Green Army Men Update 1.02
This patch focuses on TTK changes and weapon balancing, implementing feedback from the recent gunplay survey.
General changes :
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Greatly increased weapon damage across the board
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Adjusted helicopter crew damage scaling
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Slightly increased bullet velocity on helicopter mounted weapons
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Minor adjustments to the handling of all weapons
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Increased damage and effective radius of explosives
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Rebalanced carried ammo amounts for Flamethrower and M79
Detailed weapon changes :
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Major changes to weapon damage and handling :
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Greatly Increased overall weapon damage.
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Minor adjustments to weapon handling.
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Head and neck shots are now instant kills.
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Low caliber weapons such as pistols and SMGs cannot instant kill at extreme ranges.
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Increased damage cap for limbs
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ASSAULT RIFLE
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Base damage Increased
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Single fire no longer possesses unique damage model
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Slightly increased vertical recoil
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Single fire interval slightly decreased
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ADS speed slightly decreased
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MACHINE GUN
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Base damage increased
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ADS speed slightly decreased
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Screen shake multiplier slightly decreased
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Time to holster increased
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HELICOPTER MACHINE GUNS
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Base damage increased
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Now uses unique damage drop curve
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Bullet velocity slightly increased
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Suppression power increased
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PISTOL
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Base damage increased
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Moved model further away from player’s view
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ADS Field of View adjusted
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Fire rate slightly increased
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REVOLVER
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Base damage increased
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Reduced camera shake
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Double action delay slightly increased
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Fire rate slightly increased
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SCHMEISSER
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Base damage increased
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Slightly increased vertical recoil & recoil recovery rate
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ADS speed slightly decreased
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Spread slightly decreased
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Hipfire spread multiplier decreased
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SHOTGUNS
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#00 Buckshot base damage increased
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No4 Buckshot base damage increased
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Trench, Duckbill ADS speed slightly decreased
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ADS Field of View adjusted
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Stakeout ADS FoV adjusted
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Reduced pellet spread on Stakeout and Trench shotguns
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Restored offset sights on Stakeout shotgun
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Fixed massively increased base damage on Stakeout shotgun, now consistent with others
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SMG
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Base damage increased
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Increased vertical recoil & recoil recovery, fixed recoil duration
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Hipfire spread multiplier slightly decreased
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Time to equip slightly decreased
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Time to holster slightly decreased
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Spread slightly increased
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SNIPER RIFLE
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Base damage increased
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Slightly increased vertical recoil
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ADS speed slightly decreased
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TYPEWRITER
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Base damage increased
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Slightly increased vertical recoil & recoil recovery rate
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ADS speed slightly decreased
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Spread slightly decreased
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Hipfire spread multiplier decreased
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FLAMETHROWER
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Base damage increased
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Tweaked recoil to make hose movement feel much smoother
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Fuel units decreased
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Maximum range decreased
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GRENADE LAUNCHER
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Direct hit damage increased
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ADS speed slightly decreased
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Reduced ammo capacity for Buckshot variant:
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Reduced HE grenades by 2
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Reduced Buckshot grenades by 4
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Buckshot 40mm spread decreased
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Buckshot hip fire spread multiplier decreased
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EXPLOSIVES:
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C4 CHARGE
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Base damage increased
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25% damage bonus against vehicles
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Explosive radius increased
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FRAG GRENADE
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Base damage increased
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Explosive radius increased
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WHITE PHOSPHORUS
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Base Damage increased
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Fumes DoT increased
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40mm HE GRENADE
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Base damage increased
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Explosive radius increased
Thank you for your continued feedback and support. Regards, The Green Army Men Team.