication Crash Exploit
Headstart Trap Exploit
This update is currently rolling out now!
In-game VOIP Fixes
Players can now mute other players microphones
Players no longer hear opposing team players when joining a new team
Players will no longer retain a persistent connection to the VIVOX server once disconnecting from a match. This avoids hearing players from the main menu
Players can now utilize the microphone change UI to allow proper in-engine microphone selection
Infinite Ammo Exploit
The team is continuing to work on several other items for a future hotfix.
We have just released a small required update for clients and servers to address the following issue:
We hope to share more on other fixes we are working on in the coming days, targeting several community issues around VOIP and more.
This update is a required update for clients and servers.
Fixes the Welcome screen behaving incorrectly and taking time to show up for clients
Fixes a case where player count could display incorrectly over time
Reduces load on the server
We've been working with the community to target some other items, such as issues around VOIP and will have another round of beta tests in the days ahead.
This update is a required update for clients and servers.
We have just pushed live a Steam opt in (for client and server) Stability Update. Clients can find it by right click on the game and going to properties: Game Versions and Betas And selecting:
Servers can use the -beta flag to add:
To their install command to opt in.
Mouse Input Freezing Reports - Troubleshooting PSA:
If you are still experiencing mouse input freezing issues, we recommend deleting the following folder and relaunching the game to regenerate new ini files to resolve any versioning conflicts with local files.
C:\Users\\\Documents\My Games\Rising Storm 2
As always, thank you for your continued support!
Easy Anti-Cheat has been updated
Server Logs now use the previous user connection formatting showing Unique ID, IP, User Name, and PUID for improved server admin management.
Steam Workshop libraries and SDK have been updated with the latest DLLs.
As always, thank you for your continued support!
Quality of Life Improvements
As always, thank you for your continued support!
Addressed stability vulnerabilities when accessing the Server Browser.
Improved accuracy of server player counts connection status.
As always, thank you for your continued support!
Fixed general issues around muting other players as intended.
Addressed issues in which players after exiting a server would still hear players from the server they disconnected.
Addressed general issues in which players within the same party failed to hear each other.
Addressed an issue in which Steam Client Headset device settings were not automatically detected leading to the microphone being inactive on the server.
Addressed issues in which respawning players could hear active spawned players on the Spawn Point selection screen and vice versa.
Addressed issues in which muted players become automatically unmuted after reconnecting to the same server.
Addressed issues in which players could still hear players after ending a game session and closing the client.
As always, thank you for your continued support!
Bug Fixes
General:
Fixed an issue where sprinting and meleeing with weapons that did not have a melee animation would end the user in a bad state and crash
Fixed an issue that prevented EGS players from accessing the Green Army Men content.
Maps:
VNTE-CuaViet:
Fixed an issue where the Rifleman role was not available for the US forces in campaign.
Lowered the US Aerial Recon as it was too high up to be shot.
Fixed an issue where overtime would not activate on Objective H.
VNTE-KheSanh:
Fixed an issue where the Rifleman role was not available for the US forces in campaign.
As always, thank you for your continued support!
Happy Wednesday Grunts,
These are the notes for Hotfix 1.5.4 for Rising Storm 2: Vietnam. Thanks again for everyone who has downloaded the game. We’re happy to say that you’ve been breaking records for player numbers over the last couple of weeks!
This Hotfix took a little longer, courtesy of the QA required around some of the performance issues, as these were related to how player stats were being handled on EGS. Players should now see far less hitching when players join servers, for example, as well as other performance improvements.
We also have the SDK working for the mappers/modders out there, as well as the first round of some QoL fixing to the whitelisting system. The missing Green Army Men maps are back where they should be and a number of other issues (see the Changelog for details) have been addressed. And some fixes for Vivox VoiP issues.
From here, we will review any outstanding issues from the EGS implementation, including lingering VoiP issues and move on to some further Quality of Life issues. All of us at Tripwire (and Saber) thank you for your continued support and patience. We hope to see you in the ‘Nam!
Hotfix 1.5.4 Changelog
Rising Storm 2: Vietnam All Platforms
Overall performance improvements
Intermittent ‘hitching’ reduced. This was commonly experienced when players would join a game ultimately causing hitches for everyone in the game session
Players will no longer crash when running the SDK
Fixed players lifetime class stats not being recorded
Fixed issues where servers can be dropped from Server Browser when timed out
VoiP - players will no longer hear VoiP when the game is minimized
QoL: Fixed and updated whitelist - Gameplay Overhaul Mutator version 3.3 is now properly whitelisted
Rising Storm 2: Vietnam on Steam
Easy Anti-Cheat has been re-enabled for clients and servers
Players will no longer see logs being spammed to them upon login
VoiP - voice chat will no longer fail when a player has been invited to a game.
WebAdmin
Re-enabled missing config option to reduce max connections allowed.
Green Army Men
Fixed The Green Army Men Upgrade in game from launching a Steam window
The maps ‘Sandbox’ and ‘Thanksgiving’ have been added. Happy turkey day!
Please continue to report any bugs you discover by visiting our official forums at: https://forums.tripwireinteractive.com/
Hello everyone,
With the release of Hotfix 1.5.3, after the release of Rising Storm 2: Vietnam on the Epic Game Store, we first want to say thanks to everyone who has downloaded and played the game - as well as the extra players jumping (back) in from the Steam side.
We are rolling out this first Hotfix to deal with those issues we can handle quickly, including some backend issues causing servers to drop off the server browser and some performance improvements behind that, causing issues with joining games. The full change log is below.
Following on from this, Saber (who have been doing all the work to bring Vietnam to EGS) will be working on Hotfix 2, which will focus on the more complex performance issues and the SDK. Because this is more complex, the coding and QA will be more complex, pushing Hotfix 2 to later next week.
Once those issues are squared away, we are working with some “old friends” from the original development team to bring a further round of fixes and QoL improvements to the game - and even some new content - to round off 2020.
All of us at Tripwire thank you for your continued support and patience. We hope to see you in Vietnam!
Hotfix 1.5.3 Changelog
Fixed The Green Army Men Upgrade in game from launching a Steam window.
Fixed Invite Friends not translated in Russian.
Fixed Invite Friends tooltip is displaying an incorrect message. Before the fix it was referring to "choosing a next map" in Russian.
Fixed an issue causing a disparity of servers visible between Steam and EGS clients. Epic Client could sometimes not see all servers.
Fixed issues where servers can be dropped from Server Browser when time out.
Maintenance was done on backend machines to improve performance.
Please continue to report any bugs you discover by visiting our official forums at: https://forums.tripwireinteractive.com/
This is the second of several expected hotfixes for Update 1.5. This update addresses the remaining unprotected commands that were found in the 1.5.1 update that kept it from being a full proper shipping build. The team is working towards another hotfix in the coming days to address other player encountered issues that have been reported.
Thank you for your patience.
This is the first of several expected hotfixes for Update 1.5. This update is a proper shipping build for clients and servers, not a debug build which accidentally shipped yesterday. The current plan includes another build tomorrow to fix several issues that were found in the testing of this build, and another hotfix in the coming days to address other player encountered issues that have been reported.
Thank you for your patience. Client and server files for this update are now live
** New Additions and Highlights**
Epic Online Services (EOS) integrated into dedicated server framework to enable Cross-Play capability between Steam and EGS players
New In-Game Invite UI system that will enable Steam users to link an associated EGS account you own so that they can send their EGS friends invites to parties and server lobbies.
Replaced VOIP services for in-game chat to Vivox in order to enable Steam-EGS cross-platform VOIP within multiplayer matches and lobbies.
Known Bugs and Issues
In server Green Army Men upgrade on the EGS client is redirecting to the Steam store
Steam SDK has the opportunity to fail to load properly on launch.
There is a case where servers can fail to become ranked
No new mods have been whitelisted as part of this update
Bug fixes
Fixed an issue where the HMG’s could fail to properly spawn
Fixed an issue where valid ranked servers could switch to unranked on map change
**Bug fixes from Steam/EOS Preview Beta **
General
Fixed an issue with the client potentially crashing by quickly refreshing the server browser.
Fixed an issue with the client potentially crashing when quickly moving through tabs and menus.
Server Names can now be changed using Web Admin.
Custom Maps are able to be downloaded for EGS clients if admins have set up a redirect
Matchmaking
Fixed issues with the Find Match functionality which prevented users from finding active matches.
Fixed various matchmaking issues for both EGS and Steam.
UI
Fixed an issue where the number of players on a server was not displaying correctly after connecting to the server.
Fixed an issue where the Loudness scale UI elements were not reflecting the actual changes made.
Fixed an issue with long nicknames displaying incorrectly within invite popups.
Fixed an issue where the local voice channel was not displaying correctly after changing teams.
Fixed an issue where entering and then leaving a server would remove the server from the Server Browser.
Fixed an issue where clients would get stuck in an invite loop due to UI overlays while in a server.
Localization
Fixed an issue with Cyrillic symbols not decoding correctly in the server players list.
Fixed an issue with Cyrilic nicknames not displaying correctly in Invite popups.
Voice Chat
Fixed an issue where spectators were able to hear local voice chat.
Fixed an issue where Mute was not working correctly.
As always, thank you for your continued support! We are working on a hotfix in the coming days to address the Known Issues.
General changes:
Added four new plastic weapons
Added a new map : GMTE-Thanksgiving2019
Various small adjustments
Detailed changes:
Added FOUR new weapons for both factions:
BAZOOKA
60mm Rocket Launcher for the Grenadier role.
Shoulder-Fired launcher capable of delivering high-explosive missiles at high speeds.
Very destructive, but the size of the weapon leaves little space for spare munitions.
DESIGNATED MARKSMAN RIFLE
7.62 Semi-Automatic Rifle for the Sniper role.
Semi-automatic precision weapon intended for medium range engagements.
Sports greatly increased magazine size compared to other alternatives.
SMOKE GRENADE LAUNCHER
40mm Grenade Launcher for the Grenadier role.
Cut down variant of the Grenade Launcher only capable of firing 40mm Smoke Grenades. Found in the player’s Equipment slot.
PEASHOOTER
9mm Submachine gun for the Pointman and Grenadier roles.
Lightweight submachine gun outfitted with a Suppressor. This weapon benefits from greatly reduced muzzle flash and decreased tracer visibility, but lacks stopping power at range.
**Introducing GMTE-Thanksgiving2019 : **
Brand new Territories map, available for free!
The leaves are changing color, family is in town, and there is a fat Turkey in the oven. We all know what that means.. The fight for the Kitchen has commenced on Thanksgiving Day.
Battle your way across the countertops, air ducts, and dining room table as the Green Army Men invade Thanksgiving Dinner. Navigate your way through Potato fortresses and Wine bottle towers. The winner takes all, the turkey on this festive holiday map.
Take the fight outside as you navigate your choppers around the back deck
stronghold and Dad's half finished leaf piles. There is one more thing to be Thankful for this year : more Green Army Men madness!
Weapon balance and other adjustments:
Added a new Combat Engineer loadout.
Updated the look of Player and Weapon materials.
Fixed a bug where Commander bots would call in the wrong air support abilities.
Please note : bots are not officially supported.
**Weapon balance adjustments: **
REVOLVER
Improvements to Single Action mode.
Fixed a bug where visual recoil would not always play upon firing.
Tweaks to shot dispersion and weapon recoil.
Slightly increased maximum rate of fire.
MACHINE GUN
Visual recoil will now be greatly reduced when deployed.
Slightly decreased base ironsight zoom. (Focus zoom is unchanged)
Adjusted sight zeroing.
SHOTGUN
Updated available ammo types and weapon variants.
Tweaked recoil to be more in line with other weapons.
PDW
Slightly increased muzzle climb.
Reduced spare ammo capacity.
SNIPER RIFLE
Slightly reduced Aim Down Sights speed.
RIFLED SHOTGUN
Slightly decreased base damage.
SCHMEISSER
Tweaked weapon recoil to be more in line with other weapons.
Improved accuracy while firing from the hip.
Adjusted sight zeroing.
TYPEWRITER
Improved accuracy while firing from the hip.
Tweaked weapon recoil.
Thank you for your continued feedback and support. Regards, The Green Army Men Team.
Please note that this update does not include any of the bug fixes for client and server that are being worked on for the base game. That is still an ongoing work.
We've released a hotfix for Green Army Men 1.1.
General Changes :
Fixed out-of-bounds exploit on GMTE-Sandbox2019
Tweaked various weapon animations
Adjusted behavior of WP Grenades
Thank you for your continued feedback and support. Regards, The Green Army Men Team.
GREEN ARMY MEN 1.1 - BACK TO SCHOOL The 1.1 patch adds six new weapons and a brand new map to the Green Army Men DLC
General changes :
Various adjustments to weapon balance
Added six new plastic weapons
Added a new map : GMTE-Sandbox2019
Detailed changes :
Weapon balance adjustments :
Short range weapons now share the same reduced magnification when aiming down the sights. Rifles, Machine Guns and precision weapons retain higher magnification.
ASSAULT RIFLE
Slightly decreased base accuracy
Moved sights closer to player view
Slightly reduced muzzle climb
SHOTGUN
Increased base damage for 00 Buckshot and No4 Buckshot
Greatly reduced pellet spread on Trench and StakeOut variants
SMG
Improved reload speed
Increased accuracy while firing from the hip
GRENADE LAUNCHER
Improved reload speed
Reduced ammo capacity for Smoke variant :
Reduced HE grenades by 2
Reduced pellet spread for Buckshot payload
Added SIX new weapons for both factions :
BATTLE RIFLE
7.62 Rifle for the Rifleman and Radioman roles.
Self-Loading rifle that brings extra punch to the table, at the cost of added bulk and lack of fully automatic fire.
AUTOMATIC RIFLE
7.62 Machine Gun for the Machine Gunner role.
Light Support Weapon that trades magazine size for mobility. The alternate firing mode improves shot grouping by lowering the rate of fire.
PERSONAL DEFENSE WEAPON
.30-cal Carbine for the Combat Engineer role.
Lightweight carbine available as an alternative to the SMG. The cartridge used by this weapon sports surprising power retention over long distances.
ASSAULT SUBMACHINE GUN
9mm Submachine gun for the Pointman and Radioman roles.
Compact variant of the Assault Rifle designed for operations in cramped environments, such as anthills or dollhouses.
RIFLED SHOTGUN
12gauge Pump-Action Shotgun for the Sniper role.
Accurized variant of the Shotgun that fires high-velocity saboted slugs from a rifled barrel. Comes equipped with a High Magnification Scope.
OBREZ
7.62 Rifle for all special roles!
High-power Bolt-action rifle.The haphazardly sawed-off stock makes this weapon compact enough to be carried as a sidearm.
**Introducing GMTE-Sandbox2019 : **
Brand new Territories map, available for free!
The kids are back to School and we all know what that means : the fight for the playground commences.
Battle your way across the Sandbox as the children take their tests inside the classroom.
The sand buckets have become your bunkers, and the leftover popsicle sticks from art class will now build the fortress that you cling to in this epic battle of Schoolyard dominance.
Whether you fly the choppers or call in the napalm rockets onto the final castle objective, there can be only one King of the Sandbox. Going Back to School has never been this fun.
Thank you for your continued feedback and support. Regards, The Green Army Men Team.
This patch focuses on TTK changes and weapon balancing, implementing feedback from the recent gunplay survey.
General changes :
Greatly increased weapon damage across the board
Adjusted helicopter crew damage scaling
Slightly increased bullet velocity on helicopter mounted weapons
Minor adjustments to the handling of all weapons
Increased damage and effective radius of explosives
Rebalanced carried ammo amounts for Flamethrower and M79
Detailed weapon changes :
Major changes to weapon damage and handling :
Greatly Increased overall weapon damage.
Minor adjustments to weapon handling.
Head and neck shots are now instant kills.
Low caliber weapons such as pistols and SMGs cannot instant kill at extreme ranges.
Increased damage cap for limbs
ASSAULT RIFLE
Base damage Increased
Single fire no longer possesses unique damage model
Slightly increased vertical recoil
Single fire interval slightly decreased
ADS speed slightly decreased
MACHINE GUN
Base damage increased
ADS speed slightly decreased
Screen shake multiplier slightly decreased
Time to holster increased
HELICOPTER MACHINE GUNS
Base damage increased
Now uses unique damage drop curve
Bullet velocity slightly increased
Suppression power increased
PISTOL
Base damage increased
Moved model further away from player’s view
ADS Field of View adjusted
Fire rate slightly increased
REVOLVER
Base damage increased
Reduced camera shake
Double action delay slightly increased
Fire rate slightly increased
SCHMEISSER
Base damage increased
Slightly increased vertical recoil & recoil recovery rate
ADS speed slightly decreased
Spread slightly decreased
Hipfire spread multiplier decreased
SHOTGUNS
#00 Buckshot base damage increased
No4 Buckshot base damage increased
Trench, Duckbill ADS speed slightly decreased
ADS Field of View adjusted
Stakeout ADS FoV adjusted
Reduced pellet spread on Stakeout and Trench shotguns
Restored offset sights on Stakeout shotgun
Fixed massively increased base damage on Stakeout shotgun, now consistent with others
SMG
Base damage increased
Increased vertical recoil & recoil recovery, fixed recoil duration
Hipfire spread multiplier slightly decreased
Time to equip slightly decreased
Time to holster slightly decreased
Spread slightly increased
SNIPER RIFLE
Base damage increased
Slightly increased vertical recoil
ADS speed slightly decreased
TYPEWRITER
Base damage increased
Slightly increased vertical recoil & recoil recovery rate
ADS speed slightly decreased
Spread slightly decreased
Hipfire spread multiplier decreased
FLAMETHROWER
Base damage increased
Tweaked recoil to make hose movement feel much smoother
Fuel units decreased
Maximum range decreased
GRENADE LAUNCHER
Direct hit damage increased
ADS speed slightly decreased
Reduced ammo capacity for Buckshot variant:
Reduced HE grenades by 2
Reduced Buckshot grenades by 4
Buckshot 40mm spread decreased
Buckshot hip fire spread multiplier decreased
EXPLOSIVES:
C4 CHARGE
Base damage increased
25% damage bonus against vehicles
Explosive radius increased
FRAG GRENADE
Base damage increased
Explosive radius increased
WHITE PHOSPHORUS
Base Damage increased
Fumes DoT increased
40mm HE GRENADE
Base damage increased
Explosive radius increased
Thank you for your continued feedback and support. Regards, The Green Army Men Team.
Thank you to everyone playing the Green Army Men DLC for Rising Storm 2: Vietnam! We’re rolling out a hotfix to address some community feedback and fix some bugs which have come to light since we released.
Balance Changes:
GMTE-Backyard2019
Increased defenders reinforcement count from 400 to 480
Modified respawn rates for defenders from 12 to 10 seconds
Extended capture times for objectives D and E
Shortened overall map time by 2 minutes
GMTE-Christmas2018
Increased defenders reinforcement count from 530 to 570
Modified respawn rates for defenders from 12 to 9 seconds
Extended capture times for objectives D and G
Shortened overall map time by 2 minutes
GMTE-PoolParty2019
Increased defenders attackers reinforcement count from 550 to 590 and defenders reinforcement count from 500 to 575
Modified respawn rates for defenders from 12 to 9 seconds
Adjusted capture times for objectives B, E, F, and G
Adjusted overall map time by 2 minutes
Bug Fixes:
Map related bug fixes
Fixed locations in PoolParty and BeachParty where the player would become stuck
Dynamic balloons on PoolParty will be visible for the second round
Server related bug fixes
Fixed issues that were causing log spam for servers
Updated server INI files so admins will not need to manually add in information for GAM maps to appear in Web Admin
Damage related bug fixes
Fixed situations when bullets would not inflict proper damage values to helicopter crew
UI related bug fixes
Fixed an issue with friend/foe colors
As always, thanks again for your continued support!
https://store.steampowered.com/app/1062590/Green_Army_Men/
Green Army Men Beach Party today, the latest DLC for the award-winning and critically acclaimed first-person shooter. Available now on Steam, players can look forward to taking part in the gritty and strategic 64-player matches Rising Storm 2: Vietnam is famous for with a twist in this brand-new DLC, filled with all the army-green plastic this summer can handle.
To celebrate the release of the new update Tripwire is kicking off a Free Week and sale on Steam that starts later today and runs until 10AM PDT on Tuesday July 16th – Don’t miss this opportunity to play for free and pick up the game at a low price!
After the success of the Christmas Green Army Men seasonal event, Tripwire Interactive, Antimatter Games, and the Green Army Men Mod team agreed to make the Green Army Men mod easily available to all Rising Storm 2: Vietnam players. The result is Rising Storm 2: Vietnam – Green Army Men Beach Party, a DLC add-on, completely complied and easily activated from within the main game.
Rising Storm 2: Vietnam players will beat the heat in this figurine beach bash with vehicles, supporting artillery, mortars, and rockets all turned into toys. The Green Army Men Beach Party DLC also removes fall damage, in order to create a more realistic experience, and includes multiple classes with over 12 weapons. Players can keep it cool on four maps: Beach Party, Backyard, Pool Party, and the returning Green Army Men Christmas map! Fight through sandcastles, building blocks, baseball bats, barbeques and more, all while avoiding getting melted by the enemy team.
All Rising Storm 2: Vietnam players can play Green Army Men Beach Party for free as the Rifleman class. If players want to unlock more classes and support the development team, there is the option to buy the Green Army Men Upgrade, which unlocks all the other classes for Rising Storm 2: Vietnam – Green Army Men Beach Party.
As a way to support the modding community and grassroots game development that helped Tripwire Interactive’s founding members get their start in the industry, all revenue from the Green Army Men Upgrade purchases is shared with the Green Army Men mod team to support their valuable efforts and accomplishment, building high-quality content in their spare time.
Thank you to everyone playing the 1.4 update of Rising Storm 2: Vietnam! We’re rolling out a hotfix to address some community feedback and fix some bugs which have come to light since we released.
Bug Fixes:
Fixed an issue where players were able to melee attack in spawn protection
Fixed an issue where Steam Workshop would not update content on some servers
As always, thanks again for your continued support!
Thank you to everyone playing the 1.4 update of Rising Storm 2: Vietnam! We’re rolling out a hotfix to address some community feedback and fix some bugs which have come to light since we released on Monday:
Addition to the Sgt. Joe's Support Bundle
Added the Dac Cong camouflage, popularly used by North Vietnamese forces since the mid ‘60s to the Sgt. Joe's Support Bundle as a camo pattern option for the NVA. This is available to players in light, and dark Dac Cong, with the additional option to equip foliage to both patterns.
Bug Fixes
Scout Recon Ability Fix/Balance
Fixed an issue where 3D world icons would be displayed on enemies when Scout Recon was called in. This proved to be overpowered and acted in unintended ways with infantry. These 3D world icons will now only be placed on helicopters during Scout Recon.
Peripheral Bullet Whip Indicator Fix
Fixed an issue where the onscreen markers indicating the direction of fire after a player has been hit would not appear, regardless of the ‘Peripheral Bullet Whip Indicator’ setting chosen by the player.
Ho Chi Minh Trail Redeploy Timer UI Fix
Fixed an issue where the UI displaying ‘time to redeploy’ would display incorrectly when waiting to respawn if the Ho Chi Minh Trail commander ability was in effect
Map Bugfixes
Fixed an issue where the sides on Da Nang would not be appropriately reversed depending on who was attacking and defending during the campaign Fixed an issue on Khe Sanh where dust PFX would flicker when looking South from Objective A
Molotov Spawn Protection Fix
Made it so that Molotovs thrown in spawn protection no longer kill players. Molotovs thrown into spawn protection will visibly detonate, but do no damage and not spawn any of the splash particles you'd normally get. Molotovs that are already burning when spawn protection activates will now be forcibly shut down.
We want to extend a big thank you to the community members that reported this and allowed us the opportunity to fix the issue!
Crash Solution Some users have been experiencing a crash on launch since the release of Update 1.4. To resolve this crash, please delete your local My Docs/My Games/Rising Storm 2/RO Game/Cache folder
As always, thank you for your continued support! We are continuing to work hard on Rising Storm 2: Vietnam, and would not be able to provide fixes like these without your feedback.
Antimatter Games & Tripwire Interactive
We’re happy to say that Update 1.4 (our 14th major update since launch) is now live. This update, of course, brings you more free content from AMG/Tripwire, but also the first community-made content with this update - and setting up for more.
We’ll talk about our new content and DLC in a moment, but first let’s focus on the community-made content. We’ve always tried to support that community as much as possible - and this time, we’re turning that into cash for them, setting up new rev-share deals.
The first of these that you will see is the new “Sgt. Joe’s Support Bundle” cosmetic DLC. This is based off a whole pile of the great cosmetic gear created by the team behind the Gameplay Overhaul Mutator. We’ve brought that into the game, added some extra touches - and are sharing all the revenue generated with Sgt Joe and the team. The DLC contains almost 40 different cosmetic items and is available now, with the release of Update 1.4, here: https://store.steampowered.com/app/1042390/Rising_Storm_2_Vietnam__Sgt_Joes_Support_Bundle_DLC.
The second community-built piece you will see is a new button on the Vietnam main menu screen, for the Green Army Men - “Coming Soon”! After the success of the Christmas event, we wanted to make the GAM mod much more easily available to everyone who plays RS2: Vietnam and have worked with the GAM team to turn it into a DLC add-on for Vietnam, all in one place, launchable from within the main game and accessible to everyone. Once it is released, all owners of Rising Storm 2: Vietnam will be able to play GAM for free, using the base Rifleman class. And if, like us, you want to help support the Green Army Men developers (who are a mod team, building all of this in their spare time) you will be able to go and buy the Green Army Men Upgrade, which unlocks the other classes for you. All revenue from that Upgrade is shared with the Green Army Men team to support their efforts! For the full details of the Green Army Men DLC and it’s availability, see here: https://store.steampowered.com/app/1062590/Green_Army_Men/
There’s also a new cosmetic DLC pack from us as well - the Specialist Pack, for all those of you who want to run around the jungle looking like you’re truly a hardcore special forces operator. It is available with the release of Update 1.4 and you can find the details here: https://store.steampowered.com/app/1074650/Rising_Storm_2_Vietnam__Specialist_Pack_Cosmetic_DLC
Maps
The Da Nang Air Base (Also known by its French name of “Tourane”), was a major staging point for the American air power to quickly respond to threats coming from North of the DMZ with flights from both the US Air Force and Marine Corps. The base suffered many attacks from both the NLF and PAVN forces over the years
As a territories map, Da Nang will feature a defending Marine team attempting to hold off an NLF force as it works its way into the perimeter, aiming to capture the center of the base.
Khe Sanh takes us along the DMZ to the border of Laos and the US Marine garrison stationed there. The battle for this base lasted over a month and drew in much of the South’s resources to help defend it at all costs, believing it was the prize the North sought to achieve before returning to the negotiation tables. Many now believe it was a diversion to take away attention and manpower from NLF build up further south in what would then become the Tet offensive.
With the Marines once again on the defense, the attackers of this territories map will be the PAVN.
Weapons
The K50M submachine gun was a product of taking a Chinese Type 50 (based on the PPSH-41), rechambering it for 7.62 and shortening the barrel length along with improving the sights. It could be produced in large numbers in simple workshops set up as needed to support equipping both the NLF and PAVN forces. PAVN Sappers will find this under their loadouts with Update 1.4.
**Character Customization DLC **
With the release of 1.4 comes two new DLCs.
Sgt. Joe’s Support Bundle
Specialist Pack
Gameplay
On VNTE-Saigon we have modified the spawn protection so that defenders cannot move too far up the objective
Reacting to community feedback we have readjusted the amount of ammunition available to the Cobra gunner, reverting the AK1G Turret to the original 50 grenades. We have also reduced the distance at which an enemy is automatically spotted from the Cobra
We have decreased the time that the Molotov Cocktail flame is on the ground. The main pool of fire has been reduced by 20 seconds and the additional fire spots have been reduced by ten seconds
Bug List
Gameplay
Fixed an issue where players were dying immediately after exiting a helicopter
Fixed an issue where Molotovs were able to be thrown into spawn points and subsequently kill players during spawn
Fixed an issue with the ammo resupply force cooldown taking place before all ammo was restocked
Fixed an issue with spectating where scrolling the mouse wheel locked camera movement whilst online
Fixed an issue where players were unable to vote kick spectators
Fixed an issue where it was possible for players to hit an air vehicle with an RPG and do non lethal damage
Fixed an issue where the scroll wheel action whilst using all of the hand guns in iron sights performed inconsistent actions
Maps
General
Fixed a variety of issues on VNTE-Khe Sanh and VNTE- DaNang from our community test branch playtest. As always, thank you to everybody who attended and provided feedback!
Fixed an issue across all of our maps where the team select menu would flicker when Anti Aliasing was turned off
AnLao Valley
Fixed an issue on VNTE-AnLao Valley where a section of wooden wall was floating on Objective A
Fixed an issue on VNTE-AnLao Valley where players far behind enemy lines were still able to shoot after Objective D or Objective E was captured
Asau
Fixed an issue on VNTE-Asau where a step was floating on Objective B
Fixed an issue on VNTE-Asau where there was a hole in the terrain underneath the bunker near Objective E
Borderwatch
Fixed an issue on VNTE-Borderwatch where there was a seam in the rice paddy terrain to the south of Objective B
**Chu Chi **
Fixed an issue on VNTE-Chuchi where there was a hole in the map just outside of Objective A
Fixed an issue on VNTE-ChuChi where the fruit stand meshes outside of Objective B were being culled out too soon
**Compound **
Fixed an issue on VNTE and VNSK Compound where a column north of Objective A did not have correct collison
Fixed an issue on VNTE-Compound where the back wall of Objective C would cull out too soon revealing players on the other side
Fixed an issue on VNSK-Compound where the bloom was too high across the whole map
Fixed an issue on VNSK-Compound where foliage was clipping through an arch near Objective B
**Demilitarized Zone **
Fixed an issue on VNTE-Demilitarized Zone where players could get snagged on a sandbag on Objective A
Fixed an issue on VNTE-Demilitarized Zone where there were holes in the terrain on either side of the ammo resupply point on Objective A
**Dong Ha **
Fixed an issue where players could be snagged on some hidden collision between Objective A and Objective B
Fixed an issue on VNTE-Dong Ha where one of the attackers radios would not deactivate after team swap
**Firebase **
Fixed an issue on VNSK and VNTE-Firebase where players standing to the south west of Objective B would see their character go completely black
**Firebase Georgina **
Fixed an issue on VNTE-FirebaseGeorgina where a vine ladder did not glow to the north of Objective C
Fixed an issue on VNTE-FirebaseGeorgina where snipers on the towers at Objective F were seeing buildings being culled out in the distance
Fixed an issue on VNTE-FirebaseGeorgina where there was a hole in the terrain at Objective B
Highway 14
Fixed an issue on VNTE-Highway14 where a bamboo ladder had incorrect collision resulting in players being bounced back down the ladder
Fixed an issue on VNTE-Highway14 where a bamboo tree was floating to the north of Objective E
Fixed a variety of issues on VNTE-Highway14 where the interior lighting was very dark
Fixed a variety of issues on VNTE-Highway14 where characters were clipping with the terrain
Fixed a variety of issues on VNTE-Highway14 where players were not mantaling correctly over objects
Fixed a variety of issues on VNTE-Highway14 where objects were floating above the ground
Fixed an issue on VNTE-Highway14 where the chrome texture of the scooters to the south east of Objective B was too shiny
Fixed an issue on VNTE-Highway14 where the metal texture on a barrel nar Objective J was too shiny
Fixed an issue on VNTE-Highway14 where a seam was visible in the terrain on the bridge near Objective J
Hill937
Fixed an issue on VNTE-Hill937 where if Objective A was capped whilst a player was standing close by then the player would be pushed to an out of combat area and would be able to walk into and shoot into the US Spawn site
Fixed an issue on VNTE-Hill937 where players were unable to mantle over a number of fallen trees
Fixed an issue on VNTE-Hill937 where players were able to place a tunnel on top of a bunker on Objective C
Fixed an issue on VNTE-Hill937 where trees were floating on the north side of the map
Fixed an issue on VNTE-Hill937 where the candle flames were to the side of the candlesticks on a table on Objective A
Fixed an issue on VNTE-Hill937 where there were holes in the terrain on Objective C
Fixed an issue on VNTE-Hill937 where a tree was floating near the US Spawn on Objective A
HueCity
Fixed an issue on VNTE-HueCity where there was a hole in a wall asset that players could see through on Objective C
Fixed an issue on VNTE-HueCity where grass textures were clipping with the steps on Objective C
Fixed an issue on VNTE-HueCity where a wall was clipping into itself on a bridge near Objective C
Fixed an issue on VNTE-HueCity where some cars were floating slightly on the bridge near Objective C
Fixed an issue on VNTE-HueCity where a tree was clipping with itself near the first US Spawn
Fixed an issue on VNTE-HueCity where the sidewalk textures near Objective A were erroneously shiny
**LongTan **
Fixed an issue on VNTE-LongTan where a broken tree mesh caused rubberbanding and was unable to be mantled over
Fixed an issue on VNTE-LongTan where there were floating branches at the Vietnamese Spawn to the south of Objective A
**Mekong **
Fixed an issue on VNTE-Mekong where players could access an out of bounds roof on Objective C
Fixed an issue on VNTE-Mekong where players were able to stand on punji stakes on Objective C
Fixed an issue on VNTE-Mekong where some textures were not flush with the terrain on Objective B
Fixed an issue on VNTE-Mekong where there were a number of small holes in the terrain outside of Objective D
**Operation Forrest **
Fixed an issue on VNSU-OperationForrest where the smoke from the M18 grenades would incorrectly appear to be blue
Fixed an issue on VNSU and VNTE-OperationForrest where two terrain types meeting was causing dark spots on a rock on Objective A
**QuangTri **
Fixed an issue on VNTE and VNSU-QuangTri where players were snagged against a wall outside of Objective D
Fixed an issue on VNTE and VNSU-QuangTri where there was a hole in the map outside of Objective A
Fixed an issue on VNTE-QuangTri where players were able to mantle in to an out of bounds area to the north east of Objective A
Fixed an issue on VNTE-QuangTri where grass was floating outside of the playable area
Fixed an issue on VNTE-QuangTri where player’s could jump off a balcony and into an out of bounds area
Fixed an issue on VNTE-QuangTri where the candle flames were floating above the candlesticks on a table in the cellar of Objective C
Fixed an issue on VNTE-QuangTri where a number of cards were flickering on the floor inside a building to the west of Objective B
**Resort **
Fixed an issue on VNTE-Resort where a US spawn point was not on the ground
Fixed an issue on VNTE-Resort where a rock pile on Objective A had incorrect collision resulting in players being able to hide inside them
Fixed an issue on VNTE-Resort where viewing Objective A from a helicopter would cause the texture on the rice fields to become distorted
**Riverbed **
Fixed an issue on VNSK-Riverbed where the return to the combat area arrow was not pointing towards the playable space
**RungSac **
Fixed an issue on VNTE-RungSac where a pile of rocks near Objective B had no collision and players were able to hide inside
**Saigon **
Fixed an issue on VNTE-Saigon where the Objective E icon was not centered on the volume objective
Fixed an issue on VNTE-Saigon where, there was overhanging collision on Objective F that didn’t align with the mesh of the building creating areas where players could be tripped
Fixed an issue on VNTE-Saigon where there was an erroneously placed blocking volume on Objective C
Fixed an issue on VNTE-Saigon where there were cracks in the floor on attackers spawn point on Objective A
Fixed an issue on VNTE-Saigon where players were unable to dismount a ladder in the tunnels under Objective B
Fixed an issue on VNTE-Saigon where the windows on Objective F had blocking volumes which prevented players from walking up to them
Fixed an issue on VNTE-Saigon where the bloom shine effect on the chrome surfaces of the Renault and Caddy cars was too high
Fixed an issue on VNTE-Saigon where some of the craters in the attackers spawn on Objective A did not have destroyed edges
Fixed an issue on VNTE-Saigon where a paper asset was stuck inside a wall on Objective A
Fixed an issue on VNTE-Saigon where the draw distance of two lights on Objective C would cause them to cull out too early
Fixed an issue on VNTE-Saigon where there was a gap between the sidewalk and the road terrain to the North of Objective B
Fixed a variety of floating objects on VNTE-Saigon
Fixed a variety of collision issues on VNTE-Saigon
Fixed an issue on VNTE-Saigon where players were unable to mantle over a broken pot plant on Objective A
Fixed an issue on VNTE-Saigon where a flag pole on Objective D was culling out too soon
Fixed an issue on VNTE-Saigon where a pile of bricks had a hole in the mesh outside of Objective C
**SongBe **
Fixed an issue on VNTE-SongBe where the third person animations would break when moving up steep slopes
Fixed an issue on VNTE-SongBe where the radios found on Objective A would not deactivate after the objective was captured
Fixed an issue on VNTE-SongBe where there was a hole in the map outside of Objective D
Fixed an issue on VNSU and VNTE-SongBe where some punji sticks were floating to the north west of Objective D
Fixed an issue on VNTE-SongBe where the first two radios for the Vietnamese were not disabled as the objectives moved forwards
Fixed an issue on VNTE and VNSU-SongBe where grass assets had been placed overlapping one another outside of Objective D
Fixed an issue on VNTE and VNSU-Songbe where a sandbag was floating on Objective G
Fixed an issue on VNSU-SongBe where a patch of grass was floating on Objective C
Fixed an issue on VNSU-Songbe where a soil texture was the wrong color on Objective B
Fixed an issue on VNSU-SongBe where a rock was clipping into the ground in the trenches on Objective B
Fixed an issue on VNSU-SongBe where some of the houses around Objective A were missing floor textures
Fixed an issue on VNSU-SongBe where foliage was clipping into a tunnel to the north east of Objective C
Fixed an issue on VNSU SongBe where the bloom effect was too high on fire across the map
Fixed an issue on VNSU-SongBe where a patch of grass was floating near Objective A
Fixed an issue on VNSU-SongBe where a fence post was clipping into a wall near Objective A
Fixed an issue on VNSU- SongBe where leaves were floating on Objective E
Temple
Fixed an issue on VNSK-Temple where players were able to flank through an out of bounds area due to small parts of the area being incorrectly within the bounds of play
Fixed an issue on VNSK-Temple where an incorrectly placed blocking volume was obstructing player movement on Objective B
Audio
Fixed an issue with VOIP audio where players were hearing teammates and squadmates at low volume levels
Fixed an issue where the L1A1 was not playing an audio cue when a magazine is inserted into the weapon during an ammo check
Art and Animation
Fixed an issue with weapons that have collapsible bump stocks, where the third person animation broke whilst iron sighting
Fixed an issue with the M1919 LMG where reloading when the end of the belt was visible would show the new belt at the length of that the old belt was when it was reloaded
Fixed an issue with the RP-46 third person animation where the finger did not fully squeeze the trigger when firing
Fixed an issue with the M2 Browning and the DShK where the weapon jerked at the end of any movement
Fixed an issue with the third person Claymore animations where the player did not grasp the detonator correctly
Fixed an issue where if white phosphorus was placed in front of a smoke grenade then the smoke from the white phosphorus would appear in front of the smoke from the smoke grenade
Fixed an issue where the fougasse mine dig animation would continue to play after the trap was already placed
Fixed an issue with the first person Stakeout Shotgun animation when shot from the hip the attachment for the sling would not move around
Fixed an issue with the third person animation for the F1 SMG where the bolt reciprocates whilst firing erroneously
Fixed an issue with a variety of our scopes where the field of view and magnification were inconsistent
UI
Fixed an issue with the Campaign map voting where players were able to jump the vote counter to the maximum number of votes by changing teams
Fixed an issue where players were unable to double click on squad tunnels to respawn on them
Fixed an issue where the SxS Hunting Shotgun, Coach Gun, and Sawn Off Shotgun were classified as pump action shotguns in the load out description
Fixed an issue where opening the overhead map after closing the escape menu would cause the overhead map to lag
Fixed an issue where the auto select feature on the deployment screen did not recall player’s previous choice of spawn location
Fixed an issue on the server browser menu where the right click menu on the server would start with all the options disabled
Fixed an issue where the text on artillery marks on the overhead map would not always appear with a drop shadow
Fixed an issue where opening the stats screen from the main menu caused log spam
Fixed an issue on servers with the message of the day screen enabled where certain UI elements were not scaling on certain resolutions
Fixed an issue where Squad Leaders who are under level fifteen and are demoted by a higher level player would not receive a message stating what had occurred
Fixed an issue on the ‘Player View and HUD’ settings menu where selecting ‘Reset To Defaults’ would erroneously cause all the sliders to move to the left
Fixed an issue on the primary weapon drop down menu where the MAS-49 with grenade launcher attachment image was missing the grenade at the end of the barrel
Fixed an issue where level 99 rank emblems on the role select menu would appear at a lower rank
Fixed an issue where the back and apply button arrows on the settings screen when viewed in a 4k resolution would be cropped
Fixed an issue with the commander overview screen where elements were cropped off in certain resolutions
Fixed an issue where when the radioman has been killed the option to spawn on the commander lags behind the other options in the spawn menu
Misc
Fixed a multitude of crashes throughout the game
Fixed an issue where players would cause log spam by picking up a dropped weapon and jumping at the same time
Fixed a variety of issues with our localisation, in all languages, including incorrect translations and abbreviations, localisation not existing for specific text, and fonts that were too large for the UI
As always, thank you for your continued support!
Antimatter Games & Tripwire Interactive
Twitter - https://twitter.com/rs2vietnam Facebook - https://www.facebook.com/RS2Vietnam/
https://www.tripwireinteractive.com/#/community/rising-storm-2-hotfix-132-is-now-live
Quang Tri Helicopter Fix
As always, thank you for your continued support! We are continuing to work hard on Rising Storm 2: Vietnam, and would not be able to provide fixes like these without your feedback.
Antimatter Games & Tripwire Interactive
High Graphics Settings Texture Fix
If you have been affected by this issue you will need to go into your graphics settings, change the Texture Detail or Quality Level settings to a setting other than ‘High’, and then select ‘High’ again for the fix to take effect.
If you do not do this, the fix will not be applied and your graphics will continue to display incorrectly.
As always, thank you for your continued support! We are continuing to work hard on Rising Storm 2: Vietnam, and would not be able to provide fixes like these without your feedback.
Antimatter Games & Tripwire Interactive
https://www.tripwireinteractive.com/#/community/rising-storm-2-update-13-is-now-live
Weapons
MAS-49
The MAS-49 becomes the first rifle to feature rifle grenades in RS2 Vietnam. This French weapon saw significant service during the First Indochina War replacing older, bolt action rifles._ _
With a ten round box magazine, the MAS-49 had the built in capability of firing rifle grenades and comes equipped with an APX Scope for early-war NLF marksmen. The MAS-49 and variants will be a NLF weapon.
**Molotov Cocktail **
Known as the poor-man’s grenade, the Molotov Cocktail is an improvised incendiary device made from a bottle containing petrol or alcohol.
RP46
Available to the PAVN Machine machine gunners, this newly-added Light Machine Gun (7.62mmx54mm), the Russian RP-46 Degtyaryov Machine Gun is the final evolution of the series that began life as the DP-26.
This version was adopted in 1946 and is essentially a WW2 era DP-28 with the addition of a belt feed and a heavier barrel for longer sustained firing time.
Apache Snow
Players of RO2 may recognise Apache Snow as a remix of the classic map Winterwald. We return to the Asau region for a PAVN vs ARVN battle over this strategic valley.
**Demilitarized Zone **
VNTE-DemilitarizedZone is a reimagining of RO2 map Mamayev. Expect intense action on this artillery-blasted landscape on the boundary between North and South Vietnam.
**Saigon **
Community Map VNTE-Saigon joins the official rotation for the first time. Set during the Fall of Saigon, players can expect intense street combat and instantly recognisable objectives, such as the US Embassy, Cathedral and the Presidential Palace.
Balance Pass
We have performed a balance pass on a number of our maps to even the odds in certain situations.
On VNSU-HueCity we have increased the number of reinforcements by 80 for both teams. We have also lowered the point value that the hospital objective grants from three to two.
On VNTE-LongTan we have changed Objective D and Objective E to make it easier for defenders to hold.
On VNTE-Quangtri we have changed Objective A to make it easier for attackers to take by pushing attackers’ spawn points forward and increasing the amount of hard cover on the approach to the objective
On VNTE-Anlao we have changed the spawn points for the attackers on the first two objectives
On VNTE-Asau we have changed Objectives A and B so that they lock when captured
Gameplay
Role Changes and Balance Tweaks
In response to analytics and new content coming online, we have made a number of tweaks to the roles available to players on both teams! In regular, non-campaign play, the roles are now as follows (items added are in bold, items removed are in strikethrough):
EARLY WAR
MID WAR
LATE WAR
Aiming helicopter weapons is now significantly easier as we have decoupled their movement from helicopters - this can be toggled through a checkbox in the Aircraft/ Vehicle subsection of the Gameplay menu
We have changed the ammunition amounts for the M1D, M1 and M2 carbines. The M1 and M2 carbine both see increases in their magazine count whilst the M1D sees a decrease
Radiomen will now have the option to spawn on their Commander in addition to their Squad Leader
Added the ability for players to ironsight whilst falling
Added an option for players that loadout with the M1 Carbine to have a 30 round magazine but with overall less ammunition
Added the option for players to use the Mosin PU scope centered to 100m. This option can be found in the Gameplay settings menu, under Weapon
We have made a variety of refinements to the IZH-58 including renaming it to “SxS Hunting Shotgun”, darkening the texture and changing the reload animations because there is no ejector
We have made a variety of refinements to the M79 Buckshot including increasing the number of buckshot pellets, increasing the maximum ammunition from six shells to twelve and increasing the weapon’s suppression power
We have increased the detonation range and blast length of the M18 Claymore
We have increased the spread on the M60D helicopter weapons
We have reduced the time limit on map voting during the Campaign
We have changed objective capping so that objectives with no friendlies or enemies in will slowly lose their cap progression
We have reduced the amount of grenades given to the Cobra Gunner
We have changed the small scoped sniper rifles to have quicker scoped rotational movement
Audio
We have added unique landing audio and impact sounds to the Vietnamese and US grenades respectively
We have changed the name of the ‘PROXIMITY 3D’ VOIP channel to ‘LOCAL’
**Art and Animation **
The leaning system has been overhauled and improved. Players are now able to do a variety of actions while leaning, including the ability to lean while walking
Players can now customize their characters’ individual classes! This includes a button to apply a class customization across all classes, if you want to quickly customize all roles at once
Players who reach level 95 are rewarded with the US Tiger Stripe Uniform
We have added the Olive Drab uniform option for the USMC
Players’ characters will now visibly limp in third and first person views when affected by a leg injury
We have removed the large backpack from the US and AUS rifleman
We have added custom PFX for when a grenade impacts different terrain types
Added a destroyed version of the Bird Dog plane
We have refined the shell shock effects to be more subtle
We have reduced the recoil of the M1911
We have increased the right side recoil of the M1A1 Thompson
We have reduced the horizontal recoil for the Browning Automatic Rifle
We have decreased the firing delay on the M1917
We have lowered the shoulder/hipped position for the F1 and Owen SMG
**UI **
We have made the ‘Spectating’ message in the middle of the screen smaller whilst players are spectating
We have added two new quick match options to the main menu so that players can more easily choose servers with custom content. These options are; prioritize servers with custom content over non-custom servers and/or only quick match with severs running custom content
**Misc **
For the full list of patch notes, find them here!