What’s New

Rising Storm 2: Vietnam — Rising Storm 2 Update 1.3 Is Now Live

Rising Storm 2 Update 1.3 Is Now Live

https://www.tripwireinteractive.com/#/community/rising-storm-2-update-13-is-now-live

New Additions

Weapons

MAS-49

The MAS-49 becomes the first rifle to feature rifle grenades in RS2 Vietnam. This French weapon saw significant service during the First Indochina War replacing older, bolt action rifles._ _

With a ten round box magazine, the MAS-49 had the built in capability of firing rifle grenades and comes equipped with an APX Scope for early-war NLF marksmen. The MAS-49 and variants will be a NLF weapon.

**Molotov Cocktail **

Known as the poor-man’s grenade, the Molotov Cocktail is an improvised incendiary device made from a bottle containing petrol or alcohol.

RP46

Available to the PAVN Machine machine gunners, this newly-added Light Machine Gun (7.62mmx54mm), the Russian RP-46 Degtyaryov Machine Gun is the final evolution of the series that began life as the DP-26.

This version was adopted in 1946 and is essentially a WW2 era DP-28 with the addition of a belt feed and a heavier barrel for longer sustained firing time.

Maps

Apache Snow

Players of RO2 may recognise Apache Snow as a remix of the classic map Winterwald. We return to the Asau region for a PAVN vs ARVN battle over this strategic valley.

**Demilitarized Zone **

VNTE-DemilitarizedZone is a reimagining of RO2 map Mamayev. Expect intense action on this artillery-blasted landscape on the boundary between North and South Vietnam.

**Saigon **

Community Map VNTE-Saigon joins the official rotation for the first time. Set during the Fall of Saigon, players can expect intense street combat and instantly recognisable objectives, such as the US Embassy, Cathedral and the Presidential Palace.

Balance Pass

We have performed a balance pass on a number of our maps to even the odds in certain situations.

  • On VNSU-HueCity we have increased the number of reinforcements by 80 for both teams. We have also lowered the point value that the hospital objective grants from three to two.

  • On VNTE-LongTan we have changed Objective D and Objective E to make it easier for defenders to hold.

  • On VNTE-Quangtri we have changed Objective A to make it easier for attackers to take by pushing attackers’ spawn points forward and increasing the amount of hard cover on the approach to the objective

  • On VNTE-Anlao we have changed the spawn points for the attackers on the first two objectives

  • On VNTE-Asau we have changed Objectives A and B so that they lock when captured

Gameplay

Role Changes and Balance Tweaks

In response to analytics and new content coming online, we have made a number of tweaks to the roles available to players on both teams! In regular, non-campaign play, the roles are now as follows (items added are in bold, items removed are in strikethrough):

EARLY WAR

MID WAR

LATE WAR

  • Aiming helicopter weapons is now significantly easier as we have decoupled their movement from helicopters - this can be toggled through a checkbox in the Aircraft/ Vehicle subsection of the Gameplay menu

  • We have changed the ammunition amounts for the M1D, M1 and M2 carbines. The M1 and M2 carbine both see increases in their magazine count whilst the M1D sees a decrease

  • Radiomen will now have the option to spawn on their Commander in addition to their Squad Leader

  • Added the ability for players to ironsight whilst falling

  • Added an option for players that loadout with the M1 Carbine to have a 30 round magazine but with overall less ammunition

  • Added the option for players to use the Mosin PU scope centered to 100m. This option can be found in the Gameplay settings menu, under Weapon

  • We have made a variety of refinements to the IZH-58 including renaming it to “SxS Hunting Shotgun”, darkening the texture and changing the reload animations because there is no ejector

  • We have made a variety of refinements to the M79 Buckshot including increasing the number of buckshot pellets, increasing the maximum ammunition from six shells to twelve and increasing the weapon’s suppression power

  • We have increased the detonation range and blast length of the M18 Claymore

  • We have increased the spread on the M60D helicopter weapons

  • We have reduced the time limit on map voting during the Campaign

  • We have changed objective capping so that objectives with no friendlies or enemies in will slowly lose their cap progression

  • We have reduced the amount of grenades given to the Cobra Gunner

  • We have changed the small scoped sniper rifles to have quicker scoped rotational movement

Audio

  • We have added unique landing audio and impact sounds to the Vietnamese and US grenades respectively

  • We have changed the name of the ‘PROXIMITY 3D’ VOIP channel to ‘LOCAL’

**Art and Animation **

  • The leaning system has been overhauled and improved. Players are now able to do a variety of actions while leaning, including the ability to lean while walking

  • Players can now customize their characters’ individual classes! This includes a button to apply a class customization across all classes, if you want to quickly customize all roles at once

  • Players who reach level 95 are rewarded with the US Tiger Stripe Uniform

  • We have added the Olive Drab uniform option for the USMC

  • Players’ characters will now visibly limp in third and first person views when affected by a leg injury

  • We have removed the large backpack from the US and AUS rifleman

  • We have added custom PFX for when a grenade impacts different terrain types

  • Added a destroyed version of the Bird Dog plane

  • We have refined the shell shock effects to be more subtle

  • We have reduced the recoil of the M1911

  • We have increased the right side recoil of the M1A1 Thompson

  • We have reduced the horizontal recoil for the Browning Automatic Rifle

  • We have decreased the firing delay on the M1917

  • We have lowered the shoulder/hipped position for the F1 and Owen SMG

**UI **

  • We have made the ‘Spectating’ message in the middle of the screen smaller whilst players are spectating

  • We have added two new quick match options to the main menu so that players can more easily choose servers with custom content. These options are; prioritize servers with custom content over non-custom servers and/or only quick match with severs running custom content

**Misc **

  • Modders can now submit .bik files to the Steam Workshop

For the full list of patch notes, find them here!

View original